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Patch 13 Discussion - Page 41

Forum Index > SC2 General
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roemy
Profile Joined April 2010
Germany432 Posts
May 21 2010 10:21 GMT
#801
i get this sneaking suspicion the real game will have completely different units and all this beta stuff was just a hoax....
rock is fine.. paper could need a buff, but scissors have to be nerfed
Tone_
Profile Joined May 2009
United Kingdom554 Posts
May 21 2010 10:22 GMT
#802
Fail patch, gg blizz pussing out and caving to unecessary toss changes. Overseers are going to change the game now, as soon as an attack goes down there's going to be 0 support available as all structures get contaminated. If you've not already been rolled my mnm.
Hasta La Victoria Siempre | 톤
Grend
Profile Blog Joined April 2010
1600 Posts
Last Edited: 2010-05-21 10:33:04
May 21 2010 10:22 GMT
#803
No more protoss for me at this point. I was struggling enough as it was.
Seemed like terran players were getting beastly before patch so ooking forward to some Morrow replays :D
♞ Against the Wind - Bob Seger ♞
Spidinko
Profile Joined May 2010
Slovakia1174 Posts
May 21 2010 10:23 GMT
#804
On May 21 2010 19:15 3xn1h1Lo wrote:
Wow, can't help but do my 1st post on this topic. This amount of whining and complaining is just proper amazing... Yeah, people do need to realise this is a beta and these are tests. Plus, IMO, these changes are mostly really great. Now my opinion:

Infested marines to overseers, great to drop 2-4 marines into mineral lines a bit as lurker drop back then. Also means more micro for the other player as they could easily move the probes the time for the marines to disappear (don't know the exact time though) and/or one def in each lines of mineral (which I do almost 90% of the time regardless). Besides, contaminate can really give an edge for good Z who would use it at the right time (e.g. after taking out main armies while counter attacking and stuff). Also rather easy to counter with just a little bit of defense. This just made overseers great. And they're not really OP (you'd never get mass overseers spamming infested marines and or contaminate, way too expensive).

Ultralisks can now be very useful to clean up expos along with cracklings in end game (destroy FF, more dmg against buildings) and IMO can be a great combo with infestors taking controls of tanks and/or other big units, doing frenzy, throwing fungal at marauders and so on). And yeah, 450HP is still good, AND by the time ultras are out upgrades should be at least smth like 2 in armor (and maybe 2 in attack, depending on the Z player going hydras or roaches or lings).

For frenzy, IMO it can also be used to snipe colossi with corruptors (might contribute making them a bit more played), take down tanks quickly with just a couple of BLs and boot ultra once they're in contact.

As for Terran "buff", come on... It's like giving a free marauder and/or having the upgrade seconds before what it used to... It's only 50/50 less... We'll see how it plays out but I doubt this will make so big a change.

VR nerf, well, it just allows more kiting, thus more micro. I really don't get how people can decently say this will lower the so-called skill ceiling...

And, lastly, for the league changes... Wow, how can people not realise that they changed the ratios. If diamond league is now, say, only 0.5% of all players, that could be the first step of the creation of a professional league, and this is brilliant.

All in all, an excellent patch IMO (even though we'll have to see how it pans out), but I think it makes the game that much more interesting, esp for adding new possibilities to Z players (I'm random...)

I seriously think people should get more of a global view and stop acting like children...

I agree with you on the league changes.
About overseer buff. I don't mind infested terrans, but I'm really curious how the contaminate is going to change the game-play. Zerg can get Overseers quite early and it can severely delay teching.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50936 Posts
May 21 2010 10:27 GMT
#805
On May 21 2010 19:22 Grend wrote:
No more protoss for me at this point. I was struggling enough as it was.


You shouldn't give up so easily.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
shalafi
Profile Joined July 2008
394 Posts
Last Edited: 2010-05-21 10:30:50
May 21 2010 10:27 GMT
#806
On May 21 2010 19:16 FarbrorAbavna wrote:
So dark swarm made units impervious to certain attacks, but somehow that is very sc-ish?
Plague made units lose all their hp down to 1 remaingin, and that is very sc-ish?

But frenzy makes a unit deal more dmg is not sc-ish? These spells all basically do the same thing only in a different ways, if something the fucking dark swarm and plague are AOE when frenzy is only on select units, not AOE, which is 8 at most(per infestor) but since you rarely have maxed out infestors its realistically more like 3-5 units. Yet you think that frenzy is wc3-ish and dark swarm and plague is sc-ish.




Here's a hint: Logicl fail

Edit: if you were to cast this on enemy units instead, would that be considered sc-ish?


Hint #2: corruptors already have that(although if you fine with it or not is a different discussion, but from what I've read in threads most people dont seem to mind it).


They're SC-ish because they're game changing, highly positional and very micro heavy, both for your opponent and you.

