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On May 08 2011 19:05 Battousai13 wrote: Please have IdrA on the show against this Tuesday. I'm so eager to hear what he has to say in light of what has been developing on TL forums.
Or don't, so we can have an interesting show that's worth tuning in for... rather than another let's get 20k viewer troll-a-thon.
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I think State of the Game should stick with stuff related to the game not forum drama. Last week had enough drama that made the cast kind of awkward to watch.
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On May 08 2011 16:41 freetgy wrote:Show nested quote +On May 08 2011 10:24 DoomsVille wrote: For those of you that want to know what IdrA is talking about. Make sure you catch the VOD of stalife vs. Ret Game 2 in the NASL from tonight.
I'm going to spoil it to explain my point so if you don't want to know who won stop reading here.
Basically Stalife went all-in with 6 raxes. All his drone scout saw was 1 rax and no gas. Ret literally had no idea the 6 rax was coming. There would have been no way for him to scout it. Stalife had his raxes far from the edges of the base so overlords would have had 0 chance of scouting the raxes.
So Ret basically had to guess what Stalife was doing. He wrongfully guessed stalife was going 1 rax FE (like he did in the previous game). Result? Stalife pushes out with marines and ret has 0 chance to defend as he was droning up. Game ends. And the thing is it doesn't matter who Ret was facing. If someone if much less skill did the same thing to him he would have lost. Skill plays no factor into who won that game. The only determining factor is whether Ret guesses right or not.
That's stupid and bad for esports. And it was a terrible game. and how is this a sign of imbalance towards zerg? a protoss would have had exactly the same problem. a terran too, if he doesn't scan or gets a reaper You can criticise the lack of scouting options in general, fine.
terran and protoss can make attacking unit AND harvester at the same time, zerg need to choose whether to make attacking unit (which if the 6 rax doesnt come then he will be bhind in economy) or drone (which he will die)
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terran and protoss can make attacking unit AND harvester at the same time, zerg need to choose whether to make attacking unit (which if the 6 rax doesnt come then he will be bhind in economy) or drone (which he will die)
Thats a lie... You can make both at the some time. Like protos and terran. And a Protos does have the some problem of scouting.. thats why they get obs asap...
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On May 08 2011 19:23 chickenhawk wrote: Thats a lie... You can make both at the some time. Like protos and terran. And a Protos does have the some problem of scouting.. thats why they get obs asap...
an hallucinated phoenix would like to talk to you about important stuff!
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Considering how arkward last week was with those two big arguements i really hope they dont even mention it. Probably will though, which is a shame.
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These handsome nerds are working their hardest so that we can be entertained, they want to give us the best of that, to progress one needs discussion, I would say last show's discussion was needed, I dont believe they will start hating eachother for it either, so its all good.
Idra brings just another perspective to the show, wich I like, this goes for all of them.
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On May 08 2011 19:13 walklightwhat wrote:Show nested quote +On May 08 2011 19:05 Battousai13 wrote: Please have IdrA on the show against this Tuesday. I'm so eager to hear what he has to say in light of what has been developing on TL forums. Or don't, so we can have an interesting show that's worth tuning in for... rather than another let's get 20k viewer troll-a-thon.
how about they just dont have incontrol on. then we can have a show exciting enough for 20k people to be interested in without anyone trying to troll?
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On May 08 2011 19:50 turdburgler wrote:Show nested quote +On May 08 2011 19:13 walklightwhat wrote:On May 08 2011 19:05 Battousai13 wrote: Please have IdrA on the show against this Tuesday. I'm so eager to hear what he has to say in light of what has been developing on TL forums. Or don't, so we can have an interesting show that's worth tuning in for... rather than another let's get 20k viewer troll-a-thon. how about they just dont have incontrol on. then we can have a show exciting enough for 20k people to be interested in without anyone trying to troll? 
We'll just have to change hosts, I guess. SotG: Chillin' and Chattin' with Liquid`Tyler.
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On May 08 2011 19:19 sandyph wrote:Show nested quote +On May 08 2011 16:41 freetgy wrote:On May 08 2011 10:24 DoomsVille wrote: For those of you that want to know what IdrA is talking about. Make sure you catch the VOD of stalife vs. Ret Game 2 in the NASL from tonight.
I'm going to spoil it to explain my point so if you don't want to know who won stop reading here.
Basically Stalife went all-in with 6 raxes. All his drone scout saw was 1 rax and no gas. Ret literally had no idea the 6 rax was coming. There would have been no way for him to scout it. Stalife had his raxes far from the edges of the base so overlords would have had 0 chance of scouting the raxes.
