• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:30
CET 21:30
KST 05:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
Gypsy to Korea BW General Discussion BSL 22 Map Contest — Submissions OPEN to March 10 BGH Auto Balance -> http://bghmmr.eu/ It's March 3rd
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL22] Open Qualifier #1 - Sunday 21:00 CET BWCL Season 64 Announcement
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread Diablo 2 thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1779 users

New ladder maps! - Page 23

Forum Index > SC2 General
Post a Reply
Prev 1 21 22 23 24 25 35 Next All
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
October 07 2010 07:36 GMT
#441
On October 07 2010 15:37 TheRabidDeer wrote:
Show nested quote +
On October 07 2010 15:28 kojinshugi wrote:
On October 07 2010 14:52 TheRabidDeer wrote:
The same way protoss and zerg stop them? Make a bunker, make marines, use workers... you know, defend.


Toss and terran wall off against Z for a reason. Lings are too fast for rines and zealots to handle if they can run around as they please.

The idea of stopping 6 pools with bunkers is pretty hilarious though. Kudos.

Terran is DESIGNED to wall off against MELEE units. These walloffs put critical structures in vulnerable positions.

Seriously, this is Starcraft, not Age of Empires.

Terran is not DESIGNED to wall off against melee units. You do realize that in BW the "wall" wasnt even discovered for a long time, right? Terran just made early bunkers and marines against rushes. You might have to 9 rax against a 6 pool... god forbid you do something that is not 12 rax 13 refinery.

EDIT: Are all terrans this spoiled with walls? You really think you cant survive without one? Disappointing to say the least...


This just in, SC2 isn't Brood War.
whatsgrackalackin420
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2010-10-07 07:38:46
October 07 2010 07:36 GMT
#442
On October 07 2010 16:34 Subversion wrote:
Show nested quote +
On October 07 2010 16:11 iCCup.Diamond wrote:
On October 07 2010 16:03 Subversion wrote:
omg the responses on blizz forums to diamond's post honestly make me want to punch kittens.

thank fuck we have TL.


Actually I was enjoying MOST of the replies (as they are mostly in support). For a moment I was literally thinking "Wow this is surprising. Maybe the b.net forums aren't that bad anymore."

Then I accidentally clicked this topic.


Yeah they started off well (other TLers I think lending their support) then some people started posting some really, really stupid shit like they know anything about anything ("most" of ICCUP maps are BW ports... fuck me...) and it just makes me rage. It's like this perfect storm of ignorance and arrogance.

Would love to keep the topic open for you all night (I live in Korea, its 4pm here right now lol) but I don't have an NA account so it's not letting me post on there


Yeah cant argue with the stats. 25% remakes is nothing big. I'm actually quite pleased with that number.

Don't worry, just cross your fingers and when I wake up it'll the the FIRST TIME EVER I check the b.net forums before TL (which is the first website I always check )!

On October 07 2010 16:36 kojinshugi wrote:
Show nested quote +
On October 07 2010 15:37 TheRabidDeer wrote:
On October 07 2010 15:28 kojinshugi wrote:
On October 07 2010 14:52 TheRabidDeer wrote:
The same way protoss and zerg stop them? Make a bunker, make marines, use workers... you know, defend.


Toss and terran wall off against Z for a reason. Lings are too fast for rines and zealots to handle if they can run around as they please.

The idea of stopping 6 pools with bunkers is pretty hilarious though. Kudos.

Terran is DESIGNED to wall off against MELEE units. These walloffs put critical structures in vulnerable positions.

Seriously, this is Starcraft, not Age of Empires.

Terran is not DESIGNED to wall off against melee units. You do realize that in BW the "wall" wasnt even discovered for a long time, right? Terran just made early bunkers and marines against rushes. You might have to 9 rax against a 6 pool... god forbid you do something that is not 12 rax 13 refinery.

EDIT: Are all terrans this spoiled with walls? You really think you cant survive without one? Disappointing to say the least...


This just in, SC2 isn't Brood War.


This just in, the game developers designed the Terran race with walling in mind.

Edit: By the way, if anyone can find me that post of Baishok saying the current map pool is not a fair playing field, I have a feeling I will need that soon !
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
October 07 2010 07:39 GMT
#443
On October 07 2010 15:39 mOnion wrote:
and as such the skill req. is higher in this game

what do you do when 2gate happens in yo main??? @_@ UNSTOPPABLE!!!


