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Idra Interviewed by Fragster.de

Forum Index > SC2 General
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baeracaed
Profile Blog Joined June 2009
United States604 Posts
Last Edited: 2010-05-28 16:06:21
May 28 2010 16:04 GMT
#1
I didn't see a topic on this yet. It covers some general stuff, then delves into SC2 pro-scene and balance questions.

English Version - German Version

Found via Forsti's site: http://euphomania.de/
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MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-05-28 16:17:40
May 28 2010 16:13 GMT
#2
great questions and really well answered interviews. one of the best interviews lately :p

really agree with most balance questions, i dont usually agree with zerg players
Progamerpls no copy pasterino
dangots0ul
Profile Blog Joined January 2009
United States919 Posts
May 28 2010 16:15 GMT
#3
hahah "gregory"
i type teamliquid into the url subconsciously... all...the...time...
valaki
Profile Joined June 2009
Hungary2476 Posts
May 28 2010 16:17 GMT
#4
Haha @ the Morrow & Strelok bashing :D
ggaemo fan
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
May 28 2010 16:17 GMT
#5
Great interview. The part about late game vs early game racial balance was pretty interesting, despite the zerg slant (thank god i started to play zerg after the nerf roach, or I'd be that upset as well).
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Luddite
Profile Blog Joined April 2007
United States2315 Posts
May 28 2010 16:21 GMT
#6
On May 29 2010 01:13 MorroW wrote:
great questions and really well answered interviews. one of the best interviews lately :p

really agree with most balance questions, i dont usually agree with zerg players

"layers like Strelok and MorroW aren't supposed to be able to beat players like Dimaga, because he's just ten times more skilled."
lol, what do you think about that?
Can't believe I'm still here playing this same game
Pads
Profile Blog Joined January 2007
England3228 Posts
May 28 2010 16:23 GMT
#7
Nice interview, thanks for the link.
#1 Kwanro[saM] fan!
DimZ
Profile Joined April 2010
United Kingdom30 Posts
May 28 2010 16:24 GMT
#8
Great interview, Thanks for linking.
Ghad
Profile Blog Joined April 2010
Norway2551 Posts
May 28 2010 16:25 GMT
#9
This guy is getting too much flak tbh.
forgottendreams: One underage girl, two drunk guys, one gogo dancer and starcraft 2. Apparently just another day in Europe.
reV[yy]
Profile Joined April 2010
Germany3 Posts
May 28 2010 16:26 GMT
#10
omg look at the second news at forstis page.
i praay its true ^^
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-05-28 16:30:41
May 28 2010 16:26 GMT
#11
On May 29 2010 01:21 Luddite wrote:
Show nested quote +
On May 29 2010 01:13 MorroW wrote:
great questions and really well answered interviews. one of the best interviews lately :p

really agree with most balance questions, i dont usually agree with zerg players

"layers like Strelok and MorroW aren't supposed to be able to beat players like Dimaga, because he's just ten times more skilled."
lol, what do you think about that?

well idras gotta keep track of EU US and Asia players so i dont think it would too much of a shock if he didnt actually know my level or dimagas level of play

for instance dimaga has been saying the game is balanced since beta start and that says he was winning against me because he was more skilled than me but the latest score we have is me winning 4-0 with mech play, which i also beat idra with. and dont think dimaga didnt whine, nop he wine at those loses just as much as i was during patch 5~~ and that time

the game right now is ridiculously t>z on small maps like stepps of war or incinetration while its just impossible to tvz on maps like desert oasis.
maps like metalopolis or lt r the most ones in the middle ground and i think they create very good games.

i think its alittle early to establish whos the best player right now since the patches come and the gameplays r changing alot

what i meant with that i agree is on the part where he says its imba early and then imba the other way late game and things like that. for example playing terran gives u tons of oppertunities to expand fast or allin or even make some harass build while zerg has pretty much 0 control. then later on midgame it feels zerg is more of the beast and then all terran has to do is stick until lategame because mech is so ridiculously cost effective that u can just consume half map like u did on destination in tvz mech play

but idra is actually the first zerg (after haypro) who has openly admitted they were winning because it was imbalanced not because of their skill while the rest of zergs have been living the dream in their ignorant eyes
Progamerpls no copy pasterino
TheEvilDog
Profile Joined February 2003
Sweden24 Posts
May 28 2010 16:27 GMT
#12
Very nice interview!
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
May 28 2010 16:28 GMT
#13
Really good interview
Administrator~ Spirit will set you free ~
baeracaed
Profile Blog Joined June 2009
United States604 Posts
May 28 2010 16:28 GMT
#14
On May 29 2010 01:26 reV[yy] wrote:
omg look at the second news at forstis page.
i praay its true ^^


We cam only hope. ^-^
Maybe they have one more patch to test before the break.
(☞゚ヮ゚)☞ Cookies! ☜(゚ヮ゚☜)
Azarkon
Profile Joined January 2010
United States21060 Posts
May 28 2010 16:30 GMT
#15
Ouch, IdrA put the hurt on Morrow & Strelok, but recognizes Dimaga

Always knew that IdrA respected NonY, a fellow American who went to Korea and performed extraordinarily well there before deciding to pursue higher education back home. I mean, sure, IdrA had his usual arrogance during the TSL 2 interviews in predicting a 3-0, but it's just not the same as when he outright thinks that a player is bad.

