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On October 07 2010 17:06 iCCup.Diamond wrote:Not that, he followed up a couple days later saying the current map pool "is not a level playing field" or something to that degree.
Yeah I remember it. Having trouble finding it though. Still looking.
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On October 07 2010 16:39 kojinshugi wrote:Show nested quote +On October 07 2010 15:39 mOnion wrote: and as such the skill req. is higher in this game
what do you do when 2gate happens in yo main??? @_@ UNSTOPPABLE!!! It doesn't because I scout my main. Show nested quote +you know if you build things really tight to your command center it allows you to beat rushes by placing a bunker in your mineral lines when you spot the cheese. I don't wall against toss if he's not going proxy 2 gate. It's impossible to beat a 6 pool without walling. You'll have one marine out at best unless you go some retarded super early rax build. Seriously, people complaining that zerg can't wall and terran and toss can should quit playing. It's absolutely pants-on-head retarded. If it is impossible to beat a 6 pool without walling why does ZvZ not consist of everybody 6 pooling each other?
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On October 07 2010 16:53 shannn wrote: Are you serious or is my sarcasm radar telling me you're just being sarcastic? If 6pooling was unbeatable without walling off why do most pro gamers not wall off all the time against zerg? It's because they build their buildings tight to their mineral lines thus making an effective wall-off unlike wall-off at ramp. This wall-off will have more advantages than walling off at ramp.
Sorry, I live on planet Earth and not Magical Pixie Land where terrans don't wall off against Z.
And 6 lings vs your 12-14 probes = easy win for probes and with micro no losses too.
I'm not toss, and if you think pulling probes off to have an intense micro battle with lings isn't a loss then you're kind of a moron.
This goes the same as with Terran. Terran probably has it even easier with bunkers.
Okay, so you don't know what you're talking about, you just "probably think it's easier with bunkers".
This sig tells me why you're having a lot of troubles with 6pool cheese. You probably haven't experienced how to stop 6pool and other cheeses effectively yet (or your macro isn't decent enough).
Just putting spoiler tags around it doesn't make you less of a douchebag.
My macro is fine, and I don't lose to cheeses. Because I fucking wall off against zerg, like every other Terran.
Lings arrive at close positions around 2:45. If I start my rax at 12 it'll be done at 3:02, and the rine will be done at 3:27. That's around 40 seconds (game time) of six lings vs 14 SCVs. I can't start a bunker until 3:02, and it won't be done until 3:37. And sorry, but nearly a full minute later there will be more than six lings there.
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Yes. Tank lines and proper surrounding/flanking becomes possible again, among other things.
Flanking only requires the existence of alternative paths to flank, and the space to do so. It isn't intrinsic to open spaces. For instance, you can easily flank in Metapolis, though there are no truly open spaces except the area outside of your main, and even then, it isn't comparable to the open space found in many ICCUP maps (In which the open space basically covers the entire map outside of your expo in some occasions), and the same applies to tank lines. Obviously, open space is a very easy way of encourage them, but it isn't the only way.
I say this because your second point, may not be something we necessarily want to encourage in SC2. Zerg most substantially benefits from surrounds, but only once they have a extremely large army, while terran is hurt the most. Z
Zerg doesn't need a nerf lategame. Terran already has the biggest disadvantage in SC2 right now once you hit 200/200 lategame, with both the slowest production facilities and a weaker 200/200 army. By using open space to the extent you sometimes do, you discourage positional play, the last strategic option Terran really is able to utilize as he the game progresses later and later.
Obviously, T is not underpowered. Probably the opposite, but only at the end results. T suffers from poor lategame offset by overpowered earlygame. Your maps should be designed to help the other races early game and mid gain, but still allow terran to utilize the terrain to its advantage lategame.
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http://us.battle.net/sc2/en/forum/topic/628240320?page=4#61
This is the post you're looking for.
When you wanna find a Blue Post, go into one of the stickies and look for the Blue Poster of your choice. Once you've found one of their posts, there is a pull-down menu next to their name and one of the options is "View Posts". From there, you can skim over everything they've posted.
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On October 07 2010 17:11 TheRabidDeer wrote: If it is impossible to beat a 6 pool without walling why does ZvZ not consist of everybody 6 pooling each other?
