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Patch 15 Notes/Discussion

Forum Index > SC2 General
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Jin
Profile Blog Joined March 2003
Canada439 Posts
Last Edited: 2010-06-04 00:11:31
June 04 2010 00:01 GMT
#1
Patch notes: http://forums.battle.net/thread.html?topicId=23094049316&postId=251691264421&sid=5000#18

StarCraft II Beta – Patch 15 (version 0.17.0.15623)

The latest patch notes can always be found at
http://forums.battle.net/thread.html?topicId=23094049316&sid=5000

General

Improved the system that handles initial placement and promotion/relegation between Leagues & Ladders.

Balance Changes

TERRAN

Hellion

Weapon upgrade bonus decreased from 1(+1 Light) to 1.

Reaper

Nitro Packs research cost decreased from 100/100 to 50/50.

Siege Tank

Siege Mode damage decreased from 60 to 50.

Thor

Anti-air weapon upgrade bonus decreased from 1(+1 Light) to 1.

ZERG

Brood Lord

Weapon upgrade bonus decreased from 3 to 2.

Bug Fixes

Resolved an issue with publishing maps in non-English locales.
^-^v
Disastorm
Profile Joined January 2008
United States922 Posts
June 04 2010 00:02 GMT
#2
TANKS NERFED
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
SirNeb
Profile Blog Joined April 2008
United States243 Posts
June 04 2010 00:02 GMT
#3
not sure about the siege tanks nerf, was it really a problem?
Kuraii
Profile Joined August 2009
Canada20 Posts
June 04 2010 00:02 GMT
#4
no ultra buff nice
Darow
Profile Joined May 2010
United Kingdom36 Posts
June 04 2010 00:02 GMT
#5
Siege range should be decrease imo.
Win
hordeau
Profile Joined June 2009
United States157 Posts
June 04 2010 00:03 GMT
#6
They gave up on protoss nerfing
wat
Xss
Profile Joined March 2010
Canada53 Posts
June 04 2010 00:03 GMT
#7
yessss!
MasterFwiffo
Profile Joined April 2010
United States97 Posts
June 04 2010 00:03 GMT
#8
Woah, that nitro buff is going to be huge for harass.
Every morning we wake up and pray Oh God, Please dont let me die today, tomorrow would be SO much better!
Traveler
Profile Blog Joined September 2009
United States451 Posts
Last Edited: 2010-06-04 00:41:10
June 04 2010 00:04 GMT
#9
Oh, man that is a huge nerf on tanks...
Good job qxc, look what you did!

In TvZ

It looks like mech is going to be less viable midgame now that reaching critical tank mass will take longer, so I think we are going to be seeing some marauder play?

Its interesting to note that:
the hydralisk has 80 hp
the roach has 145 hp
and the ling has 35 hp

Meaning that practically this damage nerf does not affect the number of hits it takes without upgrades.
Though I think this may affect the number of hits that splash damage requires to kill stuff, which would make a big difference in dealing with lings, since now splash will never 1 hit lings, while before double weapons upgraded tanks would kill lings in the 50% damage splash zone.

Upgraded tanks now go: 50 -> 55 ->60 -> 65

Also in TvP

This means tanks won't 3 shot zealots anymore, nor will they 3 shot stalkers anymore, un-upgraded that is.
Tanks with one weapons upgrade will still kill in 3 shots.

But this is less significant because of the amount of use that tanks saw in TvP due to immortals.


Anyways, its double rax tech lab reaper time?
Can you ever argue in favor of something without first proving it?
synapse
Profile Blog Joined January 2009
China13814 Posts
Last Edited: 2010-06-04 00:05:51
June 04 2010 00:05 GMT
#10
I'm guessing the main point of this patch was the change in the ladder promotion / ranking system... Does this mean extension of SCIIBeta? :D

(I mean, what can they actually test in 4 days )
:)
Disastorm
Profile Joined January 2008
United States922 Posts
June 04 2010 00:05 GMT
#11
I'd be interested in seeing how much the dps has changed on tanks in siege mode. How often did they fire?
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
ComusLoM
Profile Blog Joined October 2009
Norway3547 Posts
June 04 2010 00:05 GMT
#12
Really interesting patch, tanks and some upgrades nerfed, but that Reaper buff is making me think a bit. I wish they'd just fix battle.net instead
"The White Woman Speaks in Tongues That Are All Lies" - Incontrol; Member #37 of the Chill Fanclub
hordeau
Profile Joined June 2009
United States157 Posts
June 04 2010 00:06 GMT
#13
They gave up on protoss nerfing
wat
Soel
Profile Joined June 2010
90 Posts
June 04 2010 00:06 GMT
#14
As a Terran player who favors early game play... I see this as fine/good
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2010-06-04 00:07:11
June 04 2010 00:06 GMT
#15
This patch definantly didn't fix or improve on anything, from my point of view. Although the -10 dmg on siege tanks is a pretty large nerf but its still sidestepping the main issue(lack of AI overkill) while affecting other MU:s.

Early reaper harasses are going to be even more common now.
"trash micro but win - its marine" MC commentary during HSC 4
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
June 04 2010 00:06 GMT
#16
The tank nerf was needed. I am a little confused about the reaper buff. Thank god there was no protoss nerf this time.
GodIsNotHere
Profile Joined April 2010
Canada395 Posts
June 04 2010 00:06 GMT
#17
I guess all the "OMFG Mech is imba!" Threads are starting to pay off? lol But really the changes aren't much so not like I'll even notice the change besides maybe the reaper speed cost decreased which is pretty nice.
In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
June 04 2010 00:07 GMT
#18
Haha, seems like all those raging Zergs making billion forums blaming about everything finally made it.. :DD
Hidden_MotiveS
Profile Blog Joined February 2010
Canada2562 Posts
June 04 2010 00:07 GMT
#19
Tanks a lot Blizzard T_T
IndecisivePenguin
Profile Blog Joined October 2008
United States771 Posts
June 04 2010 00:07 GMT
#20
Gonna have to post what I did in the other one:

Not touching Toss. I guess they feel like it's in a pretty good position.

Not too sure how I feel about the Hellion and Thor nerf though. They seemed to fit pretty well in a realistic point-of-view. I kinda wish they would've removed the siege tank smart-firing system instead of nerfing damage, but that might screw up too many balance changes.
xDaunt
Profile Joined March 2010
United States17988 Posts
June 04 2010 00:07 GMT
#21
Ouch for terrans. I'm not sure that I agree with reducing the siege damage like that -- seems kinda heavy-handed. I don't think that tanks are really the problem. Where is the viking range nerf? How about better maps that aren't so conducive to tank abuse?
ExileStrife
Profile Joined February 2009
United States170 Posts
June 04 2010 00:08 GMT
#22
God these cheap upgrades for terran bio are so silly. Any research less than 100/100 might as well be free. Why did they think it's necessary?
stolensheep
Profile Blog Joined April 2010
United Kingdom306 Posts
June 04 2010 00:08 GMT
#23
early game reaper harass will become a ton more common.
twitter.com/stolensheeps
Clearout
Profile Blog Joined April 2010
Norway1060 Posts
June 04 2010 00:08 GMT
#24
On June 04 2010 09:05 Disastorm wrote:
I'd be interested in seeing how much the dps has changed on tanks in siege mode. How often did they fire?

Their dps is 1/6 lower than it was
really?
NATO
Profile Joined April 2010
United States459 Posts
June 04 2010 00:09 GMT
#25
Are tanks really that powerful? Seems not too long ago everyone was complaining that they were worthless because the cost so much gas compared to sc1. Plus with immortal, they have limited use vs toss.
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
June 04 2010 00:09 GMT
#26
lol tank nerf... but still 125 gas =(
nitro pack change is imo stupid, instead of making it cheaper they hsould have made it 150/150 BUT make them after the upgrade as fast as speedlings. the moment a zerg gets speedlings they are useless and the moment a p gets a stalker they are useless too =(.
after 2 years i reached it = marine icon
aeroH
Profile Blog Joined February 2009
United States1034 Posts
June 04 2010 00:09 GMT
#27
first time protoss hasn't been nerfed in 15 patches iirc.
that reaper upgrade is gonna be a pain.
prototype.
Profile Blog Joined July 2009
Canada4215 Posts
June 04 2010 00:09 GMT
#28
Doesn't the 50 damage sieged tank still kill every zerg unit in the same amount of hits?
( ・´ー・`)
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
June 04 2010 00:10 GMT
#29
Its ok, mech vs Zerg wont change much, it will be just a bit harder.. What Im afraid is, that mech vs Toss might be a way more harder now..
Disastorm
Profile Joined January 2008
United States922 Posts
June 04 2010 00:10 GMT
#30
On June 04 2010 09:07 xDaunt wrote:
Ouch for terrans. I'm not sure that I agree with reducing the siege damage like that -- seems kinda heavy-handed. I don't think that tanks are really the problem. Where is the viking range nerf? How about better maps that aren't so conducive to tank abuse?

Its interesting that you mention that since some of Blizzard's maps are poorly made. I would be interested in seeing if the pro-scene actually ends up using completely custom maps for their tournaments like in BW.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
Foreplay
Profile Joined May 2008
United States1154 Posts
June 04 2010 00:10 GMT
#31
do we really need more dirt cheap upgrades? i thought they wanted to increase strategical thinking, not just have a bunch of upgrades you might as well get because they are only 50/50
Better than Pokebunny
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
June 04 2010 00:10 GMT
#32
Hmm the siege tank was definately too strong. Imba in tvz and tvt and really strong vs protoss. However maybe 60--> 50 was a too big nerf. Why not try 55 first? Or if made 50 the siege upgrade should be cheaper or perhaps make the siege-time/unsige time a little quicker.

However the reaper thing is just plain stupid by blizzard. Remove the speed upgrade, because the reaper is just useless as it is now. It definately need some kind of other upgrade. Perhaps a range upgrade or some other cool stuff.
Scope
Profile Joined February 2009
Sweden147 Posts
June 04 2010 00:10 GMT
#33
The tank nerf is probably overdone. I don't think anyone will use reapers after the extreme early game anyways.
I think therefore I win
lolastic
Profile Joined June 2010
23 Posts
June 04 2010 00:10 GMT
#34
50dmg seems shitty but we will see
GodIsNotHere
Profile Joined April 2010
Canada395 Posts
June 04 2010 00:11 GMT
#35
Only thing that I might get annoyed at is the reduced hellion damage... Seriously I don't think I've ever seen anyone complain Hellions were just that overpowered or anything, anyone else agree?
In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill.
clan_iraq
Profile Joined May 2010
38 Posts
June 04 2010 00:11 GMT
#36
People complained about proxy reaper rushes.
Blizzard responds by making them stronger!
Disastorm
Profile Joined January 2008
United States922 Posts
June 04 2010 00:11 GMT
#37
On June 04 2010 09:09 prototype. wrote:
Doesn't the 50 damage sieged tank still kill every zerg unit in the same amount of hits?

If your fighting with just tanks then yes but less damage from tanks mean the zerg army will last longer against the bio.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
Zurles
Profile Joined February 2009
United Kingdom1659 Posts
Last Edited: 2010-06-04 00:13:24
June 04 2010 00:11 GMT
#38
oh god, it burns. Scared it hurt tvp too much, damn.

People That don't know what they're talking about complained about proxy reaper rushes.
Blizzard responds by making them stronger!
gundream
Profile Joined April 2010
United States229 Posts
June 04 2010 00:11 GMT
#39
so many changes made over a period of time and people are still unhappy...wow
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
June 04 2010 00:11 GMT
#40
On June 04 2010 09:09 NATO wrote:
Are tanks really that powerful? Seems not too long ago everyone was complaining that they were worthless because the cost so much gas compared to sc1. Plus with immortal, they have limited use vs toss.

Actually, mass tanks rape mass immortals in my experience. Immortals are only strong when the tanks are in small numbers.
Apolo
Profile Joined May 2010
Portugal1259 Posts
Last Edited: 2010-06-04 00:12:07
June 04 2010 00:11 GMT
#41
In the near future they will make the terran earn minerals / gas when they research some upgrade.
weeeee
Profile Joined March 2010
Australia71 Posts
June 04 2010 00:11 GMT
#42
it will mean less splash damage asll well
travolta
Trok67
Profile Joined May 2010
France384 Posts
June 04 2010 00:11 GMT
#43
tanks will still 3 shots roaches so i really dont see how it will fix the z against mech terran, but need to play a couple of game to see if its really still the same
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
June 04 2010 00:12 GMT
#44
Excellent patch. STILL not quite enough of a nerf to terran mech, but I understand that it's best to take each step slowly and am ecstatic blizzard has recognized the problem.
DamonRJ
Profile Joined May 2010
United States76 Posts
June 04 2010 00:12 GMT
#45
can someone explain the hellion and thor nerfs in simpler terms?

im not sure why but i dont really understand the effect of those two
Live only for yourself, any selfless deed is an untruthful and manipulative one
Tristan
Profile Blog Joined December 2009
Canada566 Posts
June 04 2010 00:12 GMT
#46
whens this happening?
http://Zangano431.tumblr.com/
weeeee
Profile Joined March 2010
Australia71 Posts
June 04 2010 00:13 GMT
#47
you 3 shot the first roach just the same but its the splash that changes things atm you kill the first roach with 3 shots then the second and third die from 1....
travolta
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
June 04 2010 00:13 GMT
#48
On June 04 2010 09:10 Foreplay wrote:
do we really need more dirt cheap upgrades? i thought they wanted to increase strategical thinking, not just have a bunch of upgrades you might as well get because they are only 50/50

Ya, I really dislike how terran infantry upgrades are so cheap they are no brainers.
blabber
Profile Blog Joined June 2007
United States4448 Posts
June 04 2010 00:14 GMT
#49
On June 04 2010 09:11 clan_iraq wrote:
People complained about proxy reaper rushes.
Blizzard responds by making them stronger!

yeah I don't get why they're making Terran things cheaper when they need to be make more expensive since Terrans always seem to have excess resources
blabberrrrr
BeyondReal
Profile Joined May 2010
Canada12 Posts
June 04 2010 00:14 GMT
#50
They should do something bout dark shrine, it just doesn't seem right. A structure without upgrade doesn't look too appealing. I think they should also make EMP drain some of the energy and not all of it cause it is really annoying for a toss player to have all these high templars and sentries and losing all the energy to 2-3 ghosts.
Hates the EMP's -Diamond
nihlon
Profile Joined April 2010
Sweden5581 Posts
June 04 2010 00:14 GMT
#51
On June 04 2010 09:12 DamonRJ wrote:
can someone explain the hellion and thor nerfs in simpler terms?

im not sure why but i dont really understand the effect of those two


Terran mech owns zerg -----> terran mech nerf

Banelings are too cute to blow up
ViRii
Profile Blog Joined July 2007
United States826 Posts
June 04 2010 00:14 GMT
#52
Oh good they nerfed Zerg, damn imba race.

Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
June 04 2010 00:14 GMT
#53
Thank god for siege Tank nerf...
TranslatorBaa!
MindRush
Profile Joined April 2010
Romania916 Posts
June 04 2010 00:14 GMT
#54
this is a sad day for terran siege tanks
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
June 04 2010 00:14 GMT
#55
On June 04 2010 09:12 DamonRJ wrote:
can someone explain the hellion and thor nerfs in simpler terms?

im not sure why but i dont really understand the effect of those two

upgrades will effect them slightly less. It means those units will be less powerful late game. It doesnt effect early game at all.
Zurles
Profile Joined February 2009
United Kingdom1659 Posts
Last Edited: 2010-06-04 00:15:24
June 04 2010 00:14 GMT
#56
On June 04 2010 09:12 DamonRJ wrote:
can someone explain the hellion and thor nerfs in simpler terms?

im not sure why but i dont really understand the effect of those two


Usually when you research +1 attack on a hellion it adds +1 to it's base damage and +1 to it's bonus damage vs light, so you would be doing +2 vs light and +1 vs normal stuff. Now it's +1 vs everything.

they're basically slightly worse against zerglings and mutas.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 04 2010 00:14 GMT
#57
okay +3 tanks deal 65 now instead of 75. ultras have 500 hp and 6 armor.

+3 tanks did 69 damage to them. and that is 8 hits to kill. now +3 tanks deal 59 damage to them and that is 9 hits.

Two patches ago ultras took 7 to kill. and Pre ultra redo (when they had 600 hp) they took 9 hits to kill. ultras are back to original anti tank survivability, with added damage and bigger AOE.
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
June 04 2010 00:14 GMT
#58
Do tanks do splash damage equal to main attack damage or less?
http://grooveshark.com/#/deltrus/music
weeeee
Profile Joined March 2010
Australia71 Posts
June 04 2010 00:14 GMT
#59
On June 04 2010 09:14 blabber wrote:
Show nested quote +
On June 04 2010 09:11 clan_iraq wrote:
People complained about proxy reaper rushes.
Blizzard responds by making them stronger!

yeah I don't get why they're making Terran things cheaper when they need to be make more expensive since Terrans always seem to have excess resources


bad terrans always have spare resources...
travolta
OminouS
Profile Joined February 2010
Sweden1343 Posts
June 04 2010 00:15 GMT
#60
This patch was almost exclusively a TvZ mech build change. Even though the other matchups also gets changed a bit, the overall trobules Z has had vs T mech hast to be the overall reason for the changes.
On the 6th day JF made Reavers and on the 7th day JF put his opponent to rest
chuky500
Profile Blog Joined March 2010
France473 Posts
June 04 2010 00:15 GMT
#61
I keep getting "Lost connection to Gateway" when I publish my updated maps. I've been getting this error since patch 14 and it's in english locale :/
I hope this patch does something but I doubt it.
Peanuts.
Profile Blog Joined December 2004
United States378 Posts
June 04 2010 00:15 GMT
#62
I actually really like this patch.

Now all we need is a slight nerf to EMP
We Are All One
im a roc
Profile Blog Joined April 2010
United States745 Posts
June 04 2010 00:15 GMT
#63
I might have to switch from terran. Massing siege tanks no longer destroys every unit ever.
Beware The Proxy Pool Rush
SirNeb
Profile Blog Joined April 2008
United States243 Posts
June 04 2010 00:16 GMT
#64
On June 04 2010 09:11 Mastermind wrote:
Actually, mass tanks rape mass immortals in my experience. Immortals are only strong when the tanks are in small numbers.



how could that be true? wouldn't surprise me if 10 immortals can kill 100 sieged tanks.

My hope is that they are doing something to make ravens more viable and maybe BC too, so they have to nerf siege tanks to balance in preparation for that.
blabber
Profile Blog Joined June 2007
United States4448 Posts
Last Edited: 2010-06-04 00:16:46
June 04 2010 00:16 GMT
#65
On June 04 2010 09:14 BeyondReal wrote:
They should do something bout dark shrine, it just doesn't seem right. A structure without upgrade doesn't look too appealing. I think they should also make EMP drain some of the energy and not all of it cause it is really annoying for a toss player to have all these high templars and sentries and losing all the energy to 2-3 ghosts.

You really just have to split up your army well and Feedback his ghosts whenever you can. I personally think EMP needs to be a projectile like in BW, instead of instant, to at least give us the chance to dodge it... even if it's a small chance.
blabberrrrr
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
June 04 2010 00:16 GMT
#66
On June 04 2010 09:16 SirNeb wrote:
Show nested quote +
On June 04 2010 09:11 Mastermind wrote:
Actually, mass tanks rape mass immortals in my experience. Immortals are only strong when the tanks are in small numbers.



how could that be true? wouldn't surprise me if 10 immortals can kill 100 sieged tanks.


Have you, like, actually played any games like that lol -_____-
TranslatorBaa!
Apolo
Profile Joined May 2010
Portugal1259 Posts
June 04 2010 00:16 GMT
#67
On June 04 2010 09:15 im a roc wrote:
I might have to switch from terran. Massing siege tanks no longer destroys every unit ever.

Yeh, it just destroys 5/6 of them.
Zurles
Profile Joined February 2009
United Kingdom1659 Posts
June 04 2010 00:16 GMT
#68
On June 04 2010 09:15 Peanuts wrote:
I actually really like this patch.

Now all we need is a slight nerf to EMP


you already got that.
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
June 04 2010 00:17 GMT
#69
On June 04 2010 09:06 Senx wrote:
This patch definantly didn't fix or improve on anything, from my point of view. Although the -10 dmg on siege tanks is a pretty large nerf but its still sidestepping the main issue(lack of AI overkill) while affecting other MU:s.

Early reaper harasses are going to be even more common now.

I wonder how much that tank nerf will affect the game in general but I agree. I think a better change would be for tanks to overkill again.

I don't know though.
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
June 04 2010 00:17 GMT
#70
This should even things out a bit..mid game pushes won't be as strong, but Zerg ground will still get ripped apart in a straight fight.

Gonna have to keep dropping banelings me thinks.
My. Copy. Is. Here.
7mk
Profile Blog Joined January 2009
Germany10157 Posts
Last Edited: 2010-06-04 00:18:29
June 04 2010 00:17 GMT
#71
wth we didnt need another patch with only 3 days left.
I was looking forward to some sort of terran nerf but for some reason I feel very odd about this patch
anyways, thx for listening to the community in balance aspects blizzard

On June 04 2010 09:16 SirNeb wrote:
Show nested quote +
On June 04 2010 09:11 Mastermind wrote:
Actually, mass tanks rape mass immortals in my experience. Immortals are only strong when the tanks are in small numbers.



how could that be true? wouldn't surprise me if 10 immortals can kill 100 sieged tanks.

My hope is that they are doing something to make ravens more viable and maybe BC too, so they have to nerf siege tanks to balance in preparation for that.


decent terrans should be able to emp your immortals
as soon as thats done they just die sooo fast
beep boop
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
June 04 2010 00:17 GMT
#72
On June 04 2010 09:15 Peanuts wrote:
I actually really like this patch.

Now all we need is a slight nerf to EMP


Yes, take it all away from them.. :D Cmon, they just nerfed every Terran factory unit, could you give as some time or what..
Three
Profile Joined April 2010
Japan278 Posts
June 04 2010 00:17 GMT
#73
wow nice patch
ymirheim
Profile Joined April 2010
Sweden300 Posts
June 04 2010 00:17 GMT
#74
Bah, I was already loosing 90% of my TvZ, I guess here we go for the last 10%.
The only thing you should feel when you shoot someone... is the recoil
knyttym
Profile Blog Joined December 2006
United States5797 Posts
June 04 2010 00:18 GMT
#75
Anyone have the splash damage data for a tank? Like percentage of damage done at some radius.
The damage change didn't do anything to head on attacks with zerglings (1shot) roaches (3shots) hydras (2shots) or banes (1shot).
GodIsNotHere
Profile Joined April 2010
Canada395 Posts
June 04 2010 00:18 GMT
#76
I don't mind the tank/thor damage nerf but leave the poor hellions alone :[
In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill.
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
June 04 2010 00:18 GMT
#77
Hellion and Tank nerf kinda hurts me abit as I love to mass hellions. The Thor buff should be good though vs muta..I wish void rays were considered light as I find it silly how a voidray can beat a thor..
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
June 04 2010 00:20 GMT
#78
YEEEAAAHH TANK NERF FINALLY
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
nihlon
Profile Joined April 2010
Sweden5581 Posts
June 04 2010 00:20 GMT
#79
Can some terran player comment on the implications this will have on TvP. As a zerg player I understand these changes, but I've heard some terran say this will mess up tvp a bit. What exactly are they referring to?
Banelings are too cute to blow up
GodIsNotHere
Profile Joined April 2010
Canada395 Posts
June 04 2010 00:21 GMT
#80
On June 04 2010 09:18 NuKedUFirst wrote:
Hellion and Tank nerf kinda hurts me abit as I love to mass hellions. The Thor buff should be good though vs muta..I wish void rays were considered light as I find it silly how a voidray can beat a thor..

Agreed Hellions are my favorite unit for Terran, an if they made Voidrays light it might give people a reason to use carriers instead?(Also are Carriers massive or armored?)
In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill.
synapse
Profile Blog Joined January 2009
China13814 Posts
June 04 2010 00:21 GMT
#81
On June 04 2010 09:09 NATO wrote:
Are tanks really that powerful? Seems not too long ago everyone was complaining that they were worthless because the cost so much gas compared to sc1. Plus with immortal, they have limited use vs toss.


Blizz patched the tank shooting mechanic or s/t to make them similar to BW tanks. That plus the amazing AI for tanks in SCII = tanks imba.
:)
prototype.
Profile Blog Joined July 2009
Canada4215 Posts
June 04 2010 00:21 GMT
#82
I don't really get the thor anti-air nerf. It will still own the only unit the anti-air was designed to counter.
( ・´ー・`)
Kashimashi
Profile Joined April 2008
Australia19 Posts
June 04 2010 00:22 GMT
#83
I think the tanks AI is more the problem than the damage... they are still going to rape zerg
FeLonius
Profile Joined April 2010
61 Posts
June 04 2010 00:22 GMT
#84
On June 04 2010 09:16 SirNeb wrote:
Show nested quote +
On June 04 2010 09:11 Mastermind wrote:
Actually, mass tanks rape mass immortals in my experience. Immortals are only strong when the tanks are in small numbers.



how could that be true? wouldn't surprise me if 10 immortals can kill 100 sieged tanks.

My hope is that they are doing something to make ravens more viable and maybe BC too, so they have to nerf siege tanks to balance in preparation for that.

UHHHH... Tanks totally own immortals once there's a critical mass of tanks; which is waaaayyy less than 100 rofl. Units with splash and big range > units that can absorg 10 free hits with a short range.

ps. As a protoss player, this patch gets my seal of approval. First patch of the beta with no toss nerfs?!
huh?
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
June 04 2010 00:23 GMT
#85
So when is this patch coming? Anybody have any guesses?
"Infestors are the suck" - LzGamer
7mk
Profile Blog Joined January 2009
Germany10157 Posts
Last Edited: 2010-06-04 00:25:28
June 04 2010 00:24 GMT
#86
On June 04 2010 09:22 FeLonius wrote:
Show nested quote +
On June 04 2010 09:16 SirNeb wrote:
On June 04 2010 09:11 Mastermind wrote:
Actually, mass tanks rape mass immortals in my experience. Immortals are only strong when the tanks are in small numbers.



how could that be true? wouldn't surprise me if 10 immortals can kill 100 sieged tanks.

My hope is that they are doing something to make ravens more viable and maybe BC too, so they have to nerf siege tanks to balance in preparation for that.

UHHHH... Tanks totally own immortals once there's a critical mass of tanks; which is waaaayyy less than 100 rofl. Units with splash and big range > units that can absorg 10 free hits with a short range.

ps. As a protoss player, this patch gets my seal of approval. First patch of the beta with no toss nerfs?!


last non protoss nerf patch wasnt too long ago, I think it was called.. patch 14


On June 04 2010 09:22 FeLonius wrote:
Show nested quote +
On June 04 2010 09:16 SirNeb wrote:
On June 04 2010 09:11 Mastermind wrote:
Actually, mass tanks rape mass immortals in my experience. Immortals are only strong when the tanks are in small numbers.



how could that be true? wouldn't surprise me if 10 immortals can kill 100 sieged tanks.

My hope is that they are doing something to make ravens more viable and maybe BC too, so they have to nerf siege tanks to balance in preparation for that.

UHHHH... Tanks totally own immortals once there's a critical mass of tanks; which is waaaayyy less than 100 rofl. Units with splash and big range > units that can absorg 10 free hits with a short range.

ps. As a protoss player, this patch gets my seal of approval. First patch of the beta with no toss nerfs?!


if you die with immortals to tanks without T emping you then you're doing something wrong.
For example by having all ur units as one big blob.
beep boop
Deleted User 48059
Profile Blog Joined May 2009
86 Posts
June 04 2010 00:24 GMT
#87
On June 04 2010 09:16 SirNeb wrote:
Show nested quote +
On June 04 2010 09:11 Mastermind wrote:
Actually, mass tanks rape mass immortals in my experience. Immortals are only strong when the tanks are in small numbers.



how could that be true? wouldn't surprise me if 10 immortals can kill 100 sieged tanks.


Theorycraft time:

If the tanks are seiged, then splash coupled with siege range would make a significant impact on the innortals, even through herdened shields (as each immortal is not only being hit by the shots being fired at it, but also every shot impacting another immortal next to it)

Kev

PS on-topic, I am a little surprised that p15 is out so soon after 14, though I welcome the tank nerf.
Of course, further AMM improvements are always welcome (as long as they do turn out to be improvements)
nihlon
Profile Joined April 2010
Sweden5581 Posts
June 04 2010 00:24 GMT
#88
On June 04 2010 09:18 NuKedUFirst wrote:
Hellion and Tank nerf kinda hurts me abit as I love to mass hellions. The Thor buff should be good though vs muta..I wish void rays were considered light as I find it silly how a voidray can beat a thor..


Thor buff?
Banelings are too cute to blow up
theqat
Profile Blog Joined March 2008
United States2856 Posts
June 04 2010 00:25 GMT
#89
On June 04 2010 09:23 TheAngelofDeath wrote:
So when is this patch coming? Anybody have any guesses?


Tonight, and you can bet they're crunching to get it out because it's after 1700 Pacific time

In other words, be patient, it's coming when it's ready
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
June 04 2010 00:25 GMT
#90
On June 04 2010 09:25 theqat wrote:
Show nested quote +
On June 04 2010 09:23 TheAngelofDeath wrote:
So when is this patch coming? Anybody have any guesses?


Tonight, and you can bet they're crunching to get it out because it's after 1700 Pacific time

In other words, be patient, it's coming when it's ready


Alright cool. Thanks man.
"Infestors are the suck" - LzGamer
Rorschach
Profile Joined May 2010
United States623 Posts
June 04 2010 00:26 GMT
#91
On June 04 2010 09:23 TheAngelofDeath wrote:
So when is this patch coming? Anybody have any guesses?



I have guy on the inside and he said the patch is coming right NOW! Serious though quit living on the edge of your seat and go outside to get some sunshine =)
En Taro Adun, Executor!
weeeee
Profile Joined March 2010
Australia71 Posts
June 04 2010 00:27 GMT
#92
its cold and rainy outside though
travolta
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
June 04 2010 00:27 GMT
#93
On June 04 2010 09:26 Rorschach wrote:
Show nested quote +
On June 04 2010 09:23 TheAngelofDeath wrote:
So when is this patch coming? Anybody have any guesses?



I have guy on the inside and he said the patch is coming right NOW! Serious though quit living on the edge of your seat and go outside to get some sunshine =)



What is this "sunshine" you speak of??? :o
"Infestors are the suck" - LzGamer
Karas
Profile Joined March 2010
United States230 Posts
Last Edited: 2010-06-04 00:29:59
June 04 2010 00:27 GMT
#94
I think the thor nerf was needed. Even 1 thor unupgraded is pretty strong against muta but 3 wep thors were just silly.

I dont' see the hellion nerf making a difference at all, with the +10 from preigniter I don't think the weapon upgrades actually make much difference.

The tank nerf seems a bit excessive to me. I would have liked to see 55 instead of 50, but we will try it out.


The reaper buff is the upgrade out of left field in this patch. Reapers are just fine early game, they are an extrememly strong and popular opening. The problem with them is that their usability drops to 0 after about 5 minutes into the game. I would rather see the nitro pack upgrade dropped in favor of another upgrade that gives them late game viability (and perhaps requires armory so it can't be gotten too strong).


As for the immorta/tank argument, the reality is it doesn't matter. The reason that immortals aren't that good against tanks is because smart terrans have emp and other forces along with their tanks...so the immortal shields don't do that much. Immortals are fine units, but in good games its not like the early days of beta where a line of immortals would walk in the open field taking tank shots like it was nothing.
Tone_
Profile Joined May 2009
United Kingdom554 Posts
June 04 2010 00:28 GMT
#95
Very nice broodlord nerf. Gotta agree with tank nerf for zergs benefit.

Reaper buffs? Really? Attempting to make viable late game? Don't agree with that as a necessity.
Thor AA reduction, not sure, guess its only upgrades. Same with hellions, seems weird but meh.

Gotta have a big toss patch soon?
Hasta La Victoria Siempre | 톤
DreamOen
Profile Joined March 2010
Spain1400 Posts
June 04 2010 00:29 GMT
#96
Good job with nerfs, just dont catch why to let reapers go faster ,...
Tester | MC | Crank | Flash | Jaedong | MVP
Rorschach
Profile Joined May 2010
United States623 Posts
June 04 2010 00:29 GMT
#97
On June 04 2010 09:27 TheAngelofDeath wrote:
Show nested quote +
On June 04 2010 09:26 Rorschach wrote:
On June 04 2010 09:23 TheAngelofDeath wrote:
So when is this patch coming? Anybody have any guesses?



I have guy on the inside and he said the patch is coming right NOW! Serious though quit living on the edge of your seat and go outside to get some sunshine =)



What is this "sunshine" you speak of??? :o



LMAO! But yeah I am in Arizona and its 95° today (got sunburns being out for a few hrs) and supposed to hit 103° on Monday! So take some of my extra sunshine/heat if you need some...
En Taro Adun, Executor!
mahnini
Profile Blog Joined October 2005
United States6862 Posts
June 04 2010 00:29 GMT
#98
4 shots for a siege tank to kill a stalker. this is sure going to help terrans not mass marauders tvp.
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
intergalactic
Profile Joined April 2010
Canada428 Posts
June 04 2010 00:30 GMT
#99
Nooooooo! My precious tanks!!

10 damage nerf is wayyy too much, man. Why do you do this to me Blizzard, why?

After the constant toss nerf, here comes the T nerf. Vikings, Tanks, Hellions, Thors, what's next? T_T
If you value your soul, do not look into the eye of an horse
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
June 04 2010 00:30 GMT
#100
On June 04 2010 09:29 Rorschach wrote:
Show nested quote +
On June 04 2010 09:27 TheAngelofDeath wrote:
On June 04 2010 09:26 Rorschach wrote:
On June 04 2010 09:23 TheAngelofDeath wrote:
So when is this patch coming? Anybody have any guesses?



I have guy on the inside and he said the patch is coming right NOW! Serious though quit living on the edge of your seat and go outside to get some sunshine =)



What is this "sunshine" you speak of??? :o



LMAO! But yeah I am in Arizona and its 95° today (got sunburns being out for a few hrs) and supposed to hit 103° on Monday! So take some of my extra sunshine/heat if you need some...


In Nevada buddy, hittin 106 this weekend lol. So I'll stay in my house with the AC. :D
"Infestors are the suck" - LzGamer
tyCe
Profile Joined March 2010
Australia2542 Posts
June 04 2010 00:31 GMT
#101
On June 04 2010 09:28 Tone_ wrote:
Very nice broodlord nerf. Gotta agree with tank nerf for zergs benefit.

Reaper buffs? Really? Attempting to make viable late game? Don't agree with that as a necessity.
Thor AA reduction, not sure, guess its only upgrades. Same with hellions, seems weird but meh.

Gotta have a big toss patch soon?

Still waiting for that Mothership and Carrier buff..
Betrayed by EG.BuK
ejac
Profile Blog Joined January 2009
United States1195 Posts
June 04 2010 00:31 GMT
#102
On June 04 2010 09:29 Rorschach wrote:
Show nested quote +
On June 04 2010 09:27 TheAngelofDeath wrote:
On June 04 2010 09:26 Rorschach wrote:
On June 04 2010 09:23 TheAngelofDeath wrote:
So when is this patch coming? Anybody have any guesses?



I have guy on the inside and he said the patch is coming right NOW! Serious though quit living on the edge of your seat and go outside to get some sunshine =)



What is this "sunshine" you speak of??? :o



LMAO! But yeah I am in Arizona and its 95° today (got sunburns being out for a few hrs) and supposed to hit 103° on Monday! So take some of my extra sunshine/heat if you need some...

This sunshine you speak of is a rare concept. Over here in seattle we have had overcast skies for the last 6 months. However, this "sunshine" should start coming in about a month.
esq>n
koonst
Profile Blog Joined March 2010
United States215 Posts
June 04 2010 00:31 GMT
#103
On June 04 2010 09:22 FeLonius wrote:
Show nested quote +
On June 04 2010 09:16 SirNeb wrote:
On June 04 2010 09:11 Mastermind wrote:
Actually, mass tanks rape mass immortals in my experience. Immortals are only strong when the tanks are in small numbers.



how could that be true? wouldn't surprise me if 10 immortals can kill 100 sieged tanks.

My hope is that they are doing something to make ravens more viable and maybe BC too, so they have to nerf siege tanks to balance in preparation for that.

UHHHH... Tanks totally own immortals once there's a critical mass of tanks; which is waaaayyy less than 100 rofl. Units with splash and big range > units that can absorg 10 free hits with a short range.

ps. As a protoss player, this patch gets my seal of approval. First patch of the beta with no toss nerfs?!



you forgot the reaper buff = protoss and zerg nerf.
Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
June 04 2010 00:31 GMT
#104
oh god, tank nerf
Dota 3hard5me
JiYan
Profile Blog Joined February 2009
United States3668 Posts
June 04 2010 00:31 GMT
#105
Siege Tank damage decrease effect disregarding splash:

4 hit against zealot instead of 3
2 hit marines with combat shields

Possible changes including splash:

Instead of 1 hit + splash for hydra kills, now it takes 2 hits or 1 hit + 2 splashes or more splashes basically?

anything else?

GodIsNotHere
Profile Joined April 2010
Canada395 Posts
June 04 2010 00:33 GMT
#106
On June 04 2010 09:30 intergalactic wrote:
Nooooooo! My precious tanks!!

10 damage nerf is wayyy too much, man. Why do you do this to me Blizzard, why?

After the constant toss nerf, here comes the T nerf. Vikings, Tanks, Hellions, Thors, what's next? T_T

Thats just what they want you to think... don't worry they'll something new to nerf for toss, But I do expect to Terran to get nerfed pretty badly due to all crying posts(Btw I'm fine with the -10damage for tanks)
In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill.
Denarius Jay
Profile Joined May 2010
42 Posts
June 04 2010 00:33 GMT
#107
On June 04 2010 09:27 Karas wrote:

As for the immorta/tank argument, the reality is it doesn't matter. The reason that immortals aren't that good against tanks is because smart terrans have emp and other forces along with their tanks...so the immortal shields don't do that much. Immortals are fine units, but in good games its not like the early days of beta where a line of immortals would walk in the open field taking tank shots like it was nothing.



QFT. The Immortal vs Tank never really happens in real game, since other units are thrown into the equation.
State thy biding - Stalker
Forlorn
Profile Joined April 2010
Korea (South)69 Posts
June 04 2010 00:33 GMT
#108
As a Zerg I can't wait to get harassed by reapers now, followed be hellions, banshees, and thor drops.