So Ret basically had to guess what Stalife was doing. He wrongfully guessed stalife was going 1 rax FE (like he did in the previous game). Result? Stalife pushes out with marines and ret has 0 chance to defend as he was droning up. Game ends. And the thing is it doesn't matter who Ret was facing. If someone if much less skill did the same thing to him he would have lost. Skill plays no factor into who won that game. The only determining factor is whether Ret guesses right or not.
That's stupid and bad for esports. And it was a terrible game. and how is this a sign of imbalance towards zerg? a protoss would have had exactly the same problem. a terran too, if he doesn't scan or gets a reaper You can criticise the lack of scouting options in general, fine. terran and protoss can make attacking unit AND harvester at the same time, zerg need to choose whether to make attacking unit (which if the 6 rax doesnt come then he will be bhind in economy) or drone (which he will die)
zergs can make attacking and harvesters at the same time 2, nobody says u can use all ur larvae only on one thing.
If a terran goes CC first against protoss, and only builds 5 marines first 8 minutes of the game, he will lose against every onebase or even expand push the toss throws at him.
A Protoss who goes FE and doesnt build enough units will also die against every early game aggression. And you cant really scout that with those races too if the opponent places his buildings smartly.
To take up your example. If the zerg scouts one rax no gas, he will have to take defensive measures to deal with possible early game pressure. if he assumes a terran fe and builds only drones he himself cheeses economically. Its just greedy.
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On May 08 2011 16:56 GoKu` wrote:Show nested quote +On May 08 2011 16:50 GwSC wrote:On May 08 2011 16:41 freetgy wrote:On May 08 2011 10:24 DoomsVille wrote: For those of you that want to know what IdrA is talking about. Make sure you catch the VOD of stalife vs. Ret Game 2 in the NASL from tonight.
I'm going to spoil it to explain my point so if you don't want to know who won stop reading here.
Basically Stalife went all-in with 6 raxes. All his drone scout saw was 1 rax and no gas. Ret literally had no idea the 6 rax was coming. There would have been no way for him to scout it. Stalife had his raxes far from the edges of the base so overlords would have had 0 chance of scouting the raxes.
So Ret basically had to guess what Stalife was doing. He wrongfully guessed stalife was going 1 rax FE (like he did in the previous game). Result? Stalife pushes out with marines and ret has 0 chance to defend as he was droning up. Game ends. And the thing is it doesn't matter who Ret was facing. If someone if much less skill did the same thing to him he would have lost. Skill plays no factor into who won that game. The only determining factor is whether Ret guesses right or not.
That's stupid and bad for esports. And it was a terrible game. and how is this a sign of imbalance towards zerg? a protoss would have had exactly the same problem. a terran too, if he doesn't scan or gets a reaper You can criticise the lack of scouting options in general, fine. Protoss and especially Zerg could use better early scouting, yes. Can you not understand why it's worse for Zerg though? Zerg can not wall in, or keep up with the production of 1 base T or P on 1 base, so obviously theres the need to get an expansion up early. This is especially bad against P, with the problem of forcefields cutting off reinforcements. Imagine having to defend a push as P or T, except you have to put half your production facilities at your natural with no wall off, and the other half has to be back at your main, and you get the basic idea. Protoss has Hallucination & Observers. I personally think that if Zerg was given the same scouting tactics as Protoss and Terran it would break the game because of their larva mechanic and the abillity to just hardcounter early game and either go kill them or macro up freely and then later win.
Actually, Zerg can get overlord speed at approximately the same time and for roughly the same cost as protoss can get hallucination or observers. Them choosing not to (because it isn't safe to or because they don't feel it is necessary) is meta-game and not racial imbalance.
Zerg: 250/0 + 65 seconds to get pool 150/100 + 80 seconds to get lair 100/100 + 60 seconds to get overlord speed 100/0 for the overlord (build time is simultaneous) 700/200 + 205 seconds total
Hallucination: 100/0 + 25 seconds to get pylon 150/0 + 65 seconds to get gateway 150/0 + 50 seconds to get cyber core 100/100 + 80 seconds to get hallucination (40 seconds if chrono) 50/100 + 42 seconds (build time) + >50 seconds (to get enough energy) 550/200 + 211 seconds if you chrono both the sentry and the research Note that this option sacrifices warpgate research!
Observer: 100/0 + 25 seconds to get pylon 150/0 + 65 seconds to get gateway 150/0 + 50 seconds to get cyber core 200/100 + 65 seconds to get robo 25/75 + 40 seconds to get observer (20 seconds if chrono) 625/175 + 225 seconds total if you chrono the observer
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Can someone release an episode 37 after editing out the Tyler/EG debacle? Absolute worst segment ever.
