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Patch 13 Discussion - Page 33

Forum Index > SC2 General
Post a Reply
Prev 1 31 32 33 34 35 92 Next
FlamingTurd
Profile Joined April 2010
United States1059 Posts
May 21 2010 07:20 GMT
#641
I will never understand y they r STILL buffing Terran??
Nerf MMMT!!! Liquid`Ret Hwaiting!!!
fathead
Profile Joined July 2008
United States158 Posts
May 21 2010 07:20 GMT
#642
As for ZvT I don't mind the terran buff since they gave us a way to possibly slow the upgrades down.

I am VERY happy they gave T and Z a way to deal with force fields. I'm not sure how it well play out. It could possible be an over nurf but we will have to see. That said there NEEDS to be some way to deal with force fields. As it is right now there are no counters to it except burrow which is will only work vs noobs who have no obs.

I'm not sure what to make of the Ult "buff"? Ults have always done absolutely insane damage, the problem was their awesome ability to melt. Now they melt 25% faster. That said I am happy they gave zerg a +dam to armor unit as I always thought that was a little strange that they didn't. By giving ults an immune to slow and the ability to crush Force Fields I will definitely try Ults out extensively. Perhaps the nurf to hp may be warranted.

The void ray nurf is right on if you ask me. Just a slight reduction in range is all I think void rays needed.

This patch might not be popular at first glance. It might have over nurfed toss while actually nurfing Ults some more, and meaninglessly buffing terran. However I think in concept this is a VERY good patch and step in the right direction, even if the numbers might need to be tweaked.

The one thing that sucks is that there is no buff to roaches. Oh well. At least I might have a late game alternative now especially vs toss. I will just have to use roaches as what I've been using them for now, an anti-rush unit with some harassment ability that I will mostly stop building late game. That is fine with me so long as Ults work out.
World's #1 Idra Fan
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
May 21 2010 07:22 GMT
#643
Blizzard really just needs to invite some top SC veterans to their HQ and talk about how SC2 should just be made.
nodule
Profile Joined February 2008
Canada931 Posts
May 21 2010 07:24 GMT
#644
On May 21 2010 13:50 allowicious wrote:
People are failing to see the balance between the ultra hp nerf and the armored damage buff.

Yes, marauders can kill an ultra quicker, but it's not as big of a deal as everyone is making it out to be. A 600hp ultra with frenzy and the armored damage buff would be ridiculous. Before, the concussive shells made it much more difficult for the ultra to get near the marauders. The ultras were pretty much giant boulders sitting in the middle of a battle, unable to move due to the mass of concussive shells. With frenzy, the ultras can close in on marauders quicker, without the effect of being stunned the whole time.


Ultras aren't (and never were) stunned by concussive shell.
Johoseph
Profile Joined April 2010
United States49 Posts
May 21 2010 07:24 GMT
#645
On May 21 2010 16:19 Inori wrote:
Show nested quote +
On May 21 2010 16:17 Johoseph wrote:
LOL @ all the protoss players. Seriously? I'm sure WhiteRa wouldn't have made it to the finals of the HDH invitational with 6 range void rays instead of 7. He would've lost first round right?

And the force field thing? What do you expect, tier 1 unit, one of the best spells in the game, easily spammable. And who cares anyway, you can't push thors and ultras around anymore? Wow.

Because Blizzard only did this without touching other races. Oh wait..


So what are you saying? Zerg aren't going to be affected by faster stim / marine tech? I don't like those Terran changes either, Marauders were already too good w/ shells and stim, now they just get it faster. Not like the new overseer ability is gonna help slow it either, won't have seers by the time stim is already out. Don't worry, i'll take a shit on a planetary fortress with my overseer in your name.

FlamingTurd
Profile Joined April 2010
United States1059 Posts
May 21 2010 07:25 GMT
#646
I will never understand y they r STILL buffing Terran??
Nerf MMMT!!! Liquid`Ret Hwaiting!!!
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
May 21 2010 07:26 GMT
#647
I'm going to try me an ultralisk doom drop against the computer to see if they are viable 2 ultralisks and 2 infestors.
Math/theorycrafted: 2 frenzied ultralisk doing 112.5DPS against buildings. They kill a orbital command in under 14 seconds, while 2 correctly timed fungal growth can block the ramp for 16 seconds.
Bankai - Correlation does not imply causation
inTheMood
Profile Joined April 2010
Norway128 Posts
May 21 2010 07:30 GMT
#648
I really don't like how SC2 slowly turns into wc3.

As a zerg player I'm not very happy with this patch. Ultralisk still sux, and IMHO we didn't need the rest. Just put roaches back to 1 food.

I got to say that I feel sorry for all the protoss players now. They were fine imo. all blizz needed to do was to nerf T (marauders mainly), not BUFF them.

Ah well. It IS a beta. We'll just have to see how this works out
DIMAGA | Ret | mOOnGLaDe | Hero | White-Ra | DRG | Dragon | Snute
grog
Profile Joined May 2010
Turkey37 Posts
May 21 2010 07:37 GMT
#649
this happens when you lose your original starcraft 1 design team.

everybody here is right about this game is turning into something else other than starcraft.