It just seems like ZvT is going to be a guessing game of how Terran is going to harass you! Do you get speedlings first for reapers/hellions or go lair for the banshees. =(
Hi
Liquid`TLO
Profile Blog Joined March 2010
Germany767 Posts
Last Edited: 2010-06-04 00:35:26
June 04 2010 00:35 GMT
#109
Now see what you have done! Shame on you.
Team Liquidalea iacta est
clan_iraq
Profile Joined May 2010
38 Posts
June 04 2010 00:35 GMT
#110
On June 04 2010 09:16 SirNeb wrote:
Show nested quote +
On June 04 2010 09:11 Mastermind wrote:
Actually, mass tanks rape mass immortals in my experience. Immortals are only strong when the tanks are in small numbers.



how could that be true? wouldn't surprise me if 10 immortals can kill 100 sieged tanks.

My hope is that they are doing something to make ravens more viable and maybe BC too, so they have to nerf siege tanks to balance in preparation for that.


In response to the above- mass tanks will destroy immortals from a fortified position because the splash will still hit too, and take away

if you have 10 tanks, and all 10 tanks hit all 100 immortals (lets pretend they were infinitely clumped), the tanks would kill them in two shots. The first shots would do 100 damage to each tank- 60 (now 50) damage reduced to 10, reducing their shields from 100 to 0. The next volley would do 600 to each (now 500)
nihlon
Profile Joined April 2010
Sweden5581 Posts
June 04 2010 00:37 GMT
#111
On June 04 2010 09:33 Forlorn wrote:
As a Zerg I can't wait to get harassed by reapers now, followed be hellions, banshees, and thor drops.

It just seems like ZvT is going to be a guessing game of how Terran is going to harass you! Do you get speedlings first for reapers/hellions or go lair for the banshees. =(


You can defend an early banshee harrass with queens while you go lair.
Banelings are too cute to blow up
Chen
Profile Joined June 2009
United States6344 Posts
June 04 2010 00:37 GMT
#112
On June 04 2010 09:24 weepingblades wrote:
Show nested quote +
On June 04 2010 09:16 SirNeb wrote:
On June 04 2010 09:11 Mastermind wrote:
Actually, mass tanks rape mass immortals in my experience. Immortals are only strong when the tanks are in small numbers.



how could that be true? wouldn't surprise me if 10 immortals can kill 100 sieged tanks.


Theorycraft time:

If the tanks are seiged, then splash coupled with siege range would make a significant impact on the innortals, even through herdened shields (as each immortal is not only being hit by the shots being fired at it, but also every shot impacting another immortal next to it)

Kev

PS on-topic, I am a little surprised that p15 is out so soon after 14, though I welcome the tank nerf.
Of course, further AMM improvements are always welcome (as long as they do turn out to be improvements)

dont need to theorycraft, someone posted a video of 66 tanks wiping the floor with 50 immortals, not even close. the guy who says 10 immortals might kill 100 tanks is beyond retarded
RoMarX
Profile Joined April 2010
Argentina189 Posts
June 04 2010 00:38 GMT
#113
lol @ people complaining about reaper buff, thats just so pathetic biased. it was like the worst upgrade in all the game, 100 gas for upgrade a little the speed of MAXIMUM TWO OR THREE FUCKING REAPERS. that upgrade should cost 10/10 or nothing at all.
i agree with the other changes too
Hellooo!!!!!!!
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
June 04 2010 00:38 GMT
#114
Yea this -10 dmg nerf is such Bull, blizzard sidestepping the core issue with mech play and instead just takes a giant nerf bat and hits as hard as possible on the staple terran unit.
"trash micro but win - its marine" MC commentary during HSC 4
GodIsNotHere
Profile Joined April 2010
Canada395 Posts
June 04 2010 00:40 GMT
#115
On June 04 2010 09:38 Senx wrote:
Yea this -10 dmg nerf is such Bull, blizzard sidestepping the core issue with mech play and instead just takes a giant nerf bat and hits as hard as possible on the staple terran unit.

I'm not to worried about the damage change but I'm not to happy that they took a shot at Hellions and Thors.(Poor Hellions )
In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill.
lolastic
Profile Joined June 2010
23 Posts
June 04 2010 00:40 GMT
#116
im afraid mech will be weak vs toss now (atleast not worth picking over bio)
Stagger Lee
Profile Joined May 2010
United States29 Posts
June 04 2010 00:40 GMT
#117
Well as a Terran player who uses tanks in every match (at least a few for defense) no matter which race I'm against, I honestly think this was due. Now maybe they'll consider dropping the gas cost to 100 or buffing the health a bit so it actually feels like a "tank" and not "light artillery".
IndecisivePenguin
Profile Blog Joined October 2008
United States771 Posts
June 04 2010 00:42 GMT
#118
On June 04 2010 09:38 Senx wrote:
Yea this -10 dmg nerf is such Bull, blizzard sidestepping the core issue with mech play and instead just takes a giant nerf bat and hits as hard as possible on the staple terran unit.


Sidestepping the core issues seems to be something of a trend with these patches, eh? :\
metasonic
Profile Joined April 2010
United States115 Posts
June 04 2010 00:43 GMT
#119
guess I'll just go back to raping Zerg with mass bioballs. so boring :-/
Comeh
Profile Blog Joined July 2008
United States18919 Posts
June 04 2010 00:44 GMT
#120
While i like the reaper upgrade buff - I don't think any upgrade should be 50/50 (which is more or les a "might as well get it at this point") kind of upgrade.
Thank god about tanks and thors...They hit a lot of correct notes with this patch. It'll probably have to be toyed around with to get it just right, but this big change helps a lot I think.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
June 04 2010 00:44 GMT
#121
I think blizz is trying to make upgrades more useful. That might be the reason why the damage nerfs are happening all over the place. They wanna see more cases where +1 weps have a real advantage, as in killing a unit with less hits.
im deaf
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
June 04 2010 00:45 GMT
#122
I don't like the idea of making upgrades less important.......
GANDHISAUCE
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-06-04 00:56:13
June 04 2010 00:45 GMT
#123
Before
[image loading]

After
[image loading]


+ Show Spoiler +
Naw just kidding. Ill wait till I actually play with the tank to decide how big this nerf is. Nevertheless I was really wishing Terran gameplay would migrate MORE towards BW mech styles.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
kxr1der
Profile Joined March 2009
United States213 Posts
June 04 2010 00:46 GMT
#124
On June 04 2010 09:10 Foreplay wrote:
do we really need more dirt cheap upgrades? i thought they wanted to increase strategical thinking, not just have a bunch of upgrades you might as well get because they are only 50/50


Completely agree with this. I know the game is all bout upgrades to make units viable all game long but its supposed to be a choice in upgrades, not just getting all of them easily while still being able to afford a massive army.
Liquid`TLO
Profile Blog Joined March 2010
Germany767 Posts
June 04 2010 00:46 GMT
#125
This makes me sad, they should have waited for us Zergs to completly destroy our terran opponents first Now it wont prove anything anymore^^
Team Liquidalea iacta est
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
June 04 2010 00:46 GMT
#126
On June 04 2010 09:44 imBLIND wrote:
I think blizz is trying to make upgrades more useful. That might be the reason why the damage nerfs are happening all over the place. They wanna see more cases where +1 weps have a real advantage, as in killing a unit with less hits.

In case you haven't noticed, upgrades got nerfed too >.<
GANDHISAUCE
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
June 04 2010 00:48 GMT
#127
On June 04 2010 09:46 TheLittleOne wrote:
This makes me sad, they should have waited for us Zergs to completly destroy our terran opponents first Now it wont prove anything anymore^^

I wanted to see TLO pwn some "imbalanced"(lol) terran mech as well D:
GANDHISAUCE
stalife
Profile Blog Joined June 2006
Canada1222 Posts
June 04 2010 00:49 GMT
#128
ahh okay patch
www.memoryexpress.com
Stagger Lee
Profile Joined May 2010
United States29 Posts
June 04 2010 00:49 GMT
#129
Bliz should just outsource all their balancing to Day9. He'd get the job done right. 8)
heishe
Profile Blog Joined June 2009
Germany2284 Posts
June 04 2010 00:50 GMT
#130
patch 15? did I fast forward 2 weeks or is this really happening? lol
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
NonY
Profile Blog Joined June 2007
8751 Posts
June 04 2010 00:50 GMT
#131
Promotion/relegation between Ladders? What does that mean?
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
DooMDash
Profile Joined May 2010
United States1015 Posts
June 04 2010 00:50 GMT
#132
This is just depressing. I could careless about all changes besides the awful awful siege tank nerf. Doesn't change TvZ much, but hurts vs Toss quite a bit.
S1 3500+ Master T. S2 1600+ Master T.
Nyx
Profile Blog Joined May 2010
Rwanda460 Posts
June 04 2010 00:51 GMT
#133
On June 04 2010 09:46 TheLittleOne wrote:
This makes me sad, they should have waited for us Zergs to completly destroy our terran opponents first Now it wont prove anything anymore^^


For once I'm against a terran nurf, terran mech was causing me to actually have to play different for once, I was really getting used to it.

Now, back to 3 base hydra/roach *rubs hands together*
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
June 04 2010 00:52 GMT
#134
Why the fuck they patch and nerf so fast?? I dont get it.. They waited like month when Terrans couldnt do shit against 4gate Toss..
Liquid`TLO
Profile Blog Joined March 2010
Germany767 Posts
Last Edited: 2010-06-04 00:53:57
June 04 2010 00:52 GMT
#135
Promotion/relegation between Ladders? What does that mean?


I think its only about the placement matches and the way you climb up or fall from different ladder levels.

edit: first!
Team Liquidalea iacta est
Darow
Profile Joined May 2010
United Kingdom36 Posts
June 04 2010 00:52 GMT
#136
On June 04 2010 09:50 Liquid`NonY wrote:
Promotion/relegation between Ladders? What does that mean?


I believe it means In-game ladders,such as playing between diamond and gold etc.
Win
scottyyy
Profile Blog Joined April 2010
United Kingdom796 Posts
June 04 2010 00:53 GMT
#137
On June 04 2010 09:50 Liquid`NonY wrote:
Promotion/relegation between Ladders? What does that mean?


Maybe you won't get relegated to a lower league after winning a game now.
chesshaha
Profile Joined March 2010
United States1117 Posts
June 04 2010 00:53 GMT
#138
Terran mechs got nerfed hard, lol
"Hopefully you're not the real TLO so it's not casted" - SpecialK
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
June 04 2010 00:53 GMT
#139
With the tank damage so low, what's the point of sieging up now?
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
intergalactic
Profile Joined April 2010
Canada428 Posts
Last Edited: 2010-06-04 00:55:20
June 04 2010 00:53 GMT
#140
All this " QQ TERRAN MECH SO OP!! IMBA!! T_T " seems to have payed off. I hope you guys are happy that the "pillar" unit of the Terran army is looking more and more like it doesn't deserve it's name.

Also, at the beginning there was way too much bio play. Then, tanks got a buff and mech became cool. What are they trying to do, shift this back to the MMM boring crap? Every single mech unit got nerfed in 2 patches.
If you value your soul, do not look into the eye of an horse
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
June 04 2010 00:54 GMT
#141
I wanna hear Gretorp's opinion on the patch...
"Infestors are the suck" - LzGamer
BamBam
Profile Blog Joined November 2009
745 Posts
June 04 2010 00:56 GMT
#142
On June 04 2010 09:42 IndecisivePenguin wrote:
Show nested quote +
On June 04 2010 09:38 Senx wrote:
Yea this -10 dmg nerf is such Bull, blizzard sidestepping the core issue with mech play and instead just takes a giant nerf bat and hits as hard as possible on the staple terran unit.


Sidestepping the core issues seems to be something of a trend with these patches, eh? :\


why would they mess with tanks? UGHHHHHH. The tank was perfect the way it was, only thing that needed changing was giving zerg some cannon fodder to smack the tanks (IE 1 food roaches), and lower the attack speed in siege mode so marauders dont roast to tank fire. The damage was fine especially considering its cost and supply.

Mannnnnn, I really dont wanna rely solely on the marauder ball again
"two is way better than twice as one" - artosis
abcd878787
Profile Joined May 2010
France29 Posts
Last Edited: 2010-06-04 00:56:52
June 04 2010 00:56 GMT
#143
I don't think it's a big nerf, why all the whining about the nerfs ?

Tanks will still one-shot things and their powerfull (overpowered) Ai allow them to not overkill units...

Spidinko
Profile Joined May 2010
Slovakia1174 Posts
June 04 2010 00:56 GMT
#144
On June 04 2010 09:53 intergalactic wrote:
All this " QQ TERRAN MECH SO OP!! IMBA!! T_T " seems to have payed off. I hope you guys are happy that the "pillar" unit of the Terran army is looking more and more like it doesn't deserve it's name.

Also, at the beginning there was way too much bio play. Then, tanks got a buff and mech became cool. What are they trying to do, shift this back to the MMM boring crap? Every single mech unit got nerfed in 2 patches.

Maybe it's because Blizzard said they don't want tanks to be like in BW (pillars).
Ksi
Profile Joined May 2010
357 Posts
June 04 2010 00:57 GMT
#145
I'm not sure if nerfing mech was the right direction to go. The problem wasn't that mech units were too powerful (well okay, the Thor does hard counter mutas a little too effectively, especially considering that vikings, marines, HSM, and turrets were already totally viable defenses against mutas).

I think this just messes up T v P balance while doing very little about Z v T. Zerg still has no viable way to even put a dent in a mech army. Like an above poster pointed out, the damage nerf on tanks doesn't make them any less dangerous to hydras, roaches or lings (though it may help Ultras a bit).
Xeken
Profile Joined May 2010
United States77 Posts
June 04 2010 00:57 GMT
#146
A bit confused about the continuous nerf on brood lords because it really doesn't do anything. Only the armor and hp nerf really did anything. The base dmg nerf before, and the upgrade dmg nerf now will have no effect, just like the upgrade nerf on hellions and thors won't really have an effect. I think that's another one of those side stepping the issue changes. I would actually think upping brood lord dmg (same dps, or even higher) and a decent attack speed decrease (less broodlings) would be the logical change to try out.
link0
Profile Joined March 2010
United States1071 Posts
Last Edited: 2010-06-04 00:58:10
June 04 2010 00:57 GMT
#147
I think this helps T v Z but really hurts T v P balance.

Tanks were already pretty unpopular in T v P.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
Equaoh
Profile Joined October 2008
Canada427 Posts
June 04 2010 00:57 GMT
#148
Cool, next patch maybe they'll tell us how the promotion works!

Early game harass buff but late game mech nerf. Personally, this is the first patch in a while that I'm not that pissed off about.
ejac
Profile Blog Joined January 2009
United States1195 Posts
June 04 2010 00:58 GMT
#149
Why the hell are so many people acting like terran mech is now impossible? Yes, tanks were nerfed by 10 damage. We'll see how this plays out, but i assure you mech/tanks aren't instantly useless.
esq>n
Liquid`TLO
Profile Blog Joined March 2010
Germany767 Posts
June 04 2010 00:58 GMT
#150
I wonder if it will help tvt or make it really stupid, like mass marauder.
Team Liquidalea iacta est
lolastic
Profile Joined June 2010
23 Posts
Last Edited: 2010-06-04 01:01:20
June 04 2010 00:58 GMT
#151
On June 04 2010 09:52 Everlong wrote:
Why the fuck they patch and nerf so fast?? I dont get it.. They waited like month when Terrans couldnt do shit against 4gate Toss..

took them 12 patches till they gave terran fair chance to win vs Z in straight game not in cheesy way.
Melt
Profile Joined May 2010
Switzerland281 Posts
June 04 2010 00:59 GMT
#152
Blizzard nerfed the Hellion a bit and buffed the Reaper. i think thats because they want more people of higher Leagues to play Reaper as harrass unit over hellion.

i think this is mainly a playtesting reason inspired by the huge overreaction of players when a unit gets nerfed or buffed ("omg shitroach nerfed again... i gonna play imbamech terran!" something like that ).

the overall Mech nerf shouldn't be that bad (even if 10 less dmg on tank seems hard) but it's also more to show the community, that they try to listen to the players (and mech being to strong especially against Zerg was ha huge issue).
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
June 04 2010 01:00 GMT
#153
Im ok bout Zerg, just scared to see MMM ball masacred by templars n colossus, cos this is huge mech nerf against P..
Spidinko
Profile Joined May 2010
Slovakia1174 Posts
June 04 2010 01:01 GMT
#154
On June 04 2010 09:58 TheLittleOne wrote:
I wonder if it will help tvt or make it really stupid, like mass marauder.

Is it such a big nerf in tvt? When more tanks come into play they will still demolish grouped units.
ymirheim
Profile Joined April 2010
Sweden300 Posts
June 04 2010 01:01 GMT
#155
On June 04 2010 09:58 TheLittleOne wrote:
I wonder if it will help tvt or make it really stupid, like mass marauder.

I am also dreading the return of the mass marauder. I have to look at the exact numbers of how this affects the number of shots a tank needs to kill something but ten damage is ALOT and for a slow shooting unit like tanks, one more shot to kill something is significant.

It seems that the nerf fails to reach the supposed purpose though, zerg were having problem with mid and late game terran mech, where you have a lot of tanks/thors. But it seems to me that these nerfs just cripples mech in the earlier parts of the game where you have less tanks whereas when you have enough tanks to stack up the splash damage, a base damage nerf doesn't really do anything.
The only thing you should feel when you shoot someone... is the recoil
shieldbreak
Profile Joined February 2010
United States406 Posts
June 04 2010 01:03 GMT
#156
Holy crap...no Toss changes.
Many a sleepless nights were spent doing absolutely nothing.
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
Last Edited: 2010-06-04 01:05:43
June 04 2010 01:03 GMT
#157
That tank nerf is huge.

Unfortunately this patch shows that whining = changes, which should put Zerg in a good position as the Zerg playerbase is the whiniest I've ever seen on a videogame.

Hopefully this changes the current state of TvT however.
vileEchoic -- clanvile.com
Salv
Profile Blog Joined December 2007
Canada3083 Posts
June 04 2010 01:04 GMT
#158
This helps. I don't think it totally fixes the problem, but it goes a long way.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
June 04 2010 01:05 GMT
#159
Like the reasoning of that + 10 hp was = We want to give this unit maybe a one shot more in a big fight to make it more vaible.

Next patch - 10 dmg = ???

For god sake, why touch tank, just nerfing Thor AA would make tanks less useful, I just dont get it.. Screw that, lets wait for release..
GodIsNotHere
Profile Joined April 2010
Canada395 Posts
June 04 2010 01:06 GMT
#160
On June 04 2010 10:03 iEchoic wrote:
That tank nerf is huge.

Unfortunately this patch shows that whining = changes, which should put Zerg in a good position as the Zerg playerbase is the whiniest I've ever seen on a videogame.

Prepare to see a lot of changes to whatever the Zerg playerbase whines about most frequently. That tank nerf is HUGE.

I think I can live with the tank damage nerf(Got to see how this works out vs Toss first)but they better leave Hellions an Thors alone.
In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill.
FaTLiP
Profile Joined August 2004
United States57 Posts
June 04 2010 01:06 GMT
#161
On June 04 2010 09:57 link0 wrote:
I think this helps T v Z but really hurts T v P balance.

Tanks were already pretty unpopular in T v P.


Are you kidding me? When i PvT and i saw the 3/4 rax and no fact i jumped for joy. When i saw the 2 rax/1 fact/1 start port i got sad. When i saw the 1 rax 2 fact i wanted to cry. Do you have any idea how frustrating it is to lose almost an entire army to 6 tanks? Fact is Marauders do a hell of a job against toss, so few T's went the tank route. P's started countering the rax pump and T brought out the tanks+rines/viking and aboslutly raped shit. 6 tanks+Planetary=You aint gettin into my shit, NO MATTAH WHAT.

Honestly i dont really Agree with the tank nerf -10. I think they should of fixed the no over kill, or made it 35(60) so our zealots would actualy stand a chance.
Nerf after nerf, I'm still rockin P!
PardonYou
Profile Blog Joined March 2010
United States1360 Posts
June 04 2010 01:07 GMT
#162
Tanks didn't need nerfing. Maybe give the zerg another ability or something. They do less damage than they did in BW. Maybe slow attack speed a bit or takes a little longer for siege mode.
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
June 04 2010 01:07 GMT
#163
How much damage does a fully upgraded siege tank do now?

I think unsieged tanks are going to be a lot more popular.
vileEchoic -- clanvile.com
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
June 04 2010 01:08 GMT
#164
Like ok, but lets make it 100 gas, or shorter research time..
DooMDash
Profile Joined May 2010
United States1015 Posts
June 04 2010 01:08 GMT
#165
On June 04 2010 10:03 iEchoic wrote:
That tank nerf is huge.

Unfortunately this patch shows that whining = changes, which should put Zerg in a good position as the Zerg playerbase is the whiniest I've ever seen on a videogame.

Hopefully this changes the current state of TvT however.

It does seem that way. Even my friend who hasn't lost to a Terran mech army in 1v1 ladder is QQing about mech.. makes no sense.
S1 3500+ Master T. S2 1600+ Master T.
GodIsNotHere
Profile Joined April 2010
Canada395 Posts
June 04 2010 01:08 GMT
#166
On June 04 2010 10:06 FaTLiP wrote:
Show nested quote +
On June 04 2010 09:57 link0 wrote:
I think this helps T v Z but really hurts T v P balance.

Tanks were already pretty unpopular in T v P.


Are you kidding me? When i PvT and i saw the 3/4 rax and no fact i jumped for joy. When i saw the 2 rax/1 fact/1 start port i got sad. When i saw the 1 rax 2 fact i wanted to cry. Do you have any idea how frustrating it is to lose almost an entire army to 6 tanks? Fact is Marauders do a hell of a job against toss, so few T's went the tank route. P's started countering the rax pump and T brought out the tanks+rines/viking and aboslutly raped shit. 6 tanks+Planetary=You aint gettin into my shit, NO MATTAH WHAT.

Honestly i dont really Agree with the tank nerf -10. I think they should of fixed the no over kill, or made it 35(60) so our zealots would actualy stand a chance.

But then there would be no reason to get siege mode.. lol
In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill.
lolastic
Profile Joined June 2010
23 Posts
June 04 2010 01:08 GMT
#167
On June 04 2010 10:07 iEchoic wrote:
How much damage does a fully upgraded siege tank do now?

I think unsieged tanks are going to be a lot more popular.

why would u do unsieged tanks when u have marauder
yomi
Profile Blog Joined June 2004
United States773 Posts
June 04 2010 01:08 GMT
#168
They need to make it so T can beat broodlords and corruptors now
ymirheim
Profile Joined April 2010
Sweden300 Posts
June 04 2010 01:08 GMT
#169
On June 04 2010 10:07 iEchoic wrote:
How much damage does a fully upgraded siege tank do now?

I think unsieged tanks are going to be a lot more popular.

The thing is, if you are going to use unsieged tanks you might as well just make the faster, stimmable marauders for less resources.
The only thing you should feel when you shoot someone... is the recoil
avilo
Profile Blog Joined November 2007
United States4100 Posts
June 04 2010 01:09 GMT
#170
This is the first patch out of 15 patches that is pretty bad on blizzard's part. They gave in to bnet forum whining + some whining here instead of waiting to see what developed.

Same thing happened with the command and conquer community, players whined horribly for things that really were not imbalanced and EA gave it to them, and look where cnc ended up

sighs.
Sup
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
June 04 2010 01:09 GMT
#171
On June 04 2010 10:08 lolastic wrote:
Show nested quote +
On June 04 2010 10:07 iEchoic wrote:
How much damage does a fully upgraded siege tank do now?

I think unsieged tanks are going to be a lot more popular.

why would u do unsieged tanks when u have marauder


On June 04 2010 10:08 ymirheim wrote:
Show nested quote +
On June 04 2010 10:07 iEchoic wrote:
How much damage does a fully upgraded siege tank do now?

I think unsieged tanks are going to be a lot more popular.

The thing is, if you are going to use unsieged tanks you might as well just make the faster, stimmable marauders for less resources.


I haven't directly tested it, but from experience it seems like Siege Tanks (not sieged) are far more effective against stalkers than marauders. Anyone have any input here?
vileEchoic -- clanvile.com
Spidinko
Profile Joined May 2010
Slovakia1174 Posts
June 04 2010 01:11 GMT
#172
On June 04 2010 10:09 avilo wrote:
This is the first patch out of 15 patches that is pretty bad on blizzard's part. They gave in to bnet forum whining + some whining here instead of waiting to see what developed.

Same thing happened with the command and conquer community, players whined horribly for things that really were not imbalanced and EA gave it to them, and look where cnc ended up

sighs.

Come on, it's not that bad. You're just new to this feeling because it's the first time terran got a nerf.
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
June 04 2010 01:11 GMT
#173
On June 04 2010 10:08 yomi wrote:
They need to make it so T can beat broodlords and corruptors now


^
This

Zerg air is extremely hard to counter as T, given that Mutas beat Vikings, and this is going to make it even harder.
vileEchoic -- clanvile.com
kxr1der
Profile Joined March 2009
United States213 Posts
June 04 2010 01:11 GMT
#174
Just wondering because people keep mentioning it but what is this no overkill function of the tank.
Elite00fm
Profile Joined January 2008
United States548 Posts
Last Edited: 2010-06-04 01:16:52
June 04 2010 01:15 GMT
#175
siege should have been nerfed to 35+20 (armored)
marauders lose stim or have their damage changed to 10 +5(armored)
reapers cant cliff jump without nitro pack
Raven heart seeker missle buffed significantly
Roach down to 1 food
xinxy
Profile Joined April 2010
Canada116 Posts
June 04 2010 01:15 GMT
#176
On June 04 2010 09:16 SirNeb wrote:
how could that be true? wouldn't surprise me if 10 immortals can kill 100 sieged tanks.

My hope is that they are doing something to make ravens more viable and maybe BC too, so they have to nerf siege tanks to balance in preparation for that.


It's mostly due to splash damage. The tank volleys start depleting the hardened shield on several immortals at once. The splash damage is enough to trigger the hardened shield effect and all it takes is 10 hits for Immortal shields to fall off.

Sounds like a high number but when you reach something like ~12 siege tanks immortals really go down way too fast for them to even be considered tank counter in even cost/supply. It just doesn't happen.

Honestly, immortals only seem to work when you have like 5-6 tanks or less. After that you better start going Air because everything on the ground gets melted away.
Evil will always triumph because good is dumb.
DooMDash
Profile Joined May 2010
United States1015 Posts
June 04 2010 01:15 GMT
#177
On June 04 2010 10:11 Spidinko wrote:
Show nested quote +
On June 04 2010 10:09 avilo wrote:
This is the first patch out of 15 patches that is pretty bad on blizzard's part. They gave in to bnet forum whining + some whining here instead of waiting to see what developed.

Same thing happened with the command and conquer community, players whined horribly for things that really were not imbalanced and EA gave it to them, and look where cnc ended up

sighs.

Come on, it's not that bad. You're just new to this feeling because it's the first time terran got a nerf.

Terran have got lots of nerfs... lots of buffs too thats all. Still doesn't sit well with me. I don't mind the hellion / thor change. I do mind the reaper change since I think reapers are a lame unit to begin with.
S1 3500+ Master T. S2 1600+ Master T.
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
June 04 2010 01:15 GMT
#178
Upon further thought, the tank nerf is actually going the right direction for TvT. Tanks are far, far too strong in TvT and can beat every single land unit in the game.

These nerfs look pretty crippling against Zerg and Protoss though. It's hard to remember over all the Zerg whining, but before Mech became popular, Zerg could just manhandle everything Terran could make. This siege tank nerf is gigantic and if it makes mech fall out of favor, there's going to be severe imbalance again, which will be increased by the thor nerf (which is the only unit terran has that can beat mutas besides marines, which aren't very good in TvZ).
vileEchoic -- clanvile.com
Melt
Profile Joined May 2010
Switzerland281 Posts
June 04 2010 01:15 GMT
#179
On June 04 2010 10:07 NexRex wrote:
Tanks didn't need nerfing. Maybe give the zerg another ability or something. They do less damage than they did in BW. Maybe slow attack speed a bit or takes a little longer for siege mode.


They do A TON more dmg then in BW if you look at other things than just plain stats.
with shift-queu-atk and the no-overkill-AI.

You can't run in a Ling and force 5 Tanks to shoot at it and use the time they need to shoot again to close in. Same with Zealotbombs.
avilo
Profile Blog Joined November 2007
United States4100 Posts
June 04 2010 01:16 GMT
#180
On June 04 2010 10:11 Spidinko wrote:
Show nested quote +
On June 04 2010 10:09 avilo wrote:
This is the first patch out of 15 patches that is pretty bad on blizzard's part. They gave in to bnet forum whining + some whining here instead of waiting to see what developed.

Same thing happened with the command and conquer community, players whined horribly for things that really were not imbalanced and EA gave it to them, and look where cnc ended up

sighs.

Come on, it's not that bad. You're just new to this feeling because it's the first time terran got a nerf.


No, I have no problem with Terran nerfs. I agree with every patch change previous to this patch, including every previous Terran nerf.

The thing is, they did this patch way too fast and did it due to solely whining on the forums. Not enough time to see if it TRULY was too powerful. There were lots more things to be explored, and also they failed to realize the main points -> that mech was only that powerful on steppes of war/LT/incineration zone due to being small maps, and also that sensor towers are what really needed to be nerfed.

other than that everything was loooking to be fine, now they are going backwards first time in 15 patches
Sup
Mojawi)SoJu
Profile Joined April 2010
Korea (South)259 Posts
June 04 2010 01:16 GMT
#181
Will see if Mech is enough nerf for Z ^^
#1 김택용 팬 | #1 화승 오즈 프로게임단 팬 | 스타2 하자! | 나를 찢어갈겨 이 씨발놈아 왜 나를 미치게 만들어 니가 뭘 아는데?
On_Slaught
Profile Joined August 2008
United States12190 Posts
June 04 2010 01:17 GMT
#182
On June 04 2010 10:11 kxr1der wrote:
Just wondering because people keep mentioning it but what is this no overkill function of the tank.


In BW one thing you'd see is people sending in lone units in front of the army to eat seige hits. Also you'd see zealot bombs and such. Basically the second the tanks saw something they would ALL shoot.

Now with the better AI, only enough tanks shoot to kill the enemy units and the others save their shot for next unit. Also once the battle starts they just don't target the first units they see and seem to spread out their attacks pretty well.

The new AI makes it very hard to break tank lines because of how "smart" they are and you can't trick them into wasting shots now.
Scotchy
Profile Joined April 2010
France24 Posts
June 04 2010 01:18 GMT
#183
On June 04 2010 10:11 kxr1der wrote:
Just wondering because people keep mentioning it but what is this no overkill function of the tank.

basically tanks currently change target when an other unit is about to kill an opponent's unit. This results in the fact that no "shot" is wasted, all damage cycle actually DO damage.

In BW, tanks would overkill, that means that you could have 5 tanks attacking the same unit at the same time and doing so you would lose lots of damage that would've been done to other targets.

No overkill:
4 tank vs 10 stalker: tanks shot. 2 stalker die, tank shot again, all stalkers die.

With overkill:
4 tank vs 10 stalker: tanks shot. 1 stalker die. Tank shot again, an other stalker dies. Stalkers are in range, tank die.
stroggos
Profile Joined February 2009
New Zealand1543 Posts
June 04 2010 01:19 GMT
#184
On June 04 2010 10:09 avilo wrote:
This is the first patch out of 15 patches that is pretty bad on blizzard's part. They gave in to bnet forum whining + some whining here instead of waiting to see what developed.

Same thing happened with the command and conquer community, players whined horribly for things that really were not imbalanced and EA gave it to them, and look where cnc ended up

sighs.


blizzard should try and harness their caving in to whining ability for Bnet 2.0
hi
dudeman001
Profile Blog Joined February 2010
United States2412 Posts
June 04 2010 01:19 GMT
#185
Sigh, I can understand fixing a strong strategy, but was nerfing EVERY mech unit's attack necessary? I've considered switching from Terran to Protoss not because of race imbalances but just because I hate TvT so much... this might just be what I needed to make my decision.
Sup.
phoochka
Profile Joined February 2010
15 Posts
June 04 2010 01:19 GMT
#186
Hey I main Zerg and even though I have lost a lot to Terran mech, I don't think this was the right way to balance.

I have to admit I don't have a good alternative either, but just my opinion.
Piousflea
Profile Joined February 2010
United States259 Posts
June 04 2010 01:20 GMT
#187
Tanks didn't need a nerf to overall damage, they needed a nerf to % splash damage like how they changed ultralisks to 33%. If the splash was 33%-20% instead of 50%-25%, groups of tanks would be significantly less OP.
Seek, behold, and reveal the truth
Jinsin5
Profile Joined May 2010
Canada44 Posts
Last Edited: 2010-06-04 01:21:18
June 04 2010 01:20 GMT
#188
On June 04 2010 10:16 avilo wrote:

The thing is, they did this patch way too fast and did it due to solely whining on the forums.



You are right, Blizzard did 0 internal testing and you know this how?
karebear
Profile Joined March 2010
United States36 Posts
June 04 2010 01:20 GMT
#189
On June 04 2010 10:09 avilo wrote:
This is the first patch out of 15 patches that is pretty bad on blizzard's part. They gave in to bnet forum whining + some whining here instead of waiting to see what developed.

Same thing happened with the command and conquer community, players whined horribly for things that really were not imbalanced and EA gave it to them, and look where cnc ended up

sighs.


i love how you're so self righteous about how all the zerg whiners are somehow inferior to you in all your posts, but look at you now. although your absolutely genius ghostmech build vs toss will be mostly ruined, it's just funny to see you be such a hypocrite.

i'm glad mech got nerfed a bit, except for the hellions.. come on, i love those guys. =/
stranger danger power ranger
Rorschach
Profile Joined May 2010
United States623 Posts
June 04 2010 01:20 GMT
#190
On June 04 2010 10:11 Spidinko wrote:
Show nested quote +
On June 04 2010 10:09 avilo wrote:
This is the first patch out of 15 patches that is pretty bad on blizzard's part. They gave in to bnet forum whining + some whining here instead of waiting to see what developed.

Same thing happened with the command and conquer community, players whined horribly for things that really were not imbalanced and EA gave it to them, and look where cnc ended up

sighs.

Are you tired of listening to other people? Oh, have we a solution for you! Join Bnet2.0 for only $60 and enjoy peace and quiet!



Spidinko: I LOVE the signature!
En Taro Adun, Executor!
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
Last Edited: 2010-06-04 01:22:30
June 04 2010 01:21 GMT
#191
On June 04 2010 10:20 Jinsin5 wrote:
Show nested quote +
On June 04 2010 10:16 avilo wrote:

The thing is, they did this patch way too fast and did it due to solely whining on the forums.



You are right, Blizzard did 0 internal testing and you know this because you are a Blizzard Dev.


Mech just started getting popular a couple weeks ago. There is no possible way enough testing was done in time. There are strategies that may take a month or more to find a counter, it's the natural cycle of RTS gaming. Things fall in and out of favor, there wasn't even enough time to see if it would die away like 99% of strategies that become popular throughout an RTS' lifespan.
vileEchoic -- clanvile.com
EximoSua2
Profile Blog Joined February 2010
United States216 Posts
June 04 2010 01:22 GMT
#192
Wait. Waaaait....

Wasn't "we wanted tanks to be able to squeeze in ONE more shot just to help them out a little bit" like 2 weeks ago?

now its "REMOVED TEN DAMAGE WHAT THE FUCK WERE WE THINKING!!!!????"

I really don't get it.
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
June 04 2010 01:24 GMT
#193
On June 04 2010 10:20 Jinsin5 wrote:
Show nested quote +
On June 04 2010 10:16 avilo wrote:

The thing is, they did this patch way too fast and did it due to solely whining on the forums.



You are right, Blizzard did 0 internal testing and you know this how?


And didn't look at recent pro level games and look at all the data they have from thousands of games being played everyday
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
GodIsNotHere
Profile Joined April 2010
Canada395 Posts
June 04 2010 01:24 GMT
#194
On June 04 2010 10:20 karebear wrote:
Show nested quote +
On June 04 2010 10:09 avilo wrote:
This is the first patch out of 15 patches that is pretty bad on blizzard's part. They gave in to bnet forum whining + some whining here instead of waiting to see what developed.

Same thing happened with the command and conquer community, players whined horribly for things that really were not imbalanced and EA gave it to them, and look where cnc ended up

sighs.


i love how you're so self righteous about how all the zerg whiners are somehow inferior to you in all your posts, but look at you now. although your absolutely genius ghostmech build vs toss will be mostly ruined, it's just funny to see you be such a hypocrite.

i'm glad mech got nerfed a bit, except for the hellions.. come on, i love those guys. =/

Seriously poor damn Hellions didn't do anything wrong its a shame really
In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill.
HaGuN
Profile Joined April 2010
United States154 Posts
June 04 2010 01:24 GMT
#195
at least biomech still works, untill they nerf bio once that starts working... oh well. if you cant adapt cry nerf.. either way wont change much. Just hope they are more reasonable with balance changes next patch around.
"Also Zerg has won recently so I don't understand why Zerg is receiving a buff."-BoxeR
pash1k
Profile Joined April 2010
Ukraine119 Posts
June 04 2010 01:25 GMT
#196
Terran got a nerf.

Zerg got a nerf.

Protoss was left alone

I'm pretty happy.

Why do people whine about every single patch change? I swear, no matter what the changes are there is always a group of people that cry wolf - "oh noes!!! tanks do 10 less dmg now!!! the whole game is ruined!!!" People really need to play the game first before QQing on the forums. Honestly, it's not like in a TvX match-up the Terran army barely survived an evenly matched fight with a tank and some marines left over. We did a tournament in my area last week and the marine/tank/raven push raped everything there.

It is so ridiculously hard to break a turtling terran, which allows the terran to then spend his energies elsewhere - powering units, getting upgrades, harassing, etc. Pre-patch 15 from my experience, if the terran turtled up and macroed off of one base, if they played even semi-well they would have a better, more robust army, than their opponent (if the T harassed well, of course). These changes will only make the game better, imo.
Insert meme here
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
Last Edited: 2010-06-04 01:28:02
June 04 2010 01:26 GMT
#197
On June 04 2010 10:25 pash1k wrote:
Why do people whine about every single patch change? I swear, no matter what the changes are there is always a group of people that cry wolf - "oh noes!!! tanks do 10 less dmg now!!! the whole game is ruined!!!" People really need to play the game first before QQing on the forums. Honestly, it's not like in a TvX match-up the Terran army barely survived an evenly matched fight with a tank and some marines left over. We did a tournament in my area last week and the marine/tank/raven push raped everything there.

It is so ridiculously hard to break a turtling terran, which allows the terran to then spend his energies elsewhere - powering units, getting upgrades, harassing, etc. Pre-patch 15 from my experience, if the terran turtled up and macroed off of one base, if they played even semi-well they would have a better, more robust army, than their opponent (if the T harassed well, of course). These changes will only make the game better, imo.


Which is why Terran is so powerful at high-level play and regularly wins pro-level tournaments.

