• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:17
CEST 00:17
KST 07:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
GSTL Returns in 2026! SC4ALL II: SC2 Player Announcement 6/8 - Maru Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2 Weekly Cups (August 10-16): SHIN doubles
Tourneys
SC2 AI Tournament 2026 Fall 2026 GSTL Announcement Master Swan Open (Global Bronze-Master 2) PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
Are you ready for ASL 22? NEW HYPE VIDEO BW General Discussion [ASL22] Ro24 Preview: Summer's End BGH Auto Balance -> http://bghmmr.eu/ How Famous was FlaSh before his Debut?
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues KCM Race Survival 2026 Season 3 [ASL22] Ro24 Group C
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Dating: How's your luck? Artificial Intelligence Thread The Letting Off Steam Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4998 users

TvZ Balance Suggestions - Page 65

Forum Index > SC2 General
Post a Reply
Prev 1 63 64 65 66 67 82 Next
trevf
Profile Joined May 2010
United States237 Posts
August 13 2010 12:33 GMT
#1281
Consummate must be right. Theres no way that he simply needs more practice figuring out PvT timings. The only true answer to why he loses must be that the game heavily favors terran. So even though hes better than all the terran players he loses to them all! good thing he comes to the boards to point this out !!

Ok i just ran out of sarcasm.

consummate man seriously just get better and stop whining.
Consummate
Profile Joined April 2010
Australia191 Posts
Last Edited: 2010-08-13 12:42:33
August 13 2010 12:39 GMT
#1282
No kiting is equatable to what sentries can provide? Now I understand why Terrans won't concede their team is overpowered, they use the most ignorant statements to justify balance.

You see, there are 2 things terribly wrong with that statement.

1. The number of sentries required to create an "unkitable" envrionment for Marauders depends on the terrain. This pretty much means you will need atleast 6 sentries for most situations, you will need to block behind the marauders, and behind your zealots so they're locked in. You see, in many situations, that is going to be quite A LOT of sentries. That means that for every sentry you put in, I put in another Marauder.

2. That assumes no Marauder micro whatsoever. If we assume all you're doing is ensuring they can't kite backwards (very stupid to assume), then you would be correct. But the fact that you can run *gasp* forward/up/down to kite them from another direction, means that you're wrong.

@trevf

Your destroyed logic and facts with a presumptuous statement that I think Terran are overpowered because I lose to them.

I am kinda sick of having to explain that Siege tanks are the most cost efficient unit in the game that counters all ground units and that Marauders can kite their counter without being touched with a 50/50 upgrade to get a "lol get better" type of response, which is a pretty typical response that only enhances the fact that they can't admit they have been winning (and embarrassingly -losing) with the easy team. Pretty pathetic
lol
MythicalMage
Profile Joined May 2010
1360 Posts
August 13 2010 12:43 GMT
#1283
On August 13 2010 21:39 Consummate wrote:
No kiting is equatable to what sentries can provide? Now I understand why Terrans won't concede their team is overpowered, they use the most ignorant statements to justify balance.

You see, there are 2 things terribly wrong with that statement.

1. The number of sentries required to create an "unkitable" envrionment for Marauders depends on the terrain. This pretty much means you will need atleast 6 sentries for most situations, you will need to block behind the marauders, and behind your zealots so they're locked in. You see, in many situations, that is going to be quite A LOT of sentries. That means that for every sentry you put in, I put in another Marauder.

2. That assumes no Marauder micro whatsoever. If we assume all you're doing is ensuring they can't kite backwards (very stupid to assume), then you would be correct. But the fact that you can run *gasp* forward/up/down to kite them from another direction, means that you're wrong.

It depends on the map, sure, but you don't really need that many. A sentry can throw down four force fields at full energy. Let's say they each have two, in a wide choke type environment. Now you forcefield behind them with say 4-6 force fields or 2-3 sentries, and you're good. More importantly, this doesn't really come into play, and, as trevf said, it's not an issue at high levels of play, which is honestly all I care about.
Deckkie
Profile Blog Joined July 2010
Netherlands1595 Posts
August 13 2010 12:44 GMT
#1284
But when zealots have charge they beat marauders with shell ten out of ten times.
Always look on the bright side of life
MythicalMage
Profile Joined May 2010
1360 Posts
August 13 2010 12:46 GMT
#1285
On August 13 2010 21:39 Consummate wrote:
@trevf

Your destroyed logic and facts with a presumptuous statement that I think Terran are overpowered because I lose to them.

