• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:27
CEST 21:27
KST 04:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026): RO4 and Finals Preview5TL.net Map Contest #22 - Voting & Ladder Map Selection5Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2
Community News
[BSL22] Non-Korean Championship from 13 to 28 June0Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
Code S Season 2 (2026): RO4 and Finals Preview What kind of tool would you be interested in? TL Poll: How do you feel about the 5.0.16 PTR balance changes? Oliveira Would Have Returned If EWC Continued TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
GSL Code S Season 2 (2026) Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
Mutation # 529 Opportunities Unleashed The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
FlaSh's ASL S21 Finals Review BW animated web series: seeking contributors 25 Years Since Brood War Patch 1.08 FlaShFTW vs A.Alm Grudge Match Event The Korean Terminology Thread
Tourneys
[ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Any training maps people recommend? Why doesn't anyone use restoration? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Warcraft III: The Frozen Throne ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Dating: How's your luck? Trading/Investing Thread Russo-Ukrainian War Thread How cold is too cold to be outdoors?
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5066 users

New ladder maps! - Page 21

Forum Index > SC2 General
Post a Reply
Prev 1 19 20 21 22 23 35 Next All
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
Last Edited: 2010-10-07 05:53:12
October 07 2010 05:52 GMT
#401
On October 07 2010 14:47 wolfe wrote:
Show nested quote +
On October 07 2010 13:24 spacetrig wrote:
why does every map have a small choke/ramp? this is automatically unbalanced towards zerg

protoss and terran can wall off, zerg cannot wall off

why can't they make maps without a wall off choke point so it's actually balanced?


Sorry wait what? If a terran can't wall how the hell do I stop proxy 2 gates or 6 pools?

The same way protoss and zerg stop them? Make a bunker, make marines, use workers... you know, defend.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
October 07 2010 05:53 GMT
#402
On October 07 2010 14:36 Solai wrote:
Show nested quote +
On October 07 2010 14:29 On_Slaught wrote:
Blizzard EXPLICITLY saying that big maps are too hard for new players and that they think faster paced games on small maps is better for everyone?


I am pretty sure you are making things just up now Never read any blue post or statement where this is confirmed. But if it is the case, could you link us to the statement?


It's confirmed. "too complicated" is the correct quote.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
October 07 2010 05:54 GMT
#403
Well thats certainly great to hear, i dont even care what maps tehy added/deleted the fact that they did it shows that they learned from tehir WC3 mistakes at least.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
ilbh
Profile Blog Joined May 2007
Brazil1606 Posts
October 07 2010 05:56 GMT
#404
finally some new ladder maps. they are not the best possible choice, but we are progressing here!

I don't get how can some people be against those new maps, just compare to the old ones and they are the same shit or even better.
Part of the inhumanity of the computer is that, once it is competently programmed and working smoothly, it is completely honest.
Sewi
Profile Blog Joined November 2006
Germany1697 Posts
October 07 2010 05:57 GMT
#405
The new maps dont look too great imo but without having them played I dont want to talk too much about them.
Kulas was always a bad map but DO was great after the rocks had been implemented! My games on DO remembered me a bit of the BW style because the map was big and all games came down to hugh macro battles. Hope they brinng it back and rather delete steps of war?!
"Well, things were going ok until he lost all his stuff" - Tasteless, 17.02.2016
Obsolescence
Profile Joined August 2010
United States270 Posts
October 07 2010 06:00 GMT
#406
On October 07 2010 14:40 AssuredVacancy wrote:
Show nested quote +
On October 07 2010 14:36 Solai wrote:
On October 07 2010 14:29 On_Slaught wrote:
On October 07 2010 14:03 Dox wrote:
On October 07 2010 13:07 vica wrote:
I dislike how Blizzard is making small maps to promote aggression and fast paced play to please the casuals.

Wow, only 2 months before idiots started screaming about "casuals ruining the game" this time. What exactly is the basis for that statement?


Blizzard EXPLICITLY saying that big maps are too hard for new players and that they think faster paced games on small maps is better for everyone?


I am pretty sure you are making things just up now Never read any blue post or statement where this is confirmed. But if it is the case, could you link us to the statement?

