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Patch 13 Discussion - Page 38

Forum Index > SC2 General
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Warrior Madness
Profile Blog Joined April 2008
Canada3791 Posts
May 21 2010 09:21 GMT
#741
Oh and yeah.... We'll see how well frenzy works with roaches and hydras (and possibly banelings). Because I can see the midgame zerg army being potentially powerful/abusive. If you get early +1~ range, 6-7 infestors with a sizable roach/hydra army... With 15 of those hydras/roaches frenzied, PLUS having FG cast on their army... This should make large scale battles a lot more interesting for us . Not only that but of course abusing the overseer ability and perhaps having a few frenzied baneling drops on the mineral line to be annoying.
The Past: Yellow, Julyzerg, Chojja, Savior, GGplay -- The Present: Luxury, Jae- The Future: -Dong, maGma, Zero, Effort, Hoejja, hyvaa, by.hero, calm, Action ---> SC2 (Ret?? Kolll Idra!! SEN, Cool, ZergBong, Leenock)
kidcrash
Profile Joined September 2009
United States620 Posts
Last Edited: 2010-05-21 09:29:49
May 21 2010 09:22 GMT
#742
Yeah I hate these one unit casting an ability on a single unit ideas, especially on zerg. Really makes them lose their race identity. 2 supply roach and hydra, really? ... once again they're destroying race identity for zerg. Zerg needs a swarmish feel but every patch they get more like protoss it makes me sick.

Overseer changes are good, I like what they've done with this unit. Frenzy has it's heart in the right place but it comes out all wrong. I think I can deal with it simply because anything as a replacement for infested terrans is fine by me.

What I can't grasp my head around are the ultralisk changes though. It's issue was survivability and speed in combination with too many upgrades. Okay so the damage was reworked to deal more damage against armored; this is fine. Now they shorten it's lifespan by 150 HP?!

They just need to attack the problem at the core and stop beating around the god damn bush. Make the speed upgrade add a charge mechanic so a few seconds after the ultralisk starts moving, it kicks into overdrive and gets a speed bonus until it reaches it's target. Of course the base speed would still increase the same as it does currently along with the upgrade.

Then maybe they could get some sort of HP regeneration along with the armor upgrade to further define the ultralisks role as a tank. Balance the cost between these two upgrades and viola, you've killed like 5 birds with 2 stones. Everything would be nice a streamlined and you'd actually get your moneys worth out of these cumbersome upgrades .
nemukud
Profile Joined April 2010
Romania42 Posts
May 21 2010 09:23 GMT
#743
I think they try to convince me not to buy the game.

Removed cooper / added diamond ....???? why not shift the old leagues? (just confused not that it will affect anyone)

Forcefield nerf... it was frustrating I know but it kind of requires some skill and there was always the risk to be in your own disadvantage. Not once I blocked myself with FF.

Terran... probably they will stop only when terran will be able to win every game with MM.

Frenzy is simply WoW-ish / WC3-ish. I want Starcraft ffs.
When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up.
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
May 21 2010 09:23 GMT
#744
On May 21 2010 12:15 -orb- wrote:
This is the worst patch I've ever seen in my entire life by far

DEAR FUCKING GOD ARE YOU SERIUOS


You can't be serious, just cause you can't abuse forcefield anymore and they reduced the range of voidrays by 2. Not such a big deal, they fixed zerg now i hope and terran just got their expensive upgrades a bit cheaper. You are incredibly Protoss-biased ._.
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
FuryX
Profile Joined April 2010
Australia495 Posts
May 21 2010 09:23 GMT
#745
will of the forsaken zerg
grog
Profile Joined May 2010
Turkey37 Posts
Last Edited: 2010-05-21 09:25:46
May 21 2010 09:23 GMT
#746
copper -> bronze -> 5th league -> beginner league ->topaz league -> fish l.
bronze -> silver -> 4th league -> experienced league ->ametrine league -> crab l.
silver -> gold -> 3rd league -> good league ->eye of zul league -> snake l.
gold -> platinum -> 2nd league -> expert league ->pearl league -> monkey l.
platinum -> diamond -> 1st league -> pro league ->cardinal ruby league -> eagle l.


it can go on and on.... it is the same thing...

for me +1 name for players to make them feel better = satisfying 12 years olds
Dawme
Profile Joined May 2010
France58 Posts
May 21 2010 09:23 GMT
#747
On May 21 2010 18:12 extracheez wrote:
The protoss changes are pissing me off. Zerg and terran seem to have this awesome ability to be good with any tech/unit. There are even terran builds now that involve getting every tech structure which are hard to deal with.

