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Active: 2530 users

Protoss = easiest race, but hardest to micro?

Forum Index > SC2 General
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wuddersup
Profile Joined July 2010
United States228 Posts
August 12 2010 14:06 GMT
#1
People keep saying that Protoss is the easiest race to play. However, I feel that in an equal battle, the Protoss army is going to be outnumbered, and if both sides were just to attack move, the Protoss would easily lose. It really comes down to the Protoss player's micro to come out with a win, whether it's sentries placing good FF or just managing storms or Colossi. Meanwhile, Zerg can pretty much just a-move and have a decent fight and Terran can just do the move-H-move-H crap with their MM ball. Anyone else agree?
Valhalla44
Profile Joined May 2010
Bosnia-Herzegovina983 Posts
August 12 2010 14:09 GMT
#2
well zerg is almost always a - move mid-late game cuse they are kinda like swarm(always coming more and more), but P isnt easiest race to play (it was in sc1), T is with almost undefendable pushes and some cheeses with variety of strats.
Wayem
Profile Joined May 2010
France455 Posts
Last Edited: 2010-08-12 14:13:43
August 12 2010 14:12 GMT
#3
Every one will answer your question differently. Protoss was maybe the easiest race in BW (easy to play hard to master) but definitely not in SC2. It's more subtle than that.

Personally, I have hard time playing with zerg and think terran is way easier. And end up playing protoss because I just like it.

Yet, I have a friend who tried all the three races and said « omg ? protoss ? terran ? seriously ? that’s damn hard i’m gonna stick with zergs ».

I guess all depends of your gamer background and your general style of play.

BTW, this question has been asked a lot of times.
"who needs micro when you can have more stuff ?" -day9
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
Last Edited: 2010-08-12 14:15:26
August 12 2010 14:13 GMT
#4
I've heard "Protoss is the easiest to play but the hardest to win with" and I agree with that statement.

Stalkers get wtfpwned by marauders and, for cost without micro, die to roaches, get owned by lings, etc. Zealots without charge lose to marauders without great force-fields. Void Rays die to marines without good control, etc.

The backbone of a Protoss army, Zealot/Stalker, loses to just about any other average army. The sentry is what makes it viable-- in that, you can only fight half an army at a time if it charges up your ramp, you can split armies, etc.

I think it is VERY interesting and sexy design that has a uniquely Protoss feel.

Stalkers are also very fast with good range, and do well with blink micro to move injured ones to the back or just move micro to keep the damaged ones out of harms way. Meanwhile, a+moved zealots are cost-effective against just about everything if you can control them well and use sentries to help them out.

The balance between zealot/stalker/sentry is just so amazingly well done. Little details like Zealots being slower without charge so that you have to manually position your army for effectiveness when moving... the better cost-effectiveness of zealots but the fact that they can be kited infinitely without sentry support-- but sentries are expensive and delay your tech....

It just feels so different than a bio-ball. It feels so different from a roach/hydra ball. ETC.

One of my favorite parts of this game. /end ejaculatory love post.

cuppatea
Profile Joined April 2010
United Kingdom1401 Posts
Last Edited: 2010-08-12 14:16:24
August 12 2010 14:14 GMT
#5
I've played hundreds of games with both Protoss and Zerg and (imo) the difference between them, in terms of ease of use, is huge (with Zerg being far more difficult).

For what it's worth, I'd rank the races like this:

Ease of use:

1. Protoss
2. Terran
3. Zerg

Strength of race:

1. Terran
2. Protoss
3. Zerg
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
Last Edited: 2010-08-12 14:17:08
August 12 2010 14:15 GMT
#6
Zerg canot A-move, at least in diamond sure as hell canot. Hell, he can t even attack on the opponent's army at all sometimes, especially against T. Zergs unit die the fastest and clump up too much so if the opponent has any kind of good army mixt the zerg got to flank and spread and dodge.
Protoss requires some micro too, but nothing too extreme, moving back and forth above your stalkers and casting some spells with smartcasting.

Ehh nothing compares to the lurker-ling-darkswarm flank anymore either way

On low levels though i dont know, when the armies are small and weakly composed, maybe Zergs a-moves to win, no idea actually
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Salv
Profile Blog Joined December 2007
Canada3083 Posts
August 12 2010 14:17 GMT
#7
Who has been saying that Protoss is the easiest? If anything, the only thing I have been hearing is that Terran is too strong or that Terran units are imbalanced. The Protoss is easy comment was annoying and irritating in Brood War, I hope it doesn't continue in SC2 as well.
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
Last Edited: 2010-08-12 14:22:41
August 12 2010 14:17 GMT
#8
On August 12 2010 23:14 cuppatea wrote:
I've played hundreds of games with both Protoss and Zerg and (imo) the difference between them, in terms of ease of use, is huge (with Zerg being far more difficult).


going 14pool 15hatch into roach hydra is the single easiest thing you can do in this game and it CAN be a+moved. Even easier than Terran bio. Ling muta is even incredibly easy. Don't let (too many!) things shoot at your mutas while you try and snipe probes! If they move out, wtfpwn their units with the million lings you've made with the spare minerals!

