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Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
Last Edited: 2010-10-07 08:31:07
October 07 2010 08:28 GMT
#481
ICCup maps i've played on (BW ports) are simply brilliant for SC2 they align expos in a line that isnt straight, forcing the player to put more effort into scouting then simply taking the watchtower and creating multiple paths that allow you to use cutsey stuff like borrowed zerglings for mapcontrol and most importantly they have multiple choke points from one base to another unlike Blizzard maps that sorta go like oh you missed terran moving out there, GG.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
Ocedic
Profile Joined April 2010
United States1808 Posts
October 07 2010 08:29 GMT
#482
On October 07 2010 17:27 iCCup.Diamond wrote:
Show nested quote +
On October 07 2010 17:25 Ocedic wrote:
On October 07 2010 17:24 mOnion wrote:
On October 07 2010 17:23 Ocedic wrote:
On October 07 2010 17:19 iCCup.Diamond wrote:
On October 07 2010 17:17 Ocedic wrote:
On October 07 2010 17:01 Half wrote:
Ocedic from the Battle.net forums wrote wrote:
It's clear that 95% of people who support Iccup maps haven't actually played them. A lot of them are just straight ports of BW maps with minimal conversions besides making center resources gold (which is a horrible move.)

Iccup maps basically expect the maps to translate flawlessly to SC2, which they don't. Most of them have huge empty, dead space that goes unused. Most maps make poor or completely no use of Xel Naga towers to promote map control, movement and positional awareness. Instead the center is just a huge space for Brood War style skirmishes, as the Iccup map makers have not heard of unlimited unit selection.

One of the maps, Match Point, actually has an expo with minerals only. Do you guys even play SC2? Give one gas or a rich gas, but at least pretend to give a damn about SC2 mechanics instead of waving around your maps because they were played in BW.

So yes, bring in custom maps, but not these crappy Iccup ones.



This guy is clearly an idiot, but I think he brings up a few important points of discussion. Do the large, open, spaces of BW have a place in SC2 now that units cluster so much easier? And on a more broader note, are the current custom maps out there a little bit to disparate from Blizzards "style" of melee maps?

Some employ tools which blizzard has been hesitant in using (bump mapping build-able terrain), others feel very thematically separate from the aesthetic style of blizzard maps (Emphasis on Aesthetic simplicity)


Yeah I'm an idiot for bringing legitimate criticism and analysis to Iccup maps instead of blindly accepting them like sheep. Only Iccup supporters are allowed to write in an angry rant style apparently.


LOL! THAT WAS YOU?

You realize that 75% of our maps are original maps?

Have you ever played Triforce?

And yes we play, you should obviously know this.


With a 'CEO' talking like this how can you not love this organization? And actually no I didn't realize because I went by your October recommended maps, a good chunk of the non-Blizzard maps being BW remakes.


forum posting has no relevance to competency in organization T_T what is this...


I like how you ignore the point where I dismantle your "less BW than original" argument. Also, reading comprehension check: I didn't mention anything about competency.


Actually you got proven wrong. Read up a couple posts. Sorry.


Okay, you are correct on semantics. That definitely proves your maps are superior. Congrats :D
Diamond
Profile Blog Joined May 2009
United States10796 Posts
October 07 2010 08:30 GMT
#483
On October 07 2010 17:29 Ocedic wrote:
Show nested quote +
On October 07 2010 17:27 iCCup.Diamond wrote:
On October 07 2010 17:25 Ocedic wrote:
On October 07 2010 17:24 mOnion wrote:
On October 07 2010 17:23 Ocedic wrote:
On October 07 2010 17:19 iCCup.Diamond wrote:
On October 07 2010 17:17 Ocedic wrote:
On October 07 2010 17:01 Half wrote:
Ocedic from the Battle.net forums wrote wrote:
It's clear that 95% of people who support Iccup maps haven't actually played them. A lot of them are just straight ports of BW maps with minimal conversions besides making center resources gold (which is a horrible move.)

Iccup maps basically expect the maps to translate flawlessly to SC2, which they don't. Most of them have huge empty, dead space that goes unused. Most maps make poor or completely no use of Xel Naga towers to promote map control, movement and positional awareness. Instead the center is just a huge space for Brood War style skirmishes, as the Iccup map makers have not heard of unlimited unit selection.

