English Version - German Version
Found via Forsti's site: http://euphomania.de/
| Forum Index > SC2 General |
|
baeracaed
United States604 Posts
English Version - German Version Found via Forsti's site: http://euphomania.de/ | ||
|
MorroW
Sweden3522 Posts
really agree with most balance questions, i dont usually agree with zerg players | ||
|
dangots0ul
United States919 Posts
| ||
|
valaki
Hungary2476 Posts
| ||
|
Two_DoWn
United States13684 Posts
| ||
|
Luddite
United States2315 Posts
On May 29 2010 01:13 MorroW wrote: great questions and really well answered interviews. one of the best interviews lately :p really agree with most balance questions, i dont usually agree with zerg players "layers like Strelok and MorroW aren't supposed to be able to beat players like Dimaga, because he's just ten times more skilled." lol, what do you think about that? | ||
|
Pads
England3228 Posts
| ||
|
DimZ
United Kingdom30 Posts
| ||
|
Ghad
Norway2551 Posts
| ||
|
reV[yy]
Germany3 Posts
i praay its true ^^ | ||
|
MorroW
Sweden3522 Posts
On May 29 2010 01:21 Luddite wrote: Show nested quote + On May 29 2010 01:13 MorroW wrote: great questions and really well answered interviews. one of the best interviews lately :p really agree with most balance questions, i dont usually agree with zerg players "layers like Strelok and MorroW aren't supposed to be able to beat players like Dimaga, because he's just ten times more skilled." lol, what do you think about that? well idras gotta keep track of EU US and Asia players so i dont think it would too much of a shock if he didnt actually know my level or dimagas level of play for instance dimaga has been saying the game is balanced since beta start and that says he was winning against me because he was more skilled than me but the latest score we have is me winning 4-0 with mech play, which i also beat idra with. and dont think dimaga didnt whine, nop he wine at those loses just as much as i was during patch 5~~ and that time the game right now is ridiculously t>z on small maps like stepps of war or incinetration while its just impossible to tvz on maps like desert oasis. maps like metalopolis or lt r the most ones in the middle ground and i think they create very good games. i think its alittle early to establish whos the best player right now since the patches come and the gameplays r changing alot what i meant with that i agree is on the part where he says its imba early and then imba the other way late game and things like that. for example playing terran gives u tons of oppertunities to expand fast or allin or even make some harass build while zerg has pretty much 0 control. then later on midgame it feels zerg is more of the beast and then all terran has to do is stick until lategame because mech is so ridiculously cost effective that u can just consume half map like u did on destination in tvz mech play but idra is actually the first zerg (after haypro) who has openly admitted they were winning because it was imbalanced not because of their skill while the rest of zergs have been living the dream in their ignorant eyes | ||
|
TheEvilDog
Sweden24 Posts
| ||
|
Plexa
Aotearoa39261 Posts
| ||
|
baeracaed
United States604 Posts
On May 29 2010 01:26 reV[yy] wrote: omg look at the second news at forstis page. i praay its true ^^ We cam only hope. ^-^ Maybe they have one more patch to test before the break. | ||
|
Azarkon
United States21060 Posts
![]() Always knew that IdrA respected NonY, a fellow American who went to Korea and performed extraordinarily well there before deciding to pursue higher education back home. I mean, sure, IdrA had his usual arrogance during the TSL 2 interviews in predicting a 3-0, but it's just not the same as when he outright thinks that a player is bad. IdrA's views on SC 2 gameplay and balance are pretty much what I'd expect, and good points overall. He already explained why he switched to Zerg, but one thing he still didn't answer in this interview is why he hasn't considered Terran. Perhaps it's just bad memories from SC 1. ![]() Didn't know that IdrA still played SC 1, but like he said, I don't expect him to be able to juggle both SC 1 and SC 2 against people who are solely playing SC 1, even with 12-13 hour practice days. Anyways, good interview and thanks for posting it. | ||
