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Patch 15 Notes/Discussion - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 11 33 Next All
FaTLiP
Profile Joined August 2004
United States57 Posts
June 04 2010 01:06 GMT
#161
On June 04 2010 09:57 link0 wrote:
I think this helps T v Z but really hurts T v P balance.

Tanks were already pretty unpopular in T v P.


Are you kidding me? When i PvT and i saw the 3/4 rax and no fact i jumped for joy. When i saw the 2 rax/1 fact/1 start port i got sad. When i saw the 1 rax 2 fact i wanted to cry. Do you have any idea how frustrating it is to lose almost an entire army to 6 tanks? Fact is Marauders do a hell of a job against toss, so few T's went the tank route. P's started countering the rax pump and T brought out the tanks+rines/viking and aboslutly raped shit. 6 tanks+Planetary=You aint gettin into my shit, NO MATTAH WHAT.

Honestly i dont really Agree with the tank nerf -10. I think they should of fixed the no over kill, or made it 35(60) so our zealots would actualy stand a chance.
Nerf after nerf, I'm still rockin P!
PardonYou
Profile Blog Joined March 2010
United States1360 Posts
June 04 2010 01:07 GMT
#162
Tanks didn't need nerfing. Maybe give the zerg another ability or something. They do less damage than they did in BW. Maybe slow attack speed a bit or takes a little longer for siege mode.
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
June 04 2010 01:07 GMT
#163
How much damage does a fully upgraded siege tank do now?

I think unsieged tanks are going to be a lot more popular.
vileEchoic -- clanvile.com
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
June 04 2010 01:08 GMT
#164
Like ok, but lets make it 100 gas, or shorter research time..
DooMDash
Profile Joined May 2010
United States1015 Posts
June 04 2010 01:08 GMT
#165
On June 04 2010 10:03 iEchoic wrote:
That tank nerf is huge.

Unfortunately this patch shows that whining = changes, which should put Zerg in a good position as the Zerg playerbase is the whiniest I've ever seen on a videogame.

Hopefully this changes the current state of TvT however.

It does seem that way. Even my friend who hasn't lost to a Terran mech army in 1v1 ladder is QQing about mech.. makes no sense.
S1 3500+ Master T. S2 1600+ Master T.
GodIsNotHere
Profile Joined April 2010
Canada395 Posts
June 04 2010 01:08 GMT
#166
On June 04 2010 10:06 FaTLiP wrote:
Show nested quote +
On June 04 2010 09:57 link0 wrote:
I think this helps T v Z but really hurts T v P balance.

Tanks were already pretty unpopular in T v P.


Are you kidding me? When i PvT and i saw the 3/4 rax and no fact i jumped for joy. When i saw the 2 rax/1 fact/1 start port i got sad. When i saw the 1 rax 2 fact i wanted to cry. Do you have any idea how frustrating it is to lose almost an entire army to 6 tanks? Fact is Marauders do a hell of a job against toss, so few T's went the tank route. P's started countering the rax pump and T brought out the tanks+rines/viking and aboslutly raped shit. 6 tanks+Planetary=You aint gettin into my shit, NO MATTAH WHAT.

Honestly i dont really Agree with the tank nerf -10. I think they should of fixed the no over kill, or made it 35(60) so our zealots would actualy stand a chance.

But then there would be no reason to get siege mode.. lol
In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill.
lolastic
Profile Joined June 2010
23 Posts
June 04 2010 01:08 GMT
#167
On June 04 2010 10:07 iEchoic wrote:
How much damage does a fully upgraded siege tank do now?

I think unsieged tanks are going to be a lot more popular.

why would u do unsieged tanks when u have marauder
yomi
Profile Blog Joined June 2004
United States773 Posts
June 04 2010 01:08 GMT
#168
They need to make it so T can beat broodlords and corruptors now
ymirheim
Profile Joined April 2010
Sweden300 Posts
June 04 2010 01:08 GMT
#169
On June 04 2010 10:07 iEchoic wrote:
How much damage does a fully upgraded siege tank do now?

I think unsieged tanks are going to be a lot more popular.

The thing is, if you are going to use unsieged tanks you might as well just make the faster, stimmable marauders for less resources.
The only thing you should feel when you shoot someone... is the recoil
avilo
Profile Blog Joined November 2007
United States4100 Posts
June 04 2010 01:09 GMT
#170
This is the first patch out of 15 patches that is pretty bad on blizzard's part. They gave in to bnet forum whining + some whining here instead of waiting to see what developed.

Same thing happened with the command and conquer community, players whined horribly for things that really were not imbalanced and EA gave it to them, and look where cnc ended up

sighs.
Sup
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
June 04 2010 01:09 GMT
#171
On June 04 2010 10:08 lolastic wrote:
Show nested quote +
On June 04 2010 10:07 iEchoic wrote:
How much damage does a fully upgraded siege tank do now?

I think unsieged tanks are going to be a lot more popular.

why would u do unsieged tanks when u have marauder


On June 04 2010 10:08 ymirheim wrote:
Show nested quote +
On June 04 2010 10:07 iEchoic wrote:
How much damage does a fully upgraded siege tank do now?

I think unsieged tanks are going to be a lot more popular.

The thing is, if you are going to use unsieged tanks you might as well just make the faster, stimmable marauders for less resources.


