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On October 07 2010 14:47 wolfe wrote:Show nested quote +On October 07 2010 13:24 spacetrig wrote: why does every map have a small choke/ramp? this is automatically unbalanced towards zerg
protoss and terran can wall off, zerg cannot wall off
why can't they make maps without a wall off choke point so it's actually balanced? Sorry wait what? If a terran can't wall how the hell do I stop proxy 2 gates or 6 pools? The same way protoss and zerg stop them? Make a bunker, make marines, use workers... you know, defend.
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On October 07 2010 14:36 Solai wrote:Show nested quote +On October 07 2010 14:29 On_Slaught wrote: Blizzard EXPLICITLY saying that big maps are too hard for new players and that they think faster paced games on small maps is better for everyone? I am pretty sure you are making things just up now  Never read any blue post or statement where this is confirmed. But if it is the case, could you link us to the statement?
It's confirmed. "too complicated" is the correct quote.
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Well thats certainly great to hear, i dont even care what maps tehy added/deleted the fact that they did it shows that they learned from tehir WC3 mistakes at least.
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Brazil1606 Posts
finally some new ladder maps. they are not the best possible choice, but we are progressing here!
I don't get how can some people be against those new maps, just compare to the old ones and they are the same shit or even better.
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The new maps dont look too great imo but without having them played I dont want to talk too much about them. Kulas was always a bad map but DO was great after the rocks had been implemented! My games on DO remembered me a bit of the BW style because the map was big and all games came down to hugh macro battles. Hope they brinng it back and rather delete steps of war?!
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On October 07 2010 14:40 AssuredVacancy wrote:Show nested quote +On October 07 2010 14:36 Solai wrote:On October 07 2010 14:29 On_Slaught wrote:On October 07 2010 14:03 Dox wrote:On October 07 2010 13:07 vica wrote: I dislike how Blizzard is making small maps to promote aggression and fast paced play to please the casuals. Wow, only 2 months before idiots started screaming about "casuals ruining the game" this time. What exactly is the basis for that statement? Blizzard EXPLICITLY saying that big maps are too hard for new players and that they think faster paced games on small maps is better for everyone? I am pretty sure you are making things just up now  Never read any blue post or statement where this is confirmed. But if it is the case, could you link us to the statement? For me it is a bit to early to start raging, as I didn't play much on those maps yet. Have to get some buddies to power through the maps for a couple of hours first.^^ It was in a dustin browder interview.
Does anyone have a link or know how i could find this interview? I'd like to read/hear it.
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Those maps looks decent. Good to hear that blizzard actually cares about maps.
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They was already in map pool just not in the ladder map pool
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sweet, now i have new maps to veto!
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Haven't tried them yet so I won't vote but from what I can remember from beta Shakuras was awful ^^ Not sure about Jungle Basin but it seems little hard to get a macro game out of it.
Too bad Iccup.Diamond's bnet post is on US side ^^ I don't know if iccup maps are the way to go. It's not like they have been tested a lot, sc2 isn't bw :o But would be nice to figure that out.
I remember blizzard saying once that they want to add some user created melee maps on ladder if they are good enough. I just wish they would reach out somehow so we can tell them what maps we want. From what I understand now it's quit diffucult to get in touch of blizzards e-sports team so this matter isn't really going anywhere.
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On October 07 2010 14:52 TheRabidDeer wrote:Show nested quote +On October 07 2010 14:47 wolfe wrote:On October 07 2010 13:24 spacetrig wrote: why does every map have a small choke/ramp? this is automatically unbalanced towards zerg
protoss and terran can wall off, zerg cannot wall off
why can't they make maps without a wall off choke point so it's actually balanced? Sorry wait what? If a terran can't wall how the hell do I stop proxy 2 gates or 6 pools? The same way protoss and zerg stop them? Make a bunker, make marines, use workers... you know, defend.
How am I supposed to get marines out or a bunker down when my rax isn't finished yet? Mass walling costs a lot of money and takes considerable time even with 2 depots, 1 rax, and 1 bunker. I don't think making 9 rax every time is going to help my econ out neither is scouting before depot.
Basically if there ever is a map with a wide ramp and a reasonable rush distance 6 pools will be a lot more common.
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well i certainly rather have those maps then desert oasis/kulas....
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Day[9] reviewed both in an after-daily thing. They're pretty cool, but sure, they ain't no Metalopolis.
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On October 07 2010 14:52 TheRabidDeer wrote: The same way protoss and zerg stop them? Make a bunker, make marines, use workers... you know, defend.
Toss and terran wall off against Z for a reason. Lings are too fast for rines and zealots to handle if they can run around as they please.
The idea of stopping 6 pools with bunkers is pretty hilarious though. Kudos.
Terran is DESIGNED to wall off against MELEE units. These walloffs put critical structures in vulnerable positions.
Seriously, this is Starcraft, not Age of Empires.
