• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:31
CEST 16:31
KST 23:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
GSTL Returns in 2026!20Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! SC4ALL: II Talent Announcement! Balance hotfix patch 5.0.16b (July 16) Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
Best Games Kespa era BW General Discussion StarCraft 64 is coming to Philly at SC4ALL II ASL22 General Discussion [Personal Project Share] Terran Defense v0.60
Tourneys
Escore Tournament - Season 3 Small VOD Thread 2.0 [Megathread] Daily Proleagues SC4ALL II: Brood War - $2500 - Dec 5-6
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Artificial Intelligence Thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6648 users

Patch 13 Discussion - Page 37

Forum Index > SC2 General
Post a Reply
Prev 1 35 36 37 38 39 92 Next
Saracen
Profile Blog Joined December 2007
United States5139 Posts
May 21 2010 08:54 GMT
#721
On May 21 2010 17:39 Skyze wrote:
Show nested quote +
On May 21 2010 17:36 Kashll wrote:
On May 21 2010 12:36 Tsagacity wrote:
And with only 25 energy cost, actually using frenzy is just going to remind me of bloodlust spam in war3 =/ I definitely don't like the idea of buffs in Starcraft.


Yeah stimpack is a lame ability. REMOVE STIMPACK!


Didn't you know, Stimpack was first introduced in WC3.. even tho WC3 came out 4 years after BW!


Stimpack is a unit ability. Not a spell that is cast. You don't cast a stimpack on a single other unit/hero. You get a bunch of little units and use stimpack at once. There's a difference. Spells like the new corruption and now frenzy shouldn't exist in Starcraft because they basically imply that there's a unit worth casting the spell on (i.e. a "hero" unit). It just makes the game feel more like Warcraft than Starcraft.
GoDannY
Profile Joined August 2006
Germany442 Posts
May 21 2010 08:55 GMT
#722
On May 21 2010 17:09 Klockan3 wrote:
Show nested quote +
On May 21 2010 16:59 iEchoic wrote:
I actually knew they were overseers and typed that wrong, sorry about that.

Still though, Zerg is already extremely powerful, this seems like a HUGE buff that people are really overlooking. An aerial harassment unit for 100 resources that doesn't require a pre-requisite structure (other than base upgrades).

I think this is way more significant than people are giving it credit for.

The corrupter costs as much as an overseer, have more health and such, and before the patch it had exactly the same ability to shut down structures for exactly the same energy cost for exactly the same time...

And you sure had more corrupters than you will have overseers, this is a non issue. Also it isn't 100 resources, it is 50 minerals and 100 gas for the overseer upgrade and you need 100 minerals for the overlord. And as for the infested terran spell, you can spawn one every 4 minutes! Imba!!! In a normal game you will be able to get out 2-3 per overseer.


What's totally wrong about this is that you will have overlords anyway so yeah, in math it's +100 minerals for a single overseer BUT ingame you'll happily spend money on overlords anyway, dont you? So in conclusion all you have to pay 50/100 to upgrade an already existing unit of which you'll have plenty anyway. What worries a lot of people is that in lategame youll have a shitload of overlords which could be upgraded easily, move fast and can corrupt buildings while you are happily reinforcing your 200 supply within seconds. However, let's see how this will be used on higher level plays.

I agree on your Infestor argument tough, that is no big deal and propably some useful way to improve the overseer.
Team LifeStyle - it's more than a game
valaki
Profile Joined June 2009
Hungary2476 Posts
May 21 2010 08:56 GMT
#723
LOL @ sentries, first 25% dmg nerf to make them useless in the early game other than a few force fields, now this, to make them useless in lategame other than a few force fields -.-
ggaemo fan
Elite00fm
Profile Joined January 2008
United States548 Posts
May 21 2010 08:57 GMT
#724
Wow, every patch makes me lose more respect for blizzard... the people working during the bw/diablo era are obviously not the same people working now. It's like they have group of 11 year old WoW players making changes to the game. Zerg is a total abomination and Terran seems to be the golden child (lol at nerfing protoss in the most unimaginative way possible in order to appease crying T players). What happened to changing the void ray in a way that micro would more effective against it rather than bluntly nerfing it?

