
Protoss = easiest race, but hardest to micro? - Page 5
Forum Index > SC2 General |
btANgeL.twn
Taiwan19 Posts
![]() | ||
Immersion_
United Kingdom794 Posts
| ||
ToxNub
Canada805 Posts
I'd rank Protoss as easiest zerg next terran hardest my 2minerals I tend to win terran games, even when I play like crap, tho. :/ | ||
Voyager I
United States260 Posts
If you told a few Dragoons to walk down a ramp and left them to their own devices, half of them would end up moonwalking behind the mineral line. | ||
CrAzEdBaDgEr
Canada166 Posts
I admit that I find Protoss the easiest to macro, at least until late game. However, they're the hardest to micro. Terran I find harder to macro until later on, when the unit queueing makes it easier as income rises. They are easy to micro relatively well, though (not saying it's easy to M&M drop in 3 places at once while hellion harassing, but in terms of microing one army, they are by far the easiest). Zerg is harder to macro without error, and although micro is arguably not as important with zerg, burrow and positioning and surround are important and these are reasonably micro-intensive. Macro Difficulty: 1. Zerg 2. Terran 3. Protoss Micro Difficulty: 1. Protoss 2. Zerg 3. Terran "Winning the game" Difficulty: 1. Zerg 2. Protoss 3. Terran | ||
EliteAzn
United States661 Posts
The learning curves for each race are different...however, it is possible to be good with each race. I'm not bashing on protoss players, saying that it's the easy way to become good, because you may have a bit of a jump start, but there's just one of those humps that you must overcome to become really good at the game. | ||
Sentient
United States437 Posts
On August 13 2010 01:27 Armsved wrote: LMAO, aparently protoss uses every possible unit they have while terran only uses MMG. You should make the same list while terran is - Flanking with helions - Sniping collus with vikings - Place PDD where you cant just run away - Leapfroging with tanks - Making sure marines arent in front of marauders - Never making a mistake or forcefield can cost you the game - Making sure medivacs dont fly into you army when microing the bio ball around. etc. etc. Yes, Terran can do all those things. Yet for the list I posted, I have to do all that just to defeat a bio ball and a few vikings, and even then it can be a close battle. If I don't do that, I get steamrolled. What you posted is all bonus. Protoss has to do a lot more at the bare minimum just to survive. At the higher level I think it's about the same, but for anyone picking a race because it's easier (eg, total newbies who don't know how to micro or macro), Terran leaves a lot less room for mistakes. | ||
Al Bundy
7257 Posts
Meanwhile, Zerg can pretty much just a-move and have a decent fight and Terran can just do the move-H-move-H crap with their MM ball. Really? Zerg can pretty much a-move? When claiming this kind of statements you HAVE to have solid backup, info, or actual proof or else its worth nothing, it's only purpose is to start a flame discussion. What really matters is the skill level of the opponent. If you can A-move and win, it doesn't mean that your race is overpowered or easy to micro. It means that the opponent wasn't challenging. Anyways I'll just say that people tend to generalize and make baseless claims that are a result of their limited experience. We need facts please, not anecdotes. | ||
checo
Mexico1364 Posts
On August 13 2010 01:47 CrAzEdBaDgEr wrote: Macro Difficulty: 1. Zerg 2. Terran 3. Protoss Agree On August 13 2010 01:47 CrAzEdBaDgEr wrote: Micro Difficulty: 1. Protoss 2. Zerg 3. Terran No way, if you amove a maurader marine vs any player you get owned, when going bio you have so many that most of them will end waiting for the front ones to die to atack... Zerg has almost no units with skills to use in battlel(infestor only) while almost every single terran does, Protos only needs to FF+shield => pure ownage, storm if he has templars. If you say stim+a move = Win... you're seriously bias dude... On August 13 2010 01:47 CrAzEdBaDgEr wrote: "Winning the game" Difficulty: 1. Zerg 2. Protoss 3. Terran Again no, protos FF is just to damn good one error and your army gets divided and raped... | ||
darklordjac
Canada2231 Posts
On August 12 2010 23:45 Sfydjklm wrote: i think if u havent got past A-moving as zerg you must be still in platinum^^ It's not even that, my friends in gold and a moves. | ||
darklordjac
Canada2231 Posts
| ||
Slayer91
Ireland23335 Posts
Anyone can make a list of 10+ things each others race has to do to defeat simple army compositions and its just pointless comparisons. Terrans have lots of spells but require little micro. They have lots of harassment units that require LOTS of macro. Protoss have lots of spell that require slightly more micro. Zerg have almost no spells but thats fine because they're so busy coming up with ways to deal with all the annoying ass shit the other races can abuse you with day in day out. Your only spell caster has 2 useful spells and 1 of them is stealing the other dudes units which is pretty much the only way you can deal with them pre hive ![]() I played random throughout the beta btw. In early beta I always felt like protoss was just an easy mode race because I really didn't know what I was doing and I'd still win before terrans and zerg started to learn to play. (Things like medivac abuse instead of just 1-a-t bioball which is easy to stop) Zerg is my best race and already the paragraph is twice as long in my post. That's why a protoss player listing a micro list for himself and a micro list for terran is completely pointless. | ||