Are you seriously saying what you're saying?
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On October 07 2010 17:12 kojinshugi wrote:Show nested quote +On October 07 2010 16:53 shannn wrote: Are you serious or is my sarcasm radar telling me you're just being sarcastic? If 6pooling was unbeatable without walling off why do most pro gamers not wall off all the time against zerg? It's because they build their buildings tight to their mineral lines thus making an effective wall-off unlike wall-off at ramp. This wall-off will have more advantages than walling off at ramp. Sorry, I live on planet Earth and not Magical Pixie Land where terrans don't wall off against Z. Show nested quote +And 6 lings vs your 12-14 probes = easy win for probes and with micro no losses too. I'm not toss, and Show nested quote +This goes the same as with Terran. Terran probably has it even easier with bunkers. Okay, so you don't know what you're talking about, you just "probably think it's easier with bunkers". Show nested quote +This sig tells me why you're having a lot of troubles with 6pool cheese. You probably haven't experienced how to stop 6pool and other cheeses effectively yet (or your macro isn't decent enough). Just putting spoiler tags around it doesn't make you less of a douchebag. My macro is fine, and I don't lose to cheeses. Because I fucking wall off against zerg, like every other Terran. Lings arrive at close positions around 2:45. If I start my rax at 12 it'll be done at 3:02, and the rine will be done at 3:27. That's around 40 seconds (game time) of six lings vs 14 SCVs. I can't start a bunker until 3:02, and it won't be done until 3:37. And sorry, but nearly a full minute later there will be more than six lings there. I'm gonna quote someone else just to reply to this trolling post of yours.
On October 07 2010 17:03 QuothTheRaven wrote:Show nested quote +On October 07 2010 16:59 kojinshugi wrote: Where do you even see terrans not wall against Z? Even without cheese it's absolutely necessary to stop scouting, to stop speedling harass and burrowed infestors moseying on in.
Cool vs. IntoTheRainbow (aka HopeTorture), game 1 of GSL grand finals. IntoTheRainbow opts to put his barracks right next to his command center, vs. an opponent who is known for going 6pool (he 6pooled InCa in the Ro8), in the opening set of a match that's worth over $50,000. I'm sure he was confident that he could hold off the 6pool. Cool vs IntoTheRainbow, game 2 of GSL finals, he also does the same thing: rax next to his CC. Later lifts the rax and builds a factory to make a walloff much later in the game. This clearly already contradicts your entire statement. Not every Terran wall offs in the beginning. And not walling off against someone who actually 6pools in important matches is even more baller or are you saying that ITR is a noob compared to you because then we should all listen to you and all of your posts regarding Terran.
On October 07 2010 17:14 kojinshugi wrote:Show nested quote +On October 07 2010 17:11 TheRabidDeer wrote: If it is impossible to beat a 6 pool without walling why does ZvZ not consist of everybody 6 pooling each other? Are you seriously saying what you're saying? Are you seriously saying that you know better than ITR who does not wall off in the beginning?
If it was impossible to beat 6pool why don't you see every zerg 6pool vs Terran in pro games where half don't wall off?!!!?!?! Especially in a bo3 or more.
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@Blizzard:
How the fuck is a standard macro map with no gimmicks more complicated than a map with many destructible rocks and options for cliff harrass? You're doing it completely backwards.
One thing I really like about Shakuras Plateau is that the natural is super easy to defend. What I don't understand though is why the hell are the vertical rush distances only like 8 seconds???
I kinda like Jungle Basin as well, easy to defend natural with pretty long rush distances. The third base is going to be a bit problematic, though.
Am I the only person who likes the direction in which they're going with these maps? At least two-base play is going to be much stronger. They're not perfect by any means but an improvement at least.
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On October 07 2010 17:01 Half wrote:Show nested quote +Ocedic from the Battle.net forums wrote wrote: It's clear that 95% of people who support Iccup maps haven't actually played them. A lot of them are just straight ports of BW maps with minimal conversions besides making center resources gold (which is a horrible move.)
Iccup maps basically expect the maps to translate flawlessly to SC2, which they don't. Most of them have huge empty, dead space that goes unused. Most maps make poor or completely no use of Xel Naga towers to promote map control, movement and positional awareness. Instead the center is just a huge space for Brood War style skirmishes, as the Iccup map makers have not heard of unlimited unit selection.