Don't people get paid to develop these games? I mean, isn't it someone's job to sit around and think of ideas for these video games? Like seriously WHAT THE FUCK ARE YOU DOING AT YOUR JOB IF YOU ALLOW ABSOLUTELY RETARDED SHIT LIKE THIS TO MAKE IT INTO THE GAME? I'm kind of hoping sc2 will be a complete failure so the entire current design team is fired and blizzard actually becomes a company that produces quality games again.
Johoseph
Profile Joined April 2010
United States49 Posts
May 21 2010 08:58 GMT
#725
On May 21 2010 17:56 valaki wrote:
LOL @ sentries, first 25% dmg nerf to make them useless in the early game other than a few force fields, now this, to make them useless in lategame other than a few force fields -.-


Are you really downplaying forcefields? That shit can be the difference between defeat and total domination.
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
May 21 2010 08:59 GMT
#726
So basically with how ultras are now you will be using them against protoss to: Break through chokes and with frenzy in battle(they were viable before patch 13, now they are less viable due to the hp nerf but with frenzy it balances itself out somewhat). I like this since now they cant be shut down completely by sentries.

Against terran on the other hand they will be used to: Melt even faster since now they only(yes only) have 450hp when going up against terran mech or even that big bio ball with all those juicy marauders. Resoning behind this: Marauders deal 20dmg to armored which means if you get 10 marauders(haha 10 marauders in a bio ball late game, yeah right, try 20 or 30 instead. But for arguments sake lets keep it restrictive). 10 marauders basically 2-shot ultras and if they have stim well they go down very fast. The saving grace might be the +25dmg to armored that ultras deal right now, and potential frenzy, we'll see. Maybe ultras go through marauders like a warm knife through butter. We'll see. Of course with ling support they might be hella effective but ling + ultras + a few infestors to cast frenzy = so much minerals and gas it aint funny, but then again its a endgame composition so it should be freaking expensive.

If they dont achieve the warm knife effect well then basically against Terran you'll use broodlords instead. Which is what I'm seeing but as always practical hands on experience will show whats up. All in all I trust blizz and do believe in this patch being for the better.

Lastly I can only see the infestor being used even more now than were before = more micro for the zerg. Good times.
Do you really want chat rooms?
[DUF]MethodMan
Profile Blog Joined September 2006
Germany1716 Posts
May 21 2010 09:01 GMT
#727
On May 21 2010 17:54 Saracen wrote:
Show nested quote +
On May 21 2010 17:39 Skyze wrote:
On May 21 2010 17:36 Kashll wrote:
On May 21 2010 12:36 Tsagacity wrote:
And with only 25 energy cost, actually using frenzy is just going to remind me of bloodlust spam in war3 =/ I definitely don't like the idea of buffs in Starcraft.


Yeah stimpack is a lame ability. REMOVE STIMPACK!


Didn't you know, Stimpack was first introduced in WC3.. even tho WC3 came out 4 years after BW!


Stimpack is a unit ability. Not a spell that is cast. You don't cast a stimpack on a single other unit/hero. You get a bunch of little units and use stimpack at once. There's a difference. Spells like the new corruption and now frenzy shouldn't exist in Starcraft because they basically imply that there's a unit worth casting the spell on (i.e. a "hero" unit). It just makes the game feel more like Warcraft than Starcraft.


This is exactly what I'm thinking. Furthermore I think they just want to please every possible audience, from SC over WC3 to WoW players. Add in stuff from each game, mix it all up and we have the shitfest they labeled StarCraft right now. I'm getting more and more disappointed with this game.
HubertFelix
Profile Joined April 2010
France631 Posts
Last Edited: 2010-05-21 09:04:37
May 21 2010 09:02 GMT
#728
Blizzard thinks we didn't use ultralisks because of spells like fungal growth, neural parasite, thor's stun and because they had low damages. Ultralisks being controled by spells is ok... it's the whole point of spells.

They had good damages, seriously these 20 zone damages were really good.

We didn't use ultralisks because of their speed, their size, their very costly uppgrade, their armor type.

Who though blizzard wouldn't do anything on ultralisk's uppgrade on patch 13?

The only good thing on ultralisks on this patch is the force field break.
mtvacuum
Profile Joined January 2010
United States979 Posts
May 21 2010 09:03 GMT
#729
er, so what is the point of taking away copper league and adding diamond league? isnt everyone just going to move up a league, so this change is to make everyone feel better? i thought the point of a league above platinum was because of the massive skill gap between top platinum and low platinum but it looks like it's just going to be the same thing all over again except in diamond. i think they should just keep copper in addition to adding a diamond league.
Ghad
Profile Blog Joined April 2010
Norway2551 Posts
May 21 2010 09:05 GMT
#730
On May 21 2010 18:03 mtvacuum wrote:
i think they should just keep copper in addition to adding a diamond league.


