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New ladder maps! - Page 19

Forum Index > SC2 General
Post a Reply
Prev 1 17 18 19 20 21 35 Next All
spacetrig
Profile Joined August 2010
New Zealand11 Posts
October 07 2010 04:24 GMT
#361
why does every map have a small choke/ramp? this is automatically unbalanced towards zerg

protoss and terran can wall off, zerg cannot wall off

why can't they make maps without a wall off choke point so it's actually balanced?
Sixes
Profile Joined July 2010
Canada1123 Posts
October 07 2010 04:26 GMT
#362
On October 07 2010 13:21 Artosis wrote:
Show nested quote +
On October 07 2010 13:18 Subversion wrote:
On October 07 2010 13:12 Artosis wrote:
so far i quite like the maps.

but like everyone else, i haven't played them enough to know for sure.


Wait... what?

Mind = blown.

Artosis you like Shakuras? Against Terran? In Vertical positions? REally? :O

I'm so confused!

They can shell your nat from their own nat for goodness sake


i haven't played vert. positions vs terran on it yet. but lets look at how its awesome:

the natural can be defended. thats a huge improvement on like 6 of the current ladder maps? huge props for being able to defend the natural.

metal has2 close spots also, so maybe it will turn out like that where you love far spots, but close ones are hard.

but dunno yet! gotta play more!


I have yet to hear of anyone spawning vertical ...

At some point the odds of 1/3 chance not happening over xx games becomes so low we can assume the vertical positions don't happen ...

In which case it does look like an amazing map.

Have you always spawned cross positions on it?
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
October 07 2010 04:27 GMT
#363
On October 07 2010 13:21 Artosis wrote:
Show nested quote +
On October 07 2010 13:18 Subversion wrote:
On October 07 2010 13:12 Artosis wrote:
so far i quite like the maps.

but like everyone else, i haven't played them enough to know for sure.


Wait... what?

Mind = blown.

Artosis you like Shakuras? Against Terran? In Vertical positions? REally? :O

I'm so confused!

They can shell your nat from their own nat for goodness sake


i haven't played vert. positions vs terran on it yet. but lets look at how its awesome:

the natural can be defended. thats a huge improvement on like 6 of the current ladder maps? huge props for being able to defend the natural.

metal has2 close spots also, so maybe it will turn out like that where you love far spots, but close ones are hard.

but dunno yet! gotta play more!


hehe okay :D I like the positive attitude hehe, probably a much better approach.

I just can't help the QQ rage that boils inside. But if Artosis says it it must be true.
whipple
Profile Joined August 2010
United States13 Posts
October 07 2010 04:27 GMT
#364
Protoss FE vs Terran should be pretty safe on that map thanks to the choke.
allurhorses
Profile Joined October 2010
25 Posts
October 07 2010 04:28 GMT
#365
On October 07 2010 13:09 Effen wrote:
i like how every thread still turns into a zerg cry thread. blizzard removes the one map that zergs hated most, and then they still complain. unreal lol


Terran is the race most benefitted by gimmicky stuff like rocks (they can float CC's and kill rocks fast with several very early units), gold patches (mules), cliffs (tanks), short distances, etc.

Zerg is the race most hurt most by the same things, cause lings absolutely suck at taking down rocks, they NEED that expansion but there are motherfucking rocks in the motherfucking way, they die to cliff drops, and they need long distances to macro up.

That's why zergs "cry".

Now, I have some hopes for Jungle Basin and Shakuras (if it is indeed impossible to spawn in close spots), but still, there's your reason.
Yoshinaka
Profile Joined July 2010
New Zealand50 Posts
October 07 2010 04:30 GMT
#366
im current logged on SEA and i also have the two new maps
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
October 07 2010 04:33 GMT
#367
With no one pointing out flaws, my strat must be perfect!

Looks like I have Jungle down
Hypatio
Profile Joined September 2010
549 Posts
Last Edited: 2010-10-07 04:39:20
October 07 2010 04:38 GMT
#368
I'm just glad they got rid of Kulas...*shudder*

Anyways, Shakuras looks like crap, whereas Jungle has some potential. I will have to ladder on it first, however.

