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"Draw" game grace time/policy in ranked games? - Page 2

Forum Index > SC2 General
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Anxiety
Profile Blog Joined May 2010
United States650 Posts
July 01 2010 20:08 GMT
#21
@ konicki, they removed the identifier tag awhile back.
Channel56k
Profile Joined June 2010
United States413 Posts
July 01 2010 20:23 GMT
#22
*added poll
"Do yourself a favor, and don't listen to me."
Satallgeese
Profile Blog Joined April 2010
United States239 Posts
Last Edited: 2010-07-01 20:27:15
July 01 2010 20:26 GMT
#23
I feel that not enough people have seen Galaxy Quest.

Example Situation (From a gold players perspective):
Ok, by sheer luck my MMM timing build seems to have won me my first four placements, now onto the last one. Queu'ing up.... Loading.... Ok, match found! Lets do this, Leeeeerooo.... Jesus christ, really? Fucking Jinro?
This.
Is Going.
To Fucking.
Rock.
Never give up, never surrender! Leeeerooooooooy!

Hero Hold Mode ftw.

Edit: Grammar mistakes ftl...
A good player practices until he gets it right. A great player practices until he can't get it wrong.
susySquark
Profile Blog Joined May 2010
United States1692 Posts
July 01 2010 20:28 GMT
#24
mutual draw would also help the terran float stalemates
Trope
Profile Joined June 2010
United States40 Posts
Last Edited: 2010-07-01 20:32:38
July 01 2010 20:30 GMT
#25
thats fine if its on the "friendly quit" kind of mechanic

e: not that i would ever ever accept a friendly quit
Looky
Profile Joined April 2010
United States1608 Posts
July 01 2010 20:36 GMT
#26
draw seems good. sometimes there could really be a draw, and it would just be stupid to wait for the first person to leave
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
July 01 2010 20:37 GMT
#27
On July 02 2010 04:40 scnok wrote:
Show nested quote +
On July 02 2010 04:39 ThePassingShadow wrote:
Problem is:

Don't like TvP ? Never play TvP ! Game starts; see opponent's race; leave.

DRAW!

Queue up again.


he clearly said that both players shoulda agree to give the draw


I missed that, or he edited it or something, but regardless, if it's an agreement thing, I guess it could be okay. Dealing with those requests would be kind of annoying though. But I guess it could work.

Anyone ever have stalemates where both players have structures but cannot produce units ? It's happened to be about five times. 3/5 times my ally just gg'd and left because he didn't know I couldn't build. Two out of the five times, though.. I got angry and didn't want to just leave, and the other person felt the same way. One time I went to bed angrily, leaving the game open. When I woke up, I had dropped from disconnection. I just laughed. It's not a serious problem, but something that comes up sometimes. Maybe a draw feature without a request would be nice.

Ex: Both players pick draw, not knowing whether the other one picked it, and if they did, it'd just be a draw once both players had the box checked, and otherwise they would have to type in-chat to ask for the draw.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
Channel56k
Profile Joined June 2010
United States413 Posts
July 01 2010 20:39 GMT
#28
On July 02 2010 05:08 AnxietE wrote:
@ konicki, they removed the identifier tag awhile back.


Not to go off topic.. but to go off topic, aren't they now going to implement a 3 digit identifier number to avoid unique names?
"Do yourself a favor, and don't listen to me."
Dance.jhu
Profile Blog Joined May 2010
United States292 Posts
July 01 2010 20:39 GMT
#29
ally victory?
It is what it is...
Toads
Profile Blog Joined February 2009
Canada1795 Posts
July 01 2010 20:42 GMT
#30
I agree i see many time a game who is over but every one have a flying build who let him alive
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
Niton
Profile Blog Joined March 2009
United States2395 Posts
July 01 2010 20:48 GMT
#31
Drawing should absolutely be an option. SC2's maps have created an actual situation in which neither player is capable of winning the game, with a prevalence of island expos and 'open-air', where no ground units can hit a lifted terran CC. Because of the increased potential of games reaching a state where no winner can be declared, a draw option should be available. My 2 cents:

- Appears after 5 minutes of no combat OR
- Appears when one player is at 0 supply
- Disappears after combat starts
tree.hugger: Coming off of [(T)fantasy v. (T)Really] into [(T)Barracks v. (T)MVP] is like coming out of Manhattan into New Jersey. You just have to speed up and ignore it.
QueueQueue
Profile Joined July 2009
Canada1000 Posts
July 01 2010 20:50 GMT
#32
While it will be an issue that will be far and few between; what of circumstances where a player and his opponent mutually agree that they don't like the respective match up. It won't happen as abundantly as one player leaving without consequence, but in short still exploitable.