Frenzy is a moderate stats buff.



On May 21 2010 19:21 Aurdon wrote:
I wonder what Frenzy would be like on a Broodlord.


I mean why use Frenzy on a unit like the Ultra that no one ever wanted to use when you can use it on a Broodlord that everyone already uses.


It'll be less than getting 2 attack upgrades before patch (26 vs 25). (Of course 3 upgrades + frenzy is more than it was possible before (36), but it doesn't even one-hit marines.
7mk
Profile Blog Joined January 2009
Germany10157 Posts
Last Edited: 2010-05-21 10:31:26
May 21 2010 10:31 GMT
#807
On May 21 2010 19:21 Aurdon wrote:
I wonder what Frenzy would be like on a Broodlord.


I mean why use Frenzy on a unit like the Ultra that no one ever wanted to use when you can use it on a Broodlord that everyone already uses.


cause their main strength wasnt simply their direct attack damage output but their broodlings, which wont be affected by frenzy,
while the ultras main weakness was to not even get to the enemy, which is fixed by frenzy.
beep boop
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
May 21 2010 10:31 GMT
#808
On May 21 2010 19:16 FarbrorAbavna wrote:
So dark swarm made units impervious to certain attacks, but somehow that is very sc-ish?
Plague made units lose all their hp down to 1 remaingin, and that is very sc-ish?

But frenzy makes a unit deal more dmg is not sc-ish? These spells all basically do the same thing only in a different ways, if something the fucking dark swarm and plague are AOE when frenzy is only on select units, not AOE, which is 8 at most(per infestor) but since you rarely have maxed out infestors its realistically more like 3-5 units. Yet you think that frenzy is wc3-ish and dark swarm and plague is sc-ish.




Here's a hint: Logicl fail

Edit: if you were to cast this on enemy units instead, would that be considered sc-ish?


Hint #2: corruptors already have that(although if you fine with it or not is a different discussion, but from what I've read in threads most people dont seem to mind it).


yes, single target spells like this is wc3 ish because units have more hp and the game is MICRO based.

Plague and darkswarm are sc ish because of the 200/200 pop cap and less emphasis on SINGLE UNIT MICRO.

grats my units now shoot more often, had this been smartcast AOE and costing 75 / 100 energyi would probably have called it sc ish but it isnt its just a mana sink that just like infested terran we wont use. THERE IS NO situation in sc2 where you would say aw well, if only my 5 of my hydralisks did more damage i would have won.

or worse, if this spell is autocast, zerg 1a2a3a wins. WE HAS STIM olollololl xD




also

"We have put in a large number of buffs to the Ultralisk to allow him to close the gap on his enemies."

NNOOOOOOOOOO. YOU DIDNT GIVE ULTRALISK CHARGE, and force field removal is so situational and limited to ONE race. fuck you blizzard.

or well at least my ultralisks will pwn marauders and roaches.,
"Mudkip"
NiiPPLES
Profile Joined April 2010
United Kingdom201 Posts
Last Edited: 2010-05-21 10:32:36
May 21 2010 10:32 GMT
#809
For everybody wondering what the hell the UDP change means,

Let's say we have 100 people and we need to get them somewhere. We could either put them all on one coach (TCP), which means they'd all arrive at the same time in order, but for sake of argument they'd be slower (even though UDP packets don't go any faster than TCP).

Or we could put them all in individual lamborghinis (UDP). They might not arrive in the same order, some might never arrive, some will take much longer than others. But the ones that do arrive would arrive much faster.

While TCP isn't actually faster than UDP, the speed of light is constant, all of the work TCP does to make sure packets arrive in order and all arrive makes it slower overall.
dogabutila
Profile Blog Joined December 2009
United States1438 Posts
May 21 2010 10:36 GMT
#810
On May 21 2010 14:27 Endymion wrote:
It'll certainly be interesting burrowing frenzied ultras where a terran ball is about to pass over and totally ravaging them within 3 attacks. Should at the very least make terran mobility very scan heavy when moving around the map, more-so then burrowed banelings.


Cause they don't have ravens by then...
Baller Fanclub || CheAse Fanclub || Scarlett Fanclub || LJD FIGHTING!
grog
Profile Joined May 2010
Turkey37 Posts
May 21 2010 10:36 GMT
#811
On May 21 2010 19:32 NiiPPLES wrote:
For everybody wondering what the hell the UDP change means,

Let's say we have 100 people and we need to get them somewhere. We could either put them all on one coach (TCP), which means they'd all arrive at the same time in order, but for sake of argument they'd be slower (even though UDP packets don't go any faster than TCP).

Or we could put them all in individual lamborghinis (UDP). They might not arrive in the same order, some might never arrive, some will take much longer than others. But the ones that do arrive would arrive much faster.

