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Forum Index > SC2 General
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Agh
Profile Blog Joined July 2010
United States1100 Posts
October 07 2010 10:27 GMT
#541
So they removed Desert oasis once they made it a respectable map....


Played a few customs on the shakaras map, it is utterly and absolutely terrible. Even for 2v2 (which it looks like it was designed for) it just plays terrible.
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
mOnion
Profile Blog Joined August 2009
United States5657 Posts
October 07 2010 10:27 GMT
#542
On October 07 2010 18:58 kojinshugi wrote:
I don't need advice. If mOnion is a veteran then he needs to learn to read before he replies. It's absolutely disingenuous to harp on ridiculous minutiae and distort the argument of another person, especially in the guise of "helping them play". I didn't ask for advice.


its a starcraft forum. if you post saying essentially "I have to wall to beat 6pool" then people are going to try and help you, but you lashed out against every single person who tried like a toddler who doesn't want help with his fingerpainting.

fine we wont help, but we're certainly not putting your replay on the refrigerator.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
October 07 2010 10:36 GMT
#543
On October 07 2010 19:27 Agh wrote:
So they removed Desert oasis once they made it a respectable map....


Played a few customs on the shakaras map, it is utterly and absolutely terrible. Even for 2v2 (which it looks like it was designed for) it just plays terrible.


My thoughts exactly. The destructible rocks do help. Even friends I play with that abhor DO have given it another shot to positive avail.

Blizzard... I just don't know.
Everyone needs a nemesis.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
October 07 2010 10:44 GMT
#544
lol if these maps are played in GSL 2, then I'll eat my sc2-booklet if we don't see custom maps in GSL 3
"You see....YOU SEE..." © 2010 Sen
razy
Profile Joined February 2010
Russian Federation899 Posts
October 07 2010 10:51 GMT
#545
blizzards proving one more time that they suck at map making.
If i saw current sc2 map pool back in bw days - would've just lold and claimed that those were made by some sick warcrafter (no offense).
Jayson X
Profile Blog Joined November 2006
Switzerland2431 Posts
October 07 2010 10:55 GMT
#546
I just don't get it and it pisses me off so much that we don't have any control in this matter.

1) The mapmaker scene makes a ton of better, more fun, more balanced maps

2) If you don't want to search around for maps Blizzard introduce a voting system ingame were people are able to vote in one or two favourites every week

3) Stop your facking misuse of rocks. Yes the koreans came up with some great maps where you can open up new paths in BW but it isn't just the placed rocks/buildings but also the time it takes to break them open that makes the map worthwhile!!!!
Fluffy1
Profile Joined September 2010
United States322 Posts
October 07 2010 10:59 GMT
#547
haha that's a good thing for me I guess I haven't played either of those maps in forever. Now I can get some different maps in my rotation.
"I may be an idiot, but I am not stupid"
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
October 07 2010 11:03 GMT
#548
On October 07 2010 19:27 mOnion wrote:
Its a starcraft forum. if you post saying essentially "I have to wall to beat 6pool" then people are going to try and help you, but you lashed out against every single person who tried like a toddler who doesn't want help with his fingerpainting.


This isn't the strategy forum, I didn't ask for your advice, and I didn't say I have to wall to beat 6pool in every possible situation.

I wasn't even talking about 6 pool in general, I used it as one possible example where wall-ins are necessary. My general point was that early toss and early terran need to wall in against early aggression because their unit production takes ramping up (because they produce out of buildings and not larva). Once the queen is out, Zerg has full one-base production capability. Zerg also has spine crawlers, which are basically cannons that don't require a forge.

On maps with close rush distances, terran will be crippled if not defeated by zerg all-in cheese if they don't start a wall at their choke. That's by design. That was my argument and maybe you'd be better served if you at least read through the specific conversation you were jumping into if not the whole thread.
whatsgrackalackin420
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
October 07 2010 11:11 GMT
#549
A main with backdoor, I don't like that.
Zog
Profile Joined September 2010
57 Posts
October 07 2010 11:19 GMT
#550
On October 07 2010 19:44 sleepingdog wrote:
lol if these maps are played in GSL 2, then I'll eat my sc2-booklet if we don't see custom maps in GSL 3


GSL has strong links with Blizzard, actually I'm not sure they are a separate entity. You may have to eat your booklet :D
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
October 07 2010 11:20 GMT
#551
On October 07 2010 20:11 CruelZeratul wrote:
A main with backdoor, I don't like that.


Neither do I, but I guess they do discourage turtling, so they make for interesting play. If you don't like two entrances to your base, then move your front line out into the map.
whatsgrackalackin420
necroticah
Profile Joined August 2010
South Africa233 Posts
October 07 2010 11:38 GMT
#552
Haha I had a good record on Kulas and DO.
Although I admit that DO was nothing but cheese fest after the patch. (In gold league)
Lavitage
Profile Joined September 2010
United States71 Posts
Last Edited: 2010-10-07 11:50:28
October 07 2010 11:48 GMT
#553
.
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
October 07 2010 12:01 GMT
#554
Nice punch in the face.
I hope tournaments change their mappools as fast as possible to own / iccup maps, because it's getting shittier and shittier.
wat
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2010-10-07 12:31:17
October 07 2010 12:24 GMT
#555
Blizzard just does NOT want to see more Zergs win by having larger and more open maps, they also don't want to see long macro games.. beacuse god forbid 1 base play is so much more entertaining!!

...

Blizzards ideas about maps are: "fast-paced" "action-packed" "Multiple entrances to your main" "small and tight areas".

This gives great entertainment value.

But does it really? All it does is promote short games, cheesy all-in play and zergs having low win ratios..

Who wants to see Cool lose in the prelimins beacuse Ghettoboy84 proxied 2 raxes outside the backdoor of his main?

I want maps that promote the better player to win, not the player who does nothing but all-in cheese play.
"trash micro but win - its marine" MC commentary during HSC 4
ohN
Profile Blog Joined November 2009
United States1075 Posts
October 07 2010 12:37 GMT
#556
DO was actually a good map compared to Steppes, Kulas, Blistering, and these two new terrible ones.
Aikin
Profile Joined April 2010
Austria532 Posts
October 07 2010 12:37 GMT
#557
[quoteSo they removed Desert oasis once they made it a respectable map....[/quote]

Just my thoughts. I hated DO before the patch but now I really liked it. Just when the map got more fun they are taking it out and then they add two of the strangest maps in the map pool. Shakuras might be pretty cool though if you really cant spawn next to each other. Lots of expansions .)
[A]dmiral Bulldog | Naniwa | [A]lliance
Roggay
Profile Joined April 2010
Switzerland6320 Posts
Last Edited: 2010-10-07 13:01:02
October 07 2010 13:00 GMT
#558
Dear Blizzard, i'm happy you removed Kulas ravine (less DO), but next time, try not to replace bad maps by even worst maps. You also could have tried to create something NEW instead of recycling some abandonned old maps which happen to be there.
eu.exodus
Profile Blog Joined September 2010
South Africa1186 Posts
October 07 2010 13:25 GMT
#559
my favorite map is gone.

T-T
6 poll is a good skill toi have
iSiN
Profile Blog Joined March 2009
United States1075 Posts
October 07 2010 13:26 GMT
#560
I like how they have an amazing map ready to go in Crossfire and WON'T put it in rotation.
Grouty @HoN/PCKJ <--<333 || Jaedong Fan Cafe GFX
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