IdrA's views on SC 2 gameplay and balance are pretty much what I'd expect, and good points overall. He already explained why he switched to Zerg, but one thing he still didn't answer in this interview is why he hasn't considered Terran. Perhaps it's just bad memories from SC 1.

Didn't know that IdrA still played SC 1, but like he said, I don't expect him to be able to juggle both SC 1 and SC 2 against people who are solely playing SC 1, even with 12-13 hour practice days.

Anyways, good interview and thanks for posting it.
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
May 28 2010 16:31 GMT
#16
the "roaches have to be OP for their cost part" didnt made sense for me. they are still very, very cost effective they just eat more supply so you cant stay on this fucking T1 unit in the early-, mid- and lategame.
after 2 years i reached it = marine icon
Morayfire73
Profile Joined April 2010
United States298 Posts
May 28 2010 16:35 GMT
#17
Very nice interview, I disagree about the part of harassment but thought this was very entertaining.
[Insert witty comment here]
Azarkon
Profile Joined January 2010
United States21060 Posts
Last Edited: 2010-05-28 16:38:57
May 28 2010 16:36 GMT
#18
On May 29 2010 01:31 AmstAff wrote:
the "roaches have to be OP for their cost part" didnt made sense for me. they are still very, very cost effective they just eat more supply so you cant stay on this fucking T1 unit in the early-, mid- and lategame.


His point is that Zerg has no other options for tanking the sort of AoE damage tanks and colossi are putting out, esp. since ultralisks, the only other option, do not come out until hive tech and the game is usually over before hive tech. The roach nerf made it so that you can't have nearly as many roaches as before. This seriously cuts into your ability to hold back a mid-game T or P army.

Of course, there ARE options for dealing with colossi - namely corrupters and mutalisks, which do very well vs. Protoss. Against Terran, though - what are you going to build? Mutalisks are easily counntered by marines + thors, and corrupters do nothing against tanks. He definitely has a point there, at least with regards to mid-game battles.
Vexx
Profile Blog Joined March 2010
United States462 Posts
May 28 2010 16:37 GMT
#19
Great interview. It's nice to read a piece where people speak their minds and don't hide behind vague language.
I am not nice.
cyclone25
Profile Blog Joined December 2009
Romania3344 Posts
May 28 2010 16:43 GMT
#20
On May 29 2010 01:26 MorroW wrote:
Show nested quote +
On May 29 2010 01:21 Luddite wrote:
On May 29 2010 01:13 MorroW wrote:
great questions and really well answered interviews. one of the best interviews lately :p

really agree with most balance questions, i dont usually agree with zerg players

"layers like Strelok and MorroW aren't supposed to be able to beat players like Dimaga, because he's just ten times more skilled."
lol, what do you think about that?

well idras gotta keep track of EU US and Asia players so i dont think it would too much of a shock if he didnt actually know my level or dimagas level of play

for instance dimaga has been saying the game is balanced since beta start and that says he was winning against me because he was more skilled than me but the latest score we have is me winning 4-0 with mech play, which i also beat idra with. and dont think dimaga didnt whine, nop he wine at those loses just as much as i was during patch 5~~ and that time

the game right now is ridiculously t>z on small maps like stepps of war or incinetration while its just impossible to tvz on maps like desert oasis.
maps like metalopolis or lt r the most ones in the middle ground and i think they create very good games.

i think its alittle early to establish whos the best player right now since the patches come and the gameplays r changing alot

what i meant with that i agree is on the part where he says its imba early and then imba the other way late game and things like that. for example playing terran gives u tons of oppertunities to expand fast or allin or even make some harass build while zerg has pretty much 0 control. then later on midgame it feels zerg is more of the beast and then all terran has to do is stick until lategame because mech is so ridiculously cost effective that u can just consume half map like u did on destination in tvz mech play

but idra is actually the first zerg (after haypro) who has openly admitted they were winning because it was imbalanced not because of their skill while the rest of zergs have been living the dream in their ignorant eyes


I never saw you playing in a tournament vs Dimaga. Based on what is that 4-0 vs him? Ladder? You can't say something we can't verify, and also ladder is ladder ... people like to try new strats or w/e.
Nick_54
Profile Blog Joined November 2007
United States2230 Posts
May 28 2010 16:46 GMT
#21
Great interview thanks a lot
Hirmu
Profile Blog Joined August 2008
Finland850 Posts
May 28 2010 16:51 GMT
#22
Very nice interview, idras answers were very good and as morrow said the questions were great too!
thanks.
aTnClouD
Profile Blog Joined May 2007
Italy2428 Posts
May 28 2010 16:52 GMT
#23
On May 29 2010 01:30 Azarkon wrote:he still didn't answer in this interview is why he hasn't considered Terran. Perhaps it's just bad memories from SC 1.

