Patch 13 Discussion - Page 54
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araged
Czech Republic189 Posts
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Garnet
Vietnam9021 Posts
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SnakeChomp
Canada125 Posts
On May 22 2010 02:41 Two_DoWn wrote: A full tech switch would be required to build up enough armor pen to take down a full ultra, and the new frenzy spell lets ultras get in past marauder fire. I am amazed at how many people consistently make this mistake. Marauders cannot slow Ultralisks because Concussive shells cannot affect massive units. Frenzy changes nothing in ZvT; the Ultra will still die immediately when attempting to attack mass marauder and it is therefore still a worthless unit. | ||
Chriamon
United States886 Posts
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Wi)nD
Canada719 Posts
On May 22 2010 02:25 Shizuru~ wrote: have u all forgotten how Blizz does their balancing? the only thing that boggles me the most in this patch is the terran bio upgrade buffs... holy shit that was amazing, wish that was my job :D | ||
wishbones
Canada2600 Posts
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MasterAsia
United States170 Posts
On May 22 2010 02:41 Two_DoWn wrote: Ultras will be better than before simply because the 2 food roach means less roaches and more hydras, which means an enemy unit composition with less marauders and immortals. A full tech switch would be required to build up enough armor pen to take down a full ultra, and the new frenzy spell lets ultras get in past marauder fire. Stop saying they wont work just by looking at the ultra itself. Starcraft is not a 1v1 game, it is based on interactions between units the whole way through. No. The marauders are indeed designed to counter roaches, but without any roaches, they are still freaking good against everything from zerg, and also they are the only unit beside hellion that can stop banelings and zerglings. I don't make any roaches in zvt since they are nerfed, and all my opponents (all 2000+ plat terran) are still going mass marauders against me. | ||
Tsagacity
United States2124 Posts
On May 22 2010 02:46 wishbones wrote: In how long?SYSTEM SHUTTING DOWN WOOT GOGO PUBLISHED MAPS FOR *&#$*&^ SAKES!!!!! | ||
keNn)
Philippines297 Posts
shutting down in 3min | ||
onmach
United States1241 Posts
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blyn
Canada57 Posts
On May 22 2010 02:47 keNn) wrote: omg just got in platinum. will there be a reset? yes. Reset is confirmed. itsokay you can get into diamond now. | ||
SpurvL
Sweden345 Posts
On May 21 2010 12:15 -orb- wrote: This is the worst patch I've ever seen in my entire life by far DEAR FUCKING GOD ARE YOU SERIUOS don't agree much with you, but this time i agree 100% ! | ||
spinesheath
Germany8679 Posts
On May 22 2010 02:47 onmach wrote: I hope the frenzy is restricted to biological. At 25 energy a pop, you could frenzy an entire army of collosus or void rays. And I hope they put some effort into the effect rather than some red aura or a stupid icon like with stim. It's unlikely that they put a lot of effort into it. If it makes it into the release version then yes, but for the beta it is safe to assume that it will be a quick and dirty solution. | ||
mecra
United States83 Posts
On May 22 2010 02:41 Two_DoWn wrote: Ultras will be better than before simply because the 2 food roach means less roaches and more hydras, which means an enemy unit composition with less marauders and immortals. A full tech switch would be required to build up enough armor pen to take down a full ultra, and the new frenzy spell lets ultras get in past marauder fire. Stop saying they wont work just by looking at the ultra itself. Starcraft is not a 1v1 game, it is based on interactions between units the whole way through. I don't agree on the "less" Marauder thing. You're assuming people will alter course or build according to what they see. Lots of games I see and play end with people NOT doing that. Thus, Ultras versus Mauraders would be still very much a case scenario and one with the Ultras probably losing. | ||
Kyuki
Sweden1867 Posts
I'm NOT saying that Blizzard shouldnt use competetive players feedback, but saying that they DONT to begin with is fucking stupid. I'm gonna laugh when people develop lategame ZvT gameplay revolved around upgraded ultras and infestors. | ||
Dionyseus
United States2068 Posts
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warped_in
United States6 Posts
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StayFrosty
Canada743 Posts
go go imba mech | ||
Lylat
France8575 Posts
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Puosu
6985 Posts
On May 22 2010 02:54 Dionyseus wrote: Since the start of beta people have been saying ultralisks die too fast to be useful. Recently Blizzard has stated they want to make ultralisks useful. So Blizzard's solution is to reduce the ultralisk's hp by 150 so that it dies quicker, BUT but but the good news is that it deals more damage now. Seriously that doesn't make any sense to me. People have also stated that it is questionable how Zerg has no units that deal extra damage versus armored units. The developer guys wanted to change this thus they used the one unit that would least affect the current balance: ultralisk. In their test runs however they noticed that now ultralisk made unit XXX useless or situation YYY was super faggay. To fix this they decided the health had to be changed. The developers are not retarded. The people whining about the patch before even having the chance to enter one game with it however are. | ||
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