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New ladder maps! - Page 21

Forum Index > SC2 General
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TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
Last Edited: 2010-10-07 05:53:12
October 07 2010 05:52 GMT
#401
On October 07 2010 14:47 wolfe wrote:
Show nested quote +
On October 07 2010 13:24 spacetrig wrote:
why does every map have a small choke/ramp? this is automatically unbalanced towards zerg

protoss and terran can wall off, zerg cannot wall off

why can't they make maps without a wall off choke point so it's actually balanced?


Sorry wait what? If a terran can't wall how the hell do I stop proxy 2 gates or 6 pools?

The same way protoss and zerg stop them? Make a bunker, make marines, use workers... you know, defend.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
October 07 2010 05:53 GMT
#402
On October 07 2010 14:36 Solai wrote:
Show nested quote +
On October 07 2010 14:29 On_Slaught wrote:
Blizzard EXPLICITLY saying that big maps are too hard for new players and that they think faster paced games on small maps is better for everyone?


I am pretty sure you are making things just up now Never read any blue post or statement where this is confirmed. But if it is the case, could you link us to the statement?


It's confirmed. "too complicated" is the correct quote.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
October 07 2010 05:54 GMT
#403
Well thats certainly great to hear, i dont even care what maps tehy added/deleted the fact that they did it shows that they learned from tehir WC3 mistakes at least.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
ilbh
Profile Blog Joined May 2007
Brazil1606 Posts
October 07 2010 05:56 GMT
#404
finally some new ladder maps. they are not the best possible choice, but we are progressing here!

I don't get how can some people be against those new maps, just compare to the old ones and they are the same shit or even better.
Part of the inhumanity of the computer is that, once it is competently programmed and working smoothly, it is completely honest.
Sewi
Profile Blog Joined November 2006
Germany1697 Posts
October 07 2010 05:57 GMT
#405
The new maps dont look too great imo but without having them played I dont want to talk too much about them.
Kulas was always a bad map but DO was great after the rocks had been implemented! My games on DO remembered me a bit of the BW style because the map was big and all games came down to hugh macro battles. Hope they brinng it back and rather delete steps of war?!
"Well, things were going ok until he lost all his stuff" - Tasteless, 17.02.2016
Obsolescence
Profile Joined August 2010
United States270 Posts
October 07 2010 06:00 GMT
#406
On October 07 2010 14:40 AssuredVacancy wrote:
Show nested quote +
On October 07 2010 14:36 Solai wrote:
On October 07 2010 14:29 On_Slaught wrote:
On October 07 2010 14:03 Dox wrote:
On October 07 2010 13:07 vica wrote:
I dislike how Blizzard is making small maps to promote aggression and fast paced play to please the casuals.

Wow, only 2 months before idiots started screaming about "casuals ruining the game" this time. What exactly is the basis for that statement?


Blizzard EXPLICITLY saying that big maps are too hard for new players and that they think faster paced games on small maps is better for everyone?


I am pretty sure you are making things just up now Never read any blue post or statement where this is confirmed. But if it is the case, could you link us to the statement?

For me it is a bit to early to start raging, as I didn't play much on those maps yet. Have to get some buddies to power through the maps for a couple of hours first.^^


It was in a dustin browder interview.


Does anyone have a link or know how i could find this interview? I'd like to read/hear it.
It doesn't think. It doesn't feel. It doesn't laugh or cry. All it does from dusk till dawn is make the soldiers die. -Phyrexian Hulk
ALPINA
Profile Joined May 2010
3791 Posts
October 07 2010 06:00 GMT
#407
Those maps looks decent. Good to hear that blizzard actually cares about maps.
You should never underestimate the predictability of stupidity
Darksoldierr
Profile Joined May 2010
Hungary2013 Posts
October 07 2010 06:03 GMT
#408
They was already in map pool just not in the ladder map pool
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
TryThis
Profile Joined February 2007
Canada1522 Posts
October 07 2010 06:03 GMT
#409
sweet, now i have new maps to veto!
Dwell
Piski
Profile Blog Joined April 2010
Finland3461 Posts
October 07 2010 06:16 GMT
#410
Haven't tried them yet so I won't vote but from what I can remember from beta Shakuras was awful ^^ Not sure about Jungle Basin but it seems little hard to get a macro game out of it.

Too bad Iccup.Diamond's bnet post is on US side ^^
I don't know if iccup maps are the way to go. It's not like they have been tested a lot, sc2 isn't bw :o
But would be nice to figure that out.

