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Patch 13 Discussion - Page 36

Forum Index > SC2 General
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Prev 1 34 35 36 37 38 92 Next
haitike
Profile Joined June 2009
Spain2745 Posts
Last Edited: 2010-05-21 08:28:54
May 21 2010 08:28 GMT
#701
On May 21 2010 12:41 Foreplay wrote:
and god i wish they would stop changing hotkeys around just so zerg can select all warpgates. NO ZERG IS MIND CONTROLLING A PROBE AND TECHING TO WARPGATES


But there are a posibbility that happens so the change is needed.
grog
Profile Joined May 2010
Turkey37 Posts
May 21 2010 08:28 GMT
#702
On May 21 2010 17:26 MasterFischer wrote:
Can anybody tell me how big of a difference the updated matchmkaing and league/ladders system works? Did they do a full reset?

Why haven't the EU gotten this patch yet ./



Yes someone pls?
TheYango
Profile Joined September 2008
United States47024 Posts
May 21 2010 08:29 GMT
#703
On May 21 2010 17:20 HubertFelix wrote:
People who talk about overseer solving the 200/200 problem (if there is) :
Infested terran cost 125 mana

And Contaminate costs 75.

You will lose fights at 200/200, but Zerg also already has the easiest means to reinforce, given that you can save larvae, now coupled with the ability to stop the opponent's reinforcements for basically an entire production cycle.
Moderator
s031720
Profile Joined December 2009
Sweden383 Posts
Last Edited: 2010-05-21 08:30:20
May 21 2010 08:29 GMT
#704
EDITED
Just another noob
dezi
Profile Blog Joined April 2010
Germany1536 Posts
May 21 2010 08:30 GMT
#705
On May 21 2010 17:24 Inori wrote:
Show nested quote +
On May 21 2010 17:23 dezi wrote:
*UDP enabled*
I'm behind a uni firewall (udp ports closed). Can anybody confirm that it's still possible to play properly?

Well you're playing right now, aren't you?

No - i'm at home.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Cloak
Profile Joined October 2009
United States816 Posts
May 21 2010 08:30 GMT
#706
On May 21 2010 17:26 Johoseph wrote:
Show nested quote +
On May 21 2010 17:21 Cloak wrote:
On May 21 2010 17:16 iEchoic wrote:
On May 21 2010 17:08 Cloak wrote:
What's even the point of playing Protoss any more. =(


Oh Jesus, these posts are so pathetic.

Wahh, Protoss is so bad now Protoss only wins half the tournaments and is very successful at pro levels! What am I supposed to do with this terrible race?


You're pathetic for harping on my melancholy. This is a real slap in the face to Toss and they'll see the err in their ways.


^^^ Probably the same people who told Zerg to suck it up when Roaches went 2 food. Regardless of previous balance, a tier 1 unit doubling in supply cost is a far larger change to balance than -1 range on a VR and weak ass ultralisks trampling your FFs.


^^^ Probably an idiot. I'm not particularly in favor of that Roach nerf.
The more you know, the less you understand.
treason
Profile Joined February 2009
Germany72 Posts
May 21 2010 08:32 GMT
#707
Best
Patch
Ever
Kantutan
Profile Blog Joined February 2010
Canada1319 Posts
May 21 2010 08:35 GMT
#708
Frenzy is going to be so ridiculously overpowered. It looks as if they've added NO downsides to it? In WC3 it increased attack speed but increased incoming damage by 25% or something, which balanced it out. At 25 energy you can frenzy such a large amount of your army too... Also, I would have preferred if they kept the patch notes to themselves until they decided to release the patch, I'm left wondering when it's going to come out :\
Kashll
Profile Blog Joined May 2008
United States1117 Posts
May 21 2010 08:36 GMT
#709
On May 21 2010 12:36 Tsagacity wrote:
And with only 25 energy cost, actually using frenzy is just going to remind me of bloodlust spam in war3 =/ I definitely don't like the idea of buffs in Starcraft.