Going ling/baneling/infestor muta... on the other hand, requires LOTS of micro and control groups... but going blink stalker/high templar/phoenix isn't any easier.

Generalizations are bad unless its about Terran.

Going a really hard build like... well yeah Terran doesn't have anything thats particularly hard. They like to act like managing siege tanks is anything but boring, slow, and easy though

I guess 4gate is really easy and very successful, so if you do that, you're kinda playing easy-mode I don't know if the other easy modes-- 3rax MM, roach/hydra, are as successful, even though they are definitely even easier. I think the amount of 2gate proxiers and 4gaters leads to the perception of Protoss as easy mode.

Also the insane n00b-killing ability of Void Rays also makes some people think Toss is easy. N00bs just dont know how to kill air units.

On August 12 2010 23:17 Salv wrote:
Who has been saying that Protoss is the easiest? If anything, the only thing I have been hearing is that Terran is too strong or that Terran units are imbalanced. The Protoss is easy comment was annoying and irritating in Brood War, I hope it doesn't continue in SC2 as well.


Terran players try and say Protoss is the easy race so that they feel less ashamed of themselves.

gREIFOCs
Profile Joined April 2010
Argentina208 Posts
August 12 2010 14:23 GMT
#9
On August 12 2010 23:15 Geo.Rion wrote:
On low levels though i dont know, when the armies are small and weakly composed, maybe Zergs a-moves to win, no idea actually


Even though maybe they can get away with a-moving their army, a-moving in a key attack as zerg is a mistake. Basically you are going to sacrifice the first wave of zerlings, your roaches will have trouble finding the front, your hydras will soak up dmg that they shouldn't be getting, your mutas will fly over the bio ball, your ultras will get stucked between two zerlings, ect.

a-moving as zerg always results in giving up 300 minerals before you are engaging..
Don't work hard. You die at the end anyway, dummy.
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
Last Edited: 2010-08-12 14:28:28
August 12 2010 14:26 GMT
#10
I don't understand how you can say protoss is the hardest to micro?Most are their spells are spam able. They have alot of spells they can use doesn't mean they will, I don't see many players using blink effectively but they just spam forcefield and storm so I guess that is an argument for you but It's mainly the players game sense that I have seen so far.

Zerg can pretty much just a-move and have a decent fight and Terran can just do the move-H-move-H crap with their MM ball. Anyone else agree?


What about stalkers? you can do the same.

I think alot of problems with people saying X is easier then Y or A is easier then Z is that they are comparing apples to oranges. Different units need to be micro'd differently. Hellions for example are move and attack a center unit, etc.
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
SugarBear
Profile Blog Joined June 2010
United States842 Posts
August 12 2010 14:28 GMT
#11
I don't know about other people, but when I say a race is the "easiest to play" I don't mean at a high level, I mean more for beginners. For example, I have a friend who will build an scv and wait for it to finish to make a unit producing structure. Or he will leave scvs off minerals as his builders. For protoss this is easier because you only need 1 probe to do all your building.

Another reason protoss is easier is that you don't have to know how to balance drone production vs unit production, or use a fast expand build for maximum larva production. Chronoboost is a lot easier to use than spawn larva because you can let your energy build up and be fine, but once you miss an inject larva that's it, the opportunity has passed.

Terran may only be marginally more difficult than protoss in terms of macro mechanics, but you are in more danger from early rushes and cheese as terran because marines are such relatively squishy tier 1 units compared to mass ling or zealots.

So for a newer player I'd say, yes, protoss is the easiest to learn/use.
Staff vVv Gaming | "So what did you do today?" "Oh not much, mined some minerals, harvested some gas, spawned some zergs, the usual"
gREIFOCs
Profile Joined April 2010
Argentina208 Posts
August 12 2010 14:29 GMT
#12
On August 12 2010 23:17 Ndugu wrote:
going 14pool 15hatch into roach hydra is the single easiest thing you can do in this game and it CAN be a+moved.


a-move your roach-hydra army and you'll have about half of your units attacking, and half running arround/waiting for the ones in the front to die.

If hydras get in the front they get decimated and roaches are basically spectators. If you have more than 10 roaches, you have to move closer or begin the attack with a concave allready set up, or you'll be using 6 roaches.

a moving isn't really the best way to manage your army. Period. Maybe in gold that's ok. But if you play against someone that knows what hes doing, you'll loose much more than him in every single exchange.
Don't work hard. You die at the end anyway, dummy.
clusen
Profile Joined May 2010
Germany8702 Posts
August 12 2010 14:29 GMT
#13
In bigger fights Zerg is just about positioning vs Toss and macro during the fight, which is way harder for Zerg than for Toss. And most Zergunits do not have any spells that you could use. Roach burrow for example is really effective in smaller fights, but in big fights only helps you for positioning.