It doesn't because I scout my main.

you know if you build things really tight to your command center it allows you to beat rushes by placing a bunker in your mineral lines when you spot the cheese.


I don't wall against toss if he's not going proxy 2 gate.

It's impossible to beat a 6 pool without walling. You'll have one marine out at best unless you go some retarded super early rax build.

Seriously, people complaining that zerg can't wall and terran and toss can should quit playing. It's absolutely pants-on-head retarded.
whatsgrackalackin420
mOnion
Profile Blog Joined August 2009
United States5657 Posts
Last Edited: 2010-10-07 07:43:56
October 07 2010 07:43 GMT
#444
On October 07 2010 16:39 kojinshugi wrote:
Show nested quote +
On October 07 2010 15:39 mOnion wrote:
and as such the skill req. is higher in this game

what do you do when 2gate happens in yo main??? @_@ UNSTOPPABLE!!!


It doesn't because I scout my main.

Show nested quote +
you know if you build things really tight to your command center it allows you to beat rushes by placing a bunker in your mineral lines when you spot the cheese.


I don't wall against toss if he's not going proxy 2 gate.

It's impossible to beat a 6 pool without walling. You'll have one marine out at best unless you go some retarded super early rax build.

Seriously, people complaining that zerg can't wall and terran and toss can should quit playing. It's absolutely pants-on-head retarded.


you're terrible. I see non walling terrans beat 6 pool all the time and I beat 6pool all the time as toss without walling.

i also 2gate in main's of T's all the time and they don't scout me till they scout my main and they can still stop it by doing what i suggested
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
NovemberZerg
Profile Joined July 2010
United States58 Posts
October 07 2010 07:46 GMT
#445
thnx for removing kulas and desert i hated those maps!
SnowB
Profile Joined May 2010
Poland18 Posts
October 07 2010 07:52 GMT
#446
Those maps may be fun, guess we will gonna find out. It is not true all blizz maps are horrible, maps like metalopolis or xelnaga caverns are tbh very good.

And seriously iCCup.people we know you want ppl to play on your maps but mass flaming blizzard maps is just low.
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
Last Edited: 2010-10-07 07:56:58
October 07 2010 07:53 GMT
#447
On October 07 2010 16:39 kojinshugi wrote:
Show nested quote +
On October 07 2010 15:39 mOnion wrote:
and as such the skill req. is higher in this game

what do you do when 2gate happens in yo main??? @_@ UNSTOPPABLE!!!


It doesn't because I scout my main.

Show nested quote +
you know if you build things really tight to your command center it allows you to beat rushes by placing a bunker in your mineral lines when you spot the cheese.


I don't wall against toss if he's not going proxy 2 gate.

It's impossible to beat a 6 pool without walling. You'll have one marine out at best unless you go some retarded super early rax build.

Seriously, people complaining that zerg can't wall and terran and toss can should quit playing. It's absolutely pants-on-head retarded.

Are you serious or is my sarcasm radar telling me you're just being sarcastic?
If 6pooling was unbeatable without walling off why do most pro gamers not wall off all the time against zerg? It's because they build their buildings tight to their mineral lines thus making an effective wall-off unlike wall-off at ramp. This wall-off will have more advantages than walling off at ramp.

And 6 lings vs your 12-14 probes = easy win for probes and with micro no losses too.
This goes the same as with Terran. Terran probably has it even easier with bunkers.

Edit:

+ Show Spoiler +
This sig tells me why you're having a lot of troubles with 6pool cheese. You probably haven't experienced how to stop 6pool and other cheeses effectively yet (or your macro isn't decent enough).
[image loading]
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
Last Edited: 2010-10-07 07:55:07
October 07 2010 07:54 GMT
#448
On October 07 2010 16:39 kojinshugi wrote:
Show nested quote +
On October 07 2010 15:39 mOnion wrote:
and as such the skill req. is higher in this game

what do you do when 2gate happens in yo main??? @_@ UNSTOPPABLE!!!


It doesn't because I scout my main.

Show nested quote +
you know if you build things really tight to your command center it allows you to beat rushes by placing a bunker in your mineral lines when you spot the cheese.


I don't wall against toss if he's not going proxy 2 gate.

