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Build order tester (Modified & updated) - Page 5

Forum Index > SC2 General
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skeldark
Profile Joined April 2010
Germany2223 Posts
June 01 2010 12:41 GMT
#81
try my version 3 posts over yours
do you have last sc patch? pls try out other single maps to see if you are missing a file in the sc2 files.

Save gaming: kill esport
Jeeks
Profile Joined April 2010
United States14 Posts
June 01 2010 12:59 GMT
#82
@skeldark PM in your box.
The universal aptitude for ineptitude makes any human accomplishment an incredible miracle.
tehSchoolBus
Profile Joined March 2010
United States2 Posts
June 01 2010 13:20 GMT
#83
The maps are really laggy after you reset them a few times.
The Chinese say The leading goose gets shot down. The Japanese say The nail that sticks out gets hammered back in.
JoelB
Profile Joined May 2010
Germany311 Posts
June 01 2010 17:48 GMT
#84
somehow i get dropped down to like 0 fps when i scroll over the fog of war ... i dont have this issues during normal play ... some ideas what this could be?
Jeeks
Profile Joined April 2010
United States14 Posts
June 01 2010 18:44 GMT
#85
Looks like skeldark and I are going to be working on merging the work that we've done. I don't know how long it will take. In the meantime, for attack timings, we need the time that the attack force leaves the main and not the time that it arrives at your front door. I think the attacks will be generated at a player startpoint on the map and will proceed to your base from there. So, once again, we need the time that the attack begins its journey to your base.

Also, ideas for "live" statistics would be appreciated, we've already got elapsed time, total minerals, total vespene, and total workers on the board. If there are no more, then we'll proceed with just those.

To address the lag concerns: I'm not sure if they'll be fixed after the merge. If they are, good, if they are not, then we'll take a look.
The universal aptitude for ineptitude makes any human accomplishment an incredible miracle.
EscPlan9
Profile Blog Joined December 2006
United States2777 Posts
June 01 2010 19:38 GMT
#86
A summary of the arrival times of some Zerg "timing" attacks (some are just rushes):

Desert Oasis seems to have a ling travel time of 1 minute 9 seconds roughly.

Zerg Timings:

6 pool
6 lings pop @ ~2:09

7 pool
6 lings @ ~2:18

8 pool
6 lings pop @ ~2:28

Baneling Rush
6 Banelings morphed outside opponent base and 6-8 speedlings @~5:00.
The timing would be way off if you morph the banelings at the start of your base, so I put in the arrival time in this case only (rallied near the opponent's choke to main). On other maps, the timing the bust occurs will differ as well.

----------------

On Desert Oasis it takes roughly 20 seconds for the mutas to fly from larva to opponents base.

Sen's 1 Base Muta
3 mutas pop @ ~7:45 (and a couple more after - but he only has 2 gas at the time so can't afford many)

Standard 6 Muta Harass
6 mutas pop @ ~9:00

I'm pretty sure the standard 6 muta harass can be done more efficiently while still resembling the actual game. Though you can't properly simulate it without drone scouting, building lings, getting ling speed, etc. since it comes out so late where all those play a large role in how soon the mutas can spawn.
Undefeated TL Tecmo Super Bowl League Champion
sjschmidt93
Profile Joined April 2010
United States2518 Posts
June 02 2010 03:43 GMT
#87
Why is only desert oasis downloadable?
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
Jeeks
Profile Joined April 2010
United States14 Posts
June 02 2010 05:04 GMT
#88
@sjschmidt93

Currently it's the most up-to-date map. We're merging changes as fast as possible and will be re-releasing kulas ravine. Once all the kinks are ironed out, we'll be moving the code to other official maps with a goal of getting all of them done. We want to make sure that we've got the kinks ironed out before we copy to code to several other maps. It's easier this way. ^^
The universal aptitude for ineptitude makes any human accomplishment an incredible miracle.
pOOpSocK
Profile Joined May 2010
6 Posts
June 02 2010 07:04 GMT
#89
where are the links to the other maps besides DO?
Jeeks
Profile Joined April 2010
United States14 Posts
June 02 2010 14:25 GMT
#90
@pOOpSocK

See my post right above yours.
The universal aptitude for ineptitude makes any human accomplishment an incredible miracle.
skeldark
Profile Joined April 2010
Germany2223 Posts
June 02 2010 21:31 GMT
#91
finaly we publish our version:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=129040
Save gaming: kill esport
AnodyneSea
Profile Blog Joined March 2010
Jamaica757 Posts
June 02 2010 21:33 GMT
#92
awesome job, keep up the good work!
Lost within the hope of freedom, not for control but in the light of our cause
bb82
Profile Joined May 2010
United States33 Posts
June 06 2010 21:38 GMT
#93
The longer the map is open, especially if I minimize it to do something else, it becomes very very laggy.

I never had that problem with the other guy's starter map.

-bb82
-An advocate of having another competitive league, with a much slower speed setting. For the players that aren't cracklings with the UI. For the players that want a slightly more relaxed atmosphere that focuses more on strategy, rather than speed.
ymirheim
Profile Joined April 2010
Sweden300 Posts
June 06 2010 22:30 GMT
#94
Thanks, as long as the replay and editor keeps working correctly this is what will keep me busy for hours and hours during the beta downtime. Going to go through many cups of coffee while smoothing out my builds to painful precision.
The only thing you should feel when you shoot someone... is the recoil
skeldark
Profile Joined April 2010
Germany2223 Posts
June 06 2010 23:30 GMT
#95
check my post above and our version.
we fixed the lag bug... its a mapeditor bug but we found a walkaround
Save gaming: kill esport
KiWiKaKi
Profile Joined February 2010
Canada691 Posts
June 09 2010 20:31 GMT
#96
how can i play on the lost temple version or other maps
ur pro or ur noob , thats life
nEAnS
Profile Joined April 2010
Canada161 Posts
Last Edited: 2010-06-10 08:32:27
June 10 2010 08:31 GMT
#97
How do I get this to work with bnet down? Everytime I load it with map editor I get a blank map of desert oasis with no units or buildings or menus.

edit: Hot keys dont work either
DeathToll
Profile Joined April 2010
United States1 Post
Last Edited: 2010-06-10 17:47:30
June 10 2010 17:19 GMT
#98
Once you load it in the editor you have to hit the button at the top right "to test it in SC2".
skeldark
Profile Joined April 2010
Germany2223 Posts
June 10 2010 17:34 GMT
#99
@ kiwikaki try my BOTV2 you can play it on ANY map
read discrition...
Save gaming: kill esport
Mr Winky
Profile Joined June 2010
United States39 Posts
June 10 2010 21:00 GMT
#100
nice work!

I like the hotkey change. Thank you for slowing down that zergling
The man in black fled across the desert, and the gunslinger followed.
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