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On June 04 2010 09:28 Tone_ wrote: Very nice broodlord nerf. Gotta agree with tank nerf for zergs benefit.
Reaper buffs? Really? Attempting to make viable late game? Don't agree with that as a necessity. Thor AA reduction, not sure, guess its only upgrades. Same with hellions, seems weird but meh.
Gotta have a big toss patch soon? Still waiting for that Mothership and Carrier buff..
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On June 04 2010 09:29 Rorschach wrote:Show nested quote +On June 04 2010 09:27 TheAngelofDeath wrote:On June 04 2010 09:26 Rorschach wrote:On June 04 2010 09:23 TheAngelofDeath wrote: So when is this patch coming? Anybody have any guesses? I have guy on the inside and he said the patch is coming right NOW! Serious though quit living on the edge of your seat and go outside to get some sunshine =) What is this "sunshine" you speak of??? :o LMAO! But yeah I am in Arizona and its 95° today (got sunburns being out for a few hrs) and supposed to hit 103° on Monday! So take some of my extra sunshine/heat if you need some... This sunshine you speak of is a rare concept. Over here in seattle we have had overcast skies for the last 6 months. However, this "sunshine" should start coming in about a month.
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On June 04 2010 09:22 FeLonius wrote:Show nested quote +On June 04 2010 09:16 SirNeb wrote:On June 04 2010 09:11 Mastermind wrote: Actually, mass tanks rape mass immortals in my experience. Immortals are only strong when the tanks are in small numbers. how could that be true? wouldn't surprise me if 10 immortals can kill 100 sieged tanks. My hope is that they are doing something to make ravens more viable and maybe BC too, so they have to nerf siege tanks to balance in preparation for that. UHHHH... Tanks totally own immortals once there's a critical mass of tanks; which is waaaayyy less than 100 rofl. Units with splash and big range > units that can absorg 10 free hits with a short range. ps. As a protoss player, this patch gets my seal of approval. First patch of the beta with no toss nerfs?!
you forgot the reaper buff = protoss and zerg nerf.
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Siege Tank damage decrease effect disregarding splash:
4 hit against zealot instead of 3 2 hit marines with combat shields
Possible changes including splash:
Instead of 1 hit + splash for hydra kills, now it takes 2 hits or 1 hit + 2 splashes or more splashes basically?
anything else?
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On June 04 2010 09:30 intergalactic wrote: Nooooooo! My precious tanks!!
10 damage nerf is wayyy too much, man. Why do you do this to me Blizzard, why?
After the constant toss nerf, here comes the T nerf. Vikings, Tanks, Hellions, Thors, what's next? T_T Thats just what they want you to think... don't worry they'll something new to nerf for toss, But I do expect to Terran to get nerfed pretty badly due to all crying posts(Btw I'm fine with the -10damage for tanks)
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On June 04 2010 09:27 Karas wrote:
As for the immorta/tank argument, the reality is it doesn't matter. The reason that immortals aren't that good against tanks is because smart terrans have emp and other forces along with their tanks...so the immortal shields don't do that much. Immortals are fine units, but in good games its not like the early days of beta where a line of immortals would walk in the open field taking tank shots like it was nothing.
QFT. The Immortal vs Tank never really happens in real game, since other units are thrown into the equation.
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As a Zerg I can't wait to get harassed by reapers now, followed be hellions, banshees, and thor drops.
It just seems like ZvT is going to be a guessing game of how Terran is going to harass you! Do you get speedlings first for reapers/hellions or go lair for the banshees. =(
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Germany767 Posts
Now see what you have done! Shame on you.
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On June 04 2010 09:16 SirNeb wrote:Show nested quote +On June 04 2010 09:11 Mastermind wrote: Actually, mass tanks rape mass immortals in my experience. Immortals are only strong when the tanks are in small numbers. how could that be true? wouldn't surprise me if 10 immortals can kill 100 sieged tanks. My hope is that they are doing something to make ravens more viable and maybe BC too, so they have to nerf siege tanks to balance in preparation for that.
In response to the above- mass tanks will destroy immortals from a fortified position because the splash will still hit too, and take away
if you have 10 tanks, and all 10 tanks hit all 100 immortals (lets pretend they were infinitely clumped), the tanks would kill them in two shots. The first shots would do 100 damage to each tank- 60 (now 50) damage reduced to 10, reducing their shields from 100 to 0. The next volley would do 600 to each (now 500)
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On June 04 2010 09:33 Forlorn wrote: As a Zerg I can't wait to get harassed by reapers now, followed be hellions, banshees, and thor drops.
It just seems like ZvT is going to be a guessing game of how Terran is going to harass you! Do you get speedlings first for reapers/hellions or go lair for the banshees. =(
You can defend an early banshee harrass with queens while you go lair.
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On June 04 2010 09:24 weepingblades wrote:Show nested quote +On June 04 2010 09:16 SirNeb wrote:On June 04 2010 09:11 Mastermind wrote: Actually, mass tanks rape mass immortals in my experience. Immortals are only strong when the tanks are in small numbers. how could that be true? wouldn't surprise me if 10 immortals can kill 100 sieged tanks. Theorycraft time: If the tanks are seiged, then splash coupled with siege range would make a significant impact on the innortals, even through herdened shields (as each immortal is not only being hit by the shots being fired at it, but also every shot impacting another immortal next to it) Kev PS on-topic, I am a little surprised that p15 is out so soon after 14, though I welcome the tank nerf. Of course, further AMM improvements are always welcome (as long as they do turn out to be improvements) dont need to theorycraft, someone posted a video of 66 tanks wiping the floor with 50 immortals, not even close. the guy who says 10 immortals might kill 100 tanks is beyond retarded
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lol @ people complaining about reaper buff, thats just so pathetic biased. it was like the worst upgrade in all the game, 100 gas for upgrade a little the speed of MAXIMUM TWO OR THREE FUCKING REAPERS. that upgrade should cost 10/10 or nothing at all. i agree with the other changes too
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Yea this -10 dmg nerf is such Bull, blizzard sidestepping the core issue with mech play and instead just takes a giant nerf bat and hits as hard as possible on the staple terran unit.
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On June 04 2010 09:38 Senx wrote: Yea this -10 dmg nerf is such Bull, blizzard sidestepping the core issue with mech play and instead just takes a giant nerf bat and hits as hard as possible on the staple terran unit. I'm not to worried about the damage change but I'm not to happy that they took a shot at Hellions and Thors.(Poor Hellions )
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im afraid mech will be weak vs toss now (atleast not worth picking over bio)
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Well as a Terran player who uses tanks in every match (at least a few for defense) no matter which race I'm against, I honestly think this was due. Now maybe they'll consider dropping the gas cost to 100 or buffing the health a bit so it actually feels like a "tank" and not "light artillery".
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On June 04 2010 09:38 Senx wrote: Yea this -10 dmg nerf is such Bull, blizzard sidestepping the core issue with mech play and instead just takes a giant nerf bat and hits as hard as possible on the staple terran unit.
Sidestepping the core issues seems to be something of a trend with these patches, eh? :\
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guess I'll just go back to raping Zerg with mass bioballs. so boring :-/
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While i like the reaper upgrade buff - I don't think any upgrade should be 50/50 (which is more or les a "might as well get it at this point") kind of upgrade. Thank god about tanks and thors...They hit a lot of correct notes with this patch. It'll probably have to be toyed around with to get it just right, but this big change helps a lot I think.
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