It's impossible to beat a 6 pool without walling. You'll have one marine out at best unless you go some retarded super early rax build.

Seriously, people complaining that zerg can't wall and terran and toss can should quit playing. It's absolutely pants-on-head retarded.

Actually, walling can be a disadvantage vs a 6pool, since a 6pool comes so fast that you (most likely) won't have completed your wall in time. This then leaves your barracks exposed and vulnerable, so that when your marine finishes there won't be nearby SCVs to support him. Moreover, you have about 5 less seconds to finish the marine, since the barracks is closer to your opponent than it would have been if you had placed it near your CC.

One situation where we can see this pretty clearly is the ZvP between Cool and oGsInCa, game 1 on Kulas Ravine. Cool opts for a 6pool, and even though they were crossmap the zerglings arrived slightly before the first zealot was finished. Because InCa was doing a forward walloff at his choke, there were no probes nearby to defend and his pylon was left vulnerable. Cool was able to snipe the pylon and barely go on to win the game, after a whole lot of careful zergling micro to avoid dying to the probes.


That's a ZvP example, but the ZvT situation is similar. If you are using a tight formation around your command center, you can create some extremely powerful chokes, allowing one marine and some nice SCV micro to handle 6pool fairly easily.

Of course, if Z is going for a later pool and getting speed, you'll want the walloff. We've actually seen quite a few games in the GSL (and I believe some from MorroW as well) where the Terran will build the barracks close to his CC, saving mineral time and reducing vulnerability to 6pool, and then lift and float the barracks to make a later walloff around the time when a speedling allin or a later pool would hit (of course, T only does this when he's planning an opening that doesn't involve building lots of marines, like a hellion opening for example).
. . . nevermore
mOnion
Profile Blog Joined August 2009
United States5657 Posts
October 07 2010 07:54 GMT
#449
On October 07 2010 16:52 SnowB wrote:
Those maps may be fun, guess we will gonna find out. It is not true all blizz maps are horrible, maps like metalopolis or xelnaga caverns are tbh very good.

And seriously iCCup.people we know you want ppl to play on your maps but mass flaming blizzard maps is just low.


lol its not flaming, this is a huge issue that has yet to be discussed by blizzard. the OP diamond made is very well thought out and addresses all of the spawn issues with blizzards maps and suggests ideas to reform this

ICCUP is all suits all the time.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
teamsolid
Profile Joined October 2007
Canada3668 Posts
October 07 2010 07:55 GMT
#450
So right after they updated Desert Oasis to make it an actually decent map, they end up removing it from the ladder pool? Kulas could also be fixed pretty easily, IMO just remove the rocks blocking access to your nat and it'd be a lot more balanced than it currently is.
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
October 07 2010 07:59 GMT
#451
On October 07 2010 16:43 mOnion wrote:
you're terrible. I see non walling terrans beat 6 pool all the time and I beat 6pool all the time as toss without walling.


Where do you even see terrans not wall against Z? Even without cheese it's absolutely necessary to stop scouting, to stop speedling harass and burrowed infestors moseying on in.

Yeah, sure, I can kill the six lings with workers and my first rine but it cripples my economy. The idea of cheese builds is that you can counter them if you scout them without the enemy bringing your economy down to his crippled level.

And every competent toss walls against Z with their first zealot on hold position at their choke.

i also 2gate in main's of T's all the time and they don't scout me till they scout my main and they can still stop it by doing what i suggested


Okay, so you play against retarded people who let probes sneak into their main? Good for you.
whatsgrackalackin420
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-10-07 08:03:18
October 07 2010 08:01 GMT
#452
Ocedic from the Battle.net forums wrote wrote:
It's clear that 95% of people who support Iccup maps haven't actually played them. A lot of them are just straight ports of BW maps with minimal conversions besides making center resources gold (which is a horrible move.)

Iccup maps basically expect the maps to translate flawlessly to SC2, which they don't. Most of them have huge empty, dead space that goes unused. Most maps make poor or completely no use of Xel Naga towers to promote map control, movement and positional awareness. Instead the center is just a huge space for Brood War style skirmishes, as the Iccup map makers have not heard of unlimited unit selection.

One of the maps, Match Point, actually has an expo with minerals only. Do you guys even play SC2? Give one gas or a rich gas, but at least pretend to give a damn about SC2 mechanics instead of waving around your maps because they were played in BW.

