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Patch 15 Notes/Discussion - Page 32

Forum Index > SC2 General
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Prev 1 30 31 32 33 Next All
blabber
Profile Blog Joined June 2007
United States4448 Posts
June 05 2010 08:06 GMT
#621
haha I went 9-0 at first. Then lost 3 games in a row and was promoted to diamond after the 3rd loss
blabberrrrr
panzzzzz
Profile Joined April 2010
United States109 Posts
June 05 2010 08:17 GMT
#622
was 500 diamond (34-13) before patch 15, now in gold after going 4-1 and losing to a very good player (Talked to him afterwards, was 700 diamond, 2k plat before that). Won 8 straight easily against absolute scrubs after that...still no promotion.
arew
Profile Blog Joined September 2006
Lithuania1861 Posts
June 05 2010 08:26 GMT
#623
I'm 20-1 and still nothing, this is really weird if diamond really exists.
750/750 emotions fully stacked
Ai.Cola
Profile Joined May 2010
Germany236 Posts
June 05 2010 08:34 GMT
#624
Funny how tanks still are unbeatable by marauders or anything else in TvT.

on most maps it just is the same old story ...
check out my stream: http://www.own3d.tv/live/103247/Alien-Invasion_Cola HotS Terran, Grandmaster
brain_
Profile Joined June 2010
United States812 Posts
June 05 2010 09:41 GMT
#625
This Tank "nerf" didn't accomplish anything for ZvT. Tanks still melt any possible ground army, except now the "critical mass" of tanks is 10-12 instead of ~8. Big woop! You still can't push him from the time he gets the first one.
HubertFelix
Profile Joined April 2010
France631 Posts
Last Edited: 2010-06-05 09:46:10
June 05 2010 09:43 GMT
#626
For people complaining that they are not promoted to diamond league, i'm pretty sure that I read a thread saying that it it bugged and that the promotion doesn't work currently.

this thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=129366
zerorepent
Profile Joined May 2010
Sweden6 Posts
June 05 2010 10:00 GMT
#627
Seriously the initial placementmatches system is really fucked up atm... I played against one placementsplayer, and four bronzeleagueplayers, I won all five placementmatches and got placed in platinum. I really think that your placement should reflect on what (league)players you've beaten and not how many placementsmatches you've won.

HubertFelix
Profile Joined April 2010
France631 Posts
Last Edited: 2010-06-05 11:14:42
June 05 2010 10:36 GMT
#628
The ranking/division system doesn't end after the placement matches..
There is no system which can calculate your lvl in 5-10 game so every system sucks
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
Last Edited: 2010-06-05 10:59:16
June 05 2010 10:57 GMT
#629
On June 05 2010 19:00 zerorepent wrote:
Seriously the initial placementmatches system is really fucked up atm... I played against one placementsplayer, and four bronzeleagueplayers, I won all five placementmatches and got placed in platinum. I really think that your placement should reflect on what (league)players you've beaten and not how many placementsmatches you've won.


The opponents you face during placement are all randomly picked from the entire player pool across the leagues. It would just plainly suck to be placed in a lower league just because you got matched with weak players.


On June 05 2010 18:43 HubertFelix wrote:
For people complaining that they are not promoted to diamond league, i'm pretty sure that I read a thread saying that it it bugged and that the promotion doesn't work currently.

this thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=129366

It was fixed.
http://forums.battle.net/thread.html?topicId=25170841321&postId=251682972269&sid=3000#30
tarsier
Profile Joined May 2010
United Kingdom223 Posts
June 05 2010 12:46 GMT
#630
On June 05 2010 15:58 Kvz wrote:
Show nested quote +
On June 05 2010 12:10 -orb- wrote:
What???

I seriously don't understand why blizzard continues to reduce upgrade costs to 50/50 for terran completely removing choices from the game and making the game less interesting as a result.


Lol, agreed.

