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I honestly miss the grace time given in SC1 to draw a game.
Could such a thing be exploited?
What if it was based on an all-player agreement? Game is laggy as balls... no ones wants to play it out, but no one wants to take the loss. Game draws as long as both players check a box agreeing to a draw.
This may sound minuscule, but even with blizzard trying to attain near perfect match-making and limit the latency issues between players, i think we have all played ranked games where the lag is drastic enough to seriously hinder our gameplay. Id like to see a "draw" system implemented into ranked games.
Poll: Draw policy?Sure, DRAW the game if both players agree (425) 84% NO DRAWS! (65) 13% Let me decide within the first minute, its up to me. (16) 3% 506 total votes Your vote: Draw policy? (Vote): NO DRAWS! (Vote): Sure, DRAW the game if both players agree (Vote): Let me decide within the first minute, its up to me.
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you could draw a game in sc1?
news to me
EDIT: oh, u mean the first 2 minutes, i get it now sry =P
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Problem is:
Don't like TvP ? Never play TvP ! Game starts; see opponent's race; leave.
DRAW!
Queue up again.
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On July 02 2010 04:39 ThePassingShadow wrote: Problem is:
Don't like TvP ? Never play TvP ! Game starts; see opponent's race; leave.
DRAW!
Queue up again.
he clearly said that both players shoulda agree to give the draw
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Doesn't go well with a auto-match ladder system. People will try and abuse strategies that allow them to hit or miss under the time limit and if they deem their situation unfavorable they'll just leave. People who notice that their opponent is far better (recognize name, see stats..) can just leave the game when they realize their chances of being able to win are slim.
A mutual choice for a draw would be nice. Again there's the problem with people finding ways to abuse it, for example if two friends collide in the ladder they might just give each other draws so they don't ruin each others records. This feature would probably still have more positive effects than the small negative side effects. I give my thumbs up.
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I forget the grace period but lets say it was 3 minutes. Leave before then and the game draws, though not for an iccup match.
I think a grace period might be to easy to expoit... people rallying their workers badly and gettin pissed and dipping out for the draw right away.
I do think, however, that a player should be able give the other player an opportunity to consider a draw if its in the benefit of both; laggy gameplay for ex.
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i like the idea of the draw after both players agree to it, i cant see any major problems with it
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A mutual choice for a draw would be nice. Again there's the problem with people finding ways to abuse it, for example if two friends collide in the ladder they might just give each other draws so they don't ruin each others records. This feature would probably still have more positive effects than the small negative side effects. I give my thumbs up.
Yeah the old system would be too easy to abuse but the idea of a mutual draw system doesn't seem like a bad idea. Also would the remote chance that 2 friends collide and decide to declare a draw for both their sakes be a bad thing? It's not like they stand to gain anything from doing it either.
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United States12240 Posts
On July 02 2010 04:35 konicki wrote: I honestly miss the grace time given in SC1 to draw a game.
Could such a thing be exploited?
What if it was based on an all-player agreement? Game is laggy as balls... no ones wants to play it out, but no one wants to take the loss. Game draws as long as both players check a box agreeing to a draw.
This may sound minuscule, but even with blizzard trying to attain near perfect match-making and limit the latency issues between players, i think we have all played ranked games where the lag is drastic enough to seriously hinder our gameplay. Id like to see a "draw" system implemented into ranked games.
The grace period was removed because of the automatic matchmaking. No grace period existed in War3 for this reason. I wouldn't think -- and this is especially true with segregated regions -- that lag would be as much of a problem as leaving games early used to be when you scouted a random Zerg 4pooling you. People also used to leave the game early if they went Random but didn't draw the race they wanted, at no penalty. Player agreements wouldn't solve anything in a competitive game, because people are playing to win.
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If someone asks for a draw, just decline and win. xD
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On July 02 2010 04:42 scnok wrote: i like the idea of the draw after both players agree to it, i cant see any major problems with it
I totally agree with this. As long as both players agree that it is for the better, like in an extremely laggy game, then they can agree to a draw and perhaps cast an in-game official vote that automatically lets the players leave (before a certain time barrier has been breached anyways) without taking a loss as a penalty.
While I definitely agree with others that there would probably be a couple of minor ways to abuse this, I think that the huge help that it gives (not forcing players to suffer through a laggy game just to avoid a ladder loss) clearly outweighs it. Blizzard really should give this some consideration!
Great post and a great idea!
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On July 02 2010 04:40 Puosu wrote: Doesn't go well with a auto-match ladder system. People will try and abuse strategies that allow them to hit or miss under the time limit and if they deem their situation unfavorable they'll just leave. People who notice that their opponent is far better (recognize name, see stats..) can just leave the game when they realize their chances of being able to win are slim..
;p in SC2 you never know if your playin Jinro.001 or Jinro.002 / as of now.
As far as "people playing to win".
Surely if someone wants to win they wouldnt agree to a draw. On B.net though as far, as I know, latency problems are felt equally between the two players and I think especially at high levels you would find a large number of players more interested in drawing than playing in a game where they are mutually feeling heavy delays to commands.
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If both players have to agree to it, and there is a specific time limit (2min or w.e.) I really don't see a problem. If you just rage quit its still a loss for you and a win for your opponent. I'm assuming this feature can be used if there is significant lag or you get DO and both agree on a draw to not play that horrible map.
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Mutual draw to escape lag issues is fine. Unfortunately Blizzard has a lot of things that need to get done before this, like cross-server play and etc.
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What if one player agrees and the other doesn't? That one player can force the other to a draw when hes in a losing situation. I guess the game will go on unless both sides agree to a draw?
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I guess the game will go on unless both sides agree to a draw? I think this was the point. No draw unless both sides agree that the game isn't worth playing for whatever reason.
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Could be nice, but you should only be able to offer a draw once per game. That will prevent spamming.
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On July 02 2010 04:57 BaaL` wrote: Could be nice, but you should only be able to offer a draw once per game. That will prevent spamming. I was thinking it would be an option on the side that wouldn't pause or stop the game in any way unless both players have selected it. If you make the option a 1 time pop up it would be too easy to be typing or doing whatever and misclick as the message pops up.
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On July 02 2010 04:40 Puosu wrote: Doesn't go well with a auto-match ladder system. People will try and abuse strategies that allow them to hit or miss under the time limit and if they deem their situation unfavorable they'll just leave.
I think in SC1 it also required there to be no attacking yet.
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I don't think that there should be any grace period. I hated it when you wait 5 minutes for a game in sc1 and as soon as it starts your opponent leaves for no reason. You then have to restart your search again. This forces the ' premature rage ' to disappear.
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