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Protoss = easiest race, but hardest to micro? - Page 5

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btANgeL.twn
Profile Joined May 2010
Taiwan19 Posts
August 12 2010 16:34 GMT
#81
Hmmm... from my experience quad gate push is pretty effective against an unsuspecting zerg. Terrans can usually hold it quite well. Then again, SC2 is all about getting the few builds you know down really well. Rather than try to pull a "creative" play every game. A newbie Protoss loses to the early 3 marauder push, and a newbie Terran loses to a baneling bust. This goes 3 ways.
Immersion_
Profile Joined May 2010
United Kingdom794 Posts
August 12 2010 16:38 GMT
#82
This thread needs fewer I played X race once and won easily so there drivel posts.
http://www.twitch.tv/sybar1te Sybarite#2581 - add me for Heroes games. .Play Hots and Overwatch currently. Feel free to add.
ToxNub
Profile Joined June 2010
Canada805 Posts
August 12 2010 16:40 GMT
#83
I'm 450+ random diamond.

I'd rank Protoss as easiest
zerg next
terran hardest

my 2minerals

I tend to win terran games, even when I play like crap, tho. :/
Voyager I
Profile Joined July 2010
United States260 Posts
August 12 2010 16:46 GMT
#84
I didn't play much BW, but I don't get why people say Protoss was the easiest race when one of your core units was fucking retarded and required constant micro just to keep it from tripping over itself.

If you told a few Dragoons to walk down a ramp and left them to their own devices, half of them would end up moonwalking behind the mineral line.
CrAzEdBaDgEr
Profile Joined August 2010
Canada166 Posts
August 12 2010 16:47 GMT
#85
I also think that there should be some distinction between "hardest to play" and "hardest to win with".

I admit that I find Protoss the easiest to macro, at least until late game. However, they're the hardest to micro.

Terran I find harder to macro until later on, when the unit queueing makes it easier as income rises. They are easy to micro relatively well, though (not saying it's easy to M&M drop in 3 places at once while hellion harassing, but in terms of microing one army, they are by far the easiest).

Zerg is harder to macro without error, and although micro is arguably not as important with zerg, burrow and positioning and surround are important and these are reasonably micro-intensive.

Macro Difficulty:
1. Zerg
2. Terran
3. Protoss

Micro Difficulty:
1. Protoss
2. Zerg
3. Terran

"Winning the game" Difficulty:
1. Zerg
2. Protoss
3. Terran
EliteAzn
Profile Blog Joined April 2010
United States661 Posts
August 12 2010 16:48 GMT
#86
I believe (as a zerg player) is that it may be the easiest race to learn and understand, however, it is quite hard to be great as a protoss player.

The learning curves for each race are different...however, it is possible to be good with each race. I'm not bashing on protoss players, saying that it's the easy way to become good, because you may have a bit of a jump start, but there's just one of those humps that you must overcome to become really good at the game.
(╯`Д´)╯︵ ┻━┻ High Five! _o /\ o_
Sentient
Profile Joined April 2010
United States437 Posts
August 12 2010 16:49 GMT
#87
On August 13 2010 01:27 Armsved wrote:
LMAO, aparently protoss uses every possible unit they have while terran only uses MMG. You should make the same list while terran is

- Flanking with helions
- Sniping collus with vikings
- Place PDD where you cant just run away
- Leapfroging with tanks
- Making sure marines arent in front of marauders
- Never making a mistake or forcefield can cost you the game
- Making sure medivacs dont fly into you army when microing the bio ball around.
etc. etc.


Yes, Terran can do all those things. Yet for the list I posted, I have to do all that just to defeat a bio ball and a few vikings, and even then it can be a close battle. If I don't do that, I get steamrolled. What you posted is all bonus. Protoss has to do a lot more at the bare minimum just to survive. At the higher level I think it's about the same, but for anyone picking a race because it's easier (eg, total newbies who don't know how to micro or macro), Terran leaves a lot less room for mistakes.
Al Bundy
Profile Joined April 2010
7257 Posts
August 12 2010 16:52 GMT
#88
Well you could have put more effort into your OP.
Meanwhile, Zerg can pretty much just a-move and have a decent fight and Terran can just do the move-H-move-H crap with their MM ball.

Really? Zerg can pretty much a-move?
When claiming this kind of statements you HAVE to have solid backup, info, or actual proof or else its worth nothing, it's only purpose is to start a flame discussion.

What really matters is the skill level of the opponent. If you can A-move and win, it doesn't mean that your race is overpowered or easy to micro. It means that the opponent wasn't challenging.

