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As most of you know qxc made a basic build order tester and if any of you have been following the development of the thread, then you probably know that I continued his work and fixed bugs along with adding standard maps, functionality and perfect spawn and time accuracy. Now I think I've solved most of the bugs and I thought I'd make a new thread to make bug reporting, updating and adding more functionality to it, since it's freaking awesome!
------------------------------------------------------------ Current Version ------------------------------------------------------------ Desert Oasis: v1.0 - Localized - Current version - Download link: With hotkeys: + Show Spoiler +New features: - Fixed localization bug where you would get weird param values (By: Zeke50100) + Show Spoiler +
What is the build tester? It lets you start off at a starting point on the map and it gives you 6 scvs/probes/drones and you can test your build order. If you want to try again, you just use the hotkeys to restart and try again. With the new features you have the possibility to see how long your last build took, how much minerals/gas you extracted in that time and what your supply was. + Show Spoiler + Hotkeys: ctrl + z = Restart as zerg (on current spawnpoint) ctrl + x = Restart as terran (on current spawnpoint) ctrl + c = Restart as protoss (on current spawnpoint) ctrl + v = Restart map for new random spawnpoint
What's next in development? The next objective is to add the possibility to have units attack you at a certain time. This is to test your builds versus timing attacks. So if you have a or several timing attacks that you want included, just write them in this thread with the following info: - Name of the timing attack - What time it should occur - What and how many units should be in it
Other: If you are experiencing any problems/bugs or have any suggestions for what you would like to see in the next version, just write a comment in the thread and I'll see what I can do asap. Also, I'll be adding all standard maps if there are no bugs with the current version.
(When opening the files start the SC2 Editor and use the "open file"-command instead of double clicking the map)
------------------------------------------------------------ Previous Updates ------------------------------------------------------------ Desert Oasis: v1.0: With hotkeys: + Show Spoiler +With hotkeys: new version available No hotkeys: + Show Spoiler +With hotkeys: new version available New features: - Added possibility to see what your supply, total mined gas and minerals were on your last try - Fixed gas disappearing problem - Fixed mined minerals not returning upon reset + Show Spoiler +
Version 0.13 - Added Lost Temple - Added Steppes of war
Download links: Desert Oasis: v0.13: + Show Spoiler + Lost Temple: v0.13: + Show Spoiler + Steppes of war: v0.13: + Show Spoiler + Changes: - Added "previous supply" (The supply limit you reached on your previous run) + Show Spoiler +
Desert Oasis: v0.12 - Fixed and locked speed as "faster"
Desert Oasis: v0.11 Added: -Original maps with multiple spawnpoints: * Desert oasis - Spawns are now map-originals and not modified (faster and 100% accurate to the maps) - Support for zerg (no need to restart map) - Timer along with timer for the previous run (so that u can see how much u improved): + Show Spoiler +
Hotkeys: ctrl + z = Restart as zerg (on current spawnpoint) ctrl + x = Restart as terran (on current spawnpoint) ctrl + c = Restart as protoss (on current spawnpoint) ctrl + v = Restart map for new random spawnpoint
Or no hotkeys: Type z and press enter = Restart as zerg (on current spawnpoint) Type p and press enter = Restart as protoss (on current spawnpoint) Type t and press enter = Restart as terran (on current spawnpoint) Type re and press enter = Restart map for new random spawnpoint
If there is a need and there are no bugs, ill add even more maps!
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Cool I dabbled tweaking the original map only got so far as to get 2 zealots to spawn for an enemy but couldn't get them to come attack me. I'd have to go get them or just spawn them much closer to my expansion.
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United Arab Emirates492 Posts
Thank you, will try them out
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might just be my rig, but the first link worked. However, when I was in game I got this very weird param error. SS below
+ Show Spoiler +
Also the second link downloaded a map that when opened, turns out to be blank. Dunno if this is just a bug on my end or not. Thought I'd mention it.
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Thank you guys for putting the time to make this and share it
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On May 28 2010 10:43 AmbitiousNub wrote:might just be my rig, but the first link worked. However, when I was in game I got this very weird param error. SS below + Show Spoiler +Also the second link downloaded a map that when opened, turns out to be blank. Dunno if this is just a bug on my end or not. Thought I'd mention it. seconding this.
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On May 28 2010 10:43 AmbitiousNub wrote:might just be my rig, but the first link worked. However, when I was in game I got this very weird param error. SS below + Show Spoiler +Also the second link downloaded a map that when opened, turns out to be blank. Dunno if this is just a bug on my end or not. Thought I'd mention it.
i think not 100% sure this has something to do with different regions
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On May 28 2010 10:59 vicpro wrote:Show nested quote +On May 28 2010 10:43 AmbitiousNub wrote:might just be my rig, but the first link worked. However, when I was in game I got this very weird param error. SS below + Show Spoiler +Also the second link downloaded a map that when opened, turns out to be blank. Dunno if this is just a bug on my end or not. Thought I'd mention it. seconding this.
