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Idra Interviewed by Fragster.de - Page 2

Forum Index > SC2 General
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Nick_54
Profile Blog Joined November 2007
United States2230 Posts
May 28 2010 16:46 GMT
#21
Great interview thanks a lot
Hirmu
Profile Blog Joined August 2008
Finland850 Posts
May 28 2010 16:51 GMT
#22
Very nice interview, idras answers were very good and as morrow said the questions were great too!
thanks.
aTnClouD
Profile Blog Joined May 2007
Italy2428 Posts
May 28 2010 16:52 GMT
#23
On May 29 2010 01:30 Azarkon wrote:he still didn't answer in this interview is why he hasn't considered Terran. Perhaps it's just bad memories from SC 1.

It's an invisible reason.
http://i53.photobucket.com/albums/g64/hunter692007/kruemelmonsteryn0.gif
Slunk
Profile Blog Joined February 2010
Germany768 Posts
May 28 2010 16:52 GMT
#24
Too much SC1 coverage imo.
dangots0ul
Profile Blog Joined January 2009
United States919 Posts
May 28 2010 16:52 GMT
#25
i don't know why no1 has talked about this yet... but since u produce units like 2x faster than sc1, why not make the supply cap 400/400 or 300/300... this would make the mid game longer and the end game only reached until the map is split (as opposed to maxing on 3 bases). By this time zerg can get access to a lot of its tech without caping at 200/200 and dying to mech push

iuno how this will effect other things. maybe this is something to drastic to mess with this late in the beta.
i type teamliquid into the url subconsciously... all...the...time...
DarkPlasmaBall
Profile Blog Joined March 2010
United States46293 Posts
Last Edited: 2010-05-28 16:55:11
May 28 2010 16:54 GMT
#26
Awesome interview, thanks!

I hope we see a SC2 ProLeague in the future

Imagine if Idra became SC2's Boxer O.O
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
May 28 2010 16:55 GMT
#27
I would like 300/300 or 400/400, but the problem is right now, with the exception maybe the center of steppes of war, where could you have a battle like that? Would need some new maps.
I always try to shield slam face, just to make sure it doesnt work
dangots0ul
Profile Blog Joined January 2009
United States919 Posts
May 28 2010 16:58 GMT
#28
On May 29 2010 01:55 MoreFasho wrote:
I would like 300/300 or 400/400, but the problem is right now, with the exception maybe the center of steppes of war, where could you have a battle like that? Would need some new maps.


your right, this might promote late game all air builds because they can stack while ground cannot. that would not be fun to watch =(
i type teamliquid into the url subconsciously... all...the...time...
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
May 28 2010 16:59 GMT
#29
On May 29 2010 01:55 MoreFasho wrote:
I would like 300/300 or 400/400, but the problem is right now, with the exception maybe the center of steppes of war, where could you have a battle like that? Would need some new maps.

Armies are already wayyy smaller in terms of space compared to SC1. A 200/200 protoss army can fit in less than half a screen. Compare that to 200/200 engagements in SC2 which couldn't even be viewed on one screen.
bendez
Profile Joined February 2010
Canada283 Posts
May 28 2010 17:00 GMT
#30
Awesome interview. Completely agree with him regarding the balance. Mech is just destroying zerg, and mid game protoss army is very difficult to deal with. Hopefully blizzard will give zerg more utilities when fighting these armies!
DarkPlasmaBall
Profile Blog Joined March 2010
United States46293 Posts
Last Edited: 2010-05-28 17:03:55
May 28 2010 17:02 GMT
#31
On May 29 2010 01:58 dangots0ul wrote:
Show nested quote +
On May 29 2010 01:55 MoreFasho wrote:
I would like 300/300 or 400/400, but the problem is right now, with the exception maybe the center of steppes of war, where could you have a battle like that? Would need some new maps.


your right, this might promote late game all air builds because they can stack while ground cannot. that would not be fun to watch =(


Maybe in one of the expansions, there may be new, bigger units (wasn't there a proposed unit called the uberlisk or something, bigger than the ultralisk?) which could be a motivator for an increased supply cap. That being said, ultralisks and collossi and battlecruisers... and motherships (lol) are already frickin HUGE, so if those things aren't going to be 10 food each, I don't know what will. Imagine having 40 battlecruisers o.O
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
kerpal
Profile Blog Joined June 2009
United Kingdom2695 Posts
May 28 2010 17:02 GMT
#32
On May 29 2010 01:37 Vexx wrote:
Great interview. It's nice to read a piece where people speak their minds and don't hide behind vague language.

what a perfect description of IdrA!
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
May 28 2010 17:02 GMT
#33
With the influx of new people into the SC community, they hear all of these big names/high post counts ragging on idra for one thing or the other, and they get it in their heads that this is the cool thing to do without knowing anything about the guy.
I really hope idra, as the only saleried SC2 player currently (last I checked anyways) can help pull SC2 into the mainstream of esports.
An SC2 proleague would be absolutely amazing, especially if it can include an international scene, with teams from around the world, not competing for their country, but as their own team.
Seltsam
Profile Blog Joined April 2010
United States343 Posts
Last Edited: 2010-05-28 17:07:26
May 28 2010 17:04 GMT
#34
On May 29 2010 01:52 dangots0ul wrote:
i don't know why no1 has talked about this yet... but since u produce units like 2x faster than sc1, why not make the supply cap 400/400 or 300/300... this would make the mid game longer and the end game only reached until the map is split (as opposed to maxing on 3 bases). By this time zerg can get access to a lot of its tech without caping at 200/200 and dying to mech push

iuno how this will effect other things. maybe this is something to drastic to mess with this late in the beta.