One of the maps, Match Point, actually has an expo with minerals only. Do you guys even play SC2? Give one gas or a rich gas, but at least pretend to give a damn about SC2 mechanics instead of waving around your maps because they were played in BW.

So yes, bring in custom maps, but not these crappy Iccup ones.



This guy is clearly an idiot, but I think he brings up a few important points of discussion. Do the large, open, spaces of BW have a place in SC2 now that units cluster so much easier? And on a more broader note, are the current custom maps out there a little bit to disparate from Blizzards "style" of melee maps?

Some employ tools which blizzard has been hesitant in using (bump mapping build-able terrain), others feel very thematically separate from the aesthetic style of blizzard maps (Emphasis on Aesthetic simplicity)


Yeah I'm an idiot for bringing legitimate criticism and analysis to Iccup maps instead of blindly accepting them like sheep. Only Iccup supporters are allowed to write in an angry rant style apparently.


LOL! THAT WAS YOU?

You realize that 75% of our maps are original maps?

Have you ever played Triforce?

And yes we play, you should obviously know this.


With a 'CEO' talking like this how can you not love this organization? And actually no I didn't realize because I went by your October recommended maps, a good chunk of the non-Blizzard maps being BW remakes.


forum posting has no relevance to competency in organization T_T what is this...


I like how you ignore the point where I dismantle your "less BW than original" argument. Also, reading comprehension check: I didn't mention anything about competency.


Actually you got proven wrong. Read up a couple posts. Sorry.


Okay, you are correct on semantics. That definitely proves your maps are superior. Congrats :D


No that doesn't. However the results provided by top level players does. I tend to trust those.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
October 07 2010 08:31 GMT
#484
On October 07 2010 17:03 QuothTheRaven wrote:
Show nested quote +
On October 07 2010 16:59 kojinshugi wrote:
Where do you even see terrans not wall against Z? Even without cheese it's absolutely necessary to stop scouting, to stop speedling harass and burrowed infestors moseying on in.

Cool vs. IntoTheRainbow (aka HopeTorture), game 1 of GSL grand finals.

IntoTheRainbow opts to put his barracks right next to his command center, vs. an opponent who is known for going 6pool (he 6pooled InCa in the Ro8), in the opening set of a match that's worth over $50,000. I'm sure he was confident that he could hold off the 6pool.


Um, he walled with rax/factory. On a 4 player map.

Cool vs IntoTheRainbow, game 2 of GSL finals, he also does the same thing: rax next to his CC. Later lifts the rax and builds a factory to make a walloff much later in the game.


Again, that's walling, and it's a 4 player map. No one's going to six pool and flip a coin as to where to rally their lings in a tournament.

I do the exact same thing on 4 player maps against zerg.

This retarded discussion started by some geniuses saying terran and toss shouldn't be able to wall off at all, because zerg can't. I'm not saying I need to absolutely build the depot/rax/depot wall at every choke always, there are maps and builds that complete a wall later.

But on short rush distance maps you wall because lings in your base when your first rine is 30-40 seconds from being out is Very Bad.
whatsgrackalackin420
mOnion
Profile Blog Joined August 2009
United States5657 Posts
October 07 2010 08:31 GMT
#485
On October 07 2010 17:25 Ocedic wrote:
Show nested quote +
On October 07 2010 17:24 mOnion wrote:
On October 07 2010 17:23 Ocedic wrote:
On October 07 2010 17:19 iCCup.Diamond wrote:
On October 07 2010 17:17 Ocedic wrote:
On October 07 2010 17:01 Half wrote:
Ocedic from the Battle.net forums wrote wrote:
It's clear that 95% of people who support Iccup maps haven't actually played them. A lot of them are just straight ports of BW maps with minimal conversions besides making center resources gold (which is a horrible move.)

Iccup maps basically expect the maps to translate flawlessly to SC2, which they don't. Most of them have huge empty, dead space that goes unused. Most maps make poor or completely no use of Xel Naga towers to promote map control, movement and positional awareness. Instead the center is just a huge space for Brood War style skirmishes, as the Iccup map makers have not heard of unlimited unit selection.

