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TvZ Balance Suggestions - Page 59

Forum Index > SC2 General
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imperator-xy
Profile Blog Joined March 2009
Germany1377 Posts
August 11 2010 23:22 GMT
#1161
idra what are you building mid game against mech

doesnt it counter everything no matter if your even or behind after early game
Cotonou
Profile Joined June 2010
42 Posts
Last Edited: 2010-08-12 00:37:00
August 12 2010 00:31 GMT
#1162
Well how about this then.

* Reduce the spawning pool build time by 10, 15 seconds. This will get the entire zerg machine running a bit earlier to help defend against some of these deadly openings, and its not like early ling rushes are a threat currently.

* Remove thor anti-air AoE, buff Thor anti-air to the point where it can two-shot a muta. Its not like the muta will be able to kill the thor in the mineral line anyway.

* Allow multiple injects on a single hatchery at diminishing returns. 1st inject: 5 larva. 2nd: 3 larva. 3rd+: 1 larva. The energy isn't strictly wasted while still encouraging close attention.

* Expand both the creep-radius and creep-spread-rate of creep tumors. If the zerg need that creep to maneuver, then at least give 'em a good path to get it.
MythicalMage
Profile Joined May 2010
1360 Posts
August 12 2010 00:43 GMT
#1163
On August 12 2010 09:31 Cotonou wrote:
Well how about this then.

* Reduce the spawning pool build time by 10, 15 seconds. This will get the entire zerg machine running a bit earlier to help defend against some of these deadly openings, and its not like early ling rushes are a threat currently.

* Remove thor anti-air AoE, buff Thor anti-air to the point where it can two-shot a muta. Its not like the muta will be able to kill the thor in the mineral line anyway.

* Allow multiple injects on a single hatchery at diminishing returns. 1st inject: 5 larva. 2nd: 3 larva. 3rd+: 1 larva. The energy isn't strictly wasted while still encouraging close attention.

* Expand both the creep-radius and creep-spread-rate of creep tumors. If the zerg need that creep to maneuver, then at least give 'em a good path to get it.

I agree with everything you just said explicitly, except for the Thor bit. FOUR MUTAS can kill a thor. It just takes a little bit of spreading out. I wouldn't want to take that aspect of micro out of the game.
st3roids
Profile Joined June 2010
Greece538 Posts
Last Edited: 2010-08-12 00:47:05
August 12 2010 00:46 GMT
#1164
Rank Race Character Name
1 Protoss HuK
2 Protoss TTOne
3 Terran qxc
4 Terran ajtls
5 Protoss KiWiKaKi
6 Zerg IdrA
7 Zerg SLush
7 Terran SeleCT
9 Terran Neans
10 Terran Silver
11 Protoss Antimage
11 Terran Android
13 Terran drewbie
14 Protoss iNcontroL
15 Protoss Kurtz
16 Protoss Agh
16 Zerg Sheth
18 Protoss Katari
19 Terran Moo
20 Protoss SUGGY
20 Terran Darkshines

blizzard official top 200


u can see the problem now right

3 zerg only in the top 20 ...

none in the top 5


15% representation in the top 20 of the world is rubbish
MythicalMage
Profile Joined May 2010
1360 Posts
August 12 2010 01:13 GMT
#1165
That's an old list. Let's look at a newer one, though accuracy is always debatable. This is from SC2ranks.com

Dayvie Z
Huk P
TTOne P
FantaPrime Z
AlexDeLarge T
qxc T
NEXGenuis P
GlAdE Z
Socke P
요츠바랑 T
BratOK T
Kiwikaki P
Neans T
오지에서과일장수 Z
ESCJung P
JunwiPrime Z
Dimaga Z
Cloud T
ajtls T
Lucifron T

That's six zergs, given, but population doesn't matter, especially with two of them in the top five. There's also only one Terran in the top five. If anything, this shows there's a lot of Terrans, and perhaps Protoss is overpowered. There are also six protoss, and eight Terran.
Cotonou
Profile Joined June 2010
42 Posts
Last Edited: 2010-08-12 01:19:44
August 12 2010 01:19 GMT
#1166
On August 12 2010 09:43 MythicalMage wrote:
I agree with everything you just said explicitly, except for the Thor bit. FOUR MUTAS can kill a thor. It just takes a little bit of spreading out. I wouldn't want to take that aspect of micro out of the game.


I've seen thors stand up to one hell of a pounding in a mineral line. A surround of repairing SCVs negates a ton of damage. Right now Thors behave as AoE super-turrets in this position, and it takes a couple dozen mutas to break a single one.
MythicalMage
Profile Joined May 2010
1360 Posts
August 12 2010 01:22 GMT
#1167
On August 12 2010 10:19 Cotonou wrote:
Show nested quote +
On August 12 2010 09:43 MythicalMage wrote:
I agree with everything you just said explicitly, except for the Thor bit. FOUR MUTAS can kill a thor. It just takes a little bit of spreading out. I wouldn't want to take that aspect of micro out of the game.