Agreed. With several hundred thousands players (millions?) in the ladders, there should probably be at least eigth levels.
forgottendreams: One underage girl, two drunk guys, one gogo dancer and starcraft 2. Apparently just another day in Europe.
Zzoram
Profile Joined February 2008
Canada7115 Posts
May 21 2010 09:08 GMT
#731
Instead of using Frenzy on Ultras, is Frenzy on Roaches just as viable? It's only 25 energy.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
Last Edited: 2010-05-21 09:12:39
May 21 2010 09:11 GMT
#732
But it feels so much better to say "I'm in bronze" than "I'm in copper". This is the only reason I can imagine, boosting the ego of newbies.

On May 21 2010 18:08 Zzoram wrote:
Instead of using Frenzy on Ultras, is Frenzy on Roaches just as viable? It's only 25 energy.


It only really increased dps, so Hydras would be the next best choice for Frenzy. Roaches are mainly tanks and as such don't gain much from fenzy.
If you have a good reason to disagree with the above, please tell me. Thank you.
inTheMood
Profile Joined April 2010
Norway128 Posts
Last Edited: 2010-05-21 09:12:29
May 21 2010 09:11 GMT
#733
On May 21 2010 18:08 Zzoram wrote:
Instead of using Frenzy on Ultras, is Frenzy on Roaches just as viable? It's only 25 energy.


Yeah was thinking the same. It's a good way to be able to use roaches as tanks again. Spam frenzy on ~10 roaches and see T's marauders piss their pants as concussive shells wont work anymore and you can move your roach/hydra army up close
DIMAGA | Ret | mOOnGLaDe | Hero | White-Ra | DRG | Dragon | Snute
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
May 21 2010 09:12 GMT
#734
On May 21 2010 18:01 [DUF]MethodMan wrote:
Show nested quote +
On May 21 2010 17:54 Saracen wrote:
On May 21 2010 17:39 Skyze wrote:
On May 21 2010 17:36 Kashll wrote:
On May 21 2010 12:36 Tsagacity wrote:
And with only 25 energy cost, actually using frenzy is just going to remind me of bloodlust spam in war3 =/ I definitely don't like the idea of buffs in Starcraft.


Yeah stimpack is a lame ability. REMOVE STIMPACK!


Didn't you know, Stimpack was first introduced in WC3.. even tho WC3 came out 4 years after BW!


Stimpack is a unit ability. Not a spell that is cast. You don't cast a stimpack on a single other unit/hero. You get a bunch of little units and use stimpack at once. There's a difference. Spells like the new corruption and now frenzy shouldn't exist in Starcraft because they basically imply that there's a unit worth casting the spell on (i.e. a "hero" unit). It just makes the game feel more like Warcraft than Starcraft.


This is exactly what I'm thinking. Furthermore I think they just want to please every possible audience, from SC over WC3 to WoW players. Add in stuff from each game, mix it all up and we have the shitfest they labeled StarCraft right now. I'm getting more and more disappointed with this game.

I don't think it has anything to do with that, I think they are just trying to fit in a 3rd ability for the infestor - and there are only so many abilities to go around.

It's not too different from casting D-matrix on something anyway...
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
extracheez
Profile Joined January 2009
Australia151 Posts
Last Edited: 2010-05-21 09:14:11
May 21 2010 09:12 GMT
#735
The protoss changes are pissing me off. Zerg and terran seem to have this awesome ability to be good with any tech/unit. There are even terran builds now that involve getting every tech structure which are hard to deal with.

With toss, I feel like I'm forced to go colossi... I've felt like that since day one. I think we need our tech tree to be as fancy as the other 2 races so people stop doing things like rushing voidrays or immortal pushing 90% of games. Blizzards idea of a fix to this in ZvP was making phoenix a loltastic counter to mutas... not very fun or challenging, it just removes the option for zerg to go mutas, it doesn't really mix up protosses ability to techshift.
grog
Profile Joined May 2010
Turkey37 Posts
May 21 2010 09:13 GMT
#736
On May 21 2010 17:35 Kantutan wrote:
Frenzy is going to be so ridiculously overpowered. It looks as if they've added NO downsides to it? In WC3 it increased attack speed but increased incoming damage by 25% or something, which balanced it out. At 25 energy you can frenzy such a large amount of your army too... Also, I would have preferred if they kept the patch notes to themselves until they decided to release the patch, I'm left wondering when it's going to come out :\



Altough I disagree with Blizzard's balance policy. I can't aggre your opinion bercause in wc3 you could have less numbered army + heroes who can live for a long time during combat.

Think casting Frenzy to Hyralisk, they die very quickly.

If you think of ultralisk, this guy is dead trying to reach the enemy army anyway
Warrior Madness
Profile Blog Joined April 2008
Canada3791 Posts
May 21 2010 09:13 GMT
#737
On May 21 2010 17:45 Pekkz wrote:
Blizzard is not the same who balanced bw. Some of these changes are completely retarded.