I remember blizzard saying once that they want to add some user created melee maps on ladder if they are good enough. I just wish they would reach out somehow so we can tell them what maps we want.
From what I understand now it's quit diffucult to get in touch of blizzards e-sports team so this matter isn't really going anywhere.
wolfe
Profile Joined March 2010
United States761 Posts
Last Edited: 2010-10-07 06:21:31
October 07 2010 06:18 GMT
#411
On October 07 2010 14:52 TheRabidDeer wrote:
Show nested quote +
On October 07 2010 14:47 wolfe wrote:
On October 07 2010 13:24 spacetrig wrote:
why does every map have a small choke/ramp? this is automatically unbalanced towards zerg

protoss and terran can wall off, zerg cannot wall off

why can't they make maps without a wall off choke point so it's actually balanced?


Sorry wait what? If a terran can't wall how the hell do I stop proxy 2 gates or 6 pools?

The same way protoss and zerg stop them? Make a bunker, make marines, use workers... you know, defend.


How am I supposed to get marines out or a bunker down when my rax isn't finished yet? Mass walling costs a lot of money and takes considerable time even with 2 depots, 1 rax, and 1 bunker. I don't think making 9 rax every time is going to help my econ out neither is scouting before depot.

Basically if there ever is a map with a wide ramp and a reasonable rush distance 6 pools will be a lot more common.
Swift as the wind, felt before noticed.
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
October 07 2010 06:22 GMT
#412
well i certainly rather have those maps then desert oasis/kulas....
savior did nothing wrong
silencesc
Profile Joined July 2010
United States464 Posts
October 07 2010 06:25 GMT
#413
Day[9] reviewed both in an after-daily thing. They're pretty cool, but sure, they ain't no Metalopolis.
Real Men Proxy Gate | TEAM LIQUID HWITINGGGG!! PROUD MEMBER OF UC DAVIS CSL TEAM | "If you don't give a shit about what gum you eat, buy Stride" - Liquid`Tyler on SotG 4/19/2011
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
October 07 2010 06:28 GMT
#414
On October 07 2010 14:52 TheRabidDeer wrote:
The same way protoss and zerg stop them? Make a bunker, make marines, use workers... you know, defend.


Toss and terran wall off against Z for a reason. Lings are too fast for rines and zealots to handle if they can run around as they please.

The idea of stopping 6 pools with bunkers is pretty hilarious though. Kudos.

Terran is DESIGNED to wall off against MELEE units. These walloffs put critical structures in vulnerable positions.

Seriously, this is Starcraft, not Age of Empires.
whatsgrackalackin420
Piski
Profile Blog Joined April 2010
Finland3461 Posts
October 07 2010 06:29 GMT
#415
On October 07 2010 15:25 silencesc wrote:
Day[9] reviewed both in an after-daily thing. They're pretty cool, but sure, they ain't no Metalopolis.

Is there some place I can watch it. I'm just curious what he has to say
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
October 07 2010 06:33 GMT
#416
On October 07 2010 15:00 Obsolescence wrote:
Show nested quote +
On October 07 2010 14:40 AssuredVacancy wrote:
On October 07 2010 14:36 Solai wrote:
On October 07 2010 14:29 On_Slaught wrote:
On October 07 2010 14:03 Dox wrote:
On October 07 2010 13:07 vica wrote:
I dislike how Blizzard is making small maps to promote aggression and fast paced play to please the casuals.

Wow, only 2 months before idiots started screaming about "casuals ruining the game" this time. What exactly is the basis for that statement?


Blizzard EXPLICITLY saying that big maps are too hard for new players and that they think faster paced games on small maps is better for everyone?


I am pretty sure you are making things just up now Never read any blue post or statement where this is confirmed. But if it is the case, could you link us to the statement?

For me it is a bit to early to start raging, as I didn't play much on those maps yet. Have to get some buddies to power through the maps for a couple of hours first.^^


It was in a dustin browder interview.


Does anyone have a link or know how i could find this interview? I'd like to read/hear it.

It was from a live chat session with several Blizzard employees, most notably Dustin Browder. You can find the bulleted summary points here:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=132653

In particular, this is the relevant bit:

-- Blizzard not planning on adding Korean BW professional style maps to map pool. Ladder maps need to be accessible to all levels of players and not be too technical. They're happy with tournaments using their own sophisticated maps.
. . . nevermore
GoDannY
Profile Joined August 2006
Germany442 Posts
Last Edited: 2010-10-07 06:35:35
October 07 2010 06:34 GMT
#417
Never played Jungle Basin so far (looks damn small to me though), but I always hoped for Shakuras Plateu to come back because I liked that map with some space in the middle area. I think it a really cool map to play.