Anyways I'll just say that people tend to generalize and make baseless claims that are a result of their limited experience. We need facts please, not anecdotes.
o choro é livre
checo
Profile Joined November 2008
Mexico1364 Posts
Last Edited: 2010-08-12 17:02:22
August 12 2010 17:01 GMT
#89
On August 13 2010 01:47 CrAzEdBaDgEr wrote:
Macro Difficulty:
1. Zerg
2. Terran
3. Protoss

Agree

On August 13 2010 01:47 CrAzEdBaDgEr wrote:
Micro Difficulty:
1. Protoss
2. Zerg
3. Terran

No way, if you amove a maurader marine vs any player you get owned, when going bio you have so many that most of them will end waiting for the front ones to die to atack... Zerg has almost no units with skills to use in battlel(infestor only) while almost every single terran does, Protos only needs to FF+shield => pure ownage, storm if he has templars.

If you say stim+a move = Win... you're seriously bias dude...

On August 13 2010 01:47 CrAzEdBaDgEr wrote:
"Winning the game" Difficulty:
1. Zerg
2. Protoss
3. Terran

Again no, protos FF is just to damn good one error and your army gets divided and raped...
El amor no mueve al mundo, ni hace brillar el sol, pero el amor hace latir este corazon....
darklordjac
Profile Joined July 2010
Canada2231 Posts
Last Edited: 2010-08-12 17:03:46
August 12 2010 17:02 GMT
#90
On August 12 2010 23:45 Sfydjklm wrote:
i think if u havent got past A-moving as zerg you must be still in platinum^^


It's not even that, my friends in gold and a moves.
darklordjac
Profile Joined July 2010
Canada2231 Posts
Last Edited: 2010-08-12 17:03:34
August 12 2010 17:03 GMT
#91
double post
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2010-08-12 17:10:23
August 12 2010 17:04 GMT
#92
This argument is silly. Protoss is the strongest at a pure "1a" level because having less units but stronger is really good when both armies ball up because zerg can't get a good surround and all their stuff can't attack. "outnumbered" means nothing. Terran relies on key spells like stim, emp and tank sieging.

Anyone can make a list of 10+ things each others race has to do to defeat simple army compositions and its just pointless comparisons.
Terrans have lots of spells but require little micro. They have lots of harassment units that require LOTS of macro.
Protoss have lots of spell that require slightly more micro.
Zerg have almost no spells but thats fine because they're so busy coming up with ways to deal with all the annoying ass shit the other races can abuse you with day in day out. Your only spell caster has 2 useful spells and 1 of them is stealing the other dudes units which is pretty much the only way you can deal with them pre hive . Kinda sad. "Yeah zvt is easy, mass siege tanks and kkill his marines!" Dealing with tanks, force fields, colossus. It's all a nightmare really. Unless you think its fun which I happen to.
I played random throughout the beta btw. In early beta I always felt like protoss was just an easy mode race because I really didn't know what I was doing and I'd still win before terrans and zerg started to learn to play. (Things like medivac abuse instead of just 1-a-t bioball which is easy to stop)
Zerg is my best race and already the paragraph is twice as long in my post. That's why a protoss player listing a micro list for himself and a micro list for terran is completely pointless.
Nyx
Profile Blog Joined May 2010
Rwanda460 Posts
August 12 2010 17:11 GMT
#93
On August 12 2010 23:26 NuKedUFirst wrote:
I don't understand how you can say protoss is the hardest to micro?Most are their spells are spam able. They have alot of spells they can use doesn't mean they will, I don't see many players using blink effectively but they just spam forcefield and storm so I guess that is an argument for you but It's mainly the players game sense that I have seen so far.
Show nested quote +

Zerg can pretty much just a-move and have a decent fight and Terran can just do the move-H-move-H crap with their MM ball. Anyone else agree?


What about stalkers? you can do the same.

I think alot of problems with people saying X is easier then Y or A is easier then Z is that they are comparing apples to oranges. Different units need to be micro'd differently. Hellions for example are move and attack a center unit, etc.


Yup, because micro = spells *sigh*. I've found a good deal of important micro for protoss, one of the hardest is keeping collosus away from aerial snipers while still zapping the frontline enemy force. You definitely cannot use one control group for protoss at any decent level. I doubt you've played much protoss at all with a comment like that.

Everybody thinks their race is the hardest and blah blah blah.
justle
Profile Blog Joined August 2010
United States174 Posts
August 12 2010 17:14 GMT
#94
Not that I have much authority when it comes to what the easiest and hardest races are, but I played a total of probably 10 BW games, did not play the SC2 beta, and have played about 24 multiplayer games now in SC2.

I play Protoss because I was most familiar with them (from my 10 BW games). I actually have an even record in Bronze League (luel), but I recently began to feel comfortable with how to start a game, do a little bit of macro, and how to make adjustments to my army composition when I figure out what my opponent is doing. As someone who has very little RTS experience before SC2, Protoss has been fairly easy to pick up and win games with, even though I'm still at a low level.