So yes, bring in custom maps, but not these crappy Iccup ones.



This guy is clearly an idiot, but I think he brings up a few important points of discussion. Do the large, open, spaces of BW have a place in SC2 now that units cluster so much easier? And on a more broader note, are the current custom maps out there a little bit to disparate from Blizzards "style" of melee maps?

Some employ tools which blizzard has been hesitant in using (bump mapping build-able terrain), others feel very thematically separate from the aesthetic style of blizzard maps (Emphasis on Aesthetic simplicity)
Too Busy to Troll!
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2010-10-07 08:03:35
October 07 2010 08:03 GMT
#453
On October 07 2010 17:01 Half wrote:
This guy is clearly an idiot, but I think he brings up a few important points of discussion. Do the large, open, spaces of BW have a place in SC2 now that units cluster so much easier?


Yes. Tank lines and proper surrounding/flanking becomes possible again, among other things.

And on a more broader note, are the current custom maps out there a little bit to disparate from Blizzards "style" of melee maps? Some employ tools which blizzard has been hesitant in using (bump mapping build-able terrain), others feel very thematically separate from the aesthetic style of blizzard maps (Emphasis on Aesthetic simplicity)


People like shiny shit, history has proved this time and time again.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
Last Edited: 2010-10-07 08:05:07
October 07 2010 08:03 GMT
#454
On October 07 2010 16:59 kojinshugi wrote:
Where do you even see terrans not wall against Z? Even without cheese it's absolutely necessary to stop scouting, to stop speedling harass and burrowed infestors moseying on in.

Cool vs. IntoTheRainbow (aka HopeTorture), game 1 of GSL grand finals.

IntoTheRainbow opts to put his barracks right next to his command center, vs. an opponent who is known for going 6pool (he 6pooled InCa in the Ro8), in the opening set of a match that's worth over $50,000. I'm sure he was confident that he could hold off the 6pool.


Cool vs IntoTheRainbow, game 2 of GSL finals, he also does the same thing: rax next to his CC. Later lifts the rax and builds a factory to make a walloff much later in the game.
. . . nevermore
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2010-10-07 08:05:54
October 07 2010 08:05 GMT
#455
On October 07 2010 16:36 iCCup.Diamond wrote:
Edit: By the way, if anyone can find me that post of Baishok saying the current map pool is not a fair playing field, I have a feeling I will need that soon !


http://us.battle.net/sc2/en/forum/topic/628080361?page=2#26

Oh WHOOPS, that's not it. I didn't read it before posting I win.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2010-10-07 08:07:30
October 07 2010 08:06 GMT
#456
On October 07 2010 17:05 Ketara wrote:
Show nested quote +
On October 07 2010 16:36 iCCup.Diamond wrote:
Edit: By the way, if anyone can find me that post of Baishok saying the current map pool is not a fair playing field, I have a feeling I will need that soon !


http://us.battle.net/sc2/en/forum/topic/628080361?page=2#26


Not that, he followed up a couple days later saying the current map pool "is not a level playing field" or something to that degree.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
mOnion
Profile Blog Joined August 2009
United States5657 Posts
October 07 2010 08:08 GMT
#457
On October 07 2010 16:59 kojinshugi wrote:
Show nested quote +
On October 07 2010 16:43 mOnion wrote:
you're terrible. I see non walling terrans beat 6 pool all the time and I beat 6pool all the time as toss without walling.


Where do you even see terrans not wall against Z? Even without cheese it's absolutely necessary to stop scouting, to stop speedling harass and burrowed infestors moseying on in.

Yeah, sure, I can kill the six lings with workers and my first rine but it cripples my economy. The idea of cheese builds is that you can counter them if you scout them without the enemy bringing your economy down to his crippled level.

And every competent toss walls against Z with their first zealot on hold position at their choke.

Show nested quote +
i also 2gate in main's of T's all the time and they don't scout me till they scout my main and they can still stop it by doing what i suggested


Okay, so you play against retarded people who let probes sneak into their main? Good for you.


