Having an option to draw would be great. It shouldnt notify the other player that you have pressed the draw button as there is always the chat to talk about drawing.
"Draw" game grace time/policy in ranked games? - Page 3
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Philip2110
Scotland798 Posts
Having an option to draw would be great. It shouldnt notify the other player that you have pressed the draw button as there is always the chat to talk about drawing. | ||
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baller
527 Posts
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Channel56k
United States413 Posts
On July 02 2010 09:06 baller wrote: i do not think there should be a draw option. draw games turn into the ultimate psychological battle, and the player with more mental strength/endurance wins. Well you absolutely right... when its not a draw that is. A lot of people in this thread alone have quoted games where the draw was inevitable (no money, but unit producing structures). A draw is a draw and there ARE draw games in SC2. Though, there is no way to recognize both players for drawing. One must lose and another must win as far as the game code is concerned. This is really about 2 things: 1.) How can we recognize a draw game when one occurs (though rare)? 2.) Can a draw be called to avoid gameplay hindering elements such as high latency? | ||
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kcdc
United States2311 Posts
On July 02 2010 09:06 baller wrote: i do not think there should be a draw option. draw games turn into the ultimate psychological battle, and the player with more mental strength/endurance wins. I'm guessing when all you have left is a floating barracks and no minerals and all I have left is a zealot and a pylon, you're going to prove to be the player with more mental strength/endurance. | ||
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Kantutan
Canada1319 Posts
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NuKedUFirst
Canada3139 Posts
"Allied victory so I don't get a lose?" "sure" "kkthnx" But seriously..I think they need a draw option due to the fact that a TvT can end up with 4 marines each and a few buildings floating outside the map which is crazy. I remember 1 custom game I played it was all floating builds TvT and the kid wouldn't leave for some reason, he had no forces just floating buildings and I just had a floating rax, factory, etc, etc and the f***er wouldn't leave... It was late at night so I decided to just leave the game running all night. By morning the kid had left ^_^. | ||
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Channel56k
United States413 Posts
On July 02 2010 10:32 Kantutan wrote: Terrible poll, not enough options. If they ever allow draws to occur, there needs to be restrictions such as 45 minutes must have elapsed in order to vote draw. It would need to be for stalemates only basically. Seeing as bnet is client to server now, if the game is laggy it's either your fault and you have to deal with it or everyone on bnet is lagging and you should stop laddering until it's fixed. Actually its a great poll. It asks you a question then leaves the thread for you to discuss what you chose and why. Secondly, you really must not know a lot about latency and the issues that can cause high latency. The two scenerios of: a) BNET is laggy and b) its you slow internet connection, are valid if only the most obvious reasons. I mean just because you have a 1337 connection to the internet doesnt mean your never going to play someone who doesnt. In that case the lag affects you as well. Wouldn't you prefer to have a draw option? | ||
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Powster
United States650 Posts
The thing I hate most about this system is.. that there has been 2 games where I am 100% sure I wouldve won if the game didn't autolose me... I hate losing but I hate losing 1000 times more because the game decides that I lost when I havent.. | ||
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Terranist
United States2496 Posts
On July 02 2010 10:13 kcdc wrote: I'm guessing when all you have left is a floating barracks and no minerals and all I have left is a zealot and a pylon, you're going to prove to be the player with more mental strength/endurance. i'll admit that bw i have lifted vs 4 pool and drilled my opponents drones to death which created a nasty stalemate. looking back at it, i never want to experience it again and i cant imagine anyone that enjoys it. | ||
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Ftrunkz
Australia2474 Posts
"Blah blah blah has offered draw" and the offer lasts for 30 seconds. to accept the draw you go menu -> accept draw. situations where a terran has a barracks floating away with no many and u have no income to get flying units really shouldnt end in a - who can go the longest before there internet dies - war. | ||
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goodkarma
United States1067 Posts
Then there's no risk of abusing it, and players can get out of laggy games, etc. without tallying a loss. | ||
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Channel56k
United States413 Posts
On July 02 2010 12:24 goodkarma wrote: Since draws should be rare, why not just make them worth nothing (no win/loss tallied, no points lost/gained) on ladder? Then there's no risk of abusing it, and players can get out of laggy games, etc. without tallying a loss. Yea that definitely be the case. The abuse worry comes from spamming, or pretty much the implementation of the "draw" feature, not necessarily the "draw" feature itself. And hell, maybe tallying the draws to account for "games played" would not be a bad idea either. | ||
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Ftrunkz
Australia2474 Posts
On July 02 2010 11:52 Powster wrote: I had a game where I was protoss loss my nexus no money to rebuild.. had 2 probes, 3 immortals, 4 stalkers, and 2 zealots.. other guy had 2 barracks floating.. I went afk and came back every 30 minutes.. he left after 3 hours lol. The thing I hate most about this system is.. that there has been 2 games where I am 100% sure I wouldve won if the game didn't autolose me... I hate losing but I hate losing 1000 times more because the game decides that I lost when I havent.. When does the game auto-loss you when u haven't lost? ^_~... The rules of starcraft is the first person to leave the game or lose all their buildings loses, if you do either one of those things you've lost legitimately 100%. You might as well complain if you have a huge advantage in pieces left in chess but then are dumb enough to get your king mated, then decide you didnt really lose. | ||
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Ramsing
Canada233 Posts
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Xapti
Canada2473 Posts
I am aware (maybe some people are not) that SC2 detects which players disc as opposed to SC1, which is a key component in implementing my suggestion. It would be as a voting system for all parties who weren't on the disconnected player's team... it's just a gesture of kindness to the person who got disced, whether you want them to have a loss (and you get a win) they didn't deserve, or not. I couldn't see it being abused because the disconnected team/player couldn't vote, and there's no reason the player(s) that won would want to call it a draw if the disc was suspicious (player was loosing, or something bad just happened to him) | ||
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Foreplay
United States1154 Posts
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nttea
Sweden4353 Posts
On July 02 2010 15:11 Foreplay wrote: no draws. One of the flaws with iccup is people can get to a high rank playing only one or 2 matchups not much of a flaw imo, when i played in the beta i had like 90% winrate tvt. Since my overall winrate was about 50% you can imagine how my other matchups looked ^_^, it was pretty frustrating i wish i could have played tvz and tvp versus less skilled opponents and tvt vs more skilled. | ||
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SiegeFlank
United States410 Posts
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Scruff
Singapore509 Posts
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P00RKID
United States424 Posts
Plus I can think of people that will abuse using draws in the same way people try to pause the game 3 times before they quit. Just annoying. | ||
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