Too bad they can't use ICCup maps, though. x(
TheLight
Profile Joined August 2010
Australia410 Posts
October 07 2010 04:41 GMT
#369
I've just played around 6 games on this Shakuras and never spawned crossed vertically. From what I read here, Artosis and others also never spawned in those positions.

Has anyone ever had those positions?
A marine walks into a bar and asks: Where's the counter?
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
October 07 2010 04:42 GMT
#370
On October 07 2010 13:21 Artosis wrote:
Show nested quote +
On October 07 2010 13:18 Subversion wrote:
On October 07 2010 13:12 Artosis wrote:
so far i quite like the maps.

but like everyone else, i haven't played them enough to know for sure.


Wait... what?

Mind = blown.

Artosis you like Shakuras? Against Terran? In Vertical positions? REally? :O

I'm so confused!

They can shell your nat from their own nat for goodness sake


i haven't played vert. positions vs terran on it yet. but lets look at how its awesome:

the natural can be defended. thats a huge improvement on like 6 of the current ladder maps? huge props for being able to defend the natural.

metal has2 close spots also, so maybe it will turn out like that where you love far spots, but close ones are hard.

but dunno yet! gotta play more!


How would you play jungle though?

In ZvT the terran can wall off and get a CC after making 1 marine, or even before. Then it'll be 2 base + mules vs 2 base.
In ZvP same thing happens, the protoss can 2 gate, put pressure on zerg early and expand to backdoor. Or the protoss can just 4 gate, put a pylon behind the rocks at your backdoor, kill the rocks, and kill your nat(you won't have spinecrawlers there unless you know he's doing this, in which case he can just walk back to your front and kill your main).

Basically I think in jungle T/P gets away with a really fast expansion with very few units, but it's hard to match it up with an expansion of your own because taking a third is pretty hard to hold.
We spend our youth attaining wealth, and our wealth attaining youth.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
October 07 2010 04:42 GMT
#371
I made my rant post, doubt it will achieve much but I had to do it. I feel like I missed a lot of things however....

McLink
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
October 07 2010 04:43 GMT
#372
Just tested shakuras and its 30 secs base distance from a top base to a bottom base(across from each other) Its bigger than you think guys. However the destruble rock back door shit is stupid.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
RidL
Profile Joined June 2010
Netherlands39 Posts
October 07 2010 04:45 GMT
#373
On October 07 2010 13:26 Sixes wrote:
Show nested quote +
On October 07 2010 13:21 Artosis wrote:
On October 07 2010 13:18 Subversion wrote:
On October 07 2010 13:12 Artosis wrote:
so far i quite like the maps.

but like everyone else, i haven't played them enough to know for sure.


Wait... what?

Mind = blown.

Artosis you like Shakuras? Against Terran? In Vertical positions? REally? :O

I'm so confused!

They can shell your nat from their own nat for goodness sake


i haven't played vert. positions vs terran on it yet. but lets look at how its awesome:

the natural can be defended. thats a huge improvement on like 6 of the current ladder maps? huge props for being able to defend the natural.

metal has2 close spots also, so maybe it will turn out like that where you love far spots, but close ones are hard.

but dunno yet! gotta play more!


I have yet to hear of anyone spawning vertical ...

At some point the odds of 1/3 chance not happening over xx games becomes so low we can assume the vertical positions don't happen ...

In which case it does look like an amazing map.

Have you always spawned cross positions on it?


I'm not 100% sure, but if you play on melee 1v1 settings all spawns are always possible. Now it could be that map settings are on 2v2 for this map, but I really doubt that would be done for one map.
That being said, vertical positions Shakuras doesn't seem worse than for instance Steppes of War (although it is slightly closer rushdistance, I think). And non-vertical positions are awesome since your third is just the natural of other main on your side, which makes for a REALLY easy fourth.
Riddle me this ..
Bloodba7h
Profile Joined March 2010
Canada20 Posts
October 07 2010 04:49 GMT
#374
On October 07 2010 13:44 Bloodba7h wrote:
It's always left to right positions, never vertical. You can check for yourself in the editor.

