do you have last sc patch? pls try out other single maps to see if you are missing a file in the sc2 files.
Build order tester (Modified & updated) - Page 5
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skeldark
Germany2223 Posts
do you have last sc patch? pls try out other single maps to see if you are missing a file in the sc2 files. | ||
Jeeks
United States14 Posts
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tehSchoolBus
United States2 Posts
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JoelB
Germany311 Posts
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Jeeks
United States14 Posts
Also, ideas for "live" statistics would be appreciated, we've already got elapsed time, total minerals, total vespene, and total workers on the board. If there are no more, then we'll proceed with just those. To address the lag concerns: I'm not sure if they'll be fixed after the merge. If they are, good, if they are not, then we'll take a look. | ||
EscPlan9
United States2777 Posts
Desert Oasis seems to have a ling travel time of 1 minute 9 seconds roughly. Zerg Timings: 6 pool 6 lings pop @ ~2:09 7 pool 6 lings @ ~2:18 8 pool 6 lings pop @ ~2:28 Baneling Rush 6 Banelings morphed outside opponent base and 6-8 speedlings @~5:00. The timing would be way off if you morph the banelings at the start of your base, so I put in the arrival time in this case only (rallied near the opponent's choke to main). On other maps, the timing the bust occurs will differ as well. ---------------- On Desert Oasis it takes roughly 20 seconds for the mutas to fly from larva to opponents base. Sen's 1 Base Muta 3 mutas pop @ ~7:45 (and a couple more after - but he only has 2 gas at the time so can't afford many) Standard 6 Muta Harass 6 mutas pop @ ~9:00 I'm pretty sure the standard 6 muta harass can be done more efficiently while still resembling the actual game. Though you can't properly simulate it without drone scouting, building lings, getting ling speed, etc. since it comes out so late where all those play a large role in how soon the mutas can spawn. | ||
sjschmidt93
United States2518 Posts
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Jeeks
United States14 Posts
Currently it's the most up-to-date map. We're merging changes as fast as possible and will be re-releasing kulas ravine. Once all the kinks are ironed out, we'll be moving the code to other official maps with a goal of getting all of them done. We want to make sure that we've got the kinks ironed out before we copy to code to several other maps. It's easier this way. ^^ | ||
pOOpSocK
6 Posts
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Jeeks
United States14 Posts
See my post right above yours. | ||
skeldark
Germany2223 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=129040 | ||
AnodyneSea
Jamaica757 Posts
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bb82
United States33 Posts
I never had that problem with the other guy's starter map. -bb82 | ||
ymirheim
Sweden300 Posts
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skeldark
Germany2223 Posts
we fixed the lag bug... its a mapeditor bug but we found a walkaround | ||
KiWiKaKi
Canada691 Posts
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nEAnS
Canada161 Posts
edit: Hot keys dont work either | ||
DeathToll
United States1 Post
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skeldark
Germany2223 Posts
read discrition... | ||
Mr Winky
United States39 Posts
I like the hotkey change. Thank you for slowing down that zergling | ||
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