Patch 15 Notes/Discussion - Page 10
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Mojawi)SoJu
Korea (South)259 Posts
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On_Slaught
United States12190 Posts
On June 04 2010 10:11 kxr1der wrote: Just wondering because people keep mentioning it but what is this no overkill function of the tank. In BW one thing you'd see is people sending in lone units in front of the army to eat seige hits. Also you'd see zealot bombs and such. Basically the second the tanks saw something they would ALL shoot. Now with the better AI, only enough tanks shoot to kill the enemy units and the others save their shot for next unit. Also once the battle starts they just don't target the first units they see and seem to spread out their attacks pretty well. The new AI makes it very hard to break tank lines because of how "smart" they are and you can't trick them into wasting shots now. | ||
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Scotchy
France24 Posts
On June 04 2010 10:11 kxr1der wrote: Just wondering because people keep mentioning it but what is this no overkill function of the tank. basically tanks currently change target when an other unit is about to kill an opponent's unit. This results in the fact that no "shot" is wasted, all damage cycle actually DO damage. In BW, tanks would overkill, that means that you could have 5 tanks attacking the same unit at the same time and doing so you would lose lots of damage that would've been done to other targets. No overkill: 4 tank vs 10 stalker: tanks shot. 2 stalker die, tank shot again, all stalkers die. With overkill: 4 tank vs 10 stalker: tanks shot. 1 stalker die. Tank shot again, an other stalker dies. Stalkers are in range, tank die. | ||
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stroggos
New Zealand1543 Posts
On June 04 2010 10:09 avilo wrote: This is the first patch out of 15 patches that is pretty bad on blizzard's part. They gave in to bnet forum whining + some whining here instead of waiting to see what developed. Same thing happened with the command and conquer community, players whined horribly for things that really were not imbalanced and EA gave it to them, and look where cnc ended up ![]() sighs. blizzard should try and harness their caving in to whining ability for Bnet 2.0 | ||
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dudeman001
United States2412 Posts
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phoochka
15 Posts
I have to admit I don't have a good alternative either, but just my opinion. | ||
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Piousflea
United States259 Posts
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Jinsin5
Canada44 Posts
On June 04 2010 10:16 avilo wrote: The thing is, they did this patch way too fast and did it due to solely whining on the forums. You are right, Blizzard did 0 internal testing and you know this how? | ||
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karebear
United States36 Posts
On June 04 2010 10:09 avilo wrote: This is the first patch out of 15 patches that is pretty bad on blizzard's part. They gave in to bnet forum whining + some whining here instead of waiting to see what developed. Same thing happened with the command and conquer community, players whined horribly for things that really were not imbalanced and EA gave it to them, and look where cnc ended up ![]() sighs. i love how you're so self righteous about how all the zerg whiners are somehow inferior to you in all your posts, but look at you now. although your absolutely genius ghostmech build vs toss will be mostly ruined, it's just funny to see you be such a hypocrite. i'm glad mech got nerfed a bit, except for the hellions.. come on, i love those guys. =/ | ||
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Rorschach
United States623 Posts
On June 04 2010 10:11 Spidinko wrote: Are you tired of listening to other people? Oh, have we a solution for you! Join Bnet2.0 for only $60 and enjoy peace and quiet! Spidinko: I LOVE the signature! | ||
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iEchoic
United States1776 Posts
On June 04 2010 10:20 Jinsin5 wrote: You are right, Blizzard did 0 internal testing and you know this because you are a Blizzard Dev. Mech just started getting popular a couple weeks ago. There is no possible way enough testing was done in time. There are strategies that may take a month or more to find a counter, it's the natural cycle of RTS gaming. Things fall in and out of favor, there wasn't even enough time to see if it would die away like 99% of strategies that become popular throughout an RTS' lifespan. | ||
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EximoSua2
United States216 Posts
Wasn't "we wanted tanks to be able to squeeze in ONE more shot just to help them out a little bit" like 2 weeks ago? now its "REMOVED TEN DAMAGE WHAT THE FUCK WERE WE THINKING!!!!????" I really don't get it. | ||