It's an invisible reason.
http://i53.photobucket.com/albums/g64/hunter692007/kruemelmonsteryn0.gif
Slunk
Profile Blog Joined February 2010
Germany768 Posts
May 28 2010 16:52 GMT
#24
Too much SC1 coverage imo.
dangots0ul
Profile Blog Joined January 2009
United States919 Posts
May 28 2010 16:52 GMT
#25
i don't know why no1 has talked about this yet... but since u produce units like 2x faster than sc1, why not make the supply cap 400/400 or 300/300... this would make the mid game longer and the end game only reached until the map is split (as opposed to maxing on 3 bases). By this time zerg can get access to a lot of its tech without caping at 200/200 and dying to mech push

iuno how this will effect other things. maybe this is something to drastic to mess with this late in the beta.
i type teamliquid into the url subconsciously... all...the...time...
DarkPlasmaBall
Profile Blog Joined March 2010
United States45349 Posts
Last Edited: 2010-05-28 16:55:11
May 28 2010 16:54 GMT
#26
Awesome interview, thanks!

I hope we see a SC2 ProLeague in the future

Imagine if Idra became SC2's Boxer O.O
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
May 28 2010 16:55 GMT
#27
I would like 300/300 or 400/400, but the problem is right now, with the exception maybe the center of steppes of war, where could you have a battle like that? Would need some new maps.
I always try to shield slam face, just to make sure it doesnt work
dangots0ul
Profile Blog Joined January 2009
United States919 Posts
May 28 2010 16:58 GMT
#28
On May 29 2010 01:55 MoreFasho wrote:
I would like 300/300 or 400/400, but the problem is right now, with the exception maybe the center of steppes of war, where could you have a battle like that? Would need some new maps.


your right, this might promote late game all air builds because they can stack while ground cannot. that would not be fun to watch =(
i type teamliquid into the url subconsciously... all...the...time...
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
May 28 2010 16:59 GMT
#29
On May 29 2010 01:55 MoreFasho wrote:
I would like 300/300 or 400/400, but the problem is right now, with the exception maybe the center of steppes of war, where could you have a battle like that? Would need some new maps.

Armies are already wayyy smaller in terms of space compared to SC1. A 200/200 protoss army can fit in less than half a screen. Compare that to 200/200 engagements in SC2 which couldn't even be viewed on one screen.
bendez
Profile Joined February 2010
Canada283 Posts
May 28 2010 17:00 GMT
#30
Awesome interview. Completely agree with him regarding the balance. Mech is just destroying zerg, and mid game protoss army is very difficult to deal with. Hopefully blizzard will give zerg more utilities when fighting these armies!
DarkPlasmaBall
Profile Blog Joined March 2010
United States45349 Posts
Last Edited: 2010-05-28 17:03:55
May 28 2010 17:02 GMT
#31
On May 29 2010 01:58 dangots0ul wrote:
Show nested quote +
On May 29 2010 01:55 MoreFasho wrote:
I would like 300/300 or 400/400, but the problem is right now, with the exception maybe the center of steppes of war, where could you have a battle like that? Would need some new maps.


your right, this might promote late game all air builds because they can stack while ground cannot. that would not be fun to watch =(


Maybe in one of the expansions, there may be new, bigger units (wasn't there a proposed unit called the uberlisk or something, bigger than the ultralisk?) which could be a motivator for an increased supply cap. That being said, ultralisks and collossi and battlecruisers... and motherships (lol) are already frickin HUGE, so if those things aren't going to be 10 food each, I don't know what will. Imagine having 40 battlecruisers o.O
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
kerpal
Profile Blog Joined June 2009
United Kingdom2695 Posts
May 28 2010 17:02 GMT
#32
On May 29 2010 01:37 Vexx wrote:
Great interview. It's nice to read a piece where people speak their minds and don't hide behind vague language.

what a perfect description of IdrA!
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
May 28 2010 17:02 GMT
#33
With the influx of new people into the SC community, they hear all of these big names/high post counts ragging on idra for one thing or the other, and they get it in their heads that this is the cool thing to do without knowing anything about the guy.
I really hope idra, as the only saleried SC2 player currently (last I checked anyways) can help pull SC2 into the mainstream of esports.
An SC2 proleague would be absolutely amazing, especially if it can include an international scene, with teams from around the world, not competing for their country, but as their own team.
Seltsam
Profile Blog Joined April 2010
United States343 Posts
Last Edited: 2010-05-28 17:07:26
May 28 2010 17:04 GMT
#34
On May 29 2010 01:52 dangots0ul wrote:
i don't know why no1 has talked about this yet... but since u produce units like 2x faster than sc1, why not make the supply cap 400/400 or 300/300... this would make the mid game longer and the end game only reached until the map is split (as opposed to maxing on 3 bases). By this time zerg can get access to a lot of its tech without caping at 200/200 and dying to mech push

iuno how this will effect other things. maybe this is something to drastic to mess with this late in the beta.


