On June 04 2010 21:11 Joseki wrote:
I am 21-4 and still Platinum, so Idk. Its either INSANELY hard, or it doesn't exist.
I am 21-4 and still Platinum, so Idk. Its either INSANELY hard, or it doesn't exist.
Yeah i've been wondering that too.
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Pakje
Belgium288 Posts
On June 04 2010 21:11 Joseki wrote: Show nested quote + On June 04 2010 20:54 stroggos wrote: can't find a thread on this, but is the diamond league even around after this patch? everyone i know thats gone 5-0 is in platinum and there are people who are 20-2 records that havnt been put in diamond yet. I am 21-4 and still Platinum, so Idk. Its either INSANELY hard, or it doesn't exist. Yeah i've been wondering that too. | ||
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Deleted User 48059
86 Posts
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Therapist
United States97 Posts
On June 04 2010 21:19 weepingblades wrote: Has anyone been put in the bottom league? I wonder if they simply went back to Copper -> Plat. Seems unlikely, but you never know. No .. I went 0-5 on my spare account it's still bronze. It must be a glitch, it doesn't make sense to make it this difficult to get into diamond with only 3 days left in the beta. | ||
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abrasion
Australia722 Posts
On June 04 2010 20:43 Panoptic wrote: Show nested quote + On June 04 2010 20:29 abrasion wrote: On June 04 2010 14:06 Angra wrote: i cant a-move into a ball of siege tanks.. they must be overpowered So as has been said multiple times in this thread, it's ok if Terran can A-move into the other races but not the other way round? Thing is, siege tanks don't just A-move do they? they have to get in position and take time to siege up. Terran have more units than just the siege tanks. | ||
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InfiniteIce
United States794 Posts
On June 04 2010 17:51 Viruuus wrote: And to those who say the siege nerf doesnt help much as zerg, since it doesnt decrease the number of hits needed: It DOES help alot, since they usually dont have only siegetanks, but also thors, hellions, marauders or whatever, and after one siegehit, the units now have 10 more health before they die to those other units. SO much QFT, assuming that this post is sarcasm. Which I hope it is. The siege nerf is STILL IRRELEVANT. Until they remove the tank smartcast/smartattack/whatever, tanks are still going to completely dominate ground bio (aka Zerg). IMO, the tank nerf was intended exclusively to make Ultralisks more viable against T mech, which they, still, are not. Arbitrary patch, irrelevant changes... | ||
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Synk
United States297 Posts
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Grend
1600 Posts
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Razha
Denmark9 Posts
Even though tanks are still immensly supply and gas heavy (3 food/125 gas), I can now save money by not buying the Siege Mode upgrade at all since it's becoming more and more pointless. As a Terran player I have felt following: TvZ has been fairly balanced, especially after patch 12. TvT is a single strategy matchup where the guy with the fastest tank out, and the most vikings in the air wins. Though the TvP matchup is what I want to discuss. Playing Terran I have laid ear to alot of Protoss complaints about mainly two things; How incredibly insane EMP is and how two ghosts nothing short of "neutralize" an entire toss army. Secondly how strong tanks were. From my POV TvP is roughly translated "Total immobility versus Perfect flexibility/mobility". The way this is supposed to be understood requires a longer explanation; In a TvP matchup going bio is quite normal. Playing bio as such dosn't affect mobility at all, on the contrary! The moment a Protoss player gets as much as a single Colossus however, we NEED tanks. Tanks is aside from vikings the only thing we have to effectively kill Colosi unless we want to focus on Marauders doing the job, which we don't want to since they are hardcountered by just a few more Colosi thereby playing your opponents hand. Throughout the post we want to remember that the Protoss wants to catch the Terran while he is moving Tanks. The larger amount of Tanks moving, the better for the Protoss. He also want the chance to neutralize any EMP threat, but that is second to neutralizing the tanks. Tanks are quite good unsieged but in order for us to effectively take down Colosi (and effectively defend our army from getting melted at the same time), we need the in Siege Mode. THE MOMENT a Terran player goes into Siege Mode he has limited himself to TWO options, nothing more. First he can try to wait and hope that his opponent is cocky enough to try and take on his entire army. Theoretically a Terran will demolish any Protoss making this mistake, so that rarely happens. Secondly he can try to slowly push the opponent by unsieging a few tanks at a time, moving them one by one or in pairs of two depending on the amount of tanks. Some Terran favor adding bunkers to this push seeing as they are practically free due to Salvage, and provide your weak bio (Marines) with an additional 400 HP. Eventually this might lead to reaching the opponents base and beginning a proper assault... Meanwhile let's have a look at the Protoss options. If the Terran player chooses to sit back and not do the slow push, the Protoss has all the time in the world to expand and in a suprisingly quick manner, get complete map control. When having a signifigant force, the Terran player will rarely allow this however, so; If the Terran player indeed goes for the slow push, the Protoss player get a few more options: 1. In most cases he will have his main army in front of the Terran player's slowly pushing army, thereby hindering any "fast" movement, only pulling back when the Terran resieges Tanks in range of the Protoss army. While this is on, the Protoss already will have the tech to get Warp Prisms. 1 Warp Prism in a Terran main will force him to keep focus there, and in most scenarios retreat part of/or all of his army (depending on the size of the drop). Self said, when the army is moving, the Protoss strikes and wins. He will hereby have neutralized the threat of Siege Mode tanks (Especially with Blink). Or: He can poke to the Terran army while he is slowpushing using some blink micro Stalkers or Immortals, to try and lure of the Ghosts EMP, or buy time for his templars to either Storm or Feedback hereby neutralizing or at least minimizing the theat of EMP, making a normal attack on a Tank army alot easier. Or: He can even try to sneak his army behind yours defending on the map, sometime resulting in him retreating, other times in a basetrade. Now comes what you've all been reading for: My point! TvP has always been about mobility vs non mobility and the ONLY definite Terran strenght has been that of pure raw damage which is what is now getting nerfed. Especially against good Protoss players that are able to decide wether to retreat from getting EMP'ed to recharge shields and go again when the Ghost energy is down, that extra hit that it will now take to kill a Zealot and a Stalker is going to be HUGE. I agree that Tanks were powerful and I still belive that they are, but I also belive that modifying our only real strenght is very significant seeing as it is STILL the Protoss that sits with the options and possibilities. Just some guys thoughts... | ||
