well, maybe the anti-FF character is worth the huge extra costs, both mins and gas...? i can't see it atm...
Patch 13 Discussion - Page 34
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roemy
Germany432 Posts
well, maybe the anti-FF character is worth the huge extra costs, both mins and gas...? i can't see it atm... | ||
ArdentZeal
Germany155 Posts
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kavaron
Greece22 Posts
Good job Blizzard! | ||
Synk
United States297 Posts
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TekKpriest
308 Posts
On May 21 2010 16:51 Synk wrote: I wonder if an immortal can kill an ultra now 1v1 ... If the Ultra is offcreep (which should be the case), yup :> | ||
iEchoic
United States1776 Posts
Wtf? Someone tell me I'm reading this wrong. | ||
NeoLearner
Belgium1847 Posts
On May 21 2010 16:56 iEchoic wrote: Wait... so Overlords can harass mineral lines with infested terrans now? Every single overlord on the map is capable of harassing your mineral line? Wtf? Someone tell me I'm reading this wrong. It's overSEER, not overlord. So you have to spend 100 gas before your overlord can harass. | ||
haitike
Spain2713 Posts
On May 21 2010 16:56 iEchoic wrote: Wait... so Overlords can harass mineral lines with infested terrans now? Every single overlord on the map is capable of harassing your mineral line? Wtf? Someone tell me I'm reading this wrong. Overseer, not overlord. The unit cost 100 of gas. | ||
Vise
Netherlands53 Posts
(Hmm when is it ever going up btw?) | ||
Phearlock
Norway400 Posts
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Kaniol
Poland5551 Posts
On May 21 2010 16:43 grog wrote: OBVIOUSLY!! 2 days ago I watched DeMusliM vs some good protoss in Kaspersky Cup I think. (can't remember) Protoss had this really amazing composed push with a lot immortals and stuff. Everybody would say demuslim were to lose against that kind of army with his infantry army. but demuslim just get 6-7 scv's in front. and just used stim pack. Half of his army was alive. protoss army got demolished. So, blizzard thinks to make infantry army more dangerous? They think they are struggling? ******** No, read Blizzard's explanation - they think that there are timings when T is forced to be passive and await upgrades. However i don't see anything bad in game being timing based, just look at SC1... However I, as person that plays random don't mind this change, PvT was already not that demanding so such slight changes won't swing balance in favor of T immediatelly | ||
Titanidis
Greece132 Posts
Also yay for the rally worker hotkey change! | ||
mortar
Sweden82 Posts
And the whine about "wow-changes" is just... Whine? I'm looking forward to play this patch. | ||
iEchoic
United States1776 Posts
Still though, Zerg is already extremely powerful, this seems like a HUGE buff that people are really overlooking. An aerial harassment unit for 100 resources that doesn't require a pre-requisite structure (other than base upgrades). I think this is way more significant than people are giving it credit for. | ||
Synk
United States297 Posts
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Deleted User 61629
1664 Posts
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pheus
Australia161 Posts
On May 21 2010 16:46 grog wrote: and isn't this proving the point of so-called bitching ppl about balance? No. He's saying that a lot of people bitching probably aren't very good. If the best players who have the ability to execute pretty much any counter strategy or micro can't beat something regardless of what they do, it is imbalanced. If someone bad says something is imbalanced then it's a lot more likely that it's because they do not have enough skill to execute a counter strategy, rather than it being impossible to beat. | ||
spinesheath
Germany8679 Posts
Void Ray change sounds stupid. They would need a range upgrade to be useful at all now imo. Were the Stim Pack and Combat Shield changes needed? Especially Stim Pack seems very cheap now. So they now added a spell that only is useful to cast on Ultralisks. Well, maybe in zvz on Broodlords. Meh. Make it more expensive and with a small AoE so that it works in more than 1 situation. I don't see why Infestors can still move while burrowed, it doesn't really fit anymore. Overseer is the solution to zerg supply problems now: Once you hit 200/200, spam Overseers and mass Infested Terrans. Protoss could be in trouble if a Zerg manages to shut down all production after a big lategame fight. Ultralisk change is ok, less overlap with Banelings. At 450 HP they fall even faster to Marauders, though. They still need 100 upgrades to be of any use at all. Overall I'm quite disappointed with this patch. | ||
Vise
Netherlands53 Posts
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Cloak
United States816 Posts
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