Oh, wait.
vileEchoic -- clanvile.com
Jinsin5
Profile Joined May 2010
Canada44 Posts
June 04 2010 01:27 GMT
#198


Mech just started getting popular a couple weeks ago. There is no possible way enough testing was done in time. There are strategies that may take a month or more to find a counter, it's the natural cycle of RTS gaming. Things fall in and out of favor, there wasn't even enough time to see if it would die away like 99% of strategies that become popular throughout an RTS' lifespan.


It's extremely bold to make claims that blizzard just goes onto other forums, looks at the recent hot topic, and makes changes accordingly, with no testing, then makes the actual changes with random numbers taken out of the air, and not test the number changes after.
Spidinko
Profile Joined May 2010
Slovakia1174 Posts
June 04 2010 01:28 GMT
#199
On June 04 2010 10:20 Rorschach wrote:
Show nested quote +
On June 04 2010 10:11 Spidinko wrote:
On June 04 2010 10:09 avilo wrote:
This is the first patch out of 15 patches that is pretty bad on blizzard's part. They gave in to bnet forum whining + some whining here instead of waiting to see what developed.

Same thing happened with the command and conquer community, players whined horribly for things that really were not imbalanced and EA gave it to them, and look where cnc ended up

sighs.

Are you tired of listening to other people? Oh, have we a solution for you! Join Bnet2.0 for only $60 and enjoy peace and quiet!



Spidinko: I LOVE the signature!

Thanks! About time someone noticed =)
nihlon
Profile Joined April 2010
Sweden5581 Posts
June 04 2010 01:28 GMT
#200
On June 04 2010 10:21 iEchoic wrote:
Show nested quote +
On June 04 2010 10:20 Jinsin5 wrote:
On June 04 2010 10:16 avilo wrote:

The thing is, they did this patch way too fast and did it due to solely whining on the forums.



You are right, Blizzard did 0 internal testing and you know this because you are a Blizzard Dev.


Mech just started getting popular a couple weeks ago. There is no possible way enough testing was done in time. There are strategies that may take a month or more to find a counter, it's the natural cycle of RTS gaming. Things fall in and out of favor, there wasn't even enough time to see if it would die away like 99% of strategies that become popular throughout an RTS' lifespan.


They are freaking releasing the game in a couple of months with just a couple of beta weeks left after the downtime. How the hell are they suppose to wait a month for people to discover the right counter? You clearly can't have played or watched much zerg versus terran if you don't understand why they did what they did.
Banelings are too cute to blow up
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
June 04 2010 01:29 GMT
#201
On June 04 2010 10:27 Jinsin5 wrote:
Show nested quote +


Mech just started getting popular a couple weeks ago. There is no possible way enough testing was done in time. There are strategies that may take a month or more to find a counter, it's the natural cycle of RTS gaming. Things fall in and out of favor, there wasn't even enough time to see if it would die away like 99% of strategies that become popular throughout an RTS' lifespan.


It's extremely bold to make claims that blizzard just goes onto other forums, looks at the recent hot topic, and makes changes accordingly, with no testing, then makes the actual changes with random numbers taken out of the air, and not test the number changes after.


Well, I didn't say that, but thanks for the opinion?
vileEchoic -- clanvile.com
deth
Profile Blog Joined August 2009
Australia1757 Posts
June 04 2010 01:30 GMT
#202
this patch is fine. whiners gonna whine.
Kyouya
Profile Joined January 2008
Mexico318 Posts
June 04 2010 01:30 GMT
#203
On June 04 2010 10:09 avilo wrote:
This is the first patch out of 15 patches that is pretty bad on blizzard's part. They gave in to bnet forum whining + some whining here instead of waiting to see what developed.

Same thing happened with the command and conquer community, players whined horribly for things that really were not imbalanced and EA gave it to them, and look where cnc ended up

sighs.

Oh dont worry, you will get used to it

Delicious Terran tears.
Strike First, Strike Hard, Show No Mercy.
afirlortwo
Profile Joined April 2010
United States161 Posts
June 04 2010 01:31 GMT
#204
On June 04 2010 09:16 SirNeb wrote:
Show nested quote +
On June 04 2010 09:11 Mastermind wrote:
Actually, mass tanks rape mass immortals in my experience. Immortals are only strong when the tanks are in small numbers.



how could that be true? wouldn't surprise me if 10 immortals can kill 100 sieged tanks.


uhhhhhhhhhhhhhhhhhhhhhhh............. you must be hard to surprise
Just a momentary diversion on the road to the grave
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
June 04 2010 01:31 GMT
#205
This is definitely a step in the right direction. Mech NEEDED a nerf.

Sigh @ the reapers though, it's just because noone ever gets that upgrade so now they're just making it cheap. I wish all the infantry upgrades weren't so damn cheap though

We're gonna see like 6 reapers coming into a base early now instead of just 1 or 2
nihlon
Profile Joined April 2010
Sweden5581 Posts
June 04 2010 01:31 GMT
#206
On June 04 2010 10:11 iEchoic wrote:
Show nested quote +
On June 04 2010 10:08 yomi wrote:
They need to make it so T can beat broodlords and corruptors now


^
This

Zerg air is extremely hard to counter as T, given that Mutas beat Vikings, and this is going to make it even harder.


Are you kidding me? If a zerg goes broodlord AND muta, you should be happy as terran. You can't afford to make both as zerg and expect to win against an equally skilled opponent. Thor neutrilize muta and viking owns corruptor.
Banelings are too cute to blow up
Jinsin5
Profile Joined May 2010
Canada44 Posts
June 04 2010 01:32 GMT
#207
On June 04 2010 10:29 iEchoic wrote:
Show nested quote +
On June 04 2010 10:27 Jinsin5 wrote:


Mech just started getting popular a couple weeks ago. There is no possible way enough testing was done in time. There are strategies that may take a month or more to find a counter, it's the natural cycle of RTS gaming. Things fall in and out of favor, there wasn't even enough time to see if it would die away like 99% of strategies that become popular throughout an RTS' lifespan.


It's extremely bold to make claims that blizzard just goes onto other forums, looks at the recent hot topic, and makes changes accordingly, with no testing, then makes the actual changes with random numbers taken out of the air, and not test the number changes after.


Well, I didn't say that, but thanks for the opinion?


???

"There is no possible way enough testing was done in time."
pash1k
Profile Joined April 2010
Ukraine119 Posts
June 04 2010 01:32 GMT
#208
On June 04 2010 10:26 iEchoic wrote:
Show nested quote +
On June 04 2010 10:25 pash1k wrote:
Why do people whine about every single patch change? I swear, no matter what the changes are there is always a group of people that cry wolf - "oh noes!!! tanks do 10 less dmg now!!! the whole game is ruined!!!" People really need to play the game first before QQing on the forums. Honestly, it's not like in a TvX match-up the Terran army barely survived an evenly matched fight with a tank and some marines left over. We did a tournament in my area last week and the marine/tank/raven push raped everything there.

It is so ridiculously hard to break a turtling terran, which allows the terran to then spend his energies elsewhere - powering units, getting upgrades, harassing, etc. Pre-patch 15 from my experience, if the terran turtled up and macroed off of one base, if they played even semi-well they would have a better, more robust army, than their opponent (if the T harassed well, of course). These changes will only make the game better, imo.


Which is why Terran is so powerful at high-level play and regularly wins pro-level tournaments.

Oh, wait.


So, you're suggesting that Blizzard is justified in nerfing something only if that strategy wins lots of BETA tournaments? Get real. They work with what they have. I don't agree with everything that Blizzard does, but the amount of QQing that I see just in this thread is ridiculous - the worst part is, it's over the smallest things. A bit hypocritcal, imo, to say "blizzard gave in to all the whining with this patch, why don't they fix bnet 2.0?" and then proceed to whine.
Insert meme here
kxr1der
Profile Joined March 2009
United States213 Posts
June 04 2010 01:33 GMT
#209
Just because they try out different values for damage and HP during the BETA doesnt mean they will release the game this way. Odds are they will release a game different than the last beta version that we end up playing after seeing what worked and what didnt. Its really frustrating to see people whining before they even give the patch a chance and assuming that this is the way the game will be released. Please be patient.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
June 04 2010 01:33 GMT
#210
dmg lowered from 60 to 50 on siege tank..

i think tanks will still melt everything on zerg ground really fast, and zergs will still have problems going ground.

still 3 shots roach and still amazing targeting system (no overkill) and splash is what's going to be the issue.

hope i'm wrong and that there's something im missing here, but so far it doesn't look like it will really change much for zvt
ModeratorBlame yourself or God
HaGuN
Profile Joined April 2010
United States154 Posts
June 04 2010 01:33 GMT
#211
oh yah i completley forgot about the speedreapers buff.. time to 9rax untill that gets cried at as well, then we will never get to mech in the first place.
"Also Zerg has won recently so I don't understand why Zerg is receiving a buff."-BoxeR
GodIsNotHere
Profile Joined April 2010
Canada395 Posts
June 04 2010 01:34 GMT
#212
On June 04 2010 10:31 Subversion wrote:
This is definitely a step in the right direction. Mech NEEDED a nerf.

Sigh @ the reapers though, it's just because noone ever gets that upgrade so now they're just making it cheap. I wish all the infantry upgrades weren't so damn cheap though

We're gonna see like 6 reapers coming into a base early now instead of just 1 or 2

I'm a little confused how is reducing the cost of the speed upgrade going to double the amount of reapers you'd see from normal harassment? O.o
In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill.
Skeyser
Profile Joined June 2010
Canada219 Posts
June 04 2010 01:34 GMT
#213
Really annoying to see people say things like " Blizzard just nerfed T mech because everyone complained about it ", maybe they had reasons to complain?

It's not the first game that blizzard makes, they know how to balance a game >.>
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
June 04 2010 01:35 GMT
#214
The reaper upgrade isn't going to do much because it takes forever to research.
vileEchoic -- clanvile.com
Sputty
Profile Joined April 2010
Canada161 Posts
June 04 2010 01:35 GMT
#215
I would've preferred if they made tanks 4 food or something instead of lowering their damage. No big deal, though
NonY
Profile Blog Joined June 2007
8751 Posts
June 04 2010 01:35 GMT
#216
The Leagues are Bronze/Silver/Gold/Platinum/Diamond. But the patch notes say there have been changes made to promotion/relegation between Leagues and Ladders. I understand promotion/relegation between Leagues. What is promotion/relegation between Ladders?
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Kindred
Profile Blog Joined May 2010
Canada396 Posts
Last Edited: 2010-06-04 01:36:25
June 04 2010 01:35 GMT
#217
Terran got a nerf. Good. Dunno if decreasing reaper movement speed upgrade cost was necessary but we'll see.
One thing for sure, NO terran player can bitch. the race has A LOT of ressources to work with and a 10 nerf to tanks is not something terran players should be pissed about.

Zerg got nerf to broodlords, we'll see how this plays out. I see BL's as the Zergs working version of the protoss mothership. They can change the tide of war.

Protoss, while I'm glad they didnt nerf them, they have done more than enough already, I'm kinda dissapointed they didnt boost up the MS somehow, or boosted the storm of HT, or worked on the carrier....so much to do so little time
Two 2.93GHz 6-Core Intel Xeon “Westmere” (12 cores) + 32GB RAM + Four 512GB Solid-State Drives + Two ATI Radeon HD 5770 1GB + Two Apple LED Cinema Display (27" flat panel) + Quad-channel 4Gb Fibre Channel PCI Express card
MementoMori
Profile Joined April 2010
Canada419 Posts
June 04 2010 01:36 GMT
#218
On June 04 2010 10:32 pash1k wrote:
Show nested quote +
On June 04 2010 10:26 iEchoic wrote:
On June 04 2010 10:25 pash1k wrote:
Why do people whine about every single patch change? I swear, no matter what the changes are there is always a group of people that cry wolf - "oh noes!!! tanks do 10 less dmg now!!! the whole game is ruined!!!" People really need to play the game first before QQing on the forums. Honestly, it's not like in a TvX match-up the Terran army barely survived an evenly matched fight with a tank and some marines left over. We did a tournament in my area last week and the marine/tank/raven push raped everything there.

It is so ridiculously hard to break a turtling terran, which allows the terran to then spend his energies elsewhere - powering units, getting upgrades, harassing, etc. Pre-patch 15 from my experience, if the terran turtled up and macroed off of one base, if they played even semi-well they would have a better, more robust army, than their opponent (if the T harassed well, of course). These changes will only make the game better, imo.


Which is why Terran is so powerful at high-level play and regularly wins pro-level tournaments.

Oh, wait.


So, you're suggesting that Blizzard is justified in nerfing something only if that strategy wins lots of BETA tournaments? Get real. They work with what they have. I don't agree with everything that Blizzard does, but the amount of QQing that I see just in this thread is ridiculous - the worst part is, it's over the smallest things. A bit hypocritcal, imo, to say "blizzard gave in to all the whining with this patch, why don't they fix bnet 2.0?" and then proceed to whine.


I agree. What do you really want Blizzard to do? Either way there's always endless complaining. Blizzard 1) listens to the community and makes a change. Well then Blizzard has no idea what they're doing and listens to the lowest common denominator. Or 2) Blizzard does not listen. Then they're just a money hungry company who doesn't care about the players. It's just lose/lose for them isn't it

I mean, get real. And in truth I'd rather have a company who listens to the players than one who doesn't.
for the world is hollow and I have touched the sky
GodIsNotHere
Profile Joined April 2010
Canada395 Posts
June 04 2010 01:36 GMT
#219
On June 04 2010 10:32 pash1k wrote:
Show nested quote +
On June 04 2010 10:26 iEchoic wrote:
On June 04 2010 10:25 pash1k wrote:
Why do people whine about every single patch change? I swear, no matter what the changes are there is always a group of people that cry wolf - "oh noes!!! tanks do 10 less dmg now!!! the whole game is ruined!!!" People really need to play the game first before QQing on the forums. Honestly, it's not like in a TvX match-up the Terran army barely survived an evenly matched fight with a tank and some marines left over. We did a tournament in my area last week and the marine/tank/raven push raped everything there.

It is so ridiculously hard to break a turtling terran, which allows the terran to then spend his energies elsewhere - powering units, getting upgrades, harassing, etc. Pre-patch 15 from my experience, if the terran turtled up and macroed off of one base, if they played even semi-well they would have a better, more robust army, than their opponent (if the T harassed well, of course). These changes will only make the game better, imo.


Which is why Terran is so powerful at high-level play and regularly wins pro-level tournaments.

Oh, wait.


So, you're suggesting that Blizzard is justified in nerfing something only if that strategy wins lots of BETA tournaments? Get real. They work with what they have. I don't agree with everything that Blizzard does, but the amount of QQing that I see just in this thread is ridiculous - the worst part is, it's over the smallest things. A bit hypocritcal, imo, to say "blizzard gave in to all the whining with this patch, why don't they fix bnet 2.0?" and then proceed to whine.

I don't mind the -10 damage nerf but to be fair this thread had a tiny TINY amount of QQ compared to the mountains of "OMFG Mech is imba!!!@!" threads floating around.
In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill.
deth
Profile Blog Joined August 2009
Australia1757 Posts
June 04 2010 01:37 GMT
#220
Everyone should stop thinking about TvZ, and start thinking about how good this change could be for TvT, I strongly believe that thor/tank or bio builds just became viable again.
Kindred
Profile Blog Joined May 2010
Canada396 Posts
June 04 2010 01:38 GMT
#221
little off topic but what's QQ? (still trying to get in the whole SC lingo lol)
Two 2.93GHz 6-Core Intel Xeon “Westmere” (12 cores) + 32GB RAM + Four 512GB Solid-State Drives + Two ATI Radeon HD 5770 1GB + Two Apple LED Cinema Display (27" flat panel) + Quad-channel 4Gb Fibre Channel PCI Express card
Twinweapon
Profile Joined April 2010
United States90 Posts
June 04 2010 01:38 GMT
#222
As a Terran player I can care less about the nerfs to upgrades and tanks. Should make the game more interesting and a little more difficult for Terran.
MementoMori
Profile Joined April 2010
Canada419 Posts
June 04 2010 01:38 GMT
#223
On June 04 2010 10:38 Kindred wrote:
little off topic but what's QQ? (still trying to get in the whole SC lingo lol)


QQ = crying eyes
for the world is hollow and I have touched the sky
PanN
Profile Blog Joined December 2008
United States2828 Posts
June 04 2010 01:39 GMT
#224
On June 04 2010 10:38 Kindred wrote:
little off topic but what's QQ? (still trying to get in the whole SC lingo lol)


That's not even sc lingo... that's lingo thats about as old as the internet itself.

Crying eyes.
We have multiple brackets generated in advance. Relax . (Kennigit) I just simply do not understand how it can be the time to play can be 22nd at 9:30 pm PST / midnight the 23rd at the same time. (GGzerg)
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
June 04 2010 01:40 GMT
#225
yeah the 10 dmg nerf on tank doesnt seem to make almost any difference vs zerg. you can figure this out by simple math or what i did which is change their dmg in a map editor and do some tests
ModeratorBlame yourself or God
Lylat
Profile Joined August 2009
France8575 Posts
June 04 2010 01:40 GMT
#226
Oh man TvT will be Reaper rush vs Reaper rush
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
June 04 2010 01:40 GMT
#227
On June 04 2010 10:35 Liquid`NonY wrote:
The Leagues are Bronze/Silver/Gold/Platinum/Diamond. But the patch notes say there have been changes made to promotion/relegation between Leagues and Ladders. I understand promotion/relegation between Leagues. What is promotion/relegation between Ladders?


good catch Nony hopefully it is something good like ladders are now ranked (read: diamond 1 is better then diamond 2) and you get promoted between ladders... but I doubt it
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
GodIsNotHere
Profile Joined April 2010
Canada395 Posts
June 04 2010 01:41 GMT
#228
On June 04 2010 10:38 Twinweapon wrote:
As a Terran player I can care less about the nerfs to upgrades and tanks. Should make the game more interesting and a little more difficult for Terran.

I wouldn't say its going to make Terran play anymore interesting if anything it might push people bad towards Bio game play.
In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill.
TeWy
Profile Joined December 2009
France714 Posts
June 04 2010 01:41 GMT
#229
Zergs are winning almost every single tournament since day 1 but just because some noobs complained about terran mech, it still got nerfed, what a fuking joke.
Syner
Profile Joined May 2010
19 Posts
June 04 2010 01:43 GMT
#230
On June 04 2010 09:14 Zurles wrote:
Show nested quote +
On June 04 2010 09:12 DamonRJ wrote:
can someone explain the hellion and thor nerfs in simpler terms?

im not sure why but i dont really understand the effect of those two


Usually when you research +1 attack on a hellion it adds +1 to it's base damage and +1 to it's bonus damage vs light, so you would be doing +2 vs light and +1 vs normal stuff. Now it's +1 vs everything.

they're basically slightly worse against zerglings and mutas.

that's a good thing, everyone knows hellions are way to good against mutas
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
June 04 2010 01:43 GMT
#231
I'm assuming with how late it's getting that the patch is going to be done during the beta downtime yea?
"Infestors are the suck" - LzGamer
Lylat
Profile Joined August 2009
France8575 Posts
Last Edited: 2010-06-04 01:45:04
June 04 2010 01:44 GMT
#232
On June 04 2010 10:41 TeWy wrote:
Zergs are winning almost every single tournament since day 1 but just because some noobs complained about terran mech, it still got nerfed, what a fuking joke.

Some noobs ? Dude go read this thread : http://www.teamliquid.net/forum/viewmessage.php?topic_id=129070

On topic : It still amazes me how people are complaining before even testing how the changes affect the gameplay
Vei
Profile Joined March 2010
United States2845 Posts
June 04 2010 01:45 GMT
#233
(zerg player) ... hallelujah ;DDDDD. Also excited to see the ladder changes -- if they're even noticeable.
www.justin.tv/veisc2 ~ 720p + commentary
PanN
Profile Blog Joined December 2008
United States2828 Posts
June 04 2010 01:45 GMT
#234
On June 04 2010 10:41 TeWy wrote:
Zergs are winning almost every single tournament since day 1 but just because some noobs complained about terran mech, it still got nerfed, what a fuking joke.


Yeah just a bunch of noobs complained, it wasn't a list of good players or anything ..oh wait...
We have multiple brackets generated in advance. Relax . (Kennigit) I just simply do not understand how it can be the time to play can be 22nd at 9:30 pm PST / midnight the 23rd at the same time. (GGzerg)
pash1k
Profile Joined April 2010
Ukraine119 Posts
Last Edited: 2010-06-04 01:48:28
June 04 2010 01:47 GMT
#235
On June 04 2010 10:41 TeWy wrote:
Zergs are winning almost every single tournament since day 1 but just because some noobs complained about terran mech, it still got nerfed, what a fuking joke.


You're right, every single person that thought that Terran mech was stronger than their options, and hence a little too strong was "some noob."

Do people understand the point of nerfing/buffing? It's not just to get rid of strategies that are too strong in every single MU. It is just as important to balance the race internally - Blizzard has to balance various strategies that a race might consider, and make them on a similar viability level. If Terrans only go mech in every single MU (not saying that's happening), then even if the strategy is not "too strong" they still need to change it so that going bio won't put anyone at a huge disadvantage. This kind of internal balance is hard - they have to make more than one strat viable without messing up the TvX MU.
Insert meme here
Pwere
Profile Joined April 2010
Canada1556 Posts
Last Edited: 2010-06-04 01:47:26
June 04 2010 01:47 GMT
#236
If this is not enough, I guess they'll have to move them to 4 supply instead of 3, which does seem to be a bit off compared to Zealots and Roaches.

I don't think it adresses the main problem though. At 200/200, armies will still melt, so it only makes the way to get there tougher, and might change the whole builds rather than keeping them in line.
Melt
Profile Joined May 2010
Switzerland281 Posts
June 04 2010 01:47 GMT
#237
Do Tanks do 50 dmg for the whole splash area or is it decreased on anything but the main target like on ultralisk?
Nik0
Profile Joined April 2010
Uruguay460 Posts
June 04 2010 01:47 GMT
#238
Thank you god for the tank nerf, you really exist
Kindred
Profile Blog Joined May 2010
Canada396 Posts
June 04 2010 01:47 GMT
#239
On June 04 2010 10:43 Syner wrote:
Show nested quote +
On June 04 2010 09:14 Zurles wrote:
On June 04 2010 09:12 DamonRJ wrote:
can someone explain the hellion and thor nerfs in simpler terms?

im not sure why but i dont really understand the effect of those two


Usually when you research +1 attack on a hellion it adds +1 to it's base damage and +1 to it's bonus damage vs light, so you would be doing +2 vs light and +1 vs normal stuff. Now it's +1 vs everything.

they're basically slightly worse against zerglings and mutas.

that's a good thing, everyone knows hellions are way to good against mutas


Yea I was starting to worry that Blizzard wouldn't see the problem lol
Two 2.93GHz 6-Core Intel Xeon “Westmere” (12 cores) + 32GB RAM + Four 512GB Solid-State Drives + Two ATI Radeon HD 5770 1GB + Two Apple LED Cinema Display (27" flat panel) + Quad-channel 4Gb Fibre Channel PCI Express card
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
June 04 2010 01:48 GMT
#240
Good changes, I would be happy if the game came out tomorrow.
GodIsNotHere
Profile Joined April 2010
Canada395 Posts
June 04 2010 01:48 GMT
#241
On June 04 2010 10:47 pash1k wrote:
Show nested quote +
On June 04 2010 10:41 TeWy wrote:
Zergs are winning almost every single tournament since day 1 but just because some noobs complained about terran mech, it still got nerfed, what a fuking joke.


You're right, every single person that thought that Terran mech was stronger than their options, and hence a little too strong was "some noob."

Do people understand the point of nerfing/buffing? It's not <i>just</i> to get rid of strategies that are too strong in every single MU. It is just as important to balance the race internally - Blizzard has to <b>balance various strategies that a race might consider, and make them on a similar viability level.</b> If Terrans only go mech in every single MU (not saying that's happening), then even if the strategy is not "too strong" they still need to change it so that going bio won't put anyone at a huge disadvantage. This kind of internal balance is hard - they have to make more than one strat viable without messing up the TvX MU.

Yeah its a good point but going Bio Vs a Zerg who isn't retarded is a death wish sadly lol.
In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill.
Jimmeh
Profile Blog Joined January 2010
United Kingdom908 Posts
June 04 2010 01:49 GMT
#242
On June 04 2010 10:39 PanN wrote:
Show nested quote +
On June 04 2010 10:38 Kindred wrote:
little off topic but what's QQ? (still trying to get in the whole SC lingo lol)


That's not even sc lingo... that's lingo thats about as old as the internet itself.

Crying eyes.


This is wrong.

It comes from ALT+QQ in WC2 an SC1 which was used to quit the game.
afirlortwo
Profile Joined April 2010
United States161 Posts
June 04 2010 01:49 GMT
#243
Try to keep the changes in perspective; the hellion and thor changes really aren't that significant; they wont affect the gameplay at all until you get upgrades, and even then they'll only deal 1 damage less per upgrade against light units (for a maximum of 3 less damage overall), while still doing the exact same amount to non-light units.
Just a momentary diversion on the road to the grave
Jinsin5
Profile Joined May 2010
Canada44 Posts
Last Edited: 2010-06-04 01:50:51
June 04 2010 01:50 GMT
#244
removed
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
June 04 2010 01:50 GMT
#245
On June 04 2010 10:45 PanN wrote:
Show nested quote +
On June 04 2010 10:41 TeWy wrote:
Zergs are winning almost every single tournament since day 1 but just because some noobs complained about terran mech, it still got nerfed, what a fuking joke.


Yeah just a bunch of noobs complained, it wasn't a list of good players or anything ..oh wait...


When it comes to Zerg it doesn't matter because the entire Zerg playerbase is as whiny as a bunch of children. They've whined since day 1 of the beta about EVERYTHING.

What is it that attracts these people to Zerg?
vileEchoic -- clanvile.com
knyttym
Profile Blog Joined December 2006
United States5797 Posts
June 04 2010 01:50 GMT
#246
On June 04 2010 10:45 PanN wrote:
Show nested quote +
On June 04 2010 10:41 TeWy wrote:
Zergs are winning almost every single tournament since day 1 but just because some noobs complained about terran mech, it still got nerfed, what a fuking joke.


Yeah just a bunch of noobs complained, it wasn't a list of good players or anything ..oh wait...


Before mech was even hugely popular in us/eu Tester called it a joke unit because of how op it was. TESTER the top protoss in Asia and quite possibly the world
Skeyser
Profile Joined June 2010
Canada219 Posts
June 04 2010 01:51 GMT
#247
On June 04 2010 10:49 Jimmeh wrote:
Show nested quote +
On June 04 2010 10:39 PanN wrote:
On June 04 2010 10:38 Kindred wrote:
little off topic but what's QQ? (still trying to get in the whole SC lingo lol)


That's not even sc lingo... that's lingo thats about as old as the internet itself.

Crying eyes.


This is wrong.

It comes from ALT+QQ in WC2 an SC1 which was used to quit the game.


thought it was from wc3...
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
June 04 2010 01:52 GMT
#248
Lowering tank damage by 1/6? Seems excessive. Zerg players just didnt have enough time to come up with mainstream strategies to beat mech. I lost ALL THE TIME in TvZ to things like nydus worms, tunneling roaches, losing thors in a battle and zerg switches to muta, corrupter/broodlord, getting my army caught out of position, etc... but of course the race that started totally imba ends up getting what they want because their opinions of their own skill are inflated. And nerfing factory upgrades? wtf? I just don't get it.

And to top it all off, blizzard slaps terrans in the face by making up for massive nerfs with a decrease in cost of a useless upgrade. grrrr. They should make an upgrade that requires armory or something that makes reapers not completely useless after 5 minutes into the game.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2010-06-04 01:55:38
June 04 2010 01:53 GMT
#249
hellion OP! NERFNERF!

really just can lol at that . random kneejerk changes ftw!


srsly whatever.

dont think it will affect any of my matchups expect making roach/hydra 1a a bit stronger again in zvt.

and we all know 1a is the ultimate goal blizzard has for their casuzals in evry situation eh

life of lively to live to life of full life thx to shield battery
pash1k
Profile Joined April 2010
Ukraine119 Posts
June 04 2010 01:53 GMT
#250
On June 04 2010 10:50 iEchoic wrote:
Show nested quote +
On June 04 2010 10:45 PanN wrote:
On June 04 2010 10:41 TeWy wrote:
Zergs are winning almost every single tournament since day 1 but just because some noobs complained about terran mech, it still got nerfed, what a fuking joke.


Yeah just a bunch of noobs complained, it wasn't a list of good players or anything ..oh wait...


When it comes to Zerg it doesn't matter because the entire Zerg playerbase is as whiny as a bunch of children. They've whined since day 1 of the beta about EVERYTHING.

What is it that attracts these people to Zerg?


Maybe you should think about stopping baiting people with your posts and contribute?
Insert meme here
Synwave
Profile Joined July 2009
United States2803 Posts
June 04 2010 01:54 GMT
#251
On June 04 2010 10:48 GodIsNotHere wrote:
Show nested quote +
On June 04 2010 10:47 pash1k wrote:
On June 04 2010 10:41 TeWy wrote:
Zergs are winning almost every single tournament since day 1 but just because some noobs complained about terran mech, it still got nerfed, what a fuking joke.


You're right, every single person that thought that Terran mech was stronger than their options, and hence a little too strong was "some noob."

Do people understand the point of nerfing/buffing? It's not <i>just</i> to get rid of strategies that are too strong in every single MU. It is just as important to balance the race internally - Blizzard has to <b>balance various strategies that a race might consider, and make them on a similar viability level.</b> If Terrans only go mech in every single MU (not saying that's happening), then even if the strategy is not "too strong" they still need to change it so that going bio won't put anyone at a huge disadvantage. This kind of internal balance is hard - they have to make more than one strat viable without messing up the TvX MU.

Yeah its a good point but going Bio Vs a Zerg who isn't retarded is a death wish sadly lol.


And how is this a bad thing?
You mean you have to change your build according to the race your playing?
Gosh.
Racial differences?
Gee.

I don't get the bitching here or the defending of the idea.

♞Nerdrage is the cause of global warming♞
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
June 04 2010 01:54 GMT
#252
On June 04 2010 10:53 pash1k wrote:
Show nested quote +
On June 04 2010 10:50 iEchoic wrote:
On June 04 2010 10:45 PanN wrote:
On June 04 2010 10:41 TeWy wrote:
Zergs are winning almost every single tournament since day 1 but just because some noobs complained about terran mech, it still got nerfed, what a fuking joke.


Yeah just a bunch of noobs complained, it wasn't a list of good players or anything ..oh wait...


When it comes to Zerg it doesn't matter because the entire Zerg playerbase is as whiny as a bunch of children. They've whined since day 1 of the beta about EVERYTHING.

What is it that attracts these people to Zerg?


Maybe you should think about stopping baiting people with your posts and contribute?


There is about 4 threads whining about Mech at all times.

Do you tell those people to stop baiting and contribute?
vileEchoic -- clanvile.com
Ryan22
Profile Joined May 2010
Canada84 Posts
June 04 2010 01:55 GMT
#253
On June 04 2010 09:02 SirNeb wrote:
not sure about the siege tanks nerf, was it really a problem?

Yeah. It was.
teamsolid
Profile Joined October 2007
Canada3668 Posts
June 04 2010 01:56 GMT
#254
On June 04 2010 10:09 avilo wrote:
This is the first patch out of 15 patches that is pretty bad on blizzard's part. They gave in to bnet forum whining + some whining here instead of waiting to see what developed.

Same thing happened with the command and conquer community, players whined horribly for things that really were not imbalanced and EA gave it to them, and look where cnc ended up

sighs.

LOL, that's because it's the first patch out of 15 where Terran has been nerfed. Cry more plz.
Xyik
Profile Blog Joined November 2009
Canada728 Posts
June 04 2010 01:56 GMT
#255
50/50 cost upgrades are pretty stupid for a strong ability like nitro packs.
tank nerf seems good.
not sure what effect hellion / broodlord upgrade changes wil do.
pash1k
Profile Joined April 2010
Ukraine119 Posts
June 04 2010 01:57 GMT
#256
On June 04 2010 10:54 iEchoic wrote:
Show nested quote +
On June 04 2010 10:53 pash1k wrote:
On June 04 2010 10:50 iEchoic wrote:
On June 04 2010 10:45 PanN wrote:
On June 04 2010 10:41 TeWy wrote:
Zergs are winning almost every single tournament since day 1 but just because some noobs complained about terran mech, it still got nerfed, what a fuking joke.


Yeah just a bunch of noobs complained, it wasn't a list of good players or anything ..oh wait...


When it comes to Zerg it doesn't matter because the entire Zerg playerbase is as whiny as a bunch of children. They've whined since day 1 of the beta about EVERYTHING.

What is it that attracts these people to Zerg?


Maybe you should think about stopping baiting people with your posts and contribute?


There is about 4 threads whining about Mech at all times.

Do you tell those people to stop baiting and contribute?


Just because other people do something never justifies you to do the same. Be the bigger man/woman. The way to solve "zerg whining about everything in the world" isn't to whine, nor is it to bait people with your posts.
Insert meme here
Lithose
Profile Joined May 2010
United States31 Posts
June 04 2010 01:57 GMT
#257
On June 04 2010 10:41 TeWy wrote:
Zergs are winning almost every single tournament since day 1 but just because some noobs complained about terran mech, it still got nerfed, what a fuking joke.


Its not just about TvZ....TvT is also one dimensional because tanks eliminate any other possible ground unit, including "tank" units like Rauders and Thors. When a unit makes a match so "obvious", that unit is probably a little OP.

That being said, this change isn't significant enough to change anything really, because tanks still splash such a huge portion of most units HP.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
June 04 2010 01:59 GMT
#258
terran nerfs????
the rapture is beginning!!!!!!!!!!!!!!!!!!!
Artillery spawned from the forges of Hell
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
June 04 2010 02:00 GMT
#259
On June 04 2010 10:54 iEchoic wrote:
Show nested quote +
On June 04 2010 10:53 pash1k wrote:
On June 04 2010 10:50 iEchoic wrote:
On June 04 2010 10:45 PanN wrote:
On June 04 2010 10:41 TeWy wrote:
Zergs are winning almost every single tournament since day 1 but just because some noobs complained about terran mech, it still got nerfed, what a fuking joke.


Yeah just a bunch of noobs complained, it wasn't a list of good players or anything ..oh wait...


When it comes to Zerg it doesn't matter because the entire Zerg playerbase is as whiny as a bunch of children. They've whined since day 1 of the beta about EVERYTHING.

What is it that attracts these people to Zerg?


Maybe you should think about stopping baiting people with your posts and contribute?


There is about 4 threads whining about Mech at all times.

Do you tell those people to stop baiting and contribute?


those thread were filled with people disagreeing and TLO as the only T/Z player saying its fine.


wat?

really i think blizz really did something way too fast (2-3 weeks give players a chance to adapt! ohwait...") but watheveer. let them do the qq related "balance". they did in for all races and now its apparently Ts turn to get the "lol we dunno lets just do something " nerf. :>
life of lively to live to life of full life thx to shield battery
7mk
Profile Blog Joined January 2009
Germany10157 Posts
June 04 2010 02:01 GMT
#260
You people going at each other remind me of the xbox/ps3 fanboys on sites like gametrailers.com where they rage at each other just because they prefer one console to the other
sad
beep boop
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
June 04 2010 02:06 GMT
#261
10 damage nerf is pretty epic, since any unit with 50/100/150 hp and ANY armor will now take that less of a hit. Just another reason to not use siege mode tbh. Save your mobility, and have ridiculously high attack rates and still good damage.
Follow me: www.twitter.com/zlasher
v3chr0
Profile Blog Joined April 2010
United States856 Posts
Last Edited: 2010-06-04 02:10:03
June 04 2010 02:08 GMT
#262
holy shit how do they keep decreasing terran upgrade costs, this shit is fkin ridiculous
"He catches him with his pants down, backs him off into a corner, and then it's over." - Khaldor
RRated
Profile Joined May 2010
United States18 Posts
June 04 2010 02:10 GMT
#263
I don't think the 50/50 was too drastic, as you have to sacrifice getting one of the other and overall more usefull upgrades from your tech lab early on. I mean, there's no way marauder slow should be cheaper than nitro pack.
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
June 04 2010 02:10 GMT
#264
On June 04 2010 10:56 teamsolid wrote:

Same thing happened with the command and conquer community, players whined horribly for things that really were not imbalanced and EA gave it to them, and look where cnc ended up



Those such as yourself lol?

Glad Blizzard is finally taking a step in the right direction, but the smart AI is still going to make tanks rape. Probably needs some other form of nerf.

Nitro Pack "buff" seems very inconsequential, but whatever. Reapers aren't going to change at all with this change =[
TranslatorBaa!
valaki
Profile Joined June 2009
Hungary2476 Posts
June 04 2010 02:10 GMT
#265
They should have removed the smart targeting feature only.
ggaemo fan
Setz3R
Profile Blog Joined March 2010
United States455 Posts
June 04 2010 02:13 GMT
#266
Wow Blizzard does seem to be listening to a lot of you guys. I think terran mech is really fun to play against! Hopefully after the the tank nerf people will still go mech as it is STILL strong! No protoss changes? Fix carriers Blizzard =]
twitch.tv/setz3r
cr4ckshot
Profile Blog Joined March 2010
United States291 Posts
June 04 2010 02:16 GMT
#267
Mid-game and late game reapers are viable...It's just that no one has the balls to change up their strategies.
Daedie
Profile Joined March 2010
Belgium160 Posts
June 04 2010 02:17 GMT
#268
As a Terran player, I like how the tank change affects TvZ. Basically the only differences seem to be the following:

- 1 tank shot + 2 hellion shots instead of 1 + 1: hardly matters, cause most of the time it's 2 tank shots killing hydra's anyway. It's not like you'll want to make hydra now.

- Always 3 tank shots to kill a roach, instead of 2 shots at 2 or 3 weapon upgrades: Quite a big change for mid to lategame against roaches, but assuming they'll stay at 2 supply I think it's definitely justified.

- More shots to kill an ultra (don't feel like doing the math :p): This is probably where the intention of the change lies. Seems quite fair cause blizzard does seem to want this unit to be the one that can break mech one way or another, and it didn't seem like it was quite capable.

So what we might see is zergs pressuring Terrans to keep the upgrades and tank count as low as possible and try to bust with ultra. We'll see how it turns out.

I dislike a little bit how it takes away the incentive to upgrade mech, Then again, you'll kinda have to if you want to not die to upgrades ultra's. So I guess it's ok.

What I dislike the most, however, is how it affects TvP, taking 1 more shot to kill both zealots and stalkers seems pretty huge to me, even knowing there are other units around. They were already kinda hard to incorporate into a TvP build considering the fact they were reasonably easy to counter, don't think i'll be making them in the match-up anymore.
I like turtles
nihlon
Profile Joined April 2010
Sweden5581 Posts
June 04 2010 02:21 GMT
#269
On June 04 2010 11:06 ZlaSHeR wrote:
10 damage nerf is pretty epic, since any unit with 50/100/150 hp and ANY armor will now take that less of a hit. Just another reason to not use siege mode tbh. Save your mobility, and have ridiculously high attack rates and still good damage.