Marauder : concussive shell lowered to 50/50
Reaper: nitro boost lowered to 50/50
stim cost lowered, marine combat shield cost lowered

zerg:
overlord speed increased to 100/100
burrow increased to 100/100 research time doubled
neural parasite 150/150

i know these are different abilities, but really, what gives?

On one hand they state that they want upgrades to be choices that are being made by the player. yet they streamline the terran upgrades to be dirt cheap while at the same time enforcing their philosophy on zerg. lol.


are you saying reaper speed should cost the same as zergling speed?

hahahahahahahahahahahahahahahahahahahahahaha
aznhockeyboy16
Profile Blog Joined July 2009
United States558 Posts
June 05 2010 12:52 GMT
#631
a mass of thors can beat a mass of tanks now... which is really strange... but anyways... tvt is the only matchup that seems to have been changed since now its, reaper aggression into seige tank viking into thor into battlecruisers... or more thors...

also I don't understand the requirements to be put into diamond... Drewbie is in my platinum division at 16-0 and I beat a player who was 13-11 in diamond...
zerorepent
Profile Joined May 2010
Sweden6 Posts
June 05 2010 13:40 GMT
#632
On June 05 2010 19:57 lolaloc wrote:
The opponents you face during placement are all randomly picked from the entire player pool across the leagues. It would just plainly suck to be placed in a lower league just because you got matched with weak players.


I agree, but I think that it's not supposed to på randomly picked players, but rather first game completely random, and second game based on the first and so on. Let's say that you win first against a bronze-player, then you should play silver or higher in next game, a random person that's not in bronzeleague, a loss will result in a match against someone in same league (in this case bronze) or lower.
That way the placementsmatches say something about how good you are as a player, five completely random matches doesn't say anything at all.
HubertFelix
Profile Joined April 2010
France631 Posts
June 05 2010 20:37 GMT
#633
Have you an idea how inacurrate your Bnet lvl is after 2-3 games?
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
June 05 2010 20:40 GMT
#634
On June 05 2010 21:46 tarsier wrote:
Show nested quote +
On June 05 2010 15:58 Kvz wrote:
On June 05 2010 12:10 -orb- wrote:
What???

I seriously don't understand why blizzard continues to reduce upgrade costs to 50/50 for terran completely removing choices from the game and making the game less interesting as a result.


Lol, agreed.

Marauder : concussive shell lowered to 50/50
Reaper: nitro boost lowered to 50/50
stim cost lowered, marine combat shield cost lowered

zerg:
overlord speed increased to 100/100
burrow increased to 100/100 research time doubled
neural parasite 150/150

i know these are different abilities, but really, what gives?

On one hand they state that they want upgrades to be choices that are being made by the player. yet they streamline the terran upgrades to be dirt cheap while at the same time enforcing their philosophy on zerg. lol.


are you saying reaper speed should cost the same as zergling speed?

hahahahahahahahahahahahahahahahahahahahahaha


No he is saying that blizzard has gone overboard with upping upgrade costs for zerg.
"Mudkip"
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
June 05 2010 20:55 GMT
#635
On June 05 2010 21:46 tarsier wrote:
Show nested quote +
On June 05 2010 15:58 Kvz wrote:
On June 05 2010 12:10 -orb- wrote:
What???

I seriously don't understand why blizzard continues to reduce upgrade costs to 50/50 for terran completely removing choices from the game and making the game less interesting as a result.


Lol, agreed.

Marauder : concussive shell lowered to 50/50
Reaper: nitro boost lowered to 50/50
stim cost lowered, marine combat shield cost lowered

zerg:
overlord speed increased to 100/100
burrow increased to 100/100 research time doubled
neural parasite 150/150

i know these are different abilities, but really, what gives?

