• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:16
CET 06:16
KST 14:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[BSL23] RO16 Group Stage14Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23
StarCraft 2
General
Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top? Liquibets sc2 season 30 No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon
Tourneys
soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament iNu's Battles #22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery BW General Discussion [BSL23] RO16 Group Stage screpdb: new Starcraft reporting tool [BW] Looking for Clan Thread!
Tourneys
[Megathread] Daily Proleagues [BSL23] Ro16 Group C - Sunday 21:00 CET [BSL23] Ro16 Group A - Saturday 21:00 CET 2v2v2v2 Tournament Stage 1: Community Poll
Strategy
Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
The PlayStation 5 Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Trading/Investing Thread Russo-Ukrainian War Thread Dating: How's your luck? European Politico-economics QA Mega-thread US Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 16189 users

Patch 13 Discussion - Page 50

Forum Index > SC2 General
Post a Reply
Prev 1 48 49 50 51 52 92 Next
RifleCow
Profile Joined February 2008
Canada637 Posts
May 21 2010 15:10 GMT
#981
Imo, Frenzy would make more sense if the unit recieved 25% more movement and attack speed, ie. attacking in a frenzy.
hohoho
Chex
Profile Joined May 2010
United States87 Posts
May 21 2010 15:12 GMT
#982
I'm really intrigued by this patch.

Zerg: The changes to the Overseer really open up some interesting mid game harassment strategies that could be really fun and a good answer to the ever powerful thor or tank drop or immortal drop.

I really like Frenzy, it reminds me of bloodlust from WC3 or even...Frenzy from WC3 but no DoT on the unit. I'm seriously considering adding Ultra's now as I feel that in small numbers they could really be pivotal to late game armies; they can now close the distance, do some serious damage if they get in close and most importantly they can draw fire while your hydras, Blords or whatever else does the damage.

Other potentially amazing synergies I'm considering are Frenzy on a baneling (not sure if this would work or be cost effective. Frenzy on your Ultras or Hydras + Corruption on targets could be devastating.

Honestly I think this patch was much needed from the Zerg perspective. I'm curious to see how the reduced Ultra life will work out or if it won't.

Protoss: I totally agree with the FF nerf. It's still hugely useful for early game and even into late game but it gives Zerg a way to combat being endlessly kited. VR's needed to be slightly pared down.

Terran buff: I'm a little skeptical about this. Terran already seemed extremely well rounded and powerful, much more so than the other races and giving infantry faster access to crucial upgrades is just going to up their ability to early push. As zerg i'm not overly worried because I find blings to be a potent counter, but it will be interesting to see how this pans out.

Other stuff: ladder changes I'm indifferent to as a high gold player. I'm still working on my basic skills and builds and I imagine I will continue to be paired against mostly gold and low platinum players. 3v3 and 4v4 will be fun.

What I would have liked to see: I'd have liked to see a buff to storm's radius or at least a better representation of its actual aoe. As it is the animation doesn't match the area your cast bar says it will affect.

All in all an interesting patch.

Kisra
Profile Blog Joined April 2010
United Kingdom466 Posts
May 21 2010 15:13 GMT
#983
Ants use pheromones for more than just making trails. A crushed ant emits an alarm pheromone that sends nearby ants into an attack frenzy and attracts more ants from further away.


From wikipedia. Just one example of "swarm" organisms using chemicals to induce behavioural changes.

It's not exactly a stretch of the imagination for the infestor to either A) Use pheromone signals to change zerg behaviour or B) Communicate via the hive-mind to send certain units into a frenzy.

Also, complaints that it's "Un-starcraft" to have these temporary buffs to things like attack damage, well, there's been a movement speed and attack rate buff that's been in the game since forever.

I like it, it gives me something to do other than position units when playing zerg. Well micro'd infestors can hold your units in place, make me that much more dangerous, and turn battles. It introduces a mechanic that rewards skillful play and smart energy management.

What worries me as a zerg is still early Terran pushes. Marauders coming in with stim and concussive shells when I'm hitting lair tech (assuming I didn't absolutely rush for it) with a few marines for back up will cause all sorts of issues.
:D
Dromar
Profile Blog Joined June 2007
United States2145 Posts
May 21 2010 15:20 GMT
#984
On May 22 2010 00:03 Anti wrote:
Show nested quote +
On May 21 2010 23:52 Cheezy wrote:
Frenzy is the worst ability added in the game so far. It might be useful for Ultras, but that's it.

The whole ability just doesn't fit into the Zerg, or the game at all.