One of the maps, Match Point, actually has an expo with minerals only. Do you guys even play SC2? Give one gas or a rich gas, but at least pretend to give a damn about SC2 mechanics instead of waving around your maps because they were played in BW.
So yes, bring in custom maps, but not these crappy Iccup ones.
This guy is clearly an idiot, but I think he brings up a few important points of discussion. Do the large, open, spaces of BW have a place in SC2 now that units cluster so much easier? And on a more broader note, are the current custom maps out there a little bit to disparate from Blizzards "style" of melee maps? Some employ tools which blizzard has been hesitant in using (bump mapping build-able terrain), others feel very thematically separate from the aesthetic style of blizzard maps (Emphasis on Aesthetic simplicity)
Yeah I'm an idiot for bringing legitimate criticism and analysis to Iccup maps instead of blindly accepting them like sheep. Only Iccup supporters are allowed to write in an angry rant style apparently. Clearly Iccup maps have no flaws, that's why there's so many "must watch" games on them.
Basically I'm tired of this self serving Iccup crusade in the guise of 'bettering' the SC2 competitive scene, when really nothing has been shown clearly. I can't even think of a single GSL game that was 'ruined' by the maps.
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On October 07 2010 17:17 Ocedic wrote:Show nested quote +On October 07 2010 17:01 Half wrote:Ocedic from the Battle.net forums wrote wrote: It's clear that 95% of people who support Iccup maps haven't actually played them. A lot of them are just straight ports of BW maps with minimal conversions besides making center resources gold (which is a horrible move.)
Iccup maps basically expect the maps to translate flawlessly to SC2, which they don't. Most of them have huge empty, dead space that goes unused. Most maps make poor or completely no use of Xel Naga towers to promote map control, movement and positional awareness. Instead the center is just a huge space for Brood War style skirmishes, as the Iccup map makers have not heard of unlimited unit selection.
One of the maps, Match Point, actually has an expo with minerals only. Do you guys even play SC2? Give one gas or a rich gas, but at least pretend to give a damn about SC2 mechanics instead of waving around your maps because they were played in BW.
So yes, bring in custom maps, but not these crappy Iccup ones.
This guy is clearly an idiot, but I think he brings up a few important points of discussion. Do the large, open, spaces of BW have a place in SC2 now that units cluster so much easier? And on a more broader note, are the current custom maps out there a little bit to disparate from Blizzards "style" of melee maps? Some employ tools which blizzard has been hesitant in using (bump mapping build-able terrain), others feel very thematically separate from the aesthetic style of blizzard maps (Emphasis on Aesthetic simplicity) Yeah I'm an idiot for bringing legitimate criticism and analysis to Iccup maps instead of blindly accepting them like sheep. Only Iccup supporters are allowed to write in an angry rant style apparently.
LOL! THAT WAS YOU?
Do you realize that 75% of our maps are original maps?
Have you ever played Triforce?
And yes we play, you should obviously know this.
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On October 07 2010 17:17 Ocedic wrote:Show nested quote +On October 07 2010 17:01 Half wrote:Ocedic from the Battle.net forums wrote wrote: It's clear that 95% of people who support Iccup maps haven't actually played them. A lot of them are just straight ports of BW maps with minimal conversions besides making center resources gold (which is a horrible move.)
Iccup maps basically expect the maps to translate flawlessly to SC2, which they don't. Most of them have huge empty, dead space that goes unused. Most maps make poor or completely no use of Xel Naga towers to promote map control, movement and positional awareness. Instead the center is just a huge space for Brood War style skirmishes, as the Iccup map makers have not heard of unlimited unit selection.
One of the maps, Match Point, actually has an expo with minerals only. Do you guys even play SC2? Give one gas or a rich gas, but at least pretend to give a damn about SC2 mechanics instead of waving around your maps because they were played in BW.
So yes, bring in custom maps, but not these crappy Iccup ones.
