Patch 13 Discussion - Page 45
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qazqwezxc
Canada91 Posts
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Beatus
Canada101 Posts
TERRAN * Marine o Stimpack research cost decreased from 150/150 to 100/100. o Combat Shield research cost decreased from 150/150 to 100/100. Terran get buff again? srsly? ahah btw im a terran player and it still make me laught. | ||
stolensheep
United Kingdom306 Posts
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Jacobs Ladder
United States1705 Posts
On May 21 2010 21:44 qazqwezxc wrote: Its seems to me that Terran needed the buff for stim/shields to pretty much go just against void rays. Thors, and vikings just didnt cut it (until now with the kite possiblilty). Void Ray range decrease seemed necessary and zerg... well i'm not too sure about that myself The range decrease will effect VR vs Marines more than anything I think. Now VRs only outrange marines by one, and I expect this will make it a lot harder to snipe rines. | ||
eNoq
Netherlands502 Posts
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7mk
Germany10157 Posts
On May 21 2010 21:44 qazqwezxc wrote: Its seems to me that Terran needed the buff for stim/shields to pretty much go just against void rays. Thors, and vikings just didnt cut it (until now with the kite possiblilty). Void Ray range decrease seemed necessary and zerg... well i'm not too sure about that myself void ray range decrease was completely sufficient though. Stim/shields is just ridiculous, that 1/1/1 build was already ridiculously strong. Now it's just too much. Btw. when will the patch be released anyways? | ||
Senx
Sweden5901 Posts
o Removed Copper League and added Diamond League above Platinum League. Can someone explain this to me? Ok if they kept copper and added diamond - that would add another league for even more skilled players. But now? Copper = Bronze, Bronze = silver, silver = gold, gold = platinum, platinum = diamond. hmm.. | ||
zergnewb
United States816 Posts
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neooffs
Brazil34 Posts
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Jyvblamo
Canada13788 Posts
On May 21 2010 21:57 Senx wrote: Can someone explain this to me? Ok if they kept copper and added diamond - that would add another league for even more skilled players. But now? Copper = Bronze, Bronze = silver, silver = gold, gold = platinum, platinum = diamond. hmm.. I'm speculating that you can't reach Diamond through placement matches - you can only get in there by being promoted from Platinum. This seems to make the most sense. | ||
Redder
Ireland40 Posts
On May 21 2010 21:58 neooffs wrote: so Zerg had a Medic with the Queen's transfusion and now has Stim-Pack with Infestor's frenzy Yeah, pretty much the same. Except Queens can't really leave the base and Frenzy is single target and will probably be ignored in favour of fungal growth in most scenarios. Identical. | ||
Jacobs Ladder
United States1705 Posts
On May 21 2010 21:57 Senx wrote: Can someone explain this to me? Ok if they kept copper and added diamond - that would add another league for even more skilled players. But now? Copper = Bronze, Bronze = silver, silver = gold, gold = platinum, platinum = diamond. hmm.. They sort it by percents. As it is now plat is probably top 5%, gold the 20% below that, silver the 30%, and so on (these are not the actual percents, I don't know them and don't think Blizzard released them). So the change comes from the fact that Copper was probably 40% or so of all players and diamond will be 1-5%. This means that there will be minor re-stratification, but if you're in the middle of your division you'll probably stay the same. Does it make sense, or did I babble? | ||
KaRnaGe[cF]
United States355 Posts
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MorroW
Sweden3522 Posts
wouldnt get shocked to see cheaper+weaker turret and cannons next patch | ||
chirievalord
Costa Rica92 Posts
* UDP is enabled to help improve game performance. W00T! They finally realized TCP was just the wrong way to go! | ||
Clamev
Germany498 Posts
It´s really anyoing to scroll to read what important people have to say about it. | ||
GoDannY
Germany442 Posts
On May 21 2010 21:58 neooffs wrote: so Zerg had a Medic with the Queen's transfusion and now has Stim-Pack with Infestor's frenzy ... and Protoss doesn't even have the battery :D j/k | ||
Scip
Czech Republic11293 Posts
![]() Any secret changes to unit pathing, particularly ultra? I do not like frenzy, corruption and this kind of spells. No tactical choices AT ALL. Overseer being legit spellcaster is cool though. ![]() EDIT: Wha?! Ultra building attack doing less DPS than his normal attack? Tell me they aren't serious.. What about attack upgrades on ultra's building attack? Is it + 10? :D | ||
Ceric
United States36 Posts
The overseer changes are interesting. I wonder if there new ability will stop a turret from shooting. Feels a little bit Ravenish to me. Infested terran is a turret pretty much. | ||
eiger
Belgium98 Posts
Some people really need to chill out, despite the lack of units and abilities (and the fact that I mostly choose random) I like to play Zerg, but, quite honestly (and most Zergs I know will agree) they have become very boring to play compared to other races.. just a feeling that there are 1 or 2 dynamic units missing.. The Overseer - these new changes breathe life into what was essentially a noninvisible observer for 50, 100 plus 100 from the original overlord. As protoss and terran I've had little to fear from Zerg early game because of wall and sentries.. but now, slightly before muta time Zerg can actually harass the opponent! Now Protoss and Terran will possibly have to watch for a slightly early (and easy to kill) Zerg air attack. As a random player | ||
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