I am kinda sick of having to explain that Siege tanks are the most cost efficient unit in the game that counters all ground units and that Marauders can kite their counter without being touched with a 50/50 upgrade to get a "lol get better" type of response, which is a pretty typical response that only enhances the fact that they can't admit they have been winning (and embarrassingly -losing) with the easy team. Pretty pathetic
That made me chuckle. Tanks counter immortals? Interesting. Tanks counter zerglings? Cool. Tanks counter marauders? Good to know. Have you seen how much gas tanks cost? They're bloody three supply too. And they're super vulnerable to air, so you need to escort them with either marines or the even more expensive thors. Not only that, they have to siege before they can attack, effectively, and they're vulnerable to flanks.
Consummate
Profile Joined April 2010
Australia191 Posts
Last Edited: 2010-08-13 12:53:33
August 13 2010 12:46 GMT
#1286
And that's my point. You need terrain that is favourable for sentry forcefields or otherwise you just get kited to death.

Immortals do kill Siege tanks, but first they have to get past the MM blob to reach the siege tanks. You do know the siege tanks have massive range on siege mode yes?

Same goes for Zerglings.

That's the point behind the TvZ imbalance. To kill the siege tanks, you need air since they're only vulnerable to that in a fight. But to kill siege tanks with mutas, first you have to dodge that massive MM blob that will drop your mutas pretty quickly, even if you do, you've lost the rest of your army in the process unless of course you had an army that was a lot bigger than his (which would be pretty bias to assume that).

Killing siege tanks in both the TvP and TvZ match up require you to have an army a lot bigger than theirs so you can flank them. Flanking means you're splitting your army up, and if you split your army up, they will get smashed to pieces one after the other, unless of course, your army was bigger to begin with.

And Z + P's counter to the MMM blob come at T3 and are very costly. What's your point?
lol
merz
Profile Blog Joined July 2004
Sweden2760 Posts
August 13 2010 12:46 GMT
#1287
LaLuSh has apparently found a new way to deal with the ZvT imbalance, I believe it's called the IdrA approach.

+ Show Spoiler +

[image loading]


Winners never quit, quitters never win.
MythicalMage
Profile Joined May 2010
1360 Posts
August 13 2010 12:50 GMT
#1288
On August 13 2010 21:46 Consummate wrote:
And that's my point. You need terrain that is favourable for sentry forcefields or otherwise you just get kited to death.

Immortals do kill Siege tanks, but first they have to get past the MM blob to reach the siege tanks. You do know the siege tanks have massive range on siege mode yes?

Same goes for Zerglings.

Then that's an issue with ALL of terran, or just bio mech, not just tanks. But that's not an issue with tanks.
Consummate
Profile Joined April 2010
Australia191 Posts
August 13 2010 12:54 GMT
#1289
No, the problem is the feasibility of the counter to tanks for both Z and P, atm, they're both unfeasible. Which means the problem is with tanks since their counters don't work effectively.
lol
MythicalMage
Profile Joined May 2010
1360 Posts
Last Edited: 2010-08-13 12:58:35
August 13 2010 12:56 GMT
#1290
On August 13 2010 21:54 Consummate wrote:
No, the problem is the feasibility of the counter to tanks for both Z and P, atm, they're both unfeasible. Which means the problem is with tanks since their counters don't work effectively.

Proof? Saying arbitrary statements with no backing isn't what these forums are for.

@meRz: *wi-five* What game is that from?

EDIT: Proof was probably the wrong thing to say. What I meant was elaborate on what you said, instead of saying, "This is bad," say "This is bad because of blah."
DaZe
Profile Joined November 2003
Sweden2111 Posts
August 13 2010 13:02 GMT
#1291
On August 13 2010 21:46 meRz wrote:
LaLuSh has apparently found a new way to deal with the ZvT imbalance, I believe it's called the IdrA approach.