Another reason? You are nuts. But if you want to make my life easier by not using siege mode, just go ahead.
Banelings are too cute to blow up
XFire
Profile Blog Joined May 2008
United States131 Posts
June 04 2010 02:23 GMT
#270
Not looking forward to more reaper rushes, but I am looking forward to increased (even if it's a little bit, again) ultralisk viability in the late game. ^^
zak
Profile Joined April 2010
Korea (South)1009 Posts
June 04 2010 02:25 GMT
#271
the siege tank nerf is pretty insightful. Tanks under a high caliber player are really a pain in the ass to stop.
You know how to gain a victory, but not use it - maharbal
Bob300
Profile Joined April 2010
United States505 Posts
June 04 2010 02:26 GMT
#272
On June 04 2010 09:02 SirNeb wrote:
not sure about the siege tanks nerf, was it really a problem?

YES it was look at some replays of pro terran players, it was horrendous.
NYC Suburbs --- College Freshman --- Season 1 - Drone Whiskey
billyX333
Profile Blog Joined January 2008
United States1360 Posts
June 04 2010 02:26 GMT
#273
awesome patch
high five anybody?
Owarida
Profile Joined April 2010
United States333 Posts
June 04 2010 02:31 GMT
#274
YES NERFING TANKS!
oxxo
Profile Joined February 2010
988 Posts
June 04 2010 02:32 GMT
#275
On June 04 2010 11:26 Bob300 wrote:
Show nested quote +
On June 04 2010 09:02 SirNeb wrote:
not sure about the siege tanks nerf, was it really a problem?

YES it was look at some replays of pro terran players, it was horrendous.


It was a problem in the current meta-game. It wasn't too long ago those 'pro' T players deemed tanks 'useless'. They shouldn't have nerfed based on 1-2 weeks of meta-game change. No zerg even tried to use broodlords which is plain stupid.
Atrio
Profile Joined May 2010
Philippines30 Posts
June 04 2010 02:34 GMT
#276
On June 04 2010 09:07 Hidden_MotiveS wrote:
Tanks a lot Blizzard T_T


*facepalm*

I like this patch, except for not fixing the ultras/archons.
Tossgirl. 'Nuff said.
RoMarX
Profile Joined April 2010
Argentina189 Posts
June 04 2010 02:37 GMT
#277
On June 04 2010 10:50 iEchoic wrote:
Show nested quote +
On June 04 2010 10:45 PanN wrote:
On June 04 2010 10:41 TeWy wrote:
Zergs are winning almost every single tournament since day 1 but just because some noobs complained about terran mech, it still got nerfed, what a fuking joke.


Yeah just a bunch of noobs complained, it wasn't a list of good players or anything ..oh wait...


When it comes to Zerg it doesn't matter because the entire Zerg playerbase is as whiny as a bunch of children. They've whined since day 1 of the beta about EVERYTHING.

What is it that attracts these people to Zerg?


lol so good question. a lot of idiots choose that race it seems :/
i cant believe after a huge nerf to the tanks there are some retards whining about the reapers, serious brain problems there...
im pretty sure if they buff the ravens hp by 1 there will be a lot of threads of zergs whining about it.
Hellooo!!!!!!!
AnodyneSea
Profile Blog Joined March 2010
Jamaica757 Posts
June 04 2010 02:39 GMT
#278
wow about time, thank youuuuuuuuuuuuuuuuuuu
Lost within the hope of freedom, not for control but in the light of our cause
QuakerOats
Profile Joined April 2009
United States1024 Posts
June 04 2010 02:40 GMT
#279
For every noob Zerg that complains about mech because they lost to it a few times there is a noob Terran that says mech isn't imbalanced because they lost a few games to Zerg.

Face it, Blizzard isn't reading the posts from Bronze league players on this site when determining patches, they're looking at all the statistics they have.
knyttym
Profile Blog Joined December 2006
United States5797 Posts
June 04 2010 02:40 GMT
#280
hehe I was just about to complain how I hate the waiting period between patch notes and b.net going down. guess what!
mrlie3
Profile Blog Joined December 2008
Canada350 Posts
June 04 2010 02:40 GMT
#281
lol 4 shots to kill tank vs. tank now... I guess one can unsiege and dodge the last blow if done quickly. This is pretty drastic meta-game change!
Crimson @ Clan CORE | ESFI World Translator
asdfTT123
Profile Blog Joined June 2009
United States989 Posts
June 04 2010 02:41 GMT
#282
Wow...GOOD PATCH! It's best when Blizzard leaves Protoss untouched.
n.Die_Jaedong <3
CursOr
Profile Blog Joined January 2009
United States6335 Posts
June 04 2010 02:42 GMT
#283
Of course smart targeting effects every unit in the game.
Hydras, Immortals, Broodlords... its just not as noticeable.

They cant just remove that feature from Tanks only.
Pheonix's are pretty good to lift them? Also, Dropping stuff right on tanks would probably be a good idea. At least force them to turret n shit like on SC1.

Hope we don't see any more damage redux, next they should remove that extra 10 HP they gave tanks not too long ago- if they still prove to be Whine-Inducing.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
D3lta
Profile Joined May 2010
United States93 Posts
June 04 2010 02:43 GMT
#284


Hellion

Weapon upgrade bonus decreased from 1(+1 Light) to 1.

Thor

Anti-air weapon upgrade bonus decreased from 1(+1 Light) to 1.

What a bunch of bullshit
Butigroove
Profile Blog Joined October 2006
Seychelles2061 Posts
June 04 2010 02:45 GMT
#285
On June 04 2010 11:43 D3lta wrote:
Show nested quote +


Hellion

Weapon upgrade bonus decreased from 1(+1 Light) to 1.

Thor

Anti-air weapon upgrade bonus decreased from 1(+1 Light) to 1.

What a bunch of bullshit

Care to elaborate?

Your stay at tl might not be so long if thats how you're going to post.


On topic, the tank nerf was needed I guess. Nothing else really gamebreaking, except maybe that reapers will be more annoying than ever >.<
beach beers buds beezies b-b-b-baaanelings
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
June 04 2010 02:45 GMT
#286
On June 04 2010 11:43 D3lta wrote:
Show nested quote +


Hellion

Weapon upgrade bonus decreased from 1(+1 Light) to 1.

Thor

Anti-air weapon upgrade bonus decreased from 1(+1 Light) to 1.

What a bunch of bullshit

Its cuz zergs were crying too much.

Making upgrades less important is definitely not the way to go.
GANDHISAUCE
Drayne
Profile Joined February 2010
Canada239 Posts
June 04 2010 02:48 GMT
#287
I have a feeling that 50/50 on reapers nitro pack is sooo strong, lets say i wanna put out 2 reaps with speed in patch 14, i would do rax on 10, then pop 2 gaz to make sure i have that 150 gas for 1st reaper and nitropack doing so, my nitro will be ready when i get my 2nd reaper out and on way while nitro finishes and now, i can skip the 2nd gas and still have enuff for packs and initial reapers nooo problem, i mean getting the 2nd gas on my build was pretty much the biggest hit.. Reap harass +CC on 14 here i come.
DooMDash
Profile Joined May 2010
United States1015 Posts
June 04 2010 02:49 GMT
#288
I know I'm reaper rushing as soon as the patch drops lol.
S1 3500+ Master T. S2 1600+ Master T.
ShadezOwnage
Profile Joined May 2010
184 Posts
June 04 2010 02:50 GMT
#289
On June 04 2010 11:43 D3lta wrote:
Show nested quote +


Hellion

Weapon upgrade bonus decreased from 1(+1 Light) to 1.

Thor

Anti-air weapon upgrade bonus decreased from 1(+1 Light) to 1.

What a bunch of bullshit


of course you are sad.
a terran player who saw a million zerg units blow up in a few shots is sad.

oh but you know, i should have been doom dropping and nydusing all over and should have had this huge macro advantage.

come on now. everyone knows you can just push across the map pretty much untouched with enough tanks and AA next to them. it was a joke. I am not talking about private league pros, i am talking about the average plat/lowdiamond player, which is a TON of us. Seeing 25 hydras get blown up in about 2 seconds because they strayed into the 1234 range of a tank is not how the game was meant to be played. nor was tanks being so strong that they just moved up slowly with cover and you had no chance of beating them.
tubs
Profile Joined March 2010
764 Posts
June 04 2010 02:50 GMT
#290
You guys just keep on reaper rushing. Just more free wins for me.
"Roach dies to immortal and rockit black guy" - Tierdal.thex
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
Last Edited: 2010-06-04 02:54:09
June 04 2010 02:52 GMT
#291
People need to calm down. I'm Terran player myself and the damage output on tanks is just ridiculous. Its way too high. I also think the damage output of immortals is way to high, but thats kind of tuned down with their low range.

I think we need a bunch of games with that patch and certain situation to see if -10 damage is too much of a nerf or not. In fact; all damage nerfes always mean longer and more forgiving fights and thats exactly what all we e-Sport fanatists want to see. Right now, you ran into Tanks with a Zerg force because you made that decision that you can handle the Terran army - you could not. All your force is down and you are dead.

With that nerf, you can probably get away with damaged, but at least alive untis so you can probably recover.

I don't really understand the Hellion and Thor nerf, but lets see how it works out
I also do think reapers with speedupgrade should be as fast as speedlings (at least when not on creep) because right now they are slower even on normal ground.

It will also make TvT less of a pain in the ass, because Tanks won't get 3-shot by other tanks now.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
crate
Profile Blog Joined May 2009
United States2474 Posts
June 04 2010 02:52 GMT
#292
On June 04 2010 11:42 cursor wrote:
Of course smart targeting effects every unit in the game.
Hydras, Immortals, Broodlords... its just not as noticeable.

They cant just remove that feature from Tanks only.

If you mean that they don't overkill, nope, this is wrong. Anything that doesn't deal damage instantly will happily overkill (seriously, go try it with hydras or marauders or something). Tanks deal damage instantly so they don't overkill on their primary target.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
June 04 2010 02:52 GMT
#293
10 damage doesnt seem like much, but it will be interesting to see how this affects the splash damage they dish out.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
perfectflaw72
Profile Joined April 2010
Canada94 Posts
June 04 2010 02:53 GMT
#294
yay for more reaper harass.....
B.net is down :( but Summers UP :D
D3lta
Profile Joined May 2010
United States93 Posts
June 04 2010 02:54 GMT
#295
The nitro upgrade needed reduced. Who the hell ever dropped 100 gas for an early harass. Now at least it will be viable vs zerg imo.

@Butigroove, do you just wonder the forums looking for posts of inadequate length, or is it just my lucky day?
Asunder
Profile Joined May 2010
United States15 Posts
June 04 2010 02:54 GMT
#296
On June 04 2010 11:50 ShadezOwnage wrote:
Show nested quote +
On June 04 2010 11:43 D3lta wrote:


Hellion

Weapon upgrade bonus decreased from 1(+1 Light) to 1.

Thor

Anti-air weapon upgrade bonus decreased from 1(+1 Light) to 1.

What a bunch of bullshit


of course you are sad.
a terran player who saw a million zerg units blow up in a few shots is sad.

oh but you know, i should have been doom dropping and nydusing all over and should have had this huge macro advantage.

come on now. everyone knows you can just push across the map pretty much untouched with enough tanks and AA next to them. it was a joke. I am not talking about private league pros, i am talking about the average plat/lowdiamond player, which is a TON of us. Seeing 25 hydras get blown up in about 2 seconds because they strayed into the 1234 range of a tank is not how the game was meant to be played. nor was tanks being so strong that they just moved up slowly with cover and you had no chance of beating them.


His post didn't even mention tanks. I think the thor and hellion nerf was completely unnecessary.
Toasting in epic bread.
shiftY803
Profile Joined April 2010
200 Posts
Last Edited: 2010-06-04 02:54:51
June 04 2010 02:54 GMT
#297
Somebody already said this, but I imagine blizzard collected plenty of stats on terran mech play from many, many thousands of games across all servers. Just like the roach nerf, I'm sure they have the numbers.

If it turns out too much of a nerf, they'll get rebuffed someday. No harm done.
live without appeal. ~ camus
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
June 04 2010 02:54 GMT
#298
On June 04 2010 11:50 ShadezOwnage wrote:
Show nested quote +
On June 04 2010 11:43 D3lta wrote:


Hellion

Weapon upgrade bonus decreased from 1(+1 Light) to 1.

Thor

Anti-air weapon upgrade bonus decreased from 1(+1 Light) to 1.

What a bunch of bullshit


of course you are sad.
a terran player who saw a million zerg units blow up in a few shots is sad.

oh but you know, i should have been doom dropping and nydusing all over and should have had this huge macro advantage.

come on now. everyone knows you can just push across the map pretty much untouched with enough tanks and AA next to them. it was a joke. I am not talking about private league pros, i am talking about the average plat/lowdiamond player, which is a TON of us. Seeing 25 hydras get blown up in about 2 seconds because they strayed into the 1234 range of a tank is not how the game was meant to be played. nor was tanks being so strong that they just moved up slowly with cover and you had no chance of beating them.


If you attack a full mech army head on and get raped, thats your fault. You can't ask blizzard to nerf shit just because you're a lower level player and you want to 1a to win.
GANDHISAUCE
DooMDash
Profile Joined May 2010
United States1015 Posts
June 04 2010 02:54 GMT
#299
On June 04 2010 11:50 tubs wrote:
You guys just keep on reaper rushing. Just more free wins for me.

Reapers do a lot more than just rush to win. Gives Terran plenty of time to build up / tech.
S1 3500+ Master T. S2 1600+ Master T.
DooMDash
Profile Joined May 2010
United States1015 Posts
June 04 2010 02:55 GMT
#300
On June 04 2010 11:54 De4ngus wrote:
Show nested quote +
On June 04 2010 11:50 ShadezOwnage wrote:
On June 04 2010 11:43 D3lta wrote:


Hellion

Weapon upgrade bonus decreased from 1(+1 Light) to 1.

Thor

Anti-air weapon upgrade bonus decreased from 1(+1 Light) to 1.

What a bunch of bullshit


of course you are sad.
a terran player who saw a million zerg units blow up in a few shots is sad.

oh but you know, i should have been doom dropping and nydusing all over and should have had this huge macro advantage.

come on now. everyone knows you can just push across the map pretty much untouched with enough tanks and AA next to them. it was a joke. I am not talking about private league pros, i am talking about the average plat/lowdiamond player, which is a TON of us. Seeing 25 hydras get blown up in about 2 seconds because they strayed into the 1234 range of a tank is not how the game was meant to be played. nor was tanks being so strong that they just moved up slowly with cover and you had no chance of beating them.


If you attack a full mech army head on and get raped, thats your fault. You can't ask blizzard to nerf shit just because you're a lower level player and you want to 1a to win.


Thats exactly how I feel. So many Zergs even in Diamond just playing retarded.
S1 3500+ Master T. S2 1600+ Master T.
Ideas
Profile Blog Joined April 2008
United States8142 Posts
Last Edited: 2010-06-04 02:56:22
June 04 2010 02:56 GMT
#301
ok if theyre going to give reapers a 50/50 upgrade then they need to make concussion shells 100/100. 50/50 upgrades in any case are so dumb (previously overlord speed, warpgates, shells, and now this shit).

man i hate reaper rushes lol
Free Palestine
BamBam
Profile Blog Joined November 2009
745 Posts
June 04 2010 02:58 GMT
#302
On June 04 2010 11:56 Ideas wrote:
ok if theyre going to give reapers a 50/50 upgrade then they need to make concussion shells 100/100. 50/50 upgrades in any case are so dumb (previously overlord speed, warpgates, shells, and now this shit).

man i hate reaper rushes lol


They give a useless unit some stock, and you call them "dumb"

Have you ever seen reapers even used successfully past the 5 minute mark? This doesnt change anything.
"two is way better than twice as one" - artosis
DooMDash
Profile Joined May 2010
United States1015 Posts
June 04 2010 02:58 GMT
#303
On June 04 2010 11:56 Ideas wrote:
ok if theyre going to give reapers a 50/50 upgrade then they need to make concussion shells 100/100. 50/50 upgrades in any case are so dumb (previously overlord speed, warpgates, shells, and now this shit).

man i hate reaper rushes lol

I'm a Terran player and I feel your pain no joke. Reapers are so lame.... but with 50/50 there is almost no reason not to use them anymore.
S1 3500+ Master T. S2 1600+ Master T.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
June 04 2010 02:59 GMT
#304
ffffffuuuu my terran t.t
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
chraej.
Profile Joined February 2010
51 Posts
June 04 2010 02:59 GMT
#305
LOL, reaper buff?

spd reap rush is going to be fun.
from the ashes
Baarn
Profile Joined April 2010
United States2702 Posts
June 04 2010 02:59 GMT
#306
Good changes and it doesn't screw up terran synergy.
There's no S in KT. :P
knyttym
Profile Blog Joined December 2006
United States5797 Posts
June 04 2010 03:00 GMT
#307
On June 04 2010 11:55 DooMDash wrote:
Show nested quote +
On June 04 2010 11:54 De4ngus wrote:
On June 04 2010 11:50 ShadezOwnage wrote:
On June 04 2010 11:43 D3lta wrote:


Hellion

Weapon upgrade bonus decreased from 1(+1 Light) to 1.

Thor

Anti-air weapon upgrade bonus decreased from 1(+1 Light) to 1.

What a bunch of bullshit


of course you are sad.
a terran player who saw a million zerg units blow up in a few shots is sad.

oh but you know, i should have been doom dropping and nydusing all over and should have had this huge macro advantage.

come on now. everyone knows you can just push across the map pretty much untouched with enough tanks and AA next to them. it was a joke. I am not talking about private league pros, i am talking about the average plat/lowdiamond player, which is a TON of us. Seeing 25 hydras get blown up in about 2 seconds because they strayed into the 1234 range of a tank is not how the game was meant to be played. nor was tanks being so strong that they just moved up slowly with cover and you had no chance of beating them.


If you attack a full mech army head on and get raped, thats your fault. You can't ask blizzard to nerf shit just because you're a lower level player and you want to 1a to win.


Thats exactly how I feel. So many Zergs even in Diamond just playing retarded.


ok seriously guys come on. It's not just random scrub diamond players that thought it was imba
http://www.teamliquid.net/forum/viewmessage.php?topic_id=129070&currentpage=5#98
DooMDash
Profile Joined May 2010
United States1015 Posts
June 04 2010 03:02 GMT
#308
On June 04 2010 12:00 kNyTTyM wrote:
Show nested quote +
On June 04 2010 11:55 DooMDash wrote:
On June 04 2010 11:54 De4ngus wrote:
On June 04 2010 11:50 ShadezOwnage wrote:
On June 04 2010 11:43 D3lta wrote:


Hellion

Weapon upgrade bonus decreased from 1(+1 Light) to 1.

Thor

Anti-air weapon upgrade bonus decreased from 1(+1 Light) to 1.

What a bunch of bullshit


of course you are sad.
a terran player who saw a million zerg units blow up in a few shots is sad.

oh but you know, i should have been doom dropping and nydusing all over and should have had this huge macro advantage.

come on now. everyone knows you can just push across the map pretty much untouched with enough tanks and AA next to them. it was a joke. I am not talking about private league pros, i am talking about the average plat/lowdiamond player, which is a TON of us. Seeing 25 hydras get blown up in about 2 seconds because they strayed into the 1234 range of a tank is not how the game was meant to be played. nor was tanks being so strong that they just moved up slowly with cover and you had no chance of beating them.


If you attack a full mech army head on and get raped, thats your fault. You can't ask blizzard to nerf shit just because you're a lower level player and you want to 1a to win.


Thats exactly how I feel. So many Zergs even in Diamond just playing retarded.


ok seriously guys come on. It's not just random scrub diamond players that thought it was imba
http://www.teamliquid.net/forum/viewmessage.php?topic_id=129070&currentpage=5#98

Yeah sure, I'm just saying most players in Diamond are retarded and thats why this change is so drastic. I don't think Terran needed nerfing, I think Zerg needed the changes if anything ( to make up for it ).
S1 3500+ Master T. S2 1600+ Master T.
DarkwindHK
Profile Blog Joined April 2010
Hong Kong343 Posts
June 04 2010 03:02 GMT
#309
The change to the upgrades of hellion and Thor do not seems to have any noticeable effect at all, its a good intention, but it may have unintended consequences.
Dont be too humble, you are not that great.
knyttym
Profile Blog Joined December 2006
United States5797 Posts
June 04 2010 03:03 GMT
#310
On June 04 2010 12:02 DooMDash wrote:
Show nested quote +
On June 04 2010 12:00 kNyTTyM wrote:
On June 04 2010 11:55 DooMDash wrote:
On June 04 2010 11:54 De4ngus wrote:
On June 04 2010 11:50 ShadezOwnage wrote:
On June 04 2010 11:43 D3lta wrote:


Hellion

Weapon upgrade bonus decreased from 1(+1 Light) to 1.

Thor

Anti-air weapon upgrade bonus decreased from 1(+1 Light) to 1.

What a bunch of bullshit


of course you are sad.
a terran player who saw a million zerg units blow up in a few shots is sad.

oh but you know, i should have been doom dropping and nydusing all over and should have had this huge macro advantage.

come on now. everyone knows you can just push across the map pretty much untouched with enough tanks and AA next to them. it was a joke. I am not talking about private league pros, i am talking about the average plat/lowdiamond player, which is a TON of us. Seeing 25 hydras get blown up in about 2 seconds because they strayed into the 1234 range of a tank is not how the game was meant to be played. nor was tanks being so strong that they just moved up slowly with cover and you had no chance of beating them.


If you attack a full mech army head on and get raped, thats your fault. You can't ask blizzard to nerf shit just because you're a lower level player and you want to 1a to win.


Thats exactly how I feel. So many Zergs even in Diamond just playing retarded.


ok seriously guys come on. It's not just random scrub diamond players that thought it was imba
http://www.teamliquid.net/forum/viewmessage.php?topic_id=129070&currentpage=5#98

Yeah sure, I'm just saying most players in Diamond are retarded and thats why this change is so drastic. I don't think Terran needed nerfing, I think Zerg needed the changes if anything ( to make up for it ).


fair enough. I too think it is drastic
Baarn
Profile Joined April 2010
United States2702 Posts
June 04 2010 03:04 GMT
#311
On June 04 2010 12:02 DooMDash wrote:
Show nested quote +
On June 04 2010 12:00 kNyTTyM wrote:
On June 04 2010 11:55 DooMDash wrote:
On June 04 2010 11:54 De4ngus wrote:
On June 04 2010 11:50 ShadezOwnage wrote:
On June 04 2010 11:43 D3lta wrote:


Hellion

Weapon upgrade bonus decreased from 1(+1 Light) to 1.

Thor

Anti-air weapon upgrade bonus decreased from 1(+1 Light) to 1.

What a bunch of bullshit


of course you are sad.
a terran player who saw a million zerg units blow up in a few shots is sad.

oh but you know, i should have been doom dropping and nydusing all over and should have had this huge macro advantage.

come on now. everyone knows you can just push across the map pretty much untouched with enough tanks and AA next to them. it was a joke. I am not talking about private league pros, i am talking about the average plat/lowdiamond player, which is a TON of us. Seeing 25 hydras get blown up in about 2 seconds because they strayed into the 1234 range of a tank is not how the game was meant to be played. nor was tanks being so strong that they just moved up slowly with cover and you had no chance of beating them.


If you attack a full mech army head on and get raped, thats your fault. You can't ask blizzard to nerf shit just because you're a lower level player and you want to 1a to win.


Thats exactly how I feel. So many Zergs even in Diamond just playing retarded.


ok seriously guys come on. It's not just random scrub diamond players that thought it was imba
http://www.teamliquid.net/forum/viewmessage.php?topic_id=129070&currentpage=5#98

Yeah sure, I'm just saying most players in Diamond are retarded and thats why this change is so drastic. I don't think Terran needed nerfing, I think Zerg needed the changes if anything ( to make up for it ).


Based on what evidence?
There's no S in KT. :P
L0thar
Profile Blog Joined September 2007
987 Posts
June 04 2010 03:04 GMT
#312
On June 04 2010 11:50 ShadezOwnage wrote:
Show nested quote +
On June 04 2010 11:43 D3lta wrote:


Hellion

Weapon upgrade bonus decreased from 1(+1 Light) to 1.

Thor

Anti-air weapon upgrade bonus decreased from 1(+1 Light) to 1.

What a bunch of bullshit


of course you are sad.
a terran player who saw a million zerg units blow up in a few shots is sad.

oh but you know, i should have been doom dropping and nydusing all over and should have had this huge macro advantage.

come on now. everyone knows you can just push across the map pretty much untouched with enough tanks and AA next to them. it was a joke. I am not talking about private league pros, i am talking about the average plat/lowdiamond player, which is a TON of us. Seeing 25 hydras get blown up in about 2 seconds because they strayed into the 1234 range of a tank is not how the game was meant to be played. nor was tanks being so strong that they just moved up slowly with cover and you had no chance of beating them.


Lol, stop embarassing yourself man, he didn't write anything about tanks, just about thors and hellions. Seriously people, at least read what you quote...

And I must say I don't like how Blizzard lowers the imporatnce of upgrades too. I don't care about weaker damage output of tanks and whatever, but upgrades are dynamic and very important part of the game. If something, they should make upgrades more important...

The same with lowering cost of various terran infantry upgrades. They should leave the cost alone (or even increase it) but make the upgrade stronger. I don't want cheap wortless shit, I want pricy upgrade, but which make noticeable difference.
DooMDash
Profile Joined May 2010
United States1015 Posts
June 04 2010 03:06 GMT
#313
On June 04 2010 12:04 Baarn wrote:
Show nested quote +
On June 04 2010 12:02 DooMDash wrote:
On June 04 2010 12:00 kNyTTyM wrote:
On June 04 2010 11:55 DooMDash wrote:
On June 04 2010 11:54 De4ngus wrote:
On June 04 2010 11:50 ShadezOwnage wrote:
On June 04 2010 11:43 D3lta wrote:


Hellion

Weapon upgrade bonus decreased from 1(+1 Light) to 1.

Thor

Anti-air weapon upgrade bonus decreased from 1(+1 Light) to 1.

What a bunch of bullshit


of course you are sad.
a terran player who saw a million zerg units blow up in a few shots is sad.

oh but you know, i should have been doom dropping and nydusing all over and should have had this huge macro advantage.

come on now. everyone knows you can just push across the map pretty much untouched with enough tanks and AA next to them. it was a joke. I am not talking about private league pros, i am talking about the average plat/lowdiamond player, which is a TON of us. Seeing 25 hydras get blown up in about 2 seconds because they strayed into the 1234 range of a tank is not how the game was meant to be played. nor was tanks being so strong that they just moved up slowly with cover and you had no chance of beating them.


If you attack a full mech army head on and get raped, thats your fault. You can't ask blizzard to nerf shit just because you're a lower level player and you want to 1a to win.


Thats exactly how I feel. So many Zergs even in Diamond just playing retarded.


ok seriously guys come on. It's not just random scrub diamond players that thought it was imba
http://www.teamliquid.net/forum/viewmessage.php?topic_id=129070&currentpage=5#98

Yeah sure, I'm just saying most players in Diamond are retarded and thats why this change is so drastic. I don't think Terran needed nerfing, I think Zerg needed the changes if anything ( to make up for it ).


Based on what evidence?


What are you asking evidence for? I'm agreeing that Zerg needed an answer, and Terran didn't need to get nerfed against Protoss in the process.
S1 3500+ Master T. S2 1600+ Master T.
Ideas
Profile Blog Joined April 2008
United States8142 Posts
June 04 2010 03:09 GMT
#314
On June 04 2010 11:58 Energizer wrote:
Show nested quote +
On June 04 2010 11:56 Ideas wrote:
ok if theyre going to give reapers a 50/50 upgrade then they need to make concussion shells 100/100. 50/50 upgrades in any case are so dumb (previously overlord speed, warpgates, shells, and now this shit).

man i hate reaper rushes lol


They give a useless unit some stock, and you call them "dumb"

Have you ever seen reapers even used successfully past the 5 minute mark? This doesnt change anything.


the reaper is a horribly designed unit that is probably the most shallow in the game. amazing in the 1st 4 minutes, completely useless afterward except as a super expensive scout. This buff just makes them a bigger pain in the ass for the 1st 4 minutes.

they should of addressed the reaper a long time ago with an effort to make them good in the later stages of the game instead of this.
Free Palestine
Daedie
Profile Joined March 2010
Belgium160 Posts
June 04 2010 03:09 GMT
#315
On June 04 2010 11:50 ShadezOwnage wrote:
Show nested quote +
On June 04 2010 11:43 D3lta wrote:


Hellion

Weapon upgrade bonus decreased from 1(+1 Light) to 1.

Thor

Anti-air weapon upgrade bonus decreased from 1(+1 Light) to 1.

What a bunch of bullshit


of course you are sad.
a terran player who saw a million zerg units blow up in a few shots is sad.

oh but you know, i should have been doom dropping and nydusing all over and should have had this huge macro advantage.

come on now. everyone knows you can just push across the map pretty much untouched with enough tanks and AA next to them. it was a joke. I am not talking about private league pros, i am talking about the average plat/lowdiamond player, which is a TON of us. Seeing 25 hydras get blown up in about 2 seconds because they strayed into the 1234 range of a tank is not how the game was meant to be played. nor was tanks being so strong that they just moved up slowly with cover and you had no chance of beating them.


Guess what dude, your 25 hydra's will still evaporate in 2 seconds, cause the nerf doesn't affect tank performance vs hydra at all. They'll still die in 2 shots, so you still won't be able to a-move to victory.
I like turtles
tfmdjeff
Profile Joined June 2010
United States170 Posts
June 04 2010 03:09 GMT
#316
Siege tank damage is nerfed, but is 10 damage going to matter that much when there are 15 of them firing on your units?

And the things that really upset me are the constant zerg tier3 nerfs. Brood lords are basically the only unit that can break terran mech, and now they're being nerfed. they were already fragile and situational enough.
Mnijykmirl
Profile Joined February 2010
United States299 Posts
June 04 2010 03:10 GMT
#317
How many of you ever try pushing out before +2 attack upgrade in full mech except against silly players who stop building units? You probably haven't more than once or twice. 60 damage siege tanks and 3 shot to muta Thor just don't have the umph that so many have complained about. It just gets run over, and that's gg because mech doesn't have the production to be able to afford a lost push like that. Well guess what? With +2 you now have 60 damage siege tanks and 3 shot to muta Thor.

ker-splat
DooMDash
Profile Joined May 2010
United States1015 Posts
June 04 2010 03:10 GMT
#318
On June 04 2010 12:09 Ideas wrote:
Show nested quote +
On June 04 2010 11:58 Energizer wrote:
On June 04 2010 11:56 Ideas wrote:
ok if theyre going to give reapers a 50/50 upgrade then they need to make concussion shells 100/100. 50/50 upgrades in any case are so dumb (previously overlord speed, warpgates, shells, and now this shit).

man i hate reaper rushes lol


They give a useless unit some stock, and you call them "dumb"

Have you ever seen reapers even used successfully past the 5 minute mark? This doesnt change anything.


the reaper is a horribly designed unit that is probably the most shallow in the game. amazing in the 1st 4 minutes, completely useless afterward except as a super expensive scout. This buff just makes them a bigger pain in the ass for the 1st 4 minutes.

they should of addressed the reaper a long time ago with an effort to make them good in the later stages of the game instead of this.



Exactly. This only makes reapers MORE annoying in the first minutes of the game. They won't change late game much if any.
S1 3500+ Master T. S2 1600+ Master T.
knyttym
Profile Blog Joined December 2006
United States5797 Posts
June 04 2010 03:11 GMT
#319
On June 04 2010 12:09 tfmdjeff wrote:
Siege tank damage is nerfed, but is 10 damage going to matter that much when there are 15 of them firing on your units?

And the things that really upset me are the constant zerg tier3 nerfs. Brood lords are basically the only unit that can break terran mech, and now they're being nerfed. they were already fragile and situational enough.


Blizzard is really pressing ultralisks as much as possible. Now it takes 11 shots from a tank to kill ultra instead of 9.
aznhockeyboy16
Profile Blog Joined July 2009
United States558 Posts
June 04 2010 03:11 GMT
#320
were a lot of people getting air upgrades for broodlords and owning with them or is that just a random nerf?
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
June 04 2010 03:11 GMT
#321
On June 04 2010 12:09 Ideas wrote:
Show nested quote +
On June 04 2010 11:58 Energizer wrote:
On June 04 2010 11:56 Ideas wrote:
ok if theyre going to give reapers a 50/50 upgrade then they need to make concussion shells 100/100. 50/50 upgrades in any case are so dumb (previously overlord speed, warpgates, shells, and now this shit).

man i hate reaper rushes lol


They give a useless unit some stock, and you call them "dumb"

Have you ever seen reapers even used successfully past the 5 minute mark? This doesnt change anything.


the reaper is a horribly designed unit that is probably the most shallow in the game. amazing in the 1st 4 minutes, completely useless afterward except as a super expensive scout. This buff just makes them a bigger pain in the ass for the 1st 4 minutes.

they should of addressed the reaper a long time ago with an effort to make them good in the later stages of the game instead of this.

This is a good point but I don't know what could possibly be done to make the unit less "shallow."
GANDHISAUCE
Froadac
Profile Blog Joined July 2009
United States6733 Posts
June 04 2010 03:12 GMT
#322
On June 04 2010 12:09 Ideas wrote:
Show nested quote +
On June 04 2010 11:58 Energizer wrote:
On June 04 2010 11:56 Ideas wrote:
ok if theyre going to give reapers a 50/50 upgrade then they need to make concussion shells 100/100. 50/50 upgrades in any case are so dumb (previously overlord speed, warpgates, shells, and now this shit).

man i hate reaper rushes lol


They give a useless unit some stock, and you call them "dumb"

Have you ever seen reapers even used successfully past the 5 minute mark? This doesnt change anything.


the reaper is a horribly designed unit that is probably the most shallow in the game. amazing in the 1st 4 minutes, completely useless afterward except as a super expensive scout. This buff just makes them a bigger pain in the ass for the 1st 4 minutes.

they should of addressed the reaper a long time ago with an effort to make them good in the later stages of the game instead of this.

What I think would be good is some sort of either like anti armor gun or machine gun that they could set up. Be an upgrade, and slow them down tremendously, but maybe fgive armor/health/dps? I'm not sure. Or let them 'morph' into a unit.
Baarn
Profile Joined April 2010
United States2702 Posts
June 04 2010 03:12 GMT
#323
On June 04 2010 12:06 DooMDash wrote:
Show nested quote +
On June 04 2010 12:04 Baarn wrote:
On June 04 2010 12:02 DooMDash wrote:
On June 04 2010 12:00 kNyTTyM wrote:
On June 04 2010 11:55 DooMDash wrote:
On June 04 2010 11:54 De4ngus wrote:
On June 04 2010 11:50 ShadezOwnage wrote:
On June 04 2010 11:43 D3lta wrote:


Hellion

Weapon upgrade bonus decreased from 1(+1 Light) to 1.

Thor

Anti-air weapon upgrade bonus decreased from 1(+1 Light) to 1.

What a bunch of bullshit


of course you are sad.
a terran player who saw a million zerg units blow up in a few shots is sad.

oh but you know, i should have been doom dropping and nydusing all over and should have had this huge macro advantage.

come on now. everyone knows you can just push across the map pretty much untouched with enough tanks and AA next to them. it was a joke. I am not talking about private league pros, i am talking about the average plat/lowdiamond player, which is a TON of us. Seeing 25 hydras get blown up in about 2 seconds because they strayed into the 1234 range of a tank is not how the game was meant to be played. nor was tanks being so strong that they just moved up slowly with cover and you had no chance of beating them.


If you attack a full mech army head on and get raped, thats your fault. You can't ask blizzard to nerf shit just because you're a lower level player and you want to 1a to win.


Thats exactly how I feel. So many Zergs even in Diamond just playing retarded.


ok seriously guys come on. It's not just random scrub diamond players that thought it was imba
http://www.teamliquid.net/forum/viewmessage.php?topic_id=129070&currentpage=5#98

Yeah sure, I'm just saying most players in Diamond are retarded and thats why this change is so drastic. I don't think Terran needed nerfing, I think Zerg needed the changes if anything ( to make up for it ).


Based on what evidence?


What are you asking evidence for? I'm agreeing that Zerg needed an answer, and Terran didn't need to get nerfed against Protoss in the process.


I am curious to why you disagree with the change rather than a blanket statement that people in diamond are retarded.
There's no S in KT. :P
DooMDash
Profile Joined May 2010
United States1015 Posts
June 04 2010 03:13 GMT
#324
On June 04 2010 12:11 De4ngus wrote:
Show nested quote +
On June 04 2010 12:09 Ideas wrote:
On June 04 2010 11:58 Energizer wrote:
On June 04 2010 11:56 Ideas wrote:
ok if theyre going to give reapers a 50/50 upgrade then they need to make concussion shells 100/100. 50/50 upgrades in any case are so dumb (previously overlord speed, warpgates, shells, and now this shit).

man i hate reaper rushes lol


They give a useless unit some stock, and you call them "dumb"

Have you ever seen reapers even used successfully past the 5 minute mark? This doesnt change anything.


the reaper is a horribly designed unit that is probably the most shallow in the game. amazing in the 1st 4 minutes, completely useless afterward except as a super expensive scout. This buff just makes them a bigger pain in the ass for the 1st 4 minutes.

they should of addressed the reaper a long time ago with an effort to make them good in the later stages of the game instead of this.

This is a good point but I don't know what could possibly be done to make the unit less "shallow."


How about when you get a engineering bay up you have a +30 hp upgrade that takes quite awhile? Or maybe give them the bomb throwing ablity like in old beta, except you research it at EB and you can just hit and run, maybe use it on units? Anything would have been better really.
S1 3500+ Master T. S2 1600+ Master T.
ktimekiller
Profile Blog Joined May 2010
United States690 Posts
June 04 2010 03:14 GMT
#325
I saw a T player use reapers behind the marines.

As long as they did not die, it seems that they mow the shit out of zerg lings in large chunks.
lu_cid
Profile Joined April 2008
United States428 Posts
June 04 2010 03:14 GMT
#326
Welp, time to take out my rage by reapering some noobs.
DooMDash
Profile Joined May 2010
United States1015 Posts
June 04 2010 03:15 GMT
#327
On June 04 2010 12:12 Baarn wrote:
Show nested quote +
On June 04 2010 12:06 DooMDash wrote:
On June 04 2010 12:04 Baarn wrote:
On June 04 2010 12:02 DooMDash wrote:
On June 04 2010 12:00 kNyTTyM wrote:
On June 04 2010 11:55 DooMDash wrote:
On June 04 2010 11:54 De4ngus wrote:
On June 04 2010 11:50 ShadezOwnage wrote:
On June 04 2010 11:43 D3lta wrote:


Hellion

Weapon upgrade bonus decreased from 1(+1 Light) to 1.

