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Patch 13 Discussion - Page 34

Forum Index > SC2 General
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roemy
Profile Joined April 2010
Germany432 Posts
May 21 2010 07:49 GMT
#661
there seems to be a rule that says ultras aren't allowed to have more HP than an equal supply-amount of roaches....
well, maybe the anti-FF character is worth the huge extra costs, both mins and gas...? i can't see it atm...
rock is fine.. paper could need a buff, but scissors have to be nerfed
ArdentZeal
Profile Joined March 2010
Germany155 Posts
Last Edited: 2010-05-21 07:50:28
May 21 2010 07:50 GMT
#662
Who cares about frenzied Ultras, frenzy your Broodlords and be "IMBA" once again :D
kavaron
Profile Joined April 2010
Greece22 Posts
May 21 2010 07:50 GMT
#663
Stop whining. Game was balanced and still is and proof of that is the platinum stats. Both usage and winning% is evenly distributed. The only thing missing from the game was more variety on unit usage at top level and they seem to fix that with every patch.

Good job Blizzard!
Synk
Profile Joined April 2010
United States297 Posts
May 21 2010 07:51 GMT
#664
I wonder if an immortal can kill an ultra now 1v1 ...
Don't argue with stupid people, they will drag you down to their level and beat you with experience.
TekKpriest
Profile Joined March 2010
308 Posts
May 21 2010 07:55 GMT
#665
On May 21 2010 16:51 Synk wrote:
I wonder if an immortal can kill an ultra now 1v1 ...



If the Ultra is offcreep (which should be the case), yup :>
A Man chooses, a slave obeys
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
Last Edited: 2010-05-21 08:00:28
May 21 2010 07:56 GMT
#666
Wait... so Overlords (edit: overseers) can harass mineral lines with infested terrans now? Every single overseer on the map is capable of harassing your mineral line?

Wtf? Someone tell me I'm reading this wrong.
vileEchoic -- clanvile.com
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
May 21 2010 07:57 GMT
#667
On May 21 2010 16:56 iEchoic wrote:
Wait... so Overlords can harass mineral lines with infested terrans now? Every single overlord on the map is capable of harassing your mineral line?

Wtf? Someone tell me I'm reading this wrong.



It's overSEER, not overlord. So you have to spend 100 gas before your overlord can harass.
Bankai - Correlation does not imply causation
haitike
Profile Joined June 2009
Spain2745 Posts
May 21 2010 07:57 GMT
#668
On May 21 2010 16:56 iEchoic wrote:
Wait... so Overlords can harass mineral lines with infested terrans now? Every single overlord on the map is capable of harassing your mineral line?

Wtf? Someone tell me I'm reading this wrong.


Overseer, not overlord. The unit cost 100 of gas.
Vise
Profile Joined April 2010
Netherlands53 Posts
May 21 2010 07:58 GMT
#669
I like these changes, although the ultralisk is lolz :D
(Hmm when is it ever going up btw?)
Phearlock
Profile Joined December 2007
Norway400 Posts
Last Edited: 2010-05-21 07:59:05
May 21 2010 07:58 GMT
#670
Eh, dunno about the stimpack/combat shield buffs, I was mainly transitioning out of unupgraded rines to pure mech (+ghosts) in most matchups now anyway. (although silver league so I may have no clue what I'm talking about, heh)
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
May 21 2010 07:58 GMT
#671
On May 21 2010 16:43 grog wrote:
Show nested quote +
On May 21 2010 16:39 lolaloc wrote:
On May 21 2010 16:37 grog wrote:
please I beg to this community. someone explain to me why MM needed this buff? please no sarcasm, how this change balance the game. explain to me I beg you, just give me a logic...

"We still believe that the terrans are spending too much on infrastructure and are struggling to compete at certain times in the game against the protoss. Reducing the cost of essential infantry upgrades should make the terrans a little bit more dangerous when going with an infantry heavy force."

Basically, they're ignorant of what's actually happening with the game.



OBVIOUSLY!!
2 days ago I watched DeMusliM vs some good protoss in Kaspersky Cup I think. (can't remember)
Protoss had this really amazing composed push with a lot immortals and stuff. Everybody would say demuslim were to lose against that kind of army with his infantry army.

but demuslim just get 6-7 scv's in front. and just used stim pack. Half of his army was alive. protoss army got demolished.