Also we know there WAS a preshow last week JP -_-. Release it!
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On May 08 2011 20:16 Pyo wrote:Show nested quote +On May 08 2011 16:56 GoKu` wrote:On May 08 2011 16:50 GwSC wrote:On May 08 2011 16:41 freetgy wrote:On May 08 2011 10:24 DoomsVille wrote: For those of you that want to know what IdrA is talking about. Make sure you catch the VOD of stalife vs. Ret Game 2 in the NASL from tonight.
I'm going to spoil it to explain my point so if you don't want to know who won stop reading here.
Basically Stalife went all-in with 6 raxes. All his drone scout saw was 1 rax and no gas. Ret literally had no idea the 6 rax was coming. There would have been no way for him to scout it. Stalife had his raxes far from the edges of the base so overlords would have had 0 chance of scouting the raxes.
So Ret basically had to guess what Stalife was doing. He wrongfully guessed stalife was going 1 rax FE (like he did in the previous game). Result? Stalife pushes out with marines and ret has 0 chance to defend as he was droning up. Game ends. And the thing is it doesn't matter who Ret was facing. If someone if much less skill did the same thing to him he would have lost. Skill plays no factor into who won that game. The only determining factor is whether Ret guesses right or not.
That's stupid and bad for esports. And it was a terrible game. and how is this a sign of imbalance towards zerg? a protoss would have had exactly the same problem. a terran too, if he doesn't scan or gets a reaper You can criticise the lack of scouting options in general, fine. Protoss and especially Zerg could use better early scouting, yes. Can you not understand why it's worse for Zerg though? Zerg can not wall in, or keep up with the production of 1 base T or P on 1 base, so obviously theres the need to get an expansion up early. This is especially bad against P, with the problem of forcefields cutting off reinforcements. Imagine having to defend a push as P or T, except you have to put half your production facilities at your natural with no wall off, and the other half has to be back at your main, and you get the basic idea. Protoss has Hallucination & Observers. I personally think that if Zerg was given the same scouting tactics as Protoss and Terran it would break the game because of their larva mechanic and the abillity to just hardcounter early game and either go kill them or macro up freely and then later win. Actually, Zerg can get overlord speed at approximately the same time and for roughly the same cost as protoss can get hallucination or observers. Them choosing not to (because it isn't safe to or because they don't feel it is necessary) is meta-game and not racial imbalance. Zerg: 250/0 + 65 seconds to get pool 150/100 + 80 seconds to get lair 100/100 + 60 seconds to get overlord speed 100/0 for the overlord (build time is simultaneous) 700/200 + 205 seconds total Hallucination: 100/0 + 25 seconds to get pylon 150/0 + 65 seconds to get gateway 150/0 + 50 seconds to get cyber core 100/100 + 80 seconds to get hallucination (40 seconds if chrono) 50/100 + 42 seconds (build time) + >50 seconds (to get enough energy) 550/200 + 211 seconds if you chrono both the sentry and the research Note that this option sacrifices warpgate research! Observer: 100/0 + 25 seconds to get pylon 150/0 + 65 seconds to get gateway 150/0 + 50 seconds to get cyber core 200/100 + 65 seconds to get robo 25/75 + 40 seconds to get observer (20 seconds if chrono) 625/175 + 225 seconds total
but if you are getting mc 4 gated, and you have a lair and overlord speed done, your gonna die. meta game and racial balance cant be seperated so easily. with other races being stronger defensively via passive traits, idra is arguing that zerg needs to know whats coming to survive, without investing in possibly wasted tech.
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On May 08 2011 19:23 chickenhawk wrote:Show nested quote +terran and protoss can make attacking unit AND harvester at the same time, zerg need to choose whether to make attacking unit (which if the 6 rax doesnt come then he will be bhind in economy) or drone (which he will die)
Thats a lie... You can make both at the some time. Like protos and terran. And a Protos does have the some problem of scouting.. thats why they get obs asap...
