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Patch 15 Notes/Discussion - Page 30
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tarsier
United Kingdom223 Posts
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terranghost
United States980 Posts
On June 04 2010 14:55 Sputty wrote: Would 40 damage + 20 vs armored in siege have worked better? It wouldn't have helped against roaches but lots of shit wouldn't die nearly as fast against tanks in all matchups that right now instadies to tanks I suggested this a while back. Because it would keep the siege tank's damage the same vs all of the things it normal was meant to kill in the toss army while only making it less useful against zerg hydras. (also it wouldn't one hit kill marines) | ||
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tarsier
United Kingdom223 Posts
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Shikyo
Finland33997 Posts
On June 05 2010 05 begin_of_the_skype_highlighting 05 2010 05 end_of_the_skype_highlighting:28 tarsier wrote: it doesn't 1-hit upgraded marines now... unless for some sick reason the terran is upgrading vehicle weapons. A meching terran upgrading vehicle weapons is soooo weird! | ||
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Merikh
United States918 Posts
We are aware of the issue that is preventing players from accessing the Diamond league. We are currently looking into this and will provide more information as it becomes available. Source: http://forums.battle.net/thread.html?topicId=25170841321&sid=5000 | ||
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baph
Poland30 Posts
edit: ok I calmed down seeing that it isnt just me | ||
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Khalleb
Canada1909 Posts
On June 05 2010 05:34 Merikh wrote: Ladder system is completely broken. Source: http://forums.battle.net/thread.html?topicId=25170841321&sid=5000 damn u tought they understand that you need to work for getting in diamond ![]() | ||
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taruts
New Zealand41 Posts
On June 05 2010 00:57 Sv1 wrote: Tanks got that +10 hp, so while they may take 1 more shot to kill a certain unit, they can take one more hit in some respects. I don't know if this forces an armory as soon as tanks are coming out to get upgraded as soon as possible, sacrifice a tank or two for armory plus weapon damage. The power of marines/tanks is pretty strong right now, I think this damage decrease might be due to the cheapness of marines. It's not just the tank damage, but it's the high rate of marine fire supplementing them that makes the tank damage stand out, 10 less damage, but a stimmed marine essentially makes up for this, it was just more devastating earlier. A nerf is a nerf when you first hear about it, but I think it'll be ok. It's going against the immortal/collossus/zealot mix I'm worried about. And if you weren't seeing reaper rushes you certainly will now. You can already get a successful reaper harass from a nonproxied barracks on certain maps, I think a proxy on a lot of maps will be more of a threat than it is. May warrant an earlier scout in some cases. Who knows with it being so cheap it may entice people will start building them into their unit comps (ha!), the ole 5 reaper squad to hit and run production buildings on a map like LT or something. Agreed. Previously, tanks were a bit too powerful upon reaching a certain number clumped and this nerf was warranted. The degree of which I am not so sure though. I worry about the immortal colossi and zealot ball mix also, however, I think EMP will still be the determinative factor in most encounters. In regards to reaper rushes, from the couple of games I played as terran, I really feel this change to the speed upgrade going overboard. TvZ on LT, the zerg could do nothing to defend against my group of 5-6 speed-reapers, it seemed near exploitative. | ||
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Aether
Canada123 Posts
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nihlon
Sweden5581 Posts
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movmou
United States142 Posts
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PrinceXizor
United States17713 Posts
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Therapist
United States97 Posts
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hacpee
United States752 Posts
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PrinceXizor
United States17713 Posts
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TealLurker
United States791 Posts
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OneBlueAugust
United States153 Posts
On June 05 2010 00:03 TheAngelofDeath wrote: Has anyone managed to get into diamond yet? I rather enjoy that it takes time to get into. Took me about 20 games. | ||
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WeSt
Portugal918 Posts
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Champi
1422 Posts
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hacpee
United States752 Posts
On June 05 2010 10:44 PrinceXizor wrote: or to learn to use pheonix/carrier/hallucination/HT or any of the other little explored units in Protoss's arsonal Cause phoenix and carriers own vikings. | ||
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