On October 07 2010 18:36 Aeyn wrote:
Uh, wasn't shakuras an FFA map in the beta?
Uh, wasn't shakuras an FFA map in the beta?
yeah, but so was metalopolis. FFA maps were just any 4p map.
Forum Index > SC2 General |
faction123
Australia949 Posts
On October 07 2010 18:36 Aeyn wrote: Uh, wasn't shakuras an FFA map in the beta? yeah, but so was metalopolis. FFA maps were just any 4p map. | ||
faction123
Australia949 Posts
On October 07 2010 17:41 Fodder03 wrote: @Ocedic You are fucking retarded please dont ever post again. I dont care if i get banned it needed to be said. Edit: quoted wrong person He brings up pretty valid points and is being shot down with "you're retarded" and "you're an idiot" rather than anyone actually addressing his argument. If he's an idiot, he's definitely not the biggest one in this thread. | ||
Carefoot
Canada410 Posts
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toadstool
Australia421 Posts
I don't even know what we're talking about anymore. Jungle Basin looks good though. | ||
Ganondorf
Italy600 Posts
Jungle Basin is a step forward i guess. Anything is a step forward from Desert Oasis. | ||
Half
United States2554 Posts
He brings up pretty valid points and is being shot down with "you're retarded" and "you're an idiot" rather than anyone actually addressing his argument. If he's an idiot, he's definitely not the biggest one in this thread. LOL. Are you serious? I wrote like 1000+ words talking about his points, even agreeing with some of them. | ||
Slunk
Germany768 Posts
At least Blizzard helps the term "blizz map" to remain an insult among map makers. | ||
rjT.
Italy295 Posts
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dapierow
Serbia1316 Posts
I love the Kulas change but HATE HATE the Desert oasis change... New maps are not that appealing either ... therefore I dislike it | ||
Fodder03
Canada142 Posts
On October 07 2010 18:41 faction123 wrote: Show nested quote + On October 07 2010 17:41 Fodder03 wrote: @Ocedic You are fucking retarded please dont ever post again. I dont care if i get banned it needed to be said. Edit: quoted wrong person He brings up pretty valid points and is being shot down with "you're retarded" and "you're an idiot" rather than anyone actually addressing his argument. If he's an idiot, he's definitely not the biggest one in this thread. You are just as retarded for supporting him. | ||
kojinshugi
Estonia2559 Posts
On October 07 2010 18:29 shannn wrote: Now you're just trolling. You should stop flaming too before you get warned/banned. I'm not flaming. You're the dipshit who felt the need to post my profile to boost your retarded condescension ("you don't know how to deal with 6 pool herp derp"). You should respect the veterans (talking about ppl like mOnion etc) who were trying to give you advice. I don't need advice. If mOnion is a veteran then he needs to learn to read before he replies. It's absolutely disingenuous to harp on ridiculous minutiae and distort the argument of another person, especially in the guise of "helping them play". I didn't ask for advice. The point of the discussion was that you said 6pools are unstoppable against P/T when you don't wall off. No, the point of the discussion was that some other moron said walling off is imba. And obviously Inca couldn't stop that 6 pool, because it was timed to ensure that he couldn't, so your point is? This is where you're wrong about. Whether it's a 2player map or 4 player map isn't the point and doesn't contribute to this argument of yours. Yes it does contribute to my argument, since 6 pooling a terran on a 4 player map vs 6 pooling a terran on a 2 player map vs doing the same thing to a protoss are all completely different things. The point is whether it was unstoppable. You are changing your point now. So just admit you were wrong on that point I never made that point, but whatever. We did not say that you should never wall off we are just saying that it isn't necessary to always wall off against a 6pool respectively. I didn't say it's always necessary. I said it's impossible to stop a 6 pool without it. There's a significant difference. Maps where 6 pools can get to you before you have units (Steppes) require a wall for Terran. If the SCV that built your depot at 10 scouts, you are guaranteed to see the pool before the lings get to you. You now have enough time to complete the wallin. 6 pool stopped. Maps where six pools can't get to you before you have units are dumb maps to six pool on in the first place. But the reason Terran can wall off, and is designed to wall off, is because their early units are weak against melee. This dick waving that you can just micro SCVs against six lings and shrug it off is just asinine. Which you are every time contradicting with nonsense that do not contribute to your first point which you are trying to change now afterwards. Please show me where I said toss needs to wall in against 6 pool and I'll give you a hundred fucking dollars. I said toss walls in against zerg, not specifically against 6 pool. Anyway, I'm really gonna stop now. This is asinine. If you want to continue this asinine discussion do it in PM. | ||