This guy is clearly an idiot, but I think he brings up a few important points of discussion. Do the large, open, spaces of BW have a place in SC2 now that units cluster so much easier? And on a more broader note, are the current custom maps out there a little bit to disparate from Blizzards "style" of melee maps? Some employ tools which blizzard has been hesitant in using (bump mapping build-able terrain), others feel very thematically separate from the aesthetic style of blizzard maps (Emphasis on Aesthetic simplicity) Yeah I'm an idiot for bringing legitimate criticism and analysis to Iccup maps instead of blindly accepting them like sheep. Only Iccup supporters are allowed to write in an angry rant style apparently.
1) there are more original than BW maps that iccup has made 2) what do you mean "space that goes unused". that makes no sense 3) you seem to think of the idea of "BW skirmishes" as if BW was a game of nexus wars and we'd send our 12 units to attack each other in the center over and over until someone won 4) you criticize a very interesting map dynamic with no foundation
no one's blindly accepting iccup maps, they got their reputation from the quality. your post was idiotic and you backed it with a lot of normative statements rather than important positive ones
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On October 07 2010 17:19 iCCup.Diamond wrote:Show nested quote +On October 07 2010 17:17 Ocedic wrote:On October 07 2010 17:01 Half wrote:Ocedic from the Battle.net forums wrote wrote: It's clear that 95% of people who support Iccup maps haven't actually played them. A lot of them are just straight ports of BW maps with minimal conversions besides making center resources gold (which is a horrible move.)
Iccup maps basically expect the maps to translate flawlessly to SC2, which they don't. Most of them have huge empty, dead space that goes unused. Most maps make poor or completely no use of Xel Naga towers to promote map control, movement and positional awareness. Instead the center is just a huge space for Brood War style skirmishes, as the Iccup map makers have not heard of unlimited unit selection.
One of the maps, Match Point, actually has an expo with minerals only. Do you guys even play SC2? Give one gas or a rich gas, but at least pretend to give a damn about SC2 mechanics instead of waving around your maps because they were played in BW.
So yes, bring in custom maps, but not these crappy Iccup ones.
This guy is clearly an idiot, but I think he brings up a few important points of discussion. Do the large, open, spaces of BW have a place in SC2 now that units cluster so much easier? And on a more broader note, are the current custom maps out there a little bit to disparate from Blizzards "style" of melee maps? Some employ tools which blizzard has been hesitant in using (bump mapping build-able terrain), others feel very thematically separate from the aesthetic style of blizzard maps (Emphasis on Aesthetic simplicity) Yeah I'm an idiot for bringing legitimate criticism and analysis to Iccup maps instead of blindly accepting them like sheep. Only Iccup supporters are allowed to write in an angry rant style apparently. LOL! THAT WAS YOU? You realize that 75% of our maps are original maps? Have you ever played Triforce? And yes we play, you should obviously know this.
With a 'CEO' talking like this how can you not love this organization? And actually no I didn't realize because I went by your October recommended maps, a good chunk of the non-Blizzard maps being BW remakes.
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On October 07 2010 17:23 Ocedic wrote:Show nested quote +On October 07 2010 17:19 iCCup.Diamond wrote:On October 07 2010 17:17 Ocedic wrote:On October 07 2010 17:01 Half wrote:Ocedic from the Battle.net forums wrote wrote: It's clear that 95% of people who support Iccup maps haven't actually played them. A lot of them are just straight ports of BW maps with minimal conversions besides making center resources gold (which is a horrible move.)
Iccup maps basically expect the maps to translate flawlessly to SC2, which they don't. Most of them have huge empty, dead space that goes unused. Most maps make poor or completely no use of Xel Naga towers to promote map control, movement and positional awareness. Instead the center is just a huge space for Brood War style skirmishes, as the Iccup map makers have not heard of unlimited unit selection.
One of the maps, Match Point, actually has an expo with minerals only. Do you guys even play SC2? Give one gas or a rich gas, but at least pretend to give a damn about SC2 mechanics instead of waving around your maps because they were played in BW.
So yes, bring in custom maps, but not these crappy Iccup ones.