I honestly like things as they are now. I don't think any changes are necessary.
stalife
Profile Blog Joined June 2006
Canada1222 Posts
July 01 2010 20:51 GMT
#33
I can see this to be more abusive/annoying than actually helpful :/
www.memoryexpress.com
Channel56k
Profile Joined June 2010
United States413 Posts
July 01 2010 20:52 GMT
#34
- Appears after 5 minutes of no combat OR
- Appears when one player is at 0 supply
- Disappears after combat starts

I like those parameters. I also like it being something you simply check instead of an invite you sent. A msg could simple appear "Player "soinso" has agreed to a draw."

You see the prompt and decide based on the situation whether or not you check a draw as well.
"Do yourself a favor, and don't listen to me."
Onioncookie
Profile Joined May 2010
Germany624 Posts
July 01 2010 20:58 GMT
#35
Blizzard has so much money .... they should get an employe .... who looks after games that were voted by both players for a draw ... Solved perfectly

But it will never happen
Conventer
Profile Joined May 2010
Poland72 Posts
Last Edited: 2010-07-01 21:03:26
July 01 2010 20:59 GMT
#36
I think it's only needed when there will be agree from both sides i mean draw. I saw a player i think it was with Morrow and oppo from craft cup or idk and there was a draw it was 1 hour long on lost temple they were both terran and no one wants to atack (both were doing tank/viking strat) each had half of map and all minerals were used it was a really really! nice game but unfortunately i dont have it anymore
lololol
Profile Joined February 2006
5198 Posts
July 01 2010 21:05 GMT
#37
The draw can be a checkbox in the menu and should not send a message or anything to the other player, so there's no way to abuse it or misclick on a prompt or have to limit the number of times you can turn it on/off. If the situation really calls for a draw both players would check the option independantly and there's always chat to suggest a draw. As soon as both players have it checked the game ends with a draw and that's it.

There should also be an automatic draw in situations where no player can win, so you don't have to play a silly waiting game and if it's not automatic there are going to be assholes that intentionally do not agree on a draw, in order to wait it out and get a win.
I'll call Nada.
RAUS
Profile Blog Joined February 2010
210 Posts
July 01 2010 23:40 GMT
#38
why is there so much wrongness on this forum about brood war?

On July 02 2010 05:01 NATO wrote:
Show nested quote +
On July 02 2010 04:40 Puosu wrote:
Doesn't go well with a auto-match ladder system. People will try and abuse strategies that allow them to hit or miss under the time limit and if they deem their situation unfavorable they'll just leave.



I think in SC1 it also required there to be no attacking yet.



On July 02 2010 04:42 konicki wrote:
I forget the grace period but lets say it was 3 minutes. Leave before then and the game draws, though not for an iccup match


it was 2 minutes and the only exception was scouting cheese or gas steals. this worked on ICCUP because it was such a small program, and there were mods dedicated to review.

the grace period didn't really break the game either (granted that there was mod review for the above exceptions). however, Blizzard is not going to dedicate a "task force" to resolving these kinds of losses.
recognize me?
kcdc
Profile Blog Joined April 2010
United States2311 Posts
July 01 2010 23:53 GMT
#39
Sometimes the game reaches a stalemate or is just so laggy that neither player wants to stay in the game, but neither really wants to take a loss. A mutually agreed upon draw option would be a plus. Something you could hit next to the pause button to offer a draw. Your opponent would get the message that you'd offered as a chat message, and could F10 to accept, but wouldn't have to.

It's not necessary tho. Those of us who are big kids can handle a loss on our record--even if we didn't really lose.
TerriBad
Profile Joined December 2008
United States146 Posts
July 02 2010 00:00 GMT
#40
There's really no downside to a draw system so long as:

Available at all times during the game
Both players must agree
Doesn't pause the game or spam messages
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