With toss, I feel like I'm forced to go colossi... I've felt like that since day one. I think we need our tech tree to be as fancy as the other 2 races so people stop doing things like rushing voidrays or immortal pushing 90% of games. Blizzards idea of a fix to this in ZvP was making phoenix a loltastic counter to mutas... not very fun or challenging, it just removes the option for zerg to go mutas, it doesn't really mix up protosses ability to techshift.


Exactly this. Playing protoss since day one but I'm now considering switching because protoss gameplay is really all the same except they can cheese more easily than others, which I don't like. Btw I hope blizzard don't consider only winrates when doing balancing because I'm pretty sure a good part of the pvx winrate is pure proxy gate / cannon rush / w/e and I don't want to be punished because of something I'm not doing..

Anyways, I don't see a reason to play anything else than terran right now, they can easily build barracks + starport + factory and use pretty much all of their units. The only "fun" thing protoss still has is warp in, compared to hellion harass, banshee harass, mm pushes, thor drops, marau drops, m+ghost ground...

PvT is hugely broken for me, T should win so much but then again, when you see terrans in game that dont even use ghost against protoss, I can understand why they aren't winning all that much.

PvZ was balanced and fun pre patch 13.

PvP is hugely broken, the most boring mirror match up.
sacrificetheory
Profile Joined September 2004
United States98 Posts
May 21 2010 09:24 GMT
#748
On May 21 2010 18:05 Ghad wrote:
Show nested quote +
On May 21 2010 18:03 mtvacuum wrote:
i think they should just keep copper in addition to adding a diamond league.


Agreed. With several hundred thousands players (millions?) in the ladders, there should probably be at least eigth levels.

Fer sure There needs to be a Crusty Terd League.

O and ultralisks.. wow thats gay. Just thinking about the hassle of teching them upgrading them making them, making infestors , frenzy casting them....... will make us never want to make them. We dont need frenzy... tho itll probly be quite useful even on hydras)

As a Z our problem is our units melt too fast... and we can no longer build enough units! (2 supply roach) we want a spell like swarm that makes our units live longer.. damage dealing is not the problem. WE WANT 300 supply cap.. maxing out at 200 on 3 bases in 11 minutes is just lame... you should have to have more map control to max out that fast.. The bigger reason for this problem: TIER 3 sucks.. does not give us the great tech advantage it should. Its easier to just mass a bunch of t1 or t2... because T3 is not game changing,, hell air advantage is barely game changing in SC2.

Also we want a good defensive unit. Zerg has no lurker. or any unit that has an advantage in a defensive position. Armys can no longer be stalled at your choke with lurkers. Just siege up and walk up and kill. unless theres 8 sunkens at least there is nothing to stall an aggressive terran or protoss army to be scared of.

Im raging hard lol.. Im literally shocked that they want to drastically change Zerg every patch,, and fail to solve any of its problems yet. and shocked whenever i see the terran buff.. im like no way ? really?
Spawkuring
Profile Joined July 2008
United States755 Posts
May 21 2010 09:25 GMT
#749
People still aren't going to use Ultras after this patch. The HP nerf grossly outweighs any buffs they got. The biggest problems Ultras had were their bad pathing, slow speed, high cost, and huge vulnerability to anti-armor units, and none of these issues were fixed in the patch. Getting stunned or mind controlled was never a problem, rather it was simply the fact that they couldn't reach the other army without getting decimated by mass Marauder/Thor/Immortal fire.

