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Patch 13 Discussion - Page 53

Forum Index > SC2 General
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Kralic
Profile Blog Joined March 2010
Canada2628 Posts
May 21 2010 17:11 GMT
#1041
So much anger in a patch no one has played yet. Very interesting to see the rage over theory.
Brood War forever!
itmeJP
Profile Joined February 2010
United States1101 Posts
May 21 2010 17:11 GMT
#1042
Shameless plug and also hilarious since a lot of the changes were predicted in the latest SotG Podcast
Twitter.com/itmeJP -- Twitch.tv/itmeJP -- YouTube.com/itmeJP
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
Last Edited: 2010-05-21 17:13:47
May 21 2010 17:13 GMT
#1043
On May 22 2010 01:42 Zelniq wrote:
fyi, Frenzy on 0-0 Hydralisks makes your hydras 3-0, exactly. that's pretty sick for 25 energy


I think the energy will still be better spent on FG in most situations, but yea, the extra energy going to frenzy hydras will give a small boost.
I wonder how the rounding will work with this ability, and whether upgrades will factor in (see math below)

hydra does 12 damage, 25% = 3.0
+1 = 13 damage, 25% = 3.25 (probably rounded down here to give 3 bonus damage still)
+2 = 14 damage, 25% = 3.5 (I hope this rounds up to +4 damage)
+3 = 15 damage, 25% = 3.75 (this better round up...)

Or in the case of roaches:
16 = 4
18 = 4.5
20 = 5
22 = 5.5

28 damage roaches would be quite sexy if it does indeed round up...

The primary use of it though will be ultralisks, who at 0/0 upgrades go from 40 damage to 50 damage.
With upgrades, this could get the ultralisk up to 60+ damage vs armoured targets (just remember to FG the enemy so the ultralisk can get into range to use this...)

Will banelings get their bonus damage to buildings increased, since it is not an 'attack' instead being an ability of it's own, that happens to be increased by upgrades.
If it does benefit, at 3/3 it goes from 95 damage up to 118.75

Where this may get really interesting is when you use the corruptors +20% damage taken in conjunction with frenzy, in the likely most common use of this, corruptor vs colossus:

unupged for simplicity

corruptor = 20 damage +25% = 25
25 + 20% = 30
colossus = 350 hp 1 armour
350 / 29 = 12.06
so it takes 13 frenzied corruptors to 1 shot a colossus, not a likely situation though, so 5 corruptors 3-shot a colossus

this is with no upgs though, so lets look at the 3 upg extremes

3 attack on corruptors, no armour on colossus
26 damage +25% = 32.5
32.5 +20% = 39
350/38 = 9.21
10 to 1-shot, or our 5 will 2-shot a colossus

3 attack on corruptors 3/3 armour/shields on colossus
350/35 = 10 exactly, so no change from previous math

0 attack on corruptors 3/3 armour/shields on colossus
350 / 26 = 13.46
so our theoretical 5 still 3-shot it

realistic scenario:
1 attack corruptors vs 2/0 armour/shield colossus
22 +25% = 27.5
27.5 +20% = 33
150 / 32 = 4 with 10 damage left
200 - 7 = 193
193 / 30 = 6.4
6.4 + 4 = 10.4
our 5 will take 3 shots to kill it, though 6 will 2 shot it easily, even with the last one not frenzied

conclusion, if you are colossus hunting with corruptors, don't make too many more then 6, and frenzy 5 of them, and you should be set for some quick killing.
InfiniteIce
Profile Blog Joined May 2010
United States794 Posts
Last Edited: 2010-05-21 17:22:29
May 21 2010 17:15 GMT
#1044
On May 22 2010 02:07 mecra wrote:
The Ultra HP nerf was too much IMO. It requires so much to get them and now they they are still going to be obliteraped. However, the ability Frenzy does make them interesting.


QFT, Summary of patch 13, and i love the word obliteraped.

Carry on.