One of the maps, Match Point, actually has an expo with minerals only. Do you guys even play SC2? Give one gas or a rich gas, but at least pretend to give a damn about SC2 mechanics instead of waving around your maps because they were played in BW.

So yes, bring in custom maps, but not these crappy Iccup ones.



This guy is clearly an idiot, but I think he brings up a few important points of discussion. Do the large, open, spaces of BW have a place in SC2 now that units cluster so much easier? And on a more broader note, are the current custom maps out there a little bit to disparate from Blizzards "style" of melee maps?

Some employ tools which blizzard has been hesitant in using (bump mapping build-able terrain), others feel very thematically separate from the aesthetic style of blizzard maps (Emphasis on Aesthetic simplicity)


Yeah I'm an idiot for bringing legitimate criticism and analysis to Iccup maps instead of blindly accepting them like sheep. Only Iccup supporters are allowed to write in an angry rant style apparently.


LOL! THAT WAS YOU?

You realize that 75% of our maps are original maps?

Have you ever played Triforce?

And yes we play, you should obviously know this.


With a 'CEO' talking like this how can you not love this organization? And actually no I didn't realize because I went by your October recommended maps, a good chunk of the non-Blizzard maps being BW remakes.


forum posting has no relevance to competency in organization T_T what is this...


I like how you ignore the point where I dismantle your "less BW than original" argument. Also, reading comprehension check: I didn't mention anything about competency.


Do you know what an implication is?

when you say "with a 'CEO' talking like this how can you not love this organization" you're saying that because of the manner in which he conducts himself online he doesn't meet the criteria you've set for a TO.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Half
Profile Joined March 2010
United States2554 Posts
October 07 2010 08:32 GMT
#486

Yeah I'm an idiot for bringing legitimate criticism and analysis to Iccup maps instead of blindly accepting them like sheep. Only Iccup supporters are allowed to write in an angry rant style apparently.


You're an idiot for attacking someone whos contributed so much in such a varied way to the community with stupid generalizations made from ignorance. The fact that some of your criticisms happened to be relavent was mere coincidence. Kind of like Hitler disliking meat.
Too Busy to Troll!
Ocedic
Profile Joined April 2010
United States1808 Posts
October 07 2010 08:32 GMT
#487
On October 07 2010 17:30 iCCup.Diamond wrote:
Show nested quote +
On October 07 2010 17:29 Ocedic wrote:
On October 07 2010 17:27 iCCup.Diamond wrote:
On October 07 2010 17:25 Ocedic wrote:
On October 07 2010 17:24 mOnion wrote:
On October 07 2010 17:23 Ocedic wrote:
On October 07 2010 17:19 iCCup.Diamond wrote:
On October 07 2010 17:17 Ocedic wrote:
On October 07 2010 17:01 Half wrote:
Ocedic from the Battle.net forums wrote wrote:
It's clear that 95% of people who support Iccup maps haven't actually played them. A lot of them are just straight ports of BW maps with minimal conversions besides making center resources gold (which is a horrible move.)

Iccup maps basically expect the maps to translate flawlessly to SC2, which they don't. Most of them have huge empty, dead space that goes unused. Most maps make poor or completely no use of Xel Naga towers to promote map control, movement and positional awareness. Instead the center is just a huge space for Brood War style skirmishes, as the Iccup map makers have not heard of unlimited unit selection.

One of the maps, Match Point, actually has an expo with minerals only. Do you guys even play SC2? Give one gas or a rich gas, but at least pretend to give a damn about SC2 mechanics instead of waving around your maps because they were played in BW.

So yes, bring in custom maps, but not these crappy Iccup ones.



This guy is clearly an idiot, but I think he brings up a few important points of discussion. Do the large, open, spaces of BW have a place in SC2 now that units cluster so much easier? And on a more broader note, are the current custom maps out there a little bit to disparate from Blizzards "style" of melee maps?

