Other than that, seems pretty good - if a bit gimmicky. >_>
Zerg forcefield... Changefield !!! - Page 7
Forum Index > SC2 General |
.ImpacT.
United States390 Posts
Other than that, seems pretty good - if a bit gimmicky. >_> | ||
SichuanPanda
Canada1542 Posts
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Knap4life
Slovenia333 Posts
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absalom86
Iceland1770 Posts
On October 13 2010 02:38 Knap4life wrote: Put the changelings on patrol on the ramp. Units can pass through if you put them on patrol, hold command is harder to spot and blocks. | ||
Disastorm
United States922 Posts
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slam
United States923 Posts
The only problem is (especially in a pro game) when will you be able to dump that many resources into a ton of overseers while all they need is one detector to make the entire strategy useless? I kinda doubt we will ever see this in high level play. But I do like it. I think this could have been quite viable back when overseers pooped out infested terrans. | ||
Eknoid4
United States902 Posts
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hero33
Canada122 Posts
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FabledIntegral
United States9232 Posts
PS. This was in the beta. | ||
Thoreezhea1
United States532 Posts
awesome man. you may be the next FaZe! | ||
Polatrite
United States135 Posts
Yeah, sure. | ||
Eknoid4
United States902 Posts
On October 13 2010 03:48 hero33 wrote: this is .... well... to put it short your 1450..... and probly in a crap division. of diamond this is dumb. your points have nothing to do with your division. Only your rank in the division. | ||
Lefnui
United States753 Posts
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danson
United States689 Posts
On October 12 2010 07:02 absalom86 wrote: How would he kill you ? When you've blocked his army in his base and killed all his expansions you've got a big advantage ^^. he kills you because his army is 500 min and 1000gas bigger, because you made 10 overseers. | ||
absalom86
Iceland1770 Posts
On October 13 2010 03:36 slam wrote: When I first saw this post I thought "yeah right :\" but after seeing the videos I was actually impressed with how effective it was (even though the opponents seemed pretty bad). The only problem is (especially in a pro game) when will you be able to dump that many resources into a ton of overseers while all they need is one detector to make the entire strategy useless? I kinda doubt we will ever see this in high level play. But I do like it. I think this could have been quite viable back when overseers pooped out infested terrans. I don't know why people think detection does anything at all to changelings. You need to manually click every single one to get rid of them, with or without detection, as it does nothing to affect them. | ||
absalom86
Iceland1770 Posts
On October 13 2010 04:09 danson wrote: he kills you because his army is 500 min and 1000gas bigger, because you made 10 overseers. Who made 10 overseers ? If you ever made over 2-4 overseers it definately means you are food capped already, in which case blocking half or his whole army outside his base while you ravage it is nothing but positive. | ||
yakitate304
United States655 Posts
On October 12 2010 06:59 Wreacknell wrote: This seems like a really advanced strategy. Maybe your opponent will go ahead and just effing kill you. Just maybe. This is somewhat related... A few weeks ago I played a game where I Roach Nydused against Terran, and had burrowed 2 Infestors to spit some Infested Terrans to block his ramp (similar to the Changelings). At my base, since I feared a counter, I had 3 Overseers ready at my ramp to do the Changeling block defensively, at least to buy time to fall back with my Roaches via Nydus. The counter never came but I think it would have been a good move. | ||
Polatrite
United States135 Posts
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Fizbin
Canada202 Posts
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Zoler
Sweden6339 Posts
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