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Patch 15 Notes/Discussion

Forum Index > SC2 General
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Jin
Profile Blog Joined March 2003
Canada439 Posts
Last Edited: 2010-06-04 00:11:31
June 04 2010 00:01 GMT
#1
Patch notes: http://forums.battle.net/thread.html?topicId=23094049316&postId=251691264421&sid=5000#18

StarCraft II Beta – Patch 15 (version 0.17.0.15623)

The latest patch notes can always be found at
http://forums.battle.net/thread.html?topicId=23094049316&sid=5000

General

Improved the system that handles initial placement and promotion/relegation between Leagues & Ladders.

Balance Changes

TERRAN

Hellion

Weapon upgrade bonus decreased from 1(+1 Light) to 1.

Reaper

Nitro Packs research cost decreased from 100/100 to 50/50.

Siege Tank

Siege Mode damage decreased from 60 to 50.

Thor

Anti-air weapon upgrade bonus decreased from 1(+1 Light) to 1.

ZERG

Brood Lord

Weapon upgrade bonus decreased from 3 to 2.

Bug Fixes

Resolved an issue with publishing maps in non-English locales.
^-^v
Disastorm
Profile Joined January 2008
United States922 Posts
June 04 2010 00:02 GMT
#2
TANKS NERFED
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
SirNeb
Profile Blog Joined April 2008
United States243 Posts
June 04 2010 00:02 GMT
#3
not sure about the siege tanks nerf, was it really a problem?
Kuraii
Profile Joined August 2009
Canada20 Posts
June 04 2010 00:02 GMT
#4
no ultra buff nice
Darow
Profile Joined May 2010
United Kingdom36 Posts
June 04 2010 00:02 GMT
#5
Siege range should be decrease imo.
Win
hordeau
Profile Joined June 2009
United States157 Posts
June 04 2010 00:03 GMT
#6
They gave up on protoss nerfing
wat
Xss
Profile Joined March 2010
Canada53 Posts
June 04 2010 00:03 GMT
#7
yessss!
MasterFwiffo
Profile Joined April 2010
United States97 Posts
June 04 2010 00:03 GMT
#8
Woah, that nitro buff is going to be huge for harass.
Every morning we wake up and pray Oh God, Please dont let me die today, tomorrow would be SO much better!
Traveler
Profile Blog Joined September 2009
United States451 Posts
Last Edited: 2010-06-04 00:41:10
June 04 2010 00:04 GMT
#9
Oh, man that is a huge nerf on tanks...
Good job qxc, look what you did!

In TvZ

It looks like mech is going to be less viable midgame now that reaching critical tank mass will take longer, so I think we are going to be seeing some marauder play?

Its interesting to note that:
the hydralisk has 80 hp
the roach has 145 hp
and the ling has 35 hp

Meaning that practically this damage nerf does not affect the number of hits it takes without upgrades.
Though I think this may affect the number of hits that splash damage requires to kill stuff, which would make a big difference in dealing with lings, since now splash will never 1 hit lings, while before double weapons upgraded tanks would kill lings in the 50% damage splash zone.

Upgraded tanks now go: 50 -> 55 ->60 -> 65

Also in TvP

This means tanks won't 3 shot zealots anymore, nor will they 3 shot stalkers anymore, un-upgraded that is.
Tanks with one weapons upgrade will still kill in 3 shots.

But this is less significant because of the amount of use that tanks saw in TvP due to immortals.


Anyways, its double rax tech lab reaper time?
Can you ever argue in favor of something without first proving it?
synapse
Profile Blog Joined January 2009
China13814 Posts
Last Edited: 2010-06-04 00:05:51
June 04 2010 00:05 GMT
#10
I'm guessing the main point of this patch was the change in the ladder promotion / ranking system... Does this mean extension of SCIIBeta? :D

(I mean, what can they actually test in 4 days )
:)
Disastorm
Profile Joined January 2008
United States922 Posts
June 04 2010 00:05 GMT
#11
I'd be interested in seeing how much the dps has changed on tanks in siege mode. How often did they fire?
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
ComusLoM
Profile Blog Joined October 2009
Norway3547 Posts
June 04 2010 00:05 GMT
#12
Really interesting patch, tanks and some upgrades nerfed, but that Reaper buff is making me think a bit. I wish they'd just fix battle.net instead
"The White Woman Speaks in Tongues That Are All Lies" - Incontrol; Member #37 of the Chill Fanclub
hordeau
Profile Joined June 2009
United States157 Posts
June 04 2010 00:06 GMT
#13
They gave up on protoss nerfing
wat
Soel
Profile Joined June 2010
90 Posts
June 04 2010 00:06 GMT
#14
As a Terran player who favors early game play... I see this as fine/good
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2010-06-04 00:07:11
June 04 2010 00:06 GMT
#15
This patch definantly didn't fix or improve on anything, from my point of view. Although the -10 dmg on siege tanks is a pretty large nerf but its still sidestepping the main issue(lack of AI overkill) while affecting other MU:s.

Early reaper harasses are going to be even more common now.
"trash micro but win - its marine" MC commentary during HSC 4
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
June 04 2010 00:06 GMT
#16
The tank nerf was needed. I am a little confused about the reaper buff. Thank god there was no protoss nerf this time.
GodIsNotHere
Profile Joined April 2010
Canada395 Posts
June 04 2010 00:06 GMT
#17
I guess all the "OMFG Mech is imba!" Threads are starting to pay off? lol But really the changes aren't much so not like I'll even notice the change besides maybe the reaper speed cost decreased which is pretty nice.
In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
June 04 2010 00:07 GMT
#18
Haha, seems like all those raging Zergs making billion forums blaming about everything finally made it.. :DD
Hidden_MotiveS
Profile Blog Joined February 2010
Canada2562 Posts
June 04 2010 00:07 GMT
#19
Tanks a lot Blizzard T_T
IndecisivePenguin
Profile Blog Joined October 2008
United States771 Posts
June 04 2010 00:07 GMT
#20
Gonna have to post what I did in the other one:

Not touching Toss. I guess they feel like it's in a pretty good position.

Not too sure how I feel about the Hellion and Thor nerf though. They seemed to fit pretty well in a realistic point-of-view. I kinda wish they would've removed the siege tank smart-firing system instead of nerfing damage, but that might screw up too many balance changes.
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