Some employ tools which blizzard has been hesitant in using (bump mapping build-able terrain), others feel very thematically separate from the aesthetic style of blizzard maps (Emphasis on Aesthetic simplicity)


Yeah I'm an idiot for bringing legitimate criticism and analysis to Iccup maps instead of blindly accepting them like sheep. Only Iccup supporters are allowed to write in an angry rant style apparently.


LOL! THAT WAS YOU?

You realize that 75% of our maps are original maps?

Have you ever played Triforce?

And yes we play, you should obviously know this.


With a 'CEO' talking like this how can you not love this organization? And actually no I didn't realize because I went by your October recommended maps, a good chunk of the non-Blizzard maps being BW remakes.


forum posting has no relevance to competency in organization T_T what is this...


I like how you ignore the point where I dismantle your "less BW than original" argument. Also, reading comprehension check: I didn't mention anything about competency.


Actually you got proven wrong. Read up a couple posts. Sorry.


Okay, you are correct on semantics. That definitely proves your maps are superior. Congrats :D


No that doesn't. However the results provided by top level players does. I tend to trust those.


By results you mean zero "must-watch" games by top level players on Iccup maps.
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
October 07 2010 08:33 GMT
#488
On October 07 2010 17:31 kojinshugi wrote:
Show nested quote +
On October 07 2010 17:03 QuothTheRaven wrote:
On October 07 2010 16:59 kojinshugi wrote:
Where do you even see terrans not wall against Z? Even without cheese it's absolutely necessary to stop scouting, to stop speedling harass and burrowed infestors moseying on in.

Cool vs. IntoTheRainbow (aka HopeTorture), game 1 of GSL grand finals.

IntoTheRainbow opts to put his barracks right next to his command center, vs. an opponent who is known for going 6pool (he 6pooled InCa in the Ro8), in the opening set of a match that's worth over $50,000. I'm sure he was confident that he could hold off the 6pool.


Um, he walled with rax/factory. On a 4 player map.

Show nested quote +
Cool vs IntoTheRainbow, game 2 of GSL finals, he also does the same thing: rax next to his CC. Later lifts the rax and builds a factory to make a walloff much later in the game.


Again, that's walling, and it's a 4 player map. No one's going to six pool and flip a coin as to where to rally their lings in a tournament.

I do the exact same thing on 4 player maps against zerg.

This retarded discussion started by some geniuses saying terran and toss shouldn't be able to wall off at all, because zerg can't. I'm not saying I need to absolutely build the depot/rax/depot wall at every choke always, there are maps and builds that complete a wall later.

But on short rush distance maps you wall because lings in your base when your first rine is 30-40 seconds from being out is Very Bad.

Cool vs Inca @ Kulas Ravine. 6pool on a 4 player map and he tried to wall off but got his pylon broken which is what costed him the game.
Will post later on more from pro gamers.
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-10-07 08:59:07
October 07 2010 08:33 GMT
#489
I kinda wish we would stop derailing the thread...

Heres the second part of my response to Diamond




People like shiny shit, history has proved this time and time again.


Huh? Obviously that isn't a universal truth, even you sort of admit that... Your maps could be a lot shiner then they are now. Look at Match Point or Princess Frog. Both aren't shiny at all. Obviously, people on your team can see that there is a balance between simplicity and functionalism, and "shiny shit", and recognize the value in simple aesthetics.. Apparently, so does blizzard, as evident by most of there maps.

My suggestion would be in this regard, you could consider the aesthetic standards of blizzard maps and improve on them, rather then make changes that could alienate them of your maps. Maps like Starchild and Princess Frog are amazing examples of this, but some of your maps I think make excessive use of bump mapping on playable terrain, or just seem kind of "out there" in general (triforce lol), and excessive doodad usage on the playing area.

(this is a good example of the last one.

+ Show Spoiler +
http://img833.imageshack.us/i/terrain001m.jpg/


In regards to bumpmapping, I can see why Blizzard would try to avoid that. All terrain elements in SC2 besides the random stuff on the unplayable terrain floor serves a pragmatic purpose. Cliffs, Destructible Terrain and site blockers all effect gameplay in addition to aesthetic, and even the odd doodad (which are used extremely sparingly on the playing field), all effect the game, by blocking pathing and/or limiting vision. The only purely aesthetic terrain detail would be the actual textures.