Thor

Anti-air weapon upgrade bonus decreased from 1(+1 Light) to 1.

What a bunch of bullshit


of course you are sad.
a terran player who saw a million zerg units blow up in a few shots is sad.

oh but you know, i should have been doom dropping and nydusing all over and should have had this huge macro advantage.

come on now. everyone knows you can just push across the map pretty much untouched with enough tanks and AA next to them. it was a joke. I am not talking about private league pros, i am talking about the average plat/lowdiamond player, which is a TON of us. Seeing 25 hydras get blown up in about 2 seconds because they strayed into the 1234 range of a tank is not how the game was meant to be played. nor was tanks being so strong that they just moved up slowly with cover and you had no chance of beating them.


If you attack a full mech army head on and get raped, thats your fault. You can't ask blizzard to nerf shit just because you're a lower level player and you want to 1a to win.


Thats exactly how I feel. So many Zergs even in Diamond just playing retarded.


ok seriously guys come on. It's not just random scrub diamond players that thought it was imba
http://www.teamliquid.net/forum/viewmessage.php?topic_id=129070&currentpage=5#98

Yeah sure, I'm just saying most players in Diamond are retarded and thats why this change is so drastic. I don't think Terran needed nerfing, I think Zerg needed the changes if anything ( to make up for it ).


Based on what evidence?


What are you asking evidence for? I'm agreeing that Zerg needed an answer, and Terran didn't need to get nerfed against Protoss in the process.


I am curious to why you disagree with the change rather than a blanket statement that people in diamond are retarded.

Oh well if you want that evidence I can only tell you from my experience playing in Diamond and pre-patch 13 Platinum. I've very rarely lost to Z players, not because mech is OP, because they are engaging mech / never harassing / among other things. Seriously, at Diamond level.
S1 3500+ Master T. S2 1600+ Master T.
Grimjim
Profile Joined May 2010
United States395 Posts
June 04 2010 03:16 GMT
#328
On June 04 2010 11:55 DooMDash wrote:
Show nested quote +
On June 04 2010 11:54 De4ngus wrote:
On June 04 2010 11:50 ShadezOwnage wrote:
On June 04 2010 11:43 D3lta wrote:


Hellion

Weapon upgrade bonus decreased from 1(+1 Light) to 1.

Thor

Anti-air weapon upgrade bonus decreased from 1(+1 Light) to 1.

What a bunch of bullshit


of course you are sad.
a terran player who saw a million zerg units blow up in a few shots is sad.

oh but you know, i should have been doom dropping and nydusing all over and should have had this huge macro advantage.

come on now. everyone knows you can just push across the map pretty much untouched with enough tanks and AA next to them. it was a joke. I am not talking about private league pros, i am talking about the average plat/lowdiamond player, which is a TON of us. Seeing 25 hydras get blown up in about 2 seconds because they strayed into the 1234 range of a tank is not how the game was meant to be played. nor was tanks being so strong that they just moved up slowly with cover and you had no chance of beating them.


If you attack a full mech army head on and get raped, thats your fault. You can't ask blizzard to nerf shit just because you're a lower level player and you want to 1a to win.


Thats exactly how I feel. So many Zergs even in Diamond just playing retarded.


But it's perfectly fine for a Terran to 1a to win. Just not Zerg.
I am serious. And my name is Shirley.
aznhockeyboy16
Profile Blog Joined July 2009
United States558 Posts
June 04 2010 03:17 GMT
#329
... is it just me or does this seem like it's just going to make mech players turtle even harder?
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
June 04 2010 03:17 GMT
#330
On June 04 2010 12:11 aznhockeyboy16 wrote:
were a lot of people getting air upgrades for broodlords and owning with them or is that just a random nerf?

Yeah i was wondering this too... I didnt see many builds kicking around where zerg got air weapons haha
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
Sputty
Profile Joined April 2010
Canada161 Posts
June 04 2010 03:18 GMT
#331
On June 04 2010 12:16 Grimjim wrote:
Show nested quote +
On June 04 2010 11:55 DooMDash wrote:
On June 04 2010 11:54 De4ngus wrote:
On June 04 2010 11:50 ShadezOwnage wrote:
On June 04 2010 11:43 D3lta wrote:


Hellion

Weapon upgrade bonus decreased from 1(+1 Light) to 1.

Thor

Anti-air weapon upgrade bonus decreased from 1(+1 Light) to 1.

What a bunch of bullshit


of course you are sad.
a terran player who saw a million zerg units blow up in a few shots is sad.

oh but you know, i should have been doom dropping and nydusing all over and should have had this huge macro advantage.

come on now. everyone knows you can just push across the map pretty much untouched with enough tanks and AA next to them. it was a joke. I am not talking about private league pros, i am talking about the average plat/lowdiamond player, which is a TON of us. Seeing 25 hydras get blown up in about 2 seconds because they strayed into the 1234 range of a tank is not how the game was meant to be played. nor was tanks being so strong that they just moved up slowly with cover and you had no chance of beating them.


If you attack a full mech army head on and get raped, thats your fault. You can't ask blizzard to nerf shit just because you're a lower level player and you want to 1a to win.


Thats exactly how I feel. So many Zergs even in Diamond just playing retarded.


But it's perfectly fine for a Terran to 1a to win. Just not Zerg.

Mech can't 1 a victory they need to 1e, think next time! good grief
ktimekiller
Profile Blog Joined May 2010
United States690 Posts
June 04 2010 03:18 GMT
#332
With the time and money it takes to go heavy spire units, I didn't know anyone went beyond 1/0
InfiniteIce
Profile Blog Joined May 2010
United States794 Posts
Last Edited: 2010-06-04 03:19:51
June 04 2010 03:19 GMT
#333
On June 04 2010 12:11 kNyTTyM wrote:
Show nested quote +
On June 04 2010 12:09 tfmdjeff wrote:
Siege tank damage is nerfed, but is 10 damage going to matter that much when there are 15 of them firing on your units?

And the things that really upset me are the constant zerg tier3 nerfs. Brood lords are basically the only unit that can break terran mech, and now they're being nerfed. they were already fragile and situational enough.


Blizzard is really pressing ultralisks as much as possible. Now it takes 11 shots from a tank to kill ultra instead of 9.


Is that with 0 armor or the +4 tier armor upgrades? I'd like to see those numbers; I would of course simply test it myself, but...yea, bnet is down. So, what numbers did you use?

Personally, I am glad to see terran is finally getting something nerfed...

On June 04 2010 12:18 Sputty wrote:
Mech can't 1 a victory they need to 1e, think next time! good grief

Also, lol'ed.
i keep going back to my response to chill's fake PM and laughing, then immediately getting a feeling that i assume i'd get if i had an orgasm and the girl said "hahaha guess what i have a dick" -FakeSteve
Daedie
Profile Joined March 2010
Belgium160 Posts
June 04 2010 03:19 GMT
#334
On June 04 2010 12:18 Sputty wrote:
Show nested quote +
On June 04 2010 12:16 Grimjim wrote:
On June 04 2010 11:55 DooMDash wrote:
On June 04 2010 11:54 De4ngus wrote:
On June 04 2010 11:50 ShadezOwnage wrote:
On June 04 2010 11:43 D3lta wrote:


Hellion

Weapon upgrade bonus decreased from 1(+1 Light) to 1.

Thor

Anti-air weapon upgrade bonus decreased from 1(+1 Light) to 1.

What a bunch of bullshit


of course you are sad.
a terran player who saw a million zerg units blow up in a few shots is sad.

oh but you know, i should have been doom dropping and nydusing all over and should have had this huge macro advantage.

come on now. everyone knows you can just push across the map pretty much untouched with enough tanks and AA next to them. it was a joke. I am not talking about private league pros, i am talking about the average plat/lowdiamond player, which is a TON of us. Seeing 25 hydras get blown up in about 2 seconds because they strayed into the 1234 range of a tank is not how the game was meant to be played. nor was tanks being so strong that they just moved up slowly with cover and you had no chance of beating them.


If you attack a full mech army head on and get raped, thats your fault. You can't ask blizzard to nerf shit just because you're a lower level player and you want to 1a to win.


Thats exactly how I feel. So many Zergs even in Diamond just playing retarded.


But it's perfectly fine for a Terran to 1a to win. Just not Zerg.

Mech can't 1 a victory they need to 1e, think next time! good grief


We need to 1d from time to time as well you know.
I like turtles
D3lta
Profile Joined May 2010
United States93 Posts
Last Edited: 2010-06-04 03:26:29
June 04 2010 03:20 GMT
#335

Guess what dude, your 25 hydra's will still evaporate in 2 seconds, cause the nerf doesn't affect tank performance vs hydra at all. They'll still die in 2 shots, so you still won't be able to a-move to victory.

Which leads me to ask the big question. Did this actually address anything zerg is complaining about? Top level zerg players complaints seem to be directed at late game tanks owning everything on the ground, while the rest of the T army is dedicated to countering tank counters (i.e. viking/raven/thor/hellion). The thing is, tanks are still going to own everything on the ground late game. The only thing that will change that is to nerf tanks to a point where certain armies can click into them on the ground. This would effectively destroy the unit as we know it, and drastically change a racial staple that has existed since the dawn of SC. So naturally no one wants this, or at least they think they don't. Eventually zerg will probably find a way to counter mech, that will have nothing to do with this tank nerf (Sen has already been doing some good stuff on this front). This feels like the immortal 10 sec production time token nerf. Didn't really change anything but it bought some time untell players figured out you can just spam marauders into fast immo push.
Anxiety
Profile Blog Joined May 2010
United States650 Posts
June 04 2010 03:26 GMT
#336
OMG why did they nerf tanks? i believe rauders are the one that should be nerfed...
0neder
Profile Joined July 2009
United States3733 Posts
June 04 2010 03:30 GMT
#337
Blizzard is so dumb. How is the SC2 seige tank more exciting when you make siege mode and unsieged mode increasingly the same?

The dichotomy of siege vs unsieged in SC1, and siege range vs non was what made it so exciting. Blizzard is foolish to do this. They should have fixed the AI so tanks wouldn't smart acquire targets anymore.
aznhockeyboy16
Profile Blog Joined July 2009
United States558 Posts
June 04 2010 03:31 GMT
#338
On June 04 2010 12:26 AnxietE wrote:
OMG why did they nerf tanks? i believe rauders are the one that should be nerfed...


rauders are overrated... quit your complaining.
InfiniteIce
Profile Blog Joined May 2010
United States794 Posts
June 04 2010 03:33 GMT
#339
On June 04 2010 12:30 0neder wrote:
How is the SC2 seige tank exciting

The dichotomy of siege vs unsieged in SC1, and siege range vs non was what made it so exciting. Blizzard is foolish to do this. They should have fixed the AI so tanks wouldn't smart acquire targets anymore.


^ fix't?

And to actually add something to this discussion...I think tanks need not to fire so RIDICULOUSLY fast when in unsieged mode...they are just way too fast. Slowing the RoF down when unsieged would probably lead to a more varietal dichotomy, no?
i keep going back to my response to chill's fake PM and laughing, then immediately getting a feeling that i assume i'd get if i had an orgasm and the girl said "hahaha guess what i have a dick" -FakeSteve
0neder
Profile Joined July 2009
United States3733 Posts
June 04 2010 03:34 GMT
#340
Maybe Blizzard nerfed Mech in hopes that Terrans would start using the most uninteresting unit in the game again. Sigh....well the Marauder-light period was great while it lasted.
standingcow
Profile Joined May 2010
United States7 Posts
June 04 2010 03:34 GMT
#341
The margin by which the best (read: asian) zerg players are stomping any and all terrans, which was already significant, just got larger
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 04 2010 03:35 GMT
#342
I personally think its great they're nerfing damage across the board. They have been doing this to a ton of units with each patch (no protoss nerfs this time, but they got it a lot in the past).

Actually allowing units to survive for more than 2 seconds should be pretty fun .
Commentaries: youtube.com/HuskyStarcraft
DooMDash
Profile Joined May 2010
United States1015 Posts
June 04 2010 03:39 GMT
#343
On June 04 2010 12:35 HuskyTheHusky wrote:
I personally think its great they're nerfing damage across the board. They have been doing this to a ton of units with each patch (no protoss nerfs this time, but they got it a lot in the past).

Actually allowing units to survive for more than 2 seconds should be pretty fun .


I prefer to see more blood and guts per second personally.
S1 3500+ Master T. S2 1600+ Master T.
FlamingTurd
Profile Joined April 2010
United States1059 Posts
June 04 2010 03:40 GMT
#344
Finally a little help vs the imba T
Nerf MMMT!!! Liquid`Ret Hwaiting!!!
InfiniteIce
Profile Blog Joined May 2010
United States794 Posts
June 04 2010 03:40 GMT
#345
On June 04 2010 12:35 HuskyTheHusky wrote:
I personally think its great they're nerfing damage across the board. They have been doing this to a ton of units with each patch (no protoss nerfs this time, but they got it a lot in the past).

Actually allowing units to survive for more than 2 seconds should be pretty fun .


^ QFT, totally agree. Hey, maybe now we'll actually be able to micro a few units so battles last longer than 12 seconds!!! I like the way DPS is going down en totale.
i keep going back to my response to chill's fake PM and laughing, then immediately getting a feeling that i assume i'd get if i had an orgasm and the girl said "hahaha guess what i have a dick" -FakeSteve
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
June 04 2010 03:40 GMT
#346
So much crying and counter-crying in this thread.

Disclaimer: I'm a Zerg player.

From my perspective, this does not change TvZ mech at all. The upgrades make practically no difference in either the case of Thors or Hellions. What really kills mutalisks is a certain critical number of Thors and smart defense, not an upgrade. There was a mathematical sweet spot with the upgrades before, but it came out so late that it didn't really even matter.

Missing the +1 per upgrade vs. Light is going to make practically no difference at all for Hellions either.

Tanks now do 10 less damage in siege mode. That's going to make practically no difference. The only even remotely visible difference it could make is having splash not be quite so powerful. Now you can lose 80% of your army in 2 seconds instead of 90%.

Trust me, no Zergs are gonna man up and a-move into your mech army now. It's still pretty much the same game as before. To all the Terran players out there: do your mech builds exactly as before and see if you notice any difference at all. My guess is you won't or you'll only notice a difference with 1 or 2 tanks. After you get more tanks, your army is still going to be unapproachable by any sane Zerg player.

Reaper upgrade changes nothing.
DooMDash
Profile Joined May 2010
United States1015 Posts
June 04 2010 03:42 GMT
#347
I mean think about SC1. Units generally had LESS health than in SC2. All I can picture in my head is reavers blowing up 5 lings in one shot, or lurkers making 20 marines disappear into nothing but blood. That worked very well in SC1 and you could still micro your units to avoid shots. Maybe what we need is more visible projectiles that we have the ability to dodge like lurker spikes or scarbs.
S1 3500+ Master T. S2 1600+ Master T.
Trok67
Profile Joined May 2010
France384 Posts
June 04 2010 03:43 GMT
#348
On June 04 2010 12:40 DefMatrixUltra wrote:
So much crying and counter-crying in this thread.

Disclaimer: I'm a Zerg player.

From my perspective, this does not change TvZ mech at all. The upgrades make practically no difference in either the case of Thors or Hellions. What really kills mutalisks is a certain critical number of Thors and smart defense, not an upgrade. There was a mathematical sweet spot with the upgrades before, but it came out so late that it didn't really even matter.

Missing the +1 per upgrade vs. Light is going to make practically no difference at all for Hellions either.

Tanks now do 10 less damage in siege mode. That's going to make practically no difference. The only even remotely visible difference it could make is having splash not be quite so powerful. Now you can lose 80% of your army in 2 seconds instead of 90%.

Trust me, no Zergs are gonna man up and a-move into your mech army now. It's still pretty much the same game as before. To all the Terran players out there: do your mech builds exactly as before and see if you notice any difference at all. My guess is you won't or you'll only notice a difference with 1 or 2 tanks. After you get more tanks, your army is still going to be unapproachable by any sane Zerg player.

Reaper upgrade changes nothing.


agree, no difference with this patch. Nerf tank is not needed, what is needed is a way for zerg to deal against that.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
June 04 2010 03:45 GMT
#349
biggest nerf in weeks compared to all the small research and buildtime changes. seems like blizz is feeling quite the pressure that they suddenly throw out huge ass nerfs after no testing.

someone should explain to blizz what metagame means.

whatever maybe i can roach/hydra 1a again :D
life of lively to live to life of full life thx to shield battery
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
June 04 2010 03:46 GMT
#350
I honestly dont believe these nerfs will make a shred of difference... seeing as how it still requires the same number of shots to kill all the units. Pointless nerf to keep the zerg masses happy, but in reality most good players will have probably seen this as pointless
"losers always whine about their best, Winners go home and fuck the prom queen"
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
June 04 2010 03:48 GMT
#351
On June 04 2010 12:46 Darpa wrote:
I honestly dont believe these nerfs will make a shred of difference... seeing as how it still requires the same number of shots to kill all the units. Pointless nerf to keep the zerg masses happy, but in reality most good players will have probably seen this as pointless


I bet it will be the complete opposite.
"We have unfinished business, I and he."
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2010-06-04 04:01:26
June 04 2010 03:50 GMT
#352
This patch didn't really do much, lol.

The only thing that I felt really did anything was the nitro pack upgrade buff. Reapers, especially early reaper harass/cheese just got more gay. Other than that, nothing too exciting out of this one. The tank damage nerf isn't really that big, because it doesn't reduce or increase the number of hits required by a seige tank to kill most units. The biggest implication of this damage nerf was the reduction of the splash damage, which I personally feel is a very warranted nerf.
ymirheim
Profile Joined April 2010
Sweden300 Posts
Last Edited: 2010-06-04 03:53:03
June 04 2010 03:50 GMT
#353
The nitro pack buff I guess I can understand where it comes from. It was pretty much worthless to get because of the fact that the reaper is such a one trick pony and now the upgrade is cheap enough that if you are going for three early reapers it might potentially be worth getting in some situations. But they really need to look at reaper survivability if the unit is ever going to do have a larger role in this game beyond killing four workers, cap a xel'naga watchtower and die.

What about adding an hp upgrade like the combat shields for reapers but put it in a higher tech structure to not make it available very early in the game. Or a "weapons refit" that changes the damage type or armor type. Or even something crazy like a stationary cloak upgrade in the ghost academy that cloaks the reaper but only while it is standing still or while not shooting. Then at least their scouting qualities could be utilized later on in the game.

As it stands now, the reaper is so weak that I am confident that it dies from EMP, being scanned and standing next to an Archon when it dies.
The only thing you should feel when you shoot someone... is the recoil
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
June 04 2010 03:56 GMT
#354
But there's no sense crying
over every mistake.
You just keep on trying
till you run out of cake.
life of lively to live to life of full life thx to shield battery
abrasion
Profile Joined April 2010
Australia722 Posts
June 04 2010 03:56 GMT
#355
On June 04 2010 09:03 hordeau wrote:
They gave up on protoss nerfing


About damned time.
derpmods
0neder
Profile Joined July 2009
United States3733 Posts
June 04 2010 04:06 GMT
#356
On June 04 2010 12:33 InfiniteIce wrote:
Show nested quote +
On June 04 2010 12:30 0neder wrote:
How is the SC2 seige tank exciting

The dichotomy of siege vs unsieged in SC1, and siege range vs non was what made it so exciting. Blizzard is foolish to do this. They should have fixed the AI so tanks wouldn't smart acquire targets anymore.


^ fix't?

And to actually add something to this discussion...I think tanks need not to fire so RIDICULOUSLY fast when in unsieged mode...they are just way too fast. Slowing the RoF down when unsieged would probably lead to a more varietal dichotomy, no?

I heartily agree with your proposal. Make it weak unseiged, and imba while seiged.
Rorschach
Profile Joined May 2010
United States623 Posts
Last Edited: 2010-06-04 04:07:49
June 04 2010 04:06 GMT
#357
my sc2 launcher has a twitch! incoming patch?


*edit: nvm I think its just wigging out on me
En Taro Adun, Executor!
NeoScout
Profile Joined April 2010
United States103 Posts
June 04 2010 04:07 GMT
#358
nerfing the staple unit of the terrans? bs, they were fine
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
June 04 2010 04:07 GMT
#359
On June 04 2010 12:50 Ryuu314 wrote:
This patch didn't really do much, lol.

The only thing that I felt really did anything was the nitro pack upgrade buff. Reapers, especially early reaper harass/cheese just got more gay. Other than that, nothing too exciting out of this one. The tank damage nerf isn't really that big, because it doesn't reduce or increase the number of hits required by a seige tank to kill most units. The biggest implication of this damage nerf was the reduction of the splash damage, which I personally feel is a very warranted nerf.


The reaper upgrade takes forever to research. You're not going to see effects early game.
vileEchoic -- clanvile.com
Denarius Jay
Profile Joined May 2010
42 Posts
June 04 2010 04:09 GMT
#360
This patch changes nothing. This isn't a nerf at all to Terran mech, 50dmg per shot will still obliterate everything that moves on the ground due to improved AI targeting (its much better then sc1's tanks ai)

The no upgrades to light dmg, big freaking whoop... most players don't go past 1 upgrade anyways because the average game only last about 10-15 min if that. So you lose +1 dmg, woweee big nerf to mech (lawl)

This is really a pointless patch. They just should've just bundled this changes with the beta reopen, would atleast save us the down time and continue playing.
State thy biding - Stalker
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
June 04 2010 04:11 GMT
#361
On June 04 2010 13:09 Denarius Jay wrote:
The no upgrades to light dmg, big freaking whoop... most players don't go past 1 upgrade anyways because the average game only last about 10-15 min if that. So you lose +1 dmg, woweee big nerf to mech (lawl)


Thor's AA has multiple attacks, does it not? It would lose about 5 damage a volley, which sucks considering Thor is Terran's best AA vs Zerg (mutas beat vikings, marines get owned by infestors).
vileEchoic -- clanvile.com
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4511 Posts
June 04 2010 04:13 GMT
#362
On June 04 2010 13:09 Denarius Jay wrote:

The no upgrades to light dmg, big freaking whoop... most players don't go past 1 upgrade anyways because the average game only last about 10-15 min if that. So you lose +1 dmg, woweee big nerf to mech (lawl)

its actually a huge deal for thor vs muta when upgrades begin to come into play and you're just wrong about most people stopping at +1
Team Liquid
avilo
Profile Blog Joined November 2007
United States4100 Posts
June 04 2010 04:14 GMT
#363
I am not crying, just pointing out blizzard could have waited longer and Zergs could have tried many, many more things before this type of change.

though...say hello to more marauder usage again lol. It really does not change much tvp or tvz, seems like it helps out TvT the most due to tanks taking 4 shots and marauder taking 3 to die (is that right?)
Sup
taintmachine
Profile Joined May 2010
United States431 Posts
Last Edited: 2010-06-04 04:21:27
June 04 2010 04:15 GMT
#364
i question why TLO got BCs instead of ravens against idra. he was certainly contained but was turtling effectively. PDD* works against corruptors and/or seeker missile is at least a guaranteed hit against one brolord.
selboN
Profile Blog Joined January 2008
United States2523 Posts
June 04 2010 04:15 GMT
#365
Tank nerf, thank you.
"That's what happens when you're using a mouse made out of glass!" -Tasteless (Referring to ZergBong)
Rorschach
Profile Joined May 2010
United States623 Posts
June 04 2010 04:16 GMT
#366
maybe the situation report when released will give better insight to these changes... I also can't help but think that the siege tank change is more for TvT and not TvZ.... Any terran players really think that TvT will no longer be primarily Tank and Viking wars?
Maybe they were trying to "kill to birds with one stone" though and help two MU....
En Taro Adun, Executor!
NeoScout
Profile Joined April 2010
United States103 Posts
June 04 2010 04:17 GMT
#367
Tanks in sc1 did so much damage and they were fine, I mean common they are siege tanks! from 75 to 50,, it's a joke
InfiniteIce
Profile Blog Joined May 2010
United States794 Posts
June 04 2010 04:17 GMT
#368
On June 04 2010 13:15 taintmachine wrote:
i question why TLO got BCs instead of ravens against idra. he was certainly contained but was turtling effectively. PTD works against corruptors and/or seeker missile is at least a guaranteed hit against one brolord.


Wrong thread..?
i keep going back to my response to chill's fake PM and laughing, then immediately getting a feeling that i assume i'd get if i had an orgasm and the girl said "hahaha guess what i have a dick" -FakeSteve
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
Last Edited: 2010-06-04 04:19:31
June 04 2010 04:18 GMT
#369
On June 04 2010 12:46 Darpa wrote:
I honestly dont believe these nerfs will make a shred of difference... seeing as how it still requires the same number of shots to kill all the units. Pointless nerf to keep the zerg masses happy, but in reality most good players will have probably seen this as pointless


direct hits from a tank require the same amount of shots against most zerg ground units. except the ultra.

but splash hits require more. the 50% zone could kill 1 hydra with three shots before. now it requires 4 shots. roach needed 5 shots and now 6 or maybe 7 (not sure if armor reduces splash damage). and lings arent one shoted by splash after the +2 mech upgrade.

at least on paper it looks like a huge nerf.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
June 04 2010 04:18 GMT
#370
I think Blizzard should have given a little more time. I mean, in the end, what does a week of extra testing really do to damage us?
UnburrowedLurker
Profile Joined May 2010
United States41 Posts
June 04 2010 04:20 GMT
#371
On June 04 2010 13:17 NeoScout wrote:
Tanks in sc1 did so much damage and they were fine, I mean common they are siege tanks! from 75 to 50,, it's a joke


Yes, but they could be countered by small fast units. Now they rape fast small units, along with the heavy ones, too. They do need to be nerfed, because Terran should not be able to just lock off any possible ground army in the game from attacking. Add in the fact that vikings and thors both have insane range and damage, and you're beginning to see why terran mech is so scary. You have to basically out produce him two to one, and then you still might not break it.
siyke15
Profile Joined May 2010
Korea (South)5 Posts
June 04 2010 04:27 GMT
#372
Im terran but I like this patch. Now no more whiners who QQ after the game "u've only got ur win cause ur race is OP."

As this still happen at very high rating.
lu_cid
Profile Joined April 2008
United States428 Posts
June 04 2010 04:29 GMT
#373
Yeah I'm hoping to see less "LOL so retarded" "Terran...." etc when I still roll these kids.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 04 2010 04:32 GMT
#374
Am i the only zerg that consistantly beat mech pre patchh 15? GD get off your high horse and laughing at units and try them out in their element and actually use them with backup in similiar food armies. i use ultralisks, i beat mech, coincidence? maybe. but i ultras are that bad then throwing 48-60 food into them means i should easily lose eh?
stalife
Profile Blog Joined June 2006
Canada1222 Posts
June 04 2010 04:32 GMT
#375
this zerg told me i would have never won if it were in patch 15.....
www.memoryexpress.com
Nemesis
Profile Blog Joined May 2009
Canada2568 Posts
June 04 2010 04:33 GMT
#376
On June 04 2010 12:40 DefMatrixUltra wrote:
So much crying and counter-crying in this thread.

Disclaimer: I'm a Zerg player.

From my perspective, this does not change TvZ mech at all. The upgrades make practically no difference in either the case of Thors or Hellions. What really kills mutalisks is a certain critical number of Thors and smart defense, not an upgrade. There was a mathematical sweet spot with the upgrades before, but it came out so late that it didn't really even matter.

Missing the +1 per upgrade vs. Light is going to make practically no difference at all for Hellions either.

Tanks now do 10 less damage in siege mode. That's going to make practically no difference. The only even remotely visible difference it could make is having splash not be quite so powerful. Now you can lose 80% of your army in 2 seconds instead of 90%.

Trust me, no Zergs are gonna man up and a-move into your mech army now. It's still pretty much the same game as before. To all the Terran players out there: do your mech builds exactly as before and see if you notice any difference at all. My guess is you won't or you'll only notice a difference with 1 or 2 tanks. After you get more tanks, your army is still going to be unapproachable by any sane Zerg player.

Reaper upgrade changes nothing.

No, it does not change TvZ mech at all, but it affects TvP mech quite a bit with tanks taking 1 extra shot to kill a zealot/stalker.

Nice job blizzard, by trying to fix TvZ, you mess up TvP.
Lee Young Ho fighting! KT P are just CHINTOSSTIC.
siyke15
Profile Joined May 2010
Korea (South)5 Posts
June 04 2010 04:34 GMT
#377
On June 04 2010 12:34 standingcow wrote:
The margin by which the best (read: asian) zerg players are stomping any and all terrans, which was already significant, just got larger


Not necessarily. During patch 13 (and 14 i think) there was GomTV invitational and final ended up as TvsT mirror matchup. It is the most recent invitational in Korea, and the finalists are former SC1 progamer KSJ and makaprime whose atm considered as one of the best terran in Korea.

Btw many Top Korean SC2 gamers participated.
KMK
Profile Blog Joined May 2010
United States29 Posts
June 04 2010 04:34 GMT
#378
They should give Force fields HP instead of BIG units walking through them. I mean seriously all they could come up with is "BIG SHIT CAN WALK THRU THE FIELDS CUZ THEIR FREAKING BIG.." really? -tebin
BlackHat
Profile Joined April 2010
United States264 Posts
June 04 2010 04:35 GMT
#379
I don't understand the Nitro Packs change. It does nothing except make it so you might think about getting it, and then decide not to because that gas could be; another reaper, conk shells, half of stim or shields, half of your fac, all of which are useful outside the 4 minute mark. People tearing about this change need to step back and see the if a T foolishly invests in this early game he has cost himself one of these things.
Borsalino for life.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
June 04 2010 04:36 GMT
#380
IMO they should have reduced the Firing Rate of Siege to pull back damage, and take away that +10 hitpoints they got a while ago.

The Siege rate seems to be way way too high.
Yes, I'm a Terran player... I feel that the rate was more of a problem than the Power. I just really wanted to put that out there. I think Time for fast units to move in (Lings/Zealots/Blink/Roaches) would be more beneficial on the ground VS tanks. Please discuss if you like.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
KMK
Profile Blog Joined May 2010
United States29 Posts
June 04 2010 04:36 GMT
#381
On June 04 2010 13:34 KMK wrote:
They should give Force fields HP instead of BIG units walking through them. I mean seriously all they could come up with is "BIG SHIT CAN WALK THRU THE FIELDS CUZ THEIR FREAKING BIG.." really? -tebin

maybe they know something we dont know?
Chen
Profile Joined June 2009
United States6344 Posts
June 04 2010 04:36 GMT
#382
On June 04 2010 12:11 De4ngus wrote:
Show nested quote +
On June 04 2010 12:09 Ideas wrote:
On June 04 2010 11:58 Energizer wrote:
On June 04 2010 11:56 Ideas wrote:
ok if theyre going to give reapers a 50/50 upgrade then they need to make concussion shells 100/100. 50/50 upgrades in any case are so dumb (previously overlord speed, warpgates, shells, and now this shit).

man i hate reaper rushes lol


They give a useless unit some stock, and you call them "dumb"

Have you ever seen reapers even used successfully past the 5 minute mark? This doesnt change anything.


the reaper is a horribly designed unit that is probably the most shallow in the game. amazing in the 1st 4 minutes, completely useless afterward except as a super expensive scout. This buff just makes them a bigger pain in the ass for the 1st 4 minutes.

they should of addressed the reaper a long time ago with an effort to make them good in the later stages of the game instead of this.

This is a good point but I don't know what could possibly be done to make the unit less "shallow."

remove/nerf the building damage it does and give it stim packs? stim comes late enough so that other races have defense already, so it doesnt compound its strength in early cheeses, and might make them useful in battle for shredding light units like zlots. reapers have similar HP to marines and higher dmg output, much more so if they had stim. marauder-reaper ball could theoretically be effective, with marauders tanking and killing the stalker/roach while reapers in the back melt the zlots and lings.
all theorycrafting ofc
Rorschach
Profile Joined May 2010
United States623 Posts
June 04 2010 04:36 GMT
#383
On June 04 2010 13:34 KMK wrote:
They should give Force fields HP instead of BIG units walking through them. I mean seriously all they could come up with is "BIG SHIT CAN WALK THRU THE FIELDS CUZ THEIR FREAKING BIG.." really? -tebin



hmmm, ok that was off topic or out of the blue. either way wrong thread =D
En Taro Adun, Executor!
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 04 2010 04:37 GMT
#384
reapers with nitro are good mid to late game against zerg and terran btw. they rape hydralisks and just dodging the tank positions and attacking your production and resources is so strong.
crate
Profile Blog Joined May 2009
United States2474 Posts
June 04 2010 04:37 GMT
#385
Tank damage change does matter against hydras btw. Tanks have a 0.5 damage radius to their splash IIRC, so now it takes 2 0.5 damage hits plus 1 full damage hit to kill a hydra. With 60 damage shots it takes only 1 0.5 damage hit plus 1 full damage hit.

I have absolutely no idea if this will mean anything in practice.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
G3nXsiS
Profile Joined July 2009
United States656 Posts
June 04 2010 04:37 GMT
#386
ARGHHHHHHH but oh well, mech was really strong anyways.
Hope is the first step on the road to dissapointment
space_yes
Profile Joined April 2010
United States548 Posts
June 04 2010 04:39 GMT
#387

General

Improved the system that handles initial placement and promotion/relegation between Leagues & Ladders.


Interesting...I wonder what changes were made and if we'll actually notice them.
Rorschach
Profile Joined May 2010
United States623 Posts
June 04 2010 04:39 GMT
#388
patch started downloading for me just now....
En Taro Adun, Executor!
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
June 04 2010 04:39 GMT
#389
Patch downloaded. But Bnet still down.
"Infestors are the suck" - LzGamer
DooMDash
Profile Joined May 2010
United States1015 Posts
June 04 2010 04:41 GMT
#390
I just hate that siege tanks are worse vs toss now.
S1 3500+ Master T. S2 1600+ Master T.
terranghost
Profile Joined May 2010
United States980 Posts
Last Edited: 2010-06-04 04:51:00
June 04 2010 04:45 GMT
#391
On June 04 2010 09:10 Hider wrote:
Hmm the siege tank was definately too strong. Imba in tvz and tvt and really strong vs protoss. However maybe 60--> 50 was a too big nerf. Why not try 55 first? Or if made 50 the siege upgrade should be cheaper or perhaps make the siege-time/unsige time a little quicker.

However the reaper thing is just plain stupid by blizzard. Remove the speed upgrade, because the reaper is just useless as it is now. It definately need some kind of other upgrade. Perhaps a range upgrade or some other cool stuff.


I would be for making their default speed somewhere between their normal movement speed now and the speed they get after the upgrade, then removing the speed upgrade altogether. In place of the speed upgrade possibly a health upgrade to make them somewhat more useful for harass later as well as somewhat useful to attack with.

Not saying they are useless in midgame, I had a build vs zerg (which doesnt work if I see them go roach or muta) that involves a drop of 3-4 hellions plus 4 reapers which seems to be rather effective. The hellions with fire support from reapers toast lings and hellions meatshield so the reapers can take out spinecrawlers.


Correct me if I'm wrong but the original reason the medic was removed and the heal bio role was moved to the dropship was so when the reapers were hopping up and down cliffs ect. there would be a unit capable of healing them as the medic would only be able to stay on one part of the battlefield in order to heal them. But what we are seeing is currently there is a stage of the game where reapers become unused because so many things can kill them fast whether they are being healed or not. And before most of these units come into play you dont have dropship tech yet.
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
Last Edited: 2010-06-04 04:47:41
June 04 2010 04:46 GMT
#392
Bnet is up! :D New patch play time!

Edit: Well, it was for a second lol.
"Infestors are the suck" - LzGamer
Lefnui
Profile Joined November 2008
United States753 Posts
June 04 2010 04:49 GMT
#393
On June 04 2010 09:02 SirNeb wrote:
not sure about the siege tanks nerf, was it really a problem?

yep
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
June 04 2010 04:50 GMT
#394
They have killed the T mech.
Now we will return to three rax marauder gogogogo
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
June 04 2010 04:51 GMT
#395
maybe this tank nerf will mean we can see something other than tank/viking in tvt
probably not...
more weight
Wi)nD
Profile Joined April 2010
Canada719 Posts
June 04 2010 04:52 GMT
#396
On June 04 2010 13:46 TheAngelofDeath wrote:
Bnet is up! :D New patch play time!

Edit: Well, it was for a second lol.



lol someone got rick rolled :d
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
June 04 2010 04:54 GMT
#397
Haha, they let you input your new ID then kick you off. Blizz....damn them. :p
"Infestors are the suck" - LzGamer
DartMass
Profile Joined April 2010
Italy20 Posts
Last Edited: 2010-06-04 05:00:30
June 04 2010 04:54 GMT
#398
If ppl continue to whine, next they will cut tank damage to 20)) I agree tha terran mech were a little bit strong but that is becouse ppl dont anderstand yet how to counter it. Why dont they made tank damage 70 at the begining of the beta) when nobody used them? And now they cut the choise if you go reapers you make the upgrade bottom line. Kind of stupid
Bosko
Profile Joined February 2010
United States155 Posts
June 04 2010 04:55 GMT
#399
Tanks in siege mode = immortal dmg, anyone else thing thats f'ing retarded? Yea, Zerg needed some help vs. Mech, but now tanks are even more worthless vs toss.
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
June 04 2010 04:55 GMT
#400
I can't even put in my ID. You guys deserve to get pitchforked in the face.

I was so excited for nothing.
I want to fuck Soulkey with a Zelderan.
GhoSt[shield]
Profile Blog Joined April 2010
Canada2131 Posts
Last Edited: 2010-06-04 05:00:20
June 04 2010 04:58 GMT
#401
On June 04 2010 09:02 SirNeb wrote:
not sure about the siege tanks nerf, was it really a problem?


Due to the improved firing rate of tanks in siege mode, critical mass for annihilating enemy units was made at about 6 tanks. Coupled with maurauders and marines WITH medivacs tanking dmg at the front, it made for a ridiculously powerful ball to break when you cannot flank. Only success I had against this was with burrowed roaches sniping the tanks OR Broodlords which was a ridiculously expensive tech switch.

Edi: mild success with zerglings WHEN i can flank, otherwise the marauders/marines and tanks eat them up
antelope591
Profile Joined October 2007
Canada820 Posts
June 04 2010 04:59 GMT
#402
A 10 dmg nerf isn't significant? Jesus Zerg players in SC2 are a bunch of whiners...won't be happy until zerglings do 999 dmg to all
DooMDash
Profile Joined May 2010
United States1015 Posts
June 04 2010 05:02 GMT
#403
On June 04 2010 13:55 Bosko wrote:
Tanks in siege mode = immortal dmg, anyone else thing thats f'ing retarded? Yea, Zerg needed some help vs. Mech, but now tanks are even more worthless vs toss.

