• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:38
CET 06:38
KST 14:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy6ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises0Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool42Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2) Weekly Cups (March 16-22): herO doubles, Cure surprises Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server
Tourneys
World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
ASL21 General Discussion Soulkey's decision to leave C9 BGH Auto Balance -> http://bghmmr.eu/ JaeDong's form before ASL [ASL21] Ro24 Preview Pt1: New Chaos
Tourneys
[ASL21] Ro24 Group A ASL Season 21 LIVESTREAM with English Commentary [Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread CaratFlair Diamond Engagement Rings – Elegant Fore European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2052 users

Patch 13 Discussion - Page 43

Forum Index > SC2 General
Post a Reply
Prev 1 41 42 43 44 45 92 Next
Slunk
Profile Blog Joined February 2010
Germany768 Posts
May 21 2010 11:42 GMT
#841
Lol at the league change. Now we have the same number of leagues just with other name. Don't get it.
Apolo
Profile Joined May 2010
Portugal1259 Posts
Last Edited: 2010-05-21 11:44:10
May 21 2010 11:43 GMT
#842
On May 21 2010 20:32 jstar wrote:
I'm not sure if this is true, but I really don't like Blizzard's "Catering to the Casuals" mindset in balancing and tweaking games. Not just SC2, but also in WoW and most likely Diablo 3, which makes me sad.


It's the casual players that bring the money. And being money the most important factor, it's natural they'll do it. Casual players are also the vast majority of population of SC2. So they're also doing it for the masses. Kinda like the fast food version of games.
GranDim
Profile Blog Joined November 2003
Canada1214 Posts
May 21 2010 11:43 GMT
#843
On May 21 2010 20:32 rockon1215 wrote:
The patch isn't even released yet. Calm the fuck down people.

Also, adamantium league by game launch. Calling it right now.


Unless things changed there is a unreleased but planned Pro league above the standard leagues.
Lithose
Profile Joined May 2010
United States31 Posts
May 21 2010 11:44 GMT
#844
Since overseers are supply providers, you can have as many of them as you want, right?

In the late game, couldn't you just morph a dozen of them and lead any attack with a few dozen infested terrans?

Also, with overlord speed, overseers are going to be really, really strong mid game. Can you imagine 2-3 of them juking in and out of bases shutting down all your production?

I don't think people realize what a strong buff this is to zerg.
NiiPPLES
Profile Joined April 2010
United Kingdom201 Posts
May 21 2010 11:47 GMT
#845
On May 21 2010 20:44 Lithose wrote:
Since overseers are supply providers, you can have as many of them as you want, right?

In the late game, couldn't you just morph a dozen of them and lead any attack with a few dozen infested terrans?

Also, with overlord speed, overseers are going to be really, really strong mid game. Can you imagine 2-3 of them juking in and out of bases shutting down all your production?

I don't think people realize what a strong buff this is to zerg.


I thought so too, but then I realized an overseer can only drop a single infested terran at a time.
Jusciax
Profile Joined August 2007
Lithuania588 Posts
Last Edited: 2010-05-21 11:55:16
May 21 2010 11:50 GMT
#846
On May 21 2010 20:44 Lithose wrote:
Since overseers are supply providers, you can have as many of them as you want, right?

In the late game, couldn't you just morph a dozen of them and lead any attack with a few dozen infested terrans?

Also, with overlord speed, overseers are going to be really, really strong mid game. Can you imagine 2-3 of them juking in and out of bases shutting down all your production?

I don't think people realize what a strong buff this is to zerg.

