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On July 02 2010 10:32 Kantutan wrote: Seeing as bnet is client to server now, if the game is laggy it's either your fault and you have to deal with it or everyone on bnet is lagging and you should stop laddering until it's fixed. Just wanted to point out the possiblity that its neither your fault, your ISP's fault, or Blizzard's fault, since the Internet is not magic, connections from a specific location to another location can be filled with traffic or have problems that cause lag from one place to another (I.E. , its the internet's fault).
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check this out, i made a post regarding this link here
here are some elaborate ways of introducing draw option in game
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Not sure if I'd like this. I envision lots of popular/well known players dodging eachother constantly and getting ridiculous stats just because they arent forced to play anybody good. I'd probably end up being suspicious of anybody with ridiculous stats and probably not give anybody their due credit.
I'd also feel awkward and guilty if I ever denied somebody a draw as if I'm bming them.
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absolutely nothing wrong with it if both players agree
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Not sure why people would be opposed to having a mutual-draw feature, it would end those long drawn games where you have to become a minesweeper.
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I dont know about you guys, but I could easily see Blizzard being able to code in something that basically is:
if ms (or lag,) > 100 then offerdraw to players
that way, the only way I guess you could exploit it is by making your own computer lag... but the only reason you would do that is late game to try and make your opponent agree to the draw.
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On July 03 2010 11:14 billyX333 wrote: Not sure if I'd like this. I envision lots of popular/well known players dodging eachother constantly and getting ridiculous stats just because they arent forced to play anybody good. I'd probably end up being suspicious of anybody with ridiculous stats and probably not give anybody their due credit.
I'd also feel awkward and guilty if I ever denied somebody a draw as if I'm bming them.
There is surely a way to get around this....
For one, good players need to play good players to stay on top, earn points. Secondly the players who consistently draw each other will eventually fall behind those players who do not. It would be in their best interest to win.
Finally, the solution again might be that there is a negative connotation given to drawing (like disconnects in SC1).
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Draw's should be allowed if either both players agree, or one player leaves before the 2-3 minute mark. I think how they had it in the first starcraft was fine.
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this is when blizzards policy of "they dont know what they want" should come in effect.
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On July 03 2010 13:51 konicki wrote:Show nested quote +On July 03 2010 11:14 billyX333 wrote: Not sure if I'd like this. I envision lots of popular/well known players dodging eachother constantly and getting ridiculous stats just because they arent forced to play anybody good. I'd probably end up being suspicious of anybody with ridiculous stats and probably not give anybody their due credit.
I'd also feel awkward and guilty if I ever denied somebody a draw as if I'm bming them. For one, good players need to play good players to stay on top, earn points. Thats not true there are tons of fish out there with 2k points
Secondly the players who consistently draw each other will eventually fall behind those players who do not. It would be in their best interest to win. not true either, any two top players who have a long drawn out history who are generally 50/50 vs eachother arent going to want to play eachother for points break even expected value imo why waste 15 minutes on break even expected value when you can just leave and play somebody you're 80/20 against? also, top players are usually playing a lot of games drawing 10 games a day immediately as they begin takes up the time of 1-2 games at most I don't see how drawing out games vs better/tough opponents is ever bad when your only goal is to gain points
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On July 03 2010 01:23 Win.win wrote:Show nested quote +On July 03 2010 00:17 Xapti wrote: Guys, how the hell could an offer draw system be abused? Both sides would need to agree. If two friends that know each other play in a AMM game and decide to offer draw, so what? you don't get any losses or wins, so it's not what I'd consider abuse, theres still thousands/millions of other AMM opponents they can play against. In fact I'd say it's even god, in the sense that when the multiplayer starts up and no one is placed in a league, it will place people based off their record, and if really good people play each other, it's simply not fair for one of them to get a loss (in my opinion), since they would then need to play more games to move to their proper league.
All one needs to do is type like "/draw", some text would appear on the other side's screen, and if they typed /draw too then the game would end in a draw.
Overall, I don't think offer draw is an important option, but it is rather simple and may help some unfair stalemate situations people are put in. I like the option to offer draws to people who disconnect even better, personally i can think of a way that it would be abused. if your opponent doesn't want a loss and he doesn't want to play you for whatever reason, he could purposely start lagging (by downloading for example) and ask for a draw. even if you were way ahead, if the lag is bad enough you'll want to get out of the game asap. Those aren't valid reasons. The issue you mentioned has very little to do with a draw system. It's more so just a (potential) general issue for SC2 - The following explains why: #1 (assuming it was possible) A person could do that even without the offer draw system, and in that case they'd get a win instead of a tie. #2 Due to the the way the server tech works in SC2, I highly doubt the player could lag the game consistently enough to bother a person for a prolonged period of time without being dropped by the lag screen. They could lag for a bit, but then they would either have to stop lagging, or get dropped.
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Draws should be in the game if both sides agree to it. I once had a game where I got cannon rushed while I had proxy warpgates at his main. So we killed our nexes, no one had money to do anything, he had some cannons left und I had some zealots, he could not attack me and I sure as hell wouldn't run into the cannons ^^.
Well we decided to and the game with rock paper sicors in the chat and I won XD
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