Yep.
S1 3500+ Master T. S2 1600+ Master T.
Satallgeese
Profile Blog Joined April 2010
United States239 Posts
June 04 2010 05:03 GMT
#404
It appears that all the whining about Mech has led Blizzard to nerf it.... Pity, I don't like this.
A good player practices until he gets it right. A great player practices until he can't get it wrong.
abcd878787
Profile Joined May 2010
France29 Posts
Last Edited: 2010-06-04 05:04:07
June 04 2010 05:03 GMT
#405
On June 04 2010 13:17 NeoScout wrote:
Tanks in sc1 did so much damage and they were fine, I mean common they are siege tanks! from 75 to 50,, it's a joke

This game is Starcraft II. Terran didn't have the Thor back then to annihilate Mutalisks. Thor+Tanks were too powerfull and required no-skill from the Terran, let's hope this little nerf helps. (tanks still 1 shot or 2-shot Zerg units you know ?)
Ace2ace
Profile Joined April 2010
United States9 Posts
June 04 2010 05:04 GMT
#406
I don't like any of these nerfs, at all.
It's no secret that the best thing about a secret is secretly telling someone your secret, therefor adding another secret to their secret colletion of secrets, secretly.
Anxiety
Profile Blog Joined May 2010
United States650 Posts
June 04 2010 05:04 GMT
#407
What I think would be good is some sort of either like anti armor gun or machine gun that they could set up. Be an upgrade, and slow them down tremendously, but maybe fgive armor/health/dps? I'm not sure. Or let them 'morph' into a unit.


um... there are the marauders as a Anti Armor unit and the Marine as a machine gun unit.
CKiller652
Profile Joined April 2010
United States4 Posts
June 04 2010 05:05 GMT
#408
I am so disgusted in the tank nerf, because now tanks will just suck vs protoss now. Also the damage is not the issue its the rate of fire of the tanks god!!!!!!!!!
WHO HOOOO GO FLASH!!!!
Angra
Profile Blog Joined May 2009
United States2652 Posts
June 04 2010 05:06 GMT
#409
i cant a-move into a ball of siege tanks.. they must be overpowered
Smu
Profile Joined July 2009
Serbia164 Posts
Last Edited: 2010-06-04 05:08:23
June 04 2010 05:07 GMT
#410
I would have preferred to have the rate of fire down rather then damage, which would make them more like BW tanks.

And btw, there IS one Zerg unit that needs 1 extra shot from a tank to die ... yes that's right, Ultras got a ninja-buff woo hoo.
Take us into orbit Mr. Malmsteen. We've seen enough.
arnold(soTa)
Profile Joined March 2010
Sweden352 Posts
Last Edited: 2010-06-04 05:09:14
June 04 2010 05:08 GMT
#411
like seigetanks were barely buffed in the beta, and in the start everyone was like OMG never make them...now everyone makes them and suddenly they are overpowred.. just goes to show that this game is a work in progress and a lot of stuff isnt thought of already..

ppl should play more instead of just watching streams and complaining about imba :>

that being said, I dont realy know how to feel about the hellionnerf.. I sure didnt think they r overpowred

"I like turtles"
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
June 04 2010 05:09 GMT
#412
No one did lol. Hellions never hurt nobody no how. D:
"Infestors are the suck" - LzGamer
DooMDash
Profile Joined May 2010
United States1015 Posts
June 04 2010 05:09 GMT
#413
People bringing up that tanks in SC1 didn't smart fire ect, forget that tanks are 1 extra supply, and 25 extra gas in SC2. Do you guys who don't play Terran realize how much of an impact that is? 50 damage would be fine if you take 1 supply away, or maybe 25 gas. I don't understand Blizzards nerf everything attitude, why not make an actual useful addition to Zergs abilities rather than nerf Terran to be worse against Protoss in the process.
S1 3500+ Master T. S2 1600+ Master T.
Linden
Profile Joined April 2010
Canada17 Posts
June 04 2010 05:10 GMT
#414
overall I see this as a good patch, i am currently a diamond zerg player rank 3 and 90% of my loses were due to terran mech build going into mid-late game. Multiple times when i figured that i had a excellent flank with burrowed/OL drop roaches and ling/hydra/infestor for support nearby i would still lose cause tanks were so beastly with the splash.

Cant wait to see how it will change the game!

not sure if i agree or not with the broodlord nerf but i still think they should give a lil more help to the ultra. Its still not practical to get at any point of the game
It could be none other!
Spawkuring
Profile Joined July 2008
United States755 Posts
June 04 2010 05:11 GMT
#415
On June 04 2010 14:08 arnold(soTa) wrote:
like seigetanks were barely buffed in the beta, and in the start everyone was like OMG never make them...now everyone makes them and suddenly they are overpowred.. just goes to show that this game is a work in progress and a lot of stuff isnt thought of already..

ppl should play more instead of just watching streams and complaining about imba :>

that being said, I dont realy know how to feel about the hellionnerf.. I sure didnt think they r overpowred



Well that was primarily because Siege Tanks did suck when the beta first began. The unit itself was mostly the same, but its counters were several times stronger than they are now. Roaches and Immortals always ate tanks for breakfast, and it wasn't until all the Thor buffs and P/Z changes that tanks started seeing more use.
Ariel.ff
Profile Joined June 2010
Canada22 Posts
Last Edited: 2010-06-04 05:17:06
June 04 2010 05:13 GMT
#416
tanks still 3 shot roaches and 2 shot hydras unupgraded so I don't think this adresses the issue. What they are doing is nerfing tanks vs Protoss because it now takes an aditional shot to kill zealots/stalkers.

This is not the right nerf Blizzard!

edit: 2 shot hydras not 3 shot
"Looks like we have some phoenicians being made" -Day[9] while refering to phoenixes
knyttym
Profile Blog Joined December 2006
United States5797 Posts
Last Edited: 2010-06-04 05:14:46
June 04 2010 05:14 GMT
#417
On June 04 2010 12:19 InfiniteIce wrote:
Show nested quote +
On June 04 2010 12:11 kNyTTyM wrote:
On June 04 2010 12:09 tfmdjeff wrote:
Siege tank damage is nerfed, but is 10 damage going to matter that much when there are 15 of them firing on your units?

And the things that really upset me are the constant zerg tier3 nerfs. Brood lords are basically the only unit that can break terran mech, and now they're being nerfed. they were already fragile and situational enough.


Blizzard is really pressing ultralisks as much as possible. Now it takes 11 shots from a tank to kill ultra instead of 9.


Is that with 0 armor or the +4 tier armor upgrades? I'd like to see those numbers; I would of course simply test it myself, but...yea, bnet is down. So, what numbers did you use?


500 health +1 base armor
500/(50-1) = 10.2 which is 11 shots
49 x 11 = 539 so no way ultralisk regenerates 39 that fast so 11 shots kills

500/60 = 8.33 = 9shots
9x 60= 540 also no way ultralisk regens that fast.

This is obviously assuming no splash
Afterhours
Profile Joined March 2010
United States125 Posts
June 04 2010 05:15 GMT
#418
On June 04 2010 13:33 Nemesis wrote:
Show nested quote +
On June 04 2010 12:40 DefMatrixUltra wrote:
So much crying and counter-crying in this thread.

Disclaimer: I'm a Zerg player.

From my perspective, this does not change TvZ mech at all. The upgrades make practically no difference in either the case of Thors or Hellions. What really kills mutalisks is a certain critical number of Thors and smart defense, not an upgrade. There was a mathematical sweet spot with the upgrades before, but it came out so late that it didn't really even matter.

Missing the +1 per upgrade vs. Light is going to make practically no difference at all for Hellions either.

Tanks now do 10 less damage in siege mode. That's going to make practically no difference. The only even remotely visible difference it could make is having splash not be quite so powerful. Now you can lose 80% of your army in 2 seconds instead of 90%.

Trust me, no Zergs are gonna man up and a-move into your mech army now. It's still pretty much the same game as before. To all the Terran players out there: do your mech builds exactly as before and see if you notice any difference at all. My guess is you won't or you'll only notice a difference with 1 or 2 tanks. After you get more tanks, your army is still going to be unapproachable by any sane Zerg player.

Reaper upgrade changes nothing.

No, it does not change TvZ mech at all, but it affects TvP mech quite a bit with tanks taking 1 extra shot to kill a zealot/stalker.

Nice job blizzard, by trying to fix TvZ, you mess up TvP.


Why would any Protoss use Zealots against mech? If the tanks dont melt them, the Helions will once they get in range. Just throwing away minerals with Zealots.
http://i.imgur.com/pHvpBxx.gif
Alphaes
Profile Joined April 2010
United States651 Posts
Last Edited: 2010-06-04 05:17:20
June 04 2010 05:16 GMT
#419
On June 04 2010 13:36 Chen wrote:
Show nested quote +
On June 04 2010 12:11 De4ngus wrote:
On June 04 2010 12:09 Ideas wrote:
On June 04 2010 11:58 Energizer wrote:
On June 04 2010 11:56 Ideas wrote:
ok if theyre going to give reapers a 50/50 upgrade then they need to make concussion shells 100/100. 50/50 upgrades in any case are so dumb (previously overlord speed, warpgates, shells, and now this shit).

man i hate reaper rushes lol


They give a useless unit some stock, and you call them "dumb"

Have you ever seen reapers even used successfully past the 5 minute mark? This doesnt change anything.


the reaper is a horribly designed unit that is probably the most shallow in the game. amazing in the 1st 4 minutes, completely useless afterward except as a super expensive scout. This buff just makes them a bigger pain in the ass for the 1st 4 minutes.

they should of addressed the reaper a long time ago with an effort to make them good in the later stages of the game instead of this.

This is a good point but I don't know what could possibly be done to make the unit less "shallow."

remove/nerf the building damage it does and give it stim packs? stim comes late enough so that other races have defense already, so it doesnt compound its strength in early cheeses, and might make them useful in battle for shredding light units like zlots. reapers have similar HP to marines and higher dmg output, much more so if they had stim. marauder-reaper ball could theoretically be effective, with marauders tanking and killing the stalker/roach while reapers in the back melt the zlots and lings.
all theorycrafting ofc


Yeah, the building damage isn't really useful considering Marauders are almost as good and much better survivability. Main problem later in the game is that they just take so long to build vs compared to how short they tend to survive in firefights. Something like Stim might not help that too much, since they'll still probably die off relatively quick, and in close fights you would be pressed to reinforce marine as they build faster, or marauder for longer survivability.
I thought about maybe adding an armory/fusion-core level upgrade so they can be reactored, but then that might make them too strong against certain combinations. Using the unit tester, massed reapers rape pretty much any other mass light combination (other than ghosts, though ofc they take even longer to build).
Maybe they should just bring back the old D8 ability back, nerfed a little. From the battle report they were featured in, it seemed really viable for turning the tide of battle if skillfully used.
What this
Welmu
Profile Blog Joined November 2009
Finland3295 Posts
June 04 2010 05:18 GMT
#420
Yay! Finally PvT lategame is little bit more playable...
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PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 04 2010 05:20 GMT
#421
Ultralisks are effectively immune to splash as they are the same size as the splash radius. and in case you are wondering it takes 9 hits for fully upgraded tanks to kill fully upgraded ultralisks.
omninmo
Profile Blog Joined April 2008
2349 Posts
June 04 2010 05:20 GMT
#422
another clueless patch... buff, nerf cycle... this is not balancing.
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
June 04 2010 05:20 GMT
#423
On June 04 2010 14:15 Afterhours wrote:
Show nested quote +
On June 04 2010 13:33 Nemesis wrote:
On June 04 2010 12:40 DefMatrixUltra wrote:
So much crying and counter-crying in this thread.

Disclaimer: I'm a Zerg player.

From my perspective, this does not change TvZ mech at all. The upgrades make practically no difference in either the case of Thors or Hellions. What really kills mutalisks is a certain critical number of Thors and smart defense, not an upgrade. There was a mathematical sweet spot with the upgrades before, but it came out so late that it didn't really even matter.

Missing the +1 per upgrade vs. Light is going to make practically no difference at all for Hellions either.

Tanks now do 10 less damage in siege mode. That's going to make practically no difference. The only even remotely visible difference it could make is having splash not be quite so powerful. Now you can lose 80% of your army in 2 seconds instead of 90%.

Trust me, no Zergs are gonna man up and a-move into your mech army now. It's still pretty much the same game as before. To all the Terran players out there: do your mech builds exactly as before and see if you notice any difference at all. My guess is you won't or you'll only notice a difference with 1 or 2 tanks. After you get more tanks, your army is still going to be unapproachable by any sane Zerg player.

Reaper upgrade changes nothing.

No, it does not change TvZ mech at all, but it affects TvP mech quite a bit with tanks taking 1 extra shot to kill a zealot/stalker.

Nice job blizzard, by trying to fix TvZ, you mess up TvP.


Why would any Protoss use Zealots against mech? If the tanks dont melt them, the Helions will once they get in range. Just throwing away minerals with Zealots.


Throwing minerals away on Zealots as opposed to...on Pylons? >.>
hexodeci
Profile Joined June 2010
United States4 Posts
June 04 2010 05:21 GMT
#424
i like all the changes but the hellion debuff....did anyone use hellion currently? i play protoss so they never use it on me (even when i mass zealot)....but maybe its overused when facing a zerg?
DooMDash
Profile Joined May 2010
United States1015 Posts
June 04 2010 05:22 GMT
#425
I use hellions vs Zerg all the time. The hellion change doesn't bother me, and neither does the Thor's to be honest. It's that siege damage...
S1 3500+ Master T. S2 1600+ Master T.
Afterhours
Profile Joined March 2010
United States125 Posts
June 04 2010 05:25 GMT
#426

Throwing minerals away on Zealots as opposed to...on Pylons? >.>


Try those 250 mineral expensive Immortals.
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hexodeci
Profile Joined June 2010
United States4 Posts
Last Edited: 2010-06-04 05:29:17
June 04 2010 05:27 GMT
#427
yea but every high level diamond terran i play uses the mech build...its as overused as marauders was. I still think the mech build is going to be really strong, but hopefully this will add variety to their builds.

maybe they can back those tanks up with reapers now
backwardsname
Profile Joined May 2010
United States2 Posts
June 04 2010 05:27 GMT
#428
as a Terran player I feel like this is also directed at TvT in that unupgraded tanks no longer 1-shot riot shield marines, and +1/+0 tanks no longer 2-shot marauders.

I think this should definitely make Terran infantry way more viable in TvT

I'm sure Mech will still be by far the more predominant build, but infantry will still be more useful
ghettohobbit2
Profile Joined April 2010
United States93 Posts
June 04 2010 05:28 GMT
#429
God, lately all of Blizzard's patches have hit the correct units, but in the complete wrong way...

Evidence:

Battlecruiser: Get's kited and doesn't do its full DPS because it can't get enough shots off, so Blizzard makes them build faster.

Ultralisk: People were complaining that it couldn't get in range because it's too big, so it's damage was increased.

Reapers: Had little viability past the early game, so Blizzard made it's speed upgrade faster.

Terran Mech: Zerg didn't have a good counter to it, so Blizzard nerfed tanks.
?
DooMDash
Profile Joined May 2010
United States1015 Posts
June 04 2010 05:28 GMT
#430
On June 04 2010 14:27 backwardsname wrote:
as a Terran player I feel like this is also directed at TvT in that unupgraded tanks no longer 1-shot riot shield marines, and +1/+0 tanks no longer 2-shot marauders.

I think this should definitely make Terran infantry way more viable in TvT

I'm sure Mech will still be by far the more predominant build, but infantry will still be more useful


Just what I want to do, more MMM. Thanks Blizzard, the only way to make TvT more boring is making MMM more viable in TvT.
S1 3500+ Master T. S2 1600+ Master T.
DooMDash
Profile Joined May 2010
United States1015 Posts
June 04 2010 05:29 GMT
#431
On June 04 2010 14:28 ghettohobbit2 wrote:
God, lately all of Blizzard's patches have hit the correct units, but in the complete wrong way...

Evidence:

Battlecruiser: Get's kited and doesn't do its full DPS because it can't get enough shots off, so Blizzard makes them build faster.

Ultralisk: People were complaining that it couldn't get in range because it's too big, so it's damage was increased.

Reapers: Had little viability past the early game, so Blizzard made it's speed upgrade faster.

Terran Mech: Zerg didn't have a good counter to it, so Blizzard nerfed tanks.


Agreed 10000%.
S1 3500+ Master T. S2 1600+ Master T.
Ai.Cola
Profile Joined May 2010
Germany236 Posts
Last Edited: 2010-06-04 05:32:39
June 04 2010 05:31 GMT
#432
Hey, I don't think the weakend Siege damage is gonna be such big of a deal, roaches are still 3 hitted by tanks, but upgrades might become a little more important, and of course the rest of your army will have a harder time to kill the roaches.

Why they nerved the thor I don't rly get, I rly don't think it was too strong against mutas, nor do I think that this nerv is gonna be pretty huge.

Don't see why the hellion nerv was necessary either, but think it is pretty fair, as hellions are still insanely good.

the broodlord nerv isn't going to have any effect imo either, since they are ridiculously strong already, without any upgrades at all.

Overall an OK patch.

Ultras are rly rly good now btw., I think the changes they have done to them were pretty nice.
check out my stream: http://www.own3d.tv/live/103247/Alien-Invasion_Cola HotS Terran, Grandmaster
DooMDash
Profile Joined May 2010
United States1015 Posts
June 04 2010 05:34 GMT
#433
On June 04 2010 14:31 Cola.bier wrote:
Hey, I don't think the weakend Siege damage is gonna be such big of a deal, roaches are still 3 hitted by tanks, but upgrades might become a little more important, and of course the rest of your army will have a harder time to kill the roaches.

Why they nerved the thor I don't rly get, I rly don't think it was too strong against mutas, nor do I think that this nerv is gonna be pretty huge.

Don't see why the hellion nerv was necessary either, but think it is pretty fair, as hellions are still insanely good.

the broodlord nerv isn't going to have any effect imo either, since they are ridiculously strong already, without any upgrades at all.

Overall an OK patch.

You don't see much changes because you are looking at the entirely wrong match up. Zealots take 1 extra shot, Stalkers take 1 extra shot.

I'll say it 100x, the solution should have been a Zerg specific ability to help counter Terran, not a Terran nerf.
S1 3500+ Master T. S2 1600+ Master T.
Rabiator
Profile Joined March 2010
Germany3948 Posts
June 04 2010 05:34 GMT
#434
Yay ... all the Zerg whining worked. Siege tanks only doing 50 damage for a 3 food immobile unit? And of course Thors can do even less against Mutalisks now with reduced damage upgrade.
If you cant say what you're meaning, you can never mean what you're saying.
Puosu
Profile Blog Joined April 2007
6990 Posts
June 04 2010 05:38 GMT
#435
Can't wait for Idra or Artosis to post so we can get an actually knowledgeable post in here.

Imho. you people are jumping the gun far too early, we can't be sure how the match up is changed by the changes to mech before testing it (how does it affect splash etc.) but at least we do know that Blizzard is aware of the fact that mech is a bit too powerful against zerg and is going to be dealing with it. That's good.
weeeee
Profile Joined March 2010
Australia71 Posts
June 04 2010 05:39 GMT
#436
On June 04 2010 14:38 Puosu wrote:
Can't wait for Idra or Artosis to post so we can get an actually knowledgeable post in here.

Imho. you people are jumping the gun far too early, we can't be sure how the match up is changed by the changes to mech before testing it (how does it affect splash etc.) but at least we do know that Blizzard is aware of the fact that mech is a bit too powerful against zerg and is going to be dealing with it. That's good.


i love how idra and artosis are experts but tlo isn't cause he disagrees with you.
travolta
DooMDash
Profile Joined May 2010
United States1015 Posts
June 04 2010 05:40 GMT
#437
On June 04 2010 14:38 Puosu wrote:
but at least we do know that Blizzard is aware of the fact that mech is a bit too powerful against zerg and is going to be dealing with it. That's good.


If you give a sick patient the wrong medicine nothing will get better. You may have attempted to fix the problem but that really means nothing.
S1 3500+ Master T. S2 1600+ Master T.
OrbFun
Profile Joined June 2010
2 Posts
June 04 2010 05:41 GMT
#438
Terrible patch.. Now i ll play marauder only..((
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 04 2010 05:45 GMT
#439
It's weird because now vs single targets sieged tanks do ALOT more dps unsieged instead of just some more DPS.
Afterhours
Profile Joined March 2010
United States125 Posts
June 04 2010 05:47 GMT
#440
On June 04 2010 14:45 PrinceXizor wrote:
It's weird because now vs single targets sieged tanks do ALOT more dps unsieged instead of just some more DPS.


If they're armored... And splash > single target.
http://i.imgur.com/pHvpBxx.gif
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 04 2010 05:47 GMT
#441
Psst see where i say against single targets?
Sputty
Profile Joined April 2010
Canada161 Posts
June 04 2010 05:55 GMT
#442
Would 40 damage + 20 vs armored in siege have worked better? It wouldn't have helped against roaches but lots of shit wouldn't die nearly as fast against tanks in all matchups that right now instadies to tanks
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 04 2010 05:55 GMT
#443
For reference
DPS of an unsieged tank: 14.42 to light units and 24.03 to armored
DPS of a sieged tank: 16.66 + 8.33*(number of units in splash radius).
OLD DPS of a sieged tank: 20+ 10*(number of units in splash radius)

Each upgrade provides:
unsieged: 1.92 DPS to light units and 2.88 DPS to armored units
sieged: 1.66+.833*(number of units in splash radius) DPS

DooMDash
Profile Joined May 2010
United States1015 Posts
June 04 2010 06:01 GMT
#444
I think 50 damage + 10 to armored would be nice.
S1 3500+ Master T. S2 1600+ Master T.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 04 2010 06:08 GMT
#445
On June 04 2010 15:01 DooMDash wrote:
I think 50 damage + 10 to armored would be nice.

except i think part of the main point was to help ultralisks vs tanks. since adding 2 shots unupgraded and 1 shot upgraded definitely helps ultralisks alot.
DooMDash
Profile Joined May 2010
United States1015 Posts
Last Edited: 2010-06-04 06:12:58
June 04 2010 06:12 GMT
#446
I'm I the only one who cares about Ultralisks the same amount I care about Battle Cruisers? I would never build a battle cruiser in SC2 pretty much... I would think most Z's would feel the same way about Ultras. I guess thats not a good attitude, but it seems like a nerf to help a unit that people rarely get anyway is stupid, while still affecting every other thing in the game.
S1 3500+ Master T. S2 1600+ Master T.
evilshady
Profile Joined March 2010
Germany16 Posts
June 04 2010 06:13 GMT
#447
can someone maybe upload the patch files? i cannot use the blizzard downloader due to campus router connection.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 04 2010 06:16 GMT
#448
On June 04 2010 15:12 DooMDash wrote:
I'm I the only one who cares about Ultralisks the same amount I care about Battle Cruisers? I would never build a battle cruiser in SC2 pretty much... I would think most Z's would feel the same way about Ultras. I guess thats not a good attitude, but it seems like a nerf to help a unit that people rarely get anyway is stupid, while still affecting every other thing in the game.

most zerg do feel that ultralisk is useless, without even making one in sooo many patches. blizzard, TLO, myself and others are trying to fix that. BCs are just too unimportant to terran atm because every other unit fills it's role better. only thing they are uniquely good for is yamato, and they aren't worth the time and cost for that.
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
June 04 2010 06:20 GMT
#449
Nitro Packs should allow Reapers to move on the bounce, jumping from point to point instead of scooting along the ground. This would greatly enhance their maneuverability in army battles.

If they're still too vulnerable, give them an alternate form of Stim (pain suppressors) that when activated reduces the damage the take to 1/2 or 1/3... or perhaps a passive ability such that 1/2 or 2/3 of the damage they take is dealt over time instead of immediately.

Bottom line, though, Reapers take a stupidly long amount of time to build, because they're crazy-good at the very start of the game. Tech lab build time should be increased so that Reaper build time can be reduced. (Which would be conducive to add-on swapping, of which I strongly approve, and would make Marauder rushes less annoying.)
My strategy is to fork people.
link0
Profile Joined March 2010
United States1071 Posts
June 04 2010 06:21 GMT
#450
Really hate the tank change against toss. One extra hit against zealots and stalkers was completely unecessary.
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EvilMaishidon
Profile Joined May 2010
United States125 Posts
June 04 2010 06:21 GMT
#451
On June 04 2010 14:28 ghettohobbit2 wrote:
God, lately all of Blizzard's patches have hit the correct units, but in the complete wrong way...

Evidence:

Battlecruiser: Get's kited and doesn't do its full DPS because it can't get enough shots off, so Blizzard makes them build faster.

Ultralisk: People were complaining that it couldn't get in range because it's too big, so it's damage was increased.

Reapers: Had little viability past the early game, so Blizzard made it's speed upgrade faster.

Terran Mech: Zerg didn't have a good counter to it, so Blizzard nerfed tanks.

Oh my god, this is so much truth.
xinxy
Profile Joined April 2010
Canada116 Posts
Last Edited: 2010-06-04 06:23:07
June 04 2010 06:21 GMT
#452
On June 04 2010 13:55 Bosko wrote:
Tanks in siege mode = immortal dmg, anyone else thing thats f'ing retarded? Yea, Zerg needed some help vs. Mech, but now tanks are even more worthless vs toss.


Good one.

range 13, 50 damage to everything + splash
vs
range 5, 20 damage to everything but armored - splash

Yeah... That's the same thing. You're right.
Tanks have never been worthless vs toss. Watch some Strelok games or something honestly...
Evil will always triumph because good is dumb.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 04 2010 06:22 GMT
#453
yeah an upgrade that makes them produce from reactors would allow them lategame use i think. the upgrade would have be from something like a planetary fortress or something so that it's more late game or just sacrificing economy for it.
Doomgaze
Profile Joined March 2010
Sweden89 Posts
June 04 2010 06:25 GMT
#454
I don't think reapers are crazy good at the start of the game. It's so easy to stop and you need to kill several workers to be put at an equilibrium. Also reapers have NO function aside from cheesing. Clearly weak design and so are the 50/50 upgrades (in other words also the concussive shells).
HubertFelix
Profile Joined April 2010
France631 Posts
Last Edited: 2010-06-04 06:27:33
June 04 2010 06:26 GMT
#455
Helping zerg is a good thing. But i'm not sure that the problem was in the tank, maybe it was that no zerg unit was an answer to tanks.

For people saying the +1 -> 0 uppgrade damage won't change anything, every terran was rush +3 mech dmg so it is a big change..
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 04 2010 06:27 GMT
#456
reapers do pretty well mid-late vs terran and zerg. but vs toss they are practically useless past harrass.

VS terran you can use them to quickly bypass any tank group and attack the bases.

Vs zerg flanking with reapers is an extremely fast way of taking out hydralisks. not to mention that reapers in bunkers are able to eliminate 4x their food cost in light units.
sk`
Profile Joined November 2008
Japan442 Posts
June 04 2010 06:27 GMT
#457
On June 04 2010 15:21 used man wrote:
Show nested quote +
On June 04 2010 14:28 ghettohobbit2 wrote:
God, lately all of Blizzard's patches have hit the correct units, but in the complete wrong way...

Evidence:

Battlecruiser: Get's kited and doesn't do its full DPS because it can't get enough shots off, so Blizzard makes them build faster.

Ultralisk: People were complaining that it couldn't get in range because it's too big, so it's damage was increased.

Reapers: Had little viability past the early game, so Blizzard made it's speed upgrade faster.

Terran Mech: Zerg didn't have a good counter to it, so Blizzard nerfed tanks.

Oh my god, this is so much truth.
100% fact. Fact is, the solutions aren't as simple as they seem and in some cases require new units or unit overhauls to fix.
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PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 04 2010 06:29 GMT
#458
I don't think that reapers need a buff at this time though as players haven't explored reapers beyond early game harrassment. and even the ultralisk buffs have been more to get players to try them out than anything. i think nerfing tanks was premature, and that if anything at all needed to be done, it's returning ultralisks to 600 hp.
Ai.Cola
Profile Joined May 2010
Germany236 Posts
Last Edited: 2010-06-04 06:35:39
June 04 2010 06:31 GMT
#459
On June 04 2010 14:34 DooMDash wrote:
Show nested quote +
On June 04 2010 14:31 Cola.bier wrote:
Hey, I don't think the weakend Siege damage is gonna be such big of a deal, roaches are still 3 hitted by tanks, but upgrades might become a little more important, and of course the rest of your army will have a harder time to kill the roaches.

Why they nerved the thor I don't rly get, I rly don't think it was too strong against mutas, nor do I think that this nerv is gonna be pretty huge.

Don't see why the hellion nerv was necessary either, but think it is pretty fair, as hellions are still insanely good.

the broodlord nerv isn't going to have any effect imo either, since they are ridiculously strong already, without any upgrades at all.

Overall an OK patch.

You don't see much changes because you are looking at the entirely wrong match up. Zealots take 1 extra shot, Stalkers take 1 extra shot.

I'll say it 100x, the solution should have been a Zerg specific ability to help counter Terran, not a Terran nerf.


Well I don't know about you, but I hardly use siege tanks against protoss.

If I see it done, unless its not some weird mech style from painuser, it is usually a timing tank push, often not even using siege mode.

once you are in front of the enemys base you start to contain him with buildings to block the way.

If you blocked nicely he couln't bust it with ground units.

if you screwed up you got demolished and your tanks killed all your own units.

I think this will still remain the same.

If he is trying to bast a wall by the terran he takes insane amounts of damage until he can pierce through.

the key was, just like in broodwar, to prevent the terran from getting a decent position.
Don't feel like I'm weeker against protoss now.

The main influence will happen in TvT.

€: cruisers to me seem more like a finisher units, just like carriers.

cruisers I have used the most against protoss so far, but they actually are insanely good against zerg.

hydras are ridiculously owned by cruisers, the corrupter though, are a good counter.

but if you, for example, built some turrets aswell and some vikings cruisers im sure can be rly good against zerg.

they also should destroy broodlords easily.

The Ultralisk I have seen in use quite a bit since the last patch.
Played some games with darkforce yesterday and he used them a lot (TvZ)

they seem to do quite well now.
check out my stream: http://www.own3d.tv/live/103247/Alien-Invasion_Cola HotS Terran, Grandmaster
DooMDash
Profile Joined May 2010
United States1015 Posts
June 04 2010 06:32 GMT
#460
bnet is up guys.
S1 3500+ Master T. S2 1600+ Master T.
yamabuki
Profile Joined April 2010
United States6 Posts
June 04 2010 06:32 GMT
#461
What? No changes to Protoss?

After 13 + 1 iterations, did they finally run out of things to nerf?

Random thought, just like zerg units moving faster on creep, toss units (except probes) should move faster within pylon power. This might help those poor zealots defend against reapers comin' in with them new nitro packs.
siyke15
Profile Joined May 2010
Korea (South)5 Posts
Last Edited: 2010-06-04 06:33:27
June 04 2010 06:32 GMT
#462
i can tell that what every whiners want are something to QQ over with. Tank's got 20% damage reduction, and every 'MECH' units nerfed (i think it was necessary, eventhough im a terran player) and yet they still got something more to QQ about terran.

I bet they won't stop until terran race is completely erased from the game.
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
June 04 2010 06:36 GMT
#463
On June 04 2010 14:55 PrinceXizor wrote:
For reference
DPS of an unsieged tank: 14.42 to light units and 24.03 to armored
DPS of a sieged tank: 16.66 + 8.33*(number of units in splash radius).
OLD DPS of a sieged tank: 20+ 10*(number of units in splash radius)

Each upgrade provides:
unsieged: 1.92 DPS to light units and 2.88 DPS to armored units
sieged: 1.66+.833*(number of units in splash radius) DPS



This is what I was thinking about. I think your estimation of sieged DPS is a bit of an overestimation though. The tank does not do it's full damage over the complete splash radius.

I guess it finally makes sense to unsiege tanks when fighting mass Stalkers, not even counting the blink. Before the DPS was about even, now it's high enough to warrant a choice. Which is good, unsieged tanks have some utility. I would like the choice to be even more obvious, for example by making a part of the sieged damage to light only.

In short, I like the change.
Bankai - Correlation does not imply causation
Tristan
Profile Blog Joined December 2009
Canada566 Posts
June 04 2010 06:39 GMT
#464
I do gotta say, this is a good sign that Blizzard's balance is starting to swing back in the right direction. the last few patches aside from 13 were less than stellar
http://Zangano431.tumblr.com/
McCrank
Profile Joined March 2008
204 Posts
Last Edited: 2010-06-04 06:40:29
June 04 2010 06:39 GMT
#465
On June 04 2010 15:32 siyke15 wrote:
i can tell that what every whiners want are something to QQ over with. Tank's got 20% damage reduction, and every 'MECH' units nerfed (i think it was necessary, eventhough im a terran player) and yet they still got something more to QQ about terran.

I bet they won't stop until terran race is completely erased from the game.


Even if the game achieves perfect balance, each of the races will still whine about balance. They have to blame something for losing.
GodIsNotHere
Profile Joined April 2010
Canada395 Posts
June 04 2010 06:42 GMT
#466
On June 04 2010 15:32 yamabuki wrote:
What? No changes to Protoss?

After 13 + 1 iterations, did they finally run out of things to nerf?

Random thought, just like zerg units moving faster on creep, toss units (except probes) should move faster within pylon power. This might help those poor zealots defend against reapers comin' in with them new nitro packs.

That would be kind of cool, see pylon highways to get around the map quicker.
In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill.
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-06-04 06:54:02
June 04 2010 06:44 GMT
#467
On June 04 2010 14:28 ghettohobbit2 wrote:
God, lately all of Blizzard's patches have hit the correct units, but in the complete wrong way...

Evidence:

Battlecruiser: Get's kited and doesn't do its full DPS because it can't get enough shots off, so Blizzard makes them build faster.

Ultralisk: People were complaining that it couldn't get in range because it's too big, so it's damage was increased.

Reapers: Had little viability past the early game, so Blizzard made it's speed upgrade faster.

Terran Mech: Zerg didn't have a good counter to it, so Blizzard nerfed tanks.


Perhaps because Blizzard intended a similar dynamic, but the availability and practicality of the units were off?

I mean seriously. Even an eight year old couldn't accidentally design the fact that the Battlecruiser is countered by Vikings. Obviously, this was an intentional facet of their design. Rather then changing the role of the unit, they changed how easy it was to get the unit out.

Or conversely, they disagreed with the overall role of the unit.

The previous ultralisk was designed to counter bioball, but it would have no chance of killing marauders. Moreover, the zerg already have many counters to Bioball, including banelings and fungal growth. Thus, they reddesigned it into a anti heavy armored role which the zerg lack.


Also: Nerfing tanks was dumb. Should've just nerfed thors a lot more then they did.

overall tho, among the better patches. cuz of reapers.

<3 reapers.
Too Busy to Troll!
eNtitY~
Profile Joined January 2007
United States1293 Posts
June 04 2010 06:44 GMT
#468
Still no fix for wins not counting and me looping placements?? :/
http://www.starcraftdream.com
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
Last Edited: 2010-06-04 06:48:41
June 04 2010 06:47 GMT
#469
Holy shit why nerf tanks?

Shit shit shit shit.

Remove their anit-overkill smart-targeting, not NERF them FFS.
You want 20 good men, but you need a bad pussy.
pyr0ma5ta
Profile Joined May 2010
United States458 Posts
June 04 2010 06:52 GMT
#470
See? This is what happens when you all bitch hard enough. Are you happy now? ARE YOU HAPPY NOW?
"I made you a zergling, but I eated it." - Defiler
k!llua
Profile Blog Joined March 2010
Australia895 Posts
June 04 2010 06:53 GMT
#471
Weapon upgrade bonus decreased from 1(+1 Light) to 1.


So basically this means that hellions will only ever do 24 dmg max to Light units?

Anyway, can someone report if the game still crashes and dies like an old crone when trying to load older replays?
my hair is a wookie, your argument is invalid
lFrost
Profile Blog Joined July 2009
United States295 Posts
June 04 2010 06:55 GMT
#472
Looks like diamond league is removed. Or at least you cant get placed it in right away, went 5-0 in placement and im on plat.
Ai.Cola
Profile Joined May 2010
Germany236 Posts
June 04 2010 06:56 GMT
#473
On June 04 2010 15:53 k!llua wrote:
Show nested quote +
Weapon upgrade bonus decreased from 1(+1 Light) to 1.


So basically this means that hellions will only ever do 24 dmg max to Light units?

Anyway, can someone report if the game still crashes and dies like an old crone when trying to load older replays?


it means that they deal 1 more damage to all units, before it seems they did 2 more damage against light.

@Pylon highway: I think it would make a little more sense if the shields of units recharged faster then

but then I want an C&C styled factory that repairs all my mech units for free :>
check out my stream: http://www.own3d.tv/live/103247/Alien-Invasion_Cola HotS Terran, Grandmaster
Ariel.ff
Profile Joined June 2010
Canada22 Posts
June 04 2010 07:01 GMT
#474
On June 04 2010 15:32 DooMDash wrote:
bnet is up guys.


Thanks!
"Looks like we have some phoenicians being made" -Day[9] while refering to phoenixes
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
June 04 2010 07:02 GMT
#475
--- Nuked ---
Tommylew
Profile Blog Joined March 2010
Wales2717 Posts
June 04 2010 07:02 GMT
#476
another reset Grrrr....
Live and Let Die!
zomgzergrush
Profile Joined August 2008
United States923 Posts
June 04 2010 07:05 GMT
#477
ZOMG 1 DAMAGE CHANGES!!!!

....only for upgrades.

Really lol of a patch but I feel this is the way patching should be.
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
Vei
Profile Joined March 2010
United States2845 Posts
June 04 2010 07:46 GMT
#478
Why was the "5-0 plat?" thread deleted? There was a duplicate but now they're both gone... perhaps two mods each deleted one at the same time ;P?
www.justin.tv/veisc2 ~ 720p + commentary
keNn)
Profile Blog Joined February 2003
Philippines297 Posts
June 04 2010 07:49 GMT
#479
off topic but, does anyone know where i can manually download this patch? i don't wanna reinstall as it takes longer to download all the patches.
^_^
3nickma
Profile Joined November 2007
Denmark1510 Posts
June 04 2010 07:49 GMT
#480
Any Situation Report? None is included in the OP.
L E E J A E D O N G ! <3
eelix
Profile Joined April 2010
Australia36 Posts
June 04 2010 07:50 GMT
#481
On June 04 2010 16:46 Vei wrote:
Why was the "5-0 plat?" thread deleted? There was a duplicate but now they're both gone... perhaps two mods each deleted one at the same time ;P?

Yeah I found that strange, particularly considering how big an issue it has been on this board for as long as i can remember.
inTheMood
Profile Joined April 2010
Norway128 Posts
June 04 2010 07:56 GMT
#482
I like the siege nerf, but I dont agree with the rest. But this goes for every patch: We'll just have to see how it is.