The issue with bumpmapping, when used anything but extremely sparingly, on the playable field, is that it creates a false standard. It does nothing, yet it can dramatically change the aesthetics of the terrain in a way that implies it does something. Now I know that sounds kind of trivial and stupid for advanced players, but its a inconsistency that blizzard would probably perceive as unintuitive.

ex: New player moves from level terrain to extremely uneven terrain. Intuitively, there is an effect, like how elevations block vision, but in reality, there is none. In fact you can even build on these areas of uneven terrain.

Obviously most of blizzard maps are too cramped out. I think some of your maps offer a great balance between terran and open terrain, and aesthetics versus simplicity. Maps like Fury or Enigma. Other maps of yours seem overly polarized, like as the other person pointed out, though really, Matchpoint isn't the biggest offender.

--------

ICCup maps i've played on (BW ports) are simply brilliant for SC2 they align expos in a line that isnt straight, forcing the player to put more effort into scouting then simply taking the watchtower and creating multiple paths that allow you to use cutsey stuff like borrowed zerglings for mapcontrol and most importantly they have multiple choke points from one base to another unlike Blizzard maps that sorta go like oh you missed terran moving out there, GG.


I agree. This is one of the elements I enjoy the most out of the custom melee maps I've played.
Too Busy to Troll!
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2010-10-07 08:35:06
October 07 2010 08:33 GMT
#490
On October 07 2010 17:32 Ocedic wrote:
Show nested quote +
On October 07 2010 17:30 iCCup.Diamond wrote:
On October 07 2010 17:29 Ocedic wrote:
On October 07 2010 17:27 iCCup.Diamond wrote:
On October 07 2010 17:25 Ocedic wrote:
On October 07 2010 17:24 mOnion wrote:
On October 07 2010 17:23 Ocedic wrote:
On October 07 2010 17:19 iCCup.Diamond wrote:
On October 07 2010 17:17 Ocedic wrote:
On October 07 2010 17:01 Half wrote:
[quote]

This guy is clearly an idiot, but I think he brings up a few important points of discussion. Do the large, open, spaces of BW have a place in SC2 now that units cluster so much easier? And on a more broader note, are the current custom maps out there a little bit to disparate from Blizzards "style" of melee maps?

Some employ tools which blizzard has been hesitant in using (bump mapping build-able terrain), others feel very thematically separate from the aesthetic style of blizzard maps (Emphasis on Aesthetic simplicity)


Yeah I'm an idiot for bringing legitimate criticism and analysis to Iccup maps instead of blindly accepting them like sheep. Only Iccup supporters are allowed to write in an angry rant style apparently.


LOL! THAT WAS YOU?

You realize that 75% of our maps are original maps?

Have you ever played Triforce?

And yes we play, you should obviously know this.


With a 'CEO' talking like this how can you not love this organization? And actually no I didn't realize because I went by your October recommended maps, a good chunk of the non-Blizzard maps being BW remakes.


forum posting has no relevance to competency in organization T_T what is this...


I like how you ignore the point where I dismantle your "less BW than original" argument. Also, reading comprehension check: I didn't mention anything about competency.


Actually you got proven wrong. Read up a couple posts. Sorry.


Okay, you are correct on semantics. That definitely proves your maps are superior. Congrats :D


No that doesn't. However the results provided by top level players does. I tend to trust those.


By results you mean zero "must-watch" games by top level players on Iccup maps.


Lol now you're just being an ass. QXC vs. Monkey, Fenix vs. SeleCT, should I go on?

Edit: Actually I won't go on. Your hating just to hate and it's 4:30AM. I'm going to bed.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
teekuppi
Profile Joined April 2008
78 Posts
Last Edited: 2010-10-07 08:37:08
October 07 2010 08:34 GMT
#491
I really like shakuras plateu had some good games on it today. Don't really like the backdoor rocks though it's too easy to push trough them especially against zerg.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
October 07 2010 08:34 GMT
#492
I've seen some REALLY good games on Match Point.

I'm not a diehard fan of every iCCup map. But that's the point isn't it. The game is young, we won't know what maps are awesome maps unless we try out a lot of them.