I've seen thors stand up to one hell of a pounding in a mineral line. A surround of repairing SCVs negates a ton of damage. Right now Thors behave as AoE super-turrets in this position, and it takes a couple dozen mutas to break a single one.

I've yet to see ANYONE spread mutas versus a thor in a replay or a high level casted game. And, may I remind you, that AoE repair was nerfed when the Thor size was lowered, meaning less SCVs can surround a Thor. Plus, repairs aren't cheap, especially on a Thor. Seems reasonable to stop mining time, AND to waste a ton of money you can stop some harass.
XazXio
Profile Blog Joined April 2010
United States356 Posts
August 12 2010 01:25 GMT
#1168
maybe zergs should just actually learn the counters to some units and omgg..... build the counter to the terrans army? :O its shocking i know but actually reacting to what they have might have to do something with it. terran is not op its just that players that say it is are a lower level of skill that doesnt want to try so they just baneling bust, 6 pool, or 1 hatch muta every tvt. if terran was op and zerg wasnt.... then how did idra win the king of beta. because he is good and he practices and knows the game and maybe people that think that its op should just learn the counters to it :O
How does food become poo?
st3roids
Profile Joined June 2010
Greece538 Posts
Last Edited: 2010-08-12 01:29:44
August 12 2010 01:26 GMT
#1169
On August 12 2010 10:13 MythicalMage wrote:
That's an old list. Let's look at a newer one, though accuracy is always debatable. This is from SC2ranks.com

Dayvie Z
Huk P
TTOne P
FantaPrime Z
AlexDeLarge T
qxc T
NEXGenuis P
GlAdE Z
Socke P
요츠바랑 T
BratOK T
Kiwikaki P
Neans T
오지에서과일장수 Z
ESCJung P
JunwiPrime Z
Dimaga Z
Cloud T
ajtls T
Lucifron T

That's six zergs, given, but population doesn't matter, especially with two of them in the top five. There's also only one Terran in the top five. If anything, this shows there's a lot of Terrans, and perhaps Protoss is overpowered. There are also six protoss, and eight Terran.


um sc2 ranks is not officiall blizzard fyi unless sc2 ranks , which is a random site has better stats than blizzard , which obviously it doesnt.

fyi with 60% win rates in whole terran , zerg and random which is statisticall innacurate for starters let alone all the other stats


theres been going so much bs from many here pointing in random sites asking for official blizzard stats.

well official blizzard stats are here and zerg simply underperfom

MythicalMage
Profile Joined May 2010
1360 Posts
August 12 2010 01:26 GMT
#1170
On August 12 2010 10:25 XazXio wrote:
maybe zergs should just actually learn the counters to some units and omgg..... build the counter to the terrans army? :O its shocking i know but actually reacting to what they have might have to do something with it. terran is not op its just that players that say it is are a lower level of skill that doesnt want to try so they just baneling bust, 6 pool, or 1 hatch muta every tvt. if terran was op and zerg wasnt.... then how did idra win the king of beta. because he is good and he practices and knows the game and maybe people that think that its op should just learn the counters to it :O

I'm totally against almost anything said in this thread, but even I know that isn't true. And saying that every zerg player is just bad is well . . .bad. It's racism, only you get to pick your race.
MythicalMage
Profile Joined May 2010
1360 Posts
August 12 2010 01:28 GMT
#1171
On August 12 2010 10:26 st3roids wrote:
um sc2 ranks is not officiall blizzard fyi ltread pls

Never said it was. The Blizzard ranks are a bit older though, so I thought I'd link something more recent. None of anything is really accurate right now, and I don't think it'd matter very much if it was. It's all conflicting. What anyone wouldn't give for some sold data.
Dave[9]
Profile Blog Joined October 2003
United States2365 Posts
August 12 2010 01:28 GMT
#1172
On August 12 2010 10:25 XazXio wrote:
maybe zergs should just actually learn the counters to some units and omgg..... build the counter to the terrans army? :O its shocking i know but actually reacting to what they have might have to do something with it. terran is not op its just that players that say it is are a lower level of skill that doesnt want to try so they just baneling bust, 6 pool, or 1 hatch muta every tvt. if terran was op and zerg wasnt.... then how did idra win the king of beta. because he is good and he practices and knows the game and maybe people that think that its op should just learn the counters to it :O



You don't play zerg....do you? Who the fuck 1 hatch muta's ZvT?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=104154&currentpage=316#6317
Chriamon
Profile Joined April 2010
United States886 Posts
August 12 2010 01:35 GMT
#1173
On August 12 2010 10:25 XazXio wrote:
maybe zergs should just actually learn the counters to some units and omgg..... build the counter to the terrans army? :O its shocking i know but actually reacting to what they have might have to do something with it. terran is not op its just that players that say it is are a lower level of skill that doesnt want to try so they just baneling bust, 6 pool, or 1 hatch muta every tvt. if terran was op and zerg wasnt.... then how did idra win the king of beta. because he is good and he practices and knows the game and maybe people that think that its op should just learn the counters to it :O