I have played a few practice games as the other races, and they don't seem particularly hard to figure out either. Obviously, each race plays differently than the next, and the macro/micro strategies are very different. The point is, if you know your race (or, if you random, you know all of the specifics of each race), I don't think any of them can be that much easier or harder than the next. The biggest thing is understanding that the general strategies change for each race, they're not really comparable through the same lens, and they can definitely all beat each other with a similar level of difficulty. Isn't the balancing why everyone has been so loyal to SC for so long?
More at http://joninreality.com.
ToxNub
Profile Joined June 2010
Canada805 Posts
August 12 2010 17:15 GMT
#95
On August 13 2010 02:04 Slayer91 wrote:
This argument is silly. Protoss is the strongest at a pure "1a" level because having less units but stronger is really good when both armies ball up because zerg can't get a good surround and all their stuff can't attack. "outnumbered" means nothing. Terran relies on key spells like stim, emp and tank sieging.



You're stuck in BW. Protoss don't have stronger/less units anymore.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2010-08-12 17:20:48
August 12 2010 17:19 GMT
#96
On August 13 2010 02:15 ToxNub wrote:
Show nested quote +
On August 13 2010 02:04 Slayer91 wrote:
This argument is silly. Protoss is the strongest at a pure "1a" level because having less units but stronger is really good when both armies ball up because zerg can't get a good surround and all their stuff can't attack. "outnumbered" means nothing. Terran relies on key spells like stim, emp and tank sieging.



You're stuck in BW. Protoss don't have stronger/less units anymore.


Let's compare midgame armies.
PvZ:
Stalker, 2
Sentry, 2
Immortal, 4
Colossus, 6

Ling, 0.5
Roach, 2
Hydra, 2
Muta (maybe), 2
Infestor (maybe), 2
Ultra (if he hive rushes), 6
Zerglings and immortal/colossus usually tip the balance.

PvT:
Marines - 1
I could list more but it all depends on army comp. Marines and immortals + colossus tip the balance against so that protoss have less units. Thors are almost never used in tvp but then against colossus are not so popular either. In general bio uses less supply for the same nubmer of units.
silencesc
Profile Joined July 2010
United States464 Posts
August 12 2010 17:28 GMT
#97
I'm so fucking tired of these protoss is so easy to play threads. It's whiney and just not true. I bet half of these are made by people who just lost to a toss and want to rage.

It wasn't true in BW and it's not true now, so stop with the whining and move to toss if you think it's so easy: stop with the BM.
Real Men Proxy Gate | TEAM LIQUID HWITINGGGG!! PROUD MEMBER OF UC DAVIS CSL TEAM | "If you don't give a shit about what gum you eat, buy Stride" - Liquid`Tyler on SotG 4/19/2011
Scruff
Profile Joined May 2010
Singapore509 Posts
August 12 2010 17:29 GMT
#98
It really depends on what unit you are using and up against. In most games against Protoss it ends up with Collossus/Sentry/Stalker against Hydra. I sure as hell don't A move. I don't know how much micro a P needs but really don't seem much... move collossus in and out of range? I mean that thing steps over all your other units so there's no pathing issues at all.. or throw down a few force field and press G? The one doing the micro is the Zerg. It doesn't really matter if you are outnumbered beceause Protoss units are stronger in general and cost more food, unless you are talking about food count, which your opponent shouldn't outnumber you by much.

I still think Protoss is the easiest to use, although definitely not the hardest to win. I off race as Protoss and i win against Zerg opponent much better than i am all the time.

I astonish myself everyday
FragKrag
Profile Blog Joined September 2007
United States11552 Posts
August 12 2010 17:35 GMT
#99
I really don't think protoss is easiest. A lot of these terrans keep spamming this "forcefield + storm = win" stuff, but I don't think they realize how important a goddamn zealot flank is and the positioning of the army is. There are instances where my army would completely crush the terran army in an engagement, and then in a second game, nearly identical armies faced off and I got crushed easily.

PvT isn't the whole Protoss gets random expansions around the map like it used to be in BW. In SC2, I don't think there is a way to get my nat out faster because I have to wait until the terran shows signs that he is going to expo or else I get nailed by some incredible marauder/rine/ghost/dropship timing attack.

I'm not sure how colossus work though since I've essentially stopped getting them since I found it annoying that my entire army depended on 3-4 massive units that could be focused down by corruptors or vikings o_O
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
Last Edited: 2010-08-12 17:48:21
August 12 2010 17:39 GMT
#100
lol zerg is not a-move lol

If you are noob yes, you will just straight up go vs ur opponents army, but if you do you will fined that all your units just dies (If playing a skilled opponent)
No as a zerg I am always searching for a flank, so the attack comes from 2 sides if 3 sides is not possible, this is specially when your army starts getting bigger than 75 supply.
You also want to be constantly harassing with small amount of units, so that ur opponent doesn't push, and gives you a chance to out expand him, and beat him in army size.
Then you can a-move.
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