It's nice that Blizzard wants us to combine Ultras with Infestors, but that ain't gonna happen considering how gas-intensive both units are. I'm sure players will try, but I can guarantee that you'll be much better off just using the gas on more hydras.
grog
Profile Joined May 2010
Turkey37 Posts
May 21 2010 09:31 GMT
#750
TL.net admins please make blizzard read these patch discussion threads
May be they will have some sense while balancing the game.
zomgzergrush
Profile Joined August 2008
United States923 Posts
Last Edited: 2010-05-21 09:33:34
May 21 2010 09:31 GMT
#751
The entire patch is win except WHAT THE HELL ULTRA NERF???

im sorry but MAKE MOAR VIABLE MY ASS.

Sorry, 25% increase via infestor spell ISN'T a justification for an ultra nerf. Good job blizz, once again achieving the exact OPPOSITE goal of unit viability.

Play the damn game, blizz. Notice ultra are getting demolished by +9999 terr.terr.dmg. vs armored units from P and T.
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
Tinithor
Profile Joined February 2008
United States1552 Posts
May 21 2010 09:31 GMT
#752
Are people REALLY ripping on Frenzy just cause it's "WC3-ish"? Whats wrong with buff type spells... People find the wierdest reasons to dislike things. You want SC-ish spells? Lets think about all the spells in starcraft for a moment... Hmmm how many were used regularly... About 5, fantastic. Lets make another game like that.
"Oh-My-GOD" ... "Is many mutas, Yes?"
Badjas
Profile Blog Joined October 2008
Netherlands2038 Posts
May 21 2010 09:32 GMT
#753
On May 21 2010 18:31 grog wrote:
TL.net admins please make blizzard read these patch discussion threads
May be they will have some sense while balancing the game.

If you want to make a good balance problem statement, do so by playing it out in games. The majority of posts in here are unfounded whines.
I <3 the internet, I <3 you
zZygote
Profile Blog Joined January 2007
Canada898 Posts
Last Edited: 2010-05-21 09:44:58
May 21 2010 09:33 GMT
#754
Well looking at a Protoss players standpoint here are the current issues that I have drawn from this recent patch.

TvP

I have the most difficulty accepting the fact that they have now decreased the cost of upgrades on terran bio. Now it's even more likely I'll be timing pushed before my first immortal pops out because they'll have those broken marauders smashing everything to bits. I mean pre-patch, stims were prevalent early-midgame, but now it's far too easy for them to just get it early game, and it will certainly throw lots of timings off for Protoss. I'll have to find out and practice with a friend to see how viable Terran timing pushes are with 4-8 marauders and some marines 4 mins in the game.

Second, the FF nerf certainly does not make me dissatisfied with any match-ups. If anything I think this was a very well-thought nerf and I have no qualms with it. (I think it's quite fair that there be no indestructible spells in the game, and one that use to completely abuse terrain [chokes, ramps etc.])

Third, VR nerf was seen a mile away but let's take into careful consideration that BC's are 6 range, and our VR's are not the only so-called "hard-counter" for them but they were a very considerable choice against BC's. Doesn't Blizzard notice that people need to learn how to mix units up? What kind of goof would make pure BC's and not make any other viable AA unit that can dispatch of VR's like Vikings? Don't get so riled up Terrans, I'm not whining that we got the nerf, but it was completely not well-thought for them to notice the circumstances of what they set the VR to be. VR's are meant to destroy capital ships, and now I feel that they can't do that as effectively anymore. (TvP is a given, and PvP if any Protoss was ballsy enough to use those jokes of a unit called a Carrier)


I'd like to also address the spellcaster problem in this match-up. Templars vs. Ghosts.

Ghosts > Templars

Why? 75 energy EMP. Doesn't it seem its far too convenient to use? If you'd like to balance it I'd suggest at least making it an upgrade like it was on SC. Also I'd like to also ask for one more favor, make it a projectile that was at least noticeable, and not some force of nature that just appeared. It makes my zealots cry blood, I mean they ARE the only meatshield we have right? Decrease the range also, I think if it's a 6, it would be at least more favorable at 3 range. I'll go into more details in the next paragraph.