I ve played and been playing blizzard games for a long time. Regarding the other games, always a race/class is getting buffed yet another class/race is getting nerfed.

please I beg to this community. someone explain to me why MM needed this buff? please no sarcasm, how this change balance the game. explain to me I beg you, just give me a logic...
Titanidis
Profile Joined April 2006
Greece132 Posts
May 21 2010 07:38 GMT
#650
i like the ultralisk role as anti armored as zerg had really no unit with this role.Terran mech was a little frustrating to play against without broodlords. i expect more diversity in z unit composition and interesting strategies and harass tactics with the newly added abilities.
Zidane
Profile Blog Joined July 2008
United States1689 Posts
May 21 2010 07:39 GMT
#651
nice now terran can do gay marauder pushes that much faster.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
May 21 2010 07:39 GMT
#652
On May 21 2010 16:37 grog wrote:
please I beg to this community. someone explain to me why MM needed this buff? please no sarcasm, how this change balance the game. explain to me I beg you, just give me a logic...

"We still believe that the terrans are spending too much on infrastructure and are struggling to compete at certain times in the game against the protoss. Reducing the cost of essential infantry upgrades should make the terrans a little bit more dangerous when going with an infantry heavy force."

Basically, they're ignorant of what's actually happening with the game.
Skyze
Profile Blog Joined November 2008
Canada2324 Posts
Last Edited: 2010-05-21 07:42:41
May 21 2010 07:41 GMT
#653
its not turning into war3.. War3 actually had GOOD BALANCE minus afew small bugs/issues that were patched (destroyers, offensive AOW, treewalking, etc).. fucking SC2 has one of the worst balances i've ever seen in a RTS game right now.

And the lame thing, is that balance was VERY GOOD afew patches ago. Then with 2 patches, they totally fucked it over.
Canada Gaming ~~ The-Feared
odeSSa
Profile Joined November 2009
Sweden198 Posts
May 21 2010 07:42 GMT
#654
Err. Could you corrupt enemy hatches in zvz? That would be hilarious, and unstoppable. Just rush to lair and get some overseers, then the enemy cant build anything at all.
Skyze
Profile Blog Joined November 2008
Canada2324 Posts
May 21 2010 07:43 GMT
#655
On May 21 2010 16:42 odeSSa wrote:
Err. Could you corrupt enemy hatches in zvz? That would be hilarious, and unstoppable. Just rush to lair and get some overseers, then the enemy cant build anything at all.


should only stop their queen/upgrade production.
Canada Gaming ~~ The-Feared
Kaneh
Profile Joined April 2009
Canada737 Posts
May 21 2010 07:43 GMT
#656
You know, if we could magically give all these people bitching ICCUP ratings, I wonder how many people wouldn't even make D. I'm a D- player at ~1200 rating plat.I'd probably be even higher but I've only played ~18 1v1s cause I'd rather screw around with friends in 2v2s.

Wonder how many people would then realize they know next to nothing about the game or balance.
grog
Profile Joined May 2010
Turkey37 Posts
May 21 2010 07:43 GMT
#657
On May 21 2010 16:39 lolaloc wrote:
Show nested quote +
On May 21 2010 16:37 grog wrote:
please I beg to this community. someone explain to me why MM needed this buff? please no sarcasm, how this change balance the game. explain to me I beg you, just give me a logic...

"We still believe that the terrans are spending too much on infrastructure and are struggling to compete at certain times in the game against the protoss. Reducing the cost of essential infantry upgrades should make the terrans a little bit more dangerous when going with an infantry heavy force."

Basically, they're ignorant of what's actually happening with the game.



OBVIOUSLY!!
2 days ago I watched DeMusliM vs some good protoss in Kaspersky Cup I think. (can't remember)
Protoss had this really amazing composed push with a lot immortals and stuff. Everybody would say demuslim were to lose against that kind of army with his infantry army.

but demuslim just get 6-7 scv's in front. and just used stim pack. Half of his army was alive. protoss army got demolished.

So, blizzard thinks to make infantry army more dangerous?
They think they are struggling?

********
HubertFelix
Profile Joined April 2010
France631 Posts
Last Edited: 2010-05-21 07:48:30
May 21 2010 07:45 GMT
#658
The ultralisks change are so strange. Ultralisks didn't need a damage buff, 20 zone damage were already crazy. Ultralisk's problem was his mobility (wich didn't change).

Ultralisk are just not tanking units for blizzard i guess. The scenario in late game will be: the first unit hitting between ultralisk and marauders wins the fight. Seriously, 450 hp sucks so much against marauders and 40 zone damages is so crazy.

And Blizzard focus so much on Ultralisks in ZvZ it's so fun..

Overseer's corruption seems cool. The 125 mana infested terran is a troll by blizzard for people who were crying on this spell.

The bloodlust thing.. We don't want to micro arena battles from WoW Blizzard, we want to micro epic starcraft battles. Just put a postionnal thing in this game for zerg, like lurkers of dark swarm (not necessarily BW copy/paste, new things if you want).
Zergs battle have no depth because they have no positionnal thing.



FallenWraith
Profile Joined May 2010
United States26 Posts
May 21 2010 07:45 GMT
#659
More useless additions to zerg... more nerfs to toss... more buffs to terr. I guess Blizzard just wants every game to be TvT...
grog
Profile Joined May 2010
Turkey37 Posts
Last Edited: 2010-05-21 07:48:39
May 21 2010 07:46 GMT
#660
On May 21 2010 16:43 Kaneh wrote:
You know, if we could magically give all these people bitching ICCUP ratings, I wonder how many people wouldn't even make D.


I'm a D- player at ~1200 rating plat.I'd probably be even higher but I've only played ~18 1v1




and isn't this proving the point of so-called bitching ppl about balance?
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