It costs 100 gas, no zerg is going to mass that kind of crappy unit, not even when maxed out, because you need gas to rebuild your forces after they get wiped out. And since zerglings, drones and overlords are the only ones that dont cost gas, zerg pretty much has to store all the gas he can to survive beyond tier1.
Overseer got buffed, no doubt about that, but i think its core role (being a detector) is still lacking since it dies so easily and costs sick amount of gas to create, for already gas starved zerg.
Lithose
Profile Joined May 2010
United States31 Posts
May 21 2010 11:51 GMT
#847
On May 21 2010 20:50 Jusciax wrote:


It costs 100 gas, no zerg is going to mass that kind of crappy unit, not even when maxed out, because you need gas to rebuild your forces after they get wiped out. And since only zerglings, drones and overlords are the only ones that dont cost gas, zerg pretty much has to store all the gas he can to survive beyond tier1.


Spending 400 gas to be able to shut down 4 production buildings mid game seems really strong to me. Maybe it won't work out like that, but its seems really really powerful.


guitarizt
Profile Blog Joined March 2009
United States1492 Posts
May 21 2010 11:53 GMT
#848
I have a sweet idea for patch 13. Bring back patch 11.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
Therapist
Profile Joined April 2010
United States97 Posts
May 21 2010 11:54 GMT
#849
Lol Artosis predicted the force field change in state of the game.
NeonFlare
Profile Blog Joined September 2008
Finland1307 Posts
May 21 2010 11:55 GMT
#850
It seems like they really want to bring ultralisk into play, however for each race the forcefield stomping is pretty risky, since the massive units are really easy to focus down if they end up in front line.

After the roach nerf the zerg buffs seem welcome, though I don't know why did they give buffs pretty much for free to terrans.
Doppelganger
Profile Joined May 2010
488 Posts
Last Edited: 2010-05-21 11:58:28
May 21 2010 11:56 GMT
#851
Okay here is my Patch 13:

Changes:

TERRAN

Concussive Shells can't slow massive Units. (Explanation: Slowing Ultras no more so they can get into melee easier and the other massive Units are almost not effected. Besides it just is common sense)

None other (I would use Terran as a constant for the next 1-5 patches. The Buff is btw horrible)

PROTOSS

Same as Blizzard did
(Explaination: I think force fields should no stop Thors/Colossi/Ultras. Especially Ultras need to get into Melee. CauthonLuck stated he has problems with Void Rays because they can be too easily microed against Marines with the VR range being 7)

ZERG:

Infestor:
None

Ultralisk:
Damage increase 25 to 25(+15 armored)
No change to life (first see how it does BEFORE nerfing it in the same move)
Reduced radius /reduced model (so that the ultra is slightly more maneuverable)
(If it is neede an upgrade to prevent them from stun snare etc. Frenzy spell seems just to be for them)

Corruptor:
Removed current ability (single target damage increase isn't very useful)
Gain corruption spell: SLOW DOWN production/research of a building by 50% for 40 seconds (shutting buildings down completly is a little bit too strong imho)

Roach:
Give a little life buff. I think about 25 hitpoints to make it more usefull again (2 supply-nerf was too strong imho. This unit needs a little experimentation)

Overseer:
None

That would be it.

FOOD FOR THOUGHT:

I like the infested Terran change. Being "dropped" by an Overseer deals with this "they are just like summoned undead" - feeling. And I like the harassment possibility that the unit gains.
This would be a MAYBE. My problem is: This would rob the infestor of a useful "spell" that needs replacing. The frenzy spell and the ability of the curroptor to increase damage are a no go for me. (They don't feel right in the game and they are almost useless.)
Another maybe would be a buff to BC and Carriers. Like 50 Hitpoints, and 1 more damage for Interceptors stuff like that. Goal is to get them just a little bit more useful.
Roblin
Profile Joined April 2010
Sweden948 Posts
May 21 2010 11:57 GMT
#852
forcefield nerf - awesome, simply awesome, now I will at least now there is a way to deal with it, though it is high in tech, but thats allright, ultras can just walk straight through everything now.