Yeah stimpack is a lame ability. REMOVE STIMPACK!
"After silence, that which comes nearest to expressing the inexpressible is music." - Aldous Huxley
Illuminaire
Profile Joined March 2010
Germany11 Posts
May 21 2010 08:36 GMT
#710
On May 21 2010 16:20 fathead wrote:
I'm not sure what to make of the Ult "buff"? Ults have always done absolutely insane damage, the problem was their awesome ability to melt. Now they melt 25% faster.


The sad part is it's even more than 25%. Actually it's 50%. Where previously you would have to shoot, for example, 12 seconds, now you only have to shoot 9 seconds with the same damage output. That makes it 50% faster than before.

I quite agree that instead of a damage boost, ultras seem to need a more "tankish" feel in my eyes. As of now they are huge and always seem to get cluttered moving up an down the front lines and dying before actually doing damage.

The 2 other comparable units, Thor and Colossus, have similiar health pools with ranged attacks. Thor losing 50 health with range 7/11 and Colossus losing 100 health for a range of 9. Theres a reason ALL other melee units have more health per minerals than ranged units.
4 Zerglings=140 health/100 mins
2 Marines =90 health/100 mins
1 Zealot =150 health/100 mins

I could go on with Hydras, Tanks, and roaches, but I think it's intuitive, that the less range you have, the more health you should have.

There is also no good way to heal a wounded Ultra, except building queens for healing(which isnt't to effective). I thinks that's always a viable concern with units that have a large health pools. The Thor can be repaired, and a colossus will at least regain 150 shield after damaged.
If your "tanks" are down to 20 Life, and are blocking 18 Supply and will insta die in the next attack, that's not pretty. Makes retreating even more costly, coz any wounded ultra needs like 5 minutes to get back to full health.

Further, the Thor needs no upgrade, and Colossus needs 1 upgrade to really shine, whereas the ultra needs 2 upgrades to be . . .well, still useless =)

The weak ultra really is bugging me (besides the cutting of my favourite unit the lurker^^) since beta started. . . well, we have to see how the patch plays out. Maybe they hit the spot this time.



PS: Did anyone notice that it's strange that they nerfed 250mm cannon and Neural Parasite and STILL create a new spell that makes the ultra immune to those effects? I think the frenzy spell alone would have sufficed without those nerfs. Its also a more elegant solution creating a skillful new ability to complement to units and reward skill, than nerfing 2 good spells at the time for 1 underused unit.
Rodiel
Profile Joined August 2006
France573 Posts
May 21 2010 08:37 GMT
#711
major change, there's a lot of movement.
Grape
Profile Joined April 2010
145 Posts
Last Edited: 2010-05-21 08:50:16
May 21 2010 08:38 GMT
#712
I was listening to the State of the Game podcast on my way to work and they were joking about Ultras smashing the Force Fields. That was a quick response from Blizzard tbh!
renshank
Profile Joined April 2010
United States41 Posts
May 21 2010 08:39 GMT
#713
On the Patch:

Looks like we have more Terrible, Terrible Damage. Also, we have some awesome new spells to play around with.

Specific notes re:Terrible, Terrible Damage are as follows.
Ultra: 15 + 25 to armored AOE. Definitely T,TD.
Frenzy: Will cause things to do even more T,TD.
Banelings with Frenzy: Just plain awesome. Fully upped vs. fully upped or completely unupped vs. completely unupped, they will kill marines in one shot. Totally unupgraded, two with frenzy will kill hydras. Good times.

I loves me some Terrible, Terrible Damage. I think...
Memento Mori
Skyze
Profile Blog Joined November 2008
Canada2324 Posts
May 21 2010 08:39 GMT
#714
On May 21 2010 17:36 Kashll wrote:
Show nested quote +
On May 21 2010 12:36 Tsagacity wrote:
And with only 25 energy cost, actually using frenzy is just going to remind me of bloodlust spam in war3 =/ I definitely don't like the idea of buffs in Starcraft.