Hope they're fixing b.net soon T_T
DIMAGA | Ret | mOOnGLaDe | Hero | White-Ra | DRG | Dragon | Snute
arew
Profile Blog Joined September 2006
Lithuania1861 Posts
June 04 2010 08:00 GMT
#483
Really good patch ^^
750/750 emotions fully stacked
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
June 04 2010 08:02 GMT
#484
Atleast they are trying something with the tanks but we'll see if they went overboard. All in all I think the changes are good, cudos blizzard!
Do you really want chat rooms?
FinalStrike
Profile Joined April 2010
United States2 Posts
June 04 2010 08:02 GMT
#485
In BW, it was common knowledge that a max terran army was stronger than a max protoss or max zerg army. The weakness was that it wasnt as mobile as the protoss or zerg army. Directly nerfing terran mech goes down the path of homogenizing the races and while it may 'balance' the game in terms of combat, it makes the game less interesting. Instead of nerfing terran mech, I would prefer to see protoss or zerg buffs. The rough general feel of races should be, terran has a scary strong army, protoss has scary strong spells/attacks, and zerg has scary traps and guerrilla tactics.
Talic_Zealot
Profile Blog Joined February 2010
688 Posts
June 04 2010 08:04 GMT
#486
I disagree with the mech changes they made. I don't think that was the proper solution. Mutas were already successful against mech, now they will rape..
There are three types of people in the universe: those who can count, and those who cant.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
June 04 2010 08:06 GMT
#487
Ok, after some gameplay.. Anyone competent could give us a serious facts, how actually this mech nerf affected TvZ or is it too early?
theonlyrio
Profile Joined May 2010
United Kingdom200 Posts
June 04 2010 08:06 GMT
#488
On June 04 2010 17:04 Talic_Zealot wrote:
I disagree with the mech changes they made. I don't think that was the proper solution. Mutas were already successful against mech, now they will rape..


how will reducing their damage make mutas more effective against them??
I am the only rio
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
June 04 2010 08:08 GMT
#489
Why would they have a patch when the beta is so close to being suspended for a few weeks?
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
arew
Profile Blog Joined September 2006
Lithuania1861 Posts
June 04 2010 08:08 GMT
#490
On June 04 2010 17:02 FinalStrike wrote:
In BW, it was common knowledge that a max terran army was stronger than a max protoss or max zerg army. The weakness was that it wasnt as mobile as the protoss or zerg army. Directly nerfing terran mech goes down the path of homogenizing the races and while it may 'balance' the game in terms of combat, it makes the game less interesting. Instead of nerfing terran mech, I would prefer to see protoss or zerg buffs. The rough general feel of races should be, terran has a scary strong army, protoss has scary strong spells/attacks, and zerg has scary traps and guerrilla tactics.


This game doesn't have to be the same as the BroodWar. I just think that buff for zerg and toss would make battles way more faster I mean, the battle length would be way shorter as it is now (the battle length is still kinda short imo). Let's see how this patch will affect the game play, then we could make some conclusions after more games played. But somehow I kinda agree with you.
750/750 emotions fully stacked
Tristan
Profile Blog Joined December 2009
Canada566 Posts
June 04 2010 08:21 GMT
#491
I tried to see if I could use the reset to play around with Random for awhile. Talk about getting curbstomped
http://Zangano431.tumblr.com/
arew
Profile Blog Joined September 2006
Lithuania1861 Posts
June 04 2010 08:23 GMT
#492
Did they reset everyone again?
750/750 emotions fully stacked
shawabawa
Profile Joined May 2010
United Kingdom417 Posts
June 04 2010 08:23 GMT
#493
People are complaining about the cheap reaper tech, but seriously, who has ever in their life researched that upgrade? Might give reapers a small chance of mid game play with that.

I 100% support siege tank nerf, would've maybe preferred range nerf instead of damage but it's still nice.
wintergt
Profile Joined February 2010
Belgium1335 Posts
June 04 2010 08:23 GMT
#494
Weapon upgrades is whatever, siege damage nerf is quite something. Could kinda see it coming though, I mean they really demolished ground so hard.

After I got #1 platinum with terran I have been playing all the 3 races.. hm new placement matches, hard to decide what to choose. Terran is the most tedious but great fun. Playing zerg is such a rush, macro fest extreme. And protoss, warping in units everywhere is such a nice mechanic..
here i am
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
June 04 2010 08:38 GMT
#495
Best patch ever.
FinalStrike
Profile Joined April 2010
United States2 Posts
June 04 2010 08:50 GMT
#496
On June 04 2010 17:08 arew wrote:
Show nested quote +
On June 04 2010 17:02 FinalStrike wrote:
In BW, it was common knowledge that a max terran army was stronger than a max protoss or max zerg army. The weakness was that it wasnt as mobile as the protoss or zerg army. Directly nerfing terran mech goes down the path of homogenizing the races and while it may 'balance' the game in terms of combat, it makes the game less interesting. Instead of nerfing terran mech, I would prefer to see protoss or zerg buffs. The rough general feel of races should be, terran has a scary strong army, protoss has scary strong spells/attacks, and zerg has scary traps and guerrilla tactics.


This game doesn't have to be the same as the BroodWar. I just think that buff for zerg and toss would make battles way more faster I mean, the battle length would be way shorter as it is now (the battle length is still kinda short imo). Let's see how this patch will affect the game play, then we could make some conclusions after more games played. But somehow I kinda agree with you.


Im not asking that stasis, lurkers or dark swarm be put back in the game and a buff to protoss or zerg doesnt have to be a damage buff either. Perhaps warp prisms are easier to get/harder to kill to do a poor man's recalls into terran's base with warp gate units or more zerg units get burrowed movement? I would like to avoid t/p/z all doing the same thing, by making an army and duking it out in the middle of the map.
Viruuus
Profile Joined February 2010
Germany451 Posts
June 04 2010 08:51 GMT
#497
LOVE the patch
And to those who say the siege nerf doesnt help much as zerg, since it doesnt decrease the number of hits needed: It DOES help alot, since they usually dont have only siegetanks, but also thors, hellions, marauders or whatever, and after one siegehit, the units now have 10 more health before they die to those other units.
Lee Jae Dong fighting!!!
Grend
Profile Blog Joined April 2010
1600 Posts
June 04 2010 08:58 GMT
#498
Seemed like a good patch overall. The tank nerf may or may not be needed, but I like how they try to make people actually use all the upgrades in serious games. Noone ever seemed to get the reaper upgrade.
♞ Against the Wind - Bob Seger ♞
ZooG
Profile Joined January 2008
Sweden618 Posts
June 04 2010 09:05 GMT
#499
great patch, makes lings a litle bit more viable against tanks!
"Rain, also a name for a meteorological condition" -Artosis
iAmSoniK
Profile Joined May 2010
Canada246 Posts
June 04 2010 09:06 GMT
#500
5-0 puts you in platinum now???
crimsn
Profile Joined June 2010
Korea (North)44 Posts
June 04 2010 09:06 GMT
#501
omg wow now broodlords are terrible man they are fucking retarded why even go hive tech
North Korea is Best Korea
arew
Profile Blog Joined September 2006
Lithuania1861 Posts
June 04 2010 09:06 GMT
#502
On June 04 2010 18:06 Dukke wrote:
5-0 puts you in platinum now???


yeah lol same, I went 5-0 and got placed into platinum =D seems we'll have some easy bash.
750/750 emotions fully stacked
Ai.Cola
Profile Joined May 2010
Germany236 Posts
June 04 2010 09:11 GMT
#503
On June 04 2010 18:06 arew wrote:
Show nested quote +
On June 04 2010 18:06 Dukke wrote:
5-0 puts you in platinum now???


yeah lol same, I went 5-0 and got placed into platinum =D seems we'll have some easy bash.


You are the shit guys !

For real: everyboy is platinum now with 5:0 (happened to me aswell), so it won't be any easier for you guys.

and once you get into diamond it will be rly nice, because you only get decent opponents.

I only had one game where my opponent wasn't doing some sort of cheese and it was a TvT, he went mass viking with some tanks on scrap station, this strateigy is a huge epic fail now, tvt will change a lot.
check out my stream: http://www.own3d.tv/live/103247/Alien-Invasion_Cola HotS Terran, Grandmaster
lolastic
Profile Joined June 2010
23 Posts
Last Edited: 2010-06-04 09:19:16
June 04 2010 09:19 GMT
#504
haha bnet forums already full of kids comapling reapers OP
wow just wow ...
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-06-04 09:22:05
June 04 2010 09:20 GMT
#505
i think they should change the tank to 40+20 vs armored instead of 60 or 50 pure dmg, pure dmg will always own the shit out of ling and hydra before they reach and roach will always have too little dmg to stop the terran army
hellions are there to stop the light units but blizzard isnt realizing that tanks do their job 10 times better

i think it was uncalled for to nerf to hellion dmg as it attacks so slowly, same with the broodlord dmg. also dont agree with how they act on the tank as i explained previously but im glad they r aware of the problem just dont know how to deal with it

oh and forgot about the reapers, love that change, totally fair. ive almost never upgraded that just because its too costly to fit in very early game. might get used now when reaper rushing i dont know
Progamerpls no copy pasterino
koppik
Profile Joined April 2010
United States676 Posts
Last Edited: 2010-06-04 09:34:49
June 04 2010 09:26 GMT
#506
Maybe they're just regularizing upgrades? The hellion damage nerf is really minor especially. Thor upgrade nerf can make a really difference. The broodlord upgrade nerf does nothing.

I think the tank nerf might the biggest implications for TvT, with combat shield marines not being oneshotted anymore until +2 (if +1 armor). And +1 tanks don't two shot marauders. Probably you want to spend your money on tanks and vikings still, though.

Has anyone gotten into diamond yet?
smileyyy
Profile Joined March 2010
Germany1816 Posts
June 04 2010 09:26 GMT
#507
Who reads the bnet forums anyway ?. I tried it several times... afterwards I had to slap mysefl for actually believe theres anythig worth reading

Full of whiners/10 years old just like the WoW forums.

Im still curious how the change will effect TvT.
Im kinda worried about Tvp though I kinda liked getting some tanks/ravens into my bio mix
Fruitseller: I feel like it's a good strategy[6Pool]. I had a lot of strategies, but I thought about it a lot and decided to 6 pool. Other people told me to 6 pool too
CoMMoDuS
Profile Joined February 2010
Germany507 Posts
June 04 2010 09:26 GMT
#508
as stubborn as blizzard is with their wierdo bnet at least they care about community input about the actual game
There is no unemployment amongst overlords-Artosis
Boonbag
Profile Blog Joined March 2008
France3318 Posts
June 04 2010 09:46 GMT
#509
Its fun how they try to correct the flaws of their game design with changes to the dmg numbers.

knyttym
Profile Blog Joined December 2006
United States5797 Posts
June 04 2010 09:47 GMT
#510
oh ya I forgot to mention they fixed the black minimap in replay problem!
ROOTdrewbie
Profile Blog Joined April 2010
Canada1392 Posts
June 04 2010 10:09 GMT
#511
hmmm, how come nobody is in diamond league ?
www.root-gaming.com
shawabawa
Profile Joined May 2010
United Kingdom417 Posts
Last Edited: 2010-06-04 10:15:08
June 04 2010 10:14 GMT
#512
On June 04 2010 18:06 crimsn wrote:
omg wow now broodlords are terrible man they are fucking retarded why even go hive tech

I really hope that's a joke.

That's like the smallest nerf imaginable to broodlords considering most of their DPS comes from broodlings anyway, which have separate upgrades.
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
June 04 2010 10:22 GMT
#513
My...beautiful tanks...
+ Show Spoiler +
NOOOOOOOOOOOOOOO!
+ Show Spoiler +
Just kidding, good patch overall poking at the mech issue.
I personally play both Toss and Terran right now so it's both good and bad in my biased eyes.
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
June 04 2010 10:23 GMT
#514
Finally the T nurf!!

is the reaper buff is really needed? I do wonder though how a 6 rax reaper rush with speed is going to play out :-/
FlashDave.999 aka Star
lolastic
Profile Joined June 2010
23 Posts
June 04 2010 10:28 GMT
#515
On June 04 2010 19:23 aka_star wrote:
Finally the T nurf!!

is the reaper buff is really needed? I do wonder though how a 6 rax reaper rush with speed is going to play out :-/

rofl people are clueless
Artifex
Profile Blog Joined May 2009
Belgium189 Posts
June 04 2010 10:37 GMT
#516
Why didn't they change the overlord speed upgrade back to 50/50 then? I hate this lack of consistency...

Siege tank damage nerf is always good of course :p
Fear. Fear that the zerg are expanding all over the map and there's nothing you can do. The Swarm. Your doom. Now is the time to panic. The terran and protoss are trying to survive. The Zerg are trying to obliterate them. - Stane
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
June 04 2010 10:43 GMT
#517
The tank nerf is really only effecting splashed units. It'll still kill most targets in either 1 or 3 hits.
With the smart casting non overkill of tanks in this game, it's totally understandable.
..and then I would, ya know, check em'. (Aka SpoR)
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
June 04 2010 10:53 GMT
#518
On June 04 2010 18:20 MorroW wrote:
i think they should change the tank to 40+20 vs armored instead of 60 or 50 pure dmg, pure dmg will always own the shit out of ling and hydra before they reach and roach will always have too little dmg to stop the terran army
hellions are there to stop the light units but blizzard isnt realizing that tanks do their job 10 times better

i think it was uncalled for to nerf to hellion dmg as it attacks so slowly, same with the broodlord dmg. also dont agree with how they act on the tank as i explained previously but im glad they r aware of the problem just dont know how to deal with it

oh and forgot about the reapers, love that change, totally fair. ive almost never upgraded that just because its too costly to fit in very early game. might get used now when reaper rushing i dont know


One of the reasons they nerfed the tank I think is to make the ultra stronger against mech. With 40+20 = 60 dmg against ultras, they still suck bad ass. Ultras combined with frenzy should at least now in theory be good against mech.
abrasion
Profile Joined April 2010
Australia722 Posts
June 04 2010 11:05 GMT
#519
On June 04 2010 10:50 iEchoic wrote:
Show nested quote +
On June 04 2010 10:45 PanN wrote:
On June 04 2010 10:41 TeWy wrote:
Zergs are winning almost every single tournament since day 1 but just because some noobs complained about terran mech, it still got nerfed, what a fuking joke.


Yeah just a bunch of noobs complained, it wasn't a list of good players or anything ..oh wait...


When it comes to Zerg it doesn't matter because the entire Zerg playerbase is as whiny as a bunch of children. They've whined since day 1 of the beta about EVERYTHING.

What is it that attracts these people to Zerg?



I dunno, I've seen some of the Zerg players points and they do have some valid ones (I'm Toss)
Their race really is /boring/ they have zerglings, hydras and roaches as their meat and potatoes units, the other 2 races seem to have some more variety at the low end.
Also the recent roach nerf is bullshit, 2 food for the roach - ok cool if that's the case make it strong again - put the high health regen or armour back.
It must be very difficult to balance Zerg because of just how different they are as a race overall.
derpmods
CookieJarPirate
Profile Joined March 2010
United States61 Posts
June 04 2010 11:07 GMT
#520
Cheers blizzard. You did something I actually approve of. Now how bout those chat channels?
abrasion
Profile Joined April 2010
Australia722 Posts
June 04 2010 11:08 GMT
#521
On June 04 2010 10:53 BeMannerDuPenner wrote:


and we all know 1a is the ultimate goal blizzard has for their casuzals in evry situation eh




I know I'm a total chobo but if you want to complain about SC2 being a 1a game then people need to continue to petition Blizzard to buff the armour of EVERY SINGLE UNIT and nerf the attack strength.
Even if it's only 10% changes - the current strength of the units, combined with their god awful health / armour / shield means that most huge battles are over so god damned m.f.n quickly that there really is no time for exceptional, high skill and exciting micro - even the top players don't always dance their units.

I know it's a War 3 thing but I really did respect dancing units out, mid battle healing units, etc - it's here in SC2 but fucking rare because the poor players are so busy doing other stuff that it's easier to just do a '1a' fight with a good unit mix and at best do some queued focus fire against the enemy using hard counter against hard counter :/

I've seen very few replays where I've just gone 'holy shit that was a sick move' :/
derpmods
abrasion
Profile Joined April 2010
Australia722 Posts
June 04 2010 11:14 GMT
#522
On June 04 2010 11:34 Atrio wrote:
Show nested quote +
On June 04 2010 09:07 Hidden_MotiveS wrote:
Tanks a lot Blizzard T_T


*facepalm*

I like this patch, except for not fixing the ultras/archons.


There's archons in SC2?
derpmods
futtah
Profile Joined June 2010
Denmark29 Posts
June 04 2010 11:19 GMT
#523
This is definitely a community patch!
abrasion
Profile Joined April 2010
Australia722 Posts
June 04 2010 11:23 GMT
#524
On June 04 2010 12:40 InfiniteIce wrote:
Show nested quote +
On June 04 2010 12:35 HuskyTheHusky wrote:
I personally think its great they're nerfing damage across the board. They have been doing this to a ton of units with each patch (no protoss nerfs this time, but they got it a lot in the past).

Actually allowing units to survive for more than 2 seconds should be pretty fun .


^ QFT, totally agree. Hey, maybe now we'll actually be able to micro a few units so battles last longer than 12 seconds!!! I like the way DPS is going down en totale.



Also agree with this post.
derpmods
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
June 04 2010 11:24 GMT
#525
Those balance-changes (not Patch15, but more or less in general) are so pointless IMHO.

Why not make changes that can't be done when the game is out? They'll be continuing to patch anyways once the game is out, but we will have to live with no highground-advantage, crappy Unit-control and overall broken Units....

Im truly unhappy and I will continue not to play, which is what I've done since patch 13... It's just so disappointing to see Blizzard making those IMHO unnecessary changes and not caring about the gamemechanics, that are just not as good as the fans expected, at least based on what I've heard and read, which is of course highly biased.
https://soundcloud.com/thesamplethief
Pking
Profile Joined May 2010
Sweden142 Posts
June 04 2010 11:27 GMT
#526
I'd say Vikings where the unit that needed nerfing, it's very mobile and with ravens it completely dominates air. I would nerf its speed to make it a little less mobile. The tank nerf... not so sure, terran late game was the problem, and this will probably effect early/mid-game mech play most..
abrasion
Profile Joined April 2010
Australia722 Posts
June 04 2010 11:29 GMT
#527
On June 04 2010 14:06 Angra wrote:
i cant a-move into a ball of siege tanks.. they must be overpowered


So as has been said multiple times in this thread, it's ok if Terran can A-move into the other races but not the other way round?
derpmods
FaCE_1
Profile Blog Joined December 2006
Canada6178 Posts
June 04 2010 11:29 GMT
#528
Good patch, will try to use more reaper in early 2v2 now when I get T as random :o

n_n
Mudd
Profile Joined May 2010
Sweden27 Posts
June 04 2010 11:36 GMT
#529
On June 04 2010 20:29 abrasion wrote:
Show nested quote +
On June 04 2010 14:06 Angra wrote:
i cant a-move into a ball of siege tanks.. they must be overpowered


So as has been said multiple times in this thread, it's ok if Terran can A-move into the other races but not the other way round?

Great going sir, you must be an excellent R player and as such completely unbiased.

Banelings and forcefields don't really force a T player to micro his army so he won't get completely obliverated. Also nevermind the fact that races should have unique units and tactics, it's not that big of deal anyway.
Synk
Profile Joined April 2010
United States297 Posts
June 04 2010 11:42 GMT
#530
Its looking like up to this point noone has been placed in diamond, people with 17-2 records are still sitting in platinum. I'm curious to hear if anyone does get placed in diamond and what kind of record they had when they got there, just wondering if they possibly made it harder to get into ontop of not being able to be placed into it, which would be great. Or the glass is half empty view point is, they removed diamond altogether =/.
Don't argue with stupid people, they will drag you down to their level and beat you with experience.
Panoptic
Profile Joined September 2009
United Kingdom515 Posts
June 04 2010 11:43 GMT
#531
On June 04 2010 20:29 abrasion wrote:
Show nested quote +
On June 04 2010 14:06 Angra wrote:
i cant a-move into a ball of siege tanks.. they must be overpowered


So as has been said multiple times in this thread, it's ok if Terran can A-move into the other races but not the other way round?


Thing is, siege tanks don't just A-move do they? they have to get in position and take time to siege up.
"Crom laughs at your four winds!"
Snowfield
Profile Blog Joined April 2010
1289 Posts
June 04 2010 11:44 GMT
#532
Guess reapers are the way to go early game esp vs zerg (but its such a bitch to micro )
Grend
Profile Blog Joined April 2010
1600 Posts
June 04 2010 11:49 GMT
#533
Since this is the place to discuss this I`ll bring it up:
What do you guys think of the new way the placements work? You apparently cannot be placed in Diamond any longer. This seems like yet another example of Blizzard listening to it`s community! Makes me think positive thoughts about the future of this game.
♞ Against the Wind - Bob Seger ♞
VereZ
Profile Joined April 2010
France34 Posts
June 04 2010 11:52 GMT
#534
On June 04 2010 20:49 Grend wrote:
Since this is the place to discuss this I`ll bring it up:
What do you guys think of the new way the placements work? You apparently cannot be placed in Diamond any longer. This seems like yet another example of Blizzard listening to it`s community! Makes me think positive thoughts about the future of this game.


Yes, this is a cool stuff, finally :p
Bane_
Profile Joined October 2005
United Kingdom494 Posts
Last Edited: 2010-06-04 11:54:57
June 04 2010 11:54 GMT
#535
On June 04 2010 20:49 Grend wrote:
Since this is the place to discuss this I`ll bring it up:
What do you guys think of the new way the placements work? You apparently cannot be placed in Diamond any longer. This seems like yet another example of Blizzard listening to it`s community! Makes me think positive thoughts about the future of this game.


Oh that's a nice change! I wonder how many people were raging when they got 5-0 and ended up in platinum?
stroggos
Profile Joined February 2009
New Zealand1543 Posts
June 04 2010 11:54 GMT
#536
can't find a thread on this, but is the diamond league even around after this patch? everyone i know thats gone 5-0 is in platinum and there are people who are 20-2 records that havnt been put in diamond yet.
hi
Jonoman92
Profile Blog Joined September 2006
United States9104 Posts
June 04 2010 11:55 GMT
#537
Tank nerf wtf... now they are even worse vs protoss. I guess it was to help TvZ balance but imo it'd be better to make roaches be 1.5 supply.
bubusls
Profile Joined March 2010
Romania61 Posts
June 04 2010 12:01 GMT
#538
We're getting there. If they don't hit the soft spot in a month, hey , they're still working on Starcraft for 2 more years, it's not like we can't expect the blizzard installer to download new patches for the released game .
Could I use the term " lings " to refer to ducklings ?
Prem_
Profile Joined April 2010
United States85 Posts
June 04 2010 12:04 GMT
#539
On June 04 2010 09:03 hordeau wrote:
They gave up on protoss nerfing

Lol yes they did.
The only good job is a blow job.
Joseki
Profile Blog Joined December 2007
United States200 Posts
June 04 2010 12:11 GMT
#540
On June 04 2010 20:54 stroggos wrote:
can't find a thread on this, but is the diamond league even around after this patch? everyone i know thats gone 5-0 is in platinum and there are people who are 20-2 records that havnt been put in diamond yet.


I am 21-4 and still Platinum, so Idk. Its either INSANELY hard, or it doesn't exist.
Battle.net 2.0 - The only place you can be alone with 20,000 other people.
Pakje
Profile Joined March 2009
Belgium288 Posts
June 04 2010 12:16 GMT
#541
On June 04 2010 21:11 Joseki wrote:
Show nested quote +
On June 04 2010 20:54 stroggos wrote:
can't find a thread on this, but is the diamond league even around after this patch? everyone i know thats gone 5-0 is in platinum and there are people who are 20-2 records that havnt been put in diamond yet.


I am 21-4 and still Platinum, so Idk. Its either INSANELY hard, or it doesn't exist.


Yeah i've been wondering that too.
Deleted User 48059
Profile Blog Joined May 2009
86 Posts
June 04 2010 12:19 GMT
#542
Has anyone been put in the bottom league? I wonder if they simply went back to Copper -> Plat. Seems unlikely, but you never know.
Therapist
Profile Joined April 2010
United States97 Posts
June 04 2010 12:24 GMT
#543
On June 04 2010 21:19 weepingblades wrote:
Has anyone been put in the bottom league? I wonder if they simply went back to Copper -> Plat. Seems unlikely, but you never know.


No .. I went 0-5 on my spare account it's still bronze. It must be a glitch, it doesn't make sense to make it this difficult to get into diamond with only 3 days left in the beta.
abrasion
Profile Joined April 2010
Australia722 Posts
June 04 2010 12:25 GMT
#544
On June 04 2010 20:43 Panoptic wrote:
Show nested quote +
On June 04 2010 20:29 abrasion wrote:
On June 04 2010 14:06 Angra wrote:
i cant a-move into a ball of siege tanks.. they must be overpowered


So as has been said multiple times in this thread, it's ok if Terran can A-move into the other races but not the other way round?


Thing is, siege tanks don't just A-move do they? they have to get in position and take time to siege up.


Terran have more units than just the siege tanks.
derpmods
InfiniteIce
Profile Blog Joined May 2010
United States794 Posts
Last Edited: 2010-06-04 12:32:53
June 04 2010 12:29 GMT
#545
On June 04 2010 17:51 Viruuus wrote:
And to those who say the siege nerf doesnt help much as zerg, since it doesnt decrease the number of hits needed: It DOES help alot, since they usually dont have only siegetanks, but also thors, hellions, marauders or whatever, and after one siegehit, the units now have 10 more health before they die to those other units.


SO much QFT, assuming that this post is sarcasm. Which I hope it is.

The siege nerf is STILL IRRELEVANT. Until they remove the tank smartcast/smartattack/whatever, tanks are still going to completely dominate ground bio (aka Zerg).

IMO, the tank nerf was intended exclusively to make Ultralisks more viable against T mech, which they, still, are not.

Arbitrary patch, irrelevant changes...
i keep going back to my response to chill's fake PM and laughing, then immediately getting a feeling that i assume i'd get if i had an orgasm and the girl said "hahaha guess what i have a dick" -FakeSteve
Synk
Profile Joined April 2010
United States297 Posts
June 04 2010 12:33 GMT
#546
It's not completely crazy to think diamond was simply taken out, its another step in the direction the current ladder system is already going ( making bad players feel good ). Essentially its going to push people who were sub diamond up to the top league since there are less leagues altogether. Its very strange they would stealth change something like that though, they did announce the change when they put in diamond afterall. Who knows ...
Don't argue with stupid people, they will drag you down to their level and beat you with experience.
Grend
Profile Blog Joined April 2010
1600 Posts
June 04 2010 12:33 GMT
#547
Could be that it is set up in such a way that there has to be enough good players before a new diamond league is created. So when sufficent players are doing well, all of them gets moved up.
♞ Against the Wind - Bob Seger ♞
Razha
Profile Joined June 2010
Denmark9 Posts
Last Edited: 2010-06-04 13:07:23
June 04 2010 13:05 GMT
#548
Woohooo! I am a diamond T player and I must say that I love this patch!!

Even though tanks are still immensly supply and gas heavy (3 food/125 gas), I can now save money by not buying the Siege Mode upgrade at all since it's becoming more and more pointless.

As a Terran player I have felt following: TvZ has been fairly balanced, especially after patch 12. TvT is a single strategy matchup where the guy with the fastest tank out, and the most vikings in the air wins.
Though the TvP matchup is what I want to discuss.

Playing Terran I have laid ear to alot of Protoss complaints about mainly two things; How incredibly insane EMP is and how two ghosts nothing short of "neutralize" an entire toss army. Secondly how strong tanks were.

From my POV TvP is roughly translated "Total immobility versus Perfect flexibility/mobility". The way this is supposed to be understood requires a longer explanation;

In a TvP matchup going bio is quite normal. Playing bio as such dosn't affect mobility at all, on the contrary! The moment a Protoss player gets as much as a single Colossus however, we NEED tanks. Tanks is aside from vikings the only thing we have to effectively kill Colosi unless we want to focus on Marauders doing the job, which we don't want to since they are hardcountered by just a few more Colosi thereby playing your opponents hand.

Throughout the post we want to remember that the Protoss wants to catch the Terran while he is moving Tanks. The larger amount of Tanks moving, the better for the Protoss. He also want the chance to neutralize any EMP threat, but that is second to neutralizing the tanks.

Tanks are quite good unsieged but in order for us to effectively take down Colosi (and effectively defend our army from getting melted at the same time), we need the in Siege Mode. THE MOMENT a Terran player goes into Siege Mode he has limited himself to TWO options, nothing more. First he can try to wait and hope that his opponent is cocky enough to try and take on his entire army. Theoretically a Terran will demolish any Protoss making this mistake, so that rarely happens. Secondly he can try to slowly push the opponent by unsieging a few tanks at a time, moving them one by one or in pairs of two depending on the amount of tanks. Some Terran favor adding bunkers to this push seeing as they are practically free due to Salvage, and provide your weak bio (Marines) with an additional 400 HP. Eventually this might lead to reaching the opponents base and beginning a proper assault...

Meanwhile let's have a look at the Protoss options. If the Terran player chooses to sit back and not do the slow push, the Protoss has all the time in the world to expand and in a suprisingly quick manner, get complete map control. When having a signifigant force, the Terran player will rarely allow this however, so; If the Terran player indeed goes for the slow push, the Protoss player get a few more options:

1. In most cases he will have his main army in front of the Terran player's slowly pushing army, thereby hindering any "fast" movement, only pulling back when the Terran resieges Tanks in range of the Protoss army. While this is on, the Protoss already will have the tech to get Warp Prisms. 1 Warp Prism in a Terran main will force him to keep focus there, and in most scenarios retreat part of/or all of his army (depending on the size of the drop). Self said, when the army is moving, the Protoss strikes and wins. He will hereby have neutralized the threat of Siege Mode tanks (Especially with Blink).

Or: He can poke to the Terran army while he is slowpushing using some blink micro Stalkers or Immortals, to try and lure of the Ghosts EMP, or buy time for his templars to either Storm or Feedback hereby neutralizing or at least minimizing the theat of EMP, making a normal attack on a Tank army alot easier.

Or: He can even try to sneak his army behind yours defending on the map, sometime resulting in him retreating, other times in a basetrade.

Now comes what you've all been reading for: My point!

TvP has always been about mobility vs non mobility and the ONLY definite Terran strenght has been that of pure raw damage which is what is now getting nerfed. Especially against good Protoss players that are able to decide wether to retreat from getting EMP'ed to recharge shields and go again when the Ghost energy is down, that extra hit that it will now take to kill a Zealot and a Stalker is going to be HUGE. I agree that Tanks were powerful and I still belive that they are, but I also belive that modifying our only real strenght is very significant seeing as it is STILL the Protoss that sits with the options and possibilities.

Just some guys thoughts...
Panoptic
Profile Joined September 2009
United Kingdom515 Posts
June 04 2010 13:09 GMT
#549
On June 04 2010 21:25 abrasion wrote:
Show nested quote +
On June 04 2010 20:43 Panoptic wrote:
On June 04 2010 20:29 abrasion wrote:
On June 04 2010 14:06 Angra wrote:
i cant a-move into a ball of siege tanks.. they must be overpowered


So as has been said multiple times in this thread, it's ok if Terran can A-move into the other races but not the other way round?


Thing is, siege tanks don't just A-move do they? they have to get in position and take time to siege up.


Terran have more units than just the siege tanks.


Yeah, but when you quoted Angra he was referring to siege tanks.
"Crom laughs at your four winds!"
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
June 04 2010 13:17 GMT
#550
On June 04 2010 21:24 Therapist wrote:
Show nested quote +
On June 04 2010 21:19 weepingblades wrote:
Has anyone been put in the bottom league? I wonder if they simply went back to Copper -> Plat. Seems unlikely, but you never know.


No .. I went 0-5 on my spare account it's still bronze. It must be a glitch, it doesn't make sense to make it this difficult to get into diamond with only 3 days left in the beta.

Blizzard is testing if getting into Diamond is tough enough. If someone manages to enter in 3 days, they'll increase the difficulty lol
Orion_2kTC
Profile Joined May 2010
United States80 Posts
June 04 2010 13:24 GMT
#551
I'll take no Protoss buffs over a Protoss nerf anyday. I think this will work out in the end. Mech play was a sure fire way to steam roll people.
bjwithbraces
Profile Joined April 2010
United States549 Posts
June 04 2010 13:34 GMT
#552
On June 04 2010 09:11 Disastorm wrote:
Show nested quote +
On June 04 2010 09:09 prototype. wrote:
Doesn't the 50 damage sieged tank still kill every zerg unit in the same amount of hits?

If your fighting with just tanks then yes but less damage from tanks mean the zerg army will last longer against the bio.



oh no, not lasting longer against the bio!
http://steamcommunity.com/id/unipolarity/inventory/
eNtitY~
Profile Joined January 2007
United States1293 Posts
June 04 2010 14:14 GMT
#553
On June 04 2010 21:24 Therapist wrote:
Show nested quote +
On June 04 2010 21:19 weepingblades wrote:
Has anyone been put in the bottom league? I wonder if they simply went back to Copper -> Plat. Seems unlikely, but you never know.


No .. I went 0-5 on my spare account it's still bronze. It must be a glitch, it doesn't make sense to make it this difficult to get into diamond with only 3 days left in the beta.


The time left in the beta doesn't matter as long as Diamond is hard to get into.
http://www.starcraftdream.com
Zoltan
Profile Blog Joined March 2010
United States656 Posts
June 04 2010 14:18 GMT
#554
I feel really, really bad for anyone i play against in patch 15. Prepare to be raped by reapers ALL GAME LONG BABY!
'HOW LONG HAVE THOSE REAPERS BEEN KILLING MY PROBES?!?!
Cheezy
Profile Joined May 2009
Sweden112 Posts
Last Edited: 2010-06-04 15:00:02
June 04 2010 14:24 GMT
#555
You're all overreacting about the Reaper upgrade cost decrease.

The upgrade was never really significant and had very little effect. 100/100 for that shitty upgrade was quite expensive and upgraded reapers aren't thay fast
Kuzmorgo
Profile Joined May 2009
Hungary1058 Posts
June 04 2010 14:29 GMT
#556
I dont understand it... My problem with siege tank dmg was that it was 60 normal damage... I would have preferred like a 35(+30 armored) change or something like that... Its hard to counter cause its very strong against all ground units... But thats only my opinion... TvX will now be either tanks tanks and tanks and some other units for meatshield purpose, or no tanks cause they suck (depending on how significant is the change)... But thats my opinion only, maybe im wrong and it will be good...
"No, whine not! Play, or play not! There is no whine."
BluFenix
Profile Blog Joined May 2010
United States32 Posts
June 04 2010 14:36 GMT
#557

I'll say it 100x, the solution should have been a Zerg specific ability to help counter Terran, not a Terran nerf.


But I'm still not sure that would make Zerg any better against mech. What should they do, give 'lings an ability that says "LAWL at seige tanks?" What is that gonna do against Toss? Besides, they supposedly did that with Ultras (although I don't agree, even though rolled upgrades is a good start).

Blizzard's philosophy seems to be give units general abilities to counter all the races (yes, even EMP seems useful against Zerg or TvT).

I like Idra's ling/bling drops against Marine/Tank vs. T in some of the vods I watched. Roaches / Corruptor's into Broolords with map control. Corruptors can keep ravens under control and you can burrow roaches for some sneaky damage too.

Keeping the Terran contained is the big issue. If you can hold them to one base + nat you can starve them out if you're patient. You cannot, however, let them contain you. Speelings on creep vs. Mech cannot be understated if you catch them off guard. I've also had reasonable success with 2 overseers contaminating the factories while you harrass the front.

A lot of the problem seems to be impatience and zerg just saying "I can't a-move into a wall of tanks WTH nerf!" Of course you can't, you're not supposed to.

As far as the other changes go, I don't think hellion harass is gonna stop ZvT. The nerf effects the upgrade and not the pre-igniter, so not a huge deal. I think the upgrades are meant to taper off the effect you see of 3/3 thors/tanks/vikings just owning everything (including Toss ><).

Just my 2 vespene.
"The Phoenix always rises."
DTWolfwood
Profile Joined May 2010
38 Posts
June 04 2010 14:40 GMT
#558
i can see the outcry with the nitropack buff XD
No its not Dark Templar
Puosu
Profile Blog Joined April 2007
6990 Posts
June 04 2010 14:42 GMT
#559
On June 04 2010 22:17 lolaloc wrote:
Show nested quote +
On June 04 2010 21:24 Therapist wrote:
On June 04 2010 21:19 weepingblades wrote:
Has anyone been put in the bottom league? I wonder if they simply went back to Copper -> Plat. Seems unlikely, but you never know.


No .. I went 0-5 on my spare account it's still bronze. It must be a glitch, it doesn't make sense to make it this difficult to get into diamond with only 3 days left in the beta.

Blizzard is testing if getting into Diamond is tough enough. If someone manages to enter in 3 days, they'll increase the difficulty lol

I really hope that's the case and the new diamond will actually be something like A level on iccup, only the really, really good players can reach it.
kRow
Profile Joined May 2010
Canada22 Posts
June 04 2010 14:47 GMT
#560
On June 04 2010 09:02 Darow wrote:
Siege range should be decrease imo.

wtf no? thats the only reason ppl use seige tanks cause they SIEGE

i miss vanilla wow
Executioner.zealot
Profile Blog Joined April 2010
United States60 Posts
June 04 2010 14:48 GMT
#561
On June 04 2010 09:05 synapse wrote:
I'm guessing the main point of this patch was the change in the ladder promotion / ranking system... Does this mean extension of SCIIBeta? :D

(I mean, what can they actually test in 4 days )



Beta wont be extended. They have ordered the hardware and need to get that idle hardware hooked up. If anything they will be banking on the phase 2 of the beta to get some more test in before they send out the next patch for people buying the current release.
Therapist
Profile Joined April 2010
United States97 Posts
June 04 2010 14:53 GMT
#562
On June 04 2010 23:14 eNtitY~ wrote:
Show nested quote +
On June 04 2010 21:24 Therapist wrote:
On June 04 2010 21:19 weepingblades wrote:
Has anyone been put in the bottom league? I wonder if they simply went back to Copper -> Plat. Seems unlikely, but you never know.


No .. I went 0-5 on my spare account it's still bronze. It must be a glitch, it doesn't make sense to make it this difficult to get into diamond with only 3 days left in the beta.


The time left in the beta doesn't matter as long as Diamond is hard to get into.


From blizzard's point of view, they are looking to test every change they make and with 3 days left I don't see how that's possible for them if diamond really exists.
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
June 04 2010 15:03 GMT
#563
Has anyone managed to get into diamond yet? I rather enjoy that it takes time to get into.
"Infestors are the suck" - LzGamer
Razamataz
Profile Joined October 2007
Canada135 Posts
June 04 2010 15:13 GMT
#564
Two patches in a row with no protoss nerfs! Hooray!!!
freestalker
Profile Joined March 2010
469 Posts
June 04 2010 15:21 GMT
#565
On June 05 2010 00:13 Razamataz wrote:
Two patches in a row with no protoss nerfs! Hooray!!!