I haven't directly tested it, but from experience it seems like Siege Tanks (not sieged) are far more effective against stalkers than marauders. Anyone have any input here?
vileEchoic -- clanvile.com
Spidinko
Profile Joined May 2010
Slovakia1174 Posts
June 04 2010 01:11 GMT
#172
On June 04 2010 10:09 avilo wrote:
This is the first patch out of 15 patches that is pretty bad on blizzard's part. They gave in to bnet forum whining + some whining here instead of waiting to see what developed.

Same thing happened with the command and conquer community, players whined horribly for things that really were not imbalanced and EA gave it to them, and look where cnc ended up

sighs.

Come on, it's not that bad. You're just new to this feeling because it's the first time terran got a nerf.
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
June 04 2010 01:11 GMT
#173
On June 04 2010 10:08 yomi wrote:
They need to make it so T can beat broodlords and corruptors now


^
This

Zerg air is extremely hard to counter as T, given that Mutas beat Vikings, and this is going to make it even harder.
vileEchoic -- clanvile.com
kxr1der
Profile Joined March 2009
United States213 Posts
June 04 2010 01:11 GMT
#174
Just wondering because people keep mentioning it but what is this no overkill function of the tank.
Elite00fm
Profile Joined January 2008
United States548 Posts
Last Edited: 2010-06-04 01:16:52
June 04 2010 01:15 GMT
#175
siege should have been nerfed to 35+20 (armored)
marauders lose stim or have their damage changed to 10 +5(armored)
reapers cant cliff jump without nitro pack
Raven heart seeker missle buffed significantly
Roach down to 1 food
xinxy
Profile Joined April 2010
Canada116 Posts
June 04 2010 01:15 GMT
#176
On June 04 2010 09:16 SirNeb wrote:
how could that be true? wouldn't surprise me if 10 immortals can kill 100 sieged tanks.

My hope is that they are doing something to make ravens more viable and maybe BC too, so they have to nerf siege tanks to balance in preparation for that.


It's mostly due to splash damage. The tank volleys start depleting the hardened shield on several immortals at once. The splash damage is enough to trigger the hardened shield effect and all it takes is 10 hits for Immortal shields to fall off.

Sounds like a high number but when you reach something like ~12 siege tanks immortals really go down way too fast for them to even be considered tank counter in even cost/supply. It just doesn't happen.

Honestly, immortals only seem to work when you have like 5-6 tanks or less. After that you better start going Air because everything on the ground gets melted away.
Evil will always triumph because good is dumb.
DooMDash
Profile Joined May 2010
United States1015 Posts
June 04 2010 01:15 GMT
#177
On June 04 2010 10:11 Spidinko wrote:
Show nested quote +
On June 04 2010 10:09 avilo wrote:
This is the first patch out of 15 patches that is pretty bad on blizzard's part. They gave in to bnet forum whining + some whining here instead of waiting to see what developed.

Same thing happened with the command and conquer community, players whined horribly for things that really were not imbalanced and EA gave it to them, and look where cnc ended up

sighs.

Come on, it's not that bad. You're just new to this feeling because it's the first time terran got a nerf.

Terran have got lots of nerfs... lots of buffs too thats all. Still doesn't sit well with me. I don't mind the hellion / thor change. I do mind the reaper change since I think reapers are a lame unit to begin with.
S1 3500+ Master T. S2 1600+ Master T.
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
June 04 2010 01:15 GMT
#178
Upon further thought, the tank nerf is actually going the right direction for TvT. Tanks are far, far too strong in TvT and can beat every single land unit in the game.

These nerfs look pretty crippling against Zerg and Protoss though. It's hard to remember over all the Zerg whining, but before Mech became popular, Zerg could just manhandle everything Terran could make. This siege tank nerf is gigantic and if it makes mech fall out of favor, there's going to be severe imbalance again, which will be increased by the thor nerf (which is the only unit terran has that can beat mutas besides marines, which aren't very good in TvZ).
vileEchoic -- clanvile.com
Melt
Profile Joined May 2010
Switzerland281 Posts
June 04 2010 01:15 GMT
#179
On June 04 2010 10:07 NexRex wrote:
Tanks didn't need nerfing. Maybe give the zerg another ability or something. They do less damage than they did in BW. Maybe slow attack speed a bit or takes a little longer for siege mode.


They do A TON more dmg then in BW if you look at other things than just plain stats.
with shift-queu-atk and the no-overkill-AI.

You can't run in a Ling and force 5 Tanks to shoot at it and use the time they need to shoot again to close in. Same with Zealotbombs.
avilo
Profile Blog Joined November 2007
United States4100 Posts
June 04 2010 01:16 GMT
#180
On June 04 2010 10:11 Spidinko wrote:
Show nested quote +
On June 04 2010 10:09 avilo wrote:
This is the first patch out of 15 patches that is pretty bad on blizzard's part. They gave in to bnet forum whining + some whining here instead of waiting to see what developed.

Same thing happened with the command and conquer community, players whined horribly for things that really were not imbalanced and EA gave it to them, and look where cnc ended up

sighs.

Come on, it's not that bad. You're just new to this feeling because it's the first time terran got a nerf.


No, I have no problem with Terran nerfs. I agree with every patch change previous to this patch, including every previous Terran nerf.

The thing is, they did this patch way too fast and did it due to solely whining on the forums. Not enough time to see if it TRULY was too powerful. There were lots more things to be explored, and also they failed to realize the main points -> that mech was only that powerful on steppes of war/LT/incineration zone due to being small maps, and also that sensor towers are what really needed to be nerfed.

other than that everything was loooking to be fine, now they are going backwards first time in 15 patches
Sup
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