Check it out:

Map -> Team Placement (advanced)

1v1a - bottom left spawn, enemy in top right or bottom right
1v1b - top left spawn, enemy in top right or bottom right
1v1c - top right spawn, enemy in bottom left or top left
1v1d - bottom right spawn, enemy in bottom left or top left

They all show placement of non-vertical positions. Basically, you'll always be using the middle of the map (or the area behind the destructible rocks in your main).

Good job Blizz. Except I can't 6 pool to victory every time now. Bad job.
It is a good day to die.
Ocedic
Profile Joined April 2010
United States1808 Posts
October 07 2010 05:00 GMT
#375
On October 07 2010 11:22 Hokay wrote:
I remember in one of the Blizzcon SC2 development panels, Blizzard said players love small to medium size maps because of faster action and pressure (or something along those lines), not big maps. Looks like blizzard is following up on what they believe. I for one don't mind small maps as long as they can be played out as a long game too.


I can see the logic in their thinking, especially since they want to draw in a new crowd for this spectator sport. It will be easier to draw in a new audience with faster action rather than technical, long macro oriented games. Also frankly, I find macro games in SC2 much less interesting than BW macro games, simply because of unlimited unit selection.

However, I do think mixing in a few big, more macro-oriented maps don't hurt, so that in tourneys players are required to showcase a full spectrum of skills. Also, I don't know why people are trash talking these maps. I will play these over Iccup ones anyday.
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
October 07 2010 05:01 GMT
#376
OP, you're missing "I hate it" in the poll options. Why in God's name would they change the map pool without any warnings and especially in the middle of a ladder season? Couldn't they just wait until a ladder reset? And what's with the God awful maps, they could have at least chucked in some iccup maps.
lalala
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
October 07 2010 05:02 GMT
#377
On October 07 2010 13:49 Bloodba7h wrote:
Show nested quote +
On October 07 2010 13:44 Bloodba7h wrote:
It's always left to right positions, never vertical. You can check for yourself in the editor.

Check it out:

Map -> Team Placement (advanced)

1v1a - bottom left spawn, enemy in top right or bottom right
1v1b - top left spawn, enemy in top right or bottom right
1v1c - top right spawn, enemy in bottom left or top left
1v1d - bottom right spawn, enemy in bottom left or top left

They all show placement of non-vertical positions. Basically, you'll always be using the middle of the map (or the area behind the destructible rocks in your main).

Good job Blizz. Except I can't 6 pool to victory every time now. Bad job.


If this is true, then i can see alot of Incineration Zone tactics being used, with fast backdoor rushes.
Coaching for 1v1 and Team games at Gosucoaching.com
Spaceball
Profile Joined November 2007
United States213 Posts
October 07 2010 05:02 GMT
#378
On October 07 2010 13:42 iCCup.Diamond wrote:
I made my rant post, doubt it will achieve much but I had to do it. I feel like I missed a lot of things however....

McLink


Good post. If anyone agrees then they should definitely head over to the b.net forums and "like" the thread, since there is a better chance of getting blizzard's attention that way.
Dox
Profile Blog Joined April 2010
Australia1199 Posts
October 07 2010 05:03 GMT
#379
On October 07 2010 13:07 vica wrote:
I dislike how Blizzard is making small maps to promote aggression and fast paced play to please the casuals.

Wow, only 2 months before idiots started screaming about "casuals ruining the game" this time. What exactly is the basis for that statement?
@NvDox | Plantronics Nv: Rossi . mOOnGLaDe . deth . JazBas | @NvSC2 | @NvCoD | @NvLeague | @NvHearthstone | @NvDotA2 | @PLT_MF
john0507
Profile Joined August 2010
164 Posts
October 07 2010 05:04 GMT
#380
I haven't gone deep into those 2 new maps yet , but what could be worse than Kulas and Desert.
And thank god those are gone.
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