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Patch 15 Notes/Discussion - Page 3

Forum Index > SC2 General
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Apolo
Profile Joined May 2010
Portugal1259 Posts
Last Edited: 2010-06-04 00:12:07
June 04 2010 00:11 GMT
#41
In the near future they will make the terran earn minerals / gas when they research some upgrade.
weeeee
Profile Joined March 2010
Australia71 Posts
June 04 2010 00:11 GMT
#42
it will mean less splash damage asll well
travolta
Trok67
Profile Joined May 2010
France384 Posts
June 04 2010 00:11 GMT
#43
tanks will still 3 shots roaches so i really dont see how it will fix the z against mech terran, but need to play a couple of game to see if its really still the same
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
June 04 2010 00:12 GMT
#44
Excellent patch. STILL not quite enough of a nerf to terran mech, but I understand that it's best to take each step slowly and am ecstatic blizzard has recognized the problem.
DamonRJ
Profile Joined May 2010
United States76 Posts
June 04 2010 00:12 GMT
#45
can someone explain the hellion and thor nerfs in simpler terms?

im not sure why but i dont really understand the effect of those two
Live only for yourself, any selfless deed is an untruthful and manipulative one
Tristan
Profile Blog Joined December 2009
Canada566 Posts
June 04 2010 00:12 GMT
#46
whens this happening?
http://Zangano431.tumblr.com/
weeeee
Profile Joined March 2010
Australia71 Posts
June 04 2010 00:13 GMT
#47
you 3 shot the first roach just the same but its the splash that changes things atm you kill the first roach with 3 shots then the second and third die from 1....
travolta
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
June 04 2010 00:13 GMT
#48
On June 04 2010 09:10 Foreplay wrote:
do we really need more dirt cheap upgrades? i thought they wanted to increase strategical thinking, not just have a bunch of upgrades you might as well get because they are only 50/50

Ya, I really dislike how terran infantry upgrades are so cheap they are no brainers.
blabber
Profile Blog Joined June 2007
United States4448 Posts
June 04 2010 00:14 GMT
#49
On June 04 2010 09:11 clan_iraq wrote:
People complained about proxy reaper rushes.
Blizzard responds by making them stronger!

yeah I don't get why they're making Terran things cheaper when they need to be make more expensive since Terrans always seem to have excess resources
blabberrrrr
BeyondReal
Profile Joined May 2010
Canada12 Posts
June 04 2010 00:14 GMT
#50
They should do something bout dark shrine, it just doesn't seem right. A structure without upgrade doesn't look too appealing. I think they should also make EMP drain some of the energy and not all of it cause it is really annoying for a toss player to have all these high templars and sentries and losing all the energy to 2-3 ghosts.
Hates the EMP's -Diamond
nihlon
Profile Joined April 2010
Sweden5581 Posts
June 04 2010 00:14 GMT
#51
On June 04 2010 09:12 DamonRJ wrote:
can someone explain the hellion and thor nerfs in simpler terms?

im not sure why but i dont really understand the effect of those two


Terran mech owns zerg -----> terran mech nerf

Banelings are too cute to blow up
ViRii
Profile Blog Joined July 2007
United States826 Posts
June 04 2010 00:14 GMT
#52
Oh good they nerfed Zerg, damn imba race.

Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21247 Posts
June 04 2010 00:14 GMT
#53
Thank god for siege Tank nerf...
TranslatorBaa!
MindRush
Profile Joined April 2010
Romania916 Posts
June 04 2010 00:14 GMT
#54
this is a sad day for terran siege tanks
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
June 04 2010 00:14 GMT
#55
On June 04 2010 09:12 DamonRJ wrote:
can someone explain the hellion and thor nerfs in simpler terms?

im not sure why but i dont really understand the effect of those two

upgrades will effect them slightly less. It means those units will be less powerful late game. It doesnt effect early game at all.
Zurles
Profile Joined February 2009
United Kingdom1659 Posts
Last Edited: 2010-06-04 00:15:24
June 04 2010 00:14 GMT
#56
On June 04 2010 09:12 DamonRJ wrote:
can someone explain the hellion and thor nerfs in simpler terms?

im not sure why but i dont really understand the effect of those two


Usually when you research +1 attack on a hellion it adds +1 to it's base damage and +1 to it's bonus damage vs light, so you would be doing +2 vs light and +1 vs normal stuff. Now it's +1 vs everything.

they're basically slightly worse against zerglings and mutas.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 04 2010 00:14 GMT
#57
okay +3 tanks deal 65 now instead of 75. ultras have 500 hp and 6 armor.

+3 tanks did 69 damage to them. and that is 8 hits to kill. now +3 tanks deal 59 damage to them and that is 9 hits.

Two patches ago ultras took 7 to kill. and Pre ultra redo (when they had 600 hp) they took 9 hits to kill. ultras are back to original anti tank survivability, with added damage and bigger AOE.
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
June 04 2010 00:14 GMT
#58
Do tanks do splash damage equal to main attack damage or less?
http://grooveshark.com/#/deltrus/music
weeeee
Profile Joined March 2010
Australia71 Posts
June 04 2010 00:14 GMT
#59
On June 04 2010 09:14 blabber wrote:
Show nested quote +
On June 04 2010 09:11 clan_iraq wrote:
People complained about proxy reaper rushes.
Blizzard responds by making them stronger!

yeah I don't get why they're making Terran things cheaper when they need to be make more expensive since Terrans always seem to have excess resources


bad terrans always have spare resources...
travolta
OminouS
Profile Joined February 2010
Sweden1343 Posts
June 04 2010 00:15 GMT
#60
This patch was almost exclusively a TvZ mech build change. Even though the other matchups also gets changed a bit, the overall trobules Z has had vs T mech hast to be the overall reason for the changes.
On the 6th day JF made Reavers and on the 7th day JF put his opponent to rest
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