|
AmstAff
Germany949 Posts
| ||
|
Morayfire73
United States298 Posts
| ||
|
Azarkon
United States21060 Posts
On May 29 2010 01:31 AmstAff wrote: the "roaches have to be OP for their cost part" didnt made sense for me. they are still very, very cost effective they just eat more supply so you cant stay on this fucking T1 unit in the early-, mid- and lategame. His point is that Zerg has no other options for tanking the sort of AoE damage tanks and colossi are putting out, esp. since ultralisks, the only other option, do not come out until hive tech and the game is usually over before hive tech. The roach nerf made it so that you can't have nearly as many roaches as before. This seriously cuts into your ability to hold back a mid-game T or P army. Of course, there ARE options for dealing with colossi - namely corrupters and mutalisks, which do very well vs. Protoss. Against Terran, though - what are you going to build? Mutalisks are easily counntered by marines + thors, and corrupters do nothing against tanks. He definitely has a point there, at least with regards to mid-game battles. | ||
|
Vexx
United States462 Posts
| ||
|
cyclone25
Romania3344 Posts
On May 29 2010 01:26 MorroW wrote: Show nested quote + On May 29 2010 01:21 Luddite wrote: On May 29 2010 01:13 MorroW wrote: great questions and really well answered interviews. one of the best interviews lately :p really agree with most balance questions, i dont usually agree with zerg players "layers like Strelok and MorroW aren't supposed to be able to beat players like Dimaga, because he's just ten times more skilled." lol, what do you think about that? well idras gotta keep track of EU US and Asia players so i dont think it would too much of a shock if he didnt actually know my level or dimagas level of play for instance dimaga has been saying the game is balanced since beta start and that says he was winning against me because he was more skilled than me but the latest score we have is me winning 4-0 with mech play, which i also beat idra with. and dont think dimaga didnt whine, nop he wine at those loses just as much as i was during patch 5~~ and that time the game right now is ridiculously t>z on small maps like stepps of war or incinetration while its just impossible to tvz on maps like desert oasis. maps like metalopolis or lt r the most ones in the middle ground and i think they create very good games. i think its alittle early to establish whos the best player right now since the patches come and the gameplays r changing alot what i meant with that i agree is on the part where he says its imba early and then imba the other way late game and things like that. for example playing terran gives u tons of oppertunities to expand fast or allin or even make some harass build while zerg has pretty much 0 control. then later on midgame it feels zerg is more of the beast and then all terran has to do is stick until lategame because mech is so ridiculously cost effective that u can just consume half map like u did on destination in tvz mech play but idra is actually the first zerg (after haypro) who has openly admitted they were winning because it was imbalanced not because of their skill while the rest of zergs have been living the dream in their ignorant eyes I never saw you playing in a tournament vs Dimaga. Based on what is that 4-0 vs him? Ladder? You can't say something we can't verify, and also ladder is ladder ... people like to try new strats or w/e. | ||
|
Nick_54
United States2230 Posts
| ||
|
Hirmu
Finland850 Posts
thanks. | ||
|
aTnClouD
Italy2428 Posts
On May 29 2010 01:30 Azarkon wrote:he still didn't answer in this interview is why he hasn't considered Terran. Perhaps it's just bad memories from SC 1. It's an invisible reason. | ||
|
Slunk
Germany768 Posts
| ||
|
dangots0ul
United States919 Posts
iuno how this will effect other things. maybe this is something to drastic to mess with this late in the beta. | ||
|
DarkPlasmaBall
United States45078 Posts
![]() I hope we see a SC2 ProLeague in the future Imagine if Idra became SC2's Boxer O.O | ||
|
MoreFaSho
United States1427 Posts
| ||
|
dangots0ul
United States919 Posts
