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Patch 15 Notes/Discussion - Page 8

Forum Index > SC2 General
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TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
June 04 2010 00:54 GMT
#141
I wanna hear Gretorp's opinion on the patch...
"Infestors are the suck" - LzGamer
BamBam
Profile Blog Joined November 2009
745 Posts
June 04 2010 00:56 GMT
#142
On June 04 2010 09:42 IndecisivePenguin wrote:
Show nested quote +
On June 04 2010 09:38 Senx wrote:
Yea this -10 dmg nerf is such Bull, blizzard sidestepping the core issue with mech play and instead just takes a giant nerf bat and hits as hard as possible on the staple terran unit.


Sidestepping the core issues seems to be something of a trend with these patches, eh? :\


why would they mess with tanks? UGHHHHHH. The tank was perfect the way it was, only thing that needed changing was giving zerg some cannon fodder to smack the tanks (IE 1 food roaches), and lower the attack speed in siege mode so marauders dont roast to tank fire. The damage was fine especially considering its cost and supply.

Mannnnnn, I really dont wanna rely solely on the marauder ball again
"two is way better than twice as one" - artosis
abcd878787
Profile Joined May 2010
France29 Posts
Last Edited: 2010-06-04 00:56:52
June 04 2010 00:56 GMT
#143
I don't think it's a big nerf, why all the whining about the nerfs ?

Tanks will still one-shot things and their powerfull (overpowered) Ai allow them to not overkill units...

Spidinko
Profile Joined May 2010
Slovakia1174 Posts
June 04 2010 00:56 GMT
#144
On June 04 2010 09:53 intergalactic wrote:
All this " QQ TERRAN MECH SO OP!! IMBA!! T_T " seems to have payed off. I hope you guys are happy that the "pillar" unit of the Terran army is looking more and more like it doesn't deserve it's name.

Also, at the beginning there was way too much bio play. Then, tanks got a buff and mech became cool. What are they trying to do, shift this back to the MMM boring crap? Every single mech unit got nerfed in 2 patches.

Maybe it's because Blizzard said they don't want tanks to be like in BW (pillars).
Ksi
Profile Joined May 2010
357 Posts
June 04 2010 00:57 GMT
#145
I'm not sure if nerfing mech was the right direction to go. The problem wasn't that mech units were too powerful (well okay, the Thor does hard counter mutas a little too effectively, especially considering that vikings, marines, HSM, and turrets were already totally viable defenses against mutas).

I think this just messes up T v P balance while doing very little about Z v T. Zerg still has no viable way to even put a dent in a mech army. Like an above poster pointed out, the damage nerf on tanks doesn't make them any less dangerous to hydras, roaches or lings (though it may help Ultras a bit).
Xeken
Profile Joined May 2010
United States77 Posts
June 04 2010 00:57 GMT
#146
A bit confused about the continuous nerf on brood lords because it really doesn't do anything. Only the armor and hp nerf really did anything. The base dmg nerf before, and the upgrade dmg nerf now will have no effect, just like the upgrade nerf on hellions and thors won't really have an effect. I think that's another one of those side stepping the issue changes. I would actually think upping brood lord dmg (same dps, or even higher) and a decent attack speed decrease (less broodlings) would be the logical change to try out.
link0
Profile Joined March 2010
United States1071 Posts
Last Edited: 2010-06-04 00:58:10
June 04 2010 00:57 GMT
#147
I think this helps T v Z but really hurts T v P balance.

Tanks were already pretty unpopular in T v P.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
Equaoh
Profile Joined October 2008
Canada427 Posts
June 04 2010 00:57 GMT
#148
Cool, next patch maybe they'll tell us how the promotion works!

