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great great job!!!
anti-rush training expected :
timing example: 6,7,8,9,10pool lingrush / 1 base roach/ 1 base banneling / 1 base super faster tech muta 3rax MM push/fast banshee rush 4 wrap gate rush(8stalkers or 6 but with 3 more zeallots)/3 wrapgate 1 robo, (add immortal) rush.
Thanks a lot for what you 've done for us.
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On May 28 2010 13:33 Zeke50100 wrote:I have re-updated all of the Localization files and (hopefully) fixed the Parameter problems. Here's a link to the Mediafire version, which you can use until he adds it to his FPS server for a direct download: Download!I've tested the US client, and it works. It should also work with all other localizations. Let me know if it doesn't work, since isbunk is sleeping ^_^ Note: For some reason, Mediafire seems to be unable to load for me, so you might end up having to wait anyways D: Also, this is the hotkey version. I'll localize the non-hotkeys if people want it. Added to topic! Thanks again!
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On May 28 2010 16:45 PeterDoe wrote: great great job!!!
anti-rush training expected :
timing example: 6,7,8,9,10pool lingrush / 1 base roach/ 1 base banneling / 1 base super faster tech muta 3rax MM push/fast banshee rush 4 wrap gate rush(8stalkers or 6 but with 3 more zeallots)/3 wrapgate 1 robo, (add immortal) rush.
Thanks a lot for what you 've done for us. Need times & units for those if you could sir!
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Is there a way to play the newest version without the hotkeys but with chat commands to restart? Because i use ctrl + v to group my hatcheries. (Alias for ctrl + 5).
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[B] Need times & units for those if you could sir!
I would say that a 6 pool hits about the 2 min mark, or right after. First 6 lings, then 2 extra lings with a slight delay. It should be easy enough to test with the build order map though 
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Suggestion :
The ability to SAVE at some point, so we can restart from that point. For example as protoss, I might do the standard 1 gate cybernetics build which I save, then i restart from that point multiple times to test different mid game builds and tech paths.
Right now testing midgame is not possible as you have to restart from scratch for every single little tweak, meaning you have to do 5 minutes or more each time. A save feature to restart from a chosen point would be awesome... And I think it would be even better to have this than the timing attacks feature.
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I find it quite useful since I watched the #126 Day[9] video. Thx for keeping it upgraded! :-)
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So... are you just bragging that you have these maps? No download links anywhere.
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On May 28 2010 20:24 Newti wrote: Is there a way to play the newest version without the hotkeys but with chat commands to restart? Because i use ctrl + v to group my hatcheries. (Alias for ctrl + 5).
Ah, you need the no-hotkey version?
Alright, then! I'll get to work on it as soon as someone gives me the link to the v1.0 without-hotkeys file.
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On May 29 2010 00:08 s031720 wrote:I would say that a 6 pool hits about the 2 min mark, or right after. First 6 lings, then 2 extra lings with a slight delay. It should be easy enough to test with the build order map though 
Excuse my bluntness, but 6 pool timing should be the easiest to test, and yet instead of actually doing it to help out, you just guess 2 minutes and leave it up for someone else to test it precisely. Laziness
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cant download it .... what does the 'with hotkeys' mean
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Timing for Zergling 6 Pool ~3:20 is when the 6 lings arrive at your base.
--------------------------------------------------------- Map dependent of course, but with relatively short distance and knowing the enemy location when sending out lings, (tested on Desert Oasis) the 6 lings arrive up the ramp around 3:20
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I got spawns working but after reading 'that' interview today i'm completely sick of blizzards mentality and can't bring myself to finish it up. They betrayed us time and again in every game and they are still doing it to this day using up all the good faith we give them.
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Great work!
i agree with Draken Savepoints would be great. So you can see stats and names for your savepoints and load them of course. I know this is much much more work than timingattacks.
We should open a post where everybody write with what unit in what time he could atack. so that we can test our bo against eachother easy without playing against eachother.
And perhaps in far far future we could load bo of other guys AS enemy! This would be awesome!!!
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I've barely played Toss or Terran, so if someone else can help out with providing the timings (test it, don't just guess) for those races, I'll do what I know with Zerg.
Honestly though, I generally play a macro-heavy Zerg with a little harass and eventually overrun them. I don't use, or know of, many "timing attacks" with Zerg other than ZvT baneling bust. When I get back tonight, I'll test out the timing of that.
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Timing for ZvT Baneling Bust 6 banelings and ~12 speedlings arrive around 5:30 (Tested on Desert Oasis).
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Anyone else having a problem with the hotkeys? Ctrl+z works, but nothing else does.
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@escplan9 bedder say the timing when the units leave your base and + travling on desert oasis so he can use the timing for other maps too and say how much you cut and if its really the fastest time
THORDROP out at 6:33 ( normal build rax-OC-gas - but total focus on get it fast ) (best of 5 dont blame me if you get it faster oo) lands to shoot on gas at oasis at 6:55 ( really not best map for it )
btw: cant you put a interface in it where you can say when what units should come and make some button for suggestions. for the code you can steal it from: http://www.sc2mapster.com/maps/unit-tester/
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The builds I did were fairly simple. 6 pool is obvious. With the baneling bust, I did the 14 pool 13 gas version. An earlier pool and gas would get them out sooner, I assume. I'm just used to playing it 14 pool 13 gas anyways.
I put in the time they arrive at base because that's when you would need to be able to defend against it. Also, it's not like anyone makes their 6 banelings in base, then tries to go for baneling bust - they obviously want to rally their initial lings near enemy base so when they morph the banelings they can bust the wall faster.
I agree it also will be helpful to know how long a distance it is from one base to another on different maps, so that's part of the calculation. And there are many timing attacks such as the PvZ immortal timing attack that really don't push out until that Immortal is made - in which case the distance to travel is very important (though you can argue Warp Prisms also complicate this).
I'll add in time to travel from Base A to B for Desert Oasis, as well as when the 6 lings actually pop. I will also try for a faster Baneling Bust timing as well, this time trying something like 10 pool 9 gas (as opposed to 14 pool 13 gas that I'm used to, and that DiMaga popularized).
Finally, with the timings I mentioned, I say "about" because I may not be doing it fastest, but I know there's little room within that build up to that point to shave more than a few seconds off. Like with a 6 pool, you can have a better split and perfect timing on getting down the spawning pool, but you still will not have saved more than a few seconds than with my test run.
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