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Panoptic
United Kingdom515 Posts
On June 04 2010 21:25 abrasion wrote: Show nested quote + On June 04 2010 20:43 Panoptic wrote: On June 04 2010 20:29 abrasion wrote: On June 04 2010 14:06 Angra wrote: i cant a-move into a ball of siege tanks.. they must be overpowered So as has been said multiple times in this thread, it's ok if Terran can A-move into the other races but not the other way round? Thing is, siege tanks don't just A-move do they? they have to get in position and take time to siege up. Terran have more units than just the siege tanks. Yeah, but when you quoted Angra he was referring to siege tanks. | ||
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ZenDeX
Philippines2916 Posts
On June 04 2010 21:24 Therapist wrote: Show nested quote + On June 04 2010 21:19 weepingblades wrote: Has anyone been put in the bottom league? I wonder if they simply went back to Copper -> Plat. Seems unlikely, but you never know. No .. I went 0-5 on my spare account it's still bronze. It must be a glitch, it doesn't make sense to make it this difficult to get into diamond with only 3 days left in the beta. Blizzard is testing if getting into Diamond is tough enough. If someone manages to enter in 3 days, they'll increase the difficulty lol | ||
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Orion_2kTC
United States80 Posts
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bjwithbraces
United States549 Posts
On June 04 2010 09:11 Disastorm wrote: Show nested quote + On June 04 2010 09:09 prototype. wrote: Doesn't the 50 damage sieged tank still kill every zerg unit in the same amount of hits? If your fighting with just tanks then yes but less damage from tanks mean the zerg army will last longer against the bio. oh no, not lasting longer against the bio! | ||
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eNtitY~
United States1293 Posts
On June 04 2010 21:24 Therapist wrote: Show nested quote + On June 04 2010 21:19 weepingblades wrote: Has anyone been put in the bottom league? I wonder if they simply went back to Copper -> Plat. Seems unlikely, but you never know. No .. I went 0-5 on my spare account it's still bronze. It must be a glitch, it doesn't make sense to make it this difficult to get into diamond with only 3 days left in the beta. The time left in the beta doesn't matter as long as Diamond is hard to get into. | ||
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Zoltan
United States656 Posts
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Cheezy
Sweden112 Posts
The upgrade was never really significant and had very little effect. 100/100 for that shitty upgrade was quite expensive and upgraded reapers aren't thay fast | ||
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Kuzmorgo
Hungary1058 Posts
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BluFenix
United States32 Posts
I'll say it 100x, the solution should have been a Zerg specific ability to help counter Terran, not a Terran nerf. But I'm still not sure that would make Zerg any better against mech. What should they do, give 'lings an ability that says "LAWL at seige tanks?" What is that gonna do against Toss? Besides, they supposedly did that with Ultras (although I don't agree, even though rolled upgrades is a good start). Blizzard's philosophy seems to be give units general abilities to counter all the races (yes, even EMP seems useful against Zerg or TvT). I like Idra's ling/bling drops against Marine/Tank vs. T in some of the vods I watched. Roaches / Corruptor's into Broolords with map control. Corruptors can keep ravens under control and you can burrow roaches for some sneaky damage too. Keeping the Terran contained is the big issue. If you can hold them to one base + nat you can starve them out if you're patient. You cannot, however, let them contain you. Speelings on creep vs. Mech cannot be understated if you catch them off guard. I've also had reasonable success with 2 overseers contaminating the factories while you harrass the front. A lot of the problem seems to be impatience and zerg just saying "I can't a-move into a wall of tanks WTH nerf!" Of course you can't, you're not supposed to. As far as the other changes go, I don't think hellion harass is gonna stop ZvT. The nerf effects the upgrade and not the pre-igniter, so not a huge deal. I think the upgrades are meant to taper off the effect you see of 3/3 thors/tanks/vikings just owning everything (including Toss ><). Just my 2 vespene. | ||
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DTWolfwood
38 Posts
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Puosu
6990 Posts
On June 04 2010 22:17 lolaloc wrote: Show nested quote + On June 04 2010 21:24 Therapist wrote: On June 04 2010 21:19 weepingblades wrote: Has anyone been put in the bottom league? I wonder if they simply went back to Copper -> Plat. Seems unlikely, but you never know. No .. I went 0-5 on my spare account it's still bronze. It must be a glitch, it doesn't make sense to make it this difficult to get into diamond with only 3 days left in the beta. Blizzard is testing if getting into Diamond is tough enough. If someone manages to enter in 3 days, they'll increase the difficulty lol I really hope that's the case and the new diamond will actually be something like A level on iccup, only the really, really good players can reach it. | ||
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kRow
Canada22 Posts
On June 04 2010 09:02 Darow wrote: Siege range should be decrease imo. wtf no? thats the only reason ppl use seige tanks cause they SIEGE | ||
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