• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:29
CEST 15:29
KST 22:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview4[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results MaNa leaves Team Liquid
Tourneys
GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
vespene.gg — BW replays in browser Pros React to: TvT Masterclass in FlaSh vs Light BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL21 General Discussion
Tourneys
[ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1551 users

Official State of the Game Podcast Thread - Page 1035

Forum Index > SC2 General
54608 CommentsPost a Reply
Prev 1 1033 1034 1035 1036 1037 2731 Next
Mailing
Profile Joined March 2011
United States3087 Posts
May 07 2011 23:48 GMT
#20681
On May 08 2011 08:45 awesomoecalypse wrote:
Show nested quote +
Also you are assuming Idra would lose against people like scfou which is dubious. Nestea hasn't faced anybody good yet.


Any time a Zerg wins, this is how every Zerg reacts, "it was luck" or "his opponents all sucked". Even when Nestea beat fucking MKP (back when he was Foxer), you had people insisting MKP was a gimmicky one-dimensional player and this meant nothing and Nestea still hadn't beaten anybody "good".

What would happen, if MC lost to say oGsTOP.

5 people say that terran is overpowered, or it was luck, or MC played awfully.

What happens? They GET IGNORED.

Why is it so hard for you people to ignore the small minority of people who post like you just described?
Are you hurting ESPORTS? Find out today - http://www.teamliquid.net/blogs/viewblog.php?topic_id=232866
Pyo
Profile Joined October 2010
United States738 Posts
May 07 2011 23:54 GMT
#20682
On May 08 2011 08:09 Thrill wrote:
I really want to see Idra back on the next show and i want to hear JP ask him about not practicing and rather "thinking" about the game yet Nestea (who i imagine trains quite a bit) manages to figure out innovative ways of tackling difficult situations in matchups and maps Idra would say are imbalanced.


Given the recent events, that would probably be a very bad idea. It's probably best to give it another week to let things cool off.
Mithrandir
Profile Joined March 2011
United States99 Posts
May 07 2011 23:57 GMT
#20683
On May 08 2011 08:29 Lysenko wrote:
Show nested quote +
On May 08 2011 08:15 Alsn wrote:
Idra wants a way to play zerg without taking risks, something he believes is impossible right now. And so far, no one has been able to come up with anything but conjecture to prove him wrong. If it's even possible to prove such a thing.


Absolutely the case. My question is: why is it bad that he might have to take risks? Is poker a badly designed game because top players lose a hand now and then?

IdrA wins 80% of his ladder games and wins tournaments (which, by the way, are designed so that moving on to another round depends on more than the outcome of a single game.) He appears to feel that if his play's strong enough he should be able to win 100% of his games. Unfortunately, not all games are like that, particularly those that rely on hiding information from the players, as Starcraft does. That doesn't make it bad game design.

Edit: I play zerg, I cheer for zerg, and I think IdrA's a great player. However, he's no game designer, and he seems to let his self-interest color his opinions more than many of his peers.


In poker you play hundreds of hands... Unless you want every tournament to be a best of xxx the argument doesn't follow.

I feel sc2 is too volatile. Sure you can say in the long run it evens out, but I think that's poor game design.

Okay, here's an example. A chess grandmaster can play 50 simultaneous games of chess against very, very, very good players and win them all.

Idra, who no one can deny is an exceptional starcraft player, has an 80% winrate... I mean, I think that's absurdly low for a professional playing mostly amateurs. And I realize he plays other pros, but he also plays people like Pride, Maker, LiquidWater... people who just use ridiculous all-ins that are not even optimized. How on earth do these people have mmr's that compare with him?

I think making overlord speed hatch tech would help this early game volatility. Hallucinate, a hatch tech OL speed, and scan are all good early game scouting methods.

Actually, my favorite idea so far is to have an overlord overdrive ability that speeds overlords up for 5 seconds at which point they die. I think that would be interesting .
karpo
Profile Joined October 2010
Sweden1998 Posts
May 07 2011 23:58 GMT
#20684
On May 08 2011 08:48 Mailing wrote:
Show nested quote +
On May 08 2011 08:45 awesomoecalypse wrote:
Also you are assuming Idra would lose against people like scfou which is dubious. Nestea hasn't faced anybody good yet.