For me it is a bit to early to start raging, as I didn't play much on those maps yet. Have to get some buddies to power through the maps for a couple of hours first.^^


It was in a dustin browder interview.


Does anyone have a link or know how i could find this interview? I'd like to read/hear it.
It doesn't think. It doesn't feel. It doesn't laugh or cry. All it does from dusk till dawn is make the soldiers die. -Phyrexian Hulk
ALPINA
Profile Joined May 2010
3791 Posts
October 07 2010 06:00 GMT
#407
Those maps looks decent. Good to hear that blizzard actually cares about maps.
You should never underestimate the predictability of stupidity
Darksoldierr
Profile Joined May 2010
Hungary2013 Posts
October 07 2010 06:03 GMT
#408
They was already in map pool just not in the ladder map pool
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
TryThis
Profile Joined February 2007
Canada1522 Posts
October 07 2010 06:03 GMT
#409
sweet, now i have new maps to veto!
Dwell
Piski
Profile Blog Joined April 2010
Finland3461 Posts
October 07 2010 06:16 GMT
#410
Haven't tried them yet so I won't vote but from what I can remember from beta Shakuras was awful ^^ Not sure about Jungle Basin but it seems little hard to get a macro game out of it.

Too bad Iccup.Diamond's bnet post is on US side ^^
I don't know if iccup maps are the way to go. It's not like they have been tested a lot, sc2 isn't bw :o
But would be nice to figure that out.

I remember blizzard saying once that they want to add some user created melee maps on ladder if they are good enough. I just wish they would reach out somehow so we can tell them what maps we want.
From what I understand now it's quit diffucult to get in touch of blizzards e-sports team so this matter isn't really going anywhere.
wolfe
Profile Joined March 2010
United States761 Posts
Last Edited: 2010-10-07 06:21:31
October 07 2010 06:18 GMT
#411
On October 07 2010 14:52 TheRabidDeer wrote:
Show nested quote +
On October 07 2010 14:47 wolfe wrote:
On October 07 2010 13:24 spacetrig wrote:
why does every map have a small choke/ramp? this is automatically unbalanced towards zerg

protoss and terran can wall off, zerg cannot wall off

why can't they make maps without a wall off choke point so it's actually balanced?


Sorry wait what? If a terran can't wall how the hell do I stop proxy 2 gates or 6 pools?

The same way protoss and zerg stop them? Make a bunker, make marines, use workers... you know, defend.


How am I supposed to get marines out or a bunker down when my rax isn't finished yet? Mass walling costs a lot of money and takes considerable time even with 2 depots, 1 rax, and 1 bunker. I don't think making 9 rax every time is going to help my econ out neither is scouting before depot.

Basically if there ever is a map with a wide ramp and a reasonable rush distance 6 pools will be a lot more common.
Swift as the wind, felt before noticed.
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
October 07 2010 06:22 GMT
#412
well i certainly rather have those maps then desert oasis/kulas....
savior did nothing wrong
silencesc
Profile Joined July 2010
United States464 Posts
October 07 2010 06:25 GMT
#413
Day[9] reviewed both in an after-daily thing. They're pretty cool, but sure, they ain't no Metalopolis.
Real Men Proxy Gate | TEAM LIQUID HWITINGGGG!! PROUD MEMBER OF UC DAVIS CSL TEAM | "If you don't give a shit about what gum you eat, buy Stride" - Liquid`Tyler on SotG 4/19/2011
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
October 07 2010 06:28 GMT
#414
On October 07 2010 14:52 TheRabidDeer wrote:
The same way protoss and zerg stop them? Make a bunker, make marines, use workers... you know, defend.


Toss and terran wall off against Z for a reason. Lings are too fast for rines and zealots to handle if they can run around as they please.

The idea of stopping 6 pools with bunkers is pretty hilarious though. Kudos.

Terran is DESIGNED to wall off against MELEE units. These walloffs put critical structures in vulnerable positions.

Seriously, this is Starcraft, not Age of Empires.
whatsgrackalackin420
Piski
Profile Blog Joined April 2010
Finland3461 Posts
October 07 2010 06:29 GMT
#415
On October 07 2010 15:25 silencesc wrote:
Day[9] reviewed both in an after-daily thing. They're pretty cool, but sure, they ain't no Metalopolis.