Hider
Profile Blog Joined May 2010
Denmark9405 Posts
August 12 2010 14:31 GMT
#14
Ehm, protoss micro is easy as hell. Put up guardian shield. Forcefield is easy. Storm is pretty easy as well. Bio requires a lot more micro vs protoss than the other way.
Pawsom
Profile Blog Joined February 2009
United States928 Posts
August 12 2010 14:33 GMT
#15
Warp gates are a pretty convenient macro mechanic. Chrono boost isn't hard to use effectively once you get used to it, even off 3-4 bases. Armor upgrades + guardian shield can really help vs z / bio t. And you should never be suprised by a tech switch if you open observer every game.
Wayem
Profile Joined May 2010
France455 Posts
August 12 2010 14:34 GMT
#16
On August 12 2010 23:31 Hider wrote:
Ehm, protoss micro is easy as hell. Put up guardian shield. Forcefield is easy. Storm is pretty easy as well. Bio requires a lot more micro vs protoss than the other way.


I laughed hard, sry.
"who needs micro when you can have more stuff ?" -day9
PanzerDragoon
Profile Joined March 2010
United States822 Posts
August 12 2010 14:36 GMT
#17
On August 12 2010 23:17 Ndugu wrote:
Show nested quote +
On August 12 2010 23:14 cuppatea wrote:
I've played hundreds of games with both Protoss and Zerg and (imo) the difference between them, in terms of ease of use, is huge (with Zerg being far more difficult).


going 14pool 15hatch into roach hydra is the single easiest thing you can do in this game and it CAN be a+moved. Even easier than Terran bio. Ling muta is even incredibly easy. Don't let (too many!) things shoot at your mutas while you try and snipe probes! If they move out, wtfpwn their units with the million lings you've made with the spare minerals!

Going ling/baneling/infestor muta... on the other hand, requires LOTS of micro and control groups... but going blink stalker/high templar/phoenix isn't any easier.

Generalizations are bad unless its about Terran.

Going a really hard build like... well yeah Terran doesn't have anything thats particularly hard. They like to act like managing siege tanks is anything but boring, slow, and easy though

I guess 4gate is really easy and very successful, so if you do that, you're kinda playing easy-mode I don't know if the other easy modes-- 3rax MM, roach/hydra, are as successful, even though they are definitely even easier. I think the amount of 2gate proxiers and 4gaters leads to the perception of Protoss as easy mode.

Also the insane n00b-killing ability of Void Rays also makes some people think Toss is easy. N00bs just dont know how to kill air units.

Show nested quote +
On August 12 2010 23:17 Salv wrote:
Who has been saying that Protoss is the easiest? If anything, the only thing I have been hearing is that Terran is too strong or that Terran units are imbalanced. The Protoss is easy comment was annoying and irritating in Brood War, I hope it doesn't continue in SC2 as well.


Terran players try and say Protoss is the easy race so that they feel less ashamed of themselves.


Any sort of reaper or banshee play is quite difficult, and TvT is easily the most skill intensive mirror.

Terran is the easiest right now because they are most like they were in Brood War, while Zerg operate differently (queens to get more larva instead of just building hatch and forgetting about it) and Protoss builds radically different from how they did in Brood War
FrogOfWar
Profile Joined March 2010
Germany1406 Posts
August 12 2010 14:38 GMT
#18
On August 12 2010 23:34 Wayem wrote:
Show nested quote +
On August 12 2010 23:31 Hider wrote:
Ehm, protoss micro is easy as hell. Put up guardian shield. Forcefield is easy. Storm is pretty easy as well. Bio requires a lot more micro vs protoss than the other way.


I laughed hard, sry.


Why? He's right, you can't just A-move bio. You have to stim first. :p
FTemplar
Profile Joined June 2010
Canada70 Posts
August 12 2010 14:38 GMT
#19
On August 12 2010 23:29 clusen wrote:
In bigger fights Zerg is just about positioning vs Toss and macro during the fight, which is way harder for Zerg than for Toss. And most Zergunits do not have any spells that you could use. Roach burrow for example is really effective in smaller fights, but in big fights only helps you for positioning.



I agree. I do not know if it is harder than for the protoss, because I don't play them, but I sure is challenging as Zerg. To continue on your point, I think that's why the Infestor has a role to play in every zerg army, every match-up...
I have to vomit every 30 seconds, otherwise I don't feel so good.
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
Last Edited: 2010-08-12 15:28:45
August 12 2010 14:40 GMT
#20
On August 12 2010 23:34 Wayem wrote:
Show nested quote +
On August 12 2010 23:31 Hider wrote:
Ehm, protoss micro is easy as hell. Put up guardian shield. Forcefield is easy. Storm is pretty easy as well. Bio requires a lot more micro vs protoss than the other way.


I laughed hard, sry.


Well it's true , but most terrans just 1 a and just watch as their whole clump of units melt to storm or collosus .
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