Any time a Zerg wins, this is how every Zerg reacts, "it was luck" or "his opponents all sucked". Even when Nestea beat fucking MKP (back when he was Foxer), you had people insisting MKP was a gimmicky one-dimensional player and this meant nothing and Nestea still hadn't beaten anybody "good".

What would happen, if MC lost to say oGsTOP.

5 people say that terran is overpowered, or it was luck, or MC played awfully.

What happens? They GET IGNORED.

Why is it so hard for you people to ignore the small minority of people who post like you just described?


Because Idra uses the same argument. First it was Rainbow giving the GSL away to Fruitdealer. Then it was Nestea getting lucky AND not fighting any good players in GSL2.

It's not a small minority that uses these kinds of arguments, they are brought up every time someone mentions successful zergs. It's luck or bad opponents.
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
May 08 2011 00:04 GMT
#20685
On May 08 2011 08:57 Mithrandir wrote:
Actually, my favorite idea so far is to have an overlord overdrive ability that speeds overlords up for 5 seconds at which point they die. I think that would be interesting .

I also thought of this, but I dunno... and I don't think Blizz is going to add anything to the game, unless it's in an expansion. They're probably just gonna tweak stats, in which case I'd suggest removing the "Armoured" attribute (to make stalkers not do extra damage) and giving them a point of armour (for marines/sentries). But of course, Blizzard doesn't read these forums
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
the p00n
Profile Joined September 2010
Netherlands615 Posts
May 08 2011 00:09 GMT
#20686
On May 08 2011 08:57 Mithrandir wrote:
Show nested quote +
On May 08 2011 08:29 Lysenko wrote:
On May 08 2011 08:15 Alsn wrote:
Idra wants a way to play zerg without taking risks, something he believes is impossible right now. And so far, no one has been able to come up with anything but conjecture to prove him wrong. If it's even possible to prove such a thing.


Absolutely the case. My question is: why is it bad that he might have to take risks? Is poker a badly designed game because top players lose a hand now and then?

IdrA wins 80% of his ladder games and wins tournaments (which, by the way, are designed so that moving on to another round depends on more than the outcome of a single game.) He appears to feel that if his play's strong enough he should be able to win 100% of his games. Unfortunately, not all games are like that, particularly those that rely on hiding information from the players, as Starcraft does. That doesn't make it bad game design.

Edit: I play zerg, I cheer for zerg, and I think IdrA's a great player. However, he's no game designer, and he seems to let his self-interest color his opinions more than many of his peers.


In poker you play hundreds of hands... Unless you want every tournament to be a best of xxx the argument doesn't follow.

I feel sc2 is too volatile. Sure you can say in the long run it evens out, but I think that's poor game design.

Okay, here's an example. A chess grandmaster can play 50 simultaneous games of chess against very, very, very good players and win them all.

Idra, who no one can deny is an exceptional starcraft player, has an 80% winrate... I mean, I think that's absurdly low for a professional playing mostly amateurs. And I realize he plays other pros, but he also plays people like Pride, Maker, LiquidWater... people who just use ridiculous all-ins that are not even optimized. How on earth do these people have mmr's that compare with him?

I think making overlord speed hatch tech would help this early game volatility. Hallucinate, a hatch tech OL speed, and scan are all good early game scouting methods.

Actually, my favorite idea so far is to have an overlord overdrive ability that speeds overlords up for 5 seconds at which point they die. I think that would be interesting .


Most of these ideas can be found in the topic I made here
Mailing
Profile Joined March 2011
United States3087 Posts
May 08 2011 00:11 GMT
#20687
On May 08 2011 08:58 karpo wrote:
Show nested quote +
On May 08 2011 08:48 Mailing wrote:
On May 08 2011 08:45 awesomoecalypse wrote:
Also you are assuming Idra would lose against people like scfou which is dubious. Nestea hasn't faced anybody good yet.


Any time a Zerg wins, this is how every Zerg reacts, "it was luck" or "his opponents all sucked". Even when Nestea beat fucking MKP (back when he was Foxer), you had people insisting MKP was a gimmicky one-dimensional player and this meant nothing and Nestea still hadn't beaten anybody "good".

What would happen, if MC lost to say oGsTOP.

5 people say that terran is overpowered, or it was luck, or MC played awfully.

What happens? They GET IGNORED.

Why is it so hard for you people to ignore the small minority of people who post like you just described?