+ Show Spoiler +

[image loading]





lol pwned.
Consummate
Profile Joined April 2010
Australia191 Posts
August 13 2010 13:04 GMT
#1292
On August 13 2010 21:56 MythicalMage wrote:
Show nested quote +
On August 13 2010 21:54 Consummate wrote:
No, the problem is the feasibility of the counter to tanks for both Z and P, atm, they're both unfeasible. Which means the problem is with tanks since their counters don't work effectively.

Proof? Saying arbitrary statements with no backing isn't what these forums are for.

@meRz: *wi-five* What game is that from?

EDIT: Proof was probably the wrong thing to say. What I meant was elaborate on what you said, instead of saying, "This is bad," say "This is bad because of blah."


I don't think I need to give you proof when your proof that Zealots + Sentries counter Marauders is that you need equal amount of Zealots to his Marauders and X (undefined) amount of Sentries to forcefield block his paths which is determined by the area you fight in.

lol
trevf
Profile Joined May 2010
United States237 Posts
August 13 2010 13:05 GMT
#1293
On August 13 2010 21:39 Consummate wrote:

@trevf

I am kinda sick of having to explain that Siege tanks are the most cost efficient unit in the game that counters all ground units and that Marauders can kite their counter without being touched with a 50/50 upgrade to get a "lol get better"


I'll even help you,

step 1. get an observer
step 2. dont a-move into siege mode tanks
step 3. expand / wait for siege tanks to unsiege
step 4. attack unsieged siege tanks.
step 5. gg

You're right, siege tanks are the most cost efficient unit in the game when it comes to killing other ground units while in siege mode, but in order to be able to do that they have to have a wall of protection in front of them and have to be sieged up and properly spaced. That is their weakness. Learn to exploit it and in the mean time stop acting like Terran are IMBA because you haven't figured this shit out.
MythicalMage
Profile Joined May 2010
1360 Posts
August 13 2010 13:06 GMT
#1294
What you need to do is give me a reason you're still talking about Protoss in a TvZ thread. If you want, you can start a TvP thread about balance, but this isn't the place.
Puosu
Profile Blog Joined April 2007
7044 Posts
Last Edited: 2010-08-13 13:10:09
August 13 2010 13:08 GMT
#1295
On August 13 2010 21:46 meRz wrote:
LaLuSh has apparently found a new way to deal with the ZvT imbalance, I believe it's called the IdrA approach.

+ Show Spoiler +

[image loading]



He does have a point though, people from Finland are probably the most cheesiest fags you can find on the ladder. I guess mainly it's because most of the players come from WC3 and tend to have micro and 1 base play as their main strengths.

I guess you being from Sweden he kinda self owned himself but such is life.
Also gotta love that additional "i" in the ragequit message, it seems to be a tradition.
Consummate
Profile Joined April 2010
Australia191 Posts
Last Edited: 2010-08-13 13:11:29
August 13 2010 13:09 GMT
#1296
On August 13 2010 22:05 trevf wrote:
Show nested quote +
On August 13 2010 21:39 Consummate wrote:

@trevf

I am kinda sick of having to explain that Siege tanks are the most cost efficient unit in the game that counters all ground units and that Marauders can kite their counter without being touched with a 50/50 upgrade to get a "lol get better"


I'll even help you,

step 1. get an observer
step 2. dont a-move into siege mode tanks
step 3. expand / wait for siege tanks to unsiege
step 4. attack unsieged siege tanks.
step 5. gg

You're right, siege tanks are the most cost efficient unit in the game when it comes to killing other ground units while in siege mode, but in order to be able to do that they have to have a wall of protection in front of them and have to be sieged up and properly spaced. That is their weakness. Learn to exploit it and in the mean time stop acting like Terran are IMBA because you haven't figured this shit out.


Oh right, we are talking about attacking a turtling Terran? Ok, so, if it isn't a turtling Terran, then step 2,3,4,5 don't work if they actually attack your base - do they?