This guy is clearly an idiot, but I think he brings up a few important points of discussion. Do the large, open, spaces of BW have a place in SC2 now that units cluster so much easier? And on a more broader note, are the current custom maps out there a little bit to disparate from Blizzards "style" of melee maps? Some employ tools which blizzard has been hesitant in using (bump mapping build-able terrain), others feel very thematically separate from the aesthetic style of blizzard maps (Emphasis on Aesthetic simplicity) Yeah I'm an idiot for bringing legitimate criticism and analysis to Iccup maps instead of blindly accepting them like sheep. Only Iccup supporters are allowed to write in an angry rant style apparently. LOL! THAT WAS YOU? You realize that 75% of our maps are original maps? Have you ever played Triforce? And yes we play, you should obviously know this. With a 'CEO' talking like this how can you not love this organization? And actually no I didn't realize because I went by your October recommended maps, a good chunk of the non-Blizzard maps being BW remakes.
forum posting has no relevance to competency in organization T_T what is this...
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On October 07 2010 17:17 Shikyo wrote: @Blizzard:
How the fuck is a standard macro map with no gimmicks more complicated than a map with many destructible rocks and options for cliff harrass? You're doing it completely backwards.
this
learning sc2-maps was actually quite difficult for me (wc3-gamer) because they are VERY gimmicky; it's not just entry and exit points, ramps and stuff, but all the destructible debris and the LEDGES all over the place are not easy to learn at first; I think everybody can remember his first "wtf where does this frickin tank shoot from" experience on kulas
straight up macro-maps would be better for newbs because they would be forced to learn mechanics and not just all-in every....every....game
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Ocedic, the point of the B.net thread is not to say iCCup maps are the greatest maps ever. It is not a personal advertisement thread.
The point of it is to get Blizzard to start working with the community in regards to maps. It's the one thing where we want to help and the one thing where we CAN help, and the fact that they're saying nothing is infuriating.
Basically what they are doing is turning down a design team that they don't have to pay. It's stupid.
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On October 07 2010 17:23 Ocedic wrote:Show nested quote +On October 07 2010 17:19 iCCup.Diamond wrote:On October 07 2010 17:17 Ocedic wrote:On October 07 2010 17:01 Half wrote:Ocedic from the Battle.net forums wrote wrote: It's clear that 95% of people who support Iccup maps haven't actually played them. A lot of them are just straight ports of BW maps with minimal conversions besides making center resources gold (which is a horrible move.)
Iccup maps basically expect the maps to translate flawlessly to SC2, which they don't. Most of them have huge empty, dead space that goes unused. Most maps make poor or completely no use of Xel Naga towers to promote map control, movement and positional awareness. Instead the center is just a huge space for Brood War style skirmishes, as the Iccup map makers have not heard of unlimited unit selection.
One of the maps, Match Point, actually has an expo with minerals only. Do you guys even play SC2? Give one gas or a rich gas, but at least pretend to give a damn about SC2 mechanics instead of waving around your maps because they were played in BW.
So yes, bring in custom maps, but not these crappy Iccup ones.
This guy is clearly an idiot, but I think he brings up a few important points of discussion. Do the large, open, spaces of BW have a place in SC2 now that units cluster so much easier? And on a more broader note, are the current custom maps out there a little bit to disparate from Blizzards "style" of melee maps? Some employ tools which blizzard has been hesitant in using (bump mapping build-able terrain), others feel very thematically separate from the aesthetic style of blizzard maps (Emphasis on Aesthetic simplicity) Yeah I'm an idiot for bringing legitimate criticism and analysis to Iccup maps instead of blindly accepting them like sheep. Only Iccup supporters are allowed to write in an angry rant style apparently. LOL! THAT WAS YOU? You realize that 75% of our maps are original maps? Have you ever played Triforce? And yes we play, you should obviously know this. With a 'CEO' talking like this how can you not love this organization? And actually no I didn't realize because I went by your October recommended maps, a good chunk of the non-Blizzard maps being BW remakes.
Cause I'm open and honest? You got me.
Actually of the 8 maps that are non-Blizzard ones in the map pool 5 are original (63%).
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Every map should have as you called dead space as goes unused, becouse flanking still exsists, just as it did in Brood War, and working really well against anything that do aoe dmg
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On October 07 2010 17:24 mOnion wrote:Show nested quote +On October 07 2010 17:23 Ocedic wrote:On October 07 2010 17:19 iCCup.Diamond wrote:On October 07 2010 17:17 Ocedic wrote:On October 07 2010 17:01 Half wrote:Ocedic from the Battle.net forums wrote wrote: It's clear that 95% of people who support Iccup maps haven't actually played them. A lot of them are just straight ports of BW maps with minimal conversions besides making center resources gold (which is a horrible move.)