It is honestly very impressive the number of top level players Diamond is capable of getting to test out their maps on iCCup.tv, and that really says something about him as a person and an organizer.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Darksoldierr
Profile Joined May 2010
Hungary2012 Posts
October 07 2010 08:37 GMT
#493
They fix DO then they removes it in a week? Whats the logic in that?
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
Ocedic
Profile Joined April 2010
United States1808 Posts
Last Edited: 2010-10-07 08:39:16
October 07 2010 08:38 GMT
#494
On October 07 2010 17:32 Half wrote:
Show nested quote +

Yeah I'm an idiot for bringing legitimate criticism and analysis to Iccup maps instead of blindly accepting them like sheep. Only Iccup supporters are allowed to write in an angry rant style apparently.


You're an idiot for attacking someone whos contributed so much in such a varied way to the community with stupid generalizations made from ignorance. The fact that some of your criticisms happened to be relavent was mere coincidence. Kind of like Hitler disliking meat.


You reap what you sow. Basically the attitude of Diamond and his supporters (ravenous, zealous fans like you) is what makes me roll my eyes every time he begs someone to use his maps in a tourney.

Instead of treating the integration of custom maps as an open discourse, he (and people like you) propel his view as the absolute truth, in a game that is 2 months old. In other words, he presents opinions as facts.

But please continue the ad hominem and strawman tactics, it basically proves my point.
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
Last Edited: 2010-10-07 08:56:27
October 07 2010 08:39 GMT
#495
On October 07 2010 17:14 shannn wrote:
Cool vs IntoTheRainbow, game 2 of GSL finals, he also does the same thing: rax next to his CC. Later lifts the rax and builds a factory to make a walloff much later in the game.

This clearly already contradicts your entire statement. Not every Terran wall offs in the beginning.
And not walling off against someone who actually 6pools in important matches is even more baller or are you saying that ITR is a noob compared to you because then we should all listen to you and all of your posts regarding Terran.[/quote]

Cool is not retarded enough to six pool on a 4 player map. ITR knows this and can therefore tighten his build by making the rax close to his CC. He does actually wall off.

Are you seriously saying that you know better than ITR who does not wall off in the beginning?


I didn't say "Terrans always build their rax at their ramp". I said "Terrans always wall off against zerg". Which he did. In both games. I do the exact same build on 4 players maps against Z. Because it's safe (six pool highly unlikely) and works for early mid game (good wall against blings, hellions can leave to harass without lifting buildings).

EDIT:

Cool vs Inca @ Kulas Ravine. 6pool on a 4 player map and he tried to wall off but got his pylon broken which is what costed him the game.
Will post later on more from pro gamers.


Total coin flip by Cool. 99.9% of the time no one will. And Inca was nowhere near getting his zealot out (he started it late). And he's toss. The argument here is about being able to wall off before the six pool arrives, which terran can do.

Actually, this argument is completely retarded, and I have better things to do than argue with retarded people. I concede. Please remove the concept of walling in from the game and give every race a Queen. Walling off is a terrible crutch that I, as a terrible scrubby gold league player, use to 1at my way to victory.
whatsgrackalackin420
Fodder03
Profile Joined June 2010
Canada142 Posts
Last Edited: 2010-10-07 08:42:44
October 07 2010 08:41 GMT
#496
@Ocedic

You are fucking retarded please dont ever post again.

I dont care if i get banned it needed to be said.

Edit: quoted wrong person

User was temp banned for this post.
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-10-07 08:49:42
October 07 2010 08:42 GMT
#497
On October 07 2010 17:34 Ketara wrote:
I've seen some REALLY good games on Match Point.

I'm not a diehard fan of every iCCup map. But that's the point isn't it. The game is young, we won't know what maps are awesome maps unless we try out a lot of them.

It is honestly very impressive the number of top level players Diamond is capable of getting to test out their maps on iCCup.tv, and that really says something about him as a person and an organizer.


And on that note...I actually think Match Point has an appropriate amount of open space lol. The maps a tad bit on the plain side, but it really doesn't suffer from the "too much open space" thing hes talking about.

