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New ladder maps! - Page 30

Forum Index > SC2 General
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LBo
Profile Joined September 2010
Germany35 Posts
October 07 2010 16:44 GMT
#581
I'm actually happy that Blizzard is willing to put new maps in the pool (I doubted it) so I vote for "like". Played a ladder ZvZ on Jungle Basin (win) and a custom ZvT (loss) on Shakuras today but that not's enough to judge them really, I'm just appreciating the variety.

I didn't have so strong feelings about Kulas despite being Zerg but I understand that many people disliked it so it's a good removal I guess, what I don't understand is the removal of DO! After the patch it was pretty decent and I really enjoyed playing on it (albeit rarely because so many players vetoed it I guess). It was the only map besides Scrap Station that encouraged a longer, macro-oriented play and they removed it ...

I'd be happier if they removed Blistering Sands and Steppes of War instead. I really hate those.
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
October 07 2010 16:46 GMT
#582
Shakuras is so bad.

Positional based balance (to a ridiculous degree) and more backdoors.

Seriously, the push distance for 10 and 7 and 2 to 5 isn't even a full screen.
My. Copy. Is. Here.
icclown
Profile Blog Joined July 2009
Denmark270 Posts
October 07 2010 16:52 GMT
#583
Jungle Basin is an amazing map for tanks! <3


But also for carriers -_-
He who controls the past commands the future, He who commands the future, conquers the past. BUFFER INTO GG
Scrapiron
Profile Joined August 2010
74 Posts
October 07 2010 16:53 GMT
#584
On October 07 2010 15:28 kojinshugi wrote:
Show nested quote +
On October 07 2010 14:52 TheRabidDeer wrote:
The same way protoss and zerg stop them? Make a bunker, make marines, use workers... you know, defend.


Toss and terran wall off against Z for a reason. Lings are too fast for rines and zealots to handle if they can run around as they please.

The idea of stopping 6 pools with bunkers is pretty hilarious though. Kudos.

Terran is DESIGNED to wall off against MELEE units. These walloffs put critical structures in vulnerable positions.

Seriously, this is Starcraft, not Age of Empires.


Wow I literally just played against a random on steppes of wars (as terran) who ended up 6 pooling me. I went 10supp 10 rax (because its the cheese map) and when my scout got to his base, his lings popped out. I dropped a bunker and got it up in time for my marauder (didn't even make a marine) and his 6 pool was done.

This was at 1000 diamond rating. Even teams.
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
October 07 2010 16:54 GMT
#585
On October 08 2010 01:46 Piy wrote:
Shakuras is so bad.

Positional based balance (to a ridiculous degree) and more backdoors.

Seriously, the push distance for 10 and 7 and 2 to 5 isn't even a full screen.


You only spawn cross as far as i heard.
wat
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
October 07 2010 16:55 GMT
#586
Shakuras is so bad.

Positional based balance (to a ridiculous degree) and more backdoors.

Seriously, the push distance for 10 and 7 and 2 to 5 isn't even a full screen.


Its set up so you can't spawn vertically. Its cross or horizontal spawns only.

Which actually makes it a pretty good map.
He drone drone drone. Me win. - ogsMC
Yotta
Profile Blog Joined August 2010
United States270 Posts
October 07 2010 16:59 GMT
#587
I wonder how many of the votes for "dislike it" on shakuras are based on the vertical rush distance.

If it's true that vertical spawns are impossible on shakuras, it should be on the front page; it's a pretty significant factor in judging the map.
icclown
Profile Blog Joined July 2009
Denmark270 Posts
October 07 2010 17:02 GMT
#588
I miss Fighting Spirit
He who controls the past commands the future, He who commands the future, conquers the past. BUFFER INTO GG
koppik
Profile Joined April 2010
United States676 Posts
October 07 2010 17:02 GMT
#589
Honestly, both of these maps were my least favorite of the "extra" Blizzard maps But! I'm glad they're rotating in maps at least. That's definitely a positive, though I think they can accelerate map rotations a little bit. Two maps every two months feels like a good pace, rather than two maps every three months.
icclown
Profile Blog Joined July 2009
Denmark270 Posts
October 07 2010 17:29 GMT
#590
On October 07 2010 12:25 Camlito wrote:
What the fuck, more backdoor maps?



yes... more backdoor maps ((
He who controls the past commands the future, He who commands the future, conquers the past. BUFFER INTO GG
muzzy
Profile Joined March 2010
United States640 Posts
October 07 2010 17:35 GMT
#591
Really disappointing to see DO go... I felt it was a great map after the changes and finally a map that felt like it favored Zerg a bit.
Toadily
Profile Blog Joined April 2010
United States837 Posts
October 07 2010 17:36 GMT
#592
Always thought Shakuras was a pure 2v2 map considering the layout, weird that they would put it in the same league as LT/Metal.
muzzy
Profile Joined March 2010
United States640 Posts
October 07 2010 17:38 GMT
#593
This is really just all the more reason for tourneys to start using 3rd party maps and get out of this "we must play Blizz maps" mindset.
DeMaze
Profile Joined July 2010
England69 Posts
October 07 2010 17:42 GMT
#594
Seems nobody remembers Shakuras Plateau from the beta, they removed it from the list after seemingly being deemed balanced and added new maps to test. I like it.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
October 07 2010 17:48 GMT
#595
You know Diamond, since Blizzard is so far not responding to your rant, can we make an attempt to work on my idea of getting Blizzard to make edits to their existing maps?

I PM'd ProdiG about it but he stopped responding.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
SilverPotato
Profile Joined July 2010
United States560 Posts
Last Edited: 2010-10-07 17:51:43
October 07 2010 17:50 GMT
#596
So glad DO is gone, it's such a weird map, it's to big to be a ground map, but to open to be an air map.
"The ability to learn faster than your competitors may be the only sustainable competitive advantage." ~Arie de Geus
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
October 07 2010 17:53 GMT
#597
Even tho Kulas and DO are off the pool in terms of that screen, I still played a couple of games Kulas today, so its not completely out of the map pool (ladder)
"losers always whine about their best, Winners go home and fuck the prom queen"
Rudiment
Profile Blog Joined August 2010
United States174 Posts
October 07 2010 17:58 GMT
#598
why can't they just let iCCup do this work for them
Sprouter
Profile Joined December 2009
United States1724 Posts
October 07 2010 18:02 GMT
#599
very busy day for sc2 lol. my first impression is that these maps are awesome
SpaceYeti
Profile Joined June 2010
United States723 Posts
Last Edited: 2010-10-07 18:04:06
October 07 2010 18:03 GMT
#600
Wow, people don't like Shakuras Plateau? I really like it, tbh. I think it plays a lot more balanced than the others, and it's the macro-oriented, no gold expo map people have been clamouring for for a while now. The only think i can think of that I don't like is the huge impact of spawn positions. But if anything, that adds variety to the map that makes playing on it less tedious and repetitious.
Behavior is a function of its consequences.
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