YUP. good for me.

you're a lost cause.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2010-10-07 08:10:23
October 07 2010 08:09 GMT
#458
ok, I'm at work eating my breakfast while checking the maps (only 30h-job, I always arrive ahead of time so I can check TL before I start lol)

from the graphics/overview it seems like tanks could be able to shoot from natural to natural on shakuras plateau - plz tell me I'm wrong?

although I have to try the maps first of course, I don't like them from seeing them; it seems like on shakuras when on cross or vertical positions, terran gets an expo for free - they can build the CC in base and fly it horizontally over the rocks to the expo in the top or bottom middle early; going there would mean to circle around the WHOLE map AND killing the rocks; it's an offer to "plz plz raid my main and kill all my stuff NOW"
also dislike the rocks at the back-entrance; blistering has it, it is occasionally fun to play with it, but I seriously don't need blistering vol_02;
furthermore I don't get why blizz insists on implementing the stupid, stupid small plateaus that just favour terran heavily; terran is strong as it is, no need to create maps that help them even more

why not make a map with an easily defendable expo, NO LEDGES in the middle but many important choke-points?
"You see....YOU SEE..." © 2010 Sen
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
October 07 2010 08:09 GMT
#459
On October 07 2010 16:59 kojinshugi wrote:
Show nested quote +
On October 07 2010 16:43 mOnion wrote:
you're terrible. I see non walling terrans beat 6 pool all the time and I beat 6pool all the time as toss without walling.


Where do you even see terrans not wall against Z? Even without cheese it's absolutely necessary to stop scouting, to stop speedling harass and burrowed infestors moseying on in.

Yeah, sure, I can kill the six lings with workers and my first rine but it cripples my economy. The idea of cheese builds is that you can counter them if you scout them without the enemy bringing your economy down to his crippled level.

And every competent toss walls against Z with their first zealot on hold position at their choke.

Show nested quote +
i also 2gate in main's of T's all the time and they don't scout me till they scout my main and they can still stop it by doing what i suggested


Okay, so you play against retarded people who let probes sneak into their main? Good for you.

Seriously are you trolling !?!?!?!?
How can you say these things if you're not that experienced.
6pool is not impossible to stop even if you don't wall off.
Just look at the GSL (most notably the grand finale!).
It's more likely that you're at a very early stage of starcraft beginner and does not know how to stop 6pool without walling off.
I'm not saying you shouldn't wall off vs 6pool but only that it is possible to stop a 6pool without a wall off. Please refrain yourself from posting such nonsense about 6pool being unstoppable without wall off.
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
SmoKim
Profile Joined March 2010
Denmark10305 Posts
October 07 2010 08:09 GMT
#460
isn't it a bit early for the majority to hit the "DISLIKE" buttom? lets give them some weeks and see how they fairout first -,-'

and yes im aware that they are not new maps, but the majority(including myself) haven't played them yet to judge

(altough im pretty sure ICCUP maps still are far superior)
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
Prev 1 21 22 23 24 25 35 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 30m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 281
UpATreeSC 175
JuggernautJason103
ProTech55
StarCraft: Brood War
Sea 23471
Shuttle 892
Mini 582
EffOrt 402
Larva 327
firebathero 129
ggaemo 124
Mong 79
sSak 22
ajuk12(nOOB) 16
[ Show more ]
NotJumperer 7
nyoken 2
Counter-Strike
pashabiceps5780
fl0m2119
byalli912
Super Smash Bros
Mew2King86
Heroes of the Storm
Liquid`Hasu355
Khaldor161
Other Games
Grubby2976
FrodaN1060
Beastyqt662
ceh9429
mouzStarbuck406
C9.Mang0166
KnowMe133
ArmadaUGS121
Trikslyr55
capcasts47
minikerr2
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Adnapsc2 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis4133
• TFBlade1590
Other Games
• imaqtpie1123
• Shiphtur221
Upcoming Events
Replay Cast
3h 30m
Ultimate Battle
15h 30m
Light vs ZerO
WardiTV Winter Champion…
15h 30m
MaxPax vs Spirit
Rogue vs Bunny
Cure vs SHIN
Solar vs Zoun
OSC
21h 30m
Replay Cast
1d 3h
CranKy Ducklings
1d 13h
WardiTV Winter Champion…
1d 15h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Winter Champion…
2 days
[ Show More ]
Replay Cast
3 days
Replay Cast
3 days
Monday Night Weeklies
3 days
OSC
4 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-04
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.