Zerg is suposed to be a ravenous destructive race of race consuming bugs, how does it not fit them lol


Lore-wise. Offhand, something like Frenzy has more of a fantasy feel than a sci-fi feel. I mean, call it Zerg Stim or something, not some magical anger aura. It just fits the theme of the game better. Like, over time, Zerg has been able to synthesize a drug similar to stim. Maybe their version of stim works a bit differently. Could be called SSS (Synthetic Stim Substitute).
antihope
Profile Joined May 2010
United States42 Posts
May 21 2010 15:21 GMT
#985
I know everyone says terran got a buff, and they definitely did, but I'm absolutely cringing at the thought of an overseer train locking down all my unit producing structures almost indefinitely. I'm typically all for the macro game, but I see myself doing everything I can to shut zerg down early now.
"Banshees make very good work" -Duckload
rackdude
Profile Blog Joined January 2010
United States882 Posts
May 21 2010 15:22 GMT
#986
Mass overseer/muta?
Sweet.
Delarchon
Profile Joined April 2010
Finland132 Posts
May 21 2010 15:28 GMT
#987
On May 22 2010 00:07 Turbo.Tactics wrote:
I am still in favor of the theory that Dustin Browders sons play Terran.

Terran players are spoiled children -.-


I'll second that. This patch doesn't make much sense. Concussive+Stims 150/150. Good terran was already really hard to beat. What's next ghosts straight out from tech lab?
What kind of sorcery is this?
VelRa_G
Profile Blog Joined March 2010
Canada304 Posts
May 21 2010 15:28 GMT
#988
Not convinced by the ultralisk yet. Will have to try it out! I think this patch adds more possibility for zerg while also adding more tasks that a competent zerg will be expected to perform. Zerg players will have to boost their apm a little harder I think.
Nuda Veritas
Jdanzi
Profile Joined March 2010
England78 Posts
May 21 2010 15:29 GMT
#989
On May 21 2010 12:09 Kraz.Del wrote:

o Marine

+ Stimpack research cost decreased from 150/150 to 100/100.
+ Combat Shield research cost decreased from 150/150 to 100/100.



This is quite possibly the worst balance change blizzard have done yet.
Clow
Profile Blog Joined September 2008
Brazil880 Posts
Last Edited: 2010-05-21 15:33:20
May 21 2010 15:32 GMT
#990
Best. Patch. Ever.

I think now the game is completely balanced. Thank you blizzard.
(–_–) CJ Entusman #33
RifleCow
Profile Joined February 2008
Canada637 Posts
May 21 2010 15:38 GMT
#991
How will this map-publishing work, will it automatically download like sc1 and wc3?. I'm also interested in how blizzard will change the maps for the ladder, playing the same maps forever sounds horrible.
hohoho
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
May 21 2010 15:40 GMT
#992
On May 21 2010 13:34 On_Slaught wrote:
Show nested quote +
On May 21 2010 12:41 Zato-1 wrote:
Whoa. Pretty substantial changes there- most of the changes look like they're taking the game in the right direction, but there's one change I'm immediately opposed to:

Overseer - Contaminate spell added: Costs 75 energy - Targets a single enemy structure which cannot train units or research upgrades for 30 seconds. Infested Terran spell added: Costs 125 energy - Infested Terrans have the same stats as those previously created by the Infestor and are placed directly under the Overseer when spawned.


This basically means that Zerg can continue growing past 200/200 supply, because they can train infinite Overseers which will be combat-capable units with patch 13. Not a fan of Zerg being the only race for which 200 supply isn't a hard cap on their army strength.


This is absurd. They could of done this before the patch and it's no different than mass auto-cannons for terran or infinite hallucinations to soak up dmg for protoss.

With the difference being that more auto-cannons requires more ravens which requires more supply, and more hallucinations requires more sentries which requires more supply. Overseers cost no supply, and you can therefore keep on getting as many infested terrans as minerals and gas allow.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
May 21 2010 15:40 GMT
#993
When I look to balance changes starting from beta launch all that blizzard was doing is that they were tweaking various cheesy builds. Decreased marine build time, scv hp, void ray range... and so on. Also they were trying to make useless units more usable.

But they didn't change the overall army balance in straight up fight. Eventually in any e-sports RTS game it will come to ball to ball fight. In current situation Terran army far superior than other races. Yeah, you can say that zerg has good eco or mass production but I still believe terran units are too powerful to deal with, everything melts in seconds. Stimmed MMM hard counters any zerg composition. +EMP vua lah, it counters protoss.

Another thing is that from the beginning of beta many TLers were complaining that various units were overpowered, many of which eventually got nerfed. Except Marauders, they are still freaking strong and cost effective. I believe they are the main reason which cause broken PvT and ZvT, whereas ZvP always has been fine. It is stated by Blizzard that Zeals and Ultras counter Marauders but in actual reality it is opposite and It has always been ignored. That makes me think that whoever is the balance tweaker in the blizzard he is Terran (or favours them, or thinks that humankind should always win or whatever...).

Plus: in SCBW Terran always was slightly stronger than other races which was stated several times by progamers.