On May 29 2010 01:55 MoreFasho wrote: I would like 300/300 or 400/400, but the problem is right now, with the exception maybe the center of steppes of war, where could you have a battle like that? Would need some new maps. your right, this might promote late game all air builds because they can stack while ground cannot. that would not be fun to watch =( | ||
|
Jyvblamo
Canada13788 Posts
On May 29 2010 01:55 MoreFasho wrote: I would like 300/300 or 400/400, but the problem is right now, with the exception maybe the center of steppes of war, where could you have a battle like that? Would need some new maps. Armies are already wayyy smaller in terms of space compared to SC1. A 200/200 protoss army can fit in less than half a screen. Compare that to 200/200 engagements in SC2 which couldn't even be viewed on one screen. | ||
|
bendez
Canada283 Posts
![]() | ||
|
DarkPlasmaBall
United States45078 Posts
On May 29 2010 01:58 dangots0ul wrote: Show nested quote + On May 29 2010 01:55 MoreFasho wrote: I would like 300/300 or 400/400, but the problem is right now, with the exception maybe the center of steppes of war, where could you have a battle like that? Would need some new maps. your right, this might promote late game all air builds because they can stack while ground cannot. that would not be fun to watch =( Maybe in one of the expansions, there may be new, bigger units (wasn't there a proposed unit called the uberlisk or something, bigger than the ultralisk?) which could be a motivator for an increased supply cap. That being said, ultralisks and collossi and battlecruisers... and motherships (lol) are already frickin HUGE, so if those things aren't going to be 10 food each, I don't know what will. Imagine having 40 battlecruisers o.O | ||
|
kerpal
United Kingdom2695 Posts
On May 29 2010 01:37 Vexx wrote: Great interview. It's nice to read a piece where people speak their minds and don't hide behind vague language. what a perfect description of IdrA! | ||
|
Shiladie
Canada1631 Posts
I really hope idra, as the only saleried SC2 player currently (last I checked anyways) can help pull SC2 into the mainstream of esports. An SC2 proleague would be absolutely amazing, especially if it can include an international scene, with teams from around the world, not competing for their country, but as their own team. | ||
|
Seltsam
United States343 Posts
On May 29 2010 01:52 dangots0ul wrote: i don't know why no1 has talked about this yet... but since u produce units like 2x faster than sc1, why not make the supply cap 400/400 or 300/300... this would make the mid game longer and the end game only reached until the map is split (as opposed to maxing on 3 bases). By this time zerg can get access to a lot of its tech without caping at 200/200 and dying to mech push iuno how this will effect other things. maybe this is something to drastic to mess with this late in the beta. I think this is an excellent idea; however, you are probably correct in that it would require re-balancing the units entirely in order to compensate. While this re-working of the whole system may meet with some optimistic responses from the player base, I sincerely doubt Activision would be too thrilled in letting Blizzard delay the release for something like that, even if it was a viable consideration to begin with. Still, it remains an interesting idea for theoretical discussion. I regards to IdrA's interview, it sounded very Zerg-biased. While that obviously is to be at least somewhat expected, he sounds like he's hoping for a Roach buff. Although, I suppose most people are. I don't think the answer is reducing them back to 1 supply, though. It seems to me that a simple HP buff would suffice. If it costs two supply, increase the HP from 145 to 165 or something along those lines. Alternatively, give it its good ol' 2 armor back. I like that they made the Roach 2 supply; the unit did feel rather overly strong before. However, it feels too weak now, so the logical conclusion is to find a nice middle ground. Make it 2 supply, but have it strong enough so that a Zerg player requires fewer of them to tank. But that's all I will say on the subject, as this is a thread about IdrA's interview, and not about how to fix the Roach (or if it needs fixing). I've probably already said too much, as a matter of fact. Again, in regards