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jamesr12
United States1549 Posts
On June 04 2010 10:20 Jinsin5 wrote: You are right, Blizzard did 0 internal testing and you know this how? And didn't look at recent pro level games and look at all the data they have from thousands of games being played everyday | ||
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GodIsNotHere
Canada395 Posts
On June 04 2010 10:20 karebear wrote: i love how you're so self righteous about how all the zerg whiners are somehow inferior to you in all your posts, but look at you now. although your absolutely genius ghostmech build vs toss will be mostly ruined, it's just funny to see you be such a hypocrite. i'm glad mech got nerfed a bit, except for the hellions.. come on, i love those guys. =/ Seriously poor damn Hellions didn't do anything wrong its a shame really ![]() | ||
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HaGuN
United States154 Posts
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pash1k
Ukraine119 Posts
Zerg got a nerf. Protoss was left alone ![]() I'm pretty happy. Why do people whine about every single patch change? I swear, no matter what the changes are there is always a group of people that cry wolf - "oh noes!!! tanks do 10 less dmg now!!! the whole game is ruined!!!" People really need to play the game first before QQing on the forums. Honestly, it's not like in a TvX match-up the Terran army barely survived an evenly matched fight with a tank and some marines left over. We did a tournament in my area last week and the marine/tank/raven push raped everything there. It is so ridiculously hard to break a turtling terran, which allows the terran to then spend his energies elsewhere - powering units, getting upgrades, harassing, etc. Pre-patch 15 from my experience, if the terran turtled up and macroed off of one base, if they played even semi-well they would have a better, more robust army, than their opponent (if the T harassed well, of course). These changes will only make the game better, imo. | ||
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iEchoic
United States1776 Posts
On June 04 2010 10:25 pash1k wrote: Why do people whine about every single patch change? I swear, no matter what the changes are there is always a group of people that cry wolf - "oh noes!!! tanks do 10 less dmg now!!! the whole game is ruined!!!" People really need to play the game first before QQing on the forums. Honestly, it's not like in a TvX match-up the Terran army barely survived an evenly matched fight with a tank and some marines left over. We did a tournament in my area last week and the marine/tank/raven push raped everything there. It is so ridiculously hard to break a turtling terran, which allows the terran to then spend his energies elsewhere - powering units, getting upgrades, harassing, etc. Pre-patch 15 from my experience, if the terran turtled up and macroed off of one base, if they played even semi-well they would have a better, more robust army, than their opponent (if the T harassed well, of course). These changes will only make the game better, imo. Which is why Terran is so powerful at high-level play and regularly wins pro-level tournaments. Oh, wait. | ||
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Jinsin5
Canada44 Posts
Mech just started getting popular a couple weeks ago. There is no possible way enough testing was done in time. There are strategies that may take a month or more to find a counter, it's the natural cycle of RTS gaming. Things fall in and out of favor, there wasn't even enough time to see if it would die away like 99% of strategies that become popular throughout an RTS' lifespan. It's extremely bold to make claims that blizzard just goes onto other forums, looks at the recent hot topic, and makes changes accordingly, with no testing, then makes the actual changes with random numbers taken out of the air, and not test the number changes after. | ||
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Spidinko
Slovakia1174 Posts
Thanks! About time someone noticed =) | ||
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nihlon
Sweden5581 Posts
On June 04 2010 10:21 iEchoic wrote: Mech just started getting popular a couple weeks ago. There is no possible way enough testing was done in time. There are strategies that may take a month or more to find a counter, it's the natural cycle of RTS gaming. Things fall in and out of favor, there wasn't even enough time to see if it would die away like 99% of strategies that become popular throughout an RTS' lifespan. They are freaking releasing the game in a couple of months with just a couple of beta weeks left after the downtime. How the hell are they suppose to wait a month for people to discover the right counter? You clearly can't have played or watched much zerg versus terran if you don't understand why they did what they did. | ||
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About time someone noticed =)