Maps that have too much open space imo, are maps like Sanshorn Sands, Hades, TRCC, Valhalla, Devotion, and to a lesser extent, Princess Frog (though I love that maps aesthetic design lol).



You reap what you sow. Basically the attitude of Diamond and his supporters (ravenous, zealous fans like you) is what makes me roll my eyes every time he begs someone to use his maps in a tourney.

Instead of treating the integration of custom maps as an open discourse, he (and people like you) propel his view as the absolute truth, in a game that is 2 months old. In other words, he presents opinions as facts.

But please continue the ad hominem and strawman tactics, it basically proves my point.


Sorry, I know you're trolling, but your accusations don't even make sense. Why do you think I quoted such a trash pos post besides to try and salvage a discussion from it?

On October 07 2010 17:41 Fodder03 wrote:
@Ocedic

You are fucking retarded please dont ever post again.

I dont care if i get banned it needed to be said.

Edit: quoted wrong person


Edit out


I dont care if i get banned it needed to be said.


This part. Googogo. Mods always ban for Martyring. Maybe they'll be lenient on you and not ban, after all, he is an absolute idiot/troll.
Too Busy to Troll!
Ketara
Profile Blog Joined August 2010
United States15065 Posts
October 07 2010 08:45 GMT
#498
I don't understand what you're trying to argue Ocedic.

Are you saying that Blizzard shouldn't be paying any attention to community made melee maps?

Or are you saying that they specifically shouldn't be paying any attention to the iCCup maps because the iCCup people are elitist?

I can wholeheartedly agree that the people on Team Liquid are too quick to jump on Blizzards ass about their maps, and the issues are not as bad as people like to make them look.

But there are some issues that essentially cannot be argued, which Blizzard has even admitted.

And attacking a group of people that want to help and more or less cannot help because Blizzard won't discuss anything with them openly doesn't help anything.

I don't really understand what you're arguing besides getting pissed because people called you an idiot.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
ScarletKnight
Profile Joined August 2010
United States691 Posts
Last Edited: 2010-10-07 08:46:28
October 07 2010 08:45 GMT
#499
I haven't played on the new maps yet so I cannot pass judgement on them. I'm glad they took out Kulas because I believe that was an imbalanced map in the first place and was too complicated to play on. I'll miss DO though, had some epic games on that map.

I've watched a lot of matches on the ICCup maps on stream and I like a lot of them. Match Point is probably my favorite and I would love to see some of them implemented on ladder.

I think another way around this whole map problem is to just make an option for custom games to be ranked. Blizzard gets to keep their quick match ladder maps and all us people who like ICCup maps or custom maps in general get to play games on maps that we believe are balanced more/enjoy more.

and LOL @ the battlenet posters. Some of them are suggesting implementing rising lava into maps like that one campaign mission saying it will balance out the matchups or that it would make it 'cooler'.
Looks like I picked the wrong week the quit sniffing glue
blade55555
Profile Blog Joined March 2009
United States17423 Posts
October 07 2010 08:46 GMT
#500
On October 07 2010 17:38 Ocedic wrote:
Show nested quote +
On October 07 2010 17:32 Half wrote:

Yeah I'm an idiot for bringing legitimate criticism and analysis to Iccup maps instead of blindly accepting them like sheep. Only Iccup supporters are allowed to write in an angry rant style apparently.


You're an idiot for attacking someone whos contributed so much in such a varied way to the community with stupid generalizations made from ignorance. The fact that some of your criticisms happened to be relavent was mere coincidence. Kind of like Hitler disliking meat.


You reap what you sow. Basically the attitude of Diamond and his supporters (ravenous, zealous fans like you) is what makes me roll my eyes every time he begs someone to use his maps in a tourney.

Instead of treating the integration of custom maps as an open discourse, he (and people like you) propel his view as the absolute truth, in a game that is 2 months old. In other words, he presents opinions as facts.

But please continue the ad hominem and strawman tactics, it basically proves my point.


I have to ask why are you being such an ass? The iccup maps are good sure some aren't as good as others but their all 100 times better then blizzard maps. I don't see why you have to diss the maps like they are shitty when they are far from it.
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