VR nerf - don't think it will do much, it will however do some difference in the harassing option regarding the VR

upgrade buffs - seriously? more terran buffs? terran is OP as it is, I guess ill have to rush into some banes first thing I do

Infestor stuff - Im in awe, its just... awesome

overseer - my mind is flooded with thoughts, this will be an awesome harrass unit, imagine a bunkering terran player with a couple tanks, drop an infested terran like a zealot in BW, make the tanks kill eachother, and then continue to the production facilities and corrupt them all, and you can have this about a minute after lair tech

ultra nerfs - so what if the hp got nerfed? you have trouble with forcefield, let two ultras lead the charge, mass marauders/roaches? drop a couple ultras right on top of them! ovys can carry units, use it. btw, 40 damage to armoured means 3-4 shoting all maruaders and roaches, depending on upgrades, if they live for about two seconds, they kill 5-6 maruaders/roaches in one shot = is cost effective even if it dies immedietly after, and if the rest of your army go in first before the ultras are dropped, that means the ultras are not focusfired, and will be even more costeffective.
the ultra is now a melee immortal with splash
I'm better today than I was yesterday!
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
May 21 2010 11:59 GMT
#853
On May 21 2010 20:54 Therapist wrote:
Lol Artosis predicted the force field change in state of the game.


So did hundreds of other people. The idea of Ultras just walking over or destroying FFs is hardly new or unique.
If you have a good reason to disagree with the above, please tell me. Thank you.
Jusciax
Profile Joined August 2007
Lithuania588 Posts
May 21 2010 12:00 GMT
#854
On May 21 2010 20:51 Lithose wrote:
Show nested quote +
On May 21 2010 20:50 Jusciax wrote:


It costs 100 gas, no zerg is going to mass that kind of crappy unit, not even when maxed out, because you need gas to rebuild your forces after they get wiped out. And since only zerglings, drones and overlords are the only ones that dont cost gas, zerg pretty much has to store all the gas he can to survive beyond tier1.


Spending 400 gas to be able to shut down 4 production buildings mid game seems really strong to me. Maybe it won't work out like that, but its seems really really powerful.



That's 8 hydras or 16 roaches that you wont have. And i would be really impressed if 4 infested terrans could shutdown 1 production building, not to mention 4. They are weak, they do moderate damage, last for short amount of time and 125 mana is huge cost and is probably more effectively spent on contaminate or changeling.
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
May 21 2010 12:02 GMT
#855
On May 21 2010 20:56 Doppelganger wrote:
Okay here is my Patch 13:

Changes:

TERRAN

Concussive Shells can't slow massive Units. (Explanation: Slowing Ultras no more so they can get into melee easier and the other massive Units are almost not effected. Besides it just is common sense)


WOW, great idea man! I can't imagine where such ingenuity came from considering this is the way it's been since the release of beta!
Red Alert
Profile Joined June 2009
United States119 Posts
May 21 2010 12:05 GMT
#856
On May 21 2010 21:00 Jusciax wrote:
Show nested quote +
On May 21 2010 20:51 Lithose wrote:
On May 21 2010 20:50 Jusciax wrote:


It costs 100 gas, no zerg is going to mass that kind of crappy unit, not even when maxed out, because you need gas to rebuild your forces after they get wiped out. And since only zerglings, drones and overlords are the only ones that dont cost gas, zerg pretty much has to store all the gas he can to survive beyond tier1.


Spending 400 gas to be able to shut down 4 production buildings mid game seems really strong to me. Maybe it won't work out like that, but its seems really really powerful.



That's 8 hydras or 16 roaches that you wont have. And i would be really impressed if 4 infested terrans could shutdown 1 production building, not to mention 4. They are weak, they do moderate damage, last for short amount of time and 125 mana is huge cost and is probably more effectively spent on contaminate or changeling.

hydras and roaches are both mineral heavy, not really cutting back on them.
Censured
Profile Blog Joined April 2010
Czech Republic1061 Posts
May 21 2010 12:08 GMT
#857
NOOOOO copper league :D
But seriously, I play random in platinum, and PvT and ZvT was already pain in the ass... but now? And what's up with 125 energy infested terran? Should be like 65, so you could spawn 3 with overseer, not 1
Occupation: Legend
Lithose
Profile Joined May 2010
United States31 Posts
Last Edited: 2010-05-21 12:11:54
May 21 2010 12:11 GMT
#858

That's 8 hydras or 16 roaches that you wont have. And i would be really impressed if 4 infested terrans could shutdown 1 production building, not to mention 4. They are weak, they do moderate damage, last for short amount of time and 125 mana is huge cost and is probably more effectively spent on contaminate or changeling.