So, blizzard thinks to make infantry army more dangerous?
They think they are struggling?

********

No, read Blizzard's explanation - they think that there are timings when T is forced to be passive and await upgrades. However i don't see anything bad in game being timing based, just look at SC1... However I, as person that plays random don't mind this change, PvT was already not that demanding so such slight changes won't swing balance in favor of T immediatelly
Titanidis
Profile Joined April 2006
Greece132 Posts
May 21 2010 07:59 GMT
#672
34 pages of raging and the patch isnt out yet, I guess it is as every other patch. After the patch is out maybe beta testers start testing again and stop whining

Also yay for the rally worker hotkey change!
mortar
Profile Blog Joined April 2010
Sweden82 Posts
May 21 2010 07:59 GMT
#673
I'm amazed over people's reaction to the M&M-buff... I mean, come on... A total cost decrease of 100/100? Won't make any difference tbh.

And the whine about "wow-changes" is just... Whine? I'm looking forward to play this patch.
The dreams of youth are the regrets of maturity
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
May 21 2010 07:59 GMT
#674
I actually knew they were overseers and typed that wrong, sorry about that.

Still though, Zerg is already extremely powerful, this seems like a HUGE buff that people are really overlooking. An aerial harassment unit for 100 resources that doesn't require a pre-requisite structure (other than base upgrades).

I think this is way more significant than people are giving it credit for.
vileEchoic -- clanvile.com
Synk
Profile Joined April 2010
United States297 Posts
May 21 2010 07:59 GMT
#675
Workers can easily kill an infested terran before it can do shit( due to hatch time and the fact its dps is the same as a single un-upgraded ling), 1 infested terran is good for almost nothing and thats all you can make since its 125 energy.
Don't argue with stupid people, they will drag you down to their level and beat you with experience.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
May 21 2010 08:03 GMT
#676
--- Nuked ---
pheus
Profile Joined February 2010
Australia161 Posts
May 21 2010 08:06 GMT
#677
On May 21 2010 16:46 grog wrote:
Show nested quote +
On May 21 2010 16:43 Kaneh wrote:
You know, if we could magically give all these people bitching ICCUP ratings, I wonder how many people wouldn't even make D.


I'm a D- player at ~1200 rating plat.I'd probably be even higher but I've only played ~18 1v1




and isn't this proving the point of so-called bitching ppl about balance?


No. He's saying that a lot of people bitching probably aren't very good. If the best players who have the ability to execute pretty much any counter strategy or micro can't beat something regardless of what they do, it is imbalanced. If someone bad says something is imbalanced then it's a lot more likely that it's because they do not have enough skill to execute a counter strategy, rather than it being impossible to beat.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
May 21 2010 08:07 GMT
#678
Force Field change sounds ok.

Void Ray change sounds stupid. They would need a range upgrade to be useful at all now imo.

Were the Stim Pack and Combat Shield changes needed? Especially Stim Pack seems very cheap now.

So they now added a spell that only is useful to cast on Ultralisks. Well, maybe in zvz on Broodlords. Meh. Make it more expensive and with a small AoE so that it works in more than 1 situation.
I don't see why Infestors can still move while burrowed, it doesn't really fit anymore.

Overseer is the solution to zerg supply problems now: Once you hit 200/200, spam Overseers and mass Infested Terrans. Protoss could be in trouble if a Zerg manages to shut down all production after a big lategame fight.

Ultralisk change is ok, less overlap with Banelings. At 450 HP they fall even faster to Marauders, though. They still need 100 upgrades to be of any use at all.


Overall I'm quite disappointed with this patch.
If you have a good reason to disagree with the above, please tell me. Thank you.
Vise
Profile Joined April 2010
Netherlands53 Posts
May 21 2010 08:08 GMT
#679
(when will it come? :b)
Cloak
Profile Joined October 2009
United States816 Posts
May 21 2010 08:08 GMT
#680
What's even the point of playing Protoss any more. =(
The more you know, the less you understand.
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