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Patch 15 Notes/Discussion - Page 4

Forum Index > SC2 General
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chuky500
Profile Blog Joined March 2010
France473 Posts
June 04 2010 00:15 GMT
#61
I keep getting "Lost connection to Gateway" when I publish my updated maps. I've been getting this error since patch 14 and it's in english locale :/
I hope this patch does something but I doubt it.
Peanuts.
Profile Blog Joined December 2004
United States378 Posts
June 04 2010 00:15 GMT
#62
I actually really like this patch.

Now all we need is a slight nerf to EMP
We Are All One
im a roc
Profile Blog Joined April 2010
United States745 Posts
June 04 2010 00:15 GMT
#63
I might have to switch from terran. Massing siege tanks no longer destroys every unit ever.
Beware The Proxy Pool Rush
SirNeb
Profile Blog Joined April 2008
United States243 Posts
June 04 2010 00:16 GMT
#64
On June 04 2010 09:11 Mastermind wrote:
Actually, mass tanks rape mass immortals in my experience. Immortals are only strong when the tanks are in small numbers.



how could that be true? wouldn't surprise me if 10 immortals can kill 100 sieged tanks.

My hope is that they are doing something to make ravens more viable and maybe BC too, so they have to nerf siege tanks to balance in preparation for that.
blabber
Profile Blog Joined June 2007
United States4448 Posts
Last Edited: 2010-06-04 00:16:46
June 04 2010 00:16 GMT
#65
On June 04 2010 09:14 BeyondReal wrote:
They should do something bout dark shrine, it just doesn't seem right. A structure without upgrade doesn't look too appealing. I think they should also make EMP drain some of the energy and not all of it cause it is really annoying for a toss player to have all these high templars and sentries and losing all the energy to 2-3 ghosts.

You really just have to split up your army well and Feedback his ghosts whenever you can. I personally think EMP needs to be a projectile like in BW, instead of instant, to at least give us the chance to dodge it... even if it's a small chance.
blabberrrrr
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
June 04 2010 00:16 GMT
#66
On June 04 2010 09:16 SirNeb wrote:
Show nested quote +
On June 04 2010 09:11 Mastermind wrote:
Actually, mass tanks rape mass immortals in my experience. Immortals are only strong when the tanks are in small numbers.



how could that be true? wouldn't surprise me if 10 immortals can kill 100 sieged tanks.


Have you, like, actually played any games like that lol -_____-
TranslatorBaa!
Apolo
Profile Joined May 2010
Portugal1259 Posts
June 04 2010 00:16 GMT
#67
On June 04 2010 09:15 im a roc wrote:
I might have to switch from terran. Massing siege tanks no longer destroys every unit ever.

Yeh, it just destroys 5/6 of them.
Zurles
Profile Joined February 2009
United Kingdom1659 Posts
June 04 2010 00:16 GMT
#68
On June 04 2010 09:15 Peanuts wrote:
I actually really like this patch.

Now all we need is a slight nerf to EMP


you already got that.
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
June 04 2010 00:17 GMT
#69
On June 04 2010 09:06 Senx wrote:
This patch definantly didn't fix or improve on anything, from my point of view. Although the -10 dmg on siege tanks is a pretty large nerf but its still sidestepping the main issue(lack of AI overkill) while affecting other MU:s.

Early reaper harasses are going to be even more common now.

I wonder how much that tank nerf will affect the game in general but I agree. I think a better change would be for tanks to overkill again.

I don't know though.
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
June 04 2010 00:17 GMT
#70
This should even things out a bit..mid game pushes won't be as strong, but Zerg ground will still get ripped apart in a straight fight.

Gonna have to keep dropping banelings me thinks.
My. Copy. Is. Here.
7mk
Profile Blog Joined January 2009
Germany10157 Posts
Last Edited: 2010-06-04 00:18:29
June 04 2010 00:17 GMT
#71
wth we didnt need another patch with only 3 days left.
I was looking forward to some sort of terran nerf but for some reason I feel very odd about this patch
anyways, thx for listening to the community in balance aspects blizzard

On June 04 2010 09:16 SirNeb wrote:
Show nested quote +
On June 04 2010 09:11 Mastermind wrote:
Actually, mass tanks rape mass immortals in my experience. Immortals are only strong when the tanks are in small numbers.



how could that be true? wouldn't surprise me if 10 immortals can kill 100 sieged tanks.

My hope is that they are doing something to make ravens more viable and maybe BC too, so they have to nerf siege tanks to balance in preparation for that.


decent terrans should be able to emp your immortals
as soon as thats done they just die sooo fast
beep boop
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
June 04 2010 00:17 GMT
#72
On June 04 2010 09:15 Peanuts wrote:
I actually really like this patch.

Now all we need is a slight nerf to EMP


Yes, take it all away from them.. :D Cmon, they just nerfed every Terran factory unit, could you give as some time or what..
Three
Profile Joined April 2010
Japan278 Posts
June 04 2010 00:17 GMT
#73
wow nice patch
ymirheim
Profile Joined April 2010
Sweden300 Posts
June 04 2010 00:17 GMT
#74
Bah, I was already loosing 90% of my TvZ, I guess here we go for the last 10%.
The only thing you should feel when you shoot someone... is the recoil
knyttym
Profile Blog Joined December 2006
United States5797 Posts
June 04 2010 00:18 GMT
#75
Anyone have the splash damage data for a tank? Like percentage of damage done at some radius.
The damage change didn't do anything to head on attacks with zerglings (1shot) roaches (3shots) hydras (2shots) or banes (1shot).
GodIsNotHere
Profile Joined April 2010
Canada395 Posts
June 04 2010 00:18 GMT
#76
I don't mind the tank/thor damage nerf but leave the poor hellions alone :[
In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill.
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
June 04 2010 00:18 GMT
#77
Hellion and Tank nerf kinda hurts me abit as I love to mass hellions. The Thor buff should be good though vs muta..I wish void rays were considered light as I find it silly how a voidray can beat a thor..
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
June 04 2010 00:20 GMT
#78
YEEEAAAHH TANK NERF FINALLY
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
nihlon
Profile Joined April 2010
Sweden5581 Posts
June 04 2010 00:20 GMT
#79
Can some terran player comment on the implications this will have on TvP. As a zerg player I understand these changes, but I've heard some terran say this will mess up tvp a bit. What exactly are they referring to?
Banelings are too cute to blow up
GodIsNotHere
Profile Joined April 2010
Canada395 Posts
June 04 2010 00:21 GMT
#80
On June 04 2010 09:18 NuKedUFirst wrote:
Hellion and Tank nerf kinda hurts me abit as I love to mass hellions. The Thor buff should be good though vs muta..I wish void rays were considered light as I find it silly how a voidray can beat a thor..

Agreed Hellions are my favorite unit for Terran, an if they made Voidrays light it might give people a reason to use carriers instead?(Also are Carriers massive or armored?)
In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill.
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