What are you talking about?

Infested Terrans to shut down an building?

Obviously shutting down a building would be using contaminate ability.
Shizuru~
Profile Blog Joined April 2009
Malaysia1676 Posts
May 21 2010 12:11 GMT
#859
so... when are they patching this?

the marine upgrade buffs brings me a banana grin
s031720
Profile Joined December 2009
Sweden383 Posts
Last Edited: 2010-05-21 12:13:59
May 21 2010 12:12 GMT
#860
On May 21 2010 21:00 Jusciax wrote:
Show nested quote +
On May 21 2010 20:51 Lithose wrote:
On May 21 2010 20:50 Jusciax wrote:


It costs 100 gas, no zerg is going to mass that kind of crappy unit, not even when maxed out, because you need gas to rebuild your forces after they get wiped out. And since only zerglings, drones and overlords are the only ones that dont cost gas, zerg pretty much has to store all the gas he can to survive beyond tier1.


Spending 400 gas to be able to shut down 4 production buildings mid game seems really strong to me. Maybe it won't work out like that, but its seems really really powerful.



That's 8 hydras or 16 roaches that you wont have. And i would be really impressed if 4 infested terrans could shutdown 1 production building, not to mention 4. They are weak, they do moderate damage, last for short amount of time and 125 mana is huge cost and is probably more effectively spent on contaminate or changeling.


You need to scout anyway. A few overseers was a good thing prepatch, now its even better.

You can shut down buildings with contaminate, not infested terrans. Contaminate cost 25 energy, or so ive been told. (sound ridicolusly cheap though, so that might be untrue).

Overseer using Infested T. to "zealot bomb" tanks sounds pretty cool actually, that will probably change ZvT some. Well see how it turns out. But they have morphtime, so the only damage done before they die will prob. be tanks splash damage. Might be enough.

There is no dount in my mind that the current overseers wont survive this patch. They just seem a bit to buffed.
Just another noob
Prev 1 41 42 43 44 45 92 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft328
Nina 158
ProTech26
StarCraft: Brood War
GuemChi 5390
Sea 4431
Snow 122
ggaemo 79
Bale 20
ZergMaN 16
Noble 14
Icarus 7
Dota 2
monkeys_forever931
febbydoto24
League of Legends
JimRising 752
Counter-Strike
Coldzera 1761
Stewie2K753
m0e_tv0
Other Games
summit1g8273
C9.Mang0344
Trikslyr21
Organizations
Other Games
gamesdonequick1015
Dota 2
PGL Dota 2 - Main Stream86
Other Games
BasetradeTV56
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH117
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1250
• Lourlo1227
Upcoming Events
Sparkling Tuna Cup
4h 22m
Afreeca Starleague
4h 22m
Soulkey vs Ample
JyJ vs sSak
Replay Cast
1d 3h
Afreeca Starleague
1d 4h
hero vs YSC
Larva vs Shine
Kung Fu Cup
1d 5h
Replay Cast
1d 18h
KCM Race Survival
2 days
The PondCast
2 days
WardiTV Team League
2 days
Replay Cast
2 days
[ Show More ]
WardiTV Team League
3 days
RSL Revival
4 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
4 days
Platinum Heroes Events
4 days
BSL
4 days
RSL Revival
5 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
5 days
BSL
5 days
Replay Cast
6 days
Afreeca Starleague
6 days
Light vs Calm
Royal vs Mind
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2026-03-23
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.