no, you have to choose because larva is not unlimited. Larva is produced at rate 15 seconds per larva, in 60 seconds game time zerg will have 4 larva -> 4 drone OR 8 zergling, or combination of it 1 drone 6 ling, 2 drone 4 ling, 3 drone 2 ling
in 60 seconds terran will have 2 marine AND almost 4 scv (4th will out in 8 seconds)
in 60 seconds protoss will have almost 2 zealot (2nd in 16 seconds) AND almost 4 probe (4th in 8 seconds)
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On May 08 2011 20:35 sandyph wrote:Show nested quote +On May 08 2011 19:23 chickenhawk wrote:terran and protoss can make attacking unit AND harvester at the same time, zerg need to choose whether to make attacking unit (which if the 6 rax doesnt come then he will be bhind in economy) or drone (which he will die)
Thats a lie... You can make both at the some time. Like protos and terran. And a Protos does have the some problem of scouting.. thats why they get obs asap... no, you have to choose because larva is not unlimited. Larva is produced at rate 15 seconds per larva, in 60 seconds game time zerg will have 4 larva -> 4 drone OR 8 zergling, or combination of it 1 drone 6 ling, 2 drone 4 ling, 3 drone 2 ling
You just forgot about queens amirite? Cause they don't change the larva production rate immensely, right?
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On May 08 2011 20:50 karpo wrote:Show nested quote +On May 08 2011 20:35 sandyph wrote:On May 08 2011 19:23 chickenhawk wrote:terran and protoss can make attacking unit AND harvester at the same time, zerg need to choose whether to make attacking unit (which if the 6 rax doesnt come then he will be bhind in economy) or drone (which he will die)
Thats a lie... You can make both at the some time. Like protos and terran. And a Protos does have the some problem of scouting.. thats why they get obs asap... no, you have to choose because larva is not unlimited. Larva is produced at rate 15 seconds per larva, in 60 seconds game time zerg will have 4 larva -> 4 drone OR 8 zergling, or combination of it 1 drone 6 ling, 2 drone 4 ling, 3 drone 2 ling You just forgot about queens amirite? Cause they don't change the larva production rate immensely, right?
then protoss can chronos their zealots AND probes and terran can drop mules, still zerg will be have less unit in 60 seconds game time
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On May 08 2011 17:12 freetgy wrote:Show nested quote +On May 08 2011 16:58 GwSC wrote: I can certainly understand that argument too. Maybe Zerg just need better defensive options, period. That, or much bigger maps/no close position for more time to react.
Zerg already has that, Spinecrawler are already a very good defense, especially with Transfuses. i mean if i see a Zerg going Hatch First but building some spinecrawlers he is sacrificing alittle bit of economy for safety and that is imho perfectly fine. As the opposing player i won't attack you, if there are some spinecrawlers a) because of the risk involved b) the economic game is more even So we can play a macrogame and more or less even terms let take a 6 rax all-in, does a spaniswa opening hold such a thing? i would guess so. If that the case would that opening be a problem then at all? while i don't think it is a strategy for every game, there are less economic centric but safer openings. i mean as long as a Terran oder Protoss doesn't go Nexus/CC first how is a Zerg going to be behind in the economic race, when they do a safer opening?
From the zerg`s point of view, 6 rax with 4 rax hidden and a 2 rax expand looks pretty much the same until all the marines come out or the CC goes to the natural. It's a coinflip
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On May 08 2011 20:35 sandyph wrote:Show nested quote +On May 08 2011 19:23 chickenhawk wrote:terran and protoss can make attacking unit AND harvester at the same time, zerg need to choose whether to make attacking unit (which if the 6 rax doesnt come then he will be bhind in economy) or drone (which he will die)
Thats a lie... You can make both at the some time. Like protos and terran. And a Protos does have the some problem of scouting.. thats why they get obs asap... no, you have to choose because larva is not unlimited. Larva is produced at rate 15 seconds per larva, in 60 seconds game time zerg will have 4 larva -> 4 drone OR 8 zergling, or combination of it 1 drone 6 ling, 2 drone 4 ling, 3 drone 2 ling in 60 seconds terran will have 2 marine AND almost 4 scv (4th will out in 8 seconds) in 60 seconds protoss will have almost 2 zealot (2nd in 16 seconds) AND almost 4 probe (4th in 8 seconds) Zerg can have 4 drones or 8 lings and 1 queen. The queen would do fairly well against 2 marines or 1 zealot.
You are also comparing a 200 mineral expanse to a 300 mineral expense (400 in the case of the protoss production). Such factors as cost can not be trivialized that much in the early game.
From the zerg`s point of view, 6 rax with 4 rax hidden and a 2 rax expand looks pretty much the same until all the marines come out or the CC goes to the natural. It's a coinflip.
From a toss point of view it is the exact same. We are also flipping a coin.
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On May 08 2011 19:05 Battousai13 wrote: Please have IdrA on the show against this Tuesday. I'm so eager to hear what he has to say in light of what has been developing on TL forums. Discussing TL threads was such a hit last time, right?
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