On one hand they state that they want upgrades to be choices that are being made by the player. yet they streamline the terran upgrades to be dirt cheap while at the same time enforcing their philosophy on zerg. lol.


are you saying reaper speed should cost the same as zergling speed?

hahahahahahahahahahahahahahahahahahahahahaha

I don't think an upgrade should exist that's so minor it should cost 50/50. Concussive Shells is extremely powerful; it shouldn't cost 50/50. Reaper Speed is a small thing, which to me means it should be made more powerful, not that it should cost 50/50. If fast Reapers were as fast as speedlings, or they could bounce over other units, the upgrade might actually warrant 100/100.

Overlord Speed is also fucking pimp, there was never any reason for it to cost 50/50. Warp Gate is extremely strong, and should cost more than 50/50 . (However, the upgrades/tech for Warp Gate units cost a bleeding fortune... those prices could use a drop.)
My strategy is to fork people.
MeruFM
Profile Joined February 2010
United States167 Posts
June 05 2010 21:17 GMT
#636
Concussive shells used to be a non-upgrade though. I guess they can be raised to 100-100 which just means everyone will ALWAYS get stim first.

I don't want the reaper speed upgrade to be as fast as zerglings, they're already pretty good at harassing. I'd like something that actually increased their viability in the standard army composition. Maybe more damage to non-light or an increase in health. That would be worth a 100-100.

And then to make it more fair, make the upgrade reduce reaper speed so they can't be used as harass after the terran commits.

I feel like the only skill that doesn't seem to have any contention in upgrading is Warpgate. There's absolutely no reason not to get it since it even comes from a building that has no useful upgrades for gate units other than warpgate. People could say hallucination but there's no contest between that and warpgate.
HalfAmazing
Profile Joined May 2008
Netherlands402 Posts
June 05 2010 22:17 GMT
#637
TvT went from predictable tank/viking into a completely random crapshoot again. TvT should have a "flip a coin" mode.
You can figure out the other half.
Uhh Negative
Profile Joined May 2010
United States1090 Posts
June 05 2010 22:21 GMT
#638
I got placed into Diamond after going 6-0. Weird. I'm definitely getting my ass kicked too. I'm now probably 7-6.
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
Last Edited: 2010-06-05 23:18:43
June 05 2010 23:16 GMT
#639
On June 06 2010 06:17 MeruFM wrote:
I feel like the only skill that doesn't seem to have any contention in upgrading is Warpgate. There's absolutely no reason not to get it since it even comes from a building that has no useful upgrades for gate units other than warpgate. People could say hallucination but there's no contest between that and warpgate.

There's no contest if you're getting multiple early gateways, but I'm not convinced that's the only correct choice. In my current opening against Zerg, I rush Phoenix with +1 air weapons, with one stargate pumping Phoenix and one gateway pumping mostly zealots (--> expansion while Zerg is stuck defending Phoenix harass --> speedlots --> templars & upgrades). In my current opening against Protoss, I go 1 gate 1 stargate (Phoenix) 1 robo (Immortals), giving little incentive for early Warpgate (which would be more distracting to macro from, besides). And although it's not my current design, I could certainly see a one gateway one stargate Void Ray --> expand against Terran, which might choose to get +1 air first or simply delay Warpgate to streamline the early game.

Even so, I would bump Warp Gate up to 100/100... the cost is really low for something that accelerates a rush so much.
My strategy is to fork people.
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
Last Edited: 2010-06-06 00:16:07
June 06 2010 00:15 GMT
#640
On June 06 2010 07:17 HalfAmazing wrote:
TvT went from predictable tank/viking into a completely random crapshoot again. TvT should have a "flip a coin" mode.



People take nerfs WAY too seriously. 10 dmg changes nothing-- NOTHING. In fact, it's a misplaced nerf -- SC2 siege is superior to BW siege mainly due to no-overkill. A little less damage won't do jack, if you see different unit compositions it's because people who don't know much look at the patch notes and immediately think siege is crap now. :p

Siege/vikings is still the most powerfull and flexible unit composition in TvT.
England will fight to the last American
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