Patch 15 Notes/Discussion - Page 32
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blabber
United States4448 Posts
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panzzzzz
United States109 Posts
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arew
Lithuania1861 Posts
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Ai.Cola
Germany236 Posts
on most maps it just is the same old story ... | ||
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brain_
United States812 Posts
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HubertFelix
France631 Posts
this thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=129366 | ||
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zerorepent
Sweden6 Posts
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HubertFelix
France631 Posts
There is no system which can calculate your lvl in 5-10 game so every system sucks ![]() | ||
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ZenDeX
Philippines2916 Posts
On June 05 2010 19:00 zerorepent wrote: Seriously the initial placementmatches system is really fucked up atm... I played against one placementsplayer, and four bronzeleagueplayers, I won all five placementmatches and got placed in platinum. I really think that your placement should reflect on what (league)players you've beaten and not how many placementsmatches you've won. The opponents you face during placement are all randomly picked from the entire player pool across the leagues. It would just plainly suck to be placed in a lower league just because you got matched with weak players. On June 05 2010 18:43 HubertFelix wrote: For people complaining that they are not promoted to diamond league, i'm pretty sure that I read a thread saying that it it bugged and that the promotion doesn't work currently. this thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=129366 It was fixed. http://forums.battle.net/thread.html?topicId=25170841321&postId=251682972269&sid=3000#30 | ||
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tarsier
United Kingdom223 Posts
On June 05 2010 15:58 Kvz wrote: Lol, agreed. Marauder : concussive shell lowered to 50/50 Reaper: nitro boost lowered to 50/50 stim cost lowered, marine combat shield cost lowered zerg: overlord speed increased to 100/100 burrow increased to 100/100 research time doubled neural parasite 150/150 i know these are different abilities, but really, what gives? On one hand they state that they want upgrades to be choices that are being made by the player. yet they streamline the terran upgrades to be dirt cheap while at the same time enforcing their philosophy on zerg. lol. are you saying reaper speed should cost the same as zergling speed? hahahahahahahahahahahahahahahahahahahahahaha | ||
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aznhockeyboy16
United States558 Posts
also I don't understand the requirements to be put into diamond... Drewbie is in my platinum division at 16-0 and I beat a player who was 13-11 in diamond... | ||
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zerorepent
Sweden6 Posts
On June 05 2010 19:57 lolaloc wrote: The opponents you face during placement are all randomly picked from the entire player pool across the leagues. It would just plainly suck to be placed in a lower league just because you got matched with weak players. I agree, but I think that it's not supposed to på randomly picked players, but rather first game completely random, and second game based on the first and so on. Let's say that you win first against a bronze-player, then you should play silver or higher in next game, a random person that's not in bronzeleague, a loss will result in a match against someone in same league (in this case bronze) or lower. That way the placementsmatches say something about how good you are as a player, five completely random matches doesn't say anything at all. | ||
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HubertFelix
France631 Posts
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Madkipz
Norway1643 Posts
On June 05 2010 21:46 tarsier wrote: are you saying reaper speed should cost the same as zergling speed? hahahahahahahahahahahahahahahahahahahahahaha No he is saying that blizzard has gone overboard with upping upgrade costs for zerg. | ||
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Severedevil
United States4839 Posts
On June 05 2010 21:46 tarsier wrote: are you saying reaper speed should cost the same as zergling speed? hahahahahahahahahahahahahahahahahahahahahaha I don't think an upgrade should exist that's so minor it should cost 50/50. Concussive Shells is extremely powerful; it shouldn't cost 50/50. Reaper Speed is a small thing, which to me means it should be made more powerful, not that it should cost 50/50. If fast Reapers were as fast as speedlings, or they could bounce over other units, the upgrade might actually warrant 100/100. Overlord Speed is also fucking pimp, there was never any reason for it to cost 50/50. Warp Gate is extremely strong, and should cost more than 50/50 . (However, the upgrades/tech for Warp Gate units cost a bleeding fortune... those prices could use a drop.) | ||
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MeruFM
United States167 Posts
I don't want the reaper speed upgrade to be as fast as zerglings, they're already pretty good at harassing. I'd like something that actually increased their viability in the standard army composition. Maybe more damage to non-light or an increase in health. That would be worth a 100-100. And then to make it more fair, make the upgrade reduce reaper speed so they can't be used as harass after the terran commits. I feel like the only skill that doesn't seem to have any contention in upgrading is Warpgate. There's absolutely no reason not to get it since it even comes from a building that has no useful upgrades for gate units other than warpgate. People could say hallucination but there's no contest between that and warpgate. | ||
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HalfAmazing
Netherlands402 Posts
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Uhh Negative
United States1090 Posts
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Severedevil
United States4839 Posts
On June 06 2010 06:17 MeruFM wrote: I feel like the only skill that doesn't seem to have any contention in upgrading is Warpgate. There's absolutely no reason not to get it since it even comes from a building that has no useful upgrades for gate units other than warpgate. People could say hallucination but there's no contest between that and warpgate. There's no contest if you're getting multiple early gateways, but I'm not convinced that's the only correct choice. In my current opening against Zerg, I rush Phoenix with +1 air weapons, with one stargate pumping Phoenix and one gateway pumping mostly zealots (--> expansion while Zerg is stuck defending Phoenix harass --> speedlots --> templars & upgrades). In my current opening against Protoss, I go 1 gate 1 stargate (Phoenix) 1 robo (Immortals), giving little incentive for early Warpgate (which would be more distracting to macro from, besides). And although it's not my current design, I could certainly see a one gateway one stargate Void Ray --> expand against Terran, which might choose to get +1 air first or simply delay Warpgate to streamline the early game. Even so, I would bump Warp Gate up to 100/100... the cost is really low for something that accelerates a rush so much. | ||
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KaiserJohan
Sweden1808 Posts
On June 06 2010 07:17 HalfAmazing wrote: TvT went from predictable tank/viking into a completely random crapshoot again. TvT should have a "flip a coin" mode. People take nerfs WAY too seriously. 10 dmg changes nothing-- NOTHING. In fact, it's a misplaced nerf -- SC2 siege is superior to BW siege mainly due to no-overkill. A little less damage won't do jack, if you see different unit compositions it's because people who don't know much look at the patch notes and immediately think siege is crap now. :p Siege/vikings is still the most powerfull and flexible unit composition in TvT. | ||
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