I think this is an excellent idea; however, you are probably correct in that it would require re-balancing the units entirely in order to compensate. While this re-working of the whole system may meet with some optimistic responses from the player base, I sincerely doubt Activision would be too thrilled in letting Blizzard delay the release for something like that, even if it was a viable consideration to begin with. Still, it remains an interesting idea for theoretical discussion.

I regards to IdrA's interview, it sounded very Zerg-biased. While that obviously is to be at least somewhat expected, he sounds like he's hoping for a Roach buff. Although, I suppose most people are.

I don't think the answer is reducing them back to 1 supply, though. It seems to me that a simple HP buff would suffice. If it costs two supply, increase the HP from 145 to 165 or something along those lines. Alternatively, give it its good ol' 2 armor back. I like that they made the Roach 2 supply; the unit did feel rather overly strong before. However, it feels too weak now, so the logical conclusion is to find a nice middle ground. Make it 2 supply, but have it strong enough so that a Zerg player requires fewer of them to tank.

But that's all I will say on the subject, as this is a thread about IdrA's interview, and not about how to fix the Roach (or if it needs fixing). I've probably already said too much, as a matter of fact.

Again, in regards to IdrA's interview (that was quite a digression), I find that he doesn't come off the way he should as a professional gamer. I don't know much about Morrow, Strelok, or Dimaga other than what I see from the occasional replay, but I don't think the Morrow/Strelok bashing is called for, be it warranted or not.

The paragraph reads,
"I think it's mostly deficiencies in the players, not the race. In every region the most skilled players chose Zerg and Protoss, and this is not surprising as in SC1 there were very few good non Korean Terran players. Players like Strelok and MorroW aren't supposed to be able to beat players like Dimaga, because he's just ten times more skilled. When better players begin playing Terran, or new good players rise up as Terran, the race will do just fine. "

His point could have been made exactly equally as well as,
" I think it's mostly deficiencies in the players, not the race. In every region the most skilled players chose Zerg and Protoss, and this is not surprising as in SC1 there were very few good non Korean Terran players. When better players begin playing Terran, or new good players rise up as Terran, the race will do just fine."

It just felt wholly unnecessary, and it seems to me that that is a rather unprofessional attitude to have.

--
Edited for spelling, typos, and grammar.
--
Team Limited ftw! www.teamltd.net
Skyze
Profile Blog Joined November 2008
Canada2324 Posts
May 28 2010 17:04 GMT
#35
"Players like Strelok and MorroW aren't supposed to be able to beat players like Dimaga, because he's just ten times more skilled."

Haha thats ROUGH.. I understand saying Morrow, but Strelok is definitely a skilled gamer, one of the best terrans in foreign BW by far.. I do understand Strelok isnt super active in SC2, so I guess thats what he is talking about. still though, ouch!

I hate to say it but I agree with idra on most of these points =/
Canada Gaming ~~ The-Feared
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-05-28 17:08:08
May 28 2010 17:06 GMT
#36
maybe they should just make units larger instead of changing the max cap lol
didnt u notice that 100 marines take half the area as 100 rines in sc1
storm and emp shit r all so ridiculously small just because of all units r so small
dragging up the max cap to 300 or 400 is such a huge deal in terms of balance or fun gameplay while making units larger (in radius not models) will increase positional play make micro harder to pull off and be easier on the eyes
Progamerpls no copy pasterino
Azarkon
Profile Joined January 2010
United States21060 Posts
May 28 2010 17:08 GMT
#37
That'd screw up their "group formation" code, which I get the feeling they're very proud of.
0mgVitaminE
Profile Joined February 2009
United States1278 Posts
May 28 2010 17:08 GMT
#38
A 300/300 army would be ridiculous to watch. Just because units clump more tightly now doesnt mean we should just add more in. Clumping is bad for the player, and it is important to keep them split up.
Hi there. I'm in a cave, how bout you?
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
May 28 2010 17:09 GMT
#39
nice interview, IdrA seemed very informative, insightful, and mannered.

Interesting to see that top zergs are having lots of trouble with mech just like the rest of the community. The supply nerf to the roach really did them in, it is incredibly hard to stop a late-game terran mech army that has 4-5 thors, X tanks, and hellion/viking to counter zergling/broodlord
next week on Everybody Loves HypnoToad:
Luddite
Profile Blog Joined April 2007
United States2315 Posts
May 28 2010 17:11 GMT
#40
I think it might be interesting if they left the supply cap as variable for each map. Let the mapmakers worry about where it's balanced. Then we could have small maps with low caps, and big epic macro maps with high caps.
Can't believe I'm still here playing this same game
Brad
Profile Joined April 2010
2754 Posts
Last Edited: 2010-05-28 17:12:04
May 28 2010 17:11 GMT
#41
I always liked IdrA, hopefully he can bring SC2 into the bigger spotlight.
Lee Jae Dong proved that a focus on mechanics and execution could solve problems in the StarCraft game strategy.
Oshrilkal
Profile Joined May 2010
Canada13 Posts
May 28 2010 17:13 GMT
#42
Good read, that boy is living the dream, and I don't like to be a hater but something about his personality and mine clash when I envision it.
Pros don't talk shit.
Groslouser
Profile Blog Joined December 2007
France337 Posts
May 28 2010 17:13 GMT
#43
Good interview, thanks for the linking
EcterA
Profile Blog Joined March 2009
United States949 Posts
May 28 2010 17:13 GMT
#44
Really well done interview. Thanks for posting this.
dangots0ul
Profile Blog Joined January 2009
United States919 Posts
May 28 2010 17:15 GMT
#45
On May 29 2010 02:02 DarkPlasmaBall wrote:
Show nested quote +
On May 29 2010 01:58 dangots0ul wrote:
On May 29 2010 01:55 MoreFasho wrote:
I would like 300/300 or 400/400, but the problem is right now, with the exception maybe the center of steppes of war, where could you have a battle like that? Would need some new maps.