While TCP isn't actually faster than UDP, the speed of light is constant, all of the work TCP does to make sure packets arrive in order and all arrive makes it slower overall.


thanks for this I didn't know what it meant
roemy
Profile Joined April 2010
Germany432 Posts
May 21 2010 10:38 GMT
#812
doesn't UDP just fire one packet as a broadcast whereas TCP sends each recipient his own?

can't remember... it's been a while... 8[
rock is fine.. paper could need a buff, but scissors have to be nerfed
10or10
Profile Blog Joined March 2010
Sweden517 Posts
May 21 2010 10:42 GMT
#813
On May 21 2010 19:32 NiiPPLES wrote:
For everybody wondering what the hell the UDP change means,

Let's say we have 100 people and we need to get them somewhere. We could either put them all on one coach (TCP), which means they'd all arrive at the same time in order, but for sake of argument they'd be slower (even though UDP packets don't go any faster than TCP).

Or we could put them all in individual lamborghinis (UDP). They might not arrive in the same order, some might never arrive, some will take much longer than others. But the ones that do arrive would arrive much faster.

While TCP isn't actually faster than UDP, the speed of light is constant, all of the work TCP does to make sure packets arrive in order and all arrive makes it slower overall.

Yes, sort of, and queues the packets until the previous ones have been received and confirmed whilst udp can send it all asap.
|| @10or10 || 이영호 이제동 - 화이팅 ^^ ||
Red Alert
Profile Joined June 2009
United States119 Posts
May 21 2010 10:42 GMT
#814
On May 21 2010 19:38 roemy wrote:
doesn't UDP just fire one packet as a broadcast whereas TCP sends each recipient his own?

can't remember... it's been a while... 8[

udp generally has larger packet sizes, but that is not a property of the protocol. The main difference is that tcp has a lot of built in data loss correction, while udp does not (leaves it up to the app to handle)
kasumimi
Profile Blog Joined October 2007
Greece460 Posts
May 21 2010 10:45 GMT
#815
My faith in Blizzard is shaken even more. The changes seem to be made on a completely wrong basis.

Nerfing stuff here and there so the bronze league players can have more fun? And buffing Terran infantry? OK!!
Twitchzor
Profile Joined April 2010
Sweden33 Posts
May 21 2010 10:53 GMT
#816
I think this patch is actually really good. I especially love the changes to the overseer. Finally Z has a harassment unit! Sure one could argue that mutas are a good harassment unit and they are, it's just that it's a MAJOR investment whereas you get some overseers anyway. It really adds a new dimension to Z because overseers were only detectors before.

What i just can't believe is how Blizzard negligated all buffs to the Ultra by nerfing the HP. Think about it - you NEED to have an infestor WITH energy to be able to give the Ultra +25% dmg boost. But then they permanently removed 25% instead.. to a melee unit... yeah..

Sure the 15(+25 to armored) is good but they just don't get the problem. Had they not nerfed the HP well then it would have called the Ultra changes a buff. But now they just buffed a unit and nerfed it to not be useful in the same patch.

Blizzard has obviously tested this a lot and came to the conclusion that the Ultra is now fixed. But in a REAL game where you TRANSITION into units the Ultra are still just not worth it. I'm really sad because had they not removed the HP i would really liked how Z just got a new T3 unit - now we're just back to square one, + overseer harassing ^^.

However i will excitingly watch if Blizzards attempt completely change the most beefed and scary unit from a "tank" to a "300/200 glass cannon" will actually pay out.
You are now breathing manually
tenno
Profile Joined March 2010
Germany20 Posts
May 21 2010 10:55 GMT
#817
will it be up anytime soon? i have not read any information about that.

p.s. i am EU-Servers
UbiNax
Profile Joined February 2010
Denmark381 Posts
May 21 2010 10:56 GMT
#818
Wauw that looks reaally really interesting imo
Zerum
Profile Joined February 2008
Sweden348 Posts
May 21 2010 11:00 GMT
#819
reading it I was like. YAY ultralisks are useful now just destroying forcefields. Then I go WHAT!?!?! ultralisks are useless again....
WiljushkA
Profile Joined March 2006
Serbia1416 Posts
May 21 2010 11:04 GMT
#820
people need to fucking let their egos go. most of the whining is by players who are now concerned their race is gonna lose and that their e-peen is gonna be hurt. OH NO IM GONNA LOSE IN A BETA!

ffs

i think the void ray nerf was uncalled for. i dont really understand the ultralisk changes. but overall i think its a nice patch. the only problem with the blizzards patching method that i see is that they listen to the community TOO MUCH. they dont let the game grow and develop cause they patch stuff the moment some noob cries imbalance cause he lost due to his shitty skills and now wants some way to help mend his ego.
"As much as I love the image of me F5-ing paypal every 15 minutes while fist pumping and screaming "SHIP THE MONEY BITCHES"" - Day9
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