to IdrA's interview (that was quite a digression), I find that he doesn't come off the way he should as a professional gamer. I don't know much about Morrow, Strelok, or Dimaga other than what I see from the occasional replay, but I don't think the Morrow/Strelok bashing is called for, be it warranted or not. The paragraph reads, "I think it's mostly deficiencies in the players, not the race. In every region the most skilled players chose Zerg and Protoss, and this is not surprising as in SC1 there were very few good non Korean Terran players. Players like Strelok and MorroW aren't supposed to be able to beat players like Dimaga, because he's just ten times more skilled. When better players begin playing Terran, or new good players rise up as Terran, the race will do just fine. " His point could have been made exactly equally as well as, " I think it's mostly deficiencies in the players, not the race. In every region the most skilled players chose Zerg and Protoss, and this is not surprising as in SC1 there were very few good non Korean Terran players. When better players begin playing Terran, or new good players rise up as Terran, the race will do just fine." It just felt wholly unnecessary, and it seems to me that that is a rather unprofessional attitude to have. -- Edited for spelling, typos, and grammar. -- | ||
|
Skyze
Canada2324 Posts
Haha thats ROUGH.. I understand saying Morrow, but Strelok is definitely a skilled gamer, one of the best terrans in foreign BW by far.. I do understand Strelok isnt super active in SC2, so I guess thats what he is talking about. still though, ouch! I hate to say it but I agree with idra on most of these points =/ | ||
|
MorroW
Sweden3522 Posts
didnt u notice that 100 marines take half the area as 100 rines in sc1 storm and emp shit r all so ridiculously small just because of all units r so small dragging up the max cap to 300 or 400 is such a huge deal in terms of balance or fun gameplay while making units larger (in radius not models) will increase positional play make micro harder to pull off and be easier on the eyes | ||
|
Azarkon
United States21060 Posts
| ||
|
0mgVitaminE
United States1278 Posts
| ||
|
BlasiuS
United States2405 Posts
Interesting to see that top zergs are having lots of trouble with mech just like the rest of the community. The supply nerf to the roach really did them in, it is incredibly hard to stop a late-game terran mech army that has 4-5 thors, X tanks, and hellion/viking to counter zergling/broodlord | ||
|
Luddite
United States2315 Posts
| ||
|
Brad
2754 Posts
| ||
|
Oshrilkal
Canada13 Posts
| ||
|
Groslouser
France337 Posts
| ||
|
EcterA
United States949 Posts
| ||
|
dangots0ul
United States919 Posts
On May 29 2010 02:02 DarkPlasmaBall wrote: Show nested quote + On May 29 2010 01:58 dangots0ul wrote: On May 29 2010 01:55 MoreFasho wrote: I would like 300/300 or 400/400, but the problem is right now, with the exception maybe the center of steppes of war, where could you have a battle like that? Would need some new maps. your right, this might promote late game all air builds because they can stack while ground cannot. that would not be fun to watch =( Maybe in one of the expansions, there may be new, bigger units (wasn't there a proposed unit called the uberlisk or something, bigger than the ultralisk?) which could be a motivator for an increased supply cap. That being said, ultralisks and collossi and battlecruisers... and motherships (lol) are already frickin HUGE, so if those things aren't going to be 10 food each, I don't know what will. Imagine having 40 battlecruisers o.O imagine ur 40 cattlebruisers vs my 200 vikings =) | ||
|
dangots0ul
United States919 Posts
On May 29 2010 02:06 MorroW wrote: maybe they should just make units larger instead of changing the max cap lol didnt u notice that 100 marines take half the area as 100 rines in sc1 storm and emp shit r all so ridiculously small just because of all units r so small dragging up the max cap to 300 or 400 is such a huge deal in terms of balance or fun gameplay while making units larger (in radius not models) will increase positional play make micro harder to pull off and be easier on the eyes HMMMMMMMM. i think many people are missing my point and thats my fault. I was sugesting 300/300 or 400/400 as a roach fix. but yes, balance would be thrown in blender and hit with a golf club | ||