your right, this might promote late game all air builds because they can stack while ground cannot. that would not be fun to watch =(


Maybe in one of the expansions, there may be new, bigger units (wasn't there a proposed unit called the uberlisk or something, bigger than the ultralisk?) which could be a motivator for an increased supply cap. That being said, ultralisks and collossi and battlecruisers... and motherships (lol) are already frickin HUGE, so if those things aren't going to be 10 food each, I don't know what will. Imagine having 40 battlecruisers o.O


imagine ur 40 cattlebruisers vs my 200 vikings =)
i type teamliquid into the url subconsciously... all...the...time...
dangots0ul
Profile Blog Joined January 2009
United States919 Posts
May 28 2010 17:17 GMT
#46
On May 29 2010 02:06 MorroW wrote:
maybe they should just make units larger instead of changing the max cap lol
didnt u notice that 100 marines take half the area as 100 rines in sc1
storm and emp shit r all so ridiculously small just because of all units r so small
dragging up the max cap to 300 or 400 is such a huge deal in terms of balance or fun gameplay while making units larger (in radius not models) will increase positional play make micro harder to pull off and be easier on the eyes


HMMMMMMMM. i think many people are missing my point and thats my fault.

I was sugesting 300/300 or 400/400 as a roach fix. but yes, balance would be thrown in blender and hit with a golf club
i type teamliquid into the url subconsciously... all...the...time...
Necrosjef
Profile Joined March 2010
United Kingdom530 Posts
May 28 2010 17:17 GMT
#47
Great Interview. 100% Agree with IdrA.
Europe Server Diamond Player: ID=Necrosjef Code=957
AyJay
Profile Joined April 2010
1515 Posts
May 28 2010 17:19 GMT
#48
[image loading]

Holy shit he does look like Harry Potter
NadeDawg
Profile Joined March 2010
Germany65 Posts
May 28 2010 17:21 GMT
#49
I could never agree more with IdrA concerning the balance.
Great interview!
Zippy!
DarkPlasmaBall
Profile Blog Joined March 2010
United States45349 Posts
May 28 2010 17:23 GMT
#50
On May 29 2010 02:15 dangots0ul wrote:
Show nested quote +
On May 29 2010 02:02 DarkPlasmaBall wrote:
On May 29 2010 01:58 dangots0ul wrote:
On May 29 2010 01:55 MoreFasho wrote:
I would like 300/300 or 400/400, but the problem is right now, with the exception maybe the center of steppes of war, where could you have a battle like that? Would need some new maps.


your right, this might promote late game all air builds because they can stack while ground cannot. that would not be fun to watch =(


Maybe in one of the expansions, there may be new, bigger units (wasn't there a proposed unit called the uberlisk or something, bigger than the ultralisk?) which could be a motivator for an increased supply cap. That being said, ultralisks and collossi and battlecruisers... and motherships (lol) are already frickin HUGE, so if those things aren't going to be 10 food each, I don't know what will. Imagine having 40 battlecruisers o.O


imagine ur 40 cattlebruisers vs my 200 vikings =)


Oh yeah? Well... I was going to come back with "What about 800 cracklings!" but then you'd probably just lift off and fly to some random corner of the map while your vikings killed everything >.>
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
lac29
Profile Blog Joined December 2008
United States1485 Posts
May 28 2010 17:44 GMT
#51
Wow that was a really well done interview and interesting answers. Anyone who does SC interviews should use this as an example of how to ask interesting questions tailored to the specific interviewee.
liaf
Profile Joined April 2009
Norway318 Posts
Last Edited: 2010-05-28 18:39:30
May 28 2010 18:37 GMT
#52
Once you've reached the level NonY did it is not that hard to regain good shape, especially with Protoss.

lol, Idra ftw
Also I totally agree with all his comments about balance

Edit:
On May 29 2010 02:23 DarkPlasmaBall wrote:
Show nested quote +
On May 29 2010 02:15 dangots0ul wrote:
On May 29 2010 02:02 DarkPlasmaBall wrote:
On May 29 2010 01:58 dangots0ul wrote:
On May 29 2010 01:55 MoreFasho wrote:
I would like 300/300 or 400/400, but the problem is right now, with the exception maybe the center of steppes of war, where could you have a battle like that? Would need some new maps.