Something tells me you haven't actually played Z. First of all, your point about Idra is moot. Idra himself says that T is stronger, and, as you said, he is one of the most qualified to speak about that. Now, I don't necessarily agree, but that is because the level of Ts that I face is far below the level that Idra faces. Also, I have never 6 pooled or 1 hatch muta against a T, its just dumb, and the few times I have baneling busted against T, it worked. And like you said, "If T is OP and Z isn't, how did Idra win the KotB? Because he is good and he practices and knows the game." I think you just answered your own question.
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
shwaffles
Profile Joined July 2010
United States117 Posts
August 12 2010 01:35 GMT
#1174
Before we make any changes to T/Z units, we first need more zerg-friendly maps.
MythicalMage
Profile Joined May 2010
1360 Posts
August 12 2010 01:42 GMT
#1175
On August 12 2010 10:35 shwaffles wrote:
Before we make any changes to T/Z units, we first need more zerg-friendly maps.

Couldn't agree more.
Fitz
Profile Joined April 2010
Canada77 Posts
Last Edited: 2010-08-12 02:01:22
August 12 2010 02:00 GMT
#1176
+ Show Spoiler +
1 US Protoss HuK

2 US Random dayvie

3 US Protoss TTOne

4 KR Zerg FantaPrime

5 EU Protoss aTnSocke

6 EU Terran AlexDeLarge

7 US Terran qxc

8 KR Protoss NEXGenius

9 SEA Zerg GLaDe

10 KR Terran 요츠바랑

11 EU Terranr oxkisBratOK

12 US Protoss KiWiKaKi

13 KR Random 오지에서과일장수

14 KR Zerg JunwiPrime

15 EU Zerg mTwDIMAGA

16 EU Terran ClouD

17 US Terran ajtls

17 EU Terran LucifroN

17 KR TerranoGsEnsnare

20 KR Protoss 테란짱이긔


This is the more accurate data from sc2ranks.com.

And this ranking is the 20 top players in the world, the 200 from blizzard is only in the USA.

For some odd reason you listed both top random players as zergs.

Zergs arnt asking for major things, just little things there and there to improve the early ZvT.

I personaly believe that something has to be done centered around the free bunkers and the usefulness of a trio of cheap gasless hellions.
lol
MythicalMage
Profile Joined May 2010
1360 Posts
August 12 2010 02:04 GMT
#1177
On August 12 2010 11:00 Fitz wrote:
+ Show Spoiler +
1 US Protoss HuK

2 US Random dayvie

3 US Protoss TTOne

4 KR Zerg FantaPrime

5 EU Protoss aTnSocke

6 EU Terran AlexDeLarge

7 US Terran qxc

8 KR Protoss NEXGenius

9 SEA Zerg GLaDe

10 KR Terran 요츠바랑

11 EU Terranr oxkisBratOK

12 US Protoss KiWiKaKi

13 KR Random 오지에서과일장수

14 KR Zerg JunwiPrime

15 EU Zerg mTwDIMAGA

16 EU Terran ClouD

17 US Terran ajtls

17 EU Terran LucifroN

17 KR TerranoGsEnsnare

20 KR Protoss 테란짱이긔


This is the more accurate data from sc2ranks.com.

And this ranking is the 20 top players in the world, the 200 from blizzard is only in the USA.

For some odd reason you listed both top random players as zergs.

Zergs arnt asking for major things, just little things there and there to improve the early ZvT.

I personaly believe that something has to be done centered around the free bunkers and the usefulness of a trio of cheap gasless hellions.
Once we get decent maps, then you can make that statement. It may very well be true, and it likely is on these maps. But I hope to god we evolve into something decent for all the races.
st3roids
Profile Joined June 2010
Greece538 Posts
August 12 2010 02:32 GMT
#1178
Im trying to capture a picture from tlo vs madfrog game in lost temple when tlo sends a thor up the clif and decimates the whole expansion with the 10 range.

Its hillarius no unit should do this , clearly demonstrating what crap in the early game zerg has tp put up with terran.

Maybe som1 else can do this , cause windows 7 messed up few programs ive been using.
XazXio
Profile Blog Joined April 2010
United States356 Posts
August 12 2010 02:50 GMT
#1179
yes i have played zerg :O its shocking but i use to play zerg and also random for a long time and honestly zvt wasnt too hard because i saw their units and got the counter units, not that hard.
How does food become poo?
MythicalMage
Profile Joined May 2010
1360 Posts
August 12 2010 03:06 GMT
#1180
On August 12 2010 11:32 st3roids wrote:
Im trying to capture a picture from tlo vs madfrog game in lost temple when tlo sends a thor up the clif and decimates the whole expansion with the 10 range.

Its hillarius no unit should do this , clearly demonstrating what crap in the early game zerg has tp put up with terran.

Maybe som1 else can do this , cause windows 7 messed up few programs ive been using.

Thors ground attack has a range of six, and that has nothing to do with TERRAN. That's a map flaw, not a Terran flaw.
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