|
Necrosjef
United Kingdom530 Posts
| ||
|
AyJay
1515 Posts
![]() Holy shit he does look like Harry Potter | ||
|
NadeDawg
Germany65 Posts
Great interview! | ||
|
DarkPlasmaBall
United States45078 Posts
On May 29 2010 02:15 dangots0ul wrote: Show nested quote + On May 29 2010 02:02 DarkPlasmaBall wrote: On May 29 2010 01:58 dangots0ul wrote: On May 29 2010 01:55 MoreFasho wrote: I would like 300/300 or 400/400, but the problem is right now, with the exception maybe the center of steppes of war, where could you have a battle like that? Would need some new maps. your right, this might promote late game all air builds because they can stack while ground cannot. that would not be fun to watch =( Maybe in one of the expansions, there may be new, bigger units (wasn't there a proposed unit called the uberlisk or something, bigger than the ultralisk?) which could be a motivator for an increased supply cap. That being said, ultralisks and collossi and battlecruisers... and motherships (lol) are already frickin HUGE, so if those things aren't going to be 10 food each, I don't know what will. Imagine having 40 battlecruisers o.O imagine ur 40 cattlebruisers vs my 200 vikings =) Oh yeah? Well... I was going to come back with "What about 800 cracklings!" but then you'd probably just lift off and fly to some random corner of the map while your vikings killed everything >.> | ||
|
lac29
United States1485 Posts
| ||
|
liaf
Norway318 Posts
Once you've reached the level NonY did it is not that hard to regain good shape, especially with Protoss. lol, Idra ftw Also I totally agree with all his comments about balance Edit: On May 29 2010 02:23 DarkPlasmaBall wrote: Show nested quote + On May 29 2010 02:15 dangots0ul wrote: On May 29 2010 02:02 DarkPlasmaBall wrote: On May 29 2010 01:58 dangots0ul wrote: On May 29 2010 01:55 MoreFasho wrote: I would like 300/300 or 400/400, but the problem is right now, with the exception maybe the center of steppes of war, where could you have a battle like that? Would need some new maps. your right, this might promote late game all air builds because they can stack while ground cannot. that would not be fun to watch =( Maybe in one of the expansions, there may be new, bigger units (wasn't there a proposed unit called the uberlisk or something, bigger than the ultralisk?) which could be a motivator for an increased supply cap. That being said, ultralisks and collossi and battlecruisers... and motherships (lol) are already frickin HUGE, so if those things aren't going to be 10 food each, I don't know what will. Imagine having 40 battlecruisers o.O imagine ur 40 cattlebruisers vs my 200 vikings =) Oh yeah? Well... I was going to come back with "What about 800 cracklings!" but then you'd probably just lift off and fly to some random corner of the map while your vikings killed everything >.> Imagine 800 banelings | ||
|
Art_of_Kill
Zaire1232 Posts
| ||
|
Spiffeh
United States830 Posts
| ||
|
zerglingsfolife
United States1694 Posts
I laugh so hard whenever a commentator talks about whether or not he ggs every game for like 3 minutes, completely missing parts of the game. It's not that big of a deal. Edit: Great interview | ||
|
Dragonsven
United States145 Posts
On May 29 2010 04:03 zerglingsfolife wrote: What are you guys doing? Don't you understand that it's only cool to hate IdrA? I laugh so hard whenever a commentator talks about whether or not he ggs every game for like 3 minutes, completely missing parts of the game. It's not that big of a deal. Edit: Great interview Him being whiny and immature has little to do with whether or not he gg's, it's just the most obvious symptom in a game. | ||
|
RawrAnOcean
United States359 Posts
Anyways good interview. | ||
|
Takkara
United States2503 Posts
On May 29 2010 04:24 Galneryus wrote: I always thought, why can't there be an upgrade that reduces roaches by 1 food. Maybe hive tech cheap upgrade? Anyways good interview. Because it was during Hive tech that the problem was, I thought. Zerg able to instantly replenish large amounts of their army with huge groups of roaches at max pop. Basically, the "upgrade" would be something like the roaches suddenly costing 2 food at Hive tech, which is a stupid thing and would never happen, but is closer to the real problem that Blizzard was attempting to fix. | ||