Early game harass buff but late game mech nerf. Personally, this is the first patch in a while that I'm not that pissed off about.
ejac
Profile Blog Joined January 2009
United States1195 Posts
June 04 2010 00:58 GMT
#149
Why the hell are so many people acting like terran mech is now impossible? Yes, tanks were nerfed by 10 damage. We'll see how this plays out, but i assure you mech/tanks aren't instantly useless.
esq>n
Liquid`TLO
Profile Blog Joined March 2010
Germany767 Posts
June 04 2010 00:58 GMT
#150
I wonder if it will help tvt or make it really stupid, like mass marauder.
Team Liquidalea iacta est
lolastic
Profile Joined June 2010
23 Posts
Last Edited: 2010-06-04 01:01:20
June 04 2010 00:58 GMT
#151
On June 04 2010 09:52 Everlong wrote:
Why the fuck they patch and nerf so fast?? I dont get it.. They waited like month when Terrans couldnt do shit against 4gate Toss..

took them 12 patches till they gave terran fair chance to win vs Z in straight game not in cheesy way.
Melt
Profile Joined May 2010
Switzerland281 Posts
June 04 2010 00:59 GMT
#152
Blizzard nerfed the Hellion a bit and buffed the Reaper. i think thats because they want more people of higher Leagues to play Reaper as harrass unit over hellion.

i think this is mainly a playtesting reason inspired by the huge overreaction of players when a unit gets nerfed or buffed ("omg shitroach nerfed again... i gonna play imbamech terran!" something like that ).

the overall Mech nerf shouldn't be that bad (even if 10 less dmg on tank seems hard) but it's also more to show the community, that they try to listen to the players (and mech being to strong especially against Zerg was ha huge issue).
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
June 04 2010 01:00 GMT
#153
Im ok bout Zerg, just scared to see MMM ball masacred by templars n colossus, cos this is huge mech nerf against P..
Spidinko
Profile Joined May 2010
Slovakia1174 Posts
June 04 2010 01:01 GMT
#154
On June 04 2010 09:58 TheLittleOne wrote:
I wonder if it will help tvt or make it really stupid, like mass marauder.

Is it such a big nerf in tvt? When more tanks come into play they will still demolish grouped units.
ymirheim
Profile Joined April 2010
Sweden300 Posts
June 04 2010 01:01 GMT
#155
On June 04 2010 09:58 TheLittleOne wrote:
I wonder if it will help tvt or make it really stupid, like mass marauder.

I am also dreading the return of the mass marauder. I have to look at the exact numbers of how this affects the number of shots a tank needs to kill something but ten damage is ALOT and for a slow shooting unit like tanks, one more shot to kill something is significant.

It seems that the nerf fails to reach the supposed purpose though, zerg were having problem with mid and late game terran mech, where you have a lot of tanks/thors. But it seems to me that these nerfs just cripples mech in the earlier parts of the game where you have less tanks whereas when you have enough tanks to stack up the splash damage, a base damage nerf doesn't really do anything.
The only thing you should feel when you shoot someone... is the recoil
shieldbreak
Profile Joined February 2010
United States406 Posts
June 04 2010 01:03 GMT
#156
Holy crap...no Toss changes.
Many a sleepless nights were spent doing absolutely nothing.
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
Last Edited: 2010-06-04 01:05:43
June 04 2010 01:03 GMT
#157
That tank nerf is huge.

Unfortunately this patch shows that whining = changes, which should put Zerg in a good position as the Zerg playerbase is the whiniest I've ever seen on a videogame.

Hopefully this changes the current state of TvT however.
vileEchoic -- clanvile.com
Salv
Profile Blog Joined December 2007
Canada3083 Posts
June 04 2010 01:04 GMT
#158
This helps. I don't think it totally fixes the problem, but it goes a long way.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
June 04 2010 01:05 GMT
#159
Like the reasoning of that + 10 hp was = We want to give this unit maybe a one shot more in a big fight to make it more vaible.

Next patch - 10 dmg = ???

For god sake, why touch tank, just nerfing Thor AA would make tanks less useful, I just dont get it.. Screw that, lets wait for release..
GodIsNotHere
Profile Joined April 2010
Canada395 Posts
June 04 2010 01:06 GMT
#160
On June 04 2010 10:03 iEchoic wrote:
That tank nerf is huge.

Unfortunately this patch shows that whining = changes, which should put Zerg in a good position as the Zerg playerbase is the whiniest I've ever seen on a videogame.

Prepare to see a lot of changes to whatever the Zerg playerbase whines about most frequently. That tank nerf is HUGE.

I think I can live with the tank damage nerf(Got to see how this works out vs Toss first)but they better leave Hellions an Thors alone.
In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill.
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