Edit: oh and good to see that there is some movement in the mappool from blizzard ;-)
Team LifeStyle - it's more than a game
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
October 07 2010 06:36 GMT
#418
On October 07 2010 14:47 wolfe wrote:
Show nested quote +
On October 07 2010 13:24 spacetrig wrote:
why does every map have a small choke/ramp? this is automatically unbalanced towards zerg

protoss and terran can wall off, zerg cannot wall off

why can't they make maps without a wall off choke point so it's actually balanced?


Sorry wait what? If a terran can't wall how the hell do I stop proxy 2 gates or 6 pools?

oh damn that is one of the best posts ive seen in a while haha

These two maps look preeeetty bad, theyre going the completely wrong way, we want larger, macro maps. No small gimmicky 1 or 2 base all in maps... sigh.

no dude, the question
mOnion
Profile Blog Joined August 2009
United States5657 Posts
October 07 2010 06:36 GMT
#419
On October 07 2010 15:33 QuothTheRaven wrote:
Show nested quote +
On October 07 2010 15:00 Obsolescence wrote:
On October 07 2010 14:40 AssuredVacancy wrote:
On October 07 2010 14:36 Solai wrote:
On October 07 2010 14:29 On_Slaught wrote:
On October 07 2010 14:03 Dox wrote:
On October 07 2010 13:07 vica wrote:
I dislike how Blizzard is making small maps to promote aggression and fast paced play to please the casuals.

Wow, only 2 months before idiots started screaming about "casuals ruining the game" this time. What exactly is the basis for that statement?


Blizzard EXPLICITLY saying that big maps are too hard for new players and that they think faster paced games on small maps is better for everyone?


I am pretty sure you are making things just up now Never read any blue post or statement where this is confirmed. But if it is the case, could you link us to the statement?

For me it is a bit to early to start raging, as I didn't play much on those maps yet. Have to get some buddies to power through the maps for a couple of hours first.^^


It was in a dustin browder interview.


Does anyone have a link or know how i could find this interview? I'd like to read/hear it.

It was from a live chat session with several Blizzard employees, most notably Dustin Browder. You can find the bulleted summary points here:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=132653

In particular, this is the relevant bit:

Show nested quote +
-- Blizzard not planning on adding Korean BW professional style maps to map pool. Ladder maps need to be accessible to all levels of players and not be too technical. They're happy with tournaments using their own sophisticated maps.


godddddddddddddaaaaaammmiiittt that makes me angry every time I read it T____T I had forgotten the exact wording.

how complex is Kulas Ravine compared to really really really technical shit like Fighting Spirit?
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Solai
Profile Joined September 2009
204 Posts
October 07 2010 06:36 GMT
#420
On October 07 2010 15:33 QuothTheRaven wrote:
Show nested quote +
On October 07 2010 15:00 Obsolescence wrote:
On October 07 2010 14:40 AssuredVacancy wrote:
On October 07 2010 14:36 Solai wrote:
On October 07 2010 14:29 On_Slaught wrote:
On October 07 2010 14:03 Dox wrote:
On October 07 2010 13:07 vica wrote:
I dislike how Blizzard is making small maps to promote aggression and fast paced play to please the casuals.

Wow, only 2 months before idiots started screaming about "casuals ruining the game" this time. What exactly is the basis for that statement?


Blizzard EXPLICITLY saying that big maps are too hard for new players and that they think faster paced games on small maps is better for everyone?


I am pretty sure you are making things just up now Never read any blue post or statement where this is confirmed. But if it is the case, could you link us to the statement?

For me it is a bit to early to start raging, as I didn't play much on those maps yet. Have to get some buddies to power through the maps for a couple of hours first.^^


It was in a dustin browder interview.


Does anyone have a link or know how i could find this interview? I'd like to read/hear it.

It was from a live chat session with several Blizzard employees, most notably Dustin Browder. You can find the bulleted summary points here:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=132653

In particular, this is the relevant bit:

Show nested quote +
-- Blizzard not planning on adding Korean BW professional style maps to map pool. Ladder maps need to be accessible to all levels of players and not be too technical. They're happy with tournaments using their own sophisticated maps.



Thanks a lot! I stand corrected!
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