|
NuKedUFirst
Canada3139 Posts
I could either go back to SC1 or I could travel around to international SC2 events representing CJ, the way the wemade Warcraft 3 players do. This quote made me proud of IdrA #1 foreigner! | ||
|
DemiSe
883 Posts
On May 29 2010 01:37 Vexx wrote: Great interview. It's nice to read a piece where people speak their minds and don't hide behind vague language. Agreed. Just speak whatever is on your mind. But somethimes it's good to take a softer approach to the matter. For example. A: You're so terrible, you'll never win a game! B: You're pretty decent, but you could use some practice. Sometimes it's better to go with the option B rather than option A, even if that's is your true opinion. Good questions allows for a great interview, and indeed it was. Fragster.de bringing us yet another good interview. | ||
|
QuothTheRaven
United States5524 Posts
| ||
|
LaLuSh
Sweden2358 Posts
| ||
|
Alou
United States3748 Posts
| ||
|
FlamingTurd
United States1059 Posts
| ||
|
Setz3R
United States455 Posts
I concur with patch 10/11 balance versus 12-13 though...LISTEN to us please blizzard!! | ||
|
tarsier
United Kingdom223 Posts
they are a key unit and if they're not doing their job, they'll have to be fixed. personally i've been thinking that the ultralisk could be totally fixed if it was dropped down to lair tech with hydra den the pre-requisite for ultra cave... hive causes the ultra to be more like a tier 3.5, which means they come out a century after thor/colossus. | ||
|
StayFrosty
Canada743 Posts
| ||
|
flamewheel
FREEAGLELAND26781 Posts
IdrA: Once you've reached the level NonY did it is not that hard to regain good shape, especially with Protoss. He pretty much destroyed everyone else he played. Also our games weren't management games, and mechanics are what suffer with inactivity, not strategy and psychology.[/quote] Lolol Protoss @_@ Thanks for this, was a very informative interview. | ||
|
Full
United Kingdom253 Posts
On May 29 2010 02:19 AyJay wrote: ![]() Holy shit he does look like Harry Potter *harry potter doing an outward pelvic thrust | ||
|
condoriano
United States826 Posts
On May 13 2010 03:52 condoriano wrote: Show nested quote + On May 13 2010 03:45 FrozenArbiter wrote: On May 13 2010 03:06 condoriano wrote: On May 13 2010 03:04 oxxo wrote: They always had splash. As said, they are basically the same pre/post patch. Are you sure? Because a lot of people noticed huge difference about tank splash done recently. Here: "Siege Mode splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage." This changes everything. Yes, they have always had splash. Yes, mass siege tanks have always murdered infantry/zealots/zerg ground. Trust me, or just go look at any old game with tanks in it and you'll notice the huge splash. Okay, maybe someone else clarifies! I think it changed because I used to be able to shove 200 roach army into tanks and at least rid of some. Maybe it's just my imagination, I just felt that something about the splash distribution was completely different. KABOOM On May 29 2010 02:04 Skyze wrote: "Players like Strelok and MorroW aren't supposed to be able to beat players like Dimaga, because he's just ten times more skilled." Haha thats ROUGH.. I understand saying Morrow, but Strelok is definitely a skilled gamer, one of the best terrans in foreign BW by far.. I do understand Strelok isnt super active in SC2, so I guess thats what he is talking about. still though, ouch! I hate to say it but I agree with idra on most of these points =/ I'd actually give Morrow the edge here, Strelok didn't impress much before plus Morrow is like 20 years younger. | ||
|
Grape
145 Posts
| ||
|
Endymion
United States3701 Posts
| ||
|
UbiNax
Denmark381 Posts
| ||
|
freeloader625
United States180 Posts
| ||
|
Shatter
United States1401 Posts
| ||
|
Motiva
United States1774 Posts
| ||
|
fabiano
Brazil4644 Posts
I agree 100% with IdrA | ||
|
nofAcedAgent
United States952 Posts
Idra answered those questions really well, props to him. Gota agree with almost everything he said. | ||
|
rlagksquf