Also, quote from a Blue post:

"With the release of patch 13 no sound effects will be present while navigating within the StarCraft II Battle.net interface. This is a temporary and known effect while we prepare our audio assets for the retail launch. This is expected to be resolved with the start of the second phase of the Beta. Please forego any reports on this as we’re aware it’s an issue. We apologize for the silence."

And Blue's signature:
in patch 13 no one can hear you scream

Made me lol, cause when I visualize Blizzard balancing things, I imagine they get owned by something retarded, and instead of fixing their gameplay, they just nerf the unit entirely.
Similarly, when beta testers tell Blizzard their changes are bad, instead of just putting in earplugs, they remove the sound entirely. GG

: |
i keep going back to my response to chill's fake PM and laughing, then immediately getting a feeling that i assume i'd get if i had an orgasm and the girl said "hahaha guess what i have a dick" -FakeSteve
Shizuru~
Profile Blog Joined April 2009
Malaysia1676 Posts
May 21 2010 17:25 GMT
#1045
have u all forgotten how Blizz does their balancing?






the only thing that boggles me the most in this patch is the terran bio upgrade buffs...
Gibbles
Profile Joined April 2010
Canada6 Posts
May 21 2010 17:27 GMT
#1046
The Force field nerf was well over due, but i don't understand why people are so against it. There is 1 unit each race has the can break them, and and the ultra is nearly never used. Colossi and Thors are in the back, so to break the fields they would need to be micro-ed forward into harms way to break them. I think this is a perfect way to balance FF's and to give the ultra more use (even if it is only in ZvP). The voidray change is frustrating but something had to be done about them. The issue with them now is that with the faster stim upgrade, they'll be useless much earlier for terran harass. And now with the powers of the overseer, who are going to be massively annoying for harassment and even more so once they have speed. It's going to be mandatory to have a turret or cannon now defending your worker lines. I hope the earlier stim doesn't become imbalanced. The infestor and ultralisk changes are interesting and I'm curious to see how they pan out
Rabble rabble rabble
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
May 21 2010 17:27 GMT
#1047
has patch 13 been released yet, if so how do i play publish'd maps?
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
MasterAsia
Profile Joined November 2009
United States170 Posts
May 21 2010 17:29 GMT
#1048
The old ultralisk is at least good against small units. Now they reduced the HP by 25% and DPS by 40% (to unarmored units), the ultralisk is no longer good against anything.

And it is also not good to attack with any other zerg units. With hydra and roach it dies too quickly and with zergling and baneling it never reaches the enemy units before died.
InfiniteIce
Profile Blog Joined May 2010
United States794 Posts
May 21 2010 17:31 GMT
#1049
Idra speaks out against Patch 13 and Blizzard's balancing team.

I completely agree with his stance.
Link: http://www.teamliquid.net/forum/viewmessage.php?topic_id=126511#9
i keep going back to my response to chill's fake PM and laughing, then immediately getting a feeling that i assume i'd get if i had an orgasm and the girl said "hahaha guess what i have a dick" -FakeSteve
HDstarcraft
Profile Blog Joined May 2009
United States577 Posts
May 21 2010 17:31 GMT
#1050
On May 22 2010 02:25 Shizuru~ wrote:
have u all forgotten how Blizz does their balancing?

http://www.youtube.com/watch?v=o_h6AEAlFIY




the only thing that boggles me the most in this patch is the terran bio upgrade buffs...


HAHAHA omg... lol that was too funny!
YouTube.com/HDstarcraft
MasterAsia
Profile Joined November 2009
United States170 Posts
Last Edited: 2010-05-21 17:31:48
May 21 2010 17:31 GMT
#1051
sorry wrong post
PredY
Profile Joined September 2009
Czech Republic1731 Posts
May 21 2010 17:31 GMT
#1052
On May 22 2010 02:25 Shizuru~ wrote:
have u all forgotten how Blizz does their balancing?

http://www.youtube.com/watch?v=o_h6AEAlFIY




the only thing that boggles me the most in this patch is the terran bio upgrade buffs...


hahaha i've never seen that before, that's gold
http://www.twitch.tv/czelpredy
mecra
Profile Joined May 2010
United States83 Posts
May 21 2010 17:32 GMT
#1053
On May 22 2010 02:09 Pwere wrote:
Two words: Frenzied Banelings.