Nyx
Rwanda460 Posts
On August 12 2010 23:26 NuKedUFirst wrote: I don't understand how you can say protoss is the hardest to micro?Most are their spells are spam able. They have alot of spells they can use doesn't mean they will, I don't see many players using blink effectively but they just spam forcefield and storm so I guess that is an argument for you but It's mainly the players game sense that I have seen so far. What about stalkers? you can do the same. I think alot of problems with people saying X is easier then Y or A is easier then Z is that they are comparing apples to oranges. Different units need to be micro'd differently. Hellions for example are move and attack a center unit, etc. Yup, because micro = spells *sigh*. I've found a good deal of important micro for protoss, one of the hardest is keeping collosus away from aerial snipers while still zapping the frontline enemy force. You definitely cannot use one control group for protoss at any decent level. I doubt you've played much protoss at all with a comment like that. Everybody thinks their race is the hardest and blah blah blah. | ||
justle
United States174 Posts
I play Protoss because I was most familiar with them (from my 10 BW games). I actually have an even record in Bronze League (luel), but I recently began to feel comfortable with how to start a game, do a little bit of macro, and how to make adjustments to my army composition when I figure out what my opponent is doing. As someone who has very little RTS experience before SC2, Protoss has been fairly easy to pick up and win games with, even though I'm still at a low level. I have played a few practice games as the other races, and they don't seem particularly hard to figure out either. Obviously, each race plays differently than the next, and the macro/micro strategies are very different. The point is, if you know your race (or, if you random, you know all of the specifics of each race), I don't think any of them can be that much easier or harder than the next. The biggest thing is understanding that the general strategies change for each race, they're not really comparable through the same lens, and they can definitely all beat each other with a similar level of difficulty. Isn't the balancing why everyone has been so loyal to SC for so long? | ||
ToxNub
Canada805 Posts
On August 13 2010 02:04 Slayer91 wrote: This argument is silly. Protoss is the strongest at a pure "1a" level because having less units but stronger is really good when both armies ball up because zerg can't get a good surround and all their stuff can't attack. "outnumbered" means nothing. Terran relies on key spells like stim, emp and tank sieging. You're stuck in BW. Protoss don't have stronger/less units anymore. | ||
Slayer91
Ireland23335 Posts
On August 13 2010 02:15 ToxNub wrote: You're stuck in BW. Protoss don't have stronger/less units anymore. Let's compare midgame armies. PvZ: Stalker, 2 Sentry, 2 Immortal, 4 Colossus, 6 Ling, 0.5 Roach, 2 Hydra, 2 Muta (maybe), 2 Infestor (maybe), 2 Ultra (if he hive rushes), 6 Zerglings and immortal/colossus usually tip the balance. PvT: Marines - 1 I could list more but it all depends on army comp. Marines and immortals + colossus tip the balance against so that protoss have less units. Thors are almost never used in tvp but then against colossus are not so popular either. In general bio uses less supply for the same nubmer of units. | ||
silencesc
United States464 Posts
It wasn't true in BW and it's not true now, so stop with the whining and move to toss if you think it's so easy: stop with the BM. | ||
Scruff
Singapore509 Posts
I still think Protoss is the easiest to use, although definitely not the hardest to win. I off race as Protoss and i win against Zerg opponent much better than i am all the time. | ||
FragKrag
United States11552 Posts
PvT isn't the whole Protoss gets random expansions around the map like it used to be in BW. In SC2, I don't think there is a way to get my nat out faster because I have to wait until the terran shows signs that he is going to expo or else I get nailed by some incredible marauder/rine/ghost/dropship timing attack. I'm not sure how colossus work though since I've essentially stopped getting them since I found it annoying that my entire army depended on 3-4 massive units that could be focused down by corruptors or vikings o_O | ||
sTYleZerG-eX
Mexico473 Posts
If you are noob yes, you will just straight up go vs ur opponents army, but if you do you will fined that all your units just dies (If playing a skilled opponent) No as a zerg I am always searching for a flank, so the attack comes from 2 sides if 3 sides is not possible, this is specially when your army starts getting bigger than 75 supply. You also want to be constantly harassing with small amount of units, so that ur opponent doesn't push, and gives you a chance to out expand him, and beat him in army size. Then you can a-move. | ||
| ||