If you don't think that Terran army is strong please check bunch of any level replays, doesn't matter who won. Just make sure you turned on 'Lost army resources' statistics.
Its grack
Mr.E
Profile Blog Joined March 2009
United States434 Posts
Last Edited: 2010-05-21 15:54:57
May 21 2010 15:51 GMT
#994
If Frenzy is as easy to cast successively as infested terran was (and i think it will be), I'm going to be spamming that shit. It lasts 30 seconds which is freaking crazy so you can just frenzy your entire army before a fight and have time to spare.

Also, Overseer harass is gunna be quite interesting. I think I'll be making about 5 of these early off.. NO COLOSSI 4 U. I'm also wondering if that spell will work on static defense the smae way as corruption. If so, infested terran harass could be a nice little trick every 3 minutes or so.
Looking for top-tier practice partners, especially Z; PM me
jacen
Profile Blog Joined April 2004
Austria3644 Posts
May 21 2010 15:52 GMT
#995
when is this coming live to euro servers?
i'm still on patch 12. is my client just not patching?
(micronesia) lol we aren't going to just permban you (micronesia) "we" excludes Jinro
da_head
Profile Blog Joined November 2008
Canada3350 Posts
May 21 2010 15:52 GMT
#996
On May 22 2010 00:52 jacen wrote:
when is this coming live to euro servers?
i'm still on patch 12. is my client just not patching?

patch hasn't been released yet
When they see MC Probe, all the ladies disrobe.
metasonic
Profile Joined April 2010
United States115 Posts
May 21 2010 15:57 GMT
#997
I really like this patch. Zerg should be a lot more interesting to play and play against now.

And I totally agree with Blizz, as a Terran player, it's been so difficult for me recently since the toss players have gotten their build orders down. They simply have more stuff when they push. I hope they didn't nerf toss too hard though. I really do agree with the VR's though. I think it was ridiculous that they would outrange bunkers. They're still a madly strong unit, but I suppose they should be because they cost a lot. I still think P still has a lot of options versus T.
Lylat
Profile Joined August 2009
France8575 Posts
May 21 2010 15:58 GMT
#998
Lol seriously what is this frenzy shit .. only costs 25 and lasts 30 SECONDS ??!! PvZ late game as a P was a nightmare, now if your game last more than 15 minuts you can just leave..
Zeroes
Profile Blog Joined April 2010
United States1102 Posts
May 21 2010 15:59 GMT
#999
my personal opinion i would rather have 25% speed and able to walk through units than 25% damage
Check out my SC Lan pics Here: http://picasaweb.google.com/bunk.habit
muzzy
Profile Joined March 2010
United States640 Posts
May 21 2010 16:00 GMT
#1000
On May 22 2010 00:20 Dromar wrote:
Show nested quote +
On May 22 2010 00:03 Anti wrote:
On May 21 2010 23:52 Cheezy wrote:
Frenzy is the worst ability added in the game so far. It might be useful for Ultras, but that's it.

The whole ability just doesn't fit into the Zerg, or the game at all.

Zerg is suposed to be a ravenous destructive race of race consuming bugs, how does it not fit them lol


Lore-wise. Offhand, something like Frenzy has more of a fantasy feel than a sci-fi feel. I mean, call it Zerg Stim or something, not some magical anger aura. It just fits the theme of the game better. Like, over time, Zerg has been able to synthesize a drug similar to stim. Maybe their version of stim works a bit differently. Could be called SSS (Synthetic Stim Substitute).

Err, this thread really shouldn't degenerate into lore arguments, but...

That makes no sense. Stim packs are synthetic. They are an attempt by humans to replicate what nature can do in the form of adrenaline and other natural chemicals.
Zerg having the ability to go into a chemical induced frenzy is plenty realistic and is demonstrated by many insects, especially "hive" types, such as ants and bees.

It's not a magical aura...
Prev 1 48 49 50 51 52 92 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 244
StarCraft: Brood War
GuemChi 1521
ProTech157
910 150
Free 108
Leta 108
Barracks 89
Icarus 7
Force[name] 4
Britney 0
League of Legends
JimRising 707
Reynor68
Counter-Strike
fl0m3512
Super Smash Bros
hungrybox1186
Mew2King24
Other Games
summit1g9236
WinterStarcraft324
C9.Mang0291
Maynarde114
NeuroSwarm86
ViBE48
Organizations
Other Games
BasetradeTV99
[ Show 14 non-featured ]
StarCraft 2
• practicex 17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush817
• Lourlo714
• Stunt190
Other Games
• Shiphtur206
Upcoming Events
The PondCast
4h 44m
KCM Race Survival
4h 44m
WardiTV Invitational
6h 44m
Lambo vs Shameless
Rogue vs uThermal
Percival vs YoungYakov
TBD vs GgMaChine
OSC
10h 44m
OSC
17h 44m
ArT vs MindelVK
MiniZergUA vs TBD
Shameless vs TBD
Ultimate Battle
1d 6h
OSC
1d 8h
OSC
1d 18h
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
2 days
IPSL
2 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
[ Show More ]
BSL
2 days
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
3 days
IPSL
3 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
3 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
4 days
PiGosaur Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-11-11
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.