Smigi
United States328 Posts
replacing two horrible maps, with two more horrible maps? We as members of SC2 need to get an ICcup map movement going, starting with tournies using the good ones. Blizzard just isnt cutting it. | ||
Dommk
Australia4865 Posts
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kAra
Germany1333 Posts
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Superouman
France2195 Posts
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ParasitJonte
Sweden1768 Posts
It's just weird. The same as the other maps. Destructible rocks at annoying locations, super-short rush distances or super-long depending on the starting positions. If they would just remove all this weird shit with rocks, gold minerals and watch towers and produce some standard, good maps we might get a good game... Edit: and yeah, rather than moving towards more macro-oriented play we mvoe to more one-basing. Which is soooooooooo boring. Well, cross positions on shakuras is an exception... | ||
Nilrem
United States3684 Posts
Blizzard is simply following suit with a slightly better hand. With that said, we (as a community) have three choices; either accept the atrocious maps as they are not carry on, change it on the preferences so you do not play it, or stand up and flat out tell Blizzard that the maps are bad and give them valid reasons why. I mean, we have the numbers, we have some of the most competitive and influential players out there. Who are we going to leave it up to? Those on the Battle.net forums? Are we going to leave it up to those who talk about how Zerg are now Op and that Zerglings need to be nerfed? Well for me, hell no. If all of us changed our preferences, Blizzard would be able to see that a large portion of people are not playing the maps. They will either just ignore it or they will have to figure out why. I mean, the maps they have given us are not perfect. Even some of their terrain design is mediocre and soon to be passed by dedicated map designers. I went to the forums and noticed that the map making contest or post was gone. Which leads me to believe that either; these are maps that had been decided by Blizzard to be used, or that they are simply horrific at making balanced maps. I may criticize, but I also accept that I could not do better. I am horrific at making maps, they are doing a better job then I could ever do. But in the end, just look at the IcCup maps. They are not perfect, we can see what races are more favored then the other. But they are not so unbalanced to where they would mean an auto-win. If there were, they would be removed, and changed (which shows in the various versions). Blizzard has a stranglehold on the ladder maps, we cannot play our own for ladder. We must rely on them to make balanced maps. But they are failing and simply not cutting it. So need to take a stand and make it clear, they need to get on the ball! P.S. sorry for the braveheart like (fails in comparison) speech, I just want to see something get done. Edit: ParasitJonte makes a good point about the towers, destructible rocks, and gold minerals. I think one thing that Blizzard needs to do (and I agree with ParasitJonte) is that, they need to not focus on towers, on rocks, and on the golden minerals. Those are all gimmicks to make the matches interesting, but they cannot make the difference between a bad map to a good map. They need to focus on sheer map design, work out the design, focus on balance, terrain, and the expansions. And only then can they consider the rocks and whatnot. They are the very last thing that should go through their minds. | ||
Ganondorf
Italy600 Posts
On October 07 2010 19:06 Superouman wrote: This is an absolute joke, i had hope to be a fake before i checked on B.net. Jungle basin completly favors one-base play (no real natural) and shakuras plateau's distances are so short. How can zergs play there? Zerg can 1-base too, with 2 hatcheries in the main. But i agree it's not a tournament level map. Blizzard's map makers obviously don't even play the game so we have to wait for some player made maps. | ||
Zog
57 Posts
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eloist
United States1017 Posts
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