Because Idra uses the same argument. First it was Rainbow giving the GSL away to Fruitdealer. Then it was Nestea getting lucky AND not fighting any good players in GSL2.

It's not a small minority that uses these kinds of arguments, they are brought up every time someone mentions successful zergs. It's luck or bad opponents.


They are called trolls. They exist for every race, except people do it as zerg because it was semi justified for the last 6 months. Obviously the game is getting better compared to the reapers and 2rax of old, but if protoss was the underpowered race for a long time, do you think they would not complain, even though a protoss idra does not exist?

IdrA just fuels some of it, but the only way to stop it is ignoring it, not making +200 pages on the SOTG thread about it.
Are you hurting ESPORTS? Find out today - http://www.teamliquid.net/blogs/viewblog.php?topic_id=232866
WniO
Profile Blog Joined April 2010
United States2706 Posts
May 08 2011 00:14 GMT
#20688
On May 08 2011 08:57 Mithrandir wrote:
Show nested quote +
On May 08 2011 08:29 Lysenko wrote:
On May 08 2011 08:15 Alsn wrote:
Idra wants a way to play zerg without taking risks, something he believes is impossible right now. And so far, no one has been able to come up with anything but conjecture to prove him wrong. If it's even possible to prove such a thing.


Absolutely the case. My question is: why is it bad that he might have to take risks? Is poker a badly designed game because top players lose a hand now and then?

IdrA wins 80% of his ladder games and wins tournaments (which, by the way, are designed so that moving on to another round depends on more than the outcome of a single game.) He appears to feel that if his play's strong enough he should be able to win 100% of his games. Unfortunately, not all games are like that, particularly those that rely on hiding information from the players, as Starcraft does. That doesn't make it bad game design.

Edit: I play zerg, I cheer for zerg, and I think IdrA's a great player. However, he's no game designer, and he seems to let his self-interest color his opinions more than many of his peers.


In poker you play hundreds of hands... Unless you want every tournament to be a best of xxx the argument doesn't follow.

I feel sc2 is too volatile. Sure you can say in the long run it evens out, but I think that's poor game design.

Okay, here's an example. A chess grandmaster can play 50 simultaneous games of chess against very, very, very good players and win them all.

Idra, who no one can deny is an exceptional starcraft player, has an 80% winrate... I mean, I think that's absurdly low for a professional playing mostly amateurs. And I realize he plays other pros, but he also plays people like Pride, Maker, LiquidWater... people who just use ridiculous all-ins that are not even optimized. How on earth do these people have mmr's that compare with him?

I think making overlord speed hatch tech would help this early game volatility. Hallucinate, a hatch tech OL speed, and scan are all good early game scouting methods.

Actually, my favorite idea so far is to have an overlord overdrive ability that speeds overlords up for 5 seconds at which point they die. I think that would be interesting .

why not just have the overlord lose health the longer its in that "phase" where it would lose like 30 health every second... that way zerg doesnt have 4 units that die no matter what for their purpose.
Jiddra
Profile Joined October 2010
Sweden2685 Posts
May 08 2011 00:20 GMT
#20689
Could this be called an official troll tweet from IGN?

IGNProLeague IGN Pro League
@G4MR I am announcing that I may or may not make an announcement to announce that I may or may not be announcing our casters soon.


Who can I trust, is this a tweet with an agenda?
I am not young enough to know everything.
Alsn
Profile Joined February 2008
Sweden995 Posts
Last Edited: 2011-05-08 00:36:44
May 08 2011 00:35 GMT
#20690
On May 08 2011 08:29 Lysenko wrote:
Show nested quote +
On May 08 2011 08:15 Alsn wrote:
Idra wants a way to play zerg without taking risks, something he believes is impossible right now. And so far, no one has been able to come up with anything but conjecture to prove him wrong. If it's even possible to prove such a thing.


Absolutely the case. My question is: why is it bad that he might have to take risks? Is poker a badly designed game because top players lose a hand now and then?

IdrA wins 80% of his ladder games and wins tournaments (which, by the way, are designed so that moving on to another round depends on more than the outcome of a single game.) He appears to feel that if his play's strong enough he should be able to win 100% of his games. Unfortunately, not all games are like that, particularly those that rely on hiding information from the players, as Starcraft does. That doesn't make it bad game design.

