Patch 13 Discussion - Page 51
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floor exercise
Canada5847 Posts
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Executioner.zealot
United States60 Posts
On May 21 2010 12:17 Wings wrote: you seem to not realize the horrendous statistics in TvP. Terran is being absolutely raped in this mu. Bad players largly playing one race does not = a weak race. | ||
graphene
Finland211 Posts
On May 22 2010 00:58 Lylat wrote: Lol seriously what is this frenzy shit .. only costs 25 and lasts 30 SECONDS ??!! PvZ late game as a P was a nightmare, now if your game last more than 15 minuts you can just leave.. autowin is broodlord. | ||
On_Slaught
United States12190 Posts
On May 22 2010 00:40 Zato-1 wrote: With the difference being that more auto-cannons requires more ravens which requires more supply, and more hallucinations requires more sentries which requires more supply. Overseers cost no supply, and you can therefore keep on getting as many infested terrans as minerals and gas allow. I suppose the only real situation where I feel this would matter is one where someone takes half hte map and turtles. In theory they should be putting pressure on the zerg that would make spending money on mass overseers foolish. The only situation where this can be beneficial is one where you have no pressure to replace your army and have a significant amount of built up money (so a high money map). Thinking more about it this will probably be abused badly at some point. Would make Flash-type turtling more difficult but without swarm maybe zerg needs something like this. Edit: Question concerning broodlords... I wonder if you frenzy a BL does it also buff any broodlings created by that unit? This is similar to the concern about if frenzy increases spell dmg. Will be interesting to see if this works this way (prob yes on spells and no on summoned units im thinking). | ||
guitarizt
United States1492 Posts
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shlomo
258 Posts
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Slardar
Canada7593 Posts
On May 21 2010 12:38 nihlon wrote: Blizzard obviously though terran mech build was overpowered and decided to buff terran infantry to compensate. Hahaha my thoughts exactly. I'm quite disappointed though, they keep saying a unit will do "x" job and try to give it multiple roles making it fail at original said "x". Ultralisk tank/buffs? I have my hydras/Broodlords/Festors in the back doing more than enough DPS I don't need a 450 hp situational unit which isn't even cost effective as a tank as opposed to Roaches in most scenarios. | ||
jamesr12
United States1549 Posts
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CKSide
United States223 Posts
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Shiladie
Canada1631 Posts
What armoured units are there that ultralisks will now counter? Marauders will tear them apart even easier then before, and so will immortals Thors still tear ultras a new one, and 250mm cannon now 1-shots ultras Mass stalkers is the only thing I can think of, and that's only if you can get a good FG off on them to prevent them from just blink-kiting you. Frenzy states it makes the unit immune to stuns, snares, and mind controls, what does this include? Also, frenzy appears to be tailer made to be used on ultralisks, so lets look at how it can be used there. Fungal growth + neural parasite marauder slow + 250mm cannon stun If you are at the point of making ultras in a zvz you are either about to get run over, or have already won Ultras are already immune t marauder slow, and 250mm cannon will 1-shot any unit in the game now anyways, so the stun of it is just a bonus. The only use I can find for ultralisks is countering a pure gateway army of protoss, otherwise they are as completely useless now as they were pre-patch. The 1 singular change that will effect zerg gameplay in any major way is the corruption ability added to the overseer, this will mean some very fun use of overseer harassment, by blocking worker production, or key unit production. Terran scouts you going mass hydra? block his tech-labbed factory, making the tech swap to broodlords? shut down the starports. Keeping 3-5 overseers around to continually do this will force any opponents to over-compensate on their AA, while you power a ground army. I don't really see infested terrans being used, as they are far too slow to catch workers, meaning it would take 4 overseers worth of them to get 1-2 worker kills before any competant player pulls the workers away. | ||
Yuma
United States51 Posts
The void ray nerf seems kinda of needed but i feel sad for the toss players tho The zerg finaly got rid of that shit spell spawn infested terran on Infestors but it seems to me like they should of given the infestor contaminate and the over seer frenzy IMO. One thing im dying to know is how do i use the map editor? | ||
Onea
United States35 Posts
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ClicheGuevara
United States11 Posts
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Kittens
United States8 Posts
On May 22 2010 01:11 shlomo wrote: Calling it right now: Infested Terran for 125 energy is way too good. Will have to be nerfed in the future. what? its still easily the worst skill on the overlord. You should be using corrupt (or whatever its called now) as often as possible. Even better, put an overlord in your Mutalisk group and corrupt any turret you see, then go to town on their miners. | ||
Jacobs Ladder
United States1705 Posts
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Weasel-
Canada1556 Posts
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Shiladie
Canada1631 Posts
On May 22 2010 01:29 Kittens wrote: what? its still easily the worst skill on the overlord. You should be using corrupt (or whatever its called now) as often as possible. Even better, put an overlord in your Mutalisk group and corrupt any turret you see, then go to town on their miners. corruption no longer shuts down static defences, it just stops production/upgrades. | ||
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TheYango
United States47024 Posts
On May 22 2010 01:29 Kittens wrote: You should be using corrupt (or whatever its called now) as often as possible. Even better, put an overlord in your Mutalisk group and corrupt any turret you see, then go to town on their miners. Nowhere in the patch notes does it say that contaminate shuts down static defense. The old corrupt ability did, but this is probably the one notable difference. | ||
RifleCow
Canada637 Posts
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asdfTT123
United States989 Posts
http://forums.battle.net/thread.html?topicId=25026322804&sid=5000 Thanks. | ||
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