Played a few customs on the shakaras map, it is utterly and absolutely terrible. Even for 2v2 (which it looks like it was designed for) it just plays terrible.
New ladder maps! - Page 28
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Agh
United States896 Posts
Played a few customs on the shakaras map, it is utterly and absolutely terrible. Even for 2v2 (which it looks like it was designed for) it just plays terrible. | ||
mOnion
United States5651 Posts
On October 07 2010 18:58 kojinshugi wrote: I don't need advice. If mOnion is a veteran then he needs to learn to read before he replies. It's absolutely disingenuous to harp on ridiculous minutiae and distort the argument of another person, especially in the guise of "helping them play". I didn't ask for advice. its a starcraft forum. if you post saying essentially "I have to wall to beat 6pool" then people are going to try and help you, but you lashed out against every single person who tried like a toddler who doesn't want help with his fingerpainting. fine we wont help, but we're certainly not putting your replay on the refrigerator. | ||
lynx.oblige
Sierra Leone2268 Posts
On October 07 2010 19:27 Agh wrote: So they removed Desert oasis once they made it a respectable map.... Played a few customs on the shakaras map, it is utterly and absolutely terrible. Even for 2v2 (which it looks like it was designed for) it just plays terrible. My thoughts exactly. The destructible rocks do help. Even friends I play with that abhor DO have given it another shot to positive avail. Blizzard... I just don't know. | ||
sleepingdog
Austria6145 Posts
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razy
Russian Federation899 Posts
If i saw current sc2 map pool back in bw days - would've just lold and claimed that those were made by some sick warcrafter (no offense). | ||
Jayson X
Switzerland2431 Posts
1) The mapmaker scene makes a ton of better, more fun, more balanced maps 2) If you don't want to search around for maps Blizzard introduce a voting system ingame were people are able to vote in one or two favourites every week 3) Stop your facking misuse of rocks. Yes the koreans came up with some great maps where you can open up new paths in BW but it isn't just the placed rocks/buildings but also the time it takes to break them open that makes the map worthwhile!!!! | ||
Fluffy1
United States322 Posts
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kojinshugi
Estonia2559 Posts
On October 07 2010 19:27 mOnion wrote: Its a starcraft forum. if you post saying essentially "I have to wall to beat 6pool" then people are going to try and help you, but you lashed out against every single person who tried like a toddler who doesn't want help with his fingerpainting. This isn't the strategy forum, I didn't ask for your advice, and I didn't say I have to wall to beat 6pool in every possible situation. I wasn't even talking about 6 pool in general, I used it as one possible example where wall-ins are necessary. My general point was that early toss and early terran need to wall in against early aggression because their unit production takes ramping up (because they produce out of buildings and not larva). Once the queen is out, Zerg has full one-base production capability. Zerg also has spine crawlers, which are basically cannons that don't require a forge. On maps with close rush distances, terran will be crippled if not defeated by zerg all-in cheese if they don't start a wall at their choke. That's by design. That was my argument and maybe you'd be better served if you at least read through the specific conversation you were jumping into if not the whole thread. | ||
CruelZeratul
Germany4588 Posts
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Zog
57 Posts
On October 07 2010 19:44 sleepingdog wrote: lol if these maps are played in GSL 2, then I'll eat my sc2-booklet if we don't see custom maps in GSL 3 GSL has strong links with Blizzard, actually I'm not sure they are a separate entity. You may have to eat your booklet :D | ||
kojinshugi
Estonia2559 Posts
On October 07 2010 20:11 CruelZeratul wrote: A main with backdoor, I don't like that. Neither do I, but I guess they do discourage turtling, so they make for interesting play. If you don't like two entrances to your base, then move your front line out into the map. | ||
necroticah
South Africa233 Posts
Although I admit that DO was nothing but cheese fest after the patch. (In gold league) | ||
Lavitage
United States71 Posts
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Elefanto
Switzerland3584 Posts
I hope tournaments change their mappools as fast as possible to own / iccup maps, because it's getting shittier and shittier. | ||
Senx
Sweden5901 Posts
... Blizzards ideas about maps are: "fast-paced" "action-packed" "Multiple entrances to your main" "small and tight areas". This gives great entertainment value. But does it really? All it does is promote short games, cheesy all-in play and zergs having low win ratios.. Who wants to see Cool lose in the prelimins beacuse Ghettoboy84 proxied 2 raxes outside the backdoor of his main? I want maps that promote the better player to win, not the player who does nothing but all-in cheese play. | ||
ohN
United States1075 Posts
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Aikin
Austria532 Posts
Just my thoughts. I hated DO before the patch but now I really liked it. Just when the map got more fun they are taking it out and then they add two of the strangest maps in the map pool. Shakuras might be pretty cool though if you really cant spawn next to each other. Lots of expansions .) | ||
Roggay
Switzerland6320 Posts
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eu.exodus
South Africa1186 Posts
T-T | ||
iSiN
United States1075 Posts
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