Edit: I play zerg, I cheer for zerg, and I think IdrA's a great player. However, he's no game designer, and he seems to let his self-interest color his opinions more than many of his peers.
I never said it was bad if he has to take risks. I was simply stating that he doesn't want to need to, but that he feels he must.

Also, how would you prove him wrong? I'm not saying he is right(I feel he probably isn't), but how would you prove it?
Machina improba! Vel mihi ede potum vel mihi redde nummos meos!
Mailing
Profile Joined March 2011
United States3087 Posts
May 08 2011 00:46 GMT
#20691
Idra doesn't think he should win 100% of his games.

You know how he gg's to certain players? Those rare occurrences, at the top of tourneys or against strong players on ladder? That's when he feels that he was outplayed.
Are you hurting ESPORTS? Find out today - http://www.teamliquid.net/blogs/viewblog.php?topic_id=232866
Alsn
Profile Joined February 2008
Sweden995 Posts
Last Edited: 2011-05-08 00:49:22
May 08 2011 00:48 GMT
#20692
On May 08 2011 09:46 Mailing wrote:
Idra doesn't think he should win 100% of his games.

You know how he gg's to certain players? Those rare occurrences, at the top of tourneys or against strong players on ladder? That's when he feels that he was outplayed.
That's the thing though, how do you measure "skill"? If it's just who he feels worthy then he just wants to arbitrarily win against people who plays in a way that he considers "unfair" and not really a test of "skill" at all.
Machina improba! Vel mihi ede potum vel mihi redde nummos meos!
johanngrunt
Profile Blog Joined July 2010
Hong Kong1555 Posts
May 08 2011 00:54 GMT
#20693
Skill is+ Show Spoiler +
IMNestea vs sCfou game 5
Condor Hero
Profile Blog Joined August 2009
United States2931 Posts
May 08 2011 01:07 GMT
#20694
LOL gretorp just cheeked tyler on nasl, said duke has shitty runners
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
May 08 2011 01:22 GMT
#20695
On May 08 2011 08:57 Mithrandir wrote:

In poker you play hundreds of hands... Unless you want every tournament to be a best of xxx the argument doesn't follow.


Tournaments are already generally best of 3, 5, or 7. And, in Starcraft, you have more opportunities (even as Zerg) to learn some of your opponent's hidden information.

However, no changes to the game except removing the fog of war mechanic will make it like chess, where everyone can see everything all the time.
http://en.wikipedia.org/wiki/Lysenkoism
DoomsVille
Profile Joined August 2010
Canada4885 Posts
May 08 2011 01:24 GMT
#20696
For those of you that want to know what IdrA is talking about. Make sure you catch the VOD of stalife vs. Ret Game 2 in the NASL from tonight.

I'm going to spoil it to explain my point so if you don't want to know who won stop reading here.

Basically Stalife went all-in with 6 raxes. All his drone scout saw was 1 rax and no gas. Ret literally had no idea the 6 rax was coming. There would have been no way for him to scout it. Stalife had his raxes far from the edges of the base so overlords would have had 0 chance of scouting the raxes.

So Ret basically had to guess what Stalife was doing. He wrongfully guessed stalife was going 1 rax FE (like he did in the previous game). Result? Stalife pushes out with marines and ret has 0 chance to defend as he was droning up. Game ends. And the thing is it doesn't matter who Ret was facing. If someone if much less skill did the same thing to him he would have lost. Skill plays no factor into who won that game. The only determining factor is whether Ret guesses right or not.

That's stupid and bad for esports. And it was a terrible game.
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
May 08 2011 01:24 GMT
#20697
On May 08 2011 09:35 Alsn wrote:
Also, how would you prove him wrong? I'm not saying he is right(I feel he probably isn't), but how would you prove it?


Proving him wrong isn't my goal -- I believe what he's saying, I'm just disputing that it's a design problem.
http://en.wikipedia.org/wiki/Lysenkoism
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
May 08 2011 01:27 GMT
#20698
On May 08 2011 10:24 DoomsVille wrote:
Skill plays no factor into who won that game. The only determining factor is whether Ret guesses right or not.


That's not entirely accurate, because even if Ret guesses right, it just gets him farther into the game, it doesn't necessarily win it.