I think this is an excellent idea; however, you are probably correct in that it would require re-balancing the units entirely in order to compensate. While this re-working of the whole system may meet with some optimistic responses from the player base, I sincerely doubt Activision would be too thrilled in letting Blizzard delay the release for something like that, even if it was a viable consideration to begin with. Still, it remains an interesting idea for theoretical discussion.

I regards to IdrA's interview, it sounded very Zerg-biased. While that obviously is to be at least somewhat expected, he sounds like he's hoping for a Roach buff. Although, I suppose most people are.

I don't think the answer is reducing them back to 1 supply, though. It seems to me that a simple HP buff would suffice. If it costs two supply, increase the HP from 145 to 165 or something along those lines. Alternatively, give it its good ol' 2 armor back. I like that they made the Roach 2 supply; the unit did feel rather overly strong before. However, it feels too weak now, so the logical conclusion is to find a nice middle ground. Make it 2 supply, but have it strong enough so that a Zerg player requires fewer of them to tank.

But that's all I will say on the subject, as this is a thread about IdrA's interview, and not about how to fix the Roach (or if it needs fixing). I've probably already said too much, as a matter of fact.

Again, in regards to IdrA's interview (that was quite a digression), I find that he doesn't come off the way he should as a professional gamer. I don't know much about Morrow, Strelok, or Dimaga other than what I see from the occasional replay, but I don't think the Morrow/Strelok bashing is called for, be it warranted or not.

The paragraph reads,
"I think it's mostly deficiencies in the players, not the race. In every region the most skilled players chose Zerg and Protoss, and this is not surprising as in SC1 there were very few good non Korean Terran players. Players like Strelok and MorroW aren't supposed to be able to beat players like Dimaga, because he's just ten times more skilled. When better players begin playing Terran, or new good players rise up as Terran, the race will do just fine. "

His point could have been made exactly equally as well as,
" I think it's mostly deficiencies in the players, not the race. In every region the most skilled players chose Zerg and Protoss, and this is not surprising as in SC1 there were very few good non Korean Terran players. When better players begin playing Terran, or new good players rise up as Terran, the race will do just fine."

It just felt wholly unnecessary, and it seems to me that that is a rather unprofessional attitude to have.

--
Edited for spelling, typos, and grammar.
--
Team Limited ftw! www.teamltd.net
Skyze
Profile Blog Joined November 2008
Canada2324 Posts
May 28 2010 17:04 GMT
#35
"Players like Strelok and MorroW aren't supposed to be able to beat players like Dimaga, because he's just ten times more skilled."

Haha thats ROUGH.. I understand saying Morrow, but Strelok is definitely a skilled gamer, one of the best terrans in foreign BW by far.. I do understand Strelok isnt super active in SC2, so I guess thats what he is talking about. still though, ouch!

I hate to say it but I agree with idra on most of these points =/
Canada Gaming ~~ The-Feared
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-05-28 17:08:08
May 28 2010 17:06 GMT
#36
maybe they should just make units larger instead of changing the max cap lol
didnt u notice that 100 marines take half the area as 100 rines in sc1
storm and emp shit r all so ridiculously small just because of all units r so small
dragging up the max cap to 300 or 400 is such a huge deal in terms of balance or fun gameplay while making units larger (in radius not models) will increase positional play make micro harder to pull off and be easier on the eyes
Progamerpls no copy pasterino
Azarkon
Profile Joined January 2010
United States21060 Posts
May 28 2010 17:08 GMT
#37
That'd screw up their "group formation" code, which I get the feeling they're very proud of.
0mgVitaminE
Profile Joined February 2009
United States1278 Posts
May 28 2010 17:08 GMT
#38
A 300/300 army would be ridiculous to watch. Just because units clump more tightly now doesnt mean we should just add more in. Clumping is bad for the player, and it is important to keep them split up.
Hi there. I'm in a cave, how bout you?
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
May 28 2010 17:09 GMT
#39
nice interview, IdrA seemed very informative, insightful, and mannered.

Interesting to see that top zergs are having lots of trouble with mech just like the rest of the community. The supply nerf to the roach really did them in, it is incredibly hard to stop a late-game terran mech army that has 4-5 thors, X tanks, and hellion/viking to counter zergling/broodlord
next week on Everybody Loves HypnoToad:
Luddite
Profile Blog Joined April 2007
United States2315 Posts
May 28 2010 17:11 GMT
#40
I think it might be interesting if they left the supply cap as variable for each map. Let the mapmakers worry about where it's balanced. Then we could have small maps with low caps, and big epic macro maps with high caps.
Can't believe I'm still here playing this same game
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