your right, this might promote late game all air builds because they can stack while ground cannot. that would not be fun to watch =(


Maybe in one of the expansions, there may be new, bigger units (wasn't there a proposed unit called the uberlisk or something, bigger than the ultralisk?) which could be a motivator for an increased supply cap. That being said, ultralisks and collossi and battlecruisers... and motherships (lol) are already frickin HUGE, so if those things aren't going to be 10 food each, I don't know what will. Imagine having 40 battlecruisers o.O


imagine ur 40 cattlebruisers vs my 200 vikings =)


Oh yeah? Well... I was going to come back with "What about 800 cracklings!" but then you'd probably just lift off and fly to some random corner of the map while your vikings killed everything >.>

Imagine 800 banelings
♥ Snute ♥ Scarlett ♥ Jaedong ♥ KeeN ♥
Art_of_Kill
Profile Joined September 2003
Zaire1232 Posts
May 28 2010 18:48 GMT
#53
really good interview !
TLT07 ===> *winner* <===TLT08
Spiffeh
Profile Joined May 2010
United States830 Posts
May 28 2010 18:54 GMT
#54
Great interview. The more I learn about Idra the more I like him. Too bad he BMs a lot, otherwise more people would accept that he's actually a cool guy.
zerglingsfolife
Profile Blog Joined August 2009
United States1694 Posts
Last Edited: 2010-05-28 19:03:43
May 28 2010 19:03 GMT
#55
What are you guys doing? Don't you understand that it's only cool to hate IdrA?

I laugh so hard whenever a commentator talks about whether or not he ggs every game for like 3 minutes, completely missing parts of the game. It's not that big of a deal.

Edit: Great interview
Night gathers, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crown and win no glory. I shall live and die at my post. I am the sword in the darkness.
Dragonsven
Profile Joined April 2010
United States145 Posts
May 28 2010 19:21 GMT
#56
On May 29 2010 04:03 zerglingsfolife wrote:
What are you guys doing? Don't you understand that it's only cool to hate IdrA?

I laugh so hard whenever a commentator talks about whether or not he ggs every game for like 3 minutes, completely missing parts of the game. It's not that big of a deal.

Edit: Great interview


Him being whiny and immature has little to do with whether or not he gg's, it's just the most obvious symptom in a game.
Fair and balanced.
RawrAnOcean
Profile Joined February 2006
United States359 Posts
May 28 2010 19:24 GMT
#57
I always thought, why can't there be an upgrade that reduces roaches by 1 food. Maybe hive tech cheap upgrade?

Anyways good interview.
Takkara
Profile Blog Joined April 2010
United States2503 Posts
May 28 2010 19:38 GMT
#58
On May 29 2010 04:24 Galneryus wrote:
I always thought, why can't there be an upgrade that reduces roaches by 1 food. Maybe hive tech cheap upgrade?

Anyways good interview.


Because it was during Hive tech that the problem was, I thought. Zerg able to instantly replenish large amounts of their army with huge groups of roaches at max pop. Basically, the "upgrade" would be something like the roaches suddenly costing 2 food at Hive tech, which is a stupid thing and would never happen, but is closer to the real problem that Blizzard was attempting to fix.
Gee gee gee gee baby baby baby
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
May 28 2010 19:43 GMT
#59
I could either go back to SC1 or I could travel around to international SC2 events representing CJ, the way the wemade Warcraft 3 players do.

This quote made me proud of IdrA
#1 foreigner!
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
DemiSe
Profile Blog Joined May 2010
883 Posts
May 28 2010 19:50 GMT
#60
On May 29 2010 01:37 Vexx wrote:
Great interview. It's nice to read a piece where people speak their minds and don't hide behind vague language.

Agreed. Just speak whatever is on your mind. But somethimes it's good to take a softer approach to the matter. For example.
A: You're so terrible, you'll never win a game!
B: You're pretty decent, but you could use some practice.
Sometimes it's better to go with the option B rather than option A, even if that's is your true opinion.

Good questions allows for a great interview, and indeed it was. Fragster.de bringing us yet another good interview.
Let's See Who's Stronger, Your Tricks, Or My Skills.
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
May 28 2010 19:52 GMT
#61
Really good interview, thank you.
. . . nevermore
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
May 28 2010 20:01 GMT
#62
Liked the interview, agree with the balance opinions.
Alou
Profile Blog Joined March 2010
United States3748 Posts
May 28 2010 20:15 GMT
#63
Great interview. Enjoyed reading it.
Life is Good.
FlamingTurd
Profile Joined April 2010
United States1059 Posts
May 28 2010 20:22 GMT
#64
Damn... IdrA rly is a SCII genius... that guy knows exactly what he's talkin about
Nerf MMMT!!! Liquid`Ret Hwaiting!!!
Setz3R
Profile Blog Joined March 2010
United States455 Posts
May 28 2010 20:24 GMT
#65
Interesting interview. The optimism for Starcraft 2 even by the top players seems to have been dwindling the last couple weeks (obviously). It kinda sucks that this game I felt so passionate about, is slowly turning into something that doesn't seem like it can survive the longevity that BW has. Hopefully IdrA is wrong and SC2 won't die. At the same time though, i don't want BW to die as well!