However, if that tactic on that map is so absolutely bulletproof, why would people not choose it 100% of the time in TvZ and win each and every game?
http://en.wikipedia.org/wiki/Lysenkoism
DoomsVille
Profile Joined August 2010
Canada4885 Posts
May 08 2011 01:30 GMT
#20699
On May 08 2011 10:27 Lysenko wrote:
Show nested quote +
On May 08 2011 10:24 DoomsVille wrote:
Skill plays no factor into who won that game. The only determining factor is whether Ret guesses right or not.


That's not entirely accurate, because even if Ret guesses right, it just gets him farther into the game, it doesn't necessarily win it.

However, if that tactic on that map is so absolutely bulletproof, why would people not choose it 100% of the time in TvZ and win each and every game?

It's not bulletproof. Did you even read what I said? If Ret guessed it was a 6rax then he could have defended it and would have been ahead (2 bases vs 1?). If he guesses wrong (which he did) he is dead. It is the terran deciding he wants to flip a coin and hope that his opponent guesses wrong.

Admittedly this isn't a perfect example because Ret could still lose if he guesses right. But odds are he would have won had it known it was coming.
polysciguy
Profile Joined August 2010
United States488 Posts
Last Edited: 2011-05-08 01:46:00
May 08 2011 01:37 GMT
#20700
i have to respond to idra's rant about zerg, not saying he's totally wrong, but are there any completely safe builds in any matchup? and second considering how he talks about beating people that are worse than him....has he ever admitted that anyone in a race other than zerg is actually better than him, because in my estimation, he thinks he's better in all his matches therefore when he loses it must be because of imbalance.

i would also like to question why zergs think that some of these warpgate rushes are too powerful? i mean if protoss and terran need to have the timings of mutas in order to build cannons and turrets against a harass that may or may not be coming and bunkers and cannons on expands against a rush that may or may not be coming, why shouldn't zerg be required to know the same timings and defend against the prossibility as well? it seems to me that these fake expand rushes that zerg has qq'd about would be stoppable with 2-3 spines going down at the time of the expansion, that way you have a defense if it gets cancelled, and unlike turrets and cannons, if that rush doesn't come you can always move the spines to your expansions to protect them
glory is fleeting, but obscurity is forever---napoleon
Prev 1 1033 1034 1035 1036 1037 2731 Next
Please log in or register to reply.
Live Events Refresh
GSL
08:00
2026 Season 1: Playoffs
herO vs SHINLIVE!
IntoTheiNu 507
LamboSC2157
CranKy Ducklings SOOP99
GSL EN (SOOP)0
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 157
Railgan 78
Rex 44
Vindicta 10
StarCraft: Brood War
Britney 82125
Sea 13969
ggaemo 1012
Mini 982
Jaedong 820
EffOrt 703
Light 465
Pusan 383
ToSsGirL 370
Soma 272
[ Show more ]
actioN 181
Last 121
firebathero 114
Larva 103
hero 96
JulyZerg 89
Bonyth 68
scan(afreeca) 67
Liquid`Ret 65
Hyun 60
Backho 45
Sharp 42
Movie 39
Barracks 21
zelot 16
GoRush 14
IntoTheRainbow 9
Rock 7
Shine 6
Icarus 5
Terrorterran 4
Dota 2
Gorgc7266
qojqva606
monkeys_forever206
syndereN119
Counter-Strike
olofmeister1842
Other Games
Grubby7999
singsing2529
Liquid`RaSZi923
B2W.Neo658
DeMusliM372
crisheroes277
Pyrionflax255
QueenE236
XaKoH 152
KnowMe109
XcaliburYe37
Beastyqt0
Organizations
Counter-Strike
PGL71053
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH391
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2415
• Jankos1481
Counter-Strike
• C_a_k_e 2356
Other Games
• WagamamaTV137
Upcoming Events
IPSL
2h 31m
Bonyth vs Napoleon
G5 vs JDConan
BSL
5h 31m
OyAji vs JDConan
DragOn vs TBD
OSC
10h 31m
Replay Cast
19h 31m
Monday Night Weeklies
1d 2h
Replay Cast
1d 10h
The PondCast
1d 20h
Kung Fu Cup
1d 21h
GSL
2 days
Replay Cast
3 days
[ Show More ]
GSL
3 days
WardiTV Spring Champion…
3 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Spring Champion…
4 days
Replay Cast
5 days
RSL Revival
5 days
Classic vs SHIN
Rogue vs Bunny
BSL
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.