Yeah stimpack is a lame ability. REMOVE STIMPACK!


Didn't you know, Stimpack was first introduced in WC3.. even tho WC3 came out 4 years after BW!

Canada Gaming ~~ The-Feared
zak
Profile Joined April 2010
Korea (South)1009 Posts
May 21 2010 08:41 GMT
#715
cant wait to try some maddening 3v3s and 4v4s
You know how to gain a victory, but not use it - maharbal
Pekkz
Profile Joined June 2009
Norway1505 Posts
May 21 2010 08:45 GMT
#716
Blizzard is not the same who balanced bw. Some of these changes are completely retarded.

The problem with ultralisk was that it was too hard to get it up close without dieing. It was allready a massive unit, so it wouldnt get slowed by anything. Blizzard now nerfed hp, and buffed dmg, this only means it can get kited and killed even easier by marauders. The problem was never its damage, its damange was great, and 450 hp is only gonna screw it over even more. The problem was getting all the upgrades that you NEED before you get em, and then they cost shitloads of gass. One of their +armor or speed should be by default, that would help them more then anything.
WoKKeLs
Profile Joined December 2009
Netherlands65 Posts
May 21 2010 08:46 GMT
#717
overseer's seems like they are the new harras unit now how cool about time they were bit more usefull then just observer
٩(-̮̮̃-̃) ٩(͡๏̯͡๏)۶ ٩(̾●̮̮̃̾•̃̾)۶ ٩(-̮̮̃•̃)۶ ٩͡[๏̯͡๏]۶
Setz3R
Profile Blog Joined March 2010
United States455 Posts
May 21 2010 08:46 GMT
#718
On May 21 2010 17:41 zak wrote:
cant wait to try some maddening 3v3s and 4v4s



I would have liked to try this, but with these strange and some of them out of context changes, 4s will be really hectic to play, its not like 2v2 isn't already hectic :\.
twitch.tv/setz3r
Johoseph
Profile Joined April 2010
United States49 Posts
Last Edited: 2010-05-21 08:52:03
May 21 2010 08:50 GMT
#719
On May 21 2010 17:30 Cloak wrote:
Show nested quote +
On May 21 2010 17:26 Johoseph wrote:
On May 21 2010 17:21 Cloak wrote:
On May 21 2010 17:16 iEchoic wrote:
On May 21 2010 17:08 Cloak wrote:
What's even the point of playing Protoss any more. =(


Oh Jesus, these posts are so pathetic.

Wahh, Protoss is so bad now Protoss only wins half the tournaments and is very successful at pro levels! What am I supposed to do with this terrible race?


You're pathetic for harping on my melancholy. This is a real slap in the face to Toss and they'll see the err in their ways.


^^^ Probably the same people who told Zerg to suck it up when Roaches went 2 food. Regardless of previous balance, a tier 1 unit doubling in supply cost is a far larger change to balance than -1 range on a VR and weak ass ultralisks trampling your FFs.


^^^ Probably an idiot. I'm not particularly in favor of that Roach nerf.


Zomg!!! He copied the format of my post to make himself look clever!!

Seriously, overreaction central. Other races were buffed, yours received -1 range on a unit, and a change to FF that will only affect PvZ (Thor in PvT? lol) IF they actually make some shitty 450 hp ultras that cost 300/200 and 6 supply. NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.

And Contaminate costs 75.

You will lose fights at 200/200, but Zerg also already has the easiest means to reinforce, given that you can save larvae, now coupled with the ability to stop the opponent's reinforcements for basically an entire production cycle.


Don't worry, we're already going the WoW route with the game, we'll have diminishing returns on contaminate in patch 14, and a "Sated" debuff on previously Frenzied units in patch 15.
Jugan
Profile Blog Joined July 2009
United States1566 Posts
May 21 2010 08:52 GMT
#720
OMG Thank you for lower the cost of stim packs and combat shields. 150 gas is like chopping off an arm T_T
Even a Savior couldn't fix all problems. www.twitch.tv/xJugan
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