No announced nerfs! Kek
Excalibur_Z
Profile Joined October 2002
United States12238 Posts
June 04 2010 15:34 GMT
#566
On June 04 2010 20:54 stroggos wrote:
can't find a thread on this, but is the diamond league even around after this patch? everyone i know thats gone 5-0 is in platinum and there are people who are 20-2 records that havnt been put in diamond yet.


There's probably either a minimum MMR or people simply haven't played enough games to reach a review checkpoint while they're eligible to be promoted (people were originally getting promoted usually after what, 30-40 games?). It's also possible that review checkpoints to break into Diamond now also occur less frequently.
Moderator
NeoScout
Profile Joined April 2010
United States103 Posts
June 04 2010 15:36 GMT
#567
it's absurd how blizz is obeying the community
lolastic
Profile Joined June 2010
23 Posts
June 04 2010 15:36 GMT
#568
On June 04 2010 09:02 Darow wrote:
Siege range should be decrease imo.

yea range should be decreased to 7, dmg should be changed to 15+10, splash should be removed

oh wait ...
Gr33ned
Profile Joined April 2010
Canada22 Posts
June 04 2010 15:42 GMT
#569
Just played 5 games, won 4 and got placed in Gold?
teekuppi
Profile Joined April 2008
78 Posts
June 04 2010 15:44 GMT
#570
Won all my placement matches only to be placed in platinum. boo hoo
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
June 04 2010 15:50 GMT
#571
won 4 games got into plat as well! wonder if they increased difficulty of getting into diamond, or it could be just that placement matches are way harder just after a wipe.
utaki
Profile Joined April 2010
Canada42 Posts
June 04 2010 15:56 GMT
#572
yay no toss nerf this patch
Sv1
Profile Joined June 2010
United States204 Posts
June 04 2010 15:57 GMT
#573
Tanks got that +10 hp, so while they may take 1 more shot to kill a certain unit, they can take one more hit in some respects. I don't know if this forces an armory as soon as tanks are coming out to get upgraded as soon as possible, sacrifice a tank or two for armory plus weapon damage. The power of marines/tanks is pretty strong right now, I think this damage decrease might be due to the cheapness of marines. It's not just the tank damage, but it's the high rate of marine fire supplementing them that makes the tank damage stand out, 10 less damage, but a stimmed marine essentially makes up for this, it was just more devastating earlier. A nerf is a nerf when you first hear about it, but I think it'll be ok. It's going against the immortal/collossus/zealot mix I'm worried about.

And if you weren't seeing reaper rushes you certainly will now. You can already get a successful reaper harass from a nonproxied barracks on certain maps, I think a proxy on a lot of maps will be more of a threat than it is. May warrant an earlier scout in some cases. Who knows with it being so cheap it may entice people will start building them into their unit comps (ha!), the ole 5 reaper squad to hit and run production buildings on a map like LT or something.
biology]major
Profile Blog Joined April 2010
United States2253 Posts
June 04 2010 15:58 GMT
#574
its also possible there is no diamond?
Question.?
arb
Profile Blog Joined April 2008
Noobville17921 Posts
June 04 2010 15:58 GMT
#575
On June 05 2010 00:44 teekuppi wrote:
Won all my placement matches only to be placed in platinum. boo hoo

Wait? Blizz is listening to the community??
Artillery spawned from the forges of Hell
jstar
Profile Joined April 2010
Canada568 Posts
June 04 2010 16:04 GMT
#576
yay diamond finally means something
antelope591
Profile Joined October 2007
Canada820 Posts
June 04 2010 16:05 GMT
#577
On June 04 2010 23:42 Puosu wrote:
Show nested quote +
On June 04 2010 22:17 lolaloc wrote:
On June 04 2010 21:24 Therapist wrote:
On June 04 2010 21:19 weepingblades wrote:
Has anyone been put in the bottom league? I wonder if they simply went back to Copper -> Plat. Seems unlikely, but you never know.


No .. I went 0-5 on my spare account it's still bronze. It must be a glitch, it doesn't make sense to make it this difficult to get into diamond with only 3 days left in the beta.

Blizzard is testing if getting into Diamond is tough enough. If someone manages to enter in 3 days, they'll increase the difficulty lol

I really hope that's the case and the new diamond will actually be something like A level on iccup, only the really, really good players can reach it.


lol if they made it as tough as A on ICCUP you'd have like 10 diamond players on the whole NA servers
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
June 04 2010 16:11 GMT
#578
On June 05 2010 01:05 antelope591 wrote:
Show nested quote +
On June 04 2010 23:42 Puosu wrote:
On June 04 2010 22:17 lolaloc wrote:
On June 04 2010 21:24 Therapist wrote:
On June 04 2010 21:19 weepingblades wrote:
Has anyone been put in the bottom league? I wonder if they simply went back to Copper -> Plat. Seems unlikely, but you never know.


No .. I went 0-5 on my spare account it's still bronze. It must be a glitch, it doesn't make sense to make it this difficult to get into diamond with only 3 days left in the beta.

Blizzard is testing if getting into Diamond is tough enough. If someone manages to enter in 3 days, they'll increase the difficulty lol

I really hope that's the case and the new diamond will actually be something like A level on iccup, only the really, really good players can reach it.


lol if they made it as tough as A on ICCUP you'd have like 10 diamond players on the whole NA servers


yeah i hope its like C or C- on ICCup
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
Ben-J
Profile Joined April 2010
France4 Posts
June 04 2010 16:13 GMT
#579
this is great =)!
Bibdy
Profile Joined March 2010
United States3481 Posts
June 04 2010 16:20 GMT
#580
Wooooo! Diamond is now a prestigous bracket to be in, and not a clusterfuck of noobs!

THE HIIILLLS ARE ALLIIIIIIVE..
tarsier
Profile Joined May 2010
United Kingdom223 Posts
June 04 2010 18:12 GMT
#581
how can anyone say that almost 20% less damage from siege tank is still not good enough, especially as they've obviously not even played more than a few hours since the patch...

fail.
terranghost
Profile Joined May 2010
United States980 Posts
June 04 2010 19:16 GMT
#582
On June 04 2010 14:55 Sputty wrote:
Would 40 damage + 20 vs armored in siege have worked better? It wouldn't have helped against roaches but lots of shit wouldn't die nearly as fast against tanks in all matchups that right now instadies to tanks


I suggested this a while back. Because it would keep the siege tank's damage the same vs all of the things it normal was meant to kill in the toss army while only making it less useful against zerg hydras. (also it wouldn't one hit kill marines)
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
tarsier
Profile Joined May 2010
United Kingdom223 Posts
June 04 2010 20:28 GMT
#583
it doesn't 1-hit upgraded marines now... unless for some sick reason the terran is upgrading vehicle weapons.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
June 04 2010 20:33 GMT
#584
On June 05 2010 05 begin_of_the_skype_highlighting              05 2010 05      end_of_the_skype_highlighting:28 tarsier wrote:
it doesn't 1-hit upgraded marines now... unless for some sick reason the terran is upgrading vehicle weapons.

A meching terran upgrading vehicle weapons is soooo weird!
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Merikh
Profile Blog Joined June 2010
United States918 Posts
June 04 2010 20:34 GMT
#585
Ladder system is completely broken.

We are aware of the issue that is preventing players from accessing the Diamond league. We are currently looking into this and will provide more information as it becomes available.


Source:
http://forums.battle.net/thread.html?topicId=25170841321&sid=5000
G4MR | I mod day9, djwheat and GLHF's stream
baph
Profile Joined April 2010
Poland30 Posts
Last Edited: 2010-06-04 22:23:14
June 04 2010 22:10 GMT
#586
damn i went 5:0 and im in platinum :S

edit: ok I calmed down seeing that it isnt just me
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
June 04 2010 22:11 GMT
#587
On June 05 2010 05:34 Merikh wrote:
Ladder system is completely broken.

Show nested quote +
We are aware of the issue that is preventing players from accessing the Diamond league. We are currently looking into this and will provide more information as it becomes available.


Source:
http://forums.battle.net/thread.html?topicId=25170841321&sid=5000


damn u tought they understand that you need to work for getting in diamond
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
taruts
Profile Joined April 2010
New Zealand41 Posts
Last Edited: 2010-06-05 00:22:56
June 05 2010 00:21 GMT
#588
On June 05 2010 00:57 Sv1 wrote:
Tanks got that +10 hp, so while they may take 1 more shot to kill a certain unit, they can take one more hit in some respects. I don't know if this forces an armory as soon as tanks are coming out to get upgraded as soon as possible, sacrifice a tank or two for armory plus weapon damage. The power of marines/tanks is pretty strong right now, I think this damage decrease might be due to the cheapness of marines. It's not just the tank damage, but it's the high rate of marine fire supplementing them that makes the tank damage stand out, 10 less damage, but a stimmed marine essentially makes up for this, it was just more devastating earlier. A nerf is a nerf when you first hear about it, but I think it'll be ok. It's going against the immortal/collossus/zealot mix I'm worried about.

And if you weren't seeing reaper rushes you certainly will now. You can already get a successful reaper harass from a nonproxied barracks on certain maps, I think a proxy on a lot of maps will be more of a threat than it is. May warrant an earlier scout in some cases. Who knows with it being so cheap it may entice people will start building them into their unit comps (ha!), the ole 5 reaper squad to hit and run production buildings on a map like LT or something.


Agreed. Previously, tanks were a bit too powerful upon reaching a certain number clumped and this nerf was warranted. The degree of which I am not so sure though. I worry about the immortal colossi and zealot ball mix also, however, I think EMP will still be the determinative factor in most encounters.

In regards to reaper rushes, from the couple of games I played as terran, I really feel this change to the speed upgrade going overboard. TvZ on LT, the zerg could do nothing to defend against my group of 5-6 speed-reapers, it seemed near exploitative.
Aether
Profile Joined April 2010
Canada123 Posts
June 05 2010 00:53 GMT
#589
I think increasing the cost of tanks would've been better than decreasing their damage. 150/125 is pretty cheap for something with the amount of damage and rate of fire of a siege tank.
To answer your questions: No, I'm not that Aether and it is pronounced ee-thur. :)
nihlon
Profile Joined April 2010
Sweden5581 Posts
June 05 2010 01:00 GMT
#590
I played a bunch of games today and almost no terran went tanks. It's really annoying trying to counter a certain strategy when you don't have any friends to practice with.
Banelings are too cute to blow up
movmou
Profile Joined September 2009
United States142 Posts
June 05 2010 01:02 GMT
#591
Is anyone else having crash problems with the client since patch 15? I crashed maybe twice before patch 15..now have crashed about 7 games, definitely over half of what I've tried to play today.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 05 2010 01:05 GMT
#592
i played like 10 games in patch 15 then logged on recently it tried to patch and kept failing, so now i need a reinstall and update of all 15 patches. yay blizzard.
Therapist
Profile Joined April 2010
United States97 Posts
Last Edited: 2010-06-05 01:24:52
June 05 2010 01:16 GMT
#593
Just got promo, looks like they fixed it.

[image loading]
hacpee
Profile Joined November 2007
United States752 Posts
June 05 2010 01:38 GMT
#594
Quick fix to imba TvP would be to make collosus not targetable by air so OP vikings can't own it. Or bring viking range air to air range down to 5 so stalkers can, you know, actually protect collosus instead of being useless tank folder.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 05 2010 01:44 GMT
#595
or to learn to use pheonix/carrier/hallucination/HT or any of the other little explored units in Protoss's arsonal
TealLurker
Profile Joined June 2008
United States791 Posts
June 05 2010 01:49 GMT
#596
This promotion thing is messed up. I just went 4-5 in 4v4. Previously, I was in Gold with losing my two most recent games and yet I got promoted to Platinum. Go fig. *shrug*
OneBlueAugust
Profile Joined September 2004
United States153 Posts
June 05 2010 01:53 GMT
#597
On June 05 2010 00:03 TheAngelofDeath wrote:
Has anyone managed to get into diamond yet? I rather enjoy that it takes time to get into.


Took me about 20 games.
Richard, you never told me you were a dick! Not that you had to...
WeSt
Profile Blog Joined April 2008
Portugal918 Posts
June 05 2010 01:54 GMT
#598
I'm 20-5 and still in platinum. I went 5-0 in placement matches, got put into gold then won 2 games and got promoted to platinum. Still stuck at plat with ~400 points.
zvz is imba
Champi
Profile Joined March 2010
1422 Posts
June 05 2010 01:58 GMT
#599
first patch that toss hasnt been nerfed = wewt, we still have never receieved a buff tho as far as i can remember lol
hacpee
Profile Joined November 2007
United States752 Posts
June 05 2010 02:00 GMT
#600
On June 05 2010 10:44 PrinceXizor wrote:
or to learn to use pheonix/carrier/hallucination/HT or any of the other little explored units in Protoss's arsonal


Cause phoenix and carriers own vikings.
abrasion
Profile Joined April 2010
Australia722 Posts
June 05 2010 02:33 GMT
#601
On June 04 2010 23:48 Executioner.zealot wrote:
Show nested quote +
On June 04 2010 09:05 synapse wrote:
I'm guessing the main point of this patch was the change in the ladder promotion / ranking system... Does this mean extension of SCIIBeta? :D

(I mean, what can they actually test in 4 days )



Beta wont be extended. They have ordered the hardware and need to get that idle hardware hooked up. If anything they will be banking on the phase 2 of the beta to get some more test in before they send out the next patch for people buying the current release.



How do we know they've ordered hardware?
derpmods
Dekoth
Profile Joined March 2010
United States527 Posts
June 05 2010 03:09 GMT
#602
Love the change to reapers..Went from never losing vs reaper harass, to I have now lost 5 games in a row after 5-0ing my placements to reapers and got bounced to shitty gold when I should be in diamond. Little irritating considering I scouted and built for them and my stalkers flatly can't counter them again. This should be a fun patch. /sarcasm.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
June 05 2010 03:10 GMT
#603
What???

I seriously don't understand why blizzard continues to reduce upgrade costs to 50/50 for terran completely removing choices from the game and making the game less interesting as a result.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
June 05 2010 03:12 GMT
#604
just wana tell everyone that diamond is backed up, rank2 diamond right now =))
Im daed. Follow me @TL_NB
avilo
Profile Blog Joined November 2007
United States4100 Posts
June 05 2010 03:13 GMT
#605
On June 05 2010 12:10 -orb- wrote:
What???

I seriously don't understand why blizzard continues to reduce upgrade costs to 50/50 for terran completely removing choices from the game and making the game less interesting as a result.


You're 100% wrong. Before there was absolutely no choice - the reaper upgrade was trash. Now there is a choice on whether you want to include reapers into your strategy past 2 minutes...now you can use them for a whopping 2 minutes or so longer (lol).

Anyways, now there is choice between stim/concussive/reaper, which also means many diff styles and such.
Sup
Half
Profile Joined March 2010
United States2554 Posts
June 05 2010 03:13 GMT
#606
On June 05 2010 01:05 antelope591 wrote:
Show nested quote +
On June 04 2010 23:42 Puosu wrote:
On June 04 2010 22:17 lolaloc wrote:
On June 04 2010 21:24 Therapist wrote:
On June 04 2010 21:19 weepingblades wrote:
Has anyone been put in the bottom league? I wonder if they simply went back to Copper -> Plat. Seems unlikely, but you never know.


No .. I went 0-5 on my spare account it's still bronze. It must be a glitch, it doesn't make sense to make it this difficult to get into diamond with only 3 days left in the beta.

Blizzard is testing if getting into Diamond is tough enough. If someone manages to enter in 3 days, they'll increase the difficulty lol

I really hope that's the case and the new diamond will actually be something like A level on iccup, only the really, really good players can reach it.


lol if they made it as tough as A on ICCUP you'd have like 10 diamond players on the whole NA servers


A really should just be Proleague. But even then Diamond should be High C/low b.
Too Busy to Troll!
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
June 05 2010 03:19 GMT
#607
On June 05 2010 12:13 Half wrote:
Show nested quote +
On June 05 2010 01:05 antelope591 wrote:
On June 04 2010 23:42 Puosu wrote:
On June 04 2010 22:17 lolaloc wrote:
On June 04 2010 21:24 Therapist wrote:
On June 04 2010 21:19 weepingblades wrote:
Has anyone been put in the bottom league? I wonder if they simply went back to Copper -> Plat. Seems unlikely, but you never know.


No .. I went 0-5 on my spare account it's still bronze. It must be a glitch, it doesn't make sense to make it this difficult to get into diamond with only 3 days left in the beta.

Blizzard is testing if getting into Diamond is tough enough. If someone manages to enter in 3 days, they'll increase the difficulty lol

I really hope that's the case and the new diamond will actually be something like A level on iccup, only the really, really good players can reach it.


lol if they made it as tough as A on ICCUP you'd have like 10 diamond players on the whole NA servers


A really should just be Proleague. But even then Diamond should be High C/low b.


boo low C i want to be in diamond
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-06-05 03:35:23
June 05 2010 03:31 GMT
#608
On June 05 2010 12:13 Half wrote:
Show nested quote +
On June 05 2010 01:05 antelope591 wrote:
On June 04 2010 23:42 Puosu wrote:
On June 04 2010 22:17 lolaloc wrote:
On June 04 2010 21:24 Therapist wrote:
On June 04 2010 21:19 weepingblades wrote:
Has anyone been put in the bottom league? I wonder if they simply went back to Copper -> Plat. Seems unlikely, but you never know.


No .. I went 0-5 on my spare account it's still bronze. It must be a glitch, it doesn't make sense to make it this difficult to get into diamond with only 3 days left in the beta.

Blizzard is testing if getting into Diamond is tough enough. If someone manages to enter in 3 days, they'll increase the difficulty lol

I really hope that's the case and the new diamond will actually be something like A level on iccup, only the really, really good players can reach it.


lol if they made it as tough as A on ICCUP you'd have like 10 diamond players on the whole NA servers


A really should just be Proleague. But even then Diamond should be High C/low b.

The problem is that player skill ultimately is relative. The only way you're going to scale how good players are in each league reliably is by how many people you let in, and right now, there just aren't that many people that are the equivalent of B/C level at the game. Even if you put them in one league, they would be matched against people the league below them anyway, because there simply wouldn't be enough of them for them to always find matches against one another.

Obviously that'll change as the game progresses, but I expect that it should sort itself out.
Moderator
Skeyser
Profile Joined June 2010
Canada219 Posts
June 05 2010 05:38 GMT
#609
On June 05 2010 00:36 NeoScout wrote:
it's absurd how blizz is obeying the community


probably because the community was right
Wi)nD
Profile Joined April 2010
Canada719 Posts
June 05 2010 05:59 GMT
#610
has anyone else seem a problem in the ladder with points/stats of players?

i've seen a player that is 5-3 w/ over 110, matchlist shows him as 6-3 with a 40 pt win, yet he was over 110 pts, how the fuck is that possible?

-orb-
Profile Blog Joined September 2007
United States5770 Posts
June 05 2010 06:18 GMT
#611
On June 05 2010 12:13 avilo wrote:
Show nested quote +
On June 05 2010 12:10 -orb- wrote:
What???

I seriously don't understand why blizzard continues to reduce upgrade costs to 50/50 for terran completely removing choices from the game and making the game less interesting as a result.


You're 100% wrong. Before there was absolutely no choice - the reaper upgrade was trash. Now there is a choice on whether you want to include reapers into your strategy past 2 minutes...now you can use them for a whopping 2 minutes or so longer (lol).

Anyways, now there is choice between stim/concussive/reaper, which also means many diff styles and such.


I'm 100% wrong and there was absolutely no choice before?

That's funny because personally I've used the upgrade many times and I've seen in it plenty of high level games.

I guess that makes it not 100% doesn't it? And since it was about it being in existence at all I guess that makes you 100% wrong.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Vahnkiljoy
Profile Joined June 2010
United States2 Posts
June 05 2010 06:24 GMT
#612
So...yea..does anyone else find it hilariously retarded that, going by their logic from the last patch of making ovie speed 100/100 was to remove the 'gimmie' factor but they give terran ANOTHER gimmie to go with concussive shells?
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
June 05 2010 06:28 GMT
#613
On June 05 2010 15:18 -orb- wrote:
Show nested quote +
On June 05 2010 12:13 avilo wrote:
On June 05 2010 12:10 -orb- wrote:
What???

I seriously don't understand why blizzard continues to reduce upgrade costs to 50/50 for terran completely removing choices from the game and making the game less interesting as a result.


You're 100% wrong. Before there was absolutely no choice - the reaper upgrade was trash. Now there is a choice on whether you want to include reapers into your strategy past 2 minutes...now you can use them for a whopping 2 minutes or so longer (lol).

Anyways, now there is choice between stim/concussive/reaper, which also means many diff styles and such.


I'm 100% wrong and there was absolutely no choice before?

That's funny because personally I've used the upgrade many times and I've seen in it plenty of high level games.

I guess that makes it not 100% doesn't it? And since it was about it being in existence at all I guess that makes you 100% wrong.


While I agree that the guy you quoted is being an idiot, you surely must agree that 100/100 for a unit upgrade that will likely only be used for a few minutes in the early game isn't exactly encouraging
Dakata
Profile Joined May 2010
Poland67 Posts
June 05 2010 06:35 GMT
#614
Sooo is there a diamond league now ?Or the highest is platinum
HubertFelix
Profile Joined April 2010
France631 Posts
Last Edited: 2010-06-05 06:52:25
June 05 2010 06:49 GMT
#615
On June 05 2010 12:10 -orb- wrote:
What???

I seriously don't understand why blizzard continues to reduce upgrade costs to 50/50 for terran completely removing choices from the game and making the game less interesting as a result.


Warp gate at 50/50 is a good choice I see no one complaining about it.
It will be a choice, player won't train stimpack+marine's shield+marauder's slow+reaper's speed. 99% people took stimpack over this uppgrade, it was not really a choice before.
Kvz
Profile Joined March 2010
United States463 Posts
June 05 2010 06:58 GMT
#616
On June 05 2010 12:10 -orb- wrote:
What???

I seriously don't understand why blizzard continues to reduce upgrade costs to 50/50 for terran completely removing choices from the game and making the game less interesting as a result.


Lol, agreed.

Marauder : concussive shell lowered to 50/50
Reaper: nitro boost lowered to 50/50
stim cost lowered, marine combat shield cost lowered

zerg:
overlord speed increased to 100/100
burrow increased to 100/100 research time doubled
neural parasite 150/150

i know these are different abilities, but really, what gives?

On one hand they state that they want upgrades to be choices that are being made by the player. yet they streamline the terran upgrades to be dirt cheap while at the same time enforcing their philosophy on zerg. lol.
NrG.Kvz
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
June 05 2010 07:08 GMT
#617
Man I guess Blizz does give in to whining. Its crazy that no one used tanks and then all it took was a few pro replays of tanks being used and BAM everyone goes mech. Now I wonder what the next T unit is gona be that were going to switch using and that everyone willc omplain about. Its gona be the repears because now people will get the upgrade and keep a small pack of them around for econ harass mid game through late game, calling it right now.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
HubertFelix
Profile Joined April 2010
France631 Posts
June 05 2010 07:12 GMT
#618
On June 05 2010 16:08 XXXSmOke wrote:
Man I guess Blizz does give in to whining. Its crazy that no one used tanks and then all it took was a few pro replays of tanks being used and BAM everyone goes mech.


No it took patches
FaTLiP
Profile Joined August 2004
United States57 Posts
June 05 2010 07:28 GMT
#619
On June 05 2010 11:00 hacpee wrote:
Show nested quote +
On June 05 2010 10:44 PrinceXizor wrote:
or to learn to use pheonix/carrier/hallucination/HT or any of the other little explored units in Protoss's arsonal


Cause phoenix and carriers own vikings.


and BC's and Vikes own phoenixs
Nerf after nerf, I'm still rockin P!
nodule
Profile Joined February 2008
Canada931 Posts
June 05 2010 07:35 GMT
#620
On June 05 2010 12:10 -orb- wrote:
What???

I seriously don't understand why blizzard continues to reduce upgrade costs to 50/50 for terran completely removing choices from the game and making the game less interesting as a result.


I completely agree, orb. Cheap upgrades are pointless in starcraft: they become another thing to click while macro ing instead of a strategic alternative. If the upgrade is too weak to justify 100/100, it should be buffed or removed entirely, not cheapened.

oh, it's not just Terran though--don't forget about warp gates!
blabber
Profile Blog Joined June 2007
United States4448 Posts
June 05 2010 08:06 GMT
#621
haha I went 9-0 at first. Then lost 3 games in a row and was promoted to diamond after the 3rd loss
blabberrrrr
panzzzzz
Profile Joined April 2010
United States109 Posts
June 05 2010 08:17 GMT
#622
was 500 diamond (34-13) before patch 15, now in gold after going 4-1 and losing to a very good player (Talked to him afterwards, was 700 diamond, 2k plat before that). Won 8 straight easily against absolute scrubs after that...still no promotion.
arew
Profile Blog Joined September 2006
Lithuania1861 Posts
June 05 2010 08:26 GMT
#623
I'm 20-1 and still nothing, this is really weird if diamond really exists.
750/750 emotions fully stacked
Ai.Cola
Profile Joined May 2010
Germany236 Posts
June 05 2010 08:34 GMT
#624
Funny how tanks still are unbeatable by marauders or anything else in TvT.

on most maps it just is the same old story ...
check out my stream: http://www.own3d.tv/live/103247/Alien-Invasion_Cola HotS Terran, Grandmaster
brain_
Profile Joined June 2010
United States812 Posts
June 05 2010 09:41 GMT
#625
This Tank "nerf" didn't accomplish anything for ZvT. Tanks still melt any possible ground army, except now the "critical mass" of tanks is 10-12 instead of ~8. Big woop! You still can't push him from the time he gets the first one.
HubertFelix
Profile Joined April 2010
France631 Posts
Last Edited: 2010-06-05 09:46:10
June 05 2010 09:43 GMT
#626
For people complaining that they are not promoted to diamond league, i'm pretty sure that I read a thread saying that it it bugged and that the promotion doesn't work currently.

this thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=129366
zerorepent
Profile Joined May 2010
Sweden6 Posts
June 05 2010 10:00 GMT
#627
Seriously the initial placementmatches system is really fucked up atm... I played against one placementsplayer, and four bronzeleagueplayers, I won all five placementmatches and got placed in platinum. I really think that your placement should reflect on what (league)players you've beaten and not how many placementsmatches you've won.

HubertFelix
Profile Joined April 2010
France631 Posts
Last Edited: 2010-06-05 11:14:42
June 05 2010 10:36 GMT
#628
The ranking/division system doesn't end after the placement matches..
There is no system which can calculate your lvl in 5-10 game so every system sucks
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
Last Edited: 2010-06-05 10:59:16
June 05 2010 10:57 GMT
#629
On June 05 2010 19:00 zerorepent wrote:
Seriously the initial placementmatches system is really fucked up atm... I played against one placementsplayer, and four bronzeleagueplayers, I won all five placementmatches and got placed in platinum. I really think that your placement should reflect on what (league)players you've beaten and not how many placementsmatches you've won.


The opponents you face during placement are all randomly picked from the entire player pool across the leagues. It would just plainly suck to be placed in a lower league just because you got matched with weak players.


On June 05 2010 18:43 HubertFelix wrote:
For people complaining that they are not promoted to diamond league, i'm pretty sure that I read a thread saying that it it bugged and that the promotion doesn't work currently.

this thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=129366

It was fixed.
http://forums.battle.net/thread.html?topicId=25170841321&postId=251682972269&sid=3000#30
tarsier
Profile Joined May 2010
United Kingdom223 Posts
June 05 2010 12:46 GMT
#630
On June 05 2010 15:58 Kvz wrote:
Show nested quote +
On June 05 2010 12:10 -orb- wrote:
What???

I seriously don't understand why blizzard continues to reduce upgrade costs to 50/50 for terran completely removing choices from the game and making the game less interesting as a result.


Lol, agreed.

Marauder : concussive shell lowered to 50/50
Reaper: nitro boost lowered to 50/50
stim cost lowered, marine combat shield cost lowered

zerg:
overlord speed increased to 100/100
burrow increased to 100/100 research time doubled
neural parasite 150/150

i know these are different abilities, but really, what gives?

On one hand they state that they want upgrades to be choices that are being made by the player. yet they streamline the terran upgrades to be dirt cheap while at the same time enforcing their philosophy on zerg. lol.


are you saying reaper speed should cost the same as zergling speed?

hahahahahahahahahahahahahahahahahahahahahaha
aznhockeyboy16
Profile Blog Joined July 2009
United States558 Posts
June 05 2010 12:52 GMT
#631
a mass of thors can beat a mass of tanks now... which is really strange... but anyways... tvt is the only matchup that seems to have been changed since now its, reaper aggression into seige tank viking into thor into battlecruisers... or more thors...

also I don't understand the requirements to be put into diamond... Drewbie is in my platinum division at 16-0 and I beat a player who was 13-11 in diamond...
zerorepent
Profile Joined May 2010
Sweden6 Posts
June 05 2010 13:40 GMT
#632
On June 05 2010 19:57 lolaloc wrote:
The opponents you face during placement are all randomly picked from the entire player pool across the leagues. It would just plainly suck to be placed in a lower league just because you got matched with weak players.


I agree, but I think that it's not supposed to på randomly picked players, but rather first game completely random, and second game based on the first and so on. Let's say that you win first against a bronze-player, then you should play silver or higher in next game, a random person that's not in bronzeleague, a loss will result in a match against someone in same league (in this case bronze) or lower.
That way the placementsmatches say something about how good you are as a player, five completely random matches doesn't say anything at all.
HubertFelix
Profile Joined April 2010
France631 Posts
June 05 2010 20:37 GMT
#633
Have you an idea how inacurrate your Bnet lvl is after 2-3 games?
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
June 05 2010 20:40 GMT
#634
On June 05 2010 21:46 tarsier wrote:
Show nested quote +
On June 05 2010 15:58 Kvz wrote:
On June 05 2010 12:10 -orb- wrote:
What???

I seriously don't understand why blizzard continues to reduce upgrade costs to 50/50 for terran completely removing choices from the game and making the game less interesting as a result.


Lol, agreed.

Marauder : concussive shell lowered to 50/50
Reaper: nitro boost lowered to 50/50
stim cost lowered, marine combat shield cost lowered

zerg:
overlord speed increased to 100/100
burrow increased to 100/100 research time doubled
neural parasite 150/150

i know these are different abilities, but really, what gives?

On one hand they state that they want upgrades to be choices that are being made by the player. yet they streamline the terran upgrades to be dirt cheap while at the same time enforcing their philosophy on zerg. lol.


are you saying reaper speed should cost the same as zergling speed?

hahahahahahahahahahahahahahahahahahahahahaha


No he is saying that blizzard has gone overboard with upping upgrade costs for zerg.
"Mudkip"
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
June 05 2010 20:55 GMT
#635
On June 05 2010 21:46 tarsier wrote:
Show nested quote +
On June 05 2010 15:58 Kvz wrote:
On June 05 2010 12:10 -orb- wrote:
What???

I seriously don't understand why blizzard continues to reduce upgrade costs to 50/50 for terran completely removing choices from the game and making the game less interesting as a result.


Lol, agreed.

Marauder : concussive shell lowered to 50/50
Reaper: nitro boost lowered to 50/50
stim cost lowered, marine combat shield cost lowered

zerg:
overlord speed increased to 100/100
burrow increased to 100/100 research time doubled
neural parasite 150/150

i know these are different abilities, but really, what gives?

On one hand they state that they want upgrades to be choices that are being made by the player. yet they streamline the terran upgrades to be dirt cheap while at the same time enforcing their philosophy on zerg. lol.


are you saying reaper speed should cost the same as zergling speed?

hahahahahahahahahahahahahahahahahahahahahaha

I don't think an upgrade should exist that's so minor it should cost 50/50. Concussive Shells is extremely powerful; it shouldn't cost 50/50. Reaper Speed is a small thing, which to me means it should be made more powerful, not that it should cost 50/50. If fast Reapers were as fast as speedlings, or they could bounce over other units, the upgrade might actually warrant 100/100.

Overlord Speed is also fucking pimp, there was never any reason for it to cost 50/50. Warp Gate is extremely strong, and should cost more than 50/50 . (However, the upgrades/tech for Warp Gate units cost a bleeding fortune... those prices could use a drop.)
My strategy is to fork people.
MeruFM
Profile Joined February 2010
United States167 Posts
June 05 2010 21:17 GMT
#636
Concussive shells used to be a non-upgrade though. I guess they can be raised to 100-100 which just means everyone will ALWAYS get stim first.

I don't want the reaper speed upgrade to be as fast as zerglings, they're already pretty good at harassing. I'd like something that actually increased their viability in the standard army composition. Maybe more damage to non-light or an increase in health. That would be worth a 100-100.

And then to make it more fair, make the upgrade reduce reaper speed so they can't be used as harass after the terran commits.

I feel like the only skill that doesn't seem to have any contention in upgrading is Warpgate. There's absolutely no reason not to get it since it even comes from a building that has no useful upgrades for gate units other than warpgate. People could say hallucination but there's no contest between that and warpgate.
HalfAmazing
Profile Joined May 2008
Netherlands402 Posts
June 05 2010 22:17 GMT
#637
TvT went from predictable tank/viking into a completely random crapshoot again. TvT should have a "flip a coin" mode.
You can figure out the other half.
Uhh Negative
Profile Joined May 2010
United States1090 Posts
June 05 2010 22:21 GMT
#638
I got placed into Diamond after going 6-0. Weird. I'm definitely getting my ass kicked too. I'm now probably 7-6.
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
Last Edited: 2010-06-05 23:18:43
June 05 2010 23:16 GMT
#639
On June 06 2010 06:17 MeruFM wrote:
I feel like the only skill that doesn't seem to have any contention in upgrading is Warpgate. There's absolutely no reason not to get it since it even comes from a building that has no useful upgrades for gate units other than warpgate. People could say hallucination but there's no contest between that and warpgate.

There's no contest if you're getting multiple early gateways, but I'm not convinced that's the only correct choice. In my current opening against Zerg, I rush Phoenix with +1 air weapons, with one stargate pumping Phoenix and one gateway pumping mostly zealots (--> expansion while Zerg is stuck defending Phoenix harass --> speedlots --> templars & upgrades). In my current opening against Protoss, I go 1 gate 1 stargate (Phoenix) 1 robo (Immortals), giving little incentive for early Warpgate (which would be more distracting to macro from, besides). And although it's not my current design, I could certainly see a one gateway one stargate Void Ray --> expand against Terran, which might choose to get +1 air first or simply delay Warpgate to streamline the early game.

Even so, I would bump Warp Gate up to 100/100... the cost is really low for something that accelerates a rush so much.
My strategy is to fork people.
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
Last Edited: 2010-06-06 00:16:07
June 06 2010 00:15 GMT
#640
On June 06 2010 07:17 HalfAmazing wrote:
TvT went from predictable tank/viking into a completely random crapshoot again. TvT should have a "flip a coin" mode.



People take nerfs WAY too seriously. 10 dmg changes nothing-- NOTHING. In fact, it's a misplaced nerf -- SC2 siege is superior to BW siege mainly due to no-overkill. A little less damage won't do jack, if you see different unit compositions it's because people who don't know much look at the patch notes and immediately think siege is crap now. :p

Siege/vikings is still the most powerfull and flexible unit composition in TvT.
England will fight to the last American
Dromar
Profile Blog Joined June 2007
United States2145 Posts
June 06 2010 00:26 GMT
#641
On June 05 2010 19:57 lolaloc wrote:

The opponents you face during placement are all randomly picked from the entire player pool across the leagues. It would just plainly suck to be placed in a lower league just because you got matched with weak players.


Really? Every time I've gone through the placement matches, I've played against exactly one player from each league, in order from worst to best. I assumed that's how they did it. Start with bronze, if you win, move you up to silver, and so on.

Maybe I'm just lucky.
gdroxor
Profile Blog Joined May 2010
United States639 Posts
June 06 2010 00:32 GMT
#642
On June 06 2010 09:26 Dromar wrote:
Show nested quote +
On June 05 2010 19:57 lolaloc wrote:

The opponents you face during placement are all randomly picked from the entire player pool across the leagues. It would just plainly suck to be placed in a lower league just because you got matched with weak players.


Really? Every time I've gone through the placement matches, I've played against exactly one player from each league, in order from worst to best. I assumed that's how they did it. Start with bronze, if you win, move you up to silver, and so on.

Maybe I'm just lucky.


You're definitely just lucky. I got placed against a couple of diamond players, lost to a disconnect and then got plopped into silver.
Tristan
Profile Blog Joined December 2009
Canada566 Posts
June 06 2010 02:44 GMT
#643
blink stalkers kill tanks now :D
http://Zangano431.tumblr.com/
roemy
Profile Joined April 2010
Germany432 Posts
June 06 2010 03:33 GMT
#644
On June 06 2010 11:44 TheElitists wrote:
blink stalkers kill tanks now :D

they did so before, too
but ye... reaching that critical mass has gotten even more expensive, gas-wise. ravens for PDDs plus marauders just gets the job done sooo much better. but that, too, is no change to before -.-

(yes, i could still do with a marauder nerf and yes, tank needs better HP/armor instead)
rock is fine.. paper could need a buff, but scissors have to be nerfed
charlie420247
Profile Joined November 2009
United States692 Posts
June 06 2010 03:54 GMT
#645
There is about 4 threads whining about Mech at all times.

Do you tell those people to stop baiting and contribute?


no because they are collaborating and contributing ideas of how to beat mech. except for the terran players in those forums who talk like you. you fucking moron.
there are 10 types of people in this world, those who understand binary and those who dont.
tubs
Profile Joined March 2010
764 Posts
June 06 2010 20:32 GMT
#646
Placements seem pretty buggy or arbitrary. Went 5-0 through all placement matches in 4v4 steamrolling opponents... and got placed into silver. lols, wtf?
"Roach dies to immortal and rockit black guy" - Tierdal.thex
Toads
Profile Blog Joined February 2009
Canada1795 Posts
June 07 2010 01:09 GMT
#647
As a terran player, the only thing who bother me with the tanks nerf is now marauder will come back more usefull in TvP so i expect to see mass marauder comming back then people will start to conplain again the tanks who are useless ( i can't say if it will be useless i don't get the chance to try it yet, this is just what i expect ppl will say like when the roach nerf) and protoss will whine about marauder is too good
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
jdobrev
Profile Blog Joined February 2010
Bulgaria162 Posts
June 10 2010 07:06 GMT
#648
I'm sorry if this has been posted already (either with this patch or previous ones) but it's something I think wasn't there with the earlier patches of the game.

In the Menu > Hotkeys > Profiles there are now 5 profiles altogether
- Standard
- Standard for lefties
- Grid
- Grid for lefties
- Classic
(with Grid being the new one)

Sorry if it's old but I believe players who want to improve their keyboard setup during the downtime might benefit from that.
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