New Zealand153 Posts
| ||
|
QueueQueue
Canada1000 Posts
| ||
|
Gescom
Canada3492 Posts
| ||
|
Gaxton
Sweden2328 Posts
Finally glad to see people are not "hurr he is so BM durr" as soon as someone mentions Idra. | ||
|
Triscuit
United States722 Posts
It seems like it would be such a culture shock. | ||
|
khellian
Korea (South)922 Posts
| ||
|
TheRabidDeer
United States3806 Posts
I am curious, does anybody have some more recent rankings of players in asia? I am mostly curious about that one protoss that switched to terran after he claimed that T's were strong in the right hands and that he would prove it (cant remember who it was though) | ||
|
HeavyArmZ
Brazil28 Posts
before the changes to roaches Z was all about roaches + hydras all in, with 1 or 2 infestors.. at least now players are using speedlings and blings, even corruptors - which by the way own colossi... | ||
|
Trok67
France384 Posts
On June 02 2010 07:54 HeavyArmZ wrote: if terrans are everything he's saying why doesn't he choose them and try to win a tournament with them. ZvT and ZvP protoss is fine, he's crying because he can't spam one of the cheapest tanks in the game that deals ridiculous damage and is ranged so much anymore.. before the changes to roaches Z was all about roaches + hydras all in, with 1 or 2 infestors.. at least now players are using speedlings and blings, even corruptors - which by the way own colossi... what most of people don't seem to understand is the fact that even if corruptor "own colossus" if the other player have 3-4 of them, the protoss will completely rape your army by the time your corruptors killed his colossus. At the end youre so happy to havve killed his 3-4 colossus but all your army is allready gone and he still has all his army. | ||
|
Nal_rAwr
United States2611 Posts
although i stopped reading at the SC2 questions | ||
|
oxxo
988 Posts
On June 02 2010 07:57 Trok67 wrote: Show nested quote + On June 02 2010 07:54 HeavyArmZ wrote: if terrans are everything he's saying why doesn't he choose them and try to win a tournament with them. ZvT and ZvP protoss is fine, he's crying because he can't spam one of the cheapest tanks in the game that deals ridiculous damage and is ranged so much anymore.. before the changes to roaches Z was all about roaches + hydras all in, with 1 or 2 infestors.. at least now players are using speedlings and blings, even corruptors - which by the way own colossi... what most of people don't seem to understand is the fact that even if corruptor "own colossus" if the other player have 3-4 of them, the protoss will completely rape your army by the time your corruptors killed his colossus. At the end youre so happy to havve killed his 3-4 colossus but all your army is allready gone and he still has all his army. So don't a-move? Corruptors dominate collosus. | ||
|
s.a.y
Croatia3840 Posts
| ||
|
Disastorm
United States922 Posts
| ||
|
Psiclone
United States23 Posts
On June 02 2010 09:25 Disastorm wrote: That sucks because it means that the outcome is determined by the map.I think he was spot on about balance changes and Zerg changes. I've always felt that Blizzard is balancing the game to make one race overpowered early game while the other gets overpowered late game. Thats one of the main purposes of the Brood Lord, basically its because Blizzard knows Zerg sucks early and mid game so they gave them Brood Lords for late game. | ||
|
Sephy90
United States1785 Posts
| ||
| ||
RSL Revival
Playoffs
Classic vs MaxPax
SHIN vs ReynorLIVE!
herO vs Maru
[ Submit Event ] |
StarCraft 2 StarCraft: Brood War Dota 2 League of Legends Heroes of the Storm Other Games Organizations Dota 2 Other Games StarCraft: Brood War StarCraft 2 StarCraft: Brood War
StarCraft 2 • Berry_CruncH282 StarCraft: Brood War• AfreecaTV YouTube • intothetv • Kozan • IndyKCrew • LaughNgamezSOOP • Migwel • sooper7s League of Legends |
|
WardiTV Korean Royale
SC Evo League
IPSL
Julia vs Artosis
JDConan vs DragOn
OSC
BSL 21
TerrOr vs Aeternum
HBO vs Kyrie
RSL Revival
Wardi Open
IPSL
StRyKeR vs OldBoy
Sziky vs Tarson
BSL 21
StRyKeR vs Artosis
OyAji vs KameZerg
OSC
[ Show More ] OSC
Monday Night Weeklies
OSC
Wardi Open
Replay Cast
Wardi Open
Tenacious Turtle Tussle
The PondCast
Replay Cast
LAN Event
Replay Cast
Replay Cast
|
|
|