Is there some place I can watch it. I'm just curious what he has to say
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
October 07 2010 06:33 GMT
#416
On October 07 2010 15:00 Obsolescence wrote:
Show nested quote +
On October 07 2010 14:40 AssuredVacancy wrote:
On October 07 2010 14:36 Solai wrote:
On October 07 2010 14:29 On_Slaught wrote:
On October 07 2010 14:03 Dox wrote:
On October 07 2010 13:07 vica wrote:
I dislike how Blizzard is making small maps to promote aggression and fast paced play to please the casuals.

Wow, only 2 months before idiots started screaming about "casuals ruining the game" this time. What exactly is the basis for that statement?


Blizzard EXPLICITLY saying that big maps are too hard for new players and that they think faster paced games on small maps is better for everyone?


I am pretty sure you are making things just up now Never read any blue post or statement where this is confirmed. But if it is the case, could you link us to the statement?

For me it is a bit to early to start raging, as I didn't play much on those maps yet. Have to get some buddies to power through the maps for a couple of hours first.^^


It was in a dustin browder interview.


Does anyone have a link or know how i could find this interview? I'd like to read/hear it.

It was from a live chat session with several Blizzard employees, most notably Dustin Browder. You can find the bulleted summary points here:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=132653

In particular, this is the relevant bit:

-- Blizzard not planning on adding Korean BW professional style maps to map pool. Ladder maps need to be accessible to all levels of players and not be too technical. They're happy with tournaments using their own sophisticated maps.
. . . nevermore
GoDannY
Profile Joined August 2006
Germany442 Posts
Last Edited: 2010-10-07 06:35:35
October 07 2010 06:34 GMT
#417
Never played Jungle Basin so far (looks damn small to me though), but I always hoped for Shakuras Plateu to come back because I liked that map with some space in the middle area. I think it a really cool map to play.

Edit: oh and good to see that there is some movement in the mappool from blizzard ;-)
Team LifeStyle - it's more than a game
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
October 07 2010 06:36 GMT
#418
On October 07 2010 14:47 wolfe wrote:
Show nested quote +
On October 07 2010 13:24 spacetrig wrote:
why does every map have a small choke/ramp? this is automatically unbalanced towards zerg

protoss and terran can wall off, zerg cannot wall off

why can't they make maps without a wall off choke point so it's actually balanced?


Sorry wait what? If a terran can't wall how the hell do I stop proxy 2 gates or 6 pools?

oh damn that is one of the best posts ive seen in a while haha

These two maps look preeeetty bad, theyre going the completely wrong way, we want larger, macro maps. No small gimmicky 1 or 2 base all in maps... sigh.

no dude, the question
mOnion
Profile Blog Joined August 2009
United States5657 Posts
October 07 2010 06:36 GMT
#419
On October 07 2010 15:33 QuothTheRaven wrote:
Show nested quote +
On October 07 2010 15:00 Obsolescence wrote:
On October 07 2010 14:40 AssuredVacancy wrote:
On October 07 2010 14:36 Solai wrote:
On October 07 2010 14:29 On_Slaught wrote:
On October 07 2010 14:03 Dox wrote:
On October 07 2010 13:07 vica wrote:
I dislike how Blizzard is making small maps to promote aggression and fast paced play to please the casuals.

Wow, only 2 months before idiots started screaming about "casuals ruining the game" this time. What exactly is the basis for that statement?


Blizzard EXPLICITLY saying that big maps are too hard for new players and that they think faster paced games on small maps is better for everyone?


I am pretty sure you are making things just up now Never read any blue post or statement where this is confirmed. But if it is the case, could you link us to the statement?

For me it is a bit to early to start raging, as I didn't play much on those maps yet. Have to get some buddies to power through the maps for a couple of hours first.^^


It was in a dustin browder interview.


Does anyone have a link or know how i could find this interview? I'd like to read/hear it.

