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Patch 15 Notes/Discussion - Page 2

Forum Index > SC2 General
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xDaunt
Profile Joined March 2010
United States17988 Posts
June 04 2010 00:07 GMT
#21
Ouch for terrans. I'm not sure that I agree with reducing the siege damage like that -- seems kinda heavy-handed. I don't think that tanks are really the problem. Where is the viking range nerf? How about better maps that aren't so conducive to tank abuse?
ExileStrife
Profile Joined February 2009
United States170 Posts
June 04 2010 00:08 GMT
#22
God these cheap upgrades for terran bio are so silly. Any research less than 100/100 might as well be free. Why did they think it's necessary?
stolensheep
Profile Blog Joined April 2010
United Kingdom306 Posts
June 04 2010 00:08 GMT
#23
early game reaper harass will become a ton more common.
twitter.com/stolensheeps
Clearout
Profile Blog Joined April 2010
Norway1060 Posts
June 04 2010 00:08 GMT
#24
On June 04 2010 09:05 Disastorm wrote:
I'd be interested in seeing how much the dps has changed on tanks in siege mode. How often did they fire?

Their dps is 1/6 lower than it was
really?
NATO
Profile Joined April 2010
United States459 Posts
June 04 2010 00:09 GMT
#25
Are tanks really that powerful? Seems not too long ago everyone was complaining that they were worthless because the cost so much gas compared to sc1. Plus with immortal, they have limited use vs toss.
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
June 04 2010 00:09 GMT
#26
lol tank nerf... but still 125 gas =(
nitro pack change is imo stupid, instead of making it cheaper they hsould have made it 150/150 BUT make them after the upgrade as fast as speedlings. the moment a zerg gets speedlings they are useless and the moment a p gets a stalker they are useless too =(.
after 2 years i reached it = marine icon
aeroH
Profile Blog Joined February 2009
United States1034 Posts
June 04 2010 00:09 GMT
#27
first time protoss hasn't been nerfed in 15 patches iirc.
that reaper upgrade is gonna be a pain.
prototype.
Profile Blog Joined July 2009
Canada4215 Posts
June 04 2010 00:09 GMT
#28
Doesn't the 50 damage sieged tank still kill every zerg unit in the same amount of hits?
( ・´ー・`)
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
June 04 2010 00:10 GMT
#29
Its ok, mech vs Zerg wont change much, it will be just a bit harder.. What Im afraid is, that mech vs Toss might be a way more harder now..
Disastorm
Profile Joined January 2008
United States922 Posts
June 04 2010 00:10 GMT
#30
On June 04 2010 09:07 xDaunt wrote:
Ouch for terrans. I'm not sure that I agree with reducing the siege damage like that -- seems kinda heavy-handed. I don't think that tanks are really the problem. Where is the viking range nerf? How about better maps that aren't so conducive to tank abuse?

Its interesting that you mention that since some of Blizzard's maps are poorly made. I would be interested in seeing if the pro-scene actually ends up using completely custom maps for their tournaments like in BW.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
Foreplay
Profile Joined May 2008
United States1154 Posts
June 04 2010 00:10 GMT
#31
do we really need more dirt cheap upgrades? i thought they wanted to increase strategical thinking, not just have a bunch of upgrades you might as well get because they are only 50/50
Better than Pokebunny
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
June 04 2010 00:10 GMT
#32
Hmm the siege tank was definately too strong. Imba in tvz and tvt and really strong vs protoss. However maybe 60--> 50 was a too big nerf. Why not try 55 first? Or if made 50 the siege upgrade should be cheaper or perhaps make the siege-time/unsige time a little quicker.

However the reaper thing is just plain stupid by blizzard. Remove the speed upgrade, because the reaper is just useless as it is now. It definately need some kind of other upgrade. Perhaps a range upgrade or some other cool stuff.
Scope
Profile Joined February 2009
Sweden147 Posts
June 04 2010 00:10 GMT
#33
The tank nerf is probably overdone. I don't think anyone will use reapers after the extreme early game anyways.
I think therefore I win
lolastic
Profile Joined June 2010
23 Posts
June 04 2010 00:10 GMT
#34
50dmg seems shitty but we will see
GodIsNotHere
Profile Joined April 2010
Canada395 Posts
June 04 2010 00:11 GMT
#35
Only thing that I might get annoyed at is the reduced hellion damage... Seriously I don't think I've ever seen anyone complain Hellions were just that overpowered or anything, anyone else agree?
In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill.
clan_iraq
Profile Joined May 2010
38 Posts
June 04 2010 00:11 GMT
#36
People complained about proxy reaper rushes.
Blizzard responds by making them stronger!
Disastorm
Profile Joined January 2008
United States922 Posts
June 04 2010 00:11 GMT
#37
On June 04 2010 09:09 prototype. wrote:
Doesn't the 50 damage sieged tank still kill every zerg unit in the same amount of hits?

If your fighting with just tanks then yes but less damage from tanks mean the zerg army will last longer against the bio.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
Zurles
Profile Joined February 2009
United Kingdom1659 Posts
Last Edited: 2010-06-04 00:13:24
June 04 2010 00:11 GMT
#38
oh god, it burns. Scared it hurt tvp too much, damn.

People That don't know what they're talking about complained about proxy reaper rushes.
Blizzard responds by making them stronger!
gundream
Profile Joined April 2010
United States229 Posts
June 04 2010 00:11 GMT
#39
so many changes made over a period of time and people are still unhappy...wow
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
June 04 2010 00:11 GMT
#40
On June 04 2010 09:09 NATO wrote:
Are tanks really that powerful? Seems not too long ago everyone was complaining that they were worthless because the cost so much gas compared to sc1. Plus with immortal, they have limited use vs toss.

Actually, mass tanks rape mass immortals in my experience. Immortals are only strong when the tanks are in small numbers.
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