Oh and, I really love your "run past all the Marines/Marauders and go straight for the siege tanks" strat, ROFL. No wonder I see pros doing it all the time (lol).
lol
heishe
Profile Blog Joined June 2009
Germany2284 Posts
August 13 2010 13:10 GMT
#1297
On August 13 2010 22:05 trevf wrote:
Show nested quote +
On August 13 2010 21:39 Consummate wrote:

@trevf

I am kinda sick of having to explain that Siege tanks are the most cost efficient unit in the game that counters all ground units and that Marauders can kite their counter without being touched with a 50/50 upgrade to get a "lol get better"


I'll even help you,

step 1. get an observer
step 2. dont a-move into siege mode tanks
step 3. expand / wait for siege tanks to unsiege
step 4. attack unsieged siege tanks.
step 5. gg

You're right, siege tanks are the most cost efficient unit in the game when it comes to killing other ground units while in siege mode, but in order to be able to do that they have to have a wall of protection in front of them and have to be sieged up and properly spaced. That is their weakness. Learn to exploit it and in the mean time stop acting like Terran are IMBA because you haven't figured this shit out.


you're absolutely right, it is absolutely insanely hard to unsiege and move tank-by-tank instead of unsiege-move-siege'ing all tanks at once. no terran could ever do that (and LOL with the skill level all top terrans have currently they probably really couldn't!).
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
Consummate
Profile Joined April 2010
Australia191 Posts
August 13 2010 13:16 GMT
#1298
Watch him bring up that everyone has to scout where the Terran army is (so you don't run into siege tanks) but Terran don't have to scout where the enemy army is (so their Siege tanks don't get caught without Siege mode)

loving the double standards mate. I love the whole "you gotta scout" thing that doesn't apply to your own team.
lol
MythicalMage
Profile Joined May 2010
1360 Posts
August 13 2010 13:22 GMT
#1299
On August 13 2010 22:16 Consummate wrote:
Watch him bring up that everyone has to scout where the Terran army is (so you don't run into siege tanks) but Terran don't have to scout where the enemy army is (so their Siege tanks don't get caught without Siege mode)

loving the double standards mate. I love the whole "you gotta scout" thing that doesn't apply to your own team.

Have you seen a pro player play mech? There are constant scans just about everywhere on the map, as well as vikings, and hellions and the occasional floating building. Scouting is something Terran has to do with mech. Bio mech is more about pushing so scouting comes from that push, and I dunno about whatever else you were talking about.
trevf
Profile Joined May 2010
United States237 Posts
August 13 2010 13:24 GMT
#1300
it does eat up a lot of apm to do that, heishe. and if a terran player intends leapfrogging siege tanks the entire way across the map then you have more than enough time to get to T3. Its also an opportunity for drops and harass.

the point is if a terran is going mech hes not going to be mobile and you have to abuse that fact.

or you could QQ all day on a forum which just makes it look like blizzard should bring back the copper league so you can have somewhere to go 50/50 win-loss.
Prev 1 63 64 65 66 67 82 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 43m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
CosmosSc2 26
StarCraft: Brood War
Dewaltoss 121
ajuk12(nOOB) 13
Dota 2
Dendi1563
XaKoH 465
canceldota75
League of Legends
Doublelift4229
Counter-Strike
summit1g4871
minikerr47
Heroes of the Storm
Liquid`Hasu428
Other Games
gofns15695
Grubby2741
Liquid`RaSZi1760
shahzam404
C9.Mang0334
hiko284
hungrybox214
White-Ra113
RotterdaM95
NeuroSwarm74
Mew2King65
ViBE43
JuggernautJason36
Trikslyr34
Organizations
Other Games
BasetradeTV284
[ Show 12 non-featured ]
StarCraft 2
• RyuSc2 44
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 38
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV593
Other Games
• Shiphtur280
Upcoming Events
Replay Cast
1h 43m
Escore
11h 43m
PiG Sty Festival
13h 43m
Serral vs Reynor
HeRoMaRinE vs herO
Big Brain Bouts
17h 43m
MaNa vs Kelazhur
Nicoract vs HeRoMaRinE
Serral vs Cure
CranKy Ducklings
1d 11h
PiG Sty Festival
1d 13h
Zoun vs Solar
SHIN vs Maru
Patches Events
1d 17h
Sparkling Tuna Cup
2 days
PiG Sty Festival
2 days
The Patches Monday
3 days
[ Show More ]
GSL
4 days
PiGosaur Cup
5 days
Replay Cast
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-08-19
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.