It was from a live chat session with several Blizzard employees, most notably Dustin Browder. You can find the bulleted summary points here:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=132653

In particular, this is the relevant bit:

Show nested quote +
-- Blizzard not planning on adding Korean BW professional style maps to map pool. Ladder maps need to be accessible to all levels of players and not be too technical. They're happy with tournaments using their own sophisticated maps.


godddddddddddddaaaaaammmiiittt that makes me angry every time I read it T____T I had forgotten the exact wording.

how complex is Kulas Ravine compared to really really really technical shit like Fighting Spirit?
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Solai
Profile Joined September 2009
204 Posts
October 07 2010 06:36 GMT
#420
On October 07 2010 15:33 QuothTheRaven wrote:
Show nested quote +
On October 07 2010 15:00 Obsolescence wrote:
On October 07 2010 14:40 AssuredVacancy wrote:
On October 07 2010 14:36 Solai wrote:
On October 07 2010 14:29 On_Slaught wrote:
On October 07 2010 14:03 Dox wrote:
On October 07 2010 13:07 vica wrote:
I dislike how Blizzard is making small maps to promote aggression and fast paced play to please the casuals.

Wow, only 2 months before idiots started screaming about "casuals ruining the game" this time. What exactly is the basis for that statement?


Blizzard EXPLICITLY saying that big maps are too hard for new players and that they think faster paced games on small maps is better for everyone?


I am pretty sure you are making things just up now Never read any blue post or statement where this is confirmed. But if it is the case, could you link us to the statement?

For me it is a bit to early to start raging, as I didn't play much on those maps yet. Have to get some buddies to power through the maps for a couple of hours first.^^


It was in a dustin browder interview.


Does anyone have a link or know how i could find this interview? I'd like to read/hear it.

It was from a live chat session with several Blizzard employees, most notably Dustin Browder. You can find the bulleted summary points here:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=132653

In particular, this is the relevant bit:

Show nested quote +
-- Blizzard not planning on adding Korean BW professional style maps to map pool. Ladder maps need to be accessible to all levels of players and not be too technical. They're happy with tournaments using their own sophisticated maps.



Thanks a lot! I stand corrected!
Prev 1 19 20 21 22 23 35 Next All
Please log in or register to reply.
Live Events Refresh
BSL
19:00
Grand Finals
Bonyth vs Dewalt
ZZZero.O396
LiquipediaDiscussion
Patches Events
18:00
Patch Clash #7.5
Liquipedia
uThermal 2v2 Circuit
15:00
Season Finals: Group Stage 1
uThermal1615
RotterdaM926
TaKeTV 376
IndyStarCraft 256
SteadfastSC176
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
uThermal 1570
RotterdaM 914
IndyStarCraft 242
SteadfastSC 160
LamboSC2 129
ProTech84
Railgan 62
BRAT_OK 57
sc2solar 46
trigger 30
SpiritSC2 12
StarCraft: Brood War
ZZZero.O 350
Free 57
Shine 28
Dota 2
Gorgc8631
Counter-Strike
fl0m7427
xp35
Heroes of the Storm
Liquid`Hasu416
Khaldor176
MindelVK8
Other Games
Grubby2670
FrodaN2532
C9.Mang0683
B2W.Neo648
Mlord508
mouzStarbuck181
ArmadaUGS76
Mew2King30
UpATreeSC12
OptimusSC211
Organizations
Other Games
EGCTV930
gamesdonequick651
StarCraft 2
angryscii 40
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Reevou 8
• Kozan
• LaughNgamezSOOP
• sooper7s
• Response 0
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota250
League of Legends
• Jankos3864
Other Games
• imaqtpie899
• WagamamaTV361
• Shiphtur190
Upcoming Events
OSC
4h 33m
Wardi Open
15h 33m
Monday Night Weeklies
20h 33m
Replay Cast
1d 4h
Sparkling Tuna Cup
1d 14h
Replay Cast
2 days
Kung Fu Cup
2 days
Maestros of the Game
2 days
Classic vs Lambo
Clem vs Maru
Replay Cast
3 days
The PondCast
3 days
[ Show More ]
Maestros of the Game
3 days
Serral vs Rogue
herO vs SHIN
Replay Cast
4 days
Maestros of the Game
4 days
Replay Cast
5 days
CranKy Ducklings
5 days
uThermal 2v2 Circuit
5 days
Sparkling Tuna Cup
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.