I concur with patch 10/11 balance versus 12-13 though...LISTEN to us please blizzard!!
twitch.tv/setz3r
tarsier
Profile Joined May 2010
United Kingdom223 Posts
May 28 2010 20:27 GMT
#66
don't worry, they'll fix roaches.

they are a key unit and if they're not doing their job, they'll have to be fixed.

personally i've been thinking that the ultralisk could be totally fixed if it was dropped down to lair tech with hydra den the pre-requisite for ultra cave... hive causes the ultra to be more like a tier 3.5, which means they come out a century after thor/colossus.
StayFrosty
Profile Joined February 2010
Canada743 Posts
May 28 2010 20:28 GMT
#67
good questions and great responses.
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
May 28 2010 20:33 GMT
#68
quote]At WCG kolll surprised you, in TSL it was NonY. Why are players like NonY, who wasn't that active, able to beat you? You play so many matches, know a huge number of strategies and so on.

IdrA: Once you've reached the level NonY did it is not that hard to regain good shape, especially with Protoss. He pretty much destroyed everyone else he played. Also our games weren't management games, and mechanics are what suffer with inactivity, not strategy and psychology.[/quote]
Lolol Protoss @_@

Thanks for this, was a very informative interview.
Writerdamn, i was two days from retirement
Full
Profile Joined April 2010
United Kingdom253 Posts
Last Edited: 2010-05-28 20:49:37
May 28 2010 20:49 GMT
#69
On May 29 2010 02:19 AyJay wrote:
[image loading]

Holy shit he does look like Harry Potter


*harry potter doing an outward pelvic thrust
condoriano
Profile Blog Joined April 2010
United States826 Posts
Last Edited: 2010-05-28 20:55:21
May 28 2010 20:50 GMT
#70
On May 13 2010 03:52 condoriano wrote:
Show nested quote +
On May 13 2010 03:45 FrozenArbiter wrote:
On May 13 2010 03:06 condoriano wrote:
On May 13 2010 03:04 oxxo wrote:
They always had splash. As said, they are basically the same pre/post patch.


Are you sure? Because a lot of people noticed huge difference about tank splash done recently.

Here: "Siege Mode splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage."

This changes everything.

Yes, they have always had splash. Yes, mass siege tanks have always murdered infantry/zealots/zerg ground.

Trust me, or just go look at any old game with tanks in it and you'll notice the huge splash.


Okay, maybe someone else clarifies! I think it changed because I used to be able to shove 200 roach army into tanks and at least rid of some. Maybe it's just my imagination, I just felt that something about the splash distribution was completely different.


KABOOM

On May 29 2010 02:04 Skyze wrote:
"Players like Strelok and MorroW aren't supposed to be able to beat players like Dimaga, because he's just ten times more skilled."

Haha thats ROUGH.. I understand saying Morrow, but Strelok is definitely a skilled gamer, one of the best terrans in foreign BW by far.. I do understand Strelok isnt super active in SC2, so I guess thats what he is talking about. still though, ouch!

I hate to say it but I agree with idra on most of these points =/


I'd actually give Morrow the edge here, Strelok didn't impress much before plus Morrow is like 20 years younger.
Ridentem dicere verum quid vetat?
Grape
Profile Joined April 2010
145 Posts
May 28 2010 21:06 GMT
#71
Interesting read, thanks for posting!
Endymion
Profile Blog Joined November 2009
United States3701 Posts
May 28 2010 21:06 GMT
#72
great interview, it's nice to see the thoughts of a strong SC2 zerg
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
UbiNax
Profile Joined February 2010
Denmark381 Posts
May 28 2010 22:51 GMT
#73
Great Interveiw gj!
freeloader625
Profile Joined May 2010
United States180 Posts
May 28 2010 23:02 GMT
#74
Thanks for link, Idra doesn't really seem to be that BM after reading that. He answered everything professionally.
Shatter
Profile Joined October 2009
United States1401 Posts
May 28 2010 23:03 GMT
#75
One of the best SC2 interviews I've read. Idra hit a lot of problems spot on.
Motiva
Profile Joined November 2007
United States1774 Posts
May 29 2010 00:19 GMT
#76
Great interview and I agree with the majority of his opinions. <3
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
May 29 2010 00:36 GMT
#77
thanks, good interview

I agree 100% with IdrA
"When the geyser died, a probe came out" - SirJolt
nofAcedAgent
Profile Blog Joined July 2007
United States952 Posts
May 29 2010 00:37 GMT
#78
Really nice interview, thanks for the link.