The problem with ultralisk was that it was too hard to get it up close without dieing. It was allready a massive unit, so it wouldnt get slowed by anything. Blizzard now nerfed hp, and buffed dmg, this only means it can get kited and killed even easier by marauders. The problem was never its damage, its damange was great, and 450 hp is only gonna screw it over even more. The problem was getting all the upgrades that you NEED before you get em, and then they cost shitloads of gass. One of their +armor or speed should be by default, that would help them more then anything.


I don't even think the main problem was being kited and killed. Good creep usage, good FG, and intelligent engagement beats kited marauders. The problem is teching to ultras. I mean, you need a hive + an ultra cavern + armor/speed. This takes ages. You don't really have the time to tech to them until you're already at a sizeable advantage against the terran.
The Past: Yellow, Julyzerg, Chojja, Savior, GGplay -- The Present: Luxury, Jae- The Future: -Dong, maGma, Zero, Effort, Hoejja, hyvaa, by.hero, calm, Action ---> SC2 (Ret?? Kolll Idra!! SEN, Cool, ZergBong, Leenock)
Necrosjef
Profile Joined March 2010
United Kingdom530 Posts
May 21 2010 09:14 GMT
#738
More terran buffs.

Screw it im playing Terran.
Europe Server Diamond Player: ID=Necrosjef Code=957
HubertFelix
Profile Joined April 2010
France631 Posts
May 21 2010 09:15 GMT
#739
I think the change in the leagues is not only a +1 lvl for everyone.
There are too many beginners leagues and not enough "good level" league. There are so many difference of lvl in platinium league. Only the best platinium players will be in the diamond league.

I think this change will lead to a more homogeneous lvl in the leagues.
JaspluR
Profile Joined April 2010
Australia174 Posts
May 21 2010 09:16 GMT
#740
exactly, liek someone said TAHTS WHAT SPELLS ARE SUPPOSED TO DO
this is too wc3 like... ultras shoudlve simply had more hp.. their damage was already insane
Prev 1 35 36 37 38 39 92 Next
Please log in or register to reply.
Live Events Refresh
PiG Sty Festival
12:00
PiGfest 8.0 Group B
ByuN vs HeRoMaRinE
ShoWTimE vs Zoun
PiGStarcraft1090
BRAT_OK 104
3DClanTV 68
LiquipediaDiscussion
Escore
10:00
Season 3 Week 7
escodisco3995
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft1090
mouzHeroMarine 444
Rex 123
BRAT_OK 104
RushiSC 10
StarCraft: Brood War
Britney 57900
Mini 1004
EffOrt 972
actioN 335
Rush 157
Pusan 106
Barracks 87
Mong 86
Sexy 58
Liquid`Ret 45
[ Show more ]
ToSsGirL 45
soO 42
Sharp 41
Terrorterran 40
HiyA 29
Free 28
scan(afreeca) 19
ZZZero.O 17
Sacsri 15
Noble 15
Rock 13
Dota 2
qojqva2784
KheZu266
canceldota37
Counter-Strike
fl0m5491
zeus179
edward164
Other Games
singsing2239
hiko872
B2W.Neo544
Lowko503
crisheroes325
byalli255
Liquid`VortiX234
Hui .174
djWHEAT116
ArmadaUGS100
Mew2King78
Livibee67
Organizations
StarCraft 2
IntoTheiNu 1465
ComeBackTV 436
[ Show 15 non-featured ]
StarCraft 2
• mYiSmile112
• intothetv
• Kozan
• Migwel
• AfreecaTV YouTube
• IndyKCrew
StarCraft: Brood War
• Michael_bg 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota2157
League of Legends
• Nemesis2036
• Jankos1841
• TFBlade614
Other Games
• WagamamaTV248
Upcoming Events
Big Brain Bouts
1h 29m
Nicoract vs Neeb
TriGGeR vs ShoWTimE
CranKy Ducklings
19h 29m
PiG Sty Festival
21h 29m
herO vs Krystianer
Solar vs Cure
IPSL
1d 1h
Sparkling Tuna Cup
1d 19h
PiG Sty Festival
1d 21h
Maru vs Shameless
Reynor vs TriGGeR
IPSL
2 days
OSC
2 days
Afreeca Starleague
2 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
2 days
[ Show More ]
The Patches Monday
3 days
Afreeca Starleague
3 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
4 days
The PondCast
5 days
KCM Race Survival
5 days
Replay Cast
6 days
PiG Sty Festival
6 days
Liquipedia Results

Completed

Proleague 2026-08-13
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
Escore Tournament S3: W7
RSL Revival: Season 6
PiG Sty Festival 8.0
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
META DYMY #4
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.