Iccup maps basically expect the maps to translate flawlessly to SC2, which they don't. Most of them have huge empty, dead space that goes unused. Most maps make poor or completely no use of Xel Naga towers to promote map control, movement and positional awareness. Instead the center is just a huge space for Brood War style skirmishes, as the Iccup map makers have not heard of unlimited unit selection.
One of the maps, Match Point, actually has an expo with minerals only. Do you guys even play SC2? Give one gas or a rich gas, but at least pretend to give a damn about SC2 mechanics instead of waving around your maps because they were played in BW.
So yes, bring in custom maps, but not these crappy Iccup ones.
This guy is clearly an idiot, but I think he brings up a few important points of discussion. Do the large, open, spaces of BW have a place in SC2 now that units cluster so much easier? And on a more broader note, are the current custom maps out there a little bit to disparate from Blizzards "style" of melee maps? Some employ tools which blizzard has been hesitant in using (bump mapping build-able terrain), others feel very thematically separate from the aesthetic style of blizzard maps (Emphasis on Aesthetic simplicity) Yeah I'm an idiot for bringing legitimate criticism and analysis to Iccup maps instead of blindly accepting them like sheep. Only Iccup supporters are allowed to write in an angry rant style apparently. LOL! THAT WAS YOU? You realize that 75% of our maps are original maps? Have you ever played Triforce? And yes we play, you should obviously know this. With a 'CEO' talking like this how can you not love this organization? And actually no I didn't realize because I went by your October recommended maps, a good chunk of the non-Blizzard maps being BW remakes. forum posting has no relevance to competency in organization T_T what is this...
I like how you ignore the point where I dismantle your "less BW than original" argument. Also, reading comprehension check: I didn't mention anything about competency.
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On October 07 2010 17:25 Ocedic wrote:Show nested quote +On October 07 2010 17:24 mOnion wrote:On October 07 2010 17:23 Ocedic wrote:On October 07 2010 17:19 iCCup.Diamond wrote:On October 07 2010 17:17 Ocedic wrote:On October 07 2010 17:01 Half wrote:Ocedic from the Battle.net forums wrote wrote: It's clear that 95% of people who support Iccup maps haven't actually played them. A lot of them are just straight ports of BW maps with minimal conversions besides making center resources gold (which is a horrible move.)
Iccup maps basically expect the maps to translate flawlessly to SC2, which they don't. Most of them have huge empty, dead space that goes unused. Most maps make poor or completely no use of Xel Naga towers to promote map control, movement and positional awareness. Instead the center is just a huge space for Brood War style skirmishes, as the Iccup map makers have not heard of unlimited unit selection.
One of the maps, Match Point, actually has an expo with minerals only. Do you guys even play SC2? Give one gas or a rich gas, but at least pretend to give a damn about SC2 mechanics instead of waving around your maps because they were played in BW.
So yes, bring in custom maps, but not these crappy Iccup ones.
This guy is clearly an idiot, but I think he brings up a few important points of discussion. Do the large, open, spaces of BW have a place in SC2 now that units cluster so much easier? And on a more broader note, are the current custom maps out there a little bit to disparate from Blizzards "style" of melee maps? Some employ tools which blizzard has been hesitant in using (bump mapping build-able terrain), others feel very thematically separate from the aesthetic style of blizzard maps (Emphasis on Aesthetic simplicity) Yeah I'm an idiot for bringing legitimate criticism and analysis to Iccup maps instead of blindly accepting them like sheep. Only Iccup supporters are allowed to write in an angry rant style apparently. LOL! THAT WAS YOU? You realize that 75% of our maps are original maps? Have you ever played Triforce? And yes we play, you should obviously know this. With a 'CEO' talking like this how can you not love this organization? And actually no I didn't realize because I went by your October recommended maps, a good chunk of the non-Blizzard maps being BW remakes. forum posting has no relevance to competency in organization T_T what is this... I like how you ignore the point where I dismantle your "less BW than original" argument. Also, reading comprehension check: I didn't mention anything about competency.
Actually you got proven wrong. Read up a couple posts. Sorry.
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