Have you ever seen a terran bio-ball? Have you seen all those pretty little soldiers all bunched up in a nice perfect circle? Tell me if you can spot the 1 itty-bitty Ghost out of all of them during a fight.
- TELL ME if you can seriously snipe that with a high templar. You gotta be on some superhero crack to have that much precision and calm to be able to snipe a ghost before or even during a fight.
- IF by some sort of miracle that Blizzard reduces the range to cast EMP rounds, then it would surely pull them away from the bio-ball and be visible for us to snipe, better yet focus on during the fight. We have a mild chance of surviving large-scale fights if we can be given the opportunity to dodge or prevent EMP rounds on our groups.

I might be wrong here, but as I see it, templars a nice way to mix-up the Protoss unit composure. Vikings completely outright destroy Colossi, because of their range, and Colossi are a good way to counter any early unit composure of a Terran with a Ghost in it. But it becomes apparent that when the Terran sees a Colossi they go Viking. O.K. that's fine but what do the Protoss have now? Immortals are out of the question, DT's are a possibility but it's expensive and time consuming. So now what were left with is a measely HT, and by some sheer unfortunate events we must now play "where's-the-ghost," or "spam-spells-before-EMP-appears-out-of-nowhere."



END OF RANT.

P.S I'm probably going to play Terran now because of this bullshit. R.I.P. Protoss, the shenanigans were good while it lasted. ;'(
Gunman_csz
Profile Blog Joined October 2008
United Arab Emirates492 Posts
May 21 2010 09:33 GMT
#755
On May 21 2010 18:25 Spawkuring wrote:
People still aren't going to use Ultras after this patch. The HP nerf grossly outweighs any buffs they got. The biggest problems Ultras had were their bad pathing, slow speed, high cost, and huge vulnerability to anti-armor units, and none of these issues were fixed in the patch. Getting stunned or mind controlled was never a problem, rather it was simply the fact that they couldn't reach the other army without getting decimated by mass Marauder/Thor/Immortal fire.

It's nice that Blizzard wants us to combine Ultras with Infestors, but that ain't gonna happen considering how gas-intensive both units are. I'm sure players will try, but I can guarantee that you'll be much better off just using the gas on more hydras.


Hmm... If people still mass Hydras instead of getting infestor/ultra then I am afraid blizzard will justify nerfing the hydras
Began Starcraft journey on 5th May 2009
Lobo2me
Profile Joined May 2010
Norway1213 Posts
May 21 2010 09:34 GMT
#756
It might mess up the balance more, but it will be a lot more interesting to play. Zerg needed something to give them more possibilities, and overseers that aren't just visible observers along with frenzy will definitely make it more fun.
Bad manners are better than no manners at all.
bubusls
Profile Joined March 2010
Romania61 Posts
May 21 2010 09:34 GMT
#757
It's hard to say how it will all work, this is just on paper, I mostly care about the ultralisk, since there has been no change for the archon ( well I guess that they can kill ultras better now, so an indirect buff due to the ultra hp ). What I don't understand is if their gonna implement new 3v3 , 4v4 maps, or should it be user made content uploaded onto battle.net ?
Could I use the term " lings " to refer to ducklings ?
Holder
Profile Joined May 2010
United States13 Posts
May 21 2010 09:36 GMT
#758
Bad news for Protoss is good news for Protoss, in my opinion.

I was getting easy wins with void rays against better players because it was the only viable strategy with my lousy APM. Now I'll have to actually improve.
"We're surrounded. That simplifies our problem." -Chesty Puller
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
May 21 2010 09:36 GMT
#759
On May 21 2010 18:31 grog wrote:
TL.net admins please make blizzard read these patch discussion threads
May be they will have some sense while balancing the game.

This would be the worst idea possible. 99% of the reactions are biased inaccurate whiny bullshit.
Administrator
TheYango
Profile Joined September 2008
United States47024 Posts
May 21 2010 09:37 GMT
#760
On May 21 2010 18:31 grog wrote:
TL.net admins please make blizzard read these patch discussion threads
May be they will have some sense while balancing the game.

Because discussion about a patch that no one has even gotten to play yet is so useful.
Moderator
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