Thinking about trying to target click a whole bunch of individual banelings with a click cast just makes my head hurt. No thank you.
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
May 21 2010 17:33 GMT
#1054
Did they ever announce when they are implementing the patch?
Jaedong <3 HOOK'EM HORNS!
InfiniteIce
Profile Blog Joined May 2010
United States794 Posts
May 21 2010 17:33 GMT
#1055
"Reducing the cost of essential infantry upgrades should make the terrans a little bit more dangerous when going with an infantry heavy force."

Right, because 90% Terran games aren't won with infantry already.

Fucking monkies run Blizzard.
i keep going back to my response to chill's fake PM and laughing, then immediately getting a feeling that i assume i'd get if i had an orgasm and the girl said "hahaha guess what i have a dick" -FakeSteve
Pwere
Profile Joined April 2010
Canada1557 Posts
Last Edited: 2010-05-21 17:48:36
May 21 2010 17:40 GMT
#1056
On May 22 2010 02:32 mecra wrote:
Show nested quote +
On May 22 2010 02:09 Pwere wrote:
Two words: Frenzied Banelings.

Thinking about trying to target click a whole bunch of individual banelings with a click cast just makes my head hurt. No thank you.
Frenzied banelings one-hit kill Probes and Drones; SCVs require +1 melee.
They one-hit kill upgraded marines at +3 melee.

Of course it's a pain to use it without wireframe targeting...
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
May 21 2010 17:41 GMT
#1057
Ultras will be better than before simply because the 2 food roach means less roaches and more hydras, which means an enemy unit composition with less marauders and immortals. A full tech switch would be required to build up enough armor pen to take down a full ultra, and the new frenzy spell lets ultras get in past marauder fire.

Stop saying they wont work just by looking at the ultra itself. Starcraft is not a 1v1 game, it is based on interactions between units the whole way through.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
MasterAsia
Profile Joined November 2009
United States170 Posts
Last Edited: 2010-05-21 17:43:14
May 21 2010 17:42 GMT
#1058
On May 22 2010 02:40 Pwere wrote:
Show nested quote +
On May 22 2010 02:32 mecra wrote:
On May 22 2010 02:09 Pwere wrote:
Two words: Frenzied Banelings.

Thinking about trying to target click a whole bunch of individual banelings with a click cast just makes my head hurt. No thank you.
Frenzied banelings one-hit kill Probes, and SCVs with +1 melee.


How do you manage to send them (bane and infester) into the opponent's base without being killed? I think this can only happen when you already won the game.

And, why not send 2 banelings instead of 1 and 1 infester? its much easier and does more damage.
mecra
Profile Joined May 2010
United States83 Posts
Last Edited: 2010-05-21 17:44:23
May 21 2010 17:43 GMT
#1059
Frenzied banelings one-hit kill Probes, and SCVs with +1 melee.


Yes, and my headache is still here.

So you go on a click blitz on a bunch of Banelings and then load them up into hella fast Overlords or a Nydas canal and hope the enemy doesn't notice?

You're right on the stats, but that doesn't mean it's viable unfortunately.
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
May 21 2010 17:44 GMT
#1060
On May 22 2010 02:41 Two_DoWn wrote:
Ultras will be better than before simply because the 2 food roach means less roaches and more hydras, which means an enemy unit composition with less marauders and immortals. A full tech switch would be required to build up enough armor pen to take down a full ultra, and the new frenzy spell lets ultras get in past marauder fire.

Stop saying they wont work just by looking at the ultra itself. Starcraft is not a 1v1 game, it is based on interactions between units the whole way through.


I don't see how the frenzy spell will help at all when ultras start with 3/4 of its previous hp. The ultra is worse than before because it has less hp since dps was never its problem.
We spend our youth attaining wealth, and our wealth attaining youth.
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