The param-values have to do with localization. Where are you from? I read this on a forum regarding an application that fixes the localization (wierd param-values) automatically. Maybe you could try that and see if it works? Link to thread: http://sc2.nibbits.com/forums/16/view/708/next-allin1-launcher-will-auto-fix-your-map-localization-issues-for-you Link to application: http://sc2.nibbits.com/assets/starcrack-allin1/
When you open the second map, do you double click it or do you use "open file" in the SCII editor? If you havent tried the second option, please do and tell me if it still turns out blank or if it works
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I've gotten ghost builds/units coming in when you type certain commands. Just need a proper list of the times that things come in at to make them come in on timers rather then right after typing in the command as thats not intuitive.
So if ppl can play with the map and tell me the good times for the following rushs i'll also work on these for the next update of this version of the map rather then qxc's as this one zerg resets without reloading it says.
6lings with 6/8 pool timings 2gate lots 2gate -> 4gate lots&stalkers reapers fast v-ray bunker rush marine bunker rush reaper
Maybe i'll finally be able to handle 2-4 gate lots for once with some training
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I'm also getting the param/value/hex error using Desert Oasis: v1.0. I tried opening it via dragging the file onto the SC2 beta shortcut, and also through the map editor, both of which produce the same error. I have the North America client.
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I'm getting the param error too. I'm using the US version.
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On May 28 2010 12:17 Generico wrote: I'm also getting the param/value/hex error using Desert Oasis: v1.0. I tried opening it via dragging the file onto the SC2 beta shortcut, and also through the map editor, both of which produce the same error. I have the North America client. Great, or it's not great that you have the error, but maybe then u could try the application that I wrote about in my previous comment and see if it works for you?
On May 28 2010 12:19 Chaoz wrote: I'm getting the param error too. I'm using the US version. Same goes for you sir, if you don't mind testing that is?
On May 28 2010 12:20 AmbitiousNub wrote: USA
and I tried the open file method in the editor, worked just fine then.
Still getting the Param error. How should I fix these locaization issues? Same tip here. If that works then there won't be any more problems with localization for anyone.
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USA
and I tried the open file method in the editor, worked just fine then.
Still getting the Param error. How should I fix these locaization issues?
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It's developed with the EU client, so you guys will have to manually localize the file yourself.
If you guys want, I can take the map and upload a Localized version for US and EU.
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On May 28 2010 12:21 Zeke50100 wrote: It's developed with the EU client, so you guys will have to manually localize the file yourself.
If you guys want, I can take the map and upload a Localized version for US and EU. Yeah, that'd be great. You can mail me the link and ill upload it to my ftp-server and make it available in the topic.
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On May 28 2010 12:16 Adeeler wrote:I've gotten ghost builds/units coming in when you type certain commands. Just need a proper list of the times that things come in at to make them come in on timers rather then right after typing in the command as thats not intuitive. So if ppl can play with the map and tell me the good times for the following rushs i'll also work on these for the next update of this version of the map rather then qxc's as this one zerg resets without reloading it says. 6lings with 6/8 pool timings 2gate lots 2gate -> 4gate lots&stalkers reapers fast v-ray bunker rush marine bunker rush reaper Maybe i'll finally be able to handle 2-4 gate lots for once with some training  I'll look into this tomorrow after work and see if I can make an easy way to do this, but just like you I'll still be needing the times of the attacks (and the number/types of units) for those timing attacks. I'll update the thread.
Or maybe I could just do a setting where you get to pick the units you want along with the time when you want to be attacked?
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I'm getting the param error too. I'm using the US version.
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On May 28 2010 12:38 Chaoz wrote: I'm getting the param error too. I'm using the US version. Did you try the allin1-application that I wrote about in the previous comment? 6 am here, time for bed. Will check the thread tomorrow!
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I have re-updated all of the Localization files and (hopefully) fixed the Parameter problems. Here's a link to the Mediafire version, which you can use until he adds it to his FPS server for a direct download:
Download!
I've tested the US client, and it works. It should also work with all other localizations. Let me know if it doesn't work, since isbunk is sleeping ^_^
Note: For some reason, Mediafire seems to be unable to load for me, so you might end up having to wait anyways D: Also, this is the hotkey version. I'll localize the non-hotkeys if people want it.
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I've also just spent the last hour figuring out how to localize this, and got it to work
Not sure where to upload it to to share it, but if anyone else wants to do it here's the guide
http://forums.battle.net/thread.html?topicId=24401905497&sid=5010
looks really long, but to sum it up.. 1. download the MPQ Editor 2. Open the Map 3. Extract 4. Go to folder, open the enGB.SC2Data folder copy both text files 5. Go to the enUS.SC2Data folder paste and replace the existing ones 6. Go back to the MPQ editor and create new MPQ file, name it, make it from the folder you were just playing around in. next next etc 7. Go to the folder (it saves it in the same folder as the mpq editor) and rename it from *.mpq to *.sc2map
8. Ding Dang Do... play on!
(sounds more complicated then it is)
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