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On October 07 2010 15:25 silencesc wrote: Day[9] reviewed both in an after-daily thing. They're pretty cool, but sure, they ain't no Metalopolis. Is there some place I can watch it. I'm just curious what he has to say
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On October 07 2010 15:00 Obsolescence wrote:Show nested quote +On October 07 2010 14:40 AssuredVacancy wrote:On October 07 2010 14:36 Solai wrote:On October 07 2010 14:29 On_Slaught wrote:On October 07 2010 14:03 Dox wrote:On October 07 2010 13:07 vica wrote: I dislike how Blizzard is making small maps to promote aggression and fast paced play to please the casuals. Wow, only 2 months before idiots started screaming about "casuals ruining the game" this time. What exactly is the basis for that statement? Blizzard EXPLICITLY saying that big maps are too hard for new players and that they think faster paced games on small maps is better for everyone? I am pretty sure you are making things just up now  Never read any blue post or statement where this is confirmed. But if it is the case, could you link us to the statement? For me it is a bit to early to start raging, as I didn't play much on those maps yet. Have to get some buddies to power through the maps for a couple of hours first.^^ It was in a dustin browder interview. Does anyone have a link or know how i could find this interview? I'd like to read/hear it. It was from a live chat session with several Blizzard employees, most notably Dustin Browder. You can find the bulleted summary points here:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=132653
In particular, this is the relevant bit:
-- Blizzard not planning on adding Korean BW professional style maps to map pool. Ladder maps need to be accessible to all levels of players and not be too technical. They're happy with tournaments using their own sophisticated maps.
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Never played Jungle Basin so far (looks damn small to me though), but I always hoped for Shakuras Plateu to come back because I liked that map with some space in the middle area. I think it a really cool map to play.
Edit: oh and good to see that there is some movement in the mappool from blizzard ;-)
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On October 07 2010 14:47 wolfe wrote:Show nested quote +On October 07 2010 13:24 spacetrig wrote: why does every map have a small choke/ramp? this is automatically unbalanced towards zerg
protoss and terran can wall off, zerg cannot wall off
why can't they make maps without a wall off choke point so it's actually balanced? Sorry wait what? If a terran can't wall how the hell do I stop proxy 2 gates or 6 pools? oh damn that is one of the best posts ive seen in a while haha
These two maps look preeeetty bad, theyre going the completely wrong way, we want larger, macro maps. No small gimmicky 1 or 2 base all in maps... sigh.
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On October 07 2010 15:33 QuothTheRaven wrote:Show nested quote +On October 07 2010 15:00 Obsolescence wrote:On October 07 2010 14:40 AssuredVacancy wrote:On October 07 2010 14:36 Solai wrote:On October 07 2010 14:29 On_Slaught wrote:On October 07 2010 14:03 Dox wrote:On October 07 2010 13:07 vica wrote: I dislike how Blizzard is making small maps to promote aggression and fast paced play to please the casuals. Wow, only 2 months before idiots started screaming about "casuals ruining the game" this time. What exactly is the basis for that statement? Blizzard EXPLICITLY saying that big maps are too hard for new players and that they think faster paced games on small maps is better for everyone? I am pretty sure you are making things just up now  Never read any blue post or statement where this is confirmed. But if it is the case, could you link us to the statement? For me it is a bit to early to start raging, as I didn't play much on those maps yet. Have to get some buddies to power through the maps for a couple of hours first.^^ It was in a dustin browder interview. Does anyone have a link or know how i could find this interview? I'd like to read/hear it. It was from a live chat session with several Blizzard employees, most notably Dustin Browder. You can find the bulleted summary points here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=132653In particular, this is the relevant bit: Show nested quote +-- Blizzard not planning on adding Korean BW professional style maps to map pool. Ladder maps need to be accessible to all levels of players and not be too technical. They're happy with tournaments using their own sophisticated maps.
godddddddddddddaaaaaammmiiittt that makes me angry every time I read it T____T I had forgotten the exact wording.
how complex is Kulas Ravine compared to really really really technical shit like Fighting Spirit?
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On October 07 2010 15:33 QuothTheRaven wrote:Show nested quote +On October 07 2010 15:00 Obsolescence wrote:On October 07 2010 14:40 AssuredVacancy wrote:On October 07 2010 14:36 Solai wrote:On October 07 2010 14:29 On_Slaught wrote:On October 07 2010 14:03 Dox wrote:On October 07 2010 13:07 vica wrote: I dislike how Blizzard is making small maps to promote aggression and fast paced play to please the casuals. Wow, only 2 months before idiots started screaming about "casuals ruining the game" this time. What exactly is the basis for that statement? Blizzard EXPLICITLY saying that big maps are too hard for new players and that they think faster paced games on small maps is better for everyone? I am pretty sure you are making things just up now  Never read any blue post or statement where this is confirmed. But if it is the case, could you link us to the statement? For me it is a bit to early to start raging, as I didn't play much on those maps yet. Have to get some buddies to power through the maps for a couple of hours first.^^ It was in a dustin browder interview. Does anyone have a link or know how i could find this interview? I'd like to read/hear it. It was from a live chat session with several Blizzard employees, most notably Dustin Browder. You can find the bulleted summary points here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=132653In particular, this is the relevant bit: Show nested quote +-- Blizzard not planning on adding Korean BW professional style maps to map pool. Ladder maps need to be accessible to all levels of players and not be too technical. They're happy with tournaments using their own sophisticated maps.
Thanks a lot! I stand corrected!
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