Idra answered those questions really well, props to him. Gota agree with almost everything he said.
rlagksquf
Profile Joined May 2010
New Zealand153 Posts
May 29 2010 04:05 GMT
#79
thanks for the great interview
QueueQueue
Profile Joined July 2009
Canada1000 Posts
May 29 2010 04:55 GMT
#80
I like Idra's less ego driven side. Good interview.
Gescom
Profile Joined February 2010
Canada3509 Posts
May 29 2010 06:53 GMT
#81
Interesting, too bad the content is like 3 weeks old.
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
Gaxton
Profile Joined April 2010
Sweden2328 Posts
May 29 2010 07:31 GMT
#82
Good interview and intersting points.
Finally glad to see people are not "hurr he is so BM durr" as soon as someone mentions Idra.
Triscuit
Profile Blog Joined April 2010
United States722 Posts
May 29 2010 16:32 GMT
#83
I enjoyed that interview. The talk about balance was great, but I was actually more interested in his answers about how it is like to live in Korea.

It seems like it would be such a culture shock.
khellian
Profile Joined February 2010
Korea (South)922 Posts
May 31 2010 05:32 GMT
#84
Very interesting interview. IdrA is awsome! ^_^
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
May 31 2010 07:37 GMT
#85
Good read and I mostly agree.

I am curious, does anybody have some more recent rankings of players in asia? I am mostly curious about that one protoss that switched to terran after he claimed that T's were strong in the right hands and that he would prove it (cant remember who it was though)
HeavyArmZ
Profile Joined May 2010
Brazil28 Posts
June 01 2010 22:54 GMT
#86
if terrans are everything he's saying why doesn't he choose them and try to win a tournament with them. ZvT and ZvP protoss is fine, he's crying because he can't spam one of the cheapest tanks in the game that deals ridiculous damage and is ranged so much anymore..

before the changes to roaches Z was all about roaches + hydras all in, with 1 or 2 infestors.. at least now players are using speedlings and blings, even corruptors - which by the way own colossi...
Trok67
Profile Joined May 2010
France384 Posts
June 01 2010 22:57 GMT
#87
On June 02 2010 07:54 HeavyArmZ wrote:
if terrans are everything he's saying why doesn't he choose them and try to win a tournament with them. ZvT and ZvP protoss is fine, he's crying because he can't spam one of the cheapest tanks in the game that deals ridiculous damage and is ranged so much anymore..

before the changes to roaches Z was all about roaches + hydras all in, with 1 or 2 infestors.. at least now players are using speedlings and blings, even corruptors - which by the way own colossi...


what most of people don't seem to understand is the fact that even if corruptor "own colossus" if the other player have 3-4 of them, the protoss will completely rape your army by the time your corruptors killed his colossus. At the end youre so happy to havve killed his 3-4 colossus but all your army is allready gone and he still has all his army.
Nal_rAwr
Profile Blog Joined July 2009
United States2611 Posts
June 01 2010 23:10 GMT
#88
great interview, i always love foreigner interviews

although i stopped reading at the SC2 questions
Nony is Bonjwa
oxxo
Profile Joined February 2010
988 Posts
June 01 2010 23:12 GMT
#89
On June 02 2010 07:57 Trok67 wrote:
Show nested quote +
On June 02 2010 07:54 HeavyArmZ wrote:
if terrans are everything he's saying why doesn't he choose them and try to win a tournament with them. ZvT and ZvP protoss is fine, he's crying because he can't spam one of the cheapest tanks in the game that deals ridiculous damage and is ranged so much anymore..

before the changes to roaches Z was all about roaches + hydras all in, with 1 or 2 infestors.. at least now players are using speedlings and blings, even corruptors - which by the way own colossi...


what most of people don't seem to understand is the fact that even if corruptor "own colossus" if the other player have 3-4 of them, the protoss will completely rape your army by the time your corruptors killed his colossus. At the end youre so happy to havve killed his 3-4 colossus but all your army is allready gone and he still has all his army.


So don't a-move?

Corruptors dominate collosus.
s.a.y
Profile Blog Joined October 2007
Croatia3840 Posts
June 01 2010 23:18 GMT
#90
great interview, quality answers and questions.

I am not good with quotes
Disastorm
Profile Joined January 2008
United States922 Posts
June 02 2010 00:25 GMT
#91
I think he was spot on about balance changes and Zerg changes. I've always felt that Blizzard is balancing the game to make one race overpowered early game while the other gets overpowered late game. Thats one of the main purposes of the Brood Lord, basically its because Blizzard knows Zerg sucks early and mid game so they gave them Brood Lords for late game.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
Psiclone
Profile Joined May 2010
United States23 Posts
June 02 2010 00:44 GMT
#92
On June 02 2010 09:25 Disastorm wrote:
I think he was spot on about balance changes and Zerg changes. I've always felt that Blizzard is balancing the game to make one race overpowered early game while the other gets overpowered late game. Thats one of the main purposes of the Brood Lord, basically its because Blizzard knows Zerg sucks early and mid game so they gave them Brood Lords for late game.
That sucks because it means that the outcome is determined by the map.
Sephy90
Profile Blog Joined January 2010
United States1785 Posts
June 02 2010 01:10 GMT
#93
Excellent answers by IdrA, and also great questions that were asked. I really enjoyed reading this, hopefully there will be more interviews like this and by other players too!
"So I turned the lights off at night and practiced by myself"
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