• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:52
CEST 22:52
KST 05:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2) Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
so ive been playing broodwar for a week straight. Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ Pros React To: JaeDong vs Queen [ASL21] Ro24 Preview Pt2: News Flash
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group E [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Starcraft Tabletop Miniature Game Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Chess Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Broowar part 2
qwaykee
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2373 users

[S] Draw option in Starcraft2

Forum Index > SC2 General
Post a Reply
1 2 Next All
MindRush
Profile Joined April 2010
Romania916 Posts
Last Edited: 2010-06-02 13:40:48
June 02 2010 11:59 GMT
#1
1st of all :
i searched "draw" on the site for similar threads and saw threads about drawings, some sites about draw system, but nothing with relevant ideas, as I am about to propose

2nd thing :
The 7th of june several weeks server downtime is comming, and i expect that Blizzard will release something new, correct bugs, improve BNet2.0 (which is right now rightfully called 0.2). I know Blizzard is looking through community sites, so i hope this thread stays bumped so their people can see the suggestions i have, and maybe implement some ideas they see here, maybe make a petition, i don't know but something must be done against the unfairness, see below.

3rd thing :
Alot of matches, well not alot, end up that neither player can eliminate the other. No need to exemplify, if it has happened to you you know how frustrating it is, NonY is the 1st name that pops into my mind right now as players that i've seen this happening to.

The problem is that when no player can be eliminated, and no draw option available, which would be the fair thing here, the player who loses is the player who quits/get's bored faster or the player who gets disconnected. This is not a fair thing, to see a player have to lose a game when he cannot lose it, and to see another player win a game when he cannot win it.

4th thing :
Before trolling about how SC2 is not like other strategy games, just read what i have to say. I do not think SC2 or SCBW is chess on steroids, nor do i think a game is "like" another, many aspects of life are alike and different in the same time.

I am also a chess player, and rules in chess about draw, being a game that was around since 1400, are very clear. i can go on and on about chess rules and so, but the point is that if the position is a draw, one player cannot refuse to draw, as if no progress is made by neither side for 50 moves it's a draw. (no progress made = no pieces captured or no pawns moved)

Also if the position is a draw, and both players agree it's a draw, the match ends in a draw by mutual agreement.

In my opinion, the system perfected in hundreds of years of CHESS being played by all kinds of players (some more fair-play than others ) should be adapted to SC2

My suggestion 1: THE FORCED DRAW

This is how it would work
If no resources are mined or no units/buildings destroyed for x minutes => auto draw
This way if both players are screwed and do not realise that the other player is screwed too, they get a draw message
If one player refuses to draw while no player can logically win it cannot wait and wait and hope the other player leaves or disconnects, if he doesn't do something in x minutes the game is drawn

note : the x value can be agreed by the developers as they see fit

My suggestion 2: THE DRAW BY AGREEMENT

This is how it would work
In multiplayer games, somewhere in the allies/diplomacy tab, or just anywhere, there should be a "propose draw" button, but not to the point where people can abuse this:
every player can propose draw 1 time. If they have 0 draw requests available, they get 1 request when the other player proposes draw to them. this way, if they refuse, but later decide that they cannot win, they can propose draw themselves, and when the other player accepts the game ends in a draw

Also, the TL user shawabawa came with the following suggestion: [edit]+ Show Spoiler +

You have a check-box in the alliance menu (for example) which says offer draw. If you check it, nothing happens. No notifications come up, and other player sees nothing. If the other player has it checked at the same time, then it's a draw.

This way you don't have to be paranoid about people hiding and offering draws, there's no spam on your screen and they know there's no way you're accidentally going to press it. Additionally it could become enabled only after 30mins or if some in-game condition is met (such as all nexus/cc/hatch dying)

My completation
also ..... the server could mention to the player .... like a text or something that a certain player has turned on the agree-draw option


Conclussion :

The above suggestions would make the game more fair and less frustrating when a no-one-can-win situation occurs. Also, the draw would have a fair impact on the ladder points (if a stronger player draws with a weaker player, he won't lose as many points as if he had lost, and the weaker player won't win as many as if he had won)

The above suggestion is not even hard to implement, since the game already has a system which tells you each playes's exact unit/building producing time, income, the exact number of lost army, both unit-wise and resource-wise.

The above suggestions would not interfere in any way with the player-being-revealed system that is currently on. This would only create a better alternative, would make this game better, would create a 3rd way a game could end, and would stimulate fair-play.


Please, post your comments and tell me what you think about my suggestions.
Also, if some1 could post these on Bnet forum, please feel free to do so!
The purpose of this thread/suggestion is that it actually gets to Dustin Browder's ears, and it is implemented in the actual game!
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
Clearout
Profile Blog Joined April 2010
Norway1060 Posts
June 02 2010 12:05 GMT
#2
I like you suggestions and I agree something like this should be implemented.
really?
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
Last Edited: 2010-06-02 12:14:58
June 02 2010 12:07 GMT
#3
Not meant as a thread steal

I was looking through the profile of this player (that I just lost to, yes...) and noticed he had a Draw in his match results.
So far I have only ever seen a Win (gold cup symbol) or Loss (skull symbol), but this guy had an actual Draw. Symbol was a circle with a horizontal line.
Anybody happen to know how this happens?

EDIT
About the OP: The agreed draw button should/could be there. What would be the plan here, 0 points for both? Blizzard is paranoid for any sort of griefing/abuse when it comes to these sort of features.

The forced draw: Not mining might not actually work. Once it's known that mining a bit stops the "Draw-timer" people will just not fully mine their last patch and sporadically mine from it once...
I think some sort of intelligent algorithm should be able to define a draw, but maybe if the draw button is there, it wouldn't have to. A time-out on game time might even be enough

Bankai - Correlation does not imply causation
MindRush
Profile Joined April 2010
Romania916 Posts
June 02 2010 12:09 GMT
#4
On June 02 2010 21:07 NeoLearner wrote:
Not meant as a thread steal

I was looking through the profile of this player (that I just lost to, yes...) and noticed he had a Draw in his match results.
So far I have only ever seen a Win (gold cup symbol) or Loss (skull symbol), but this guy had an actual Draw. Symbol was a circle with a horizontal line.
Anybody happen to know how this happens?



cancelled match due to both plers being disconnected ....guess this was rigth after patch13 when eu servers were terribly laggy and disconnects were like mushrooms after a rain
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
drag_
Profile Blog Joined April 2010
England425 Posts
June 02 2010 12:15 GMT
#5
You also get a draw when you play custom UMS maps, if you didn't know.
Majk
Profile Blog Joined January 2009
Sweden146 Posts
June 02 2010 12:16 GMT
#6
I don't think suggestion 2 is that great... alot of players will prolong the game and ask for Draw even if its an obvious GG, and thats just annoying... I do think that suggestion 1 should be implemented though.
MindRush
Profile Joined April 2010
Romania916 Posts
June 02 2010 12:19 GMT
#7
On June 02 2010 21:16 Majk wrote:
I don't think suggestion 2 is that great... alot of players will prolong the game and ask for Draw even if its an obvious GG, and thats just annoying... I do think that suggestion 1 should be implemented though.


i alrady thought of that
read the OP ..... whey won't be able to spam "offer draw" as they will offer draw 1 time, then after that they cannot offer draw until you offer draw yourself.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
HubertFelix
Profile Joined April 2010
France631 Posts
Last Edited: 2010-06-02 12:24:59
June 02 2010 12:22 GMT
#8
Those situations happens like 0,1% of the games (it never happened to me in 400+games)... So i really don't care about this in ladder games. Tournaments can have rules for those cases.

If this situation happens to me (the game is no more interresting, it's just waiting for the 1rst leaver), i just leave. For me, ladder is for fun or practice, so i don't care about it.

I don't understand why i see this draw issue so many times on TL forums, is this really important in ladder games?

I don't know why, but I have the feeling that this is maybe an issue for terrans going for counter attacks with marauders + flying building
MindRush
Profile Joined April 2010
Romania916 Posts
June 02 2010 12:28 GMT
#9
On June 02 2010 21:22 HubertFelix wrote:
Those situations happens like 0,1% of the games... So i really don't care about this in ladder games. Tournaments can have rules for those cases.

If this situation happens to me (the game is no more interresting, it's just waiting for the 1rst leaver), i just leave. For me, ladder is for fun or practice, so i don't care about it.

I don't understand why i see this draw issue so many times on TL forums, is this really important in ladder games?


is playing ladder games for points important?

if you play ladder games and gain / lose points based on your results, then i believe the possibility that a game should be drawn is crucial. Not for the result itself, not for the possibility of this happening 0.1% of the games, but for the fairness.
It really hurt me seeing NonY lose to some noob after domination a whole match, just coz the noob stayed in the game longer than NonY
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
Majk
Profile Blog Joined January 2009
Sweden146 Posts
June 02 2010 12:32 GMT
#10
Yeah, I read the OP, and i still think it would be annoying even if they can send the draw once... The amount of abusive/cheesy players in the current ladder tells me that you pretty much gonna get an offer for draw before gg in 9 out of 10 games, and thats just Bad manner... If people don't care if they reach Plat/Diam with 6 pool only, they certainly gonna try to get an draw every single time they fail...

But as I said suggestion 1 is absolutely something i think Blizz should implement. Maybe suggestion 2 would be great in custom matches, but not for ladders.
Dataleif
Profile Joined February 2008
Sweden252 Posts
June 02 2010 12:36 GMT
#11
i can't see why some sort of draw-system shouldn't be implemented as long as it's not spamable.
Wargizmo
Profile Joined March 2010
Australia1237 Posts
Last Edited: 2010-06-02 12:45:51
June 02 2010 12:44 GMT
#12
I like option 1 but to be honest it's hardly that important. I just leave the game if it's stalemate, it's hard to care about record when the game basically guarantees you'll have about a 50% win ratio no matter what you do, just take the loss and you'll probably be matched up against someone easier the next game.

Information is not knowledge. Knowledge is not wisdom. Wisdom is not truth. Truth is not beauty. Beauty is not love. Love is not music. Music is best. - Frank Zappa
0tso
Profile Joined June 2010
Sweden67 Posts
June 02 2010 12:46 GMT
#13
This suggestion is so good I registered just to post this ^^
h
Tuplex
Profile Joined May 2010
80 Posts
June 02 2010 12:49 GMT
#14
I don't think this is necessary. There are so many variables in this game, I can't see how it would be possible that one player can't beat the other one, even if it is down to two SCVs duking it out. If the game gets so long that it's boring, then the player with more patience is rewarded with a win.

If some player managed to survive against NonY for so long that NonY got tired of playing and quit, then I would hardly classify that player as a noob.
Qwertify
Profile Joined September 2008
United States2531 Posts
June 02 2010 12:49 GMT
#15
I agree with this. It is rare that it should happen, but it would be a nice feature. It the button for proposing a draw should only become available after certain conditions are met - this should eliminate people proposing draws when they are losing because they think it is funny.
CJ Entusman #24
Clearout
Profile Blog Joined April 2010
Norway1060 Posts
Last Edited: 2010-06-02 13:03:05
June 02 2010 13:02 GMT
#16
On June 02 2010 21:49 Tuplex wrote:
I don't think this is necessary. There are so many variables in this game, I can't see how it would be possible that one player can't beat the other one, even if it is down to two SCVs duking it out. If the game gets so long that it's boring, then the player with more patience is rewarded with a win.

If some player managed to survive against NonY for so long that NonY got tired of playing and quit, then I would hardly classify that player as a noob.


A protoss has 0 minerals and no nexuses and no anti air. The terran only has a floating barracks and 0 minerals. Thats how one player cant beat the other vica versa.
really?
Talic_Zealot
Profile Blog Joined February 2010
688 Posts
June 02 2010 13:06 GMT
#17
Absolutely totally disagree for the forced draw. In the situation of one game of Liquid Nony (which btw had a thread which discussed the same thing) a forced draw is clearly taking away the win from in the case Nony. A draw by agreement I support, but I for instance know that I won't give up in any case..
There are three types of people in the universe: those who can count, and those who cant.
ShinyGerbil
Profile Blog Joined June 2008
Canada519 Posts
Last Edited: 2010-06-02 13:09:23
June 02 2010 13:06 GMT
#18
given that it is very possible for people to just be bm and refuse a draw even in an inevitable situation, i do think it is possible for blizzard to implement an auto draw. in the case that for instance 5 minutes pass without a single unit being created or destroyed, which really *should* draw, because i don't think anybody would want to play or watch a game where something like that happens for too long.

edit: read OP more clearly.
[s]savior[/s] jaedong fighting! // member of LighT eSports
MindRush
Profile Joined April 2010
Romania916 Posts
June 02 2010 13:18 GMT
#19
On June 02 2010 21:44 Wargizmo wrote:
I like option 1 but to be honest it's hardly that important. I just leave the game if it's stalemate, it's hard to care about record when the game basically guarantees you'll have about a 50% win ratio no matter what you do, just take the loss and you'll probably be matched up against someone easier the next game.



or you can get better at the game and start beating better players, promote into better leagues and so on ..... not every player has 50% win ratio. some are better, some are worse .... this is why some people play in tournaments and win cash while other 6pool all the time and play the lottery.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
Dataleif
Profile Joined February 2008
Sweden252 Posts
June 02 2010 13:21 GMT
#20
even if autodraws couldnt be implemented an offer to draw would still be usefull.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
BSL
19:00
S22 - Open Qualifier #6
ZZZero.O154
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 582
elazer 370
StarCraft: Brood War
Britney 14597
Mini 502
Larva 325
ZZZero.O 154
HiyA 10
Dota 2
capcasts147
canceldota113
League of Legends
JimRising 268
Counter-Strike
olofmeister33293
tarik_tv3179
byalli2452
Heroes of the Storm
Liquid`Hasu374
Khaldor214
Other Games
summit1g11098
Grubby3771
FrodaN2039
fl0m878
B2W.Neo827
mouzStarbuck256
ArmadaUGS108
Trikslyr45
Organizations
Other Games
gamesdonequick1561
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Response 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 30
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Noizen52
League of Legends
• Doublelift2717
Other Games
• Shiphtur165
Upcoming Events
Afreeca Starleague
13h 9m
Wardi Open
13h 9m
Replay Cast
1d 3h
Sparkling Tuna Cup
1d 13h
Kung Fu Cup
2 days
The PondCast
3 days
Replay Cast
4 days
Replay Cast
5 days
CranKy Ducklings
5 days
BSL
5 days
[ Show More ]
Replay Cast
6 days
Sparkling Tuna Cup
6 days
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.