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On October 08 2010 07:03 Paperscraps wrote:Show nested quote +On October 08 2010 06:44 kojinshugi wrote:On October 08 2010 04:13 Wr3k wrote: What the fuck are they thinking putting shakuras plateau in the 1v1 map rotation? Jungle basin looks like it might not make me want to kill myself when I play on it, but Shakuras plateau? Its a fucking 2v2 map... I'm kinda hoping this thread is 31 pages of troll. This just in, there's 2v2 maps on the 1v1 ladder. I don't understand why so many people keep saying that. You won't ever spawn top/bottom close positions, the natural isn't wide open, rush distance isn't short. What's wrong with Shakuras? A better question is what is wrong with most of the knee-jerk posters on TL? Just imagine taking some time and thought before posting, this could be a much better/more constructive discussion. Both maps have their niches, but we ultimately can't make any rash decisions until they have been played for awhile.
jungle basin was on the top of the custom games pool for a good few weeks awhile back, so alot of people played them. shakuras was also on the top of the list for awhile. they are very old maps and not even remotely new. i have played on jungle basin a few times and it is just a pure suck map.
i cant speak for shakuras tho since i only played one game on shakuras.
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On October 08 2010 07:03 Paperscraps wrote:Show nested quote +On October 08 2010 06:44 kojinshugi wrote:On October 08 2010 04:13 Wr3k wrote: What the fuck are they thinking putting shakuras plateau in the 1v1 map rotation? Jungle basin looks like it might not make me want to kill myself when I play on it, but Shakuras plateau? Its a fucking 2v2 map... I'm kinda hoping this thread is 31 pages of troll. This just in, there's 2v2 maps on the 1v1 ladder. I don't understand why so many people keep saying that. You won't ever spawn top/bottom close positions, the natural isn't wide open, rush distance isn't short. What's wrong with Shakuras? A better question is what is wrong with most of the knee-jerk posters on TL? Just imagine taking some time and thought before posting, this could be a much better/more constructive discussion. Both maps have their niches, but we ultimately can't make any rash decisions until they have been played for awhile.
I don't know, is it an adolescent contrarianism thing? You see the same stuff all over gaming forums. People who play games constantly bitch and moan about them and compare them to some downtrodden past that they probably never even experienced.
I've seen people advocate BW style maps and mechanics while admitting they never actually played BW. All they know it was the Golden Age of Balance and was made by a kinder gentler Blizzard.
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I played Jungle Basin three times today. I think the map is ok. 3rd Base seems kind of bad placed but overall pretty ok also i played 3 TvP on SP. SP is a really great map for the first impression. Very Macro oriented. But the destructible rocks near the main really favors fast Voidrays. I think you have to prepare for that in every TvP.
Thats just my 2 cent.
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No! DO was my favorite (at least till they put shitty rocks). At least these maps have nice 1st expansions.
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I enjoy Jungle Basis, though I'm admittedly a little weak on it. Same with Blistering Sands, stupid backdoor rocks.
I think its a good map though. A bit different than a lot of the other ones.
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woop woop, finally a zerg map!!! love shakuras plateau!! :D
expos everywhere, its like a macro zergs dream come true!
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On October 08 2010 07:28 foo wrote: woop woop, finally a zerg map!!! love shakuras plateau!! :D
expos everywhere, its like a macro zergs dream come true!
Yea, and probably exactly the reason why most terran and protoss players will just block it. Rush distances on vertical are shorter than on blistering sands, or I think so. The natural expansion in front of your ramp is way too easy to protect, 16 hatch will become nonpunishable. And then, there is another arguably safe expand behind your base.
I find jungle Basin a little better, but there again, fast expand is hardly punishable.
Anyways, good luck playing on these maps other than in ZvZ :S
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The new maps are so Zerg favored. Definitely thumbs down.
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shakuras plateau = bad jungle basin = WHTOFIASOÑDASO KCOASCKOASKCAOCK
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wtf why was kulas replaced? I was just starting to like that map...
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Your all whiners. Jungle basin looks pretty cool. Shakuras might be a little boring if the only spawns are cross position. There is alot of open ground on that map.
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@Jungle Basin, where is my third?!
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Earlier today I was waiting around for friends to log on so we could initiate villain slaying, when I decided to get onto Shakuras Plateau to see where I could abuse protoss units, when I found something pretty huge.
The natural of the Top Right starting location in Shakuras Ravine has a small advantage compared to the other naturals.
As shown below, in all three of the other starting locations the second gas(as well as the first) gas are able to be sniped by Stalkers/Marauders
+ Show Spoiler +
While at the Top Right location the second gas is having the time of it's life(the probe is a marker, as to how far the stalker can shoot):
+ Show Spoiler +
As to how much of a deal this is, I'll leave that up for debate... but what I can say for sure is the map is nowhere near symmetrical.
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I bet Diamond is pretty livid right now, with blizzard posters responding to all the threads asking about the race v race statistics they posted, and nobody touching the map thread.
Pretty upsetting day.
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wow now there are more bad maps then i can veto T_T
EDIT: at least kulas ravine is gone, but i would have liked to see a good map take its place
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New maps are nice I guess. but can't Blizzard make them more better like BW pro maps?
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Either blizzard or these tournament organizers need to start looking at some of the ICCup maps, it's nice that blizzard has taken out 2 maps that are considered pretty universally bad but they still have several maps in the pool that have major balance issues. I also continue to be dumbfounded about how these maps are not all perfectly symmetrical, it's just such a ridiculous oversight.
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Reasons for bliss not using custom maps in ladder may be a result of copyrights. Does anybody know what type of creative ownership one has with the creation of a custom map? I'm just interested to know, because blizzard may be obligated to use a contractual agreement with the author if they wish to use a custom map on their official ladder. Blizzard emplyee is contractually obligates any creative licenses to Blizzard based on employment. Given the nature of ownership on the Internet, may be hard to track down creators of said custom works. Again, interested to see what people know in regards to copyright and the custom map system.
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On October 08 2010 09:24 FunnelC4kes wrote: Reasons for bliss not using custom maps in ladder may be a result of copyrights. Does anybody know what type of creative ownership one has with the creation of a custom map? I'm just interested to know, because blizzard may be obligated to use a contractual agreement with the author if they wish to use a custom map on their official ladder. Blizzard emplyee is contractually obligates any creative licenses to Blizzard based on employment. Given the nature of ownership on the Internet, may be hard to track down creators of said custom works. Again, interested to see what people know in regards to copyright and the custom map system.
SC2 ToS states that any and every custom map created is the sole property of Blizzard.
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Sounds like Blizzard is just very slow to pull any trigger. I'm sure the idea of "map-changing" took months of deliberation before the boff-man decided it may be a good idea. You never know